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disable map cursor coordinates in mp
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b18bcf8835
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a47cdb9738
@ -19,15 +19,4 @@ call FUNC(determineZoom);
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((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {[] call FUNC(updateMapEffects);}];
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};
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// Note: doesn't work on postInit in SP, therefore use default setting
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(findDisplay 12 displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);
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["mapDisplayLoaded", {
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//hint str _this; systemChat str _this; diag_log str _this;
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if (_this select 1 == "ingame") then {
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((_this select 0) displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);
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};
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}] call FUNC(addEventhandler);
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ADDON = true;
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@ -8,6 +8,7 @@ PREP(blueForceTrackingUpdate);
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PREP(determineMapLight);
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PREP(determineZoom);
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PREP(moduleMap);
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PREP(onDrawMap);
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PREP(updateMapEffects);
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ADDON = true;
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@ -89,7 +89,8 @@ class RscMapControl {
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class RscDisplayMainMap {
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// Tweak map styling
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class controlsBackground {
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class CA_Map : RscMapControl {
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class CA_Map: RscMapControl {
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onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap));
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#include "MapTweaks.hpp"
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};
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};
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@ -147,6 +148,13 @@ class RscDisplayDiary {
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// BRIEFING SCREEN
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class RscDisplayGetReady: RscDisplayMainMap {
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// Tweak map styling
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class controlsBackground {
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class CA_Map: RscMapControl {
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onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap));
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//#include "MapTweaks.hpp" @todo Shouldn't this apply to briefing too?
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};
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};
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// get rid of the "center to player position" - button (as it works even on elite)
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class controls {
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class TopRight: RscControlsGroup {
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5
addons/map/functions/fnc_onDrawMap.sqf
Normal file
5
addons/map/functions/fnc_onDrawMap.sqf
Normal file
@ -0,0 +1,5 @@
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// by commy2
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#include "script_component.hpp"
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diag_log text str diag_frameno;
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((_this select 0) displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);
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