diff --git a/addons/ballistics/CfgAmmo.hpp b/addons/ballistics/CfgAmmo.hpp
index 5ffe94ac45..eeb64fec47 100644
--- a/addons/ballistics/CfgAmmo.hpp
+++ b/addons/ballistics/CfgAmmo.hpp
@@ -6,23 +6,11 @@ class CfgAmmo {
timeToLive=6;
};
- class B_20mm : BulletBase {
- timeToLive=30;
- };
- class B_25mm : BulletBase {
- timeToLive=30;
- };
- class B_35mm_AA : BulletBase {
- timeToLive=30;
- };
- class B_30mm_AP : BulletBase {
- timeToLive=30;
- };
-
class B_556x45_Ball : BulletBase {
airFriction=-0.00126466;
hit=8;
typicalSpeed=750;
+ tracerScale = 1;
tracerStartTime=0.073; // M856 tracer burns out to 800m
tracerEndTime=1.57123; // Time in seconds calculated with ballistics calculator
ACE_caliber=5.69;
@@ -128,9 +116,13 @@ class CfgAmmo {
ACE_muzzleVelocities[]={785, 883, 925};
ACE_barrelLengths[]={254.0, 414.02, 508.0};
};
+ class B_56x15_dual: BulletBase {
+ tracerScale = 0.5;
+ };
class B_65x39_Caseless : BulletBase {
airFriction=-0.00075308;
typicalSpeed=800;
+ tracerScale = 1.1; //1.0;
ACE_caliber=6.706;
ACE_bulletLength=32.893;
ACE_bulletMass=7.9704;
@@ -180,10 +172,15 @@ class CfgAmmo {
ACE_muzzleVelocities[]={750, 820, 840, 852, 860};
ACE_barrelLengths[]={254.0, 406.4, 508.0, 609.6, 660.4};
};
+ class SubmunitionBullet;
+ class B_65x39_Minigun_Caseless: SubmunitionBullet {
+ tracerScale = 1.1; //1.0;
+ };
class B_762x51_Ball : BulletBase {
airFriction=-0.00100957;
typicalSpeed=833;
hit=9;
+ tracerScale = 1.2; //0.6;
tracerStartTime=0.073; // Based on the British L5A1 which burns out to 1000m
tracerEndTime=2.15957; // Time in seconds calculated with ballistics calculator
ACE_caliber=7.823;
@@ -479,6 +476,7 @@ class CfgAmmo {
class B_9x21_Ball : BulletBase {
airFriction=-0.00226847;
typicalSpeed=390;
+ tracerScale = 0.5;
hit=6;
ACE_caliber=9.042;
ACE_bulletLength=15.494;
@@ -491,6 +489,9 @@ class CfgAmmo {
ACE_muzzleVelocities[]={440, 460, 480};
ACE_barrelLengths[]={101.6, 127.0, 228.6};
};
+ class B_9x21_Ball_Tracer_Green: B_9x21_Ball {
+ tracerScale = 0.5;
+ };
class ACE_9x18_Ball_57N181S : B_9x21_Ball {
hit=5;
airFriction=-0.00190333;
@@ -584,6 +585,7 @@ class CfgAmmo {
timeToLive=10;
airFriction=-0.00038944;
typicalSpeed=910;
+ tracerScale = 1.3; //1.2;
ACE_caliber=10.363;
ACE_bulletLength=54.0;
ACE_bulletMass=26.568;
@@ -670,9 +672,13 @@ class CfgAmmo {
ACE_muzzleVelocities[]={880, 915, 925};
ACE_barrelLengths[]={508.0, 660.4, 711.2};
};
+ class B_127x33_Ball: BulletBase {
+ tracerScale = 1.3; //1.2;
+ };
class B_127x54_Ball : BulletBase {
airFriction=-0.00019268;
typicalSpeed=300;
+ tracerScale = 1.3;//
ACE_caliber=12.954;
ACE_bulletLength=64.516;
ACE_bulletMass=48.6;
@@ -688,6 +694,7 @@ class CfgAmmo {
timeToLive=10;
airFriction=-0.00057503;
typicalSpeed=900;
+ tracerScale = 1.3; //1.2;
ACE_caliber=12.954;
ACE_bulletLength=58.674;
ACE_bulletMass=41.9256;
@@ -703,6 +710,7 @@ class CfgAmmo {
timeToLive=10;
airFriction=-0.00057503;
typicalSpeed=900;
+ tracerScale = 1.3;//
hit=25;
caliber=4.0;
ACE_caliber=12.954;
@@ -736,6 +744,7 @@ class CfgAmmo {
timeToLive=10;
airFriction=-0.00063800;
typicalSpeed=820;
+ tracerScale = 1.3; //1.5;
ACE_caliber=12.979;
ACE_bulletLength=64.008;
ACE_bulletMass=48.276;
@@ -750,6 +759,7 @@ class CfgAmmo {
class B_45ACP_Ball : BulletBase {
airFriction=-0.00081221;
typicalSpeed=250;
+ tracerScale = 0.6;
ACE_caliber=11.481;
ACE_bulletLength=17.272;
ACE_bulletMass=14.904;
@@ -761,4 +771,36 @@ class CfgAmmo {
ACE_muzzleVelocities[]={230, 250, 285};
ACE_barrelLengths[]={101.6, 127.0, 228.6};
};
+ class B_19mm_HE: BulletBase {
+ tracerScale = 1;
+ };
+ class B_30mm_HE: B_19mm_HE {
+ tracerScale = 2.5;
+ };
+ class B_20mm: BulletBase {
+ timeToLive=30;
+ tracerScale = 1.5; //1;
+ };
+ class B_25mm: BulletBase {
+ timeToLive=30;
+ tracerScale = 2.0; //1;
+ };
+ class B_30mm_AP: BulletBase {
+ timeToLive=30;
+ tracerScale = 2.5;
+ };
+ class B_35mm_AA: BulletBase {
+ timeToLive=30;
+ tracerScale = 2.75; //1.85;
+ };
+ class ShellBase;
+ class Sh_120mm_HE: ShellBase {
+ tracerScale = 3;
+ };
+ class Sh_120mm_APFSDS: ShellBase {
+ tracerScale = 3;
+ };
+ class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
+ tracerScale = 2.5;
+ };
};
diff --git a/addons/captives/CfgMoves.hpp b/addons/captives/CfgMoves.hpp
index 161fcce9a4..8fa3440706 100644
--- a/addons/captives/CfgMoves.hpp
+++ b/addons/captives/CfgMoves.hpp
@@ -35,6 +35,12 @@ class CfgMovesMaleSdr: CfgMovesBasic {
class CutSceneAnimationBase;
+ #define MACRO_ANIMATION \
+ head = "headDefault"; \
+ aimingBody = "aimingNo"; \
+ forceAim = 1; \
+ static = 1;
+
//Handcuffed Anims:
class ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon: CutSceneAnimationBase {
actions = "ACE_CivilStandHandcuffedActions";
@@ -45,6 +51,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
ConnectTo[] = {"ACE_AmovPercMstpScapWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
canReload = 0;
+ MACRO_ANIMATION
};
class ACE_AmovPercMstpScapWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease";
@@ -52,12 +59,14 @@ class CfgMovesMaleSdr: CfgMovesBasic {
ConnectTo[] = {"ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01};
looped = 1;
+ MACRO_ANIMATION
};
class ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
actions = "CivilStandActions";
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout";
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1};
+ MACRO_ANIMATION
};
//Handcuffed-FFV:
@@ -65,6 +74,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
file = "\A3\cargoposes_F_heli\anim\passenger_flatground_3idleunarmed.rtm";
actions = "ACE_CivilHandCuffedFFVActions";
ConnectTo[] = {};
+ MACRO_ANIMATION
};
@@ -78,6 +88,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
ConnectTo[] = {"ACE_AmovPercMstpSsurWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
canReload = 0;
+ MACRO_ANIMATION
};
class ACE_AmovPercMstpSsurWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon";
@@ -85,6 +96,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
looped = 1;
ConnectTo[] = {"ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01};
+ MACRO_ANIMATION
};
class ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
speed = 0.5; //for gameplay reasons, slow this down
@@ -92,6 +104,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon";
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1};
+ MACRO_ANIMATION
};
};
};
diff --git a/addons/cargo/functions/fnc_initVehicle.sqf b/addons/cargo/functions/fnc_initVehicle.sqf
index b817688336..efb3b9a5cf 100644
--- a/addons/cargo/functions/fnc_initVehicle.sqf
+++ b/addons/cargo/functions/fnc_initVehicle.sqf
@@ -41,7 +41,7 @@ if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) ex
private ["_text", "_condition", "_statement", "_icon", "_action"];
_condition = {
params ["_target", "_player"];
- GVAR(enable) && {[_player, _target, []] call EFUNC(common,canInteractWith)}
+ GVAR(enable) && {locked _target < 2} && {[_player, _target, []] call EFUNC(common,canInteractWith)}
};
_text = localize LSTRING(openMenu);
_statement = {GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);};
diff --git a/addons/common/XEH_postInit.sqf b/addons/common/XEH_postInit.sqf
index a289f5e0f7..a9db9bb92e 100644
--- a/addons/common/XEH_postInit.sqf
+++ b/addons/common/XEH_postInit.sqf
@@ -150,6 +150,15 @@ call FUNC(checkFiles);
//Event that settings are safe to use:
["SettingsInitialized", []] call FUNC(localEvent);
+ //Set init finished and run all delayed functions:
+ GVAR(settingsInitFinished) = true;
+ diag_log text format ["[ACE] %1 delayed functions running", (count GVAR(runAtSettingsInitialized))];
+ {
+ _x params ["_func", "_params"];
+ _params call _func;
+ } forEach GVAR(runAtSettingsInitialized);
+ GVAR(runAtSettingsInitialized) = nil; //cleanup
+
}, 0, [false]] call CBA_fnc_addPerFrameHandler;
@@ -326,7 +335,7 @@ GVAR(OldIsCamera) = false;
if (didJip) then {
// We are jipping! Get ready and wait, and throw the event
[{
- if(!(isNull player)) then {
+ if((!(isNull player)) && GVAR(settingsInitFinished)) then {
["PlayerJip", [player] ] call FUNC(localEvent);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
diff --git a/addons/common/XEH_preInit.sqf b/addons/common/XEH_preInit.sqf
index 6fdf99113c..56e3062cd2 100644
--- a/addons/common/XEH_preInit.sqf
+++ b/addons/common/XEH_preInit.sqf
@@ -157,6 +157,7 @@ PREP(requestCallback);
PREP(resetAllDefaults);
PREP(restoreVariablesJIP);
PREP(revertKeyCodeLocalized);
+PREP(runAfterSettingsInit);
PREP(sanitizeString);
PREP(sendRequest);
PREP(serverLog);
@@ -303,6 +304,9 @@ GVAR(nextFrameNo) = diag_frameno;
GVAR(nextFrameBufferA) = [];
GVAR(nextFrameBufferB) = [];
+GVAR(settingsInitFinished) = false;
+GVAR(runAtSettingsInitialized) = [];
+
// @TODO: Generic local-managed global-synced objects (createVehicleLocal)
//Debug
diff --git a/addons/common/functions/fnc_checkFiles.sqf b/addons/common/functions/fnc_checkFiles.sqf
index 68f134ab5b..ecbcb910e8 100644
--- a/addons/common/functions/fnc_checkFiles.sqf
+++ b/addons/common/functions/fnc_checkFiles.sqf
@@ -20,7 +20,9 @@ _version = getText (configFile >> "CfgPatches" >> "ace_main" >> "versionStr");
ACE_LOGINFO_1("ACE is version %1.",_version);
private "_addons";
-_addons = activatedAddons;
+//_addons = activatedAddons; // broken with High-Command module, see #2134
+_addons = "true" configClasses (configFile >> "CfgPatches");//
+_addons = [_addons, {toLower configName _this}] call FUNC(map);//
_addons = [_addons, {_this find "ace_" == 0}] call FUNC(filter);
{
diff --git a/addons/common/functions/fnc_runAfterSettingsInit.sqf b/addons/common/functions/fnc_runAfterSettingsInit.sqf
new file mode 100644
index 0000000000..cf3faa1d7e
--- /dev/null
+++ b/addons/common/functions/fnc_runAfterSettingsInit.sqf
@@ -0,0 +1,27 @@
+/*
+ * Author: PabstMirror
+ * Executes code after setting are initilized.
+ *
+ * Argument:
+ * 0: Code to execute
+ * 1: Parameters to run the code with
+ *
+ * Return value:
+ * None
+ *
+ * Example:
+ * [{if (GVAR(setting) then {x} else {y};}, []] call ace_common_fnc_runAfterSettingsInit
+ *
+ * Public: No
+ */
+#include "script_component.hpp"
+
+params ["_func", "_params"];
+
+if (GVAR(settingsInitFinished)) then {
+ //Setting Already Finished, Direct Run the code
+ _params call _func;
+} else {
+ //Waiting on settings, throw it on the delayed run array
+ GVAR(runAtSettingsInitialized) pushBack [_func, _params];
+};
diff --git a/addons/explosives/stringtable.xml b/addons/explosives/stringtable.xml
index b115ca0752..4a3caf0b44 100644
--- a/addons/explosives/stringtable.xml
+++ b/addons/explosives/stringtable.xml
@@ -76,6 +76,7 @@
BlockedObstruido
+ ZablokowanyCancel
diff --git a/addons/finger/functions/fnc_perFrameEH.sqf b/addons/finger/functions/fnc_perFrameEH.sqf
index d6297a4095..7f0150c492 100644
--- a/addons/finger/functions/fnc_perFrameEH.sqf
+++ b/addons/finger/functions/fnc_perFrameEH.sqf
@@ -41,7 +41,7 @@ _iconSize = BASE_SIZE * _fovCorrection;
_drawColor set [3, ((_drawColor select 3) * (_timeLeftToShow / 0.5))];
};
- drawIcon3D [QUOTE(PATHTOF(UI\fp_icon.paa)), _drawColor, _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "PuristaMedium"];
+ drawIcon3D [QUOTE(PATHTOF(UI\fp_icon2.paa)), _drawColor, _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "PuristaMedium"];
};
} count (GVAR(fingersHash) select 0);
diff --git a/addons/finger/ui/fp_icon2.paa b/addons/finger/ui/fp_icon2.paa
new file mode 100644
index 0000000000..4f7fde9f10
Binary files /dev/null and b/addons/finger/ui/fp_icon2.paa differ
diff --git a/addons/goggles/functions/fnc_checkGoggles.sqf b/addons/goggles/functions/fnc_checkGoggles.sqf
index f222ea9881..84b86c3da4 100644
--- a/addons/goggles/functions/fnc_checkGoggles.sqf
+++ b/addons/goggles/functions/fnc_checkGoggles.sqf
@@ -18,7 +18,7 @@
if (!alive ace_player) exitWith {};
if (true) then {
// Detect if curator interface is open and disable effects
- if (!isNull(findDisplay 312)) exitWith {
+ if !(isNull curatorCamera) exitWith {
if (GVAR(EffectsActive)) then {
call FUNC(removeGlassesEffect);
};
diff --git a/addons/goggles/functions/fnc_isGogglesVisible.sqf b/addons/goggles/functions/fnc_isGogglesVisible.sqf
index 253a82f0a3..80f9de4830 100644
--- a/addons/goggles/functions/fnc_isGogglesVisible.sqf
+++ b/addons/goggles/functions/fnc_isGogglesVisible.sqf
@@ -15,17 +15,14 @@
*/
#include "script_component.hpp"
-PARAMS_1(_unit);
-
+params ["_unit"];
private ["_currentGlasses", "_result", "_position", "_visible"];
_currentGlasses = goggles _unit;
_result = false;
-if ((vehicle _unit) != _unit) exitWith {(cameraView != "GUNNER")};
-
if (_currentGlasses != "") then {
- _position =(getPosASLW _unit);
+ _position = getPosASLW _unit;
if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith {
_result = ([_currentGlasses] call FUNC(isDivingGoggles));
};
diff --git a/addons/grenades/CfgAmmo.hpp b/addons/grenades/CfgAmmo.hpp
index 61f20eb935..6cb16b0328 100644
--- a/addons/grenades/CfgAmmo.hpp
+++ b/addons/grenades/CfgAmmo.hpp
@@ -5,87 +5,95 @@ class CfgAmmo {
flareSize = 12;
timeToLive = 60;
};
+
class F_40mm_White: FlareBase {
intensity = 40000;
flareSize = 12;
};
+
class F_20mm_White: FlareBase {
intensity = 20000;
flareSize = 6;
};
+
class F_Signal_Green: FlareBase {
intensity = 20000;
flareSize = 12;
};
+
class Flare_82mm_AMOS_White: FlareCore {
intensity = 80000;
flareSize = 12;
timeToLive = 60;
};
- class F_20mm_Red: F_20mm_White {};
- class F_20mm_Green: F_20mm_White {};
- class F_20mm_Yellow: F_20mm_White {};
-
class ACE_F_Hand_White: F_20mm_White {
- grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
- soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
- SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
- SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
- SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
- SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
- timeToLive = 60;
- };
- class ACE_F_Hand_Red: F_20mm_Red {
- grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
- soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
- SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
- SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
- SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
- SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
- timeToLive = 60;
- };
- class ACE_F_Hand_Green: F_20mm_Green {
- grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
- soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
- SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
- SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
- SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
- SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
- timeToLive = 60;
- };
- class ACE_F_Hand_Yellow: F_20mm_Yellow {
- grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
- soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
- SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
- SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
- SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
- SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
timeToLive = 60;
};
- class ACE_G_M84: F_20mm_Yellow {
- useFlare = 0;
- flareSize = 0;
- intensity = 0;
- grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
- soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
- SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
- SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
- SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
- SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
- SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
- timeToLive = 6;
- fuseDistance = 2.3;
+ class F_20mm_Red;
+ class ACE_F_Hand_Red: F_20mm_Red {
+ timeToLive = 60;
+ };
+
+ class F_20mm_Green;
+ class ACE_F_Hand_Green: F_20mm_Green {
+ timeToLive = 60;
+ };
+
+ class F_20mm_Yellow;
+ class ACE_F_Hand_Yellow: F_20mm_Yellow {
+ timeToLive = 60;
+ };
+
+ class SmokeShell;
+ class ACE_G_Handflare_White: SmokeShell {
+ GVAR(flare) = 1;
+ GVAR(color)[] = {0.5,0.5,0.5,0.5};
+ model = "\A3\weapons_f\ammo\flare_white";
+ dangerRadiusHit = -1;
+ suppressionRadiusHit = -1;
+ typicalSpeed = 22;
+ cost = 100;
+ deflecting = 30;
+ explosionTime = 3;
+ timeToLive = 60;
+ grenadeFireSound[] = {};
+ grenadeBurningSound[] = {};
+ aiAmmoUsageFlags = "4 + 2";
+ smokeColor[] = {0,0,0,0};
+ effectsSmoke = "ACE_HandFlareEffect";
+ whistleDist = 0;
+ };
+ class ACE_G_Handflare_Red: ACE_G_Handflare_White {
+ GVAR(color)[] = {0.5,0.25,0.25,0.5};
+ model = "\A3\weapons_f\ammo\flare_red";
+ };
+ class ACE_G_Handflare_Green: ACE_G_Handflare_White {
+ GVAR(color)[] = {0.25,0.5,0.25,0.5};
+ model = "\A3\weapons_f\ammo\flare_green";
+ };
+ class ACE_G_Handflare_Yellow: ACE_G_Handflare_White {
+ GVAR(color)[] = {0.5,0.5,0.25,0.5};
+ model = "\A3\weapons_f\ammo\flare_yellow";
+ };
+
+ class ACE_G_M84: SmokeShell {
+ GVAR(flashbang) = 1;
model = PATHTOF(models\ACE_m84_thrown.p3d);
+ dangerRadiusHit = -1;
+ suppressionRadiusHit = 20;
+ typicalSpeed = 22;
+ cost = 40;
+ explosive = 1E-7;
+ deflecting = 15;
+ explosionTime = 2.3;
+ timeToLive = 6;
+ grenadeFireSound[] = {};
+ grenadeBurningSound[] = {};
+ aiAmmoUsageFlags = "0";
+ smokeColor[] = {0,0,0,0};
+ effectsSmoke = "ACE_M84FlashbangEffect";
+ whistleDist = 0;
};
};
diff --git a/addons/grenades/CfgMagazines.hpp b/addons/grenades/CfgMagazines.hpp
index 31e80dc545..16dd9929ff 100644
--- a/addons/grenades/CfgMagazines.hpp
+++ b/addons/grenades/CfgMagazines.hpp
@@ -1,3 +1,4 @@
+
class CfgMagazines {
class HandGrenade;
class ACE_HandFlare_Base: HandGrenade {
@@ -8,55 +9,60 @@ class CfgMagazines {
mass = 4;
initSpeed = 22;
};
+
class ACE_HandFlare_White: ACE_HandFlare_Base {
author = ECSTRING(common,ACETeam);
scope = 2;
- ammo = "ACE_F_Hand_White";
displayname = CSTRING(M127A1_White_Name);
descriptionshort = CSTRING(M127A1_White_Description);
displayNameShort = CSTRING(M127A1_White_NameShort);
model = "\A3\weapons_f\ammo\flare_white";
picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa";
+ ammo = "ACE_G_Handflare_White";
};
+
class ACE_HandFlare_Red: ACE_HandFlare_Base {
author = ECSTRING(common,ACETeam);
scope = 2;
- ammo = "ACE_F_Hand_Red";
displayname = CSTRING(M127A1_Red_Name);
descriptionshort = CSTRING(M127A1_Red_Description);
displayNameShort = CSTRING(M127A1_Red_NameShort);
model = "\A3\weapons_f\ammo\flare_red";
picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa";
+ ammo = "ACE_G_Handflare_Red";
};
+
class ACE_HandFlare_Green: ACE_HandFlare_Base {
author = ECSTRING(common,ACETeam);
scope = 2;
- ammo = "ACE_F_Hand_Green";
displayname = CSTRING(M127A1_Green_Name);
descriptionshort = CSTRING(M127A1_Green_Description);
displayNameShort = CSTRING(M127A1_Green_NameShort);
model = "\A3\weapons_f\ammo\flare_green";
picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa";
+ ammo = "ACE_G_Handflare_Green";
};
+
class ACE_HandFlare_Yellow: ACE_HandFlare_Base {
author = ECSTRING(common,ACETeam);
scope = 2;
- ammo = "ACE_F_Hand_Yellow";
displayname = CSTRING(M127A1_Yellow_Name);
descriptionshort = CSTRING(M127A1_Yellow_Description);
displayNameShort = CSTRING(M127A1_Yellow_NameShort);
model = "\A3\weapons_f\ammo\flare_yellow";
picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa";
+ ammo = "ACE_G_Handflare_Yellow";
};
+
class ACE_M84: HandGrenade {
author = ECSTRING(common,ACETeam);
- ammo = "ACE_G_M84";
displayname = CSTRING(M84_Name);
descriptionshort = CSTRING(M84_Description);
displayNameShort = "M84";
- mass = 4;
model = PATHTOF(models\ACE_m84.p3d);
picture = PATHTOF(UI\ACE_m84_x_ca.paa);
+ ammo = "ACE_G_M84";
+ mass = 4;
};
class 3Rnd_UGL_FlareGreen_F;
@@ -65,6 +71,7 @@ class CfgMagazines {
ammo = "F_40mm_Green";
initSpeed = 120;
};
+
class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F {
author = ECSTRING(common,ACETeam);
ammo = "F_40mm_Red";
diff --git a/addons/grenades/Effects.hpp b/addons/grenades/Effects.hpp
new file mode 100644
index 0000000000..3cbcef9a38
--- /dev/null
+++ b/addons/grenades/Effects.hpp
@@ -0,0 +1,8 @@
+
+class ACE_M84FlashbangEffect {
+ // empty
+};
+
+class ACE_HandFlareEffect {
+ // empty
+};
diff --git a/addons/grenades/XEH_preInit.sqf b/addons/grenades/XEH_preInit.sqf
index 0df2e235fd..631cecca85 100644
--- a/addons/grenades/XEH_preInit.sqf
+++ b/addons/grenades/XEH_preInit.sqf
@@ -2,6 +2,7 @@
ADDON = false;
+PREP(flare);
PREP(flashbangExplosionEH);
PREP(flashbangThrownFuze);
PREP(nextMode);
diff --git a/addons/grenades/config.cpp b/addons/grenades/config.cpp
index c2a899d66c..2f9e631fe1 100644
--- a/addons/grenades/config.cpp
+++ b/addons/grenades/config.cpp
@@ -17,3 +17,5 @@ class CfgPatches {
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgVehicles.hpp"
+
+#include "Effects.hpp"
diff --git a/addons/grenades/functions/fnc_flare.sqf b/addons/grenades/functions/fnc_flare.sqf
new file mode 100644
index 0000000000..bf1d571640
--- /dev/null
+++ b/addons/grenades/functions/fnc_flare.sqf
@@ -0,0 +1,40 @@
+/*
+ * Author: commy2
+ * Makes flare shine.
+ *
+ * Arguments:
+ * 0: The flare Effect Zeus RC
+ Wpływ na Zeus RCAllow zeus remote controlled units to be able to take hearing damage.
+ Aktywuj efekty utraty słuchu dla jednostek kontrolowanych zdalnie przez Zeusa.
-
+
\ No newline at end of file
diff --git a/addons/main/config.cpp b/addons/main/config.cpp
index c6f487aa53..a013d8e971 100644
--- a/addons/main/config.cpp
+++ b/addons/main/config.cpp
@@ -545,7 +545,6 @@ class CfgPatches {
};
author[] = {ECSTRING(common,ACETeam)};
authorUrl = "http://ace3mod.com/";
- versionDesc = "ACE3";
VERSION_CONFIG;
};
};
diff --git a/addons/main/script_mod.hpp b/addons/main/script_mod.hpp
index e38e71ac4b..9f5de69921 100644
--- a/addons/main/script_mod.hpp
+++ b/addons/main/script_mod.hpp
@@ -5,7 +5,7 @@
#define MAJOR 3
#define MINOR 2
-#define PATCHLVL 2
+#define PATCHLVL 3
#define BUILD 0
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
diff --git a/addons/map/XEH_postInitClient.sqf b/addons/map/XEH_postInitClient.sqf
index ef528d5233..02800c2540 100644
--- a/addons/map/XEH_postInitClient.sqf
+++ b/addons/map/XEH_postInitClient.sqf
@@ -98,4 +98,14 @@ call FUNC(determineZoom);
}] call EFUNC(common,addEventHandler);
};
};
-}] call EFUNC(common,addEventHandler);
\ No newline at end of file
+}] call EFUNC(common,addEventHandler);
+
+// hide clock on map if player has no watch
+GVAR(hasWatch) = true;
+
+["playerInventoryChanged", {
+ if (isNull (_this select 0)) exitWith {
+ GVAR(hasWatch) = true;
+ };
+ GVAR(hasWatch) = "ItemWatch" in (_this select 1 select 17);
+}] call EFUNC(common,addEventHandler);
diff --git a/addons/map/functions/fnc_onDrawMap.sqf b/addons/map/functions/fnc_onDrawMap.sqf
index bc147884e4..37ec5a7000 100644
--- a/addons/map/functions/fnc_onDrawMap.sqf
+++ b/addons/map/functions/fnc_onDrawMap.sqf
@@ -2,3 +2,6 @@
#include "script_component.hpp"
((_this select 0) displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);
+
+// hide clock when no watch in inventory, or whatever never ever
+((_this select 0) displayCtrl 101) ctrlShow GVAR(hasWatch);
diff --git a/addons/map/stringtable.xml b/addons/map/stringtable.xml
index f996800346..8e2bd588b5 100644
--- a/addons/map/stringtable.xml
+++ b/addons/map/stringtable.xml
@@ -21,12 +21,15 @@
Simulate map lighting based on ambient lighting and player's items?
+ Symuluj oświetlenie mapy bazujące na oświetleniu otoczenia oraz przedmiotach gracza?Map flashlight glow?
+ Poświata latarkiAdd external glow to players who use flashlight on map?
+ Pokaż poświatę światła latarki na graczu, który używa latarki na widoku mapy?Map shake?
