Fix cursor mode

This commit is contained in:
esteldunedain 2016-02-08 17:18:03 -03:00
parent c43b3bd5c1
commit a47f7b8162

View File

@ -62,6 +62,10 @@ switch (GVAR(showPlayerNames)) do {
private _ambientBrightness = ((([] call EFUNC(common,ambientBrightness)) + ([0, 0.4] select ((currentVisionMode ace_player) != 0))) min 1) max 0;
private _maxDistance = _ambientBrightness * GVAR(PlayerNamesViewDistance);
private _camPosAGL = positionCameraToWorld [0, 0, 0];
private _camPosASL = AGLtoASL _camPosAGL;
private _vecy = (AGLtoASL positionCameraToWorld [0, 0, 1]) vectorDiff _camPosASL;
// Show nametag for the unit behind the cursor or its commander
if (_enabledTagsCursor) then {
_target = cursorTarget;
@ -78,8 +82,8 @@ if (_enabledTagsCursor) then {
if (_target != ACE_player &&
{(side group _target) == (side group ACE_player)} &&
{GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
{lineIntersectsSurfaces [_camPosASL, eyePos _x, ACE_player, _x] isEqualTo []} &&
{!isObjectHidden _x}) then {
{lineIntersectsSurfaces [_camPosASL, eyePos _target, ACE_player, _target] isEqualTo []} &&
{!isObjectHidden _target}) then {
_distance = ACE_player distance _target;
@ -99,10 +103,6 @@ if (_enabledTagsCursor) then {
// Show nametags for nearby units
if (_enabledTagsNearby) then {
private _camPosAGL = positionCameraToWorld [0, 0, 0];
private _camPosASL = AGLtoASL _camPosAGL;
private _vecy = (AGLtoASL positionCameraToWorld [0, 0, 1]) vectorDiff _camPosASL;
// Find valid targets and cache them
private _targets = [[], {
private _nearMen = _camPosAGL nearObjects ["CAManBase", _maxDistance + 7];