Medical - addDamageToUnit Helper

This commit is contained in:
PabstMirror 2015-11-26 09:53:12 -06:00
parent 988a5c76bb
commit a5c45c137f
4 changed files with 66 additions and 2 deletions

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@ -12,6 +12,7 @@ PREP(actionPlaceInBodyBag);
PREP(actionRemoveTourniquet);
PREP(actionLoadUnit);
PREP(actionUnloadUnit);
PREP(addDamageToUnit);
PREP(addHeartRateAdjustment);
PREP(addToInjuredCollection);
PREP(addToLog);

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@ -0,0 +1,63 @@
/*
* Author: PabstMirror
* Manually Apply Damage to a unit (can cause lethal damage)
* NOTE: because of caching, this will not have instant effects (~3 frame delay)
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Damage to Add <NUMBER>
* 2: Selection ("head", "body", "hand_l", "hand_r", "leg_l", "leg_r") <STRING>
* 3: Projectile Type <STRING>
*
* Return Value:
* HandleDamage's return <NUMBER>
*
* Example:
* [player, 0.8, "leg_r", "bullet"] call ace_medical_fnc_addDamageToUnit
* [cursorTarget, 1, "body", "stab"] call ace_medical_fnc_addDamageToUnit
*
* Public: Yes
*/
#define DEBUG_MODE_FULL
#define DEBUG_TESTRESULTS
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_damageToAdd", -1, [0]], ["_selection", "", [""]], ["_typeOfDamage", "", [""]]];
TRACE_4("params",_unit,_damageToAdd,_selection,_typeOfDamage);
_selection = toLower _selection;
if ((isNull _unit) || {!local _unit} || {!alive _unit}) exitWith {ACE_LOGERROR_1("addDamageToUnit - badUnit %1", _this); -1};
if (_damageToAdd < 0) exitWith {ACE_LOGERROR_1("addDamageToUnit - bad damage %1", _this); -1};
if (!(_selection in GVAR(SELECTIONS))) exitWith {ACE_LOGERROR_1("addDamageToUnit - bad selection %1", _this); -1};
//Get the hitpoint and the index
private _hitpoint = [_unit, _selection, true] call ace_medical_fnc_translateSelections;
(getAllHitPointsDamage _unit) params [["_allHitPoints", []]];
private _hitpointIndex = -1;
{ //case insensitive find
if (_x == _hitpoint) exitWith {_hitpointIndex = _forEachIndex;};
} forEach _allHitPoints;
if (_hitpointIndex < 0) exitWith {ACE_LOGERROR_1("addDamageToUnit - bad hitpointIndex %1", _this); -1};
private _currentDamage = _unit getHitIndex _hitpointIndex;
#ifdef DEBUG_TESTRESULTS
private _checkAtFrame = diag_frameno + 5;
private _partNumber = [_selection] call FUNC(selectionNameToNumber);
private _startDmg = (_unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _partNumber;
private _debugCode = {
params ["", "_unit", "_startDmg", "_damageToAdd", "_partNumber"];
private _endDmg = (_unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _partNumber;
if ((!alive _unit) || {_endDmg > _startDmg}) then {
ACE_LOGINFO_6("addDamageToUnit - PASSED - [unit:%1, partNo:%2, addDmg:%3] results:[alive:%4 old:%5 new:%6]", _unit, _partNumber, _damageToAdd, alive _unit, _startDmg, _endDmg);
} else {
ACE_LOGERROR_6("addDamageToUnit - FAILED - [unit:%1, partNo:%2, addDmg:%3] results:[alive:%4 old:%5 new:%6]", _unit, _partNumber, _damageToAdd, alive _unit, _startDmg, _endDmg);
};
};
[{diag_frameno > (_this select 0)}, _debugCode, [_checkAtFrame, _unit, _startDmg, _damageToAdd, _partNumber]] call EFUNC(common,waitUntilAndExecute);
#endif
private _return = [_unit, _selection, (_currentDamage + _damageToAdd), _unit, _typeOfDamage, _hitpointIndex] call FUNC(handleDamage);
TRACE_1("handleDamage called",_return);
_return

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@ -62,7 +62,7 @@ if (_distance < _backblastRange) then {
[_damage * 100] call BIS_fnc_bloodEffect;
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_firer] call EFUNC(medical,hasMedicalEnabled))}) then {
[_firer, "body", ((_firer getvariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0]]) select 1) + _damage, _firer, "backblast", 0] call EFUNC(medical,handleDamage);
[_firer, _damage, "body", "backblast"] call EFUNC(medical,addDamageToUnit);
} else {
_firer setDamage (damage _firer + _damage);
};

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@ -56,7 +56,7 @@ TRACE_4("Parameters:",_overpressureAngle,_overpressureRange,_overpressureDamage,
if (_x == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_x] call EFUNC(medical,hasMedicalEnabled))}) then {
[_x, "body", ((_x getvariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0]]) select 1) + _damage, _firer, "backblast", 0] call EFUNC(medical,handleDamage);
[_x, _damage, "body", "backblast"] call EFUNC(medical,addDamageToUnit);
} else {
_x setDamage (damage _x + _damage);
};