@@ -184,4 +187,4 @@
Zmniejsz czułość
-
+
\ No newline at end of file
diff --git a/addons/maptools/functions/fnc_updateMapToolMarkers.sqf b/addons/maptools/functions/fnc_updateMapToolMarkers.sqf
index 5c88d907b8..5d11c6a6e9 100644
--- a/addons/maptools/functions/fnc_updateMapToolMarkers.sqf
+++ b/addons/maptools/functions/fnc_updateMapToolMarkers.sqf
@@ -18,7 +18,7 @@
params ["_theMap"];
-private ["_rotatingTexture", "_textureWidth", "_scale", "_xPos", "_yPos"];
+private ["_rotatingTexture", "_textureWidth", "_scaleX", "_scaleY", "_xPos", "_yPos"];
// Show/Hide draw buttons
if ([] call FUNC(canDraw)) then {
@@ -43,16 +43,18 @@ if (GVAR(mapTool_Shown) == 1) then {
};
// Update scale of both parts
-_scale = _textureWidth * CONSTANT_SCALE * (call FUNC(calculateMapScale));
+getResolution params ["_resWidth", "_resHeight", "", "", "_aspectRatio"];
+_scaleX = 32 * _textureWidth * CONSTANT_SCALE * (call FUNC(calculateMapScale));
+_scaleY = _scaleX * ((_resWidth / _resHeight) / _aspectRatio); //handle bad aspect ratios
// Position of the fixed part
_xPos = GVAR(mapTool_pos) select 0;
_yPos = (GVAR(mapTool_pos) select 1) + _textureWidth * CENTER_OFFSET_Y_PERC;
-_theMap drawIcon [QUOTE(PATHTOF(data\mapToolFixed.paa)), [1,1,1,1], [_xPos,_yPos], (32 * _scale), (32 * _scale), 0, "", 0];
+_theMap drawIcon [QUOTE(PATHTOF(data\mapToolFixed.paa)), [1,1,1,1], [_xPos,_yPos], _scaleX, _scaleY, 0, "", 0];
// Position and rotation of the rotating part
_xPos = (GVAR(mapTool_pos) select 0) + sin(GVAR(mapTool_angle)) * _textureWidth * CENTER_OFFSET_Y_PERC;
_yPos = (GVAR(mapTool_pos) select 1) + cos(GVAR(mapTool_angle)) * _textureWidth * CENTER_OFFSET_Y_PERC;
-_theMap drawIcon [_rotatingTexture, [1,1,1,1], [_xPos,_yPos], (32 * _scale), (32 * _scale), GVAR(mapTool_angle), "", 0];
+_theMap drawIcon [_rotatingTexture, [1,1,1,1], [_xPos,_yPos], _scaleX, _scaleY, GVAR(mapTool_angle), "", 0];
diff --git a/addons/medical/ACE_Medical_Treatments.hpp b/addons/medical/ACE_Medical_Treatments.hpp
index 96f5493aec..ea9e03974a 100644
--- a/addons/medical/ACE_Medical_Treatments.hpp
+++ b/addons/medical/ACE_Medical_Treatments.hpp
@@ -7,6 +7,7 @@ class ACE_Medical_Actions {
category = "bandage";
treatmentLocations[] = {"All"};
allowedSelections[] = {"All"};
+ allowSelfTreatment = 1;
requiredMedic = 0;
treatmentTime = 5;
treatmentTimeSelfCoef = 1;
@@ -32,6 +33,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Inject_Morphine);
displayNameProgress = CSTRING(Injecting_Morphine);
allowedSelections[] = {"hand_l", "hand_r", "leg_l", "leg_r"};
+ allowSelfTreatment = 1;
category = "medication";
treatmentTime = 2;
items[] = {"ACE_morphine"};
@@ -43,6 +45,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Inject_Epinephrine);
displayNameProgress = CSTRING(Injecting_Epinephrine);
allowedSelections[] = {"hand_l", "hand_r", "leg_l", "leg_r"};
+ allowSelfTreatment = 1;
category = "medication";
requiredMedic = 1;
treatmentTime = 3;
@@ -55,6 +58,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Transfuse_Blood);
displayNameProgress = CSTRING(Transfusing_Blood);
allowedSelections[] = {"hand_l", "hand_r", "leg_l", "leg_r"};
+ allowSelfTreatment = 0;
category = "advanced";
requiredMedic = 1;
treatmentTime = 20;
@@ -93,7 +97,7 @@ class ACE_Medical_Actions {
displayNameProgress = CSTRING(Actions_Diagnosing);
category = "examine";
treatmentLocations[] = {"All"};
- allowedSelections[] = {"head"};
+ allowedSelections[] = {"head", "body"};
requiredMedic = 0;
treatmentTime = 1;
items[] = {};
@@ -105,6 +109,29 @@ class ACE_Medical_Actions {
itemConsumed = 0;
litter[] = {};
};
+ class CPR: Bandage {
+ displayName = CSTRING(Actions_CPR);
+ displayNameProgress = CSTRING(Actions_PerformingCPR);
+ category = "advanced";
+ treatmentLocations[] = {"All"};
+ allowedSelections[] = {"body"};
+ allowSelfTreatment = 0;
+ requiredMedic = 0;
+ treatmentTime = 15;
+ items[] = {};
+ condition = QUOTE(!([(_this select 1)] call ace_common_fnc_isAwake) && GVAR(enableRevive)>0);
+ callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_CPR));
+ callbackFailure = "";
+ callbackProgress = "!([((_this select 0) select 1)] call ace_common_fnc_isAwake)";
+ animationPatient = "";
+ animationPatientUnconscious = "AinjPpneMstpSnonWrflDnon_rolltoback";
+ animationCaller = "AinvPknlMstpSlayWnonDnon_medic";
+ animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
+ animationCallerSelf = "";
+ animationCallerSelfProne = "";
+ itemConsumed = 0;
+ litter[] = {};
+ };
};
class Advanced {
@@ -115,6 +142,7 @@ class ACE_Medical_Actions {
// Which locations can this treatment action be used? Available: Field, MedicalFacility, MedicalVehicle, All.
treatmentLocations[] = {"All"};
allowedSelections[] = {"All"};
+ allowSelfTreatment = 1;
// What is the level of medical skill required for this treatment action? 0 = all soldiers, 1 = medic, 2 = doctor
requiredMedic = 0;
// The time it takes for a treatment action to complete. Time is in seconds.
@@ -188,6 +216,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Actions_Blood4_1000);
displayNameProgress = CSTRING(Transfusing_Blood);
allowedSelections[] = {"hand_l", "hand_r", "leg_l", "leg_r"};
+ allowSelfTreatment = 0;
category = "advanced";
items[] = {"ACE_bloodIV"};
requiredMedic = 1;
@@ -238,6 +267,7 @@ class ACE_Medical_Actions {
category = "advanced";
items[] = {"ACE_surgicalKit"};
treatmentLocations[] = {QGVAR(useLocation_SurgicalKit)};
+ allowSelfTreatment = 0;
requiredMedic = QGVAR(medicSetting_SurgicalKit);
patientStateCondition = QGVAR(useCondition_SurgicalKit);
treatmentTime = "(count ((_this select 1) getVariable ['ACE_Medical_bandagedWounds', []]) * 5)";
@@ -253,6 +283,7 @@ class ACE_Medical_Actions {
category = "advanced";
items[] = {"ACE_personalAidKit"};
treatmentLocations[] = {QGVAR(useLocation_PAK)};
+ allowSelfTreatment = 0;
requiredMedic = QGVAR(medicSetting_PAK);
patientStateCondition = QGVAR(useCondition_PAK);
treatmentTime = QUOTE((_this select 1) call FUNC(treatmentAdvanced_fullHealTreatmentTime));
@@ -297,6 +328,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Check_Response);
callbackSuccess = QUOTE(DFUNC(actionCheckResponse));
displayNameProgress = CSTRING(Check_Response_Content);
+ allowSelfTreatment = 0;
};
class RemoveTourniquet: Tourniquet {
displayName = CSTRING(Actions_RemoveTourniquet);
@@ -313,6 +345,7 @@ class ACE_Medical_Actions {
category = "advanced";
treatmentLocations[] = {"All"};
allowedSelections[] = {"body"};
+ allowSelfTreatment = 0;
requiredMedic = 0;
treatmentTime = 15;
items[] = {};
@@ -334,6 +367,7 @@ class ACE_Medical_Actions {
displayNameProgress = CSTRING(PlacingInBodyBag);
category = "advanced";
treatmentLocations[] = {"All"};
+ allowSelfTreatment = 0;
requiredMedic = 0;
treatmentTime = 15;
items[] = {"ACE_bodyBag"};
@@ -605,6 +639,7 @@ class ACE_Medical_Advanced {
class vehiclecrash {
thresholds[] = {{0.25, 5}};
selectionSpecific = 0;
+ lethalDamage = 0.2;
};
class backblast {
thresholds[] = {{0, 2},{0.55, 5}, {1, 6}};
@@ -622,6 +657,7 @@ class ACE_Medical_Advanced {
class falling {
thresholds[] = {{0.1, 1}};
selectionSpecific = 1;
+ lethalDamage = 0.4;
};
class ropeburn {
thresholds[] = {{0.1, 1}};
diff --git a/addons/medical/ACE_Settings.hpp b/addons/medical/ACE_Settings.hpp
index 910f152292..b17610b0e3 100644
--- a/addons/medical/ACE_Settings.hpp
+++ b/addons/medical/ACE_Settings.hpp
@@ -220,7 +220,7 @@ class ACE_Settings {
description = CSTRING(menuTypeDescription);
typeName = "SCALAR";
value = 0;
- values[] = {CSTRING(useSelection)/*, CSTRING(useRadial)*/};
- // isClientSettable = 1;
+ values[] = {CSTRING(useSelection), CSTRING(useRadial), "Disabled"};
+ isClientSettable = 1;
};
};
diff --git a/addons/medical/CfgVehicles.hpp b/addons/medical/CfgVehicles.hpp
index 350f83b3f7..4e73e77ee1 100644
--- a/addons/medical/CfgVehicles.hpp
+++ b/addons/medical/CfgVehicles.hpp
@@ -2,12 +2,12 @@
#define MEDICAL_ACTION_DISTANCE 1.75
class CfgVehicles {
-
class Logic;
class Module_F: Logic {
class ArgumentsBaseUnits {
};
};
+
class ACE_Module;
class ACE_moduleMedicalSettings: ACE_Module {
scope = 2;
@@ -19,6 +19,7 @@ class CfgVehicles {
isGlobal = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
+
class Arguments {
class level {
displayName = CSTRING(MedicalSettings_level_DisplayName);
@@ -137,6 +138,7 @@ class CfgVehicles {
defaultValue = 1;
};
};
+
class ModuleDescription {
description = CSTRING(MedicalSettings_Module_Description);
sync[] = {};
@@ -154,6 +156,7 @@ class CfgVehicles {
isTriggerActivated = 0;
isDisposable = 0;
author = ECSTRING(common,ACETeam);
+
class Arguments {
class enableFor {
displayName = CSTRING(AdvancedMedicalSettings_enableFor_DisplayName);
@@ -256,13 +259,13 @@ class CfgVehicles {
defaultValue = 1;
};
};
+
class ModuleDescription {
description = CSTRING(AdvancedMedicalSettings_Module_Description);
sync[] = {};
};
};
-
class ACE_moduleReviveSettings: ACE_Module {
scope = 2;
displayName = CSTRING(ReviveSettings_Module_DisplayName);
@@ -273,6 +276,7 @@ class CfgVehicles {
isGlobal = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
+
class Arguments {
class enableRevive {
displayName = CSTRING(ReviveSettings_enableRevive_DisplayName);
@@ -298,11 +302,13 @@ class CfgVehicles {
defaultValue = -1;
};
};
+
class ModuleDescription {
description = CSTRING(ReviveSettings_Module_Description);
sync[] = {};
};
};
+
class ACE_moduleAssignMedicRoles: Module_F {
scope = 2;
displayName = CSTRING(AssignMedicRoles_Module_DisplayName);
@@ -314,6 +320,7 @@ class CfgVehicles {
isTriggerActivated = 0;
isDisposable = 0;
author = ECSTRING(common,ACETeam);
+
class Arguments {
class EnableList {
displayName = CSTRING(AssignMedicRoles_EnableList_DisplayName);
@@ -342,6 +349,7 @@ class CfgVehicles {
};
};
};
+
class ModuleDescription {
description = CSTRING(AssignMedicRoles_Module_Description);
sync[] = {};
@@ -359,6 +367,7 @@ class CfgVehicles {
isTriggerActivated = 0;
isDisposable = 0;
author = ECSTRING(common,ACETeam);
+
class Arguments {
class EnableList {
displayName = CSTRING(AssignMedicVehicle_EnableList_DisplayName);
@@ -384,11 +393,13 @@ class CfgVehicles {
};
};
};
+
class ModuleDescription {
description = CSTRING(AssignMedicVehicle_Module_Description);
sync[] = {};
};
};
+
class ACE_moduleAssignMedicalFacility: Module_F {
scope = 2;
displayName = CSTRING(AssignMedicalFacility_Module_DisplayName);
@@ -400,6 +411,7 @@ class CfgVehicles {
isTriggerActivated = 0;
isDisposable = 0;
author = ECSTRING(common,ACETeam);
+
class Arguments {
class enabled {
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName);
@@ -407,70 +419,52 @@ class CfgVehicles {
typeName = "BOOL";
};
};
+
class ModuleDescription {
description = CSTRING(AssignMedicalFacility_Module_Description);
sync[] = {};
};
};
- #define ARM_LEG_ARMOR_DEFAULT 2
- #define ARM_LEG_ARMOR_BETTER 3
+ #define ARM_LEG_ARMOR_DEFAULT 3
+ #define ARM_LEG_ARMOR_BETTER 5
#define ARM_LEG_ARMOR_CSAT 4
- class Man;
- class CAManBase: Man {
- class HitPoints {
- class HitHead;
- class HitBody;
- // "DEACTIVE" DEFAULT HITPOINTS
- class HitHands {
- armor = 999; //armor = 2;
- explosionShielding = 0; //explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "";
- passThrough = 1;
- radius = 0; //radius = 0.06;
- visual = "injury_hands";
- };
- class HitLegs {
- armor = 999; //armor = 2;
- explosionShielding = 0; //explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "";
- passThrough = 1;
- radius = 0; //radius = 0.08;
- visual = "injury_legs";
- };
+ class Land;
+ class Man: Land {
+ class HitPoints;
+ };
+ class CAManBase: Man {
+ class HitPoints: HitPoints { // custom hitpoints. addons might want to adjust these accordingly
class HitLeftArm {
- armor = ARM_LEG_ARMOR_DEFAULT; //2;
- explosionShielding = 1;
+ armor = ARM_LEG_ARMOR_DEFAULT;
material = -1;
- minimalHit = 0;
- name = "hand_l";
- passThrough = 1;
- radius = 0.06;
- visual = "injury_hands";
- };
- class HitRightArm: HitLeftArm {
- name = "hand_r";
- };
- class HitLeftLeg {
- armor = ARM_LEG_ARMOR_DEFAULT; //2;
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "leg_l";
+ name = "hand_l"; // @todo hopefully these still include the whole arm + hands
passThrough = 1;
radius = 0.08;
+ explosionShielding = 1;
+ visual = "injury_hands";
+ minimalHit = 0.01;
+ };
+ class HitRightArm: HitLeftArm {
+ name = "hand_r"; // @todo hopefully these still include the whole arm + hands
+ };
+ class HitLeftLeg {
+ armor = ARM_LEG_ARMOR_DEFAULT;
+ material = -1;
+ name = "leg_l";
+ passThrough = 1;
+ radius = 0.1;
+ explosionShielding = 1;
visual = "injury_legs";
+ minimalHit = 0.01;
};
class HitRightLeg: HitLeftLeg {
name = "leg_r";
};
};
+
class ACE_SelfActions {
#include "ACE_Medical_SelfActions.hpp"
};
@@ -529,23 +523,19 @@ class CfgVehicles {
class B_Soldier_04_f: B_Soldier_base_F {
class HitPoints: HitPoints {
- class HitHead: HitHead {};
- class HitBody: HitBody {};
- class HitHands: HitHands {};
- class HitLegs: HitLegs {};
-
+ class HitHead;
+ class HitBody;
+ class HitHands;
+ class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
@@ -554,23 +544,19 @@ class CfgVehicles {
class B_Soldier_05_f: B_Soldier_base_F {
class HitPoints: HitPoints {
- class HitHead: HitHead {};
- class HitBody: HitBody {};
- class HitHands: HitHands {};
- class HitLegs: HitLegs {};
-
+ class HitHead;
+ class HitBody;
+ class HitHands;
+ class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
@@ -581,23 +567,19 @@ class CfgVehicles {
class I_Soldier_03_F: I_Soldier_base_F {
class HitPoints: HitPoints {
- class HitHead: HitHead {};
- class HitBody: HitBody {};
- class HitHands: HitHands {};
- class HitLegs: HitLegs {};
-
+ class HitHead;
+ class HitBody;
+ class HitHands;
+ class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
@@ -606,23 +588,19 @@ class CfgVehicles {
class I_Soldier_04_F: I_Soldier_base_F {
class HitPoints: HitPoints {
- class HitHead: HitHead {};
- class HitBody: HitBody {};
- class HitHands: HitHands {};
- class HitLegs: HitLegs {};
-
+ class HitHead;
+ class HitBody;
+ class HitHands;
+ class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
-
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
@@ -631,61 +609,88 @@ class CfgVehicles {
class O_Soldier_base_F: SoldierEB {
class HitPoints: HitPoints {
- class HitHead: HitHead {};
- class HitBody: HitBody {};
- class HitHands: HitHands {};
- class HitLegs: HitLegs {};
-
+ class HitHead;
+ class HitBody;
+ class HitHands;
+ class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_CSAT;
- passThrough = 0.85;
};
-
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_CSAT;
- passThrough = 0.85;
};
-
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_CSAT;
- passThrough = 0.85;
};
-
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_CSAT;
- passThrough = 0.85;
};
};
};
class O_Soldier_02_F: O_Soldier_base_F {
class HitPoints: HitPoints {
- class HitHead: HitHead {};
- class HitBody: HitBody {};
- class HitHands: HitHands {};
- class HitLegs: HitLegs {};
-
+ class HitHead;
+ class HitBody;
+ class HitHands;
+ class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_CSAT;
- passThrough = 0.85;
};
-
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_CSAT;
- passThrough = 0.85;
};
-
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_CSAT;
- passThrough = 0.85;
};
-
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_CSAT;
- passThrough = 0.85;
};
};
};
+
+ class O_officer_F: O_Soldier_base_F {
+ class HitPoints: HitPoints {
+ class HitHead;
+ class HitBody;
+ class HitHands;
+ class HitLegs;
+ class HitLeftArm: HitLeftArm {
+ armor = ARM_LEG_ARMOR_CSAT; // @todo is that suppossed to be the case?
+ };
+ class HitRightArm: HitRightArm {
+ armor = ARM_LEG_ARMOR_CSAT;
+ };
+ class HitLeftLeg: HitLeftLeg {
+ armor = ARM_LEG_ARMOR_CSAT;
+ };
+ class HitRightLeg: HitRightLeg {
+ armor = ARM_LEG_ARMOR_CSAT;
+ };
+ };
+ };
+
+ class O_Protagonist_VR_F: O_Soldier_base_F {
+ class HitPoints: HitPoints {
+ class HitHead;
+ class HitBody;
+ class HitHands;
+ class HitLegs;
+ class HitLeftArm: HitLeftArm {
+ armor = 2;
+ };
+ class HitRightArm: HitRightArm {
+ armor = 2;
+ };
+ class HitLeftLeg: HitLeftLeg {
+ armor = 2;
+ };
+ class HitRightLeg: HitRightLeg {
+ armor = 2;
+ };
+ };
+ };
+
class MapBoard_altis_F;
class ACE_bodyBagObject: MapBoard_altis_F {
XEH_ENABLED;
diff --git a/addons/medical/XEH_init.sqf b/addons/medical/XEH_init.sqf
index 0ded7d471f..acdd50ce82 100644
--- a/addons/medical/XEH_init.sqf
+++ b/addons/medical/XEH_init.sqf
@@ -1,10 +1,12 @@
#include "script_component.hpp"
-private ["_unit"];
-_unit = _this select 0;
+params ["_unit"];
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}];
if (local _unit) then {
- [_unit] call FUNC(init);
+ if (!EGVAR(common,settingsInitFinished)) exitWith {
+ EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(init), [_unit]];
+ };
+ [_unit] call FUNC(init);
};
diff --git a/addons/medical/XEH_postInit.sqf b/addons/medical/XEH_postInit.sqf
index d3bcc4559e..5219660a7c 100644
--- a/addons/medical/XEH_postInit.sqf
+++ b/addons/medical/XEH_postInit.sqf
@@ -11,10 +11,9 @@ GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
["interactMenuClosed", {[objNull, false] call FUNC(displayPatientInformation); }] call EFUNC(common,addEventHandler);
["medical_onUnconscious", {
- if (local (_this select 0)) then {
- private ["_unit"];
- _unit = _this select 0;
- if (_this select 1) then {
+ params ["_unit", "_status"];
+ if (local _unit) then {
+ if (_status) then {
_unit setVariable ["tf_globalVolume", 0.4];
_unit setVariable ["tf_voiceVolume", 0, true];
_unit setVariable ["tf_unable_to_use_radio", true, true];
@@ -35,10 +34,8 @@ GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
// Initialize all effects
_fnc_createEffect = {
- private ["_type", "_layer", "_default", "_effect"];
- _type = _this select 0;
- _layer = _this select 1;
- _default = _this select 2;
+ private "_effect";
+ params ["_type", "_layer", "_default"];
_effect = ppEffectCreate [_type, _layer];
_effect ppEffectForceInNVG true;
@@ -245,30 +242,28 @@ GVAR(lastHeartBeatSound) = ACE_time;
}, 0, []] call CBA_fnc_addPerFrameHandler;
-if (USE_WOUND_EVENT_SYNC) then {
- // broadcast injuries to JIP clients in a MP session
- if (isMultiplayer && hasInterface) then {
- ["playerChanged", {
- EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
- if (alive _newPlayer) then {
- // We are only pulling the wounds for the units in the player group. Anything else will come when the unit interacts with them.
- {
- [_x, _newPlayer] call FUNC(requestWoundSync);
- }foreach units group _newPlayer;
- };
- }] call EFUNC(common,addEventhandler);
- };
-};
-[
- {(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 65)},
- {(((_this select 0) getvariable [QGVAR(pain), 0]) - ((_this select 0) getvariable [QGVAR(painSuppress), 0])) > 0.9},
- {(([_this select 0] call FUNC(getBloodLoss)) > 0.25)},
- {((_this select 0) getvariable [QGVAR(inReviveState), false])},
- {((_this select 0) getvariable [QGVAR(inCardiacArrest), false])},
- {((_this select 0) getvariable ["ACE_isDead", false])},
- {(((_this select 0) getvariable [QGVAR(airwayStatus), 100]) < 80)}
-] call FUNC(addUnconsciousCondition);
+["SettingsInitialized", {
+ if (GVAR(level) == 2) exitwith {
+ [
+ {(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 65)},
+ {(((_this select 0) getvariable [QGVAR(pain), 0]) - ((_this select 0) getvariable [QGVAR(painSuppress), 0])) > 0.9},
+ {(([_this select 0] call FUNC(getBloodLoss)) > 0.25)},
+ {((_this select 0) getvariable [QGVAR(inReviveState), false])},
+ {((_this select 0) getvariable [QGVAR(inCardiacArrest), false])},
+ {((_this select 0) getvariable ["ACE_isDead", false])},
+ {(((_this select 0) getvariable [QGVAR(airwayStatus), 100]) < 80)}
+ ] call FUNC(addUnconsciousCondition);
+ };
+
+ [
+ {(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 40)},
+ {(((_this select 0) getvariable [QGVAR(pain), 0]) - ((_this select 0) getvariable [QGVAR(painSuppress), 0])) > 0.6},
+ {(([_this select 0] call FUNC(getBloodLoss)) > 0.1)},
+ {((_this select 0) getvariable [QGVAR(inReviveState), false])},
+ {((_this select 0) getvariable ["ACE_isDead", false])}
+ ] call FUNC(addUnconsciousCondition);
+}] call EFUNC(common,addEventHandler);
// Prevent all types of interaction while unconscious
// @todo: probably remove this when CBA keybind hold key works properly
diff --git a/addons/medical/XEH_preInit.sqf b/addons/medical/XEH_preInit.sqf
index b479383468..2625bf4b8a 100644
--- a/addons/medical/XEH_preInit.sqf
+++ b/addons/medical/XEH_preInit.sqf
@@ -68,6 +68,7 @@ PREP(selectionNameToNumber);
PREP(setCardiacArrest);
PREP(setDead);
PREP(setHitPointDamage);
+PREP(setStructuralDamage);
PREP(setUnconscious);
PREP(treatment);
PREP(treatment_failure);
@@ -83,6 +84,7 @@ PREP(treatmentAdvanced_medication);
PREP(treatmentAdvanced_medicationLocal);
PREP(treatmentAdvanced_surgicalKit_onProgress);
PREP(treatmentBasic_bandage);
+PREP(treatmentBasic_bandageLocal);
PREP(treatmentBasic_bloodbag);
PREP(treatmentBasic_bloodbagLocal);
PREP(treatmentBasic_epipen);
diff --git a/addons/medical/XEH_respawn.sqf b/addons/medical/XEH_respawn.sqf
index 44060fa15c..b5b07bf141 100644
--- a/addons/medical/XEH_respawn.sqf
+++ b/addons/medical/XEH_respawn.sqf
@@ -1,11 +1,8 @@
#include "script_component.hpp"
-private ["_unit"];
-
-_unit = _this select 0;
-
-if !(local _unit) exitWith {};
+params ["_unit"];
+// reset all variables. @todo GROUP respawn?
