diff --git a/addons/overheating/config.cpp b/addons/overheating/config.cpp
index b2db6117b8..3fa17d9be0 100644
--- a/addons/overheating/config.cpp
+++ b/addons/overheating/config.cpp
@@ -19,7 +19,7 @@ class CfgPatches {
class ACE_Core_Default_Keys {
class clearJam {
displayName = "$STR_ACE_Overheating_UnjamWeapon";
- condition = QUOTE( [_player] call EFUNC(core,canUseWeapon) && {currentWeapon _player in (_player getVariable [QUOTE(QGVAR(jammedWeapons)), []])} );
+ condition = QUOTE( [_player] call EFUNC(common,canUseWeapon) && {currentWeapon _player in (_player getVariable [QUOTE(QGVAR(jammedWeapons)), []])} );
statement = QUOTE( [_player, currentMuzzle _player, false] call FUNC(clearJam); );
key = 19;
shift = 1;
diff --git a/addons/overheating/functions/fnc_checkTemperature.sqf b/addons/overheating/functions/fnc_checkTemperature.sqf
index 97d0d70d73..4db5105843 100644
--- a/addons/overheating/functions/fnc_checkTemperature.sqf
+++ b/addons/overheating/functions/fnc_checkTemperature.sqf
@@ -17,7 +17,7 @@ _this spawn {
// Calculate cooling
_temperature = [_temperature, _barrelMass, time - _time] call FUNC(cooldown);
- ["Overheating", _temperature, {format ["Temperature: %1 °C", _this]}] call EFUNC(core,log);
+ ["Overheating", _temperature, {format ["Temperature: %1 °C", _this]}] call EFUNC(common,log);
// Store new temperature
_time = time;
@@ -46,7 +46,7 @@ _this spawn {
for "_a" from 1 to _count do {
_string = _string + "|";
};
- _text = [_string, _color] call EFUNC(core,stringToColoredText);
+ _text = [_string, _color] call EFUNC(common,stringToColoredText);
_string = "";
for "_a" from (_count + 1) to 12 do {
@@ -55,10 +55,10 @@ _this spawn {
_text = composeText [
_text,
- [_string, [0.5, 0.5, 0.5]] call EFUNC(core,stringToColoredTex)t
+ [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredTex)t
];
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
- [_text, _picture] call EFUNC(core,displayTextPicture);
+ [_text, _picture] call EFUNC(common,displayTextPicture);
};
diff --git a/addons/overheating/functions/fnc_clearJam.sqf b/addons/overheating/functions/fnc_clearJam.sqf
index 198e3ea135..f7ec9568fb 100644
--- a/addons/overheating/functions/fnc_clearJam.sqf
+++ b/addons/overheating/functions/fnc_clearJam.sqf
@@ -18,7 +18,7 @@ if (_weapon in _jammedWeapons) then {
private "_id";
_id = _unit getVariable [QGVAR(JammingActionID), -1];
- [_unit, "DefaultAction", _id] call EFUNC(core,removeActionEventHandler);
+ [_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler);
_unit setVariable [QGVAR(JammingActionID), -1];
};
@@ -34,5 +34,5 @@ if (_weapon in _jammedWeapons) then {
_unit playActionNow _clearJamAction;
};
- [localize "STR_ACE_Overheating_WeaponUnjammed"] call EFUNC(core,displayTextStructured);
+ [localize "STR_ACE_Overheating_WeaponUnjammed"] call EFUNC(common,displayTextStructured);
};
diff --git a/addons/overheating/functions/fnc_jamWeapon.sqf b/addons/overheating/functions/fnc_jamWeapon.sqf
index 1351742690..df5d46046e 100644
--- a/addons/overheating/functions/fnc_jamWeapon.sqf
+++ b/addons/overheating/functions/fnc_jamWeapon.sqf
@@ -29,7 +29,7 @@ _unit setVariable [QGVAR(jammedWeapons), _jammedWeapons];
waitUntil {_frame < diag_frameno};
_unit setAmmo [_weapon, _ammo];
- //[localize "STR_ACE_Overheating_WeaponJammed"] call EFUNC(core,displayTextStructured);
+ //[localize "STR_ACE_Overheating_WeaponJammed"] call EFUNC(common,displayTextStructured);
};
};
@@ -40,7 +40,7 @@ if (_unit getVariable [QGVAR(JammingActionID), -1] == -1) then {
private ["_condition", "_statement", "_condition2", "_statement2", "_id"];
_condition = {
- [_this select 1] call EFUNC(core,canUseWeapon)
+ [_this select 1] call EFUNC(common,canUseWeapon)
&& {currentMuzzle (_this select 1) in ((_this select 1) getVariable [QGVAR(jammedWeapons), []])}
&& {!(currentMuzzle (_this select 1) in ((_this select 1) getVariable [QEGVAR(safemode,safedWeapons), []]))}
};
@@ -49,7 +49,7 @@ if (_unit getVariable [QGVAR(JammingActionID), -1] == -1) then {
playSound3D ["a3\sounds_f\weapons\Other\dry9.wss", _this select 0];
if (!(missionNamespace getVariable [QGVAR(knowAboutJam), false]) && {(_this select 1) ammo currentWeapon (_this select 1) > 0}) then {
- [localize "STR_ACE_Overheating_WeaponJammed"] call EFUNC(core,displayTextStructured);
+ [localize "STR_ACE_Overheating_WeaponJammed"] call EFUNC(common,displayTextStructured);
GVAR(knowAboutJam) = true;
};
};
@@ -62,8 +62,8 @@ if (_unit getVariable [QGVAR(JammingActionID), -1] == -1) then {
[_this select 1, currentWeapon (_this select 1), false] call FUNC(clearJam);
