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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
replace local keyword with private
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commit
a57d1bca75
@ -56,7 +56,7 @@ if (_state) then {
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//Adds an animation changed eh
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//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
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local _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
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private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
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if (_animChangedEHID != -1) then {
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TRACE_1("removing animChanged EH",_animChangedEHID);
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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@ -92,7 +92,7 @@ if (_state) then {
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[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
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//remove AnimChanged EH
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local _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
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private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
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TRACE_1("removing animChanged EH",_animChangedEHID);
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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_unit setVariable [QGVAR(handcuffAnimEHID), -1];
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@ -48,7 +48,7 @@ if (_state) then {
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if (_unit getVariable [QGVAR(isSurrendering), false] && {(vehicle _unit) == _unit}) then {
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//Adds an animation changed eh
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//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
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local _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
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private _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
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if (_animChangedEHID != -1) then {
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TRACE_1("removing animChanged EH",_animChangedEHID);
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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@ -68,7 +68,7 @@ if (_state) then {
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[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
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//remove AnimChanged EH
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local _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
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private _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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_unit setVariable [QGVAR(surrenderAnimEHID), -1];
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@ -13,7 +13,7 @@
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//Handle the waitAndExec array:
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while {!(GVAR(waitAndExecArray) isEqualTo []) && {GVAR(waitAndExecArray) select 0 select 0 <= ACE_Time}} do {
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local _entry = GVAR(waitAndExecArray) deleteAt 0;
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private _entry = GVAR(waitAndExecArray) deleteAt 0;
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(_entry select 2) call (_entry select 1);
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};
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@ -29,7 +29,7 @@
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GVAR(nextFrameNo) = diag_frameno + 1;
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//Handle the waitUntilAndExec array:
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local _deleted = 0;
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private _deleted = 0;
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{
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// if condition is satisifed call statement
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if ((_x select 2) call (_x select 0)) then {
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@ -18,7 +18,7 @@
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params ["_var", ["_depth", 0, [0]]];
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local _pad = "";
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private _pad = "";
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for "_i" from 0 to _depth do {
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_pad = _pad + toString [9];
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@ -17,7 +17,7 @@
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params ["_unit"];
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local _vehicle = vehicle _unit;
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private _vehicle = vehicle _unit;
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if (_unit == _vehicle) exitWith {[]};
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scopeName "main";
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@ -14,11 +14,11 @@
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params ["_unit"];
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local _vehicle = vehicle _unit;
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private _vehicle = vehicle _unit;
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if (_unit == _vehicle) exitWith {false};
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local _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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if (getNumber (_config >> "hideProxyInCombat") != 1) exitWith {false};
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@ -26,10 +26,10 @@ if (_unit == driver _vehicle) exitWith {
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getNumber (_config >> "forceHideDriver") == 0; // return
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};
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local _turret = [_unit] call FUNC(getTurretIndex);
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private _turret = [_unit] call FUNC(getTurretIndex);
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if (_turret isEqualTo []) exitWith {false};
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local _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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getNumber (_turretConfig >> "forceHideGunner") == 0; // return
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@ -19,7 +19,7 @@
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params ["_unit", "_muzzle", "_mode"];
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local _index = 0;
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private _index = 0;
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while {
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_index < 100 && {currentMuzzle _unit != _muzzle || {currentWeaponMode _unit != _mode}}
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@ -148,7 +148,7 @@ if (_backpack != "") then {
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_unit addBackpack _backpack;
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if (_clearBackpack) then {
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local _backpackObject = unitBackpack _unit;
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private _backpackObject = unitBackpack _unit;
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clearMagazineCargoGlobal _backpackObject;
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clearWeaponCargoGlobal _backpackObject;
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@ -14,13 +14,13 @@
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BEGIN_COUNTER(timePFH);
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local _lastTickTime = ACE_diagTime;
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local _lastGameTime = ACE_gameTime;
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private _lastTickTime = ACE_diagTime;
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private _lastGameTime = ACE_gameTime;
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ACE_gameTime = time;
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ACE_diagTime = diag_tickTime;
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local _delta = ACE_diagTime - _lastTickTime;
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private _delta = ACE_diagTime - _lastTickTime;
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if (ACE_gameTime <= _lastGameTime) then {
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TRACE_1("paused",_delta);
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@ -95,7 +95,7 @@ GVAR(OldGlasses) = "#NULLSTRING";
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}] call EFUNC(common,addEventHandler);
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// check goggles
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local _fnc_checkGoggles = {
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private _fnc_checkGoggles = {
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params ["_unit"];
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if (GVAR(EffectsActive)) then {
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@ -28,7 +28,7 @@ _effects set [DIRT, true];
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SETGLASSES(_unit,_effects);