[_unit] call FUNC(init);
// Reset captive status for respawning unit
diff --git a/addons/medical/functions/fnc_actionCheckBloodPressure.sqf b/addons/medical/functions/fnc_actionCheckBloodPressure.sqf
index 646e472f70..889cc90de9 100644
--- a/addons/medical/functions/fnc_actionCheckBloodPressure.sqf
+++ b/addons/medical/functions/fnc_actionCheckBloodPressure.sqf
@@ -7,15 +7,12 @@
* 1: The patient
*
* Return Value:
-* NONE
+* None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller","_target","_selectionName"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
+params ["_caller", "_target", "_selectionName"];
[[_caller, _target, _selectionName], QUOTE(DFUNC(actionCheckBloodPressureLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
diff --git a/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf b/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
index 92120a280c..9d061460fe 100644
--- a/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
+++ b/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
@@ -7,25 +7,22 @@
* 1: The patient
*
* Return Value:
- * NONE
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller","_target","_selectionName","_bloodPressure","_bloodPressureHigh","_bloodPressureLow", "_logOutPut", "_output"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
+private ["_bloodPressure", "_logOutPut", "_output"];
+params ["_caller", "_target", "_selectionName"];
-_bloodPressure = [_target] call FUNC(getBloodPressure);
-if (!alive _target) then {
- _bloodPressure = [0,0];
+_bloodPressure = if (!alive _target) then {
+ [0,0]
+} else {
+ [_target] call FUNC(getBloodPressure)
};
-
-_bloodPressureHigh = _bloodPressure select 1;
-_bloodPressureLow = _bloodPressure select 0;
+_bloodPressure params ["_bloodPressureHigh", "_bloodPressureLow"];
_output = "";
_logOutPut = "";
if ([_caller] call FUNC(isMedic)) then {
diff --git a/addons/medical/functions/fnc_actionCheckPulse.sqf b/addons/medical/functions/fnc_actionCheckPulse.sqf
index f615c69983..8c2c6cf109 100644
--- a/addons/medical/functions/fnc_actionCheckPulse.sqf
+++ b/addons/medical/functions/fnc_actionCheckPulse.sqf
@@ -7,15 +7,13 @@
* 1: The patient
*
* Return Value:
-* NONE
+* None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller","_target","_selectionName"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
+params ["_caller","_target", "_selectionName"];
[[_caller, _target, _selectionName], QUOTE(DFUNC(actionCheckPulseLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
+
diff --git a/addons/medical/functions/fnc_actionCheckPulseLocal.sqf b/addons/medical/functions/fnc_actionCheckPulseLocal.sqf
index f719aad2d8..94f3e6ad34 100644
--- a/addons/medical/functions/fnc_actionCheckPulseLocal.sqf
+++ b/addons/medical/functions/fnc_actionCheckPulseLocal.sqf
@@ -7,17 +7,15 @@
* 1: The patient
*
* Return Value:
- * NONE
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller", "_unit", "_selectionName", "_heartRateOutput", "_heartRate", "_logOutPut"];
-_caller = _this select 0;
-_unit = _this select 1;
-_selectionName = _this select 2;
+private ["_heartRateOutput", "_heartRate", "_logOutPut"];
+params ["_caller", "_unit", "_selectionName"];
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
if (!alive _unit) then {
diff --git a/addons/medical/functions/fnc_actionCheckResponse.sqf b/addons/medical/functions/fnc_actionCheckResponse.sqf
index b5df63047e..6910545a9d 100644
--- a/addons/medical/functions/fnc_actionCheckResponse.sqf
+++ b/addons/medical/functions/fnc_actionCheckResponse.sqf
@@ -7,23 +7,17 @@
* 1: The patient
*
* Return Value:
- * NONE
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller","_target", "_output"];
-_caller = _this select 0;
-_target = _this select 1;
+private ["_output"];
+params ["_caller", "_target"];
-_output = "";
-if ([_target] call EFUNC(common,isAwake)) then {
- _output = LSTRING(Check_Response_Responsive);
-} else {
- _output = LSTRING(Check_Response_Unresponsive);
-};
+_output = [LSTRING(Check_Response_Unresponsive), LSTRING(Check_Response_Responsive)] select ([_target] call EFUNC(common,isAwake));
["displayTextStructured", [_caller], [[_output, [_target] call EFUNC(common,getName)], 2, _caller]] call EFUNC(common,targetEvent);
diff --git a/addons/medical/functions/fnc_actionDiagnose.sqf b/addons/medical/functions/fnc_actionDiagnose.sqf
index 243edbdef8..5cc0d307da 100644
--- a/addons/medical/functions/fnc_actionDiagnose.sqf
+++ b/addons/medical/functions/fnc_actionDiagnose.sqf
@@ -7,16 +7,15 @@
* 1: The patient
*
* Return Value:
-* NONE
+* None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller", "_target", "_genericMessages"];
-_caller = _this select 0;
-_target = _this select 1;
+private "_genericMessages";
+params ["_caller", "_target"];
_genericMessages = [LSTRING(diagnoseMessage)];
diff --git a/addons/medical/functions/fnc_actionLoadUnit.sqf b/addons/medical/functions/fnc_actionLoadUnit.sqf
index 03d9a3ef54..42a94997d8 100644
--- a/addons/medical/functions/fnc_actionLoadUnit.sqf
+++ b/addons/medical/functions/fnc_actionLoadUnit.sqf
@@ -7,20 +7,18 @@
* 1: The patient
*
* Return Value:
- * NONE
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller", "_target","_vehicle"];
-_caller = _this select 0;
-_target = _this select 1;
+private "_vehicle";
+params ["_caller", "_target"];
if ([_target] call EFUNC(common,isAwake)) exitwith {
- // TODO localization
- ["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
+ ["displayTextStructured", [_caller], [[LSTRING(CanNotLoaded), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
};
if ([_target] call FUNC(isBeingCarried)) then {
[_caller, _target] call EFUNC(dragging,dropObject_carry);
diff --git a/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf b/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
index 73f9eeca4d..f416535701 100644
--- a/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
+++ b/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
@@ -14,9 +14,8 @@
#include "script_component.hpp"
-PARAMS_2(_caller,_target);
-
private ["_position", "_headPos", "_spinePos", "_dirVect", "_direction", "_bodyBag"];
+params ["_caller", "_target"];
if (alive _target) then {
[_target, true] call FUNC(setDead);
diff --git a/addons/medical/functions/fnc_actionRemoveTourniquet.sqf b/addons/medical/functions/fnc_actionRemoveTourniquet.sqf
index a14dbc3bcd..b920f276f0 100644
--- a/addons/medical/functions/fnc_actionRemoveTourniquet.sqf
+++ b/addons/medical/functions/fnc_actionRemoveTourniquet.sqf
@@ -8,17 +8,15 @@
* 2: SelectionName
*
* Return Value:
- * NONE
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_caller", "_target", "_part", "_selectionName", "_tourniquets", "_output"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
+private ["_part", "_tourniquets", "_output"];
+params ["_caller", "_target", "_selectionName"];
// grab the required data
_part = [_selectionName] call FUNC(selectionNameToNumber);
@@ -26,7 +24,7 @@ _tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
// Check if there is a tourniquet on this bodypart
if ((_tourniquets select _part) == 0) exitwith {
- _output = "There is no tourniquet on this body part!";
+ _output = LSTRING(noTourniquetOnBodyPart);
["displayTextStructured", [_caller], [_output, 1.5, _caller]] call EFUNC(common,targetEvent);
};
diff --git a/addons/medical/functions/fnc_actionUnloadUnit.sqf b/addons/medical/functions/fnc_actionUnloadUnit.sqf
index a73f32265a..6bb4f5beed 100644
--- a/addons/medical/functions/fnc_actionUnloadUnit.sqf
+++ b/addons/medical/functions/fnc_actionUnloadUnit.sqf
@@ -5,23 +5,20 @@
* Arguments:
* 0: The medic
* 1: The patient
- * 2: Drag after unload
+ * 2: Drag after unload (default: false)
*
* Return Value:
- * NONE
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller", "_target", "_drag"];
-_caller = _this select 0;
-_target = _this select 1;
-_drag = if (count _this > 2) then {_this select 2} else {false};
+params ["_caller", "_target", ["_drag", false]];
// cannot unload a unit not in a vehicle.
if (vehicle _target == _target) exitwith {};
if (([_target] call EFUNC(common,isAwake))) exitwith {};
-["unloadPersonEvent", _target, [_target, vehicle _target]] call EFUNC(common,targetEvent)
\ No newline at end of file
+["unloadPersonEvent", _target, [_target, vehicle _target]] call EFUNC(common,targetEvent)
diff --git a/addons/medical/functions/fnc_addHeartRateAdjustment.sqf b/addons/medical/functions/fnc_addHeartRateAdjustment.sqf
index f4516a100c..7171eee275 100644
--- a/addons/medical/functions/fnc_addHeartRateAdjustment.sqf
+++ b/addons/medical/functions/fnc_addHeartRateAdjustment.sqf
@@ -9,18 +9,15 @@
* 3: callback
*
* Return Value:
- * nil
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_unit", "_value", "_time", "_adjustment", "_callBack"];
-_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_Param;
-_value = [_this, 1, 0, [0]] call BIS_fnc_Param;
-_time = [_this, 2, 1, [0]] call BIS_fnc_Param;
-_callBack = [_this, 3, {}, [{}]] call BIS_fnc_Param;
+
+params [["_unit", objNull, [objNull]], ["_value", 0, [0]], ["_time", 1, [0]], ["_callBack", {}, [{}]]];
_adjustment = _unit getvariable [QGVAR(heartRateAdjustments), []];
_adjustment pushback [_value, _time, _callBack];
diff --git a/addons/medical/functions/fnc_addToInjuredCollection.sqf b/addons/medical/functions/fnc_addToInjuredCollection.sqf
index 083f949d9d..0ed9b9747f 100644
--- a/addons/medical/functions/fnc_addToInjuredCollection.sqf
+++ b/addons/medical/functions/fnc_addToInjuredCollection.sqf
@@ -6,16 +6,14 @@
* 0: The Unit
*
* ReturnValue:
- *
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_unit", "_force"];
-_unit = _this select 0;
-_force = if (count _this > 1) then {_this select 1} else {false};
+params ["_unit", ["_force", false]];
if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
@@ -27,13 +25,13 @@ if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
_unit setvariable [QGVAR(addedToUnitLoop), true, true];
[{
- private ["_unit", "_interval"];
- _unit = (_this select 0) select 0;
- _interval = ACE_time - ((_this select 0) select 1);
+ params ["_args", "_idPFH"];
+ _args params ["_unit", "_interval"];
+ _interval = ACE_time - _interval;
(_this select 0) set [1, ACE_time];
-
+
if (!alive _unit || !local _unit) then {
- [_this select 1] call CBA_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
if (!local _unit) then {
if (GVAR(level) >= 2) then {
_unit setvariable [QGVAR(heartRate), _unit getvariable [QGVAR(heartRate), 80], true];
@@ -47,9 +45,12 @@ if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
private "_pain";
_pain = _unit getvariable [QGVAR(pain), 0];
if (_pain > (_unit getvariable [QGVAR(painSuppress), 0])) then {
- if (_pain > 0.7 && {random(1) > 0.6}) then {
+ // This introduces wierd unconscious behaviour for basic medical and possibly also advanced.
+ // TODO This is disabled as it's considered non critical code.
+ // We will need to decide if we want unconscious triggered on high pain levels or if we can get rid of this entirely.
+ /*if (_pain > 0.7 && {random(1) > 0.6}) then {
[_unit] call FUNC(setUnconscious);
- };
+ };*/
[_unit, _pain] call FUNC(playInjuredSound);
};
diff --git a/addons/medical/functions/fnc_addToLog.sqf b/addons/medical/functions/fnc_addToLog.sqf
index af7d9f3170..3b071948f3 100644
--- a/addons/medical/functions/fnc_addToLog.sqf
+++ b/addons/medical/functions/fnc_addToLog.sqf
@@ -9,28 +9,24 @@
* 3: The arguments for localization
*
* Return Value:
- * nil
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_unit", "_type", "_message", "_arguments", "_lastNumber", "_moment", "_logVarName", "_log","_newLog", "_logs"];
-_unit = _this select 0;
-_type = _this select 1;
-_message = _this select 2;
-_arguments = _this select 3;
+private ["_moment", "_logVarName", "_log","_newLog", "_logs"];
+params ["_unit", "_type", "_message", "_arguments"];
if (!local _unit) exitwith {
- [_this, QUOTE(DFUNC(addToLog)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
+ [_this, QFUNC(addToLog), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
};
-_lastNumber = date select 4;
-_moment = format["%1:%2",date select 3, _lastNumber];
-if (_lastNumber < 10) then {
- _moment = format["%1:0%2",date select 3, _lastNumber];
-};
+date params ["", "", "", "_minute", "_hour"];
+
+_moment = format [ (["%1:%2", "%1:0%2"] select (_minute < 10)), _hour, _minute];
+
_logVarName = format[QGVAR(logFile_%1), _type];
_log = _unit getvariable [_logVarName, []];
@@ -41,10 +37,10 @@ if (count _log >= 8) then {
if (_foreachIndex > 0) then {
_newLog pushback _x;
};
- }foreach _log;
+ } foreach _log;
_log = _newLog;
};
-_log pushback [_message,_moment,_type, _arguments];
+_log pushback [_message, _moment, _type, _arguments];
_unit setvariable [_logVarName, _log, true];
["medical_onLogEntryAdded", [_unit, _type, _message, _arguments]] call EFUNC(common,localEvent);
diff --git a/addons/medical/functions/fnc_addToTriageCard.sqf b/addons/medical/functions/fnc_addToTriageCard.sqf
index 7495c04a8a..56b2042bc9 100644
--- a/addons/medical/functions/fnc_addToTriageCard.sqf
+++ b/addons/medical/functions/fnc_addToTriageCard.sqf
@@ -7,16 +7,15 @@
* 1: The new item classname
*
* Return Value:
- * nil
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_unit", "_newItem", "_log", "_inList", "_amount"];
-_unit = _this select 0;
-_newItem = _this select 1;
+private ["_log", "_inList", "_amount"];
+params ["_unit", "_newItem"];
if (!local _unit) exitwith {
[_this, QUOTE(DFUNC(addToTriageList)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
@@ -36,7 +35,7 @@ _amount = 1;
_amount = (_info select 1);
_inList = true;
};
-}foreach _log;
+} foreach _log;
if (!_inList) then {
_log pushback [_newItem, 1, ACE_time];
diff --git a/addons/medical/functions/fnc_addUnconsciousCondition.sqf b/addons/medical/functions/fnc_addUnconsciousCondition.sqf
index 579a55ca1f..6a867088da 100644
--- a/addons/medical/functions/fnc_addUnconsciousCondition.sqf
+++ b/addons/medical/functions/fnc_addUnconsciousCondition.sqf
@@ -3,14 +3,13 @@
* Adds new condition for the unconscious state. Conditions are not actively checked for units unless unit is in unconscious state.
*
* Arguments:
- * 0: Code, should return a boolean
+ * 0-N: Code, should return a boolean
*
* ReturnValue:
- *
+ * None
*
* Public: Yes
*/
-
#include "script_component.hpp"
if (isnil QGVAR(unconsciousConditions)) then {
@@ -21,5 +20,5 @@ if (typeName _this == typeName []) then {
if (typeName _x == typeName {}) then {
GVAR(unconsciousConditions) pushback _x;
};
- }foreach _this;
+ } foreach _this;
};
diff --git a/addons/medical/functions/fnc_addUnloadPatientActions.sqf b/addons/medical/functions/fnc_addUnloadPatientActions.sqf
index 13a4177859..f29b3923f1 100644
--- a/addons/medical/functions/fnc_addUnloadPatientActions.sqf
+++ b/addons/medical/functions/fnc_addUnloadPatientActions.sqf
@@ -13,8 +13,7 @@
* Public: No
*/
#include "script_component.hpp"
-
-EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
+params ["_vehicle", "_player", "_parameters"];
private ["_actions", "_unit"];
_actions = [];
diff --git a/addons/medical/functions/fnc_adjustPainLevel.sqf b/addons/medical/functions/fnc_adjustPainLevel.sqf
index 7e6ce2d5f1..df82e06823 100644
--- a/addons/medical/functions/fnc_adjustPainLevel.sqf
+++ b/addons/medical/functions/fnc_adjustPainLevel.sqf
@@ -18,10 +18,10 @@
private ["_pain"];
-PARAMS_2(_unit,_addedPain);
-
+params ["_unit", "_addedPain"];
//Only run on local units:
if (!local _unit) exitWith {ERROR("unit is not local");};
+TRACE_3("ACE_DEBUG: adjustPainLevel Called",_unit, _pain, _addedPain);
//Ignore if medical system disabled:
if (GVAR(level) == 0) exitWith {};
diff --git a/addons/medical/functions/fnc_canAccessMedicalEquipment.sqf b/addons/medical/functions/fnc_canAccessMedicalEquipment.sqf
index 4b1940b7e3..2aecfb9a12 100644
--- a/addons/medical/functions/fnc_canAccessMedicalEquipment.sqf
+++ b/addons/medical/functions/fnc_canAccessMedicalEquipment.sqf
@@ -14,9 +14,8 @@
#include "script_component.hpp"
-private ["_target", "_caller", "_accessLevel", "_return"];
-_caller = _this select 0;
-_target = _this select 1;
+private ["_accessLevel", "_return"];
+params ["_caller", "_target"];
_accessLevel = _target getvariable [QGVAR(allowSharedEquipmentAccess), -1];
@@ -28,4 +27,4 @@ if (_accessLevel >= 0) then {
if (_accessLevel == 2) exitwith { _return = (group _target == group _caller); };
};
-_return;
\ No newline at end of file
+_return;
diff --git a/addons/medical/functions/fnc_canTreat.sqf b/addons/medical/functions/fnc_canTreat.sqf
index e0cab95420..ba6ced0486 100644
--- a/addons/medical/functions/fnc_canTreat.sqf
+++ b/addons/medical/functions/fnc_canTreat.sqf
@@ -16,36 +16,35 @@
#include "script_component.hpp"
-private ["_caller", "_target", "_selectionName", "_className", "_config", "_medicRequired", "_items", "_locations", "_return", "_condition", "_patientStateCondition", "_allowedSelections"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
-_className = _this select 3;
+private ["_config", "_medicRequired", "_items", "_locations", "_return", "_condition", "_patientStateCondition", "_allowedSelections"];
+params ["_caller", "_target", "_selectionName", "_className"];
-if !(_target isKindOf "CAManBase") exitWith {false};
+if !(_target isKindOf "CAManBase") exitWith { false };
+
+
+_config = (ConfigFile >> "ACE_Medical_Actions" >> (["Basic", "Advanced"] select (GVAR(level)>=2)) >> _className);
-_config = (ConfigFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
-if (GVAR(level)>=2) then {
- _config = (ConfigFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
-};
if !(isClass _config) exitwith {false};
+// Allow self treatment check
+if (_caller == _target && {getNumber (_config >> "allowSelfTreatment") == 0}) exitwith {false};
+
_medicRequired = if (isNumber (_config >> "requiredMedic")) then {
getNumber (_config >> "requiredMedic");
} else {
// Check for required class
if (isText (_config >> "requiredMedic")) exitwith {
- missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0];
+ missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0]
};
0;
};
-if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith {false};
+if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith { false };
_items = getArray (_config >> "items");
-if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith {false};
+if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith { false };
_allowedSelections = getArray (_config >> "allowedSelections");
-if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitwith {false};
+if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitwith { false };
_return = true;
if (getText (_config >> "condition") != "") then {
@@ -61,7 +60,7 @@ if (getText (_config >> "condition") != "") then {
_return = [_caller, _target, _selectionName, _className] call _condition;
};
};
-if (!_return) exitwith {false};
+if (!_return) exitwith { false };
_patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
missionNamespace getvariable [getText(_config >> "patientStateCondition"), 0]
@@ -71,7 +70,7 @@ _patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
if (_patientStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false};
_locations = getArray (_config >> "treatmentLocations");
-if ("All" in _locations) exitwith {true};
+if ("All" in _locations) exitwith { true };
private [ "_medFacility", "_medVeh"];
_medFacility = {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))};
@@ -93,6 +92,6 @@ _medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isI
};
};
};
-}foreach _locations;
+} foreach _locations;
_return;
diff --git a/addons/medical/functions/fnc_canTreatCached.sqf b/addons/medical/functions/fnc_canTreatCached.sqf
index b1dfaf7d12..273da7dc4b 100644
--- a/addons/medical/functions/fnc_canTreatCached.sqf
+++ b/addons/medical/functions/fnc_canTreatCached.sqf
@@ -17,6 +17,7 @@
#include "script_component.hpp"
#define MAX_DURATION_CACHE 2
+params ["", "_target", "_selection", "_classname"];
// parameters, function, namespace, uid
-[_this, DFUNC(canTreat), _this select 1, format[QGVAR(canTreat_%1_%2), _this select 2, _this select 3], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);
+[_this, DFUNC(canTreat), _target, format [QGVAR(canTreat_%1_%2), _selection, _classname], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);
diff --git a/addons/medical/functions/fnc_copyDeadBody.sqf b/addons/medical/functions/fnc_copyDeadBody.sqf
index 36bcd91487..9cd43dada6 100644
--- a/addons/medical/functions/fnc_copyDeadBody.sqf
+++ b/addons/medical/functions/fnc_copyDeadBody.sqf
@@ -7,16 +7,15 @@
* 1: The caller
*
* Return Value:
- * OBJECT Returns the copy of the unit. If no copy could be made, returns the oldBody
+ * Returns the copy of the unit. If no copy could be made, returns the oldBody
*
* Public: No
*/
#include "script_component.hpp"
-private ["_oldBody","_newUnit","_class","_group","_position","_side", "_caller", "_name"];
-_oldBody = _this select 0;
-_caller = _this select 1;
+private ["_newUnit", "_class", "_group", "_position", "_side", "_name"];
+params ["_oldBody", "_caller"];
if (alive _oldBody) exitwith {_oldBody}; // we only want to do this for dead bodies
@@ -79,5 +78,5 @@ _newUnit setvariable ["ACE_isUnconscious", true, true];
_newUnit setvariable [QGVAR(disableInteraction), true, true];
_oldBody setvariable [QGVAR(disableInteraction), true, true];
-_newUnit setDamage 0.89;
+[_newUnit, 0.89] call FUNC(setStructuralDamage);
_newUnit;
diff --git a/addons/medical/functions/fnc_createLitter.sqf b/addons/medical/functions/fnc_createLitter.sqf
index a3b71b7f9c..c234574abc 100644
--- a/addons/medical/functions/fnc_createLitter.sqf
+++ b/addons/medical/functions/fnc_createLitter.sqf
@@ -3,11 +3,16 @@
* Spawns litter for the treatment action on the ground around the target
*
* Arguments:
- * 0: The target
- * 1: The treatment classname
+ * 0: The Caller
+ * 1: The target
+ * 2: The treatment Selection Name
+ * 3: The treatment classname
+ * 4: ?
+ * 5: Users of Items >
+ * 6: Previous Damage
*
* Return Value:
- *
+ * None
*
* Public: No
*/
@@ -16,13 +21,8 @@
#define MIN_ENTRIES_LITTER_CONFIG 3
-private ["_target", "_className", "_config", "_litter", "_createLitter", "_position", "_createdLitter", "_caller", "_selectionName", "_usersOfItems", "_previousDamage"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
-_className = _this select 3;
-_usersOfItems = _this select 5;
-_previousDamage = _this select 6;
+private ["_config", "_litter", "_createLitter", "_position", "_createdLitter"];
+params ["_caller", "_target", "_selectionName", "_className", "", "_usersOfItems", "_previousDamage"];
if !(GVAR(allowLitterCreation)) exitwith {};
if (vehicle _caller != _caller || vehicle _target != _target) exitwith {};
@@ -38,25 +38,24 @@ if !(isArray (_config >> "litter")) exitwith {};
_litter = getArray (_config >> "litter");
_createLitter = {
- private["_position", "_litterClass", "_direction"];
-
+ private["_position", "_direction"];
+ params ["_unit", "_litterClass"];
// @TODO: handle carriers over water
// For now, don't spawn litter if we are over water to avoid floating litter
- if(surfaceIsWater (getPos (_this select 0))) exitWith { false };
-
- _position = getPosATL (_this select 0);
- _position = [_position select 0, _position select 1, 0];
- _litterClass = _this select 1;
- if (random(1) >= 0.5) then {
- _position = [(_position select 0) + random 1, (_position select 1) + random 1, _position select 2];
+ if(surfaceIsWater (getPos _unit)) exitWith { false };
+
+ _position = getPosATL _unit;
+ _position params ["_posX", "_posY"];
+ _position = if (random(1) >= 0.5) then {
+ [_posX + random 1, _posY + random 1, 0]
} else {
- _position = [(_position select 0) - random 1, (_position select 1) - random 1, _position select 2];
+ [_posX - random 1, _posY - random 1, 0];
};
_direction = (random 360);
// Create the litter, and timeout the event based on the cleanup delay
// The cleanup delay for events in MP is handled by the server side
- [QGVAR(createLitter), [_litterClass,_position,_direction], 0] call EFUNC(common,syncedEvent);
+ [QGVAR(createLitter), [_litterClass, _position, _direction], 0] call EFUNC(common,syncedEvent);
true
};
@@ -65,11 +64,10 @@ _createdLitter = [];
{
if (typeName _x == "ARRAY") then {
if (count _x < MIN_ENTRIES_LITTER_CONFIG) exitwith {};
- private ["_selection", "_litterCondition", "_litterOptions"];
- _selection = _x select 0;
+
+ _x params ["_selection", "_litterCondition", "_litterOptions"];
+
if (toLower _selection in [toLower _selectionName, "all"]) then { // in is case sensitve. We can be forgiving here, so lets use toLower.