};
- //_id = [_unit, format ["%1", localize "STR_ACE_Overheating_UnjamWeapon"], "DefaultAction", _condition, _statement, _condition2, _statement2, 10] call EFUNC(core,addActionMenuEventHandler);
- _id = [_unit, "DefaultAction", _condition, _statement] call EFUNC(core,addActionEventHandler);
+ //_id = [_unit, format ["%1", localize "STR_ACE_Overheating_UnjamWeapon"], "DefaultAction", _condition, _statement, _condition2, _statement2, 10] call EFUNC(common,addActionMenuEventHandler);
+ _id = [_unit, "DefaultAction", _condition, _statement] call EFUNC(common,addActionEventHandler);
_unit setVariable [QGVAR(JammingActionID), _id];
};
diff --git a/addons/overheating/functions/fnc_overheat.sqf b/addons/overheating/functions/fnc_overheat.sqf
index 084af39f2f..e46c9a6c6f 100644
--- a/addons/overheating/functions/fnc_overheat.sqf
+++ b/addons/overheating/functions/fnc_overheat.sqf
@@ -102,7 +102,7 @@ _dispersion = getArray (configFile >> "CfgWeapons" >> _weapon >> "ACE_Overheatin
_count = count _dispersion;
if (_count > 0) then {
- _dispersion = ([_dispersion, (_count - 1) * _scaledTemperature] call EFUNC(core,interpolateFromArray)) max 0;
+ _dispersion = ([_dispersion, (_count - 1) * _scaledTemperature] call EFUNC(common,interpolateFromArray)) max 0;
} else {
_dispersion = 0;
};
@@ -111,12 +111,12 @@ _slowdownFactor = getArray (configFile >> "CfgWeapons" >> _weapon >> "ACE_Overhe
_count = count _slowdownFactor;
if (_count > 0) then {
- _slowdownFactor = ([_slowdownFactor, (_count - 1) * _scaledTemperature] call EFUNC(core,interpolateFromArray)) max 0;
+ _slowdownFactor = ([_slowdownFactor, (_count - 1) * _scaledTemperature] call EFUNC(common,interpolateFromArray)) max 0;
} else {
_slowdownFactor = 1;
};
-[_projectile, _dispersion - 2 * random _dispersion, _dispersion - 2 * random _dispersion, (_slowdownFactor - 1) * vectorMagnitude _velocity] call EFUNC(core,changeProjectileDirection);
+[_projectile, _dispersion - 2 * random _dispersion, _dispersion - 2 * random _dispersion, (_slowdownFactor - 1) * vectorMagnitude _velocity] call EFUNC(common,changeProjectileDirection);
// jamming
@@ -130,7 +130,7 @@ if (_count == 0) then {
_count = 1;
};
-_jamChance = [_jamChance, (_count - 1) * _scaledTemperature] call EFUNC(core,interpolateFromArray);
+_jamChance = [_jamChance, (_count - 1) * _scaledTemperature] call EFUNC(common,interpolateFromArray);
// increase jam chance on dusty grounds if prone
if (stance _unit == "PRONE") then {
@@ -148,7 +148,7 @@ if ("Jam" in (missionNamespace getvariable ["ACE_Debug", []])) then {
_jamChance = 0.5;
};
-["Overheating", [_temperature, _jamChance], {format ["Temperature: %1 - JamChance: %2", _this select 0, _this select 1]}] call EFUNC(core,log);
+["Overheating", [_temperature, _jamChance], {format ["Temperature: %1 - JamChance: %2", _this select 0, _this select 1]}] call EFUNC(common,log);
if (random 1 < _jamChance) then {
[_unit, _weapon] call FUNC(jamWeapon);
diff --git a/addons/overheating/functions/fnc_swapBarrel.sqf b/addons/overheating/functions/fnc_swapBarrel.sqf
index 76abc6b68e..46e22cef64 100644
--- a/addons/overheating/functions/fnc_swapBarrel.sqf
+++ b/addons/overheating/functions/fnc_swapBarrel.sqf
@@ -7,10 +7,10 @@ _player = _this select 0;
_weapon = _this select 1;
if (stance _player != "PRONE") then {
- [_player, "amovpknlmstpsraswrfldnon", 1] call EFUNC(core,doAnimation);
+ [_player, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
};
_player playActionNow "GestureDismountMuzzle";
_player playAction "GestureMountMuzzle";
playSound "ACE_BarrelSwap";
-[10, [_player, _weapon], QFUNC(swapBarrelCallback), localize "STR_ACE_Overheating_SwappingBarrel"] call EFUNC(core,progressBar);
+[10, [_player, _weapon], QFUNC(swapBarrelCallback), localize "STR_ACE_Overheating_SwappingBarrel"] call EFUNC(common,progressBar);
diff --git a/addons/overheating/functions/fnc_swapBarrelCallback.sqf b/addons/overheating/functions/fnc_swapBarrelCallback.sqf
index b02de4bf32..373e451dcf 100644
--- a/addons/overheating/functions/fnc_swapBarrelCallback.sqf
+++ b/addons/overheating/functions/fnc_swapBarrelCallback.sqf
@@ -9,6 +9,6 @@ _weapon = _this select 1;
// don't consume the barrel, but rotate through them.
//player removeItem "ACE_SpareBarrel";
-[localize "STR_ACE_Overheating_SwappedBarrel", QUOTE(PATHOF(UI\spare_barrel_ca.paa))] call EFUNC(core,displayTextPicture);
+[localize "STR_ACE_Overheating_SwappedBarrel", QUOTE(PATHOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture);
_player setVariable [format [QGVAR(%1), _weapon], [0, 0], false];