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if ([_unit] call FUNC(isGogglesVisible)) then {
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local _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt");
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private _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt");
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if (_dirtImage != "") then {
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GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 0.1, false];
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@ -54,7 +54,7 @@ GVAR(DustHandler) = [{
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if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then {
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SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
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local _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
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private _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
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if !(_unit getVariable ["ACE_EyesDamaged", false]) then {
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]];
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@ -27,7 +27,7 @@ _fnc_underCover = {
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if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true};
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// looking up and no roof over head
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local _position = eyePos _unit;
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private _position = eyePos _unit;
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positionCameraToWorld [0, 0, 1] select 2 < (positionCameraToWorld [0, 0, 0] select 2) - 0.4 || {(lineIntersects [_position, _position vectorAdd [0, 0, 15], _unit])} // return
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};
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@ -86,7 +86,7 @@ if (_safe) exitWith {};
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// apply rotor wash effect
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if (_rotorWash select 1 > 0) then {
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local _scale = 0.7;
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private _scale = 0.7;
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if (_rotorWash select 1 > 0) then {
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_scale = CLAMP(0.3 * (_rotorWash select 1),0.1,0.3);
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@ -73,7 +73,7 @@ SETDUST(DTIME,ACE_diagTime);
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// apply dust effect if the amount of fired bullets is over the threshold
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if (GETDUSTT(DAMOUNT) < 2) then {
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local _bulletsRequired = 100;
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private _bulletsRequired = 100;
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if (isNumber (configFile >> _cloudType >> QGVAR(BulletCount))) then {
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_bulletsRequired = getNumber (configFile >> _cloudType >> QGVAR(BulletCount));
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@ -17,7 +17,7 @@
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params ["_glasses"];
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local _config = configFile >> "CfgGlasses" >> _glasses;
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private _config = configFile >> "CfgGlasses" >> _glasses;
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if (!isClass _config) exitWith {false};
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@ -21,11 +21,11 @@
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params ["_unit", ["_radius", 15]];
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local _rotorWash = [false, 0];
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private _rotorWash = [false, 0];
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{
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if (isEngineOn _x) then {
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local _distance = _unit distance _x;
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private _distance = _unit distance _x;
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// convert distance to 0...1 range, where 0 is the maximum radius
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_distance = 1 - _distance / _radius;
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@ -29,7 +29,7 @@ GVAR(isOpeningDoor) = false;
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if (_unit == ACE_player) then {
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addCamShake [4, 0.5, 5];
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local _message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
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private _message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
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[_message] call FUNC(displayTextStructured);
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};
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}] call EFUNC(common,addEventHandler);
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@ -19,9 +19,9 @@
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params ["_object"];
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TRACE_1("params",_object);
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local _typeOf = typeOf _object;
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private _typeOf = typeOf _object;
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local _returnValue = if (_typeOf != "") then {
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private _returnValue = if (_typeOf != "") then {
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//If the fence has configEntry we can check it directly
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(1 == (getNumber (configFile >> "CfgVehicles" >> _typeOf >> QGVAR(isFence))));
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} else {
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@ -47,7 +47,7 @@ if (_selection in R_LEG_SELECTIONS) exitwith {"leg_r"};*/
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//Backup method to detect weird selections/hitpoints
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if ((_selection == "?") || {!(_selection in GVAR(SELECTIONS))}) exitWith {
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if (_hitPointIndex < 0) exitWith {_selection};
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local _hitPoint = toLower configName ((configProperties [(configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints")]) select _hitPointIndex);
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private _hitPoint = toLower configName ((configProperties [(configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints")]) select _hitPointIndex);
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TRACE_4("Weird sel/hit", _unit, _selection, _hitPointIndex, _hitPoint);
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if (_hitPoint in HEAD_HITPOINTS) exitWith {"head"};
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@ -19,7 +19,7 @@ GVAR(pendingReopen) = false;
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["ACE3 Common", QGVAR(displayMenuKeyPressed), localize LSTRING(DisplayMenuKey),
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{
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local _target = cursorTarget;
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private _target = cursorTarget;
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if (!((_target isKindOf "CAManBase") && {[ACE_player, _target] call FUNC(canOpenMenu)})) then {_target = ACE_player};
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// Conditions: canInteract
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@ -20,7 +20,7 @@
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params ["_selectionBloodLoss", "_damaged", "_display"];
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// Handle the body image coloring
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local _availableSelections = [50, 51, 52, 53, 54, 55];
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private _availableSelections = [50, 51, 52, 53, 54, 55];
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{
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private ["_red", "_green", "_blue"];
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@ -25,7 +25,7 @@ if (_target isKindOf "StaticWeapon") exitWith {
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// no check ammo action on destroyed static weapons
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if (!alive _target) exitWith {false};
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local _found = false;
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private _found = false;
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{
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if (_x select 2) exitWith {
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@ -37,7 +37,7 @@ if (
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};
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if (currentWeapon _unit != "") then {
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local _index = 0;
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private _index = 0;
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while {
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_index < 100 && {currentWeaponMode _unit != _activeWeaponMode}
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