- _litterCondition = _x select 1;
- _litterOptions = _x select 2;
if (isnil _litterCondition) then {
_litterCondition = if (_litterCondition != "") then {compile _litterCondition} else {{true}};
@@ -88,8 +86,8 @@ _createdLitter = [];
if (typeName _x == "STRING") then {
[_target, _x] call _createLitter;
};
- }foreach _litterOptions;
+ } foreach _litterOptions;
};
};
};
-}foreach _litter;
\ No newline at end of file
+} foreach _litter;
diff --git a/addons/medical/functions/fnc_determineIfFatal.sqf b/addons/medical/functions/fnc_determineIfFatal.sqf
index bad15dbcad..10a64d79a6 100644
--- a/addons/medical/functions/fnc_determineIfFatal.sqf
+++ b/addons/medical/functions/fnc_determineIfFatal.sqf
@@ -1,19 +1,21 @@
-/**
- * fn_determineIfFatal.sqf
- * @Descr: N/A
- * @Author: Glowbal
+/*
+ * Author: Glowbal
+ * Determine If Fatal
*
- * @Arguments: []
- * @Return:
- * @PublicAPI: false
+ * Arguments:
+ * 0: Unit
+ * 1: Part
+ * 2: with Damage (default: 0)
+ *
+ * Return Value:
+ * None
+ *
+ * Public: No
*/
-
#include "script_component.hpp"
-private ["_unit","_part","_damageThreshold", "_withDamage", "_damageBodyPart"];
-_unit = _this select 0;
-_part = _this select 1;
-_withDamage = if (count _this > 2) then { _this select 2} else {0};
+private ["_damageThreshold", "_damageBodyPart"];
+params ["_unit", "_part", ["_withDamage", 0]];
if (!alive _unit) exitwith {true};
if (_part < 0 || _part > 5) exitwith {false};
@@ -36,7 +38,7 @@ if (_part == 0) exitwith {
// Check if damage to body part is higher as damage torso
if (_part == 1) exitwith {
- (_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.2)});
+ (_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.35)});
};
// Check if damage to body part is higher as damage limbs
(_damageBodyPart >= (_damageThreshold select 2) && {(random(1) > 0.95)});
diff --git a/addons/medical/functions/fnc_displayPatientInformation.sqf b/addons/medical/functions/fnc_displayPatientInformation.sqf
index e181328318..f73376cb29 100644
--- a/addons/medical/functions/fnc_displayPatientInformation.sqf
+++ b/addons/medical/functions/fnc_displayPatientInformation.sqf
@@ -4,10 +4,11 @@
*
* Arguments:
* 0: The Unit
- * 1: Show
+ * 1: Show (default: true)
+ * 2: Selection (default: 0)
*
* ReturnValue:
- * nil
+ * None
*
* Public: No
*/
@@ -17,13 +18,11 @@
// Exit for basic medical
if (GVAR(level) < 2) exitWith {};
-private ["_target", "_show", "_selectionN", "_amountOfGeneric", "_bandagedwounds", "_logCtrl", "_part", "_partText", "_pointDamage", "_severity", "_total", "_totalIvVolume", "_triageStatus", "_type"];
-_target = _this select 0;
-_show = if (count _this > 1) then {_this select 1} else {true};
-_selectionN = if (count _this > 2) then {_this select 2} else {0};
+private ["_amountOfGeneric", "_bandagedwounds", "_logCtrl", "_part", "_partText", "_pointDamage", "_severity", "_total", "_totalIvVolume", "_triageStatus", "_type"];
+params ["_target", ["_show", true], ["_selectionN", 0]];
-GVAR(currentSelectedSelectionN) = if (typeName _selectionN == "SCALAR") then {_selectionN} else {0};
-GVAR(displayPatientInformationTarget) = if (_show) then {_target} else {ObjNull};
+GVAR(currentSelectedSelectionN) = [0, _selectionN] select (IS_SCALAR(_selectionN));
+GVAR(displayPatientInformationTarget) = [ObjNull, _target] select _show;
if (USE_WOUND_EVENT_SYNC) then {
[_target, ACE_player] call FUNC(requestWoundSync);
@@ -34,22 +33,22 @@ if (_show) then {
[{
private ["_target", "_display", "_alphaLevel", "_damaged", "_availableSelections", "_openWounds", "_selectionBloodLoss", "_red", "_green", "_blue", "_alphaLevel", "_allInjuryTexts", "_lbCtrl", "_genericMessages"];
- _target = (_this select 0) select 0;
- _selectionN = (_this select 0) select 1;
+ params ["_args", "_idPFH"];
+ _args params ["_target", "_selectionN"];
if (GVAR(displayPatientInformationTarget) != _target || GVAR(currentSelectedSelectionN) != _selectionN) exitwith {
- [_this select 1] call CBA_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
if (ACE_player distance _target > MAX_DISTANCE) exitwith {
("ACE_MedicalRscDisplayInformation" call BIS_fnc_rscLayer) cutText ["","PLAIN"];
- [_this select 1] call CBA_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
["displayTextStructured", [ACE_player], [[LSTRING(DistanceToFar), [_target] call EFUNC(common,getName)], 1.75, ACE_player]] call EFUNC(common,targetEvent);
};
disableSerialization;
_display = uiNamespace getvariable QGVAR(DisplayInformation);
if (isnil "_display") exitwith {
- [_this select 1] call CBA_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
_allInjuryTexts = [];
@@ -81,7 +80,7 @@ if (_show) then {
if !(isnil "_value") then {
_totalIvVolume = _totalIvVolume + (_target getvariable [_x, 0]);
};
- }foreach GVAR(IVBags);
+ } foreach GVAR(IVBags);
if (_totalIvVolume >= 1) then {
_genericMessages pushback [format[localize LSTRING(receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]];
};
@@ -92,33 +91,33 @@ if (_show) then {
_openWounds = _target getvariable [QGVAR(openWounds), []];
private "_amountOf";
{
- _amountOf = _x select 3;
+ _x params ["", "_x1", "_selectionX", "_amountOf", "_x4"];
// Find how much this bodypart is bleeding
if (_amountOf > 0) then {
- _damaged set[_x select 2, true];
- _selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
+ _damaged set[_selectionX, true];
+ _selectionBloodLoss set [_selectionX, (_selectionBloodLoss select _selectionX) + (20 * (_x4 * _amountOf))];
- if (_selectionN == (_x select 2)) then {
+ if (_selectionN == _selectionX) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf >= 1) then {
// TODO localization
- _allInjuryTexts pushback [format["%2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [1,1,1,1]];
+ _allInjuryTexts pushback [format["%2x %1", (GVAR(AllWoundInjuryTypes) select _x1) select 6, _amountOf], [1,1,1,1]];
} else {
// TODO localization
- _allInjuryTexts pushback [format["Partial %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6], [1,1,1,1]];
+ _allInjuryTexts pushback [format["Partial %1", (GVAR(AllWoundInjuryTypes) select _x1) select 6], [1,1,1,1]];
};
};
};
- }foreach _openWounds;
+ } foreach _openWounds;
_bandagedwounds = _target getvariable [QGVAR(bandagedWounds), []];
{
- _amountOf = _x select 3;
+ _x params ["", "", "_selectionX", "_amountOf", "_x4"];
// Find how much this bodypart is bleeding
- if !(_damaged select (_x select 2)) then {
- _selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
+ if !(_damaged select _selectionX) then {
+ _selectionBloodLoss set [_selectionX, (_selectionBloodLoss select _selectionX) + (20 * (_x4 * _amountOf))];
};
- if (_selectionN == (_x select 2)) then {
+ if (_selectionN == _selectionX) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf > 0) then {
if (_amountOf >= 1) then {
@@ -130,7 +129,7 @@ if (_show) then {
};
};
};
- }foreach _bandagedwounds;
+ } foreach _bandagedwounds;
} else {
_damaged = [true, true, true, true, true, true];
{
@@ -160,7 +159,7 @@ if (_show) then {
_availableSelections = [50,51,52,53,54,55];
{
- private ["_red", "_green", "_blue"];
+ private ["_red", "_green", "_blue", "_total"];
_total = _x;
_red = 1;
@@ -177,20 +176,22 @@ if (_show) then {
};
};
(_display displayCtrl (_availableSelections select _foreachIndex)) ctrlSetTextColor [_red, _green, _blue, 1.0];
- }foreach _selectionBloodLoss;
+ } foreach _selectionBloodLoss;
_lbCtrl = (_display displayCtrl 200);
lbClear _lbCtrl;
{
- _lbCtrl lbAdd (_x select 0);
- _lbCtrl lbSetColor [_foreachIndex, _x select 1];
- }foreach _genericMessages;
+ _x params ["_add", "_color"];
+ _lbCtrl lbAdd _add;
+ _lbCtrl lbSetColor [_foreachIndex, _color];
+ } foreach _genericMessages;
_amountOfGeneric = count _genericMessages;
{
- _lbCtrl lbAdd (_x select 0);
- _lbCtrl lbSetColor [_foreachIndex + _amountOfGeneric, _x select 1];
- }foreach _allInjuryTexts;
+ _x params ["_add", "_color"];
+ _lbCtrl lbAdd _add;
+ _lbCtrl lbSetColor [_foreachIndex + _amountOfGeneric, _color];
+ } foreach _allInjuryTexts;
if (count _allInjuryTexts == 0) then {
_lbCtrl lbAdd (localize LSTRING(NoInjuriesBodypart));
};
@@ -202,9 +203,7 @@ if (_show) then {
_logs = _target getvariable [QGVAR(logFile_Activity), []];
{
// [_message,_moment,_type, _arguments]
- _message = _x select 0;
- _moment = _x select 1;
- _arguments = _x select 3;
+ _x params ["_message", "_moment", "_type", "_arguments"];
if (isLocalized _message) then {
_message = localize _message;
};
@@ -213,10 +212,10 @@ if (_show) then {
if (typeName _x == "STRING" && {isLocalized _x}) then {
_arguments set [_foreachIndex, localize _x];
};
- }foreach _arguments;
+ } foreach _arguments;
_message = format([_message] + _arguments);
_logCtrl lbAdd format["%1 %2", _moment, _message];
- }foreach _logs;
+ } foreach _logs;
_triageStatus = [_target] call FUNC(getTriageStatus);
(_display displayCtrl 303) ctrlSetText (_triageStatus select 0);
diff --git a/addons/medical/functions/fnc_displayTriageCard.sqf b/addons/medical/functions/fnc_displayTriageCard.sqf
index c4ed4ad829..9849242de1 100644
--- a/addons/medical/functions/fnc_displayTriageCard.sqf
+++ b/addons/medical/functions/fnc_displayTriageCard.sqf
@@ -4,18 +4,18 @@
*
* Arguments:
* 0: The unit
+ * 1: Show (default: true)
*
* Return Value:
- * nil
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_target", "_show", "_amount", "_item", "_log", "_message", "_triageCardTexts", "_triageStatus"];
-_target = _this select 0;
-_show = if (count _this > 1) then {_this select 1} else {true};
+private ["_amount", "_item", "_log", "_message", "_triageCardTexts", "_triageStatus"];
+params ["_target", ["_show", true]];
GVAR(TriageCardTarget) = if (_show) then {_target} else {ObjNull};
@@ -25,15 +25,16 @@ if (_show) then {
[{
private ["_target", "_display", "_alphaLevel", "_alphaLevel", "_lbCtrl"];
- _target = (_this select 0) select 0;
+ params ["_args", "_idPFH"];
+ _args params ["_target"];
if (GVAR(TriageCardTarget) != _target) exitwith {
- [_this select 1] call CBA_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
disableSerialization;
_display = uiNamespace getvariable QGVAR(triageCard);
if (isnil "_display") exitwith {
- [_this select 1] call CBA_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
_triageCardTexts = [];
@@ -44,8 +45,7 @@ if (_show) then {
_log = _target getvariable [QGVAR(triageCard), []];
{
- _item = _x select 0;
- _amount = _x select 1;
+ _x params ["_item", "_amount"];
_message = _item;
if (isClass(configFile >> "CfgWeapons" >> _item)) then {
_message = getText(configFile >> "CfgWeapons" >> _item >> "DisplayName");
@@ -55,18 +55,21 @@ if (_show) then {
};
};
_triageCardTexts pushback format["%1x - %2", _amount, _message];
- }foreach _log;
+ } foreach _log;
if (count _triageCardTexts == 0) then {
_lbCtrl lbAdd (localize LSTRING(TriageCard_NoEntry));
};
{
_lbCtrl lbAdd _x;
- }foreach _triageCardTexts;
+ } foreach _triageCardTexts;
_triageStatus = [_target] call FUNC(getTriageStatus);
- (_display displayCtrl 2000) ctrlSetText (_triageStatus select 0);
- (_display displayCtrl 2000) ctrlSetBackgroundColor (_triageStatus select 2);
+
+ _triageStatus params ["_text", "", "_color"];
+
+ (_display displayCtrl 2000) ctrlSetText _text;
+ (_display displayCtrl 2000) ctrlSetBackgroundColor _color;
}, 0, [_target]] call CBA_fnc_addPerFrameHandler;
diff --git a/addons/medical/functions/fnc_dropDownTriageCard.sqf b/addons/medical/functions/fnc_dropDownTriageCard.sqf
index 6f30152c5f..d207c7f9a4 100644
--- a/addons/medical/functions/fnc_dropDownTriageCard.sqf
+++ b/addons/medical/functions/fnc_dropDownTriageCard.sqf
@@ -3,18 +3,18 @@
* Display triage card for a unit
*
* Arguments:
- * 0: The unit
+ * 0: Show
*
* Return Value:
- * nil
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_show", "_ctrl", "_display", "_idc", "_pos"];
-_show = _this select 0;
+private ["_ctrl", "_display", "_idc", "_pos"];
+params ["_show"];
disableSerialization;
_display = uiNamespace getvariable QGVAR(triageCard);
diff --git a/addons/medical/functions/fnc_getBloodLoss.sqf b/addons/medical/functions/fnc_getBloodLoss.sqf
index 1881643d97..a3fdbd5b94 100644
--- a/addons/medical/functions/fnc_getBloodLoss.sqf
+++ b/addons/medical/functions/fnc_getBloodLoss.sqf
@@ -15,10 +15,9 @@
#define BLOODLOSSRATE_BASIC 0.2
-private ["_unit", "_totalBloodLoss","_tourniquets","_openWounds", "_cardiacOutput", "_internalWounds"];
+private ["_totalBloodLoss","_tourniquets","_openWounds", "_cardiacOutput", "_internalWounds"];
// TODO Only use this calculation if medium or higher, otherwise use vanilla calculations (for basic medical).
-
-_unit = _this select 0;
+params ["_unit"];
_totalBloodLoss = 0;
// Advanced medical bloodloss handling
@@ -34,16 +33,17 @@ if (GVAR(level) >= 2) then {
// (((BLOODLOSS_SMALL_WOUNDS * (_x select 0))) + ((BLOODLOSS_MEDIUM_WOUNDS * (_x select 1))) + ((BLOODLOSS_LARGE_WOUNDS * (_x select 2))) * (_cardiacOutput / DEFAULT_CARDIAC_OUTPUT));
};
- }foreach _openWounds;
+ } foreach _openWounds;
_internalWounds = _unit getvariable [QGVAR(internalWounds), []];
{
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
- }foreach _internalWounds;
+ } foreach _internalWounds;
// cap the blood loss to be no greater as the current cardiac output
//(_totalBloodLoss min _cardiacOutput);
} else {
- _totalBloodLoss = BLOODLOSSRATE_BASIC * (damage _unit);
+ { _totalBloodLoss = _totalBloodLoss + _x } forEach (_unit getvariable [QGVAR(bodyPartStatus), []]);
+ _totalBloodLoss = (_totalBloodLoss / 6) * BLOODLOSSRATE_BASIC;
};
_totalBloodLoss * ((_unit getVariable [QGVAR(bleedingCoefficient), GVAR(bleedingCoefficient)]) max 0);
diff --git a/addons/medical/functions/fnc_getBloodPressure.sqf b/addons/medical/functions/fnc_getBloodPressure.sqf
index f5012c8735..659949d716 100644
--- a/addons/medical/functions/fnc_getBloodPressure.sqf
+++ b/addons/medical/functions/fnc_getBloodPressure.sqf
@@ -6,29 +6,28 @@
* 0: The Unit
*
* ReturnValue:
- * Blood Pressuret ,>
+ * 0: BloodPressure Low
+ * 1: BloodPressure High
*
* Public: No
*/
#include "script_component.hpp"
-/*
- Value is taken because with cardic output and resistance at default values, it will put blood pressure High at 120.
-*/
+// Value is taken because with cardic output and resistance at default values, it will put blood pressure High at 120.
#define MODIFIER_BP_HIGH 0.229
-/*
- Value is taken because with cardic output and resistance at default values, it will put blood pressure Low at 80.
-*/
+// Value is taken because with cardic output and resistance at default values, it will put blood pressure Low at 80.
#define MODIFIER_BP_LOW 0.1524
-private ["_unit", "_bloodPressureLow", "_bloodPressureHigh", "_cardiacOutput", "_resistance"];
-_unit = _this select 0;
+private ["_bloodPressureLow", "_bloodPressureHigh", "_cardiacOutput", "_resistance"];
+
+params ["_unit"];
+
_cardiacOutput = [_unit] call FUNC(getCardiacOutput);
_resistance = _unit getvariable [QGVAR(peripheralResistance), 100];
_bloodPressureHigh = (_cardiacOutput * MODIFIER_BP_HIGH) * _resistance;
_bloodPressureLow = (_cardiacOutput * MODIFIER_BP_LOW) * _resistance;
-[_bloodPressureLow, _bloodPressureHigh];
+[_bloodPressureLow max 0, _bloodPressureHigh max 0]
diff --git a/addons/medical/functions/fnc_getBloodVolumeChange.sqf b/addons/medical/functions/fnc_getBloodVolumeChange.sqf
index 23eba4a0c7..3524e15cb5 100644
--- a/addons/medical/functions/fnc_getBloodVolumeChange.sqf
+++ b/addons/medical/functions/fnc_getBloodVolumeChange.sqf
@@ -28,10 +28,8 @@
*/
#define BLOOD_CHANGE_PER_SECOND 0.0595
-
-
-private ["_unit","_bloodVolume","_bloodVolumeChange", "_ivVolume"];
-_unit = _this select 0;
+private ["_bloodVolume", "_bloodVolumeChange", "_ivVolume"];
+params ["_unit"];
_bloodVolume = _unit getvariable [QGVAR(bloodVolume), 100];
_bloodVolumeChange = -([_unit] call FUNC(getBloodLoss));
@@ -43,13 +41,13 @@ if (_bloodVolume < 100.0) then {
_ivVolume = (_unit getvariable [_x, 0]) + IV_CHANGE_PER_SECOND;
_unit setvariable [_x,_ivVolume];
};
- }foreach GVAR(IVBags);
+ } foreach GVAR(IVBags);
} else {
{
if ((_unit getvariable [_x, 0]) > 0) then {
_unit setvariable [_x, 0]; // lets get rid of exessive IV volume
};
- }foreach GVAR(IVBags);
+ } foreach GVAR(IVBags);
};
_bloodVolumeChange;
diff --git a/addons/medical/functions/fnc_getCardiacOutput.sqf b/addons/medical/functions/fnc_getCardiacOutput.sqf
index 34d7be33af..f24aa438ca 100644
--- a/addons/medical/functions/fnc_getCardiacOutput.sqf
+++ b/addons/medical/functions/fnc_getCardiacOutput.sqf
@@ -22,7 +22,6 @@
// to limit the amount of complex calculations necessary, we take a set modifier to calculate Stroke Volume.
#define MODIFIER_CARDIAC_OUTPUT 19.04761
-private "_unit";
-_unit = _this select 0;
+params ["_unit"];
((_unit getvariable [QGVAR(bloodVolume), 100])/MODIFIER_CARDIAC_OUTPUT) + ((_unit getvariable [QGVAR(heartRate), 80])/80-1);
diff --git a/addons/medical/functions/fnc_getHeartRateChange.sqf b/addons/medical/functions/fnc_getHeartRateChange.sqf
index 92a2053737..d46733452a 100644
--- a/addons/medical/functions/fnc_getHeartRateChange.sqf
+++ b/addons/medical/functions/fnc_getHeartRateChange.sqf
@@ -15,8 +15,9 @@
#define HEART_RATE_MODIFIER 0.02
-private ["_unit", "_heartRate", "_hrIncrease", "_bloodLoss", "_time", "_values", "_adjustment", "_change", "_callBack", "_bloodVolume"];
-_unit = _this select 0;
+private ["_heartRate", "_hrIncrease", "_bloodLoss", "_time", "_values", "_adjustment", "_change", "_callBack", "_bloodVolume"];
+params ["_unit"];
+
_hrIncrease = 0;
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
@@ -24,10 +25,8 @@ if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
_adjustment = _unit getvariable [QGVAR(heartRateAdjustments), []];
{
- _values = (_x select 0);
+ _x params ["_values", "_time", "_callBack"];
if (abs _values > 0) then {
- _time = (_x select 1);
- _callBack = _x select 2;
if (_time <= 0) then {
_time = 1;
};
@@ -47,7 +46,7 @@ if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
[_unit] call _callBack;
};
- }foreach _adjustment;
+ } foreach _adjustment;
_adjustment = _adjustment - [ObjNull];
_unit setvariable [QGVAR(heartRateAdjustments), _adjustment];
diff --git a/addons/medical/functions/fnc_getTriageStatus.sqf b/addons/medical/functions/fnc_getTriageStatus.sqf
index 812c20ed2a..4dcef530a3 100644
--- a/addons/medical/functions/fnc_getTriageStatus.sqf
+++ b/addons/medical/functions/fnc_getTriageStatus.sqf
@@ -6,7 +6,9 @@
* 0: The unit
*
* Return Value:
- * Triage status from the unit. Name, statusID, color >
+ * 0: Name
+ * 1: Status ID
+ * 2: Color >
*
* Public: Yes
*/
@@ -14,7 +16,7 @@
#include "script_component.hpp"
private ["_unit","_return","_status"];
-_unit = _this select 0;
+params ["_unit"];
_status = _unit getvariable [QGVAR(triageLevel), -1];
_return = switch (_status) do {
case 1: {[localize LSTRING(Triage_Status_Minor), 1, [0, 0.5, 0, 0.9]]};
@@ -23,4 +25,4 @@ _return = switch (_status) do {
case 4: {[localize LSTRING(Triage_Status_Deceased), 4, [0, 0, 0, 0.9]]};
default {[localize LSTRING(Triage_Status_None), 0, [0, 0, 0, 0.9]]};
};
-_return;
+_return
diff --git a/addons/medical/functions/fnc_getTypeOfDamage.sqf b/addons/medical/functions/fnc_getTypeOfDamage.sqf
index d51131ce0c..7a351e0b77 100644
--- a/addons/medical/functions/fnc_getTypeOfDamage.sqf
+++ b/addons/medical/functions/fnc_getTypeOfDamage.sqf
@@ -13,23 +13,19 @@
#include "script_component.hpp"
-PARAMS_1(_typeOfProjectile);
+params ["_typeOfProjectile"];
-private ["_typeOfDamage"];
-_typeOfDamage = switch (true) do {
- case (_typeOfProjectile isKindOf "BulletBase"): {"bullet"};
- case (_typeOfProjectile isKindOf "GrenadeCore"): {"grenade"};
- case (_typeOfProjectile isKindOf "TimeBombCore"): {"explosive"};
- case (_typeOfProjectile isKindOf "MineCore"): {"explosive"};
- case (_typeOfProjectile isKindOf "FuelExplosion"): {"explosive"};
- case (_typeOfProjectile isKindOf "ShellBase"): {"shell"};
- case (_typeOfProjectile isKindOf "RocketBase"): {"explosive"};
- case (_typeOfProjectile isKindOf "MissileBase"): {"explosive"};
- case (_typeOfProjectile isKindOf "LaserBombCore"): {"explosive"};
- case (_typeOfProjectile isKindOf "BombCore"): {"explosive"};
- case (_typeOfProjectile isKindOf "Grenade"): {"grenade"};
- default {toLower _typeOfProjectile};
-};
-
-_typeOfDamage
+if (_typeOfProjectile isKindOf "BulletBase") exitWith {"bullet"};
+if (_typeOfProjectile isKindOf "ShotgunBase") exitwith {"bullet"};
+if (_typeOfProjectile isKindOf "GrenadeCore") exitWith {"grenade"};
+if (_typeOfProjectile isKindOf "TimeBombCore") exitWith {"explosive"};
+if (_typeOfProjectile isKindOf "MineCore") exitWith {"explosive"};
+if (_typeOfProjectile isKindOf "FuelExplosion") exitWith {"explosive"};
+if (_typeOfProjectile isKindOf "ShellBase") exitWith {"shell"};
+if (_typeOfProjectile isKindOf "RocketBase") exitWith {"explosive"};
+if (_typeOfProjectile isKindOf "MissileBase") exitWith {"explosive"};
+if (_typeOfProjectile isKindOf "LaserBombCore") exitWith {"explosive"};
+if (_typeOfProjectile isKindOf "BombCore") exitWith {"explosive"};
+if (_typeOfProjectile isKindOf "Grenade") exitWith {"grenade"};
+toLower _typeOfProjectile
diff --git a/addons/medical/functions/fnc_getUnconsciousCondition.sqf b/addons/medical/functions/fnc_getUnconsciousCondition.sqf
index 19d3bdec1d..c354dd6ebd 100644
--- a/addons/medical/functions/fnc_getUnconsciousCondition.sqf
+++ b/addons/medical/functions/fnc_getUnconsciousCondition.sqf
@@ -14,7 +14,7 @@
#include "script_component.hpp"
private ["_unit","_return"];
-_unit = _this select 0;
+params ["_unit"];
if (isnil QGVAR(unconsciousConditions)) then {
GVAR(unconsciousConditions) = [];
@@ -25,6 +25,6 @@ _return = false;
if (typeName _x == typeName {} && {([_unit] call _x)}) exitwith {
_return = true;
};
-}foreach GVAR(unconsciousConditions);
+} foreach GVAR(unconsciousConditions);
-_return;
+_return
diff --git a/addons/medical/functions/fnc_handleBandageOpening.sqf b/addons/medical/functions/fnc_handleBandageOpening.sqf
index a86077cb3b..4a32adb9e5 100644
--- a/addons/medical/functions/fnc_handleBandageOpening.sqf
+++ b/addons/medical/functions/fnc_handleBandageOpening.sqf
@@ -18,13 +18,8 @@
#include "script_component.hpp"
-private ["_target", "_impact", "_part", "_injuryIndex", "_injury", "_bandage", "_classID", "_className", "_reopeningChance", "_reopeningMinDelay", "_reopeningMaxDelay", "_config", "_woundTreatmentConfig", "_bandagedWounds", "_exist", "_injuryId", "_existingInjury", "_delay", "_openWounds", "_selectedInjury", "_bandagedInjury"];
-_target = _this select 0;
-_impact = _this select 1;
-_part = _this select 2;
-_injuryIndex = _this select 3;
-_injury = _this select 4;
-_bandage = _this select 5;
+private ["_className", "_reopeningChance", "_reopeningMinDelay", "_reopeningMaxDelay", "_config", "_woundTreatmentConfig", "_bandagedWounds", "_exist", "_injuryId", "_existingInjury", "_delay", "_openWounds", "_selectedInjury", "_bandagedInjury"];
+params ["_target", "_impact", "_part", "_injuryIndex", "_injury", "_bandage"];
_classID = _injury select 1;
_className = GVAR(woundClassNames) select _classID;
@@ -57,8 +52,8 @@ if (isClass (_config >> _className)) then {
};
_bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []];
-_exist = false;
_injuryType = _injury select 1;
+_exist = false;
_bandagedInjury = [];
{
if ((_x select 1) == _injuryType && (_x select 2) == (_injury select 2)) exitwith {
@@ -69,7 +64,7 @@ _bandagedInjury = [];
_bandagedInjury = _existingInjury;
};
-}foreach _bandagedWounds;
+} foreach _bandagedWounds;
if !(_exist) then {
// [ID, classID, bodypart, percentage treated, bloodloss rate]
@@ -83,12 +78,8 @@ _target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
if (random(1) <= _reopeningChance) then {
_delay = _reopeningMinDelay + random(_reopeningMaxDelay - _reopeningMinDelay);
[{
- private ["_target", "_impact", "_part", "_injuryIndex", "_bandage", "_injury", "_openWounds", "_selectedInjury","_bandagedWounds","_exist"];
- _target = _this select 0;
- _impact = _this select 1;
- _part = _this select 2;
- _injuryIndex = _this select 3;
- _injury = _this select 4;
+ private ["_bandage", "_openWounds", "_selectedInjury","_bandagedWounds","_exist"];
+ params ["_target", "_impact", "_part", "_injuryIndex", "_injury"];
//if (alive _target) then {
_openWounds = _target getvariable [QGVAR(openWounds), []];
@@ -108,7 +99,7 @@ if (random(1) <= _reopeningChance) then {
_existingInjury set [3, ((_existingInjury select 3) - _impact) max 0];
_bandagedWounds set [_foreachIndex, _existingInjury];
};
- }foreach _bandagedWounds;
+ } foreach _bandagedWounds;
if (_exist) then {
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
diff --git a/addons/medical/functions/fnc_handleCreateLitter.sqf b/addons/medical/functions/fnc_handleCreateLitter.sqf
index d7595ec439..31e65218c2 100644
--- a/addons/medical/functions/fnc_handleCreateLitter.sqf
+++ b/addons/medical/functions/fnc_handleCreateLitter.sqf
@@ -1,9 +1,22 @@
-//#define DEBUG_MODE_FULL
+/*
+ * Author: Glowbal
+ * handle Litter Create
+ *
+ * Arguments:
+ * 0: Litter Class
+ * 1: Position
+ * 2: Unit
+ *
+ * Return Value:
+ * None
+ *
+ * Public: No
+ */
#include "script_component.hpp"
if(!hasInterface) exitWith { false };
-PARAMS_3(_litterClass,_position,_direction);
+params ["_litterClass", "_position", "_unit"];
private["_litterObject", "_maxLitterCount"];
//IGNORE_PRIVATE_WARNING(_values);
@@ -16,9 +29,9 @@ _litterObject = _litterClass createVehicleLocal _position;
_litterObject setDir _direction;
_litterObject setPosATL _position;
// Move the litter next frame to get rid of HORRIBLE spacing, fixes #1112
-[{ (_this select 0) setPosATL (_this select 1); }, [_litterObject, _position]] call EFUNC(common,execNextFrame);
-
-_maxLitterCount = getArray (configFile >> "ACE_Settings" >> QGVAR(litterSimulationDetail) >> "_values") select GVAR(litterSimulationDetail);
+[{ params ["_object", "_pos"]; _object setPosATL _pos; }, [_litterObject, _position]] call EFUNC(common,execNextFrame);
+
+_maxLitterCount = getArray (configFile >> "ACE_Settings" >> QGVAR(litterSimulationDetail) >> "_values") select GVAR(litterSimulationDetail);
if((count GVAR(allCreatedLitter)) > _maxLitterCount ) then {
// gank the first litter object, and spawn ours.
private["_oldLitter"];
@@ -34,10 +47,11 @@ if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
GVAR(litterPFHRunning) = true;
[{
{
- if (ACE_time - (_x select 0) >= GVAR(litterCleanUpDelay)) then {
+ _x params ["_time", "_objects"];
+ if (ACE_time - _time >= GVAR(litterCleanUpDelay)) then {
{
deleteVehicle _x;
- } forEach (_x select 1);
+ } forEach _objects;
GVAR(allCreatedLitter) set[_foreachIndex, objNull];
};
} forEach GVAR(allCreatedLitter);
@@ -46,8 +60,6 @@ if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
if ( (count GVAR(allCreatedLitter)) == 0) exitwith {
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
GVAR(litterPFHRunning) = false;
- };
+ };
}, 30, []] call CBA_fnc_addPerFrameHandler;
};
-
-true
\ No newline at end of file
diff --git a/addons/medical/functions/fnc_handleDamage.sqf b/addons/medical/functions/fnc_handleDamage.sqf
index a4e5525276..1a58e2ed01 100644
--- a/addons/medical/functions/fnc_handleDamage.sqf
+++ b/addons/medical/functions/fnc_handleDamage.sqf
@@ -1,5 +1,5 @@
-/*
- * Author: KoffeinFlummi, Glowbal
+ /*
+ * Author: KoffeinFlummi, Glowbal, commy2
* Main HandleDamage EH function.
*
* Arguments:
@@ -14,74 +14,79 @@
*
* Public: No
*/
-
#include "script_component.hpp"
-private ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_damageReturn", "_typeOfDamage", "_minLethalDamage", "_newDamage", "_typeIndex", "_preventDeath"];
-_unit = _this select 0;
-_selection = _this select 1;
-_damage = _this select 2;
-_shooter = _this select 3;
-_projectile = _this select 4;
+params ["_unit", "_selection", "_damage", "_shooter", "_projectile"];
+TRACE_5("ACE_DEBUG: HandleDamage Called",_unit, _selection, _damage, _shooter, _projectile);
-if !(local _unit) exitWith {nil};
+// bug, apparently can fire for remote units in special cases
+if !(local _unit) exitWith {
+ TRACE_2("ACE_DEBUG: HandleDamage on remote unit!",_unit, isServer);
+ nil
+};
+private ["_damageReturn", "_typeOfDamage", "_minLethalDamage", "_newDamage", "_typeIndex", "_preventDeath"];
+
+// bug, assumed fixed, @todo excessive testing, if nothing happens remove
if (typeName _projectile == "OBJECT") then {
_projectile = typeOf _projectile;
_this set [4, _projectile];
};
-// If the damage is being weird, we just tell it to fuck off.
-if !(_selection in (GVAR(SELECTIONS) + [""])) exitWith {0};
+TRACE_3("ACE_DEBUG: HandleDamage",_selection,_damage,_unit);
+
+// If damage is in dummy hitpoints, "hands" and "legs", don't change anything
+if (_selection == "hands") exitWith {_unit getHit "hands"};
+if (_selection == "legs") exitWith {_unit getHit "legs"};
+
+// If the damage is being weird, we just tell it to fuck off. Ignore: "hands", "legs", "?"
+if (_selection != "" && {!(_selection in GVAR(SELECTIONS))}) exitWith {0}; //@todo "neck", "pelvis", "spine1", "spine2", "spine3"
// Exit if we disable damage temporarily
-_damageOld = damage _unit;
-if (_selection in GVAR(SELECTIONS)) then {
- _damageOld = _unit getHit _selection;
+if !(_unit getVariable [QGVAR(allowDamage), true]) exitWith {
+ TRACE_3("ACE_DEBUG: HandleDamage damage disabled.",_selection,damage _unit,_unit);
+ if (_selection == "") then {
+ damage _unit
+ } else {
+ _unit getHit _selection
+ };
};
-if !(_unit getVariable [QGVAR(allowDamage), true]) exitWith {_damageOld};
// Get return damage
_damageReturn = _damage;
-if (GVAR(level) < 2) then {
- _damageReturn = _this call FUNC(handleDamage_basic);
+
+_newDamage = _this call FUNC(handleDamage_caching);
+// handleDamage_caching may have modified the projectile string
+_typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
+
+TRACE_3("ACE_DEBUG: HandleDamage caching new damage",_selection,_newDamage,_unit);
+
+_typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
+_minLethalDamage = if (_typeIndex >= 0) then {
+ GVAR(minLethalDamages) select _typeIndex
} else {
- if !([_unit] call FUNC(hasMedicalEnabled)) exitwith {
- // Because of the config changes, we cannot properly disable the medical system for a unit.
- // lets use basic for the ACE_time being..
