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Updating all values to proper required variables
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@ -499,61 +499,61 @@ class CfgWeapons
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};
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// Non Disposable launchers
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class CUP_launch_Igla: Launcher_Base_F {
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GVAR(angle) = 30;
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GVAR(range) = 2;
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GVAR(damage) = 0.5;
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EGVAR(overpressure,angle) = 30;
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EGVAR(overpressure,range) = 2;
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EGVAR(overpressure,damage) = 0.5;
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};
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class CUP_launch_M47: Launcher_Base_F {
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GVAR(angle) = 45;
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GVAR(range) = 30;
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GVAR(damage) = 0.7;
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EGVAR(overpressure,angle) = 45;
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EGVAR(overpressure,range) = 30;
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EGVAR(overpressure,damage) = 0.7;
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};
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class CUP_launch_MAAWS: Launcher_Base_F {
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GVAR(angle) = 60;
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GVAR(range) = 28;
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GVAR(damage) = 0.7;
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EGVAR(overpressure,angle) = 60;
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EGVAR(overpressure,range) = 28;
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EGVAR(overpressure,damage) = 0.7;
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};
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class CUP_launch_MAAWS_Scope: CUP_launch_MAAWS {};
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class CUP_launch_Metis: Launcher_Base_F {
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GVAR(angle) = 45;
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GVAR(range) = 30;
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GVAR(damage) = 0.5;
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EGVAR(overpressure,angle) = 45;
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EGVAR(overpressure,range) = 30;
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EGVAR(overpressure,damage) = 0.5;
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};
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class CUP_launch_RPG7V: Launcher_Base_F {
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GVAR(angle) = 45;
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GVAR(range) = 20;
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GVAR(damage) = 1;
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EGVAR(overpressure,angle) = 45;
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EGVAR(overpressure,range) = 20;
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EGVAR(overpressure,damage) = 1;
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};
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class CUP_launch_Mk153Mod0: Launcher_Base_F {
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GVAR(angle) = 30;
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GVAR(range) = 30;
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GVAR(damage) = 1;
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EGVAR(overpressure,angle) = 30;
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EGVAR(overpressure,range) = 30;
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EGVAR(overpressure,damage) = 1;
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};
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class CUP_launch_Mk153Mod0_SMAWOptics: CUP_launch_Mk153Mod0 {};
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class CUP_launch_FIM92Stinger: Launcher_Base_F {
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GVAR(angle) = 45;
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GVAR(range) = 15;
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GVAR(damage) = 0.3; // Main damage arises from debris rather than the actual backblast
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EGVAR(overpressure,angle) = 45;
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EGVAR(overpressure,range) = 15;
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EGVAR(overpressure,damage) = 0.3; // Main damage arises from debris rather than the actual backblast
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};
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class CUP_launch_9K32Strela: Launcher_Base_F {
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GVAR(angle) = 30;
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GVAR(range) = 2;
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GVAR(damage) = 0.5;
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EGVAR(overpressure,angle) = 30;
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EGVAR(overpressure,range) = 2;
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EGVAR(overpressure,damage) = 0.5;
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};
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// Disposable launchers under this line
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class CUP_launch_M136: Launcher_Base_F {
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GVAR(angle) = 45;
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GVAR(range) = 100;
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GVAR(damage) = 0.7;
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EGVAR(overpressure,angle) = 45;
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EGVAR(overpressure,range) = 100;
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EGVAR(overpressure,damage) = 0.7;
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};
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class CUP_launch_NLAW: Launcher_Base_F {
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GVAR(angle) = 30;
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GVAR(range) = 2;
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GVAR(damage) = 0.5;
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EGVAR(overpressure,angle) = 30;
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EGVAR(overpressure,range) = 2;
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EGVAR(overpressure,damage) = 0.5;
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};
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class CUP_launch_RPG18: Launcher_Base_F {
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GVAR(angle) = 40;
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GVAR(range) = 15;
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GVAR(damage) = 1;
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EGVAR(overpressure,angle) = 40;
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EGVAR(overpressure,range) = 15;
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EGVAR(overpressure,damage) = 1;
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};
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};
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