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explosives: fixed timer #26
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@ -1,27 +1,37 @@
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/*
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Name: ACE_Explosives_fnc_startTimer
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Author(s):
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Garth de Wet (LH)
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Author(s):
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Garth de Wet (LH)
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Description:
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Starts a timer for an explosive.
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Description:
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Starts a timer for an explosive.
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Parameters:
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0: OBJECT - Explosive
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1: NUMBER - time till detonation
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Parameters:
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0: OBJECT - Explosive
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1: NUMBER - time till detonation
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Returns:
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Nothing
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Returns:
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Nothing
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Example:
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[_explosive, 10] call ACE_Explosives_fnc_startTimer;
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Example:
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[_explosive, 10] call ACE_Explosives_fnc_startTimer;
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*/
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#include "script_component.hpp"
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[{
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private ["_explosive"];
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_explosive = _this select 0;
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if (!isNull _explosive) then {
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[_explosive, -1, [_explosive, 0], true] call FUNC(detonateExplosive);
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};
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},_this select 1, _this] call CALLSTACK(CBA_fnc_addPerFrameHandler);
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private ["_explosive", "_params", "_pfhId", "_placeTime", "_fuseTime"];
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_params = _this select 0;
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_pfhId = _this select 1;
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_placeTime = _params select 1;
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_fuseTime = _params select 0 select 1;
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// Skip first execution
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if (diag_tickTime < _placeTime + _fuseTime / 2) exitWith {};
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_explosive = (_params select 0) select 0;
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if (!isNull _explosive) then {
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[_explosive, -1, [_explosive, 0], true] call FUNC(detonateExplosive);
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};
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// Remove the PFH
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[_pfhId] call cba_fnc_removePerFrameHandler;
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},_this select 1, [_this, diag_tickTime]] call CBA_fnc_addPerFrameHandler;
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