- _damageReturn = _this call FUNC(handleDamage_basic);
- };
- _newDamage = _this call FUNC(handleDamage_caching);
- // handleDamage_caching may have modified the projectile string
- _projectile = _this select 4;
- _typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
+ 0.01
+};
- _typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
- _minLethalDamage = 0.01;
- if (_typeIndex >= 0) then {
- _minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
+if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then {
+ if (GVAR(enableVehicleCrashes)) then {
+ _selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
};
+};
- if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then {
- if (GVAR(enableVehicleCrashes)) then {
- _selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
- };
+if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then {
+ if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith {
+ _damageReturn = 0.9;
};
-
- if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then {
- if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith {
- _damageReturn = 0.9;
- };
- if ([_unit] call FUNC(setDead)) then {
- _damageReturn = 1;
- } else {
- _damageReturn = _damageReturn min 0.89;
- };
+ if ([_unit] call FUNC(setDead)) then {
+ _damageReturn = 1;
} else {
_damageReturn = _damageReturn min 0.89;
};
-
+} else {
+ _damageReturn = _damageReturn min 0.89;
};
+
[_unit] call FUNC(addToInjuredCollection);
if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitWith {
@@ -123,4 +128,6 @@ if (((_unit getVariable [QGVAR(enableRevive), GVAR(enableRevive)]) > 0) && {_dam
0.89;
};
-_damageReturn;
+TRACE_3("ACE_DEBUG: HandleDamage damage return",_selection,_damageReturn,_unit);
+
+_damageReturn
diff --git a/addons/medical/functions/fnc_handleDamage_advanced.sqf b/addons/medical/functions/fnc_handleDamage_advanced.sqf
index e617738a90..214d291e86 100644
--- a/addons/medical/functions/fnc_handleDamage_advanced.sqf
+++ b/addons/medical/functions/fnc_handleDamage_advanced.sqf
@@ -12,23 +12,16 @@
* 6: Type of Damage
*
* Return Value:
- * Nothing
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile","_typeOfDamage", "_part", "_damageBodyParts", "_newDamage", "_hitPoints"];
-_unit = _this select 0;
-_selectionName = _this select 1;
-_amountOfDamage = _this select 2;
-_sourceOfDamage = _this select 3;
-_typeOfProjectile = _this select 4;
-_newDamage = _this select 5;
+private ["_typeOfProjectile", "_part", "_damageBodyParts", "_hitPoints"];
+params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfProjectile", "_newDamage"];
-// Most likely taking exessive fire damage. Lets exit.
-if (isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _unit} && {(_selectionName == "head" || isBurning _unit)}) exitwith {};
_part = [_selectionName] call FUNC(selectionNameToNumber);
if (_part < 0) exitwith {};
@@ -40,6 +33,7 @@ _damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
+
[_unit, _selectionName, _newDamage, _typeOfProjectile, _typeOfDamage] call FUNC(handleDamage_assignWounds);
// TODO Disabled until implemented fully
diff --git a/addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf b/addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
index 3df8a5ce0c..bac5a32976 100644
--- a/addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
+++ b/addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
@@ -6,23 +6,23 @@
* 0: Unit for which the hitpoint damage will be sorted out
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-PARAMS_1(_unit);
+params ["_unit"];
if (!local _unit) exitwith {};
-private ["_bodyStatus", "_headDamage", "_torsoDamage", "_handsDamage", "_legsDamage"];
+private "_bodyStatus";
// ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]
_bodyStatus = _unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
-EXPLODE_6_PVT(_bodyStatus,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
+_bodyStatus params ["_headDamage", "_torsoDamage", "_handsDamageR", "_handsDamageL", "_legsDamageR", "_legsDamageL"];
_unit setHitPointDamage ["hitHead", _headDamage min 0.95];
_unit setHitPointDamage ["hitBody", _torsoDamage min 0.95];
diff --git a/addons/medical/functions/fnc_handleDamage_airway.sqf b/addons/medical/functions/fnc_handleDamage_airway.sqf
index bc220eaad9..8b627faae1 100644
--- a/addons/medical/functions/fnc_handleDamage_airway.sqf
+++ b/addons/medical/functions/fnc_handleDamage_airway.sqf
@@ -10,19 +10,15 @@
* 4: Type of the damage done
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn"];
-_unit = _this select 0;
-_selectionName = _this select 1;
-_amountOfDamage = _this select 2;
-_sourceOfDamage = _this select 3;
-_typeOfDamage = _this select 4;
+private "_bodyPartn";
+params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage"];
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
if (_bodyPartn > 1) exitwith {};
diff --git a/addons/medical/functions/fnc_handleDamage_basic.sqf b/addons/medical/functions/fnc_handleDamage_basic.sqf
index 04049cfa7c..43b0852e1b 100644
--- a/addons/medical/functions/fnc_handleDamage_basic.sqf
+++ b/addons/medical/functions/fnc_handleDamage_basic.sqf
@@ -1,192 +1,60 @@
/*
- * Author: KoffeinFlummi
- * Basic HandleDamage EH function.
+ * Author: KoffeinFlummi, Glowbal
+ * Handle damage basic medical
*
* Arguments:
- * 0: Unit That Was Hit
- * 1: Name Of Hit Selection
- * 2: Amount Of Damage
- * 3: Shooter
- * 4: Projectile
- * 5: Current damage to be returned
*
* Return Value:
- * Damage To Be Inflicted
+ *
*
* Public: No
*/
#include "script_component.hpp"
-#define LEGDAMAGETRESHOLD1 1
-#define LEGDAMAGETRESHOLD2 1.7
-#define ARMDAMAGETRESHOLD1 1
-#define ARMDAMAGETRESHOLD2 1.7
-#define UNCONSCIOUSNESSTRESHOLD 0.7
+private ["_damageBodyParts", "_cache_params", "_cache_damages"];
+params ["_target"];
+TRACE_1("ACE_DEBUG: HandleDamage_BASIC Called",_target);
-private ["_unit", "_selectionName", "_damage", "_shooter", "_projectile", "_damage", "_armdamage", "_hitPoint", "_index", "_legdamage", "_newDamage", "_otherDamage", "_pain", "_restore"];
+_damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
+_cache_params = _target getVariable [QGVAR(cachedHandleDamageParams), []];
+_cache_damages = _target getVariable QGVAR(cachedDamages);
-_unit = _this select 0;
-_selectionName = _this select 1;
-_damage = _this select 2;
-_shooter = _this select 3;
-_projectile = _this select 4;
+TRACE_4("ACE_DEBUG: HandleDamage BASIC",_unit, _damageBodyParts,_cache_params,_cache_damages);
-// Apply damage treshold / coefficient
-_threshold = [
- _unit getVariable [QGVAR(damageThreshold), GVAR(AIDamageThreshold)],
- _unit getVariable [QGVAR(damageThreshold), GVAR(playerDamageThreshold)]
-] select ([_unit] call EFUNC(common,isPlayer));
-_damage = _damage * (1 / _threshold);
+{
+ _x params ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile","_typeOfDamage"];
+ if !(isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _unit} && {(_selectionName == "head" || isBurning _unit)}) then {
+ _part = [_selectionName] call FUNC(selectionNameToNumber);
+ if (_part < 0) exitwith {};
-// This is a new hit, reset variables.
-// Note: sometimes handleDamage spans over 2 or even 3 frames.
-if (diag_frameno > (_unit getVariable [QGVAR(basic_frameNo), -3]) + 2) then {
- _unit setVariable [QGVAR(basic_frameNo), diag_frameno];
- _unit setVariable [QGVAR(isFalling), false];
- _unit setVariable [QGVAR(projectiles), []];
- _unit setVariable [QGVAR(hitPoints), []];
- _unit setVariable [QGVAR(damages), []];
- _unit setVariable [QGVAR(structDamage), 0];
+ private ["_newDamage", "_pain"];
+ _newDamage = (_cache_damages select _foreachIndex);
+ _damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
+ _unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts];
- if (isnil {_unit getvariable QGVAR(structDamagePFH)}) then {
- // Assign orphan structural damage to torso
- [{
- private ["_unit", "_damagesum"];
- _unit = (_this select 0) select 0;
- if (ACE_diagTime - (_unit getvariable [QGVAR(structDamagePFH),-2]) >= 2) then {
- _unit setVariable [QGVAR(structDamagePFH), nil];
- _damagesum = (_unit getHitPointDamage "HitHead") +
- (_unit getHitPointDamage "HitBody") +
- (_unit getHitPointDamage "HitLeftArm") +
- (_unit getHitPointDamage "HitRightArm") +
- (_unit getHitPointDamage "HitLeftLeg") +
- (_unit getHitPointDamage "HitRightLeg");
- if (_damagesum < 0.06 and damage _unit > 0.06 and alive _unit) then {
- _unit setHitPointDamage ["HitBody", damage _unit];
- };
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ if (alive _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then {
+ // If it reaches this, we can assume that the hit did not kill this unit, as this function is called 3 frames after the damage has been passed.
+ if ([_unit, _part, if (_part > 1) then {_newDamage * 1.3} else {_newDamage * 2}] call FUNC(determineIfFatal)) then {
+ [_unit, true, 0.5+random(3)] call FUNC(setUnconscious);
};
- }, 0, [_unit]] call CBA_fnc_addPerFrameHandler;
- };
- _unit setVariable [QGVAR(structDamagePFH), ACE_diagTime]; // Assign starting ACE_time or reset it
-};
-
-_newDamage = _damage - (damage _unit);
-if (_selectionName in GVAR(SELECTIONS)) then {
- _newDamage = _damage - (_unit getHitPointDamage (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName)));
-};
-
-_damage = _damage - _newDamage;
-
-
-// Exclude falling damage to everything other than legs and reduce it overall.
-if (((velocity _unit) select 2 < -5) and (vehicle _unit == _unit)) then {
- _unit setVariable [QGVAR(isFalling), true];
-};
-if (_unit getVariable [QGVAR(isFalling), false] and !(_selectionName in ["", "leg_l", "leg_r"])) exitWith {
- (_unit getHitPointDamage (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName))) max 0.01;
-};
-if (_unit getVariable [QGVAR(isFalling), false]) then {
- _newDamage = _newDamage * 0.7;
-};
-
-
-// Make sure there's only one damaged selection per projectile per frame.
-if (_selectionName != "" and !(_unit getVariable QGVAR(isFalling))) then {
- _cache_projectiles = _unit getVariable QGVAR(projectiles);
- _cache_hitpoints = _unit getVariable QGVAR(hitPoints);
- _cache_damages = _unit getVariable QGVAR(damages);
- if (_projectile in _cache_projectiles) then {
- _index = _cache_projectiles find _projectile;
- _otherDamage = (_cache_damages select _index);
- if (_otherDamage > _newDamage) then {
- _newDamage = 0;
- } else {
- _hitPoint = _cache_hitpoints select _index;
- _restore = ((_unit getHitPointDamage _hitPoint) - _otherDamage) max 0;
- _unit setHitPointDamage [_hitPoint, _restore];
- // Make entry unfindable
- _cache_projectiles set [_index, objNull];
- _cache_projectiles pushBack _projectile;
- _cache_hitpoints pushBack (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName));
- _cache_damages pushBack _newDamage;
};
- } else {
- _cache_projectiles pushBack _projectile;
- _cache_hitpoints pushBack (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName));
- _cache_damages pushBack _newDamage;
+ _pain = _unit getVariable [QGVAR(pain), 0];
+ _pain = _pain + (_newDamage / 4) * (1 - (_unit getVariable [QGVAR(morphine), 0]));
+ _unit setVariable [QGVAR(pain), _pain min 1, true];
};
- _unit setVariable [QGVAR(projectiles), _cache_projectiles];
- _unit setVariable [QGVAR(hitPoints), _cache_hitpoints];
- _unit setVariable [QGVAR(damages), _cache_damages];
-};
+}foreach _cache_params;
-// Get rid of double structural damage (seriously arma, what the fuck?)
-if (_selectionName == "") then {
- _cache_structDamage = _unit getVariable QGVAR(structDamage);
- if (_newDamage > _cache_structDamage) then {
- _unit setVariable [QGVAR(structDamage), _newDamage];
- _newDamage = _newDamage - _cache_structDamage;
- } else {
- _newDamage = 0;
- };
-};
+// We broadcast the value across the net here, in order to avoid broadcasting it multiple times earlier in the above code block
+_target setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
+TRACE_2("ACE_DEBUG: HandleDamage BASIC Broadcast value here",_unit, _target getvariable QGVAR(bodyPartStatus));
-if (_selectionName == "") then {
- _damage = _damage + (_unit getVariable QGVAR(structDamage));
-} else {
- _damage = _damage + _newDamage;
-};
+EXPLODE_6_PVT(_damageBodyParts,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
+_target setHitPointDamage ["hitHead", _headDamage min 0.95];
+_target setHitPointDamage ["hitBody", _torsoDamage min 0.95];
+_target setHitPointDamage ["hitHands", (_handsDamageR + _handsDamageL) min 0.95];
+_target setHitPointDamage ["hitLegs", (_legsDamageR + _legsDamageL) min 0.95];
-// Leg Damage
-_legdamage = (_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg");
-if (_selectionName == "leg_l") then {
- _legdamage = _damage + (_unit getHitPointDamage "HitRightLeg");
-};
-if (_selectionName == "leg_r") then {
- _legdamage = (_unit getHitPointDamage "HitLeftLeg") + _damage;
-};
-
-if (_legdamage >= LEGDAMAGETRESHOLD1) then {
- _unit setHitPointDamage ["HitLegs", 1];
-} else {
- _unit setHitPointDamage ["HitLegs", 0];
-};
-// @todo: force prone for completely fucked up legs.
-
-
-// Arm Damage
-_armdamage = (_unit getHitPointDamage "HitLeftArm") + (_unit getHitPointDamage "HitRightArm");
-if (_selectionName == "hand_l") then {
- _armdamage = _damage + (_unit getHitPointDamage "HitRightArm");
-};
-if (_selectionName == "hand_r") then {
- _armdamage = (_unit getHitPointDamage "HitLeftArm") + _damage;
-};
-
-if (_armdamage >= ARMDAMAGETRESHOLD1) then {
- _unit setHitPointDamage ["HitHands", 1];
-} else {
- _unit setHitPointDamage ["HitHands", 0];
-};
-// @todo: Drop weapon for full damage.
-
-
-// Set Pain
-if (_selectionName == "") then {
- _pain = _unit getVariable [QGVAR(pain), 0];
- _pain = _pain + _newDamage * (1 - (_unit getVariable [QGVAR(morphine), 0]));
- _unit setVariable [QGVAR(pain), _pain min 1, true];
-};
-
-// Unconsciousness
-if (_selectionName == "" and
- _damage >= UNCONSCIOUSNESSTRESHOLD and
- _damage < 1 and
- !(_unit getVariable ["ACE_isUnconscious", False]
-)) then {
- [_unit, true] call FUNC(setUnconscious);
-};
-
-_damage
+{
+ _target setHitPointDamage [_x, (_damageBodyParts select _foreachIndex) min 0.95];
+}foreach GVAR(HITPOINTS);
diff --git a/addons/medical/functions/fnc_handleDamage_caching.sqf b/addons/medical/functions/fnc_handleDamage_caching.sqf
index 99816ee274..41f93b954b 100644
--- a/addons/medical/functions/fnc_handleDamage_caching.sqf
+++ b/addons/medical/functions/fnc_handleDamage_caching.sqf
@@ -18,13 +18,9 @@
#include "script_component.hpp"
-private ["_unit", "_selectionName", "_damage", "_source", "_projectile", "_hitSelections", "_hitPoints", "_impactVelocity", "_newDamage", "_cache_hitpoints", "_cache_projectiles", "_cache_params", "_cache_damages"];
-_unit = _this select 0;
-_selectionName = _this select 1;
-_damage = _this select 2;
-_source = _this select 3;
-_projectile = _this select 4;
-
+private ["_hitSelections", "_hitPoints", "_impactVelocity", "_newDamage", "_cache_hitpoints", "_cache_projectiles", "_cache_params", "_cache_damages"];
+params ["_unit", "_selectionName", "_damage", "_source", "_projectile"];
+TRACE_8("ACE_DEBUG: HandleDamage_Caching Called",_unit, _selectionName, _damage, _source, _projectile,GVAR(SELECTIONS),GVAR(HITPOINTS),damage _unit);
_hitSelections = GVAR(SELECTIONS);
_hitPoints = GVAR(HITPOINTS);
@@ -78,21 +74,23 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t
// handle the cached damages 3 frames later
[{
private ["_args", "_params"];
- _args = _this select 0;
+ params ["_args", "_idPFH"];
+ _args params ["_unit", "_frameno"];
+ if (diag_frameno > _frameno + 2) then {
+ _unit setDamage 0;
- if (diag_frameno > (_args select 1) + 2) then {
- (_args select 0) setDamage 0;
-
- _cache_params = (_args select 0) getVariable [QGVAR(cachedHandleDamageParams), []];
- _cache_damages = (_args select 0) getVariable QGVAR(cachedDamages);
- {
- _params = _x + [_cache_damages select _foreachIndex];
- _params call FUNC(handleDamage_advanced);
- }foreach _cache_params;
-
- [(_args select 0)] call FUNC(handleDamage_advancedSetDamage);
-
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ if (GVAR(level) < 2 || {!([_unit] call FUNC(hasMedicalEnabled))}) then {
+ [_unit] call FUNC(handleDamage_basic);
+ } else {
+ _cache_params = _unit getVariable [QGVAR(cachedHandleDamageParams), []];
+ _cache_damages = _unit getVariable QGVAR(cachedDamages);
+ {
+ _params = _x + [_cache_damages select _foreachIndex];
+ _params call FUNC(handleDamage_advanced);
+ } foreach _cache_params;
+ [_unit] call FUNC(handleDamage_advancedSetDamage);
+ };
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
}, 0, [_unit, diag_frameno] ] call CBA_fnc_addPerFrameHandler;
@@ -152,4 +150,6 @@ if (_selectionName != "") then {
_unit setVariable [QGVAR(cachedHandleDamageParams), _cache_params];
};
-_newDamage;
+TRACE_8("ACE_DEBUG: HandleDamage_Caching",_unit, _newDamage, _cache_params, _cache_damages, _unit getVariable QGVAR(cachedProjectiles), _unit getVariable QGVAR(cachedHitPoints), _unit getVariable QGVAR(cachedDamages), _unit getVariable QGVAR(cachedHandleDamageParams));
+
+_newDamage
diff --git a/addons/medical/functions/fnc_handleDamage_fractures.sqf b/addons/medical/functions/fnc_handleDamage_fractures.sqf
index 31fa1c8873..46000dbbdf 100644
--- a/addons/medical/functions/fnc_handleDamage_fractures.sqf
+++ b/addons/medical/functions/fnc_handleDamage_fractures.sqf
@@ -17,12 +17,8 @@
#include "script_component.hpp"
-private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn", "_fractures", "_fractureType"];
-_unit = _this select 0;
-_selectionName = _this select 1;
-_amountOfDamage = _this select 2;
-_sourceOfDamage = _this select 3;
-_typeOfDamage = _this select 4;
+private ["_bodyPartn", "_fractures", "_fractureType"];
+params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage"];
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
_fractureType = 1;
diff --git a/addons/medical/functions/fnc_handleDamage_internalInjuries.sqf b/addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
index 6ee256a977..d8d9be1506 100644
--- a/addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
+++ b/addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
@@ -10,19 +10,15 @@
* 4: Type of the damage done
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn"];
-_unit = _this select 0;
-_selectionName = _this select 1;
-_amountOfDamage = _this select 2;
-_sourceOfDamage = _this select 3;
-_typeOfDamage = _this select 4;
+private "_bodyPartn";
+params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage"];
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
// TODO implement internal injuries
diff --git a/addons/medical/functions/fnc_handleDamage_wounds.sqf b/addons/medical/functions/fnc_handleDamage_wounds.sqf
index 70eeb74f9d..ae032e6d64 100644
--- a/addons/medical/functions/fnc_handleDamage_wounds.sqf
+++ b/addons/medical/functions/fnc_handleDamage_wounds.sqf
@@ -10,19 +10,16 @@
* 4: Type of the damage done
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage", "_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
-_unit = _this select 0;
-_selectionName = _this select 1;
-_damage = _this select 2;
-_typeOfProjectile = _this select 3;
-_typeOfDamage = _this select 4;
+private ["_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
+params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"];
+TRACE_6("ACE_DEBUG: HandleDamage Called",_unit, _selectionName, _damage, _shooter, _typeOfProjectile,_typeOfDamage);
// Administration for open wounds and ids
_openWounds = _unit getvariable[QGVAR(openWounds), []];
@@ -43,7 +40,7 @@ _foundIndex = -1;
if (_x select 1 == _toAddClassID && {_x select 2 == _bodyPartNToAdd}) exitwith {
_foundIndex = _foreachIndex;
};
- }foreach _openWounds;
+ } foreach _openWounds;
if (_foundIndex < 0) then {
// Since it is a new injury, we will have to add it to the open wounds array to store it
@@ -53,7 +50,7 @@ _foundIndex = -1;
_injury = _openWounds select _foundIndex;
_injury set [3, (_injury select 3) + 1];
};
-}foreach _woundsCreated;
+} foreach _woundsCreated;
_unit setvariable [QGVAR(openWounds), _openWounds, true];
@@ -64,3 +61,4 @@ if (count _woundsCreated > 0) then {
_painLevel = _unit getvariable [QGVAR(pain), 0];
_unit setvariable [QGVAR(pain), _painLevel + _painToAdd];
+TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getvariable QGVAR(pain), _unit getvariable QGVAR(openWounds),_woundsCreated);
diff --git a/addons/medical/functions/fnc_handleDamage_woundsOld.sqf b/addons/medical/functions/fnc_handleDamage_woundsOld.sqf
index 1034ba9cae..dc21012dd6 100644
--- a/addons/medical/functions/fnc_handleDamage_woundsOld.sqf
+++ b/addons/medical/functions/fnc_handleDamage_woundsOld.sqf
@@ -17,12 +17,9 @@
#include "script_component.hpp"
-private ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage", "_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
-_unit = _this select 0;
-_selectionName = _this select 1;
-_damage = _this select 2;
-_typeOfProjectile = _this select 3;
-_typeOfDamage = _this select 4;
+private ["_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
+params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"];
+TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD Called",_unit, _selectionName, _damage, _shooter, _typeOfProjectile,_typeOfDamage);
// Convert the selectionName to a number and ensure it is a valid selection.
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
@@ -70,7 +67,7 @@ _allPossibleInjuries = [];
_allPossibleInjuries pushback _x;
};
};
-}foreach _allInjuriesForDamageType;
+} foreach _allInjuriesForDamageType;
// No possible wounds available for this damage type or damage amount.
if (_highestPossibleSpot < 0) exitwith {};
@@ -98,7 +95,7 @@ _woundsCreated = [];
if (_x select 1 == _toAddClassID && {_x select 2 == _bodyPartNToAdd}) exitwith {
_foundIndex = _foreachIndex;
};
- }foreach _openWounds;
+ } foreach _openWounds;
};
_injury = [];
@@ -123,21 +120,15 @@ _woundsCreated = [];
_painToAdd = _painToAdd + (_toAddInjury select 3);
};
};
-}foreach (_injuryTypeInfo select 0); // foreach damage thresholds
+} foreach (_injuryTypeInfo select 0); // foreach damage thresholds
-_unit setvariable [QGVAR(openWounds), _openWounds, !USE_WOUND_EVENT_SYNC];
+_unit setvariable [QGVAR(openWounds), _openWounds, true];
// Only update if new wounds have been created
if (count _woundsCreated > 0) then {
-// _unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true];
-};
-
-if (USE_WOUND_EVENT_SYNC) then {
- // Broadcast the new injuries across the net in parts. One broadcast per injury. Prevents having to broadcast one massive array of injuries.
- {
- // ["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent);
- }foreach _woundsCreated;
+ _unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true];
};
_painLevel = _unit getvariable [QGVAR(pain), 0];
_unit setvariable [QGVAR(pain), _painLevel + _painToAdd];
+TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getvariable QGVAR(pain), _unit getvariable QGVAR(openWounds),_woundsCreated);
diff --git a/addons/medical/functions/fnc_handleKilled.sqf b/addons/medical/functions/fnc_handleKilled.sqf
index 5003ec189c..d6a4440d76 100644
--- a/addons/medical/functions/fnc_handleKilled.sqf
+++ b/addons/medical/functions/fnc_handleKilled.sqf
@@ -13,8 +13,8 @@
#include "script_component.hpp"
-private["_unit", "_openWounds"];
-_unit = _this select 0;
+private "_openWounds";
+params ["_unit"];
if (!local _unit) exitwith {};
_unit setvariable [QGVAR(pain), 0];
@@ -22,11 +22,4 @@ if (GVAR(level) >= 2) then {
_unit setvariable [QGVAR(heartRate), 0];
_unit setvariable [QGVAR(bloodPressure), [0, 0]];
_unit setvariable [QGVAR(airwayStatus), 0];
-
- if (USE_WOUND_EVENT_SYNC) then {
- _openWounds = _unit getvariable [QGVAR(openWounds), []];
- {
- ["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent);
- }foreach _openWounds;
- };
};
diff --git a/addons/medical/functions/fnc_handleLocal.sqf b/addons/medical/functions/fnc_handleLocal.sqf
index c0f9c15292..50a30e90e8 100644
--- a/addons/medical/functions/fnc_handleLocal.sqf
+++ b/addons/medical/functions/fnc_handleLocal.sqf
@@ -15,9 +15,7 @@
#include "script_component.hpp"
-private["_unit", "_local"];
-_unit = _this select 0;
-_local = _this select 1;
+params ["_unit", "_local"];
if (_local) then {
if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then {
[_unit, true] call FUNC(addToInjuredCollection);
diff --git a/addons/medical/functions/fnc_handleUnitVitals.sqf b/addons/medical/functions/fnc_handleUnitVitals.sqf
index 0c7113f69a..fddf5489da 100644
--- a/addons/medical/functions/fnc_handleUnitVitals.sqf
+++ b/addons/medical/functions/fnc_handleUnitVitals.sqf
@@ -13,10 +13,9 @@
#include "script_component.hpp"
-private ["_unit", "_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues", "_airwayStatus", "_blood", "_bloodPressureH", "_bloodPressureL", "_interval"];
-_unit = _this select 0;
-_interval = _this select 1;
-
+private ["_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues", "_airwayStatus", "_blood"];
+params ["_unit", "_interval"];
+TRACE_3("ACE_DEBUG",_unit,_interval,_unit);
if (_interval == 0) exitWith {};
_lastTimeValuesSynced = _unit getvariable [QGVAR(lastMomentValuesSynced), 0];
@@ -30,23 +29,28 @@ _bloodVolume = _bloodVolume max 0;
_unit setvariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
+TRACE_3("ACE_DEBUG",_bloodVolume,_syncValues,_unit);
// Set variables for synchronizing information across the net
if (_bloodVolume < 100) then {
if ((_bloodVolume < 90 && (GVAR(level) == 2)) || _bloodVolume <= 45) then {
+ TRACE_4("ACE_DEBUG_ADVANCED",_bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 2) then {
_unit setvariable [QGVAR(hasLostBlood), 2, true];
};
} else {
+ TRACE_4("ACE_DEBUG", _bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 1) then {
_unit setvariable [QGVAR(hasLostBlood), 1, true];
};
}
} else {
+ TRACE_4("ACE_DEBUG",_bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 0) then {
_unit setvariable [QGVAR(hasLostBlood), 0, true];
};
};
+TRACE_3("ACE_DEBUG",[_unit] call FUNC(getBloodLoss),_unit getVariable QGVAR(isBleeding),_unit);
if (([_unit] call FUNC(getBloodLoss)) > 0) then {
if !(_unit getvariable [QGVAR(isBleeding), false]) then {
_unit setvariable [QGVAR(isBleeding), true, true];
@@ -58,6 +62,7 @@ if (([_unit] call FUNC(getBloodLoss)) > 0) then {
};
_painStatus = _unit getvariable [QGVAR(pain), 0];
+TRACE_4("ACE_DEBUG",_painStatus,_unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(painSuppress),_unit);
if (_painStatus > (_unit getvariable [QGVAR(painSuppress), 0])) then {
if !(_unit getvariable [QGVAR(hasPain), false]) then {
_unit setvariable [QGVAR(hasPain), true, true];
@@ -69,6 +74,7 @@ if (_painStatus > (_unit getvariable [QGVAR(painSuppress), 0])) then {
};
if (GVAR(level) == 1) then {
+ TRACE_5("ACE_DEBUG_BASIC_VITALS",_painStatus,_unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(morphine),_syncValues,_unit);
// reduce pain
if (_painStatus > 0) then {
_unit setVariable [QGVAR(pain), (_painStatus - 0.001 * _interval) max 0, _syncValues];
@@ -91,6 +97,7 @@ if (GVAR(level) == 1) then {
// handle advanced medical, with vitals
if (GVAR(level) >= 2) then {
+ TRACE_6("ACE_DEBUG_ADVANCED_VITALS",_painStatus,_bloodVolume, _unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(morphine),_syncValues,_unit);
if (_bloodVolume < 30) exitwith {
[_unit] call FUNC(setDead);
};
@@ -105,7 +112,7 @@ if (GVAR(level) >= 2) then {
// Set the vitals
_heartRate = (_unit getvariable [QGVAR(heartRate), 80]) + (([_unit] call FUNC(getHeartRateChange)) * _interval);
- _unit setvariable [QGVAR(heartRate), _heartRate, _syncValues];
+ _unit setvariable [QGVAR(heartRate), _heartRate max 0, _syncValues];
_bloodPressure = [_unit] call FUNC(getBloodPressure);
_unit setvariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
@@ -114,7 +121,7 @@ if (GVAR(level) >= 2) then {
_painReduce = if (_painStatus > 5) then {0.002} else {0.001};
_unit setVariable [QGVAR(pain), (_painStatus - _painReduce * _interval) max 0, _syncValues];
};
-
+ TRACE_8("ACE_DEBUG_ADVANCED_VITALS",_painStatus,_painReduce,_heartRate,_bloodVolume,_bloodPressure,_interval,_syncValues,_unit);
// TODO Disabled until implemented fully
// Handle airway
/*if (GVAR(setting_allowAirwayInjuries)) then {
@@ -140,8 +147,7 @@ if (GVAR(level) >= 2) then {
// Check vitals for medical status
// TODO check for in revive state instead of variable
- _bloodPressureL = _bloodPressure select 0;
- _bloodPressureH = _bloodPressure select 1;
+ _bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
@@ -174,12 +180,13 @@ if (GVAR(level) >= 2) then {
// syncing any remaining values
if (_syncValues) then {
+ TRACE_3("ACE_DEBUG_IVBAGS_SYNC",GVAR(IVBags),_syncValues,_unit);
{
private "_value";
_value = _unit getvariable _x;
if !(isnil "_value") then {
_unit setvariable [_x,(_unit getvariable [_x, 0]), true];
};
- }foreach GVAR(IVBags);
+ } foreach GVAR(IVBags);
};
};
diff --git a/addons/medical/functions/fnc_hasItem.sqf b/addons/medical/functions/fnc_hasItem.sqf
index cfec633b55..df1a3828f5 100644
--- a/addons/medical/functions/fnc_hasItem.sqf
+++ b/addons/medical/functions/fnc_hasItem.sqf
@@ -16,19 +16,17 @@
#include "script_component.hpp"
private ["_medic", "_patient", "_item", "_return", "_crew"];
-_medic = _this select 0;
-_patient = _this select 1;
-_item = _this select 2;
+params ["_medic", "_patient", "_item"];
if (isnil QGVAR(setting_allowSharedEquipment)) then {
GVAR(setting_allowSharedEquipment) = true;
};
if (GVAR(setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitwith {
- true;
+ true
};
if ([_medic, _item] call EFUNC(common,hasItem)) exitwith {
- true;
+ true
};
_return = false;
@@ -38,7 +36,7 @@ if ((vehicle _medic != _medic) && {[vehicle _medic] call FUNC(isMedicalVehicle)}
if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitwith {
_return = true;
};
- }foreach _crew;
+ } foreach _crew;
};
-_return;
+_return
diff --git a/addons/medical/functions/fnc_hasItems.sqf b/addons/medical/functions/fnc_hasItems.sqf
index ea16edebc4..dd53cb3337 100644
--- a/addons/medical/functions/fnc_hasItems.sqf
+++ b/addons/medical/functions/fnc_hasItems.sqf
@@ -16,9 +16,7 @@
#include "script_component.hpp"
private ["_medic", "_patient", "_items", "_return"];
-_medic = _this select 0;
-_patient = _this select 1;
-_items = _this select 2;
+params ["_medic", "_patient", "_items"];
_return = true;
{
@@ -31,4 +29,4 @@ _return = true;
};
}foreach _items;
-_return;
+_return
diff --git a/addons/medical/functions/fnc_hasMedicalEnabled.sqf b/addons/medical/functions/fnc_hasMedicalEnabled.sqf
index 63fddd16b4..cbf40078fd 100644
--- a/addons/medical/functions/fnc_hasMedicalEnabled.sqf
+++ b/addons/medical/functions/fnc_hasMedicalEnabled.sqf
@@ -1,21 +1,27 @@
-/**
- * fn_hasMedicalEnabled.sqf
- * @Descr: Check if unit has CMS enabled.
- * @Author: Glowbal
- *
- * @Arguments: [unit OBJECT]
- * @Return: BOOL
- * @PublicAPI: true
- */
+/*
+ * Author: Glowbal
+ * Check if unit has CMS enabled
+ *
+ * Arguments:
+ * 0: unit
+ *
+ * Return Value:
+ * enabled
+ *
+ * Example:
+ * [Unit] call ace_medical_fnc_hasMedicalEnabled
+ *
+ * Public: No
+ */
#include "script_component.hpp"
-private ["_unit", "_medicalEnabled"];
-_unit = _this select 0;
+private "_medicalEnabled";
+params ["_unit"];
_medicalEnabled = _unit getvariable QGVAR(enableMedical);
if (isnil "_medicalEnabled") exitwith {
- (((GVAR(enableFor) == 0 && (isPlayer _unit || (_unit getvariable [QEGVAR(common,isDeadPlayer), false])))) || (GVAR(enableFor) == 1) || GVAR(level) == 1);
+ (((GVAR(enableFor) == 0 && (isPlayer _unit || (_unit getvariable [QEGVAR(common,isDeadPlayer), false])))) || (GVAR(enableFor) == 1) || GVAR(level) == 1)
};
-_medicalEnabled;
+_medicalEnabled
diff --git a/addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf b/addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
index 6183854e45..955665233a 100644
--- a/addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
+++ b/addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
@@ -14,8 +14,6 @@
#include "script_component.hpp"
-private ["_target", "_selectionName"];
-_target = _this select 0;
-_selectionName = _this select 1;
+params ["_target", "_selectionName"];
(((_target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]) select ([_selectionName] call FUNC(selectionNameToNumber))) > 0);
diff --git a/addons/medical/functions/fnc_init.sqf b/addons/medical/functions/fnc_init.sqf
index 27d80163a5..bd97203f33 100644
--- a/addons/medical/functions/fnc_init.sqf
+++ b/addons/medical/functions/fnc_init.sqf
@@ -1,5 +1,5 @@
/*
- * Author: KoffeinFlummi
+ * Author: KoffeinFlummi, commy2
* Initializes unit variables.
*
* Arguments:
@@ -10,17 +10,17 @@
*
* Public: No
*/
-
#include "script_component.hpp"
-private ["_unit", "_allUsedMedication", "_logs"];
-
-_unit = _this select 0;
+params ["_unit"];
+// basic
_unit setVariable [QGVAR(pain), 0, true];
_unit setVariable [QGVAR(morphine), 0, true];
_unit setVariable [QGVAR(bloodVolume), 100, true];
+_unit setVariable ["ACE_isUnconscious", false, true];
+// advanced
// tourniquets
_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
@@ -59,13 +59,14 @@ _unit setvariable [QGVAR(airwayCollapsed), false];
// generic medical admin
_unit setvariable [QGVAR(addedToUnitLoop), false, true];
_unit setvariable [QGVAR(inCardiacArrest), false, true];
-_unit setVariable ["ACE_isUnconscious", false, true];
_unit setvariable [QGVAR(hasLostBlood), 0, true];
_unit setvariable [QGVAR(isBleeding), false, true];
_unit setvariable [QGVAR(hasPain), false, true];
_unit setvariable [QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives), true];
_unit setvariable [QGVAR(painSuppress), 0, true];
+private ["_allUsedMedication", "_logs"];
+
// medication
_allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
{
diff --git a/addons/medical/functions/fnc_isBeingCarried.sqf b/addons/medical/functions/fnc_isBeingCarried.sqf
index 6505f8b51a..b47c5e475f 100644
--- a/addons/medical/functions/fnc_isBeingCarried.sqf
+++ b/addons/medical/functions/fnc_isBeingCarried.sqf
@@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
-PARAMS_1(_target);
+params ["_target"];
private "_owner";
diff --git a/addons/medical/functions/fnc_isBeingDragged.sqf b/addons/medical/functions/fnc_isBeingDragged.sqf
index 4d09ed9e29..929b48ccb7 100644
--- a/addons/medical/functions/fnc_isBeingDragged.sqf
+++ b/addons/medical/functions/fnc_isBeingDragged.sqf
@@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
-PARAMS_1(_target);
+params ["_target"];
private "_owner";
diff --git a/addons/medical/functions/fnc_isInMedicalFacility.sqf b/addons/medical/functions/fnc_isInMedicalFacility.sqf
index bed660a46a..34f1cf4244 100644
--- a/addons/medical/functions/fnc_isInMedicalFacility.sqf
+++ b/addons/medical/functions/fnc_isInMedicalFacility.sqf
@@ -13,8 +13,8 @@
#include "script_component.hpp"
-private ["_unit","_eyePos","_objects","_isInBuilding","_medicalFacility"];
-_unit = _this select 0;
+private ["_eyePos", "_objects", "_isInBuilding", "_medicalFacility"];
+params ["_unit"];
_eyePos = eyePos _unit;
_isInBuilding = false;
@@ -42,13 +42,13 @@ _objects = (lineIntersectsWith [_unit modelToWorldVisual [0, 0, (_eyePos select
if (((typeOf _x) in _medicalFacility) || (_x getVariable [QGVAR(isMedicalFacility),false])) exitwith {
_isInBuilding = true;
};
-}foreach _objects;
+} foreach _objects;
if (!_isInBuilding) then {
_objects = position _unit nearObjects 7.5;
{
if (((typeOf _x) in _medicalFacility) || (_x getVariable [QGVAR(isMedicalFacility),false])) exitwith {
_isInBuilding = true;
};
- }foreach _objects;
+ } foreach _objects;
};
_isInBuilding;
diff --git a/addons/medical/functions/fnc_isInMedicalVehicle.sqf b/addons/medical/functions/fnc_isInMedicalVehicle.sqf
index d376ce3824..1f1ff193fd 100644
--- a/addons/medical/functions/fnc_isInMedicalVehicle.sqf
+++ b/addons/medical/functions/fnc_isInMedicalVehicle.sqf
@@ -13,9 +13,8 @@
#include "script_component.hpp"
-private ["_unit", "_vehicle"];
-
-_unit = _this select 0;
+private ["_vehicle"];
+params ["_unit"];
_vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {false};
diff --git a/addons/medical/functions/fnc_isInStableCondition.sqf b/addons/medical/functions/fnc_isInStableCondition.sqf
index f7c22ed085..763185640c 100644
--- a/addons/medical/functions/fnc_isInStableCondition.sqf
+++ b/addons/medical/functions/fnc_isInStableCondition.sqf
@@ -13,8 +13,8 @@
#include "script_component.hpp"
-private ["_unit"];
-_unit = _this select 0;
+private ["_openWounds", "_openWounds"];
+params ["_unit"];
if (GVAR(level) <= 1) exitwith {
([_unit] call FUNC(getBloodloss)) == 0;
@@ -25,6 +25,6 @@ _openWounds = _unit getvariable [QGVAR(openWounds), []];
{
// total bleeding ratio * percentage of injury left
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
-}foreach _openWounds;
+} foreach _openWounds;
(_totalBloodLoss == 0);
diff --git a/addons/medical/functions/fnc_isMedic.sqf b/addons/medical/functions/fnc_isMedic.sqf
index 122d261238..ca974fb751 100644
--- a/addons/medical/functions/fnc_isMedic.sqf
+++ b/addons/medical/functions/fnc_isMedic.sqf
@@ -4,7 +4,7 @@
*
* Arguments:
* 0: The Unit
- * 1: Class
+ * 1: Class (default: 1)
*
* ReturnValue:
* Is in of medic class
@@ -15,8 +15,7 @@
#include "script_component.hpp"
private ["_unit", "_class", "_medicN"];
-_unit = _this select 0;
-_medicN = if (count _this > 1) then {_this select 1} else {1};
+params ["_unit", ["_medicN", 1]];
_class = _unit getVariable [QGVAR(medicClass),
getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "attendant")];
diff --git a/addons/medical/functions/fnc_isMedicalVehicle.sqf b/addons/medical/functions/fnc_isMedicalVehicle.sqf
index 5e9283852f..14499cb241 100644
--- a/addons/medical/functions/fnc_isMedicalVehicle.sqf
+++ b/addons/medical/functions/fnc_isMedicalVehicle.sqf
@@ -12,7 +12,6 @@
*/
#include "script_component.hpp"
-private ["_vehicle"];
-_vehicle = _this select 0;
+params ["_vehicle"];
(_vehicle getVariable [QGVAR(medicClass), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "attendant")]) > 0
diff --git a/addons/medical/functions/fnc_itemCheck.sqf b/addons/medical/functions/fnc_itemCheck.sqf
index c903417dfc..d49e04e774 100644
--- a/addons/medical/functions/fnc_itemCheck.sqf
+++ b/addons/medical/functions/fnc_itemCheck.sqf
@@ -6,15 +6,14 @@
* 0: The unit
*
* ReturnValue:
- * nil
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_unit"];
-_unit = _this select 0;
+params ["_unit"];
while {({_x == "FirstAidKit"} count items _unit) > 0} do {
_unit removeItem "FirstAidKit";
diff --git a/addons/medical/functions/fnc_modifyMedicalAction.sqf b/addons/medical/functions/fnc_modifyMedicalAction.sqf
index 268ba8e253..8feaa7bfca 100644
--- a/addons/medical/functions/fnc_modifyMedicalAction.sqf
+++ b/addons/medical/functions/fnc_modifyMedicalAction.sqf
@@ -10,17 +10,18 @@
* 3: The action to modify
*
* ReturnValue:
- * nil
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-EXPLODE_4_PVT(_this,_target,_player,_selectionN,_actionData);
+params ["_target", "_player", "_selectionN", "_actionData"];
+
if (GVAR(level) < 2) exitwith {
private ["_pointDamage"];
- _pointDamage = _target getHitPointDamage (["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"] select _selectionN);
+ _pointDamage = (_target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _selectionN;
if (_pointDamage >= 0.8) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
@@ -33,8 +34,8 @@ if (GVAR(level) < 2) exitwith {
private ["_openWounds", "_amountOf"];
_openWounds = _target getvariable [QGVAR(openWounds), []];
{
- _amountOf = _x select 3;
- if (_amountOf > 0 && {(_selectionN == (_x select 2))} && {(_x select 4) > 0}) exitwith {
+ _x params ["", "", "_selectionX", "_amountOf", "_x4"];
+ if (_amountOf > 0 && {(_selectionN == _selectionX)} && {_x4 > 0}) exitwith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
} foreach _openWounds;
diff --git a/addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf b/addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
index 2960c65b9d..b54196d75f 100644
--- a/addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
+++ b/addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
@@ -8,17 +8,14 @@
* 2: activated
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_logic", "_units", "_activated"];
-_logic = _this select 0;
-_units = _this select 1;
-_activated = _this select 2;
+params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
diff --git a/addons/medical/functions/fnc_moduleAssignMedicRoles.sqf b/addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
index 1c26eb53d4..e295c55a2e 100644
--- a/addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
+++ b/addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
@@ -8,15 +8,15 @@
* 2: activated
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_logic","_setting","_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"];
-_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
+private ["_setting", "_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"];
+params [["_logic", objNull, [objNull]]];
if (!isNull _logic) then {
_list = _logic getvariable ["EnableList",""];
@@ -32,7 +32,7 @@ if (!isNull _logic) then {
_nilCheckPassedList = _nilCheckPassedList + ","+ _x;
};
};
- }foreach _splittedList;
+ } foreach _splittedList;
_list = "[" + _nilCheckPassedList + "]";
_parsedList = [] call compile _list;
@@ -47,7 +47,7 @@ if (!isNull _logic) then {
};
};
};
- }foreach _objects;
+ } foreach _objects;
};
{
if (!isnil "_x") then {
@@ -57,7 +57,5 @@ if (!isNull _logic) then {
};
};
};
- }foreach _parsedList;
+ } foreach _parsedList;
};
-
-true
\ No newline at end of file
diff --git a/addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf b/addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
index c08d737f4b..7a219f2559 100644
--- a/addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
+++ b/addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
@@ -8,15 +8,15 @@
* 2: activated
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_logic","_setting","_objects"];
-_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
+private ["_setting", "_objects"];
+params [["_logic", objNull, [objNull]]];
if (!isNull _logic) then {
_setting = _logic getvariable ["class",0];
_objects = synchronizedObjects _logic;
@@ -24,7 +24,7 @@ if (!isNull _logic) then {
if (local _x) then {
_x setvariable[QGVAR(isMedicalFacility), true, true];
};
- }foreach _objects;
+ } foreach _objects;
};
true;
diff --git a/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf b/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
index af6de73ce1..9744ce5f7b 100644
--- a/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
+++ b/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
@@ -8,7 +8,7 @@
* 2: activated
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
@@ -16,8 +16,8 @@
#include "script_component.hpp"
-private ["_logic","_setting","_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"];
-_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
+private ["_setting", "_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"];
+params [["_logic", objNull, [objNull]]];
if (!isNull _logic) then {
_list = _logic getvariable ["EnableList",""];
@@ -33,7 +33,7 @@ if (!isNull _logic) then {
_nilCheckPassedList = _nilCheckPassedList + ","+ _x;
};
};
- }foreach _splittedList;
+ } foreach _splittedList;
_list = "[" + _nilCheckPassedList + "]";
_parsedList = [] call compile _list;
@@ -48,7 +48,7 @@ if (!isNull _logic) then {
};
};
};
- }foreach _objects;
+ } foreach _objects;
};
{
if (!isnil "_x") then {
@@ -58,7 +58,5 @@ if (!isNull _logic) then {
};
};
};
- }foreach _parsedList;
+ } foreach _parsedList;
};
-
-true;
diff --git a/addons/medical/functions/fnc_moduleMedicalSettings.sqf b/addons/medical/functions/fnc_moduleMedicalSettings.sqf
index 00b7a15fcf..4e1af0e86c 100644
--- a/addons/medical/functions/fnc_moduleMedicalSettings.sqf
+++ b/addons/medical/functions/fnc_moduleMedicalSettings.sqf
@@ -8,17 +8,14 @@
* 2: activated
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_logic", "_units", "_activated"];
-_logic = _this select 0;
-_units = _this select 1;
-_activated = _this select 2;
+params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
diff --git a/addons/medical/functions/fnc_moduleReviveSettings.sqf b/addons/medical/functions/fnc_moduleReviveSettings.sqf
index c96b1eb67c..19aa9579dd 100644
--- a/addons/medical/functions/fnc_moduleReviveSettings.sqf
+++ b/addons/medical/functions/fnc_moduleReviveSettings.sqf
@@ -8,17 +8,14 @@
* 2: activated
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_logic", "_units", "_activated"];
-_logic = _this select 0;
-_units = _this select 1;
-_activated = _this select 2;
+params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
diff --git a/addons/medical/functions/fnc_onMedicationUsage.sqf b/addons/medical/functions/fnc_onMedicationUsage.sqf
index 904ad3ef88..db4ba737ea 100644
--- a/addons/medical/functions/fnc_onMedicationUsage.sqf
+++ b/addons/medical/functions/fnc_onMedicationUsage.sqf
@@ -11,28 +11,21 @@
* 5: Incompatable medication >
*
* Return Value:
- * NONE
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_target", "_className", "_variable", "_maxDosage", "_timeInSystem", "_incompatabileMeds", "_foundEntry", "_allUsedMedication","_allMedsFromClassname", "_usedMeds", "_hasOverDosed", "_med", "_limit", "_classNamesUsed", "_decreaseAmount", "_viscosityChange", "_viscosityAdjustment", "_medicationConfig", "_onOverDose", "_painReduce"];
-_target = _this select 0;
-_className = _this select 1;
-_variable = _this select 2;
-_maxDosage = _this select 3;
-_timeInSystem = _this select 4;
-_incompatabileMeds = _this select 5;
-_viscosityChange = _this select 6;
-_painReduce = _this select 7;
+private ["_foundEntry", "_allUsedMedication","_allMedsFromClassname", "_usedMeds", "_hasOverDosed", "_med", "_limit", "_decreaseAmount", "_viscosityAdjustment", "_medicationConfig", "_onOverDose"];
+params ["_target", "_className", "_variable", "_maxDosage", "_timeInSystem", "_incompatabileMeds", "_viscosityChange", "_painReduce"];
_foundEntry = false;
_allUsedMedication = _target getvariable [QGVAR(allUsedMedication), []];
{
- if (_x select 0 == _variable) exitwith {
- _allMedsFromClassname = _x select 1;
+ _x params ["_variableX", "_allMedsFromClassname"];
+ if (_variableX== _variable) exitwith {
if !(_className in _allMedsFromClassname) then {
_allMedsFromClassname pushback _className;
_x set [1, _allMedsFromClassname];
@@ -56,15 +49,14 @@ if (_usedMeds >= floor (_maxDosage + round(random(2))) && _maxDosage >= 1 && GVA
_hasOverDosed = 0;
{
- _med = _x select 0;
- _limit = _x select 1;
+ _x params ["_med", "_limit"];
{
- _classNamesUsed = _x select 1;
+ _x params ["", "_classNamesUsed"];
if ({_x == _med} count _classNamesUsed > _limit) then {
_hasOverDosed = _hasOverDosed + 1;
};
- }foreach _allUsedMedication;
-}foreach _incompatabileMeds;
+ } foreach _allUsedMedication;
+} foreach _incompatabileMeds;
if (_hasOverDosed > 0 && GVAR(enableOverdosing)) then {
_medicationConfig = (configFile >> "ACE_Medical_Advanced" >> "Treatment" >> "Medication");
@@ -85,16 +77,9 @@ _decreaseAmount = 1 / _timeInSystem;
_viscosityAdjustment = _viscosityChange / _timeInSystem;
[{
- private ["_args", "_target", "_timeInSystem", "_variable", "_amountDecreased","_decreaseAmount", "_usedMeds", "_viscosityAdjustment", "_painReduce"];
- _args = _this select 0;
- _target = _args select 0;
- _timeInSystem = _args select 1;
- _variable = _args select 2;
- _amountDecreased = _args select 3;
- _decreaseAmount = _args select 4;
- _viscosityAdjustment = _args select 5;
- _painReduce = _args select 6;
-
+ params ["_args", "_idPFH"];
+ _args params ["_target", "_timeInSystem", "_variable", "_amountDecreased","_decreaseAmount", "_viscosityAdjustment", "_painReduce"];
+ private "_usedMeds";
_usedMeds = _target getvariable [_variable, 0];
_usedMeds = _usedMeds - _decreaseAmount;
_target setvariable [_variable, _usedMeds];
@@ -106,7 +91,7 @@ _viscosityAdjustment = _viscosityChange / _timeInSystem;
_target setvariable [QGVAR(painSuppress), ((_target getvariable [QGVAR(painSuppress), 0]) - _painReduce) max 0];
if (_amountDecreased >= 1 || (_usedMeds <= 0) || !alive _target) then {
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
_args set [3, _amountDecreased];
}, 1, [_target, _timeInSystem, _variable, 0, _decreaseAmount, _viscosityAdjustment, _painReduce / _timeInSystem] ] call CBA_fnc_addPerFrameHandler;
diff --git a/addons/medical/functions/fnc_onPropagateWound.sqf b/addons/medical/functions/fnc_onPropagateWound.sqf
index 934899eac4..f8b361ad17 100644
--- a/addons/medical/functions/fnc_onPropagateWound.sqf
+++ b/addons/medical/functions/fnc_onPropagateWound.sqf
@@ -7,7 +7,7 @@
* 1: injury
*
* Return Value:
- * None
+ * None
*
* Public: No
*/
@@ -15,8 +15,7 @@
#include "script_component.hpp"
private ["_unit", "_injury", "_openWounds", "_injuryID", "_exists"];
-_unit = _this select 0;
-_injury = _this select 1;
+params ["_unit", "_injury"];
if (!local _unit) then {
_openWounds = _unit getvariable[QGVAR(openWounds), []];
@@ -28,7 +27,7 @@ if (!local _unit) then {
_exists = true;
_openWounds set [_foreachIndex, _injury];
};
- }foreach _openWounds;
+ } foreach _openWounds;
if (!_exists) then {
_openWounds pushback _injury;
diff --git a/addons/medical/functions/fnc_onWoundUpdateRequest.sqf b/addons/medical/functions/fnc_onWoundUpdateRequest.sqf
index 3c99496d7b..091bea7ef8 100644
--- a/addons/medical/functions/fnc_onWoundUpdateRequest.sqf
+++ b/addons/medical/functions/fnc_onWoundUpdateRequest.sqf
@@ -7,19 +7,18 @@
* 1: Origin object
*
* ReturnValue:
- *
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit", "_openWounds", "_originOfrequest"];
-_unit = _this select 0;
-_originOfrequest = _this select 1;
+params ["_unit", "_originOfrequest"];
if (local _unit && !(local _originOfrequest)) then {
_openWounds = _unit getvariable [QGVAR(openWounds), []];
{
["medical_propagateWound", [_originOfrequest], [_unit, _x]] call EFUNC(common,targetEvent);
- }foreach _openWounds;
+ } foreach _openWounds;
};
diff --git a/addons/medical/functions/fnc_parseConfigForInjuries.sqf b/addons/medical/functions/fnc_parseConfigForInjuries.sqf
index 1b2db7c278..764d0bf591 100644
--- a/addons/medical/functions/fnc_parseConfigForInjuries.sqf
+++ b/addons/medical/functions/fnc_parseConfigForInjuries.sqf
@@ -3,13 +3,12 @@
* Parse the ACE_Medical_Advanced config for all injury types.
*
* Arguments:
- *
+ * None
* ReturnValue:
- *
+ * None
*
* Public: No
*/
-
#include "script_component.hpp"
private ["_injuriesRootConfig", "_woundsConfig", "_allWoundClasses", "_amountOf", "_entry","_classType", "_selections", "_bloodLoss", "_pain","_minDamage","_causes", "_damageTypesConfig", "_thresholds", "_typeThresholds", "_selectionSpecific", "_selectionSpecificType", "_classDisplayName", "_subClassDisplayName", "_maxDamage", "_subClassmaxDamage", "_defaultMinLethalDamage", "_minLethalDamage", "_allFoundDamageTypes", "_classID", "_configDamageTypes", "_i", "_parseForSubClassWounds", "_subClass", "_subClassConfig", "_subClassbloodLoss", "_subClasscauses", "_subClassminDamage", "_subClasspain", "_subClassselections", "_subClasstype", "_type", "_varName", "_woundTypes"];
@@ -110,7 +109,7 @@ _selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
if (_type in (_x select 5)) then {
_woundTypes pushback _x;
};
- }foreach _allWoundClasses;
+ } foreach _allWoundClasses;
_typeThresholds = _thresholds;
_selectionSpecificType = _selectionSpecific;
if (isClass(_damageTypesConfig >> _x)) then {
@@ -130,11 +129,11 @@ _selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
_minDamageThresholds = _minDamageThresholds + ":";
_amountThresholds = _amountThresholds + ":";
};
- }foreach _typeThresholds;
+ } foreach _typeThresholds;
"ace_medical" callExtension format ["addDamageType,%1,%2,%3,%4,%5", _type, GVAR(minLethalDamages) select _foreachIndex, _minDamageThresholds, _amountThresholds, _selectionSpecificType];
-}foreach _allFoundDamageTypes;
+} foreach _allFoundDamageTypes;
// Extension loading
@@ -142,34 +141,30 @@ _selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
{
private ["_classID", "_className", "_allowedSelections", "_bloodLoss", "_pain", "_minDamage", "_maxDamage", "_causes", "_classDisplayName", "_extensionInput", "_selections", "_causesArray"];
// add shit to addInjuryType
- _classID = _x select 0;
+ _x params ["_classID", "_selections", "_bloodLoss", "_pain", "_damage", "_causesArray", "_classDisplayName"];
+ _damage params ["_minDamage", "_maxDamage"];
_className = GVAR(woundClassNames) select _forEachIndex;
_allowedSelections = "";
- _selections = _x select 1;
{
_allowedSelections = _allowedSelections + _x;
if (_forEachIndex < (count _selections) - 1) then {
_allowedSelections = _allowedSelections + ":";
};
- }foreach _selections;
+ } foreach _selections;
- _bloodLoss = _x select 2;
- _pain = _x select 3;
- _minDamage = (_x select 4) select 0;
- _maxDamage = (_x select 4) select 1;
_causes = "";
- _causesArray = (_x select 5);
+
{
_causes = _causes + _x;
if (_forEachIndex < (count _causesArray) - 1) then {
_causes = _causes + ":";
};
- }foreach _causesArray;
+ } foreach _causesArray;
_classDisplayName = _x select 6;
"ace_medical" callExtension format["addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9", _classID, _className, _allowedSelections, _bloodLoss, _pain, _minDamage, _maxDamage, _causes, _classDisplayName];
-}foreach _allWoundClasses;
+} foreach _allWoundClasses;
"ace_medical" callExtension "ConfigComplete";
diff --git a/addons/medical/functions/fnc_playInjuredSound.sqf b/addons/medical/functions/fnc_playInjuredSound.sqf
index 3d41ec70db..ddf107c840 100644
--- a/addons/medical/functions/fnc_playInjuredSound.sqf
+++ b/addons/medical/functions/fnc_playInjuredSound.sqf
@@ -6,9 +6,10 @@
*
* Arguments:
* 0: The Unit
+ * 1: Amount of Pain
*
* ReturnValue:
- *
+ * None
*
* Public: No
*/
@@ -16,8 +17,7 @@
#include "script_component.hpp"
private ["_unit","_availableSounds_A","_availableSounds_B","_availableSounds_C","_sound", "_pain"];
-_unit = _this select 0;
-_pain = _this select 1;
+params ["_unit", "_pain"];
if (!local _unit || !GVAR(enableScreams)) exitwith{};
// Lock if the unit is already playing a sound.
diff --git a/addons/medical/functions/fnc_requestWoundSync.sqf b/addons/medical/functions/fnc_requestWoundSync.sqf
index 74fd3e230d..31cf726214 100644
--- a/addons/medical/functions/fnc_requestWoundSync.sqf
+++ b/addons/medical/functions/fnc_requestWoundSync.sqf
@@ -7,16 +7,14 @@
* 1: object belonging to the caller
*
* ReturnValue:
- *
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private [ "_target", "_caller"];
-_target = _this select 0;
-_caller = _this select 1;
+params [ "_target", "_caller"];
if (local _target || GVAR(level) < 2) exitwith {}; // if the target is local, we already got the most update to date information
if (_target getvariable [QGVAR(isWoundSynced), false]) exitwith {};
diff --git a/addons/medical/functions/fnc_setCardiacArrest.sqf b/addons/medical/functions/fnc_setCardiacArrest.sqf
index c33d83bb40..017befcaad 100644
--- a/addons/medical/functions/fnc_setCardiacArrest.sqf
+++ b/addons/medical/functions/fnc_setCardiacArrest.sqf
@@ -7,15 +7,15 @@
* 0: The unit that will be put in cardiac arrest state
*
* ReturnValue:
- *
+ * None
*
* Public: yes
*/
#include "script_component.hpp"
-private ["_unit", "_timeInCardiacArrest"];
-_unit = _this select 0;
+private "_timeInCardiacArrest";
+params ["_unit"];
if (_unit getvariable [QGVAR(inCardiacArrest),false]) exitwith {};
_unit setvariable [QGVAR(inCardiacArrest), true,true];
@@ -28,20 +28,17 @@ _timeInCardiacArrest = 120 + round(random(600));
[{
private ["_args","_unit","_startTime","_timeInCardiacArrest","_heartRate"];
- _args = _this select 0;
- _unit = _args select 0;
- _startTime = _args select 1;
- _timeInCardiacArrest = _args select 2;
+ params ["_args", "_idPFH"];
+ _args params ["_unit", "_startTime", "_timeInCardiacArrest"];
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
if (_heartRate > 0 || !alive _unit) exitwith {
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
_unit setvariable [QGVAR(inCardiacArrest), nil,true];
};
if (ACE_time - _startTime >= _timeInCardiacArrest) exitwith {
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
_unit setvariable [QGVAR(inCardiacArrest), nil,true];
[_unit] call FUNC(setDead);
};
}, 1, [_unit, ACE_time, _timeInCardiacArrest] ] call CBA_fnc_addPerFrameHandler;
-
diff --git a/addons/medical/functions/fnc_setDead.sqf b/addons/medical/functions/fnc_setDead.sqf
index c29edcd5e3..c8c81a699e 100644
--- a/addons/medical/functions/fnc_setDead.sqf
+++ b/addons/medical/functions/fnc_setDead.sqf
@@ -6,7 +6,7 @@
* 0: The unit that will be killed
*
* ReturnValue:
- *
+ * None
*
* Public: yes
*/
@@ -14,11 +14,7 @@
#include "script_component.hpp"
private ["_unit", "_force", "_reviveVal", "_lifesLeft"];
-_unit = _this select 0;
-_force = false;
-if (count _this >= 2) then {
- _force = _this select 1;
-};
+params ["_unit", ["_force", false]];
if (!alive _unit) exitwith{true};
if (!local _unit) exitwith {
@@ -44,13 +40,13 @@ if (((_reviveVal == 1 && {[_unit] call EFUNC(common,isPlayer)} || _reviveVal ==
[_unit, true] call FUNC(setUnconscious);
[{
- private ["_args","_unit","_startTime"];
- _args = _this select 0;
- _unit = _args select 0;
+ private "_startTime";
+ params ["_args", "_idPFH"];
+ _args params ["_unit"];
_startTime = _unit getvariable [QGVAR(reviveStartTime), 0];
if (GVAR(maxReviveTime) > 0 && {ACE_time - _startTime > GVAR(maxReviveTime)}) exitwith {
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
_unit setvariable [QGVAR(inReviveState), nil, true];
_unit setvariable [QGVAR(reviveStartTime), nil];
[_unit, true] call FUNC(setDead);
@@ -64,7 +60,7 @@ if (((_reviveVal == 1 && {[_unit] call EFUNC(common,isPlayer)} || _reviveVal ==
};
_unit setvariable [QGVAR(reviveStartTime), nil];
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
if (GVAR(level) >= 2) then {
if (_unit getvariable [QGVAR(heartRate), 60] > 0) then {
@@ -82,5 +78,5 @@ if (isPLayer _unit) then {
["medical_onSetDead", [_unit]] call EFUNC(common,localEvent);
-_unit setdamage 1;
+[_unit, 1] call FUNC(setStructuralDamage);
true;
diff --git a/addons/medical/functions/fnc_setHitPointDamage.sqf b/addons/medical/functions/fnc_setHitPointDamage.sqf
index 18d4fc616e..f8698a7fe0 100644
--- a/addons/medical/functions/fnc_setHitPointDamage.sqf
+++ b/addons/medical/functions/fnc_setHitPointDamage.sqf
@@ -7,10 +7,10 @@
* 0: Unit
* 1: HitPoint
* 2: Damage
- * 3: Disable overall damage adjustment (optional)
+ * 3: Disable overall damage adjustment (default: false)
*
* Return Value:
- * nil
+ * None
*
* Public: Yes
*/
@@ -22,10 +22,7 @@
#define ARMDAMAGETRESHOLD2 1.7
private ["_unit", "_selection", "_damage", "_selections", "_damages", "_damageOld", "_damageSumOld", "_damageNew", "_damageSumNew", "_damageFinal", "_armdamage", "_legdamage"];
-
-_unit = _this select 0;
-_selection = _this select 1;
-_damage = _this select 2;
+params ["_unit", "_selection", "_damage", ["_disabled", false]];
// Unit isn't local, give function to machine where it is.
if !(local _unit) exitWith {
@@ -33,7 +30,7 @@ if !(local _unit) exitWith {
};
// Check if overall damage adjustment is disabled
-if (count _this > 3 && {_this select 3}) exitWith {
+if (_disabled) exitWith {
_unit setHitPointDamage [_selection, _damage];
};
diff --git a/addons/medical/functions/fnc_setStructuralDamage.sqf b/addons/medical/functions/fnc_setStructuralDamage.sqf
new file mode 100644
index 0000000000..b4dc74eac1
--- /dev/null
+++ b/addons/medical/functions/fnc_setStructuralDamage.sqf
@@ -0,0 +1,25 @@
+/*
+ * Author: commy2
+ * Set the structural damage of a soldier without changing the individual hitpoints. Unit has to be local. Not safe to use with vehicles!
+ *
+ * Arguments:
+ * 0: The unit
+ *
+ * ReturnValue:
+ *
+ *
+ * Public: no?
+ */
+
+params ["_unit", "_damage"];
+
+if (!local _unit) exitWith {};
+
+private "_allHitPoints";
+_allHitPoints = getAllHitPointsDamage _unit select 2;
+
+_unit setDamage _damage;
+
+{
+ _unit setHitIndex [_forEachIndex, _x];
+} forEach _allHitPoints;
diff --git a/addons/medical/functions/fnc_setUnconscious.sqf b/addons/medical/functions/fnc_setUnconscious.sqf
index 7e5cd8c1b7..3de62db974 100644
--- a/addons/medical/functions/fnc_setUnconscious.sqf
+++ b/addons/medical/functions/fnc_setUnconscious.sqf
@@ -4,9 +4,9 @@
*
* Arguments:
* 0: The unit that will be put in an unconscious state
- * 1: Set unconsciouns
- * 2: Minimum unconscious ACE_time
- * 3: Force AI Unconscious (skip random death chance)
+ * 1: Set unconsciouns (default: true)
+ * 2: Minimum unconscious ACE_time (default: (round(random(10)+5)))
+ * 3: Force AI Unconscious (skip random death chance) (default: false)
*
* ReturnValue:
* nil
@@ -19,13 +19,10 @@
#include "script_component.hpp"
-#define DEFAULT_DELAY (round(random(10)+5))
+#define DEFAULT_DELAY (round(random(10)+5))
-private ["_unit", "_set", "_animState", "_originalPos", "_startingTime","_minWaitingTime", "_force", "_isDead"];
-_unit = _this select 0;
-_set = if (count _this > 1) then {_this select 1} else {true};
-_minWaitingTime = if (count _this > 2) then {_this select 2} else {DEFAULT_DELAY};
-_force = if (count _this > 3) then {_this select 3} else {false};
+private ["_animState", "_originalPos", "_startingTime", "_isDead"];
+params ["_unit", ["_set", true], ["_minWaitingTime", DEFAULT_DELAY], ["_force", false]];
// No change, fuck off. (why is there no xor?)
if (_set isEqualTo (_unit getVariable ["ACE_isUnconscious", false])) exitWith {};
@@ -97,8 +94,7 @@ if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
_anim = [_unit] call EFUNC(common,getDeathAnim);
[_unit, _anim, 1, true] call EFUNC(common,doAnimation);
[{
- _unit = _this select 0;
- _anim = _this select 1;
+ params ["_unit", "_anim"];
if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
};
diff --git a/addons/medical/functions/fnc_treatment.sqf b/addons/medical/functions/fnc_treatment.sqf
index a319d50440..5e97e31501 100644
--- a/addons/medical/functions/fnc_treatment.sqf
+++ b/addons/medical/functions/fnc_treatment.sqf
@@ -16,11 +16,8 @@
#include "script_component.hpp"
-private ["_caller", "_target", "_selectionName", "_className", "_config", "_medicRequired", "_items", "_locations", "_return", "_callbackProgress", "_treatmentTime", "_callerAnim", "_patientAnim", "_iconDisplayed", "_return", "_usersOfItems", "_consumeItems", "_condition", "_displayText", "_wpn", "_treatmentTimeConfig", "_patientStateCondition", "_allowedSelections"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
-_className = _this select 3;
+private ["_config", "_medicRequired", "_items", "_locations", "_return", "_callbackProgress", "_treatmentTime", "_callerAnim", "_patientAnim", "_iconDisplayed", "_return", "_usersOfItems", "_consumeItems", "_condition", "_displayText", "_wpn", "_treatmentTimeConfig", "_patientStateCondition", "_allowedSelections"];
+params ["_caller", "_target", "_selectionName", "_className"];
// If the cursorMenu is open, the loading bar will fail. If we execute the function one frame later, it will work fine
if (uiNamespace getVariable [QEGVAR(interact_menu,cursorMenuOpened),false]) exitwith {
@@ -37,6 +34,9 @@ if (GVAR(level) >= 2) then {
};
if !(isClass _config) exitwith {false};
+// Allow self treatment check
+if (_caller == _target && {getNumber (_config >> "allowSelfTreatment") == 0}) exitwith {false};
+
_medicRequired = if (isNumber (_config >> "requiredMedic")) then {
getNumber (_config >> "requiredMedic");
} else {
@@ -107,7 +107,7 @@ if ("All" in _locations) then {
};
};
};
- }foreach _locations;
+ } foreach _locations;
};
if !(_return) exitwith {false};
@@ -180,7 +180,7 @@ if (vehicle _caller == _caller && {_callerAnim != ""}) then {
TRACE_1("Weapon Deployed, breaking out first",(stance _caller));
[_caller, "", 0] call EFUNC(common,doAnimation);
};
-
+
if ((stance _caller) == "STAND") then {
switch (_wpn) do {//If standing, end in a crouched animation based on their current weapon
case ("rfl"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWrflDnon"];};
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf b/addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
index ade74a6ccb..f09de600ae 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
@@ -16,12 +16,7 @@
#include "script_component.hpp"
-private ["_caller", "_target", "_selectionName", "_className", "_items"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
-_className = _this select 3;
-_items = _this select 4;
+params ["_caller", "_target", "_selectionName", "_className", "_items"];
if (alive _target && {(_target getvariable [QGVAR(inCardiacArrest), false] || _target getvariable [QGVAR(inReviveState), false])}) then {
[[_caller, _target], QUOTE(DFUNC(treatmentAdvanced_CPRLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
index a7c8ea6744..818640ca07 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
@@ -14,9 +14,8 @@
#include "script_component.hpp"
-private ["_caller","_target", "_reviveStartTime"];
-_caller = _this select 0;
-_target = _this select 1;
+private "_reviveStartTime";
+param ["_caller","_target"];
if (_target getvariable [QGVAR(inReviveState), false]) then {
_reviveStartTime = _target getvariable [QGVAR(reviveStartTime),0];
@@ -25,7 +24,7 @@ if (_target getvariable [QGVAR(inReviveState), false]) then {
};
};
-if ((random 1) >= 0.6) then {
+if (GVAR(level) > 1 && {(random 1) >= 0.6}) then {
_target setvariable [QGVAR(inCardiacArrest), nil,true];
_target setvariable [QGVAR(heartRate), 40];
_target setvariable [QGVAR(bloodPressure), [50,70]];
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf b/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
index 1278994a11..aa3669c227 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
@@ -7,7 +7,8 @@
* 1: The patient
* 2: SelectionName
* 3: Treatment classname
- *
+ * 4: Item
+ * 5: specific Spot (default: -1)
*
* Return Value:
* Succesful treatment started
@@ -16,15 +17,7 @@
*/
#include "script_component.hpp"
-
-private ["_caller", "_target", "_selectionName", "_className", "_items", "_specificSpot"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
-_className = _this select 3;
-_items = _this select 4;
-
-_specificSpot = if (count _this > 6) then {_this select 6} else {-1};
+params ["_caller", "_target", "_selectionName", "_className", "_items", "", ["_specificSpot", -1]];
if !([_target] call FUNC(hasMedicalEnabled)) exitwith {
_this call FUNC(treatmentBasic_bandage);
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
index d6c490d3c6..abf09385b2 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
@@ -15,19 +15,16 @@
#include "script_component.hpp"
-private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit", "_specificClass", "_classID", "_effectivenessFound", "_className", "_hitPoints", "_hitSelections", "_point", "_woundTreatmentConfig"];
-_target = _this select 0;
-_bandage = _this select 1;
-_selectionName = _this select 2;
-_specificClass = if (count _this > 3) then {_this select 3} else { -1 };
+private ["_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit", "_classID", "_effectivenessFound", "_className", "_hitPoints", "_hitSelections", "_point", "_woundTreatmentConfig"];
+params ["_target", "_bandage", "_selectionName", ["_specificClass", -1]];
// Ensure it is a valid bodypart
_part = [_selectionName] call FUNC(selectionNameToNumber);
-if (_part < 0) exitwith {};
+if (_part < 0) exitwith {false};
// Get the open wounds for this unit
_openWounds = _target getvariable [QGVAR(openWounds), []];
-if (count _openWounds == 0) exitwith {}; // nothing to do here!
+if (count _openWounds == 0) exitwith {false}; // nothing to do here!
// Get the default effectiveness for the used bandage
_config = (ConfigFile >> "ACE_Medical_Advanced" >> "Treatment" >> "Bandaging");
@@ -43,10 +40,11 @@ _effectivenessFound = -1;
_mostEffectiveInjury = _openWounds select 0;
_exit = false;
{
+ _x params ["", "_classID", "_partX"];
+ TRACE_2("OPENWOUND: ", _target, _x);
// Only parse injuries that are for the selected bodypart.
- if (_x select 2 == _part) then {
+ if (_partX == _part) then {
_woundEffectivenss = _effectiveness;
- _classID = (_x select 1);
// Select the classname from the wound classname storage
_className = GVAR(woundClassNames) select _classID;
@@ -59,6 +57,7 @@ _exit = false;
};
};
+ TRACE_2("Wound classes: ", _specificClass, _classID);
if (_specificClass == _classID) exitwith {
_effectivenessFound = _woundEffectivenss;
_mostEffectiveSpot = _foreachIndex;
@@ -74,7 +73,7 @@ _exit = false;
};
};
if (_exit) exitwith {};
-}foreach _openWounds;
+} foreach _openWounds;
if (_effectivenessFound == -1) exitwith {}; // Seems everything is patched up on this body part already..
@@ -96,12 +95,11 @@ if (_impact > 0 && {GVAR(enableAdvancedWounds)}) then {
};
// If all wounds have been bandaged, we will reset all damage to 0, so the unit is not showing any blood on the model anymore.
-if (GVAR(healHitPointAfterAdvBandage) && {{(_x select 2) == _part && {_x select 3 > 0}}count _openWounds == 0}) then {
+if (GVAR(healHitPointAfterAdvBandage) && {{(_x select 2) == _part && {((_x select 4) * (_x select 3)) > 0}}count _openWounds == 0}) then {
_hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
_point = _hitPoints select (_hitSelections find _selectionName);
- [_target, _point, 0] call FUNC(setHitPointDamage);
- // _target setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
+ _target setHitPointDamage [_point, 0];
};
true;
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
index 37627a8c5d..a26876568d 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
@@ -10,12 +10,7 @@
#include "script_component.hpp"
-private ["_target", "_caller", "_selectionName", "_className", "_items"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
-_className = _this select 3;
-_items = _this select 4;
+params ["_caller", "_target", "_selectionName", "_className", "_items"];
// TODO replace by event system
[[_caller, _target], QUOTE(DFUNC(treatmentAdvanced_fullHealLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
index df7594921d..ed5eb0858d 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
@@ -10,9 +10,8 @@
#include "script_component.hpp"
-private ["_target", "_caller", "_allUsedMedication"];
-_caller = _this select 0;
-_target = _this select 1;
+private "_allUsedMedication";
+params ["_caller", "_target"];
if (alive _target) exitwith {
@@ -64,7 +63,7 @@ if (alive _target) exitwith {
_allUsedMedication = _target getVariable [QGVAR(allUsedMedication), []];
{
_target setvariable [_x select 0, nil];
- }foreach _allUsedMedication;
+ } foreach _allUsedMedication;
// Resetting damage
_target setDamage 0;
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_fullHealTreatmentTime.sqf b/addons/medical/functions/fnc_treatmentAdvanced_fullHealTreatmentTime.sqf
index 108bdd4a5d..a0539948ea 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_fullHealTreatmentTime.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_fullHealTreatmentTime.sqf
@@ -15,12 +15,12 @@
*/
#include "script_component.hpp"
-private ["_target", "_totalDamage"];
-_target = _this;
+private "_totalDamage";
+
_totalDamage = 0;
{
_totalDamage = _totalDamage + _x;
-} forEach (_target getVariable [QGVAR(bodyPartStatus), []]);
+} forEach (_this getVariable [QGVAR(bodyPartStatus), []]);
(10 max (_totalDamage * 10) min 120)
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_medication.sqf b/addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
index 0b401a73cc..b5b0af1401 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
@@ -17,12 +17,7 @@
#include "script_component.hpp"
-private ["_caller", "_target", "_selectionName", "_className", "_items"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
-_className = _this select 3;
-_items = _this select 4;
+params ["_caller", "_target", "_selectionName", "_className", "_items"];
[[_target, _className], QUOTE(DFUNC(treatmentAdvanced_medicationLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
@@ -32,7 +27,7 @@ _items = _this select 4;
[_target, "activity", LSTRING(Activity_usedItem), [[_caller] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _x >> "displayName")]] call FUNC(addToLog);
[_target, "activity_view", LSTRING(Activity_usedItem), [[_caller] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _x >> "displayName")]] call FUNC(addToLog);
};
-}foreach _items;
+} foreach _items;
true;
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
index c4ba840398..00a4fae8d9 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
@@ -15,9 +15,8 @@
#include "script_component.hpp"
-private ["_target", "_className", "_currentInSystem", "_medicationConfig", "_painReduce", "_hrIncreaseLow", "_hrIncreaseNorm", "_hrIncreaseHigh", "_maxDose", "_inCompatableMedication", "_timeInSystem", "_heartRate", "_pain", "_resistance", "_hrCallback", "_varName", "_viscosityChange"];
-_target = _this select 0;
-_className = _this select 1;
+private ["_currentInSystem", "_medicationConfig", "_painReduce", "_hrIncreaseLow", "_hrIncreaseNorm", "_hrIncreaseHigh", "_maxDose", "_inCompatableMedication", "_timeInSystem", "_heartRate", "_pain", "_resistance", "_hrCallback", "_varName", "_viscosityChange"];
+params ["_target", "_className"];
// We have added a new dose of this medication to our system, so let's increase it
_varName = format[QGVAR(%1_inSystem), _className];
diff --git a/addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf b/addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf
index c0e1037027..aadcb40d45 100644
--- a/addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf
+++ b/addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf
@@ -1,23 +1,30 @@
/*
* Author: BaerMitUmlaut
- * Handles treatment via surgical kit per frame.
+ * Handles treatment via surgical kit per frame
+ *
+ * Arguments:
+ * 0: Arguments
+ * 0: Caller
+ * 1: Target
+ * 1: Elapsed Time
+ * 2: Total Time
+ *
+ * Return Value:
+ * Succesful treatment started
*
* Public: No
*/
-
#include "script_component.hpp"
-private ["_args", "_target", "_caller", "_elapsedTime", "_totalTime", "_bandagedWounds"];
-_args = _this select 0;
-_caller = _args select 0;
-_target = _args select 1;
-_elapsedTime = _this select 1;
-_totalTime = _this select 2;
+
+private "_bandagedWounds";
+params ["_args", "_elapsedTime", "_totalTime"];
+_args params ["_caller", "_target"];
_bandagedWounds = _target getVariable [QGVAR(bandagedWounds), []];
//In case two people stitch up one patient and the last wound has already been closed we can stop already
-if (count _bandagedWounds == 0) exitWith {false};
+if (count _bandagedWounds == 0) exitWith { false };
//Has enough time elapsed that we can close another wound?
if ((_totalTime - _elapsedTime) <= (((count _bandagedWounds) - 1) * 5)) then {
@@ -25,4 +32,4 @@ if ((_totalTime - _elapsedTime) <= (((count _bandagedWounds) - 1) * 5)) then {
_target setVariable [QGVAR(bandagedWounds), _bandagedWounds, true];
};
-true
\ No newline at end of file
+true
diff --git a/addons/medical/functions/fnc_treatmentBasic_bandage.sqf b/addons/medical/functions/fnc_treatmentBasic_bandage.sqf
index 75b0b6bfdd..04cace08af 100644
--- a/addons/medical/functions/fnc_treatmentBasic_bandage.sqf
+++ b/addons/medical/functions/fnc_treatmentBasic_bandage.sqf
@@ -9,7 +9,7 @@
* 3: Treatment classname
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
@@ -17,19 +17,7 @@
#include "script_component.hpp"
#define BANDAGEHEAL 0.8
-private ["_caller", "_target","_selection","_className","_target","_hitSelections","_hitPoints","_point", "_damage"];
-_caller = _this select 0;
-_target = _this select 1;
-_selection = _this select 2;
-_className = _this select 3;
+private ["_hitSelections", "_hitPoints", "_point", "_damage"];
+params ["_caller", "_target", "_selection", "_className"];
-if (_selection == "all") then {
- _target setDamage ((damage _target - BANDAGEHEAL) max 0);
-} else {
- _hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
- _hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
- _point = _hitPoints select (_hitSelections find _selection);
-
- _damage = ((_target getHitPointDamage _point) - BANDAGEHEAL) max 0;
- [_target, _point, _damage] call FUNC(setHitPointDamage);
-};
+[[_target, _selection], QUOTE(DFUNC(treatmentBasic_bandageLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
diff --git a/addons/medical/functions/fnc_treatmentBasic_bandageLocal.sqf b/addons/medical/functions/fnc_treatmentBasic_bandageLocal.sqf
new file mode 100644
index 0000000000..37c9f3ef15
--- /dev/null
+++ b/addons/medical/functions/fnc_treatmentBasic_bandageLocal.sqf
@@ -0,0 +1,43 @@
+/*
+ * Author: Glowbal
+ * Handles the bandage of a patient.
+ *
+ * Arguments:
+ * 0: The patient
+ * 1: Treatment classname
+ *
+ *
+ * Return Value:
+ * Succesful treatment started
+ *
+ * Public: No
+ */
+
+#include "script_component.hpp"
+#define BANDAGEHEAL 0.8
+
+params ["_target", "_selectionName"];
+
+_damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
+
+// Ensure it is a valid bodypart
+_part = [_selectionName] call FUNC(selectionNameToNumber);
+if (_part < 0) exitwith {false};
+
+if ((_damageBodyParts select _part) > 0) then {
+ _damageBodyParts set [_part, ((_damageBodyParts select _part) - BANDAGEHEAL) max 0];
+ _target setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
+ TRACE_2("ACE_DEBUG: Treatment BASIC Bandage Broadcast value here",_unit, _target getvariable QGVAR(bodyPartStatus));
+};
+
+EXPLODE_6_PVT(_damageBodyParts,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
+_target setHitPointDamage ["hitHead", _headDamage min 0.95];
+_target setHitPointDamage ["hitBody", _torsoDamage min 0.95];
+_target setHitPointDamage ["hitHands", (_handsDamageR + _handsDamageL) min 0.95];
+_target setHitPointDamage ["hitLegs", (_legsDamageR + _legsDamageL) min 0.95];
+
+{
+ _target setHitPointDamage [_x, (_damageBodyParts select _foreachIndex) min 0.95];
+}foreach GVAR(HITPOINTS);
+
+true;
diff --git a/addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf b/addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
index 7cfb65a909..5700d351cb 100644
--- a/addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
+++ b/addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
@@ -9,16 +9,13 @@
* 3: Treatment classname
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_caller", "_target", "_treatmentClassname"];
-_caller = _this select 0;
-_target = _this select 1;
-_treatmentClassname = _this select 3;
+params ["_caller", "_target", "_treatmentClassname"];
[[_target, _treatmentClassname], QUOTE(DFUNC(treatmentBasic_bloodbagLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
diff --git a/addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf b/addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
index 08057c9492..64ba6e031b 100644
--- a/addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
+++ b/addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
@@ -15,7 +15,7 @@
#include "script_component.hpp"
#define BLOODBAGHEAL 70
-PARAMS_2(_target,_treatmentClassname);
+params ["_target", "_treatmentClassname"];
private ["_blood", "_bloodAdded"];
diff --git a/addons/medical/functions/fnc_treatmentBasic_epipen.sqf b/addons/medical/functions/fnc_treatmentBasic_epipen.sqf
index bdfb95fb2a..d387e91f89 100644
--- a/addons/medical/functions/fnc_treatmentBasic_epipen.sqf
+++ b/addons/medical/functions/fnc_treatmentBasic_epipen.sqf
@@ -9,17 +9,13 @@
* 3: Treatment classname
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
-
#include "script_component.hpp"
-private ["_caller", "_target","_className"];
-_caller = _this select 0;
-_target = _this select 1;
-_className = _this select 3;
+params ["_caller", "_target","_className"];
[_target, false] call FUNC(setUnconscious);
diff --git a/addons/medical/functions/fnc_treatmentBasic_morphine.sqf b/addons/medical/functions/fnc_treatmentBasic_morphine.sqf
index 048b314781..87559d0dd2 100644
--- a/addons/medical/functions/fnc_treatmentBasic_morphine.sqf
+++ b/addons/medical/functions/fnc_treatmentBasic_morphine.sqf
@@ -9,7 +9,7 @@
* 3: Treatment classname
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
@@ -17,8 +17,6 @@
#include "script_component.hpp"
#define MORPHINEHEAL 0.4
-private ["_caller", "_target"];
-_caller = _this select 0;
-_target = _this select 1;
+params ["_caller", "_target"];
[[_target], QUOTE(DFUNC(treatmentBasic_morphineLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
diff --git a/addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf b/addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
index 9dddf743e2..780196819b 100644
--- a/addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
+++ b/addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
@@ -7,7 +7,7 @@
* 1: The patient
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
@@ -15,8 +15,8 @@
#include "script_component.hpp"
#define MORPHINEHEAL 0.4
-private ["_target", "_morphine", "_pain"];
-_target = _this select 0;
+private ["_morphine", "_pain"];
+params ["_target"];
// reduce pain, pain sensitivity
_morphine = ((_target getVariable [QGVAR(morphine), 0]) + MORPHINEHEAL) min 1;
diff --git a/addons/medical/functions/fnc_treatmentIV.sqf b/addons/medical/functions/fnc_treatmentIV.sqf
index e0c4d20ed6..2a7bbc6adf 100644
--- a/addons/medical/functions/fnc_treatmentIV.sqf
+++ b/addons/medical/functions/fnc_treatmentIV.sqf
@@ -8,26 +8,23 @@
* 2: SelectionName
* 3: Treatment classname
*
- *
* Return Value:
- *
+ * Succesful treatment started
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_caller", "_target", "_selectionName", "_className", "_items", "_removeItem"];
-_caller = _this select 0;
-_target = _this select 1;
-_selectionName = _this select 2;
-_className = _this select 3;
-_items = _this select 4;
+private "_removeItem";
+params ["_caller", "_target", "_selectionName", "_className", "_items"];
-if (count _items == 0) exitwith {};
+if (count _items == 0) exitwith {false};
_removeItem = _items select 0;
[[_target, _className], QUOTE(DFUNC(treatmentIVLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
[_target, _removeItem] call FUNC(addToTriageCard);
[_target, "activity", LSTRING(Activity_gaveIV), [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog);
[_target, "activity_view", LSTRING(Activity_gaveIV), [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message
+
+true
diff --git a/addons/medical/functions/fnc_treatmentIVLocal.sqf b/addons/medical/functions/fnc_treatmentIVLocal.sqf
index 9abb5fda2f..37cba2ad1b 100644
--- a/addons/medical/functions/fnc_treatmentIVLocal.sqf
+++ b/addons/medical/functions/fnc_treatmentIVLocal.sqf
@@ -8,16 +8,15 @@
*
*
* Return Value:
- * nil
+ * None
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_target", "_treatmentClassname", "_config", "_volumeAdded", "_typeOf", "_varName", "_bloodVolume"];
-_target = _this select 0;
-_treatmentClassname = _this select 1;
+private ["_config", "_volumeAdded", "_typeOf", "_varName", "_bloodVolume"];
+params ["_target", "_treatmentClassname"];
_bloodVolume = _target getvariable [QGVAR(bloodVolume), 100];
if (_bloodVolume >= 100) exitwith {};
diff --git a/addons/medical/functions/fnc_treatmentTourniquet.sqf b/addons/medical/functions/fnc_treatmentTourniquet.sqf
index 148ed06252..2a169a50d0 100644
--- a/addons/medical/functions/fnc_treatmentTourniquet.sqf
+++ b/addons/medical/functions/fnc_treatmentTourniquet.sqf
@@ -10,7 +10,7 @@
*
*
* Return Value:
- *
+ * Succesful treatment started
*
* Public: No
*/
@@ -24,7 +24,7 @@ _selectionName = _this select 2;
_className = _this select 3;
_items = _this select 4;
-if (count _items == 0) exitwith {};
+if (count _items == 0) exitwith {false};
_part = [_selectionName] call FUNC(selectionNameToNumber);
if (_part == 0 || _part == 1) exitwith {
@@ -47,4 +47,4 @@ _removeItem = _items select 0;
[_target, "activity_view", LSTRING(Activity_appliedTourniquet), [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message
-true;
+true
diff --git a/addons/medical/functions/fnc_treatmentTourniquetLocal.sqf b/addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
index 5108bf8433..d1ffd34e4b 100644
--- a/addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
+++ b/addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
@@ -7,16 +7,14 @@
* 1: Item used classname
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_target", "_tourniquetItem", "_part", "_tourniquets", "_applyingTo", "_selectionName"];
-_target = _this select 0;
-_tourniquetItem = _this select 1;
-_selectionName = _this select 2;
+private ["_tourniquets", "_part", "_applyingTo"];
+params ["_target", "_tourniquetItem", "_selectionName"];
[_target] call FUNC(addToInjuredCollection);
@@ -29,24 +27,21 @@ _tourniquets set[_part, _applyingTo];
_target setvariable [QGVAR(tourniquets), _tourniquets, true];
[{
- private ["_args","_target","_applyingTo","_part", "_tourniquets", "_time"];
- _args = _this select 0;
- _target = _args select 0;
- _applyingTo = _args select 1;
- _part = _args select 2;
- _time = _args select 3;
+ params ["_args", "_idPFH"];
+ _args params ["_target", "_applyingTo", "_part", "_time"];
+
if (!alive _target) exitwith {
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
_tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
if !((_tourniquets select _part) == _applyingTo) exitwith {
// Tourniquet has been removed
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
if (ACE_time - _time > 120) then {
_target setvariable [QGVAR(pain), (_target getvariable [QGVAR(pain), 0]) + 0.005];
};
}, 5, [_target, _applyingTo, _part, ACE_time] ] call CBA_fnc_addPerFrameHandler;
-true;
+true
diff --git a/addons/medical/functions/fnc_treatment_failure.sqf b/addons/medical/functions/fnc_treatment_failure.sqf
index 8a5d784301..e943485e0e 100644
--- a/addons/medical/functions/fnc_treatment_failure.sqf
+++ b/addons/medical/functions/fnc_treatment_failure.sqf
@@ -10,21 +10,16 @@
* 4: Items available >
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_args", "_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems", "_weaponSelect", "_lastAnim"];
-
-_args = _this select 0;
-_caller = _args select 0;
-_target = _args select 1;
-_selectionName = _args select 2;
-_className = _args select 3;
-_usersOfItems = _args select 5;
+private ["_config", "_callback", "_weaponSelect", "_lastAnim"];
+params ["_args"];
+_args params ["_caller", "_target", "_selectionName", "_className", "_items", "_usersOfItems"];
if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
_caller removeWeapon "ACE_FakePrimaryWeapon";
@@ -33,14 +28,14 @@ if (vehicle _caller == _caller) then {
_lastAnim = _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""];
//Don't play another medic animation (when player is rapidily treating)
TRACE_2("Reseting to old animation", animationState player, _lastAnim);
- switch (true) do {
- case (_lastAnim == "AinvPknlMstpSlayWrflDnon_medic"): {_lastAnim = "AmovPknlMstpSrasWrflDnon"};
- case (_lastAnim == "AinvPpneMstpSlayWrflDnon_medic"): {_lastAnim = "AmovPpneMstpSrasWrflDnon"};
- case (_lastAnim == "AinvPknlMstpSlayWnonDnon_medic"): {_lastAnim = "AmovPknlMstpSnonWnonDnon"};
- case (_lastAnim == "AinvPpneMstpSlayWpstDnon_medic"): {_lastAnim = "AinvPpneMstpSlayWpstDnon"};
- case (_lastAnim == "AinvPknlMstpSlayWpstDnon_medic"): {_lastAnim = "AmovPknlMstpSrasWpstDnon"};
+ switch (toLower _lastAnim) do {
+ case "ainvpknlmstpslaywrfldnon_medic": {_lastAnim = "AmovPknlMstpSrasWrflDnon"};
+ case "ainvppnemstpslaywrfldnon_medic": {_lastAnim = "AmovPpneMstpSrasWrflDnon"};
+ case "ainvpknlmstpslaywnondnon_medic": {_lastAnim = "AmovPknlMstpSnonWnonDnon"};
+ case "ainvppnemstpslaywpstdnon_medic": {_lastAnim = "AinvPpneMstpSlayWpstDnon"};
+ case "ainvpknlmstpslaywpstdnon_medic": {_lastAnim = "AmovPknlMstpSrasWpstDnon"};
};
- [_caller, _lastAnim, 1] call EFUNC(common,doAnimation);
+ [_caller, _lastAnim, 2] call EFUNC(common,doAnimation);
};
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
@@ -57,8 +52,9 @@ if ((_weaponSelect params [["_previousWeapon", ""]]) && {(_previousWeapon != "")
};
{
- (_x select 0) addItem (_x select 1);
-}foreach _usersOfItems;
+ _x params ["_unit", "_item"];
+ _unit addItem _item;
+} foreach _usersOfItems;
// Record specific callback
_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
@@ -67,10 +63,10 @@ if (GVAR(level) >= 2) then {
};
_callback = getText (_config >> "callbackFailure");
-if (isNil _callback) then {
- _callback = compile _callback;
+_callback = if (isNil _callback) then {
+ compile _callback
} else {
- _callback = missionNamespace getvariable _callback;
+ missionNamespace getvariable _callback
};
_args call _callback;
diff --git a/addons/medical/functions/fnc_treatment_success.sqf b/addons/medical/functions/fnc_treatment_success.sqf
index f5cb9baf71..bf183e24db 100644
--- a/addons/medical/functions/fnc_treatment_success.sqf
+++ b/addons/medical/functions/fnc_treatment_success.sqf
@@ -10,19 +10,16 @@
* 4: Items available >
*
* Return Value:
- * nil
+ * None
*
* Public: No
*/
#include "script_component.hpp"
-private ["_args", "_caller", "_target","_selectionName","_className","_config","_callback", "_weaponSelect", "_lastAnim"];
-_args = _this select 0;
-_caller = _args select 0;
-_target = _args select 1;
-_selectionName = _args select 2;
-_className = _args select 3;
+private ["_config", "_callback", "_weaponSelect", "_lastAnim"];
+params ["_args"];
+_args params ["_caller", "_target","_selectionName","_className", "_items", "_usersOfItems"];
if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
_caller removeWeapon "ACE_FakePrimaryWeapon";
@@ -31,14 +28,14 @@ if (vehicle _caller == _caller) then {
_lastAnim = _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""];
//Don't play another medic animation (when player is rapidily treating)
TRACE_2("Reseting to old animation", animationState player, _lastAnim);
- switch (true) do {
- case (_lastAnim == "AinvPknlMstpSlayWrflDnon_medic"): {_lastAnim = "AmovPknlMstpSrasWrflDnon"};
- case (_lastAnim == "AinvPpneMstpSlayWrflDnon_medic"): {_lastAnim = "AmovPpneMstpSrasWrflDnon"};
- case (_lastAnim == "AinvPknlMstpSlayWnonDnon_medic"): {_lastAnim = "AmovPknlMstpSnonWnonDnon"};
- case (_lastAnim == "AinvPpneMstpSlayWpstDnon_medic"): {_lastAnim = "AinvPpneMstpSlayWpstDnon"};
- case (_lastAnim == "AinvPknlMstpSlayWpstDnon_medic"): {_lastAnim = "AmovPknlMstpSrasWpstDnon"};
+ switch (tolower _lastAnim) do {
+ case "ainvpknlmstpslaywrfldnon_medic": {_lastAnim = "AmovPknlMstpSrasWrflDnon"};
+ case "ainvppnemstpslaywrfldnon_medic": {_lastAnim = "AmovPpneMstpSrasWrflDnon"};
+ case "ainvpknlmstpslaywnondnon_medic": {_lastAnim = "AmovPknlMstpSnonWnonDnon"};
+ case "ainvppnemstpslaywpstdnon_medic": {_lastAnim = "AinvPpneMstpSlayWpstDnon"};
+ case "ainvpknlmstpslaywpstdnon_medic": {_lastAnim = "AmovPknlMstpSrasWpstDnon"};
};
- [_caller, _lastAnim, 1] call EFUNC(common,doAnimation);
+ [_caller, _lastAnim, 2] call EFUNC(common,doAnimation);
};
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
diff --git a/addons/medical/functions/fnc_unconsciousPFH.sqf b/addons/medical/functions/fnc_unconsciousPFH.sqf
index 5b1ca04d2d..0e8c424ca3 100644
--- a/addons/medical/functions/fnc_unconsciousPFH.sqf
+++ b/addons/medical/functions/fnc_unconsciousPFH.sqf
@@ -13,21 +13,17 @@
* 1: PFEH ID
*
* ReturnValue:
- * nil
+ * None
*
* Public: yes
*/
-
#include "script_component.hpp"
private ["_unit", "_minWaitingTime", "_slotInfo", "_hasMovedOut", "_parachuteCheck", "_args", "_originalPos", "_startingTime", "_awakeInVehicleAnimation", "_oldVehicleAnimation", "_vehicle"];
-_args = _this select 0;
-_unit = _args select 0;
-_originalPos = _args select 1;
-_startingTime = _args select 2;
-_minWaitingTime = _args select 3;
-_hasMovedOut = _args select 4;
-_parachuteCheck = _args select 5;
+params ["_args", "_idPFH"];
+_args params ["_unit", "_originalPos", "_startingTime", "_minWaitingTime", "_hasMovedOut", "_parachuteCheck"];
+
+TRACE_6("ACE_DEBUG_Unconscious_PFH",_unit, _originalPos, _startingTime, _minWaitingTime, _hasMovedOut, _parachuteCheck);
if (!alive _unit) exitwith {
if ("ACE_FakePrimaryWeapon" in (weapons _unit)) then {
@@ -45,11 +41,14 @@ if (!alive _unit) exitwith {
[_unit, "isUnconscious"] call EFUNC(common,unmuteUnit);
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ TRACE_3("ACE_DEBUG_Unconscious_Exit",_unit, (!alive _unit) , QGVAR(unconscious));
+
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
+ TRACE_7("ACE_DEBUG_Unconscious_PFH",_unit, _args, [_unit] call FUNC(isBeingCarried), [_unit] call FUNC(isBeingDragged), _idPFH, _unit getvariable QGVAR(unconsciousArguments),animationState _unit);
// TODO, handle this with carry instead, so we can remove the PFH here.
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
@@ -57,7 +56,7 @@ if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
TRACE_1("Removing fake weapon [on wakeup]",_unit);
_unit removeWeapon "ACE_FakePrimaryWeapon";
};
-
+
if (vehicle _unit == _unit) then {
if (animationState _unit == "AinjPpneMstpSnonWrflDnon") then {
[_unit,"AinjPpneMstpSnonWrflDnon_rolltofront", 2] call EFUNC(common,doAnimation);
@@ -99,7 +98,7 @@ if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
// EXIT PFH
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
if (!_hasMovedOut) then {
// Reset the unit back to the previous captive state.
@@ -130,13 +129,15 @@ if (_parachuteCheck) then {
};
if (!local _unit) exitwith {
+ TRACE_6("ACE_DEBUG_Unconscious_PFH",_unit, _args, _startingTime, _minWaitingTime, _idPFH, _unit getvariable QGVAR(unconsciousArguments));
_args set [3, _minWaitingTime - (ACE_time - _startingTime)];
_unit setvariable [QGVAR(unconsciousArguments), _args, true];
- [(_this select 1)] call cba_fnc_removePerFrameHandler;
+ [_idPFH] call CBA_fnc_removePerFrameHandler;
};
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
if ((ACE_time - _startingTime) >= _minWaitingTime) exitwith {
+ TRACE_2("ACE_DEBUG_Unconscious_Temp knock outs",_unit, [_unit] call FUNC(getUnconsciousCondition));
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
_unit setvariable ["ACE_isUnconscious", false, true];
};
diff --git a/addons/medical/functions/fnc_useItem.sqf b/addons/medical/functions/fnc_useItem.sqf
index 750ea0452f..770d8b6ea7 100644
--- a/addons/medical/functions/fnc_useItem.sqf
+++ b/addons/medical/functions/fnc_useItem.sqf
@@ -8,17 +8,16 @@
* 2: Item
*
* ReturnValue:
- *
+ * 0: success
+ * 1: Unit
*
* Public: Yes
*/
#include "script_component.hpp"
-private ["_medic", "_patient", "_item", "_return","_crew"];
-_medic = _this select 0;
-_patient = _this select 1;
-_item = _this select 2;
+private ["_return","_crew"];
+params ["_medic", "_patient", "_item"];
if (isnil QGVAR(setting_allowSharedEquipment)) then {
GVAR(setting_allowSharedEquipment) = true;
@@ -42,7 +41,7 @@ if ([vehicle _medic] call FUNC(isMedicalVehicle) && {vehicle _medic != _medic})
_return = [true, _x];
[[_x, _item], QUOTE(EFUNC(common,useItem)), _x] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
};
- }foreach _crew;
+ } foreach _crew;
};
-_return;
+_return
diff --git a/addons/medical/functions/fnc_useItems.sqf b/addons/medical/functions/fnc_useItems.sqf
index fbaa324022..0d937c0938 100644
--- a/addons/medical/functions/fnc_useItems.sqf
+++ b/addons/medical/functions/fnc_useItems.sqf
@@ -8,7 +8,7 @@
* 2: Items >
*
* ReturnValue:
- *
+ * None
*
* Public: Yes
*/
@@ -16,9 +16,7 @@
#include "script_component.hpp"
private ["_medic", "_patient", "_items", "_itemUsedInfo", "_itemsUsedBy"];
-_medic = _this select 0;
-_patient = _this select 1;
-_items = _this select 2;
+params ["_medic", "_patient", "_items"];
_itemsUsedBy = [];
{
@@ -27,7 +25,7 @@ _itemsUsedBy = [];
{
_itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitwith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
- }foreach _x;
+ } foreach _x;
};
// handle required item
@@ -35,6 +33,6 @@ _itemsUsedBy = [];
_itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitwith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
};
-}foreach _items;
+} foreach _items;
[count _items == count _itemsUsedBy, _itemsUsedBy];
diff --git a/addons/medical/stringtable.xml b/addons/medical/stringtable.xml
index f91b4ad789..99111e3404 100644
--- a/addons/medical/stringtable.xml
+++ b/addons/medical/stringtable.xml
@@ -3726,5 +3726,13 @@
Distance to %1 has become to far for treatment%1 odszedł zbyt daleko, nie można kontynuować leczenia
+
+ This person (%1) is awake and cannot be loaded
+ Ta osoba (%1) jest przytomna i nie może zostać załadowana
+
+
+ There is no tourniquet on this body part!
+ Na tej części ciała nie ma stazy!
+
-
+
\ No newline at end of file
diff --git a/addons/medical_menu/XEH_preInit.sqf b/addons/medical_menu/XEH_preInit.sqf
index c231c7df6e..65ac88e245 100644
--- a/addons/medical_menu/XEH_preInit.sqf
+++ b/addons/medical_menu/XEH_preInit.sqf
@@ -3,6 +3,7 @@
ADDON = false;
PREP(onMenuOpen);
+PREP(onMenuClose);
PREP(openMenu);
PREP(canOpenMenu);
diff --git a/addons/medical_menu/functions/fnc_onMenuClose.sqf b/addons/medical_menu/functions/fnc_onMenuClose.sqf
new file mode 100644
index 0000000000..4300089a4a
--- /dev/null
+++ b/addons/medical_menu/functions/fnc_onMenuClose.sqf
@@ -0,0 +1,21 @@
+/*
+ * Author: joko // Jonas
+ * Handle medical menu closed
+ *
+ * Arguments:
+ * None
+ *
+ * Return Value:
+ * None
+ *
+ * Example:
+ * call ace_medical_menu_onMenuClosed
+ *
+ * Public: No
+ */
+#include "script_component.hpp"
+
+if (EGVAR(interact_menu,menuBackground)==1) then {[QGVAR(id), false] call EFUNC(common,blurScreen);};
+if (EGVAR(interact_menu,menuBackground)==2) then {(uiNamespace getVariable [QEGVAR(interact_menu,menuBackground), displayNull]) closeDisplay 0;};
+
+[GVAR(MenuPFHID)] call CBA_fnc_removePerFrameHandler;
diff --git a/addons/medical_menu/functions/fnc_onMenuOpen.sqf b/addons/medical_menu/functions/fnc_onMenuOpen.sqf
index 164353fe73..9f0acfbeb6 100644
--- a/addons/medical_menu/functions/fnc_onMenuOpen.sqf
+++ b/addons/medical_menu/functions/fnc_onMenuOpen.sqf
@@ -22,6 +22,9 @@ params ["_display"];
if (isNil "_display") exitwith {};
+if (EGVAR(interact_menu,menuBackground)==1) then {[QGVAR(id), true] call EFUNC(common,blurScreen);};
+if (EGVAR(interact_menu,menuBackground)==2) then {0 cutRsc[QEGVAR(interact_menu,menuBackground), "PLAIN", 1, false];};
+
if (isNil QGVAR(LatestDisplayOptionMenu)) then {
GVAR(LatestDisplayOptionMenu) = "triage";
} else {
diff --git a/addons/medical_menu/functions/fnc_updateInformationLists.sqf b/addons/medical_menu/functions/fnc_updateInformationLists.sqf
index 70903347b5..ecd700e43a 100644
--- a/addons/medical_menu/functions/fnc_updateInformationLists.sqf
+++ b/addons/medical_menu/functions/fnc_updateInformationLists.sqf
@@ -33,6 +33,6 @@ _amountOfGeneric = count _genericMessages;
_lbCtrl lbSetColor [_forEachIndex + _amountOfGeneric, _color];
} forEach _allInjuryTexts;
-if !(_allInjuryTexts isEqualTo []) then {
+if (_allInjuryTexts isEqualTo []) then {
_lbCtrl lbAdd localize ELSTRING(medical,NoInjuriesBodypart);
};
diff --git a/addons/medical_menu/functions/fnc_updateUIInfo.sqf b/addons/medical_menu/functions/fnc_updateUIInfo.sqf
index 7dee2d5123..b493b5026e 100644
--- a/addons/medical_menu/functions/fnc_updateUIInfo.sqf
+++ b/addons/medical_menu/functions/fnc_updateUIInfo.sqf
@@ -105,11 +105,12 @@ if (EGVAR(medical,level) >= 2) then {
} forEach _bandagedwounds;
} else {
_damaged = [true, true, true, true, true, true];
- {
- _selectionBloodLoss set [_forEachIndex, _target getHitPointDamage _x];
- if (_target getHitPointDamage _x > 0 && _forEachIndex == _selectionN) then {
- _pointDamage = _target getHitPointDamage _x;
+ {
+ _selectionBloodLoss set [_forEachIndex, _x];
+
+ if (_x > 0 && _forEachIndex == _selectionN) then {
+ _pointDamage = _x;
_severity = switch (true) do {
case (_pointDamage > 0.5): {localize ELSTRING(medical,HeavilyWounded)};
case (_pointDamage > 0.1): {localize ELSTRING(medical,LightlyWounded)};
@@ -125,7 +126,7 @@ if (EGVAR(medical,level) >= 2) then {
] select _forEachIndex);
_allInjuryTexts pushBack [format ["%1 %2", _severity, toLower _part], [1,1,1,1]];
};
- } forEach ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
+ } forEach (_target getvariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0]]);
};
[_selectionBloodLoss, _display] call FUNC(updateBodyImage);
diff --git a/addons/medical_menu/ui/menu.hpp b/addons/medical_menu/ui/menu.hpp
index ab078d4c72..342f0230a2 100644
--- a/addons/medical_menu/ui/menu.hpp
+++ b/addons/medical_menu/ui/menu.hpp
@@ -3,10 +3,10 @@
class GVAR(medicalMenu) {
idd = 314412;
movingEnable = true;
- onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(medicalMenu)), _this select 0)]; [ARR_2(QUOTE(QGVAR(id)), true)] call EFUNC(common,blurScreen); [_this select 0] call FUNC(onMenuOpen););
- onUnload = QUOTE([ARR_2(QUOTE(QGVAR(id)), false)] call EFUNC(common,blurScreen); [GVAR(MenuPFHID)] call CBA_fnc_removePerFrameHandler;);
+ onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(medicalMenu)), _this select 0)]; [_this select 0] call FUNC(onMenuOpen););
+ onUnload = QUOTE([] call FUNC(onMenuClose));
class controlsBackground {
- class HeaderBackground: ACE_gui_backgroundBase{
+ class HeaderBackground: ACE_gui_backgroundBase {
idc = -1;
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
diff --git a/addons/microdagr/CfgWeapons.hpp b/addons/microdagr/CfgWeapons.hpp
index 9776f1c615..6fa84b6e7b 100644
--- a/addons/microdagr/CfgWeapons.hpp
+++ b/addons/microdagr/CfgWeapons.hpp
@@ -7,6 +7,7 @@ class CfgWeapons {
scope = 2;
displayName = CSTRING(itemName);
descriptionShort = CSTRING(itemDescription);
+ model = QUOTE(PATHTOF(data\MicroDAGR.p3d));
picture = QUOTE(PATHTOF(images\microDAGR_item.paa));
class ItemInfo: InventoryItem_Base_F {
mass = 2;
diff --git a/addons/microdagr/data/MicroDAGR.p3d b/addons/microdagr/data/MicroDAGR.p3d
new file mode 100644
index 0000000000..bd4ea59090
Binary files /dev/null and b/addons/microdagr/data/MicroDAGR.p3d differ
diff --git a/addons/microdagr/data/MicroDAGR.rvmat b/addons/microdagr/data/MicroDAGR.rvmat
new file mode 100644
index 0000000000..6f3522304c
--- /dev/null
+++ b/addons/microdagr/data/MicroDAGR.rvmat
@@ -0,0 +1,92 @@
+ambient[] = {0.6,0.6,0.6,0.6};
+diffuse[] = {0.6,0.6,0.6,0.6};
+forcedDiffuse[] = {0.0,0.0,0.0,0.0};
+emmisive[] = {0.0,0.0,0.0,0.6};
+specular[] = {0.1,0.1,0.1,0.2};
+specularPower = 90.0;
+PixelShaderID = "Super";
+VertexShaderID = "Super";
+class Stage1
+{
+ texture="z\ace\addons\microdagr\data\MicroDAGR_nohq.paa";
+ uvSource="tex";
+ class uvTransform
+ {
+ aside[]={1,0,0};
+ up[]={0,1,0};
+ dir[]={0,0,0};
+ pos[]={0,0,0};
+ };
+};
+class Stage2
+{
+ texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
+ uvSource="tex";
+ class uvTransform
+ {
+ aside[]={0,9,0};
+ up[]={4.5,0,0};
+ dir[]={0,0,0};
+ pos[]={0,0,0};
+ };
+};
+class Stage3
+{
+ texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
+ uvSource="tex";
+ class uvTransform
+ {
+ aside[]={1,0,0};
+ up[]={0,1,0};
+ dir[]={0,0,0};
+ pos[]={0,0,0};
+ };
+};
+class Stage4
+{
+ texture="#(argb,8,8,3)color(1,1,1,1,AS)";
+ uvSource="tex";
+ class uvTransform
+ {
+ aside[]={1,0,0};
+ up[]={0,1,0};
+ dir[]={0,0,0};
+ pos[]={0,0,0};
+ };
+};
+class Stage5
+{
+ texture="z\ace\addons\microdagr\data\MicroDAGR_smdi.paa";
+ uvSource="tex";
+ class uvTransform
+ {
+ aside[]={1,0,0};
+ up[]={0,1,0};
+ dir[]={0,0,0};
+ pos[]={0,0,0};
+ };
+};
+class Stage6
+{
+ texture="#(ai,16,2,2)fresnel(10.4,8.3)";
+ uvSource="tex";
+ class uvTransform
+ {
+ aside[]={1,0,0};
+ up[]={0,1,0};
+ dir[]={0,0,1};
+ pos[]={0,0,0};
+ };
+};
+class Stage7
+{
+ texture="a3\data_f\env_land_co.paa";
+ uvSource="tex";
+ class uvTransform
+ {
+ aside[]={1,0,0};
+ up[]={0,1,0};
+ dir[]={0,0,0};
+ pos[]={0,0,0};
+ };
+};
diff --git a/addons/microdagr/data/MicroDAGR_co.paa b/addons/microdagr/data/MicroDAGR_co.paa
new file mode 100644
index 0000000000..6efd68bff5
Binary files /dev/null and b/addons/microdagr/data/MicroDAGR_co.paa differ
diff --git a/addons/microdagr/data/MicroDAGR_nohq.paa b/addons/microdagr/data/MicroDAGR_nohq.paa
new file mode 100644
index 0000000000..1b9c8a337c
Binary files /dev/null and b/addons/microdagr/data/MicroDAGR_nohq.paa differ
diff --git a/addons/microdagr/data/MicroDAGR_smdi.paa b/addons/microdagr/data/MicroDAGR_smdi.paa
new file mode 100644
index 0000000000..66c69a63b3
Binary files /dev/null and b/addons/microdagr/data/MicroDAGR_smdi.paa differ
diff --git a/addons/protection/$PBOPREFIX$ b/addons/protection/$PBOPREFIX$
deleted file mode 100644
index 7ba9736ebe..0000000000
--- a/addons/protection/$PBOPREFIX$
+++ /dev/null
@@ -1 +0,0 @@
-z\ace\addons\protection
\ No newline at end of file
diff --git a/addons/protection/CfgVehicles.hpp b/addons/protection/CfgVehicles.hpp
deleted file mode 100644
index bce583e2ec..0000000000
--- a/addons/protection/CfgVehicles.hpp
+++ /dev/null
@@ -1,5 +0,0 @@
-
-class CfgVehicles {
- #include
- #include
-};
diff --git a/addons/protection/CfgWeapons.hpp b/addons/protection/CfgWeapons.hpp
deleted file mode 100644
index 3f706fed41..0000000000
--- a/addons/protection/CfgWeapons.hpp
+++ /dev/null
@@ -1,4 +0,0 @@
-
-class CfgWeapons {
- #include
-};
diff --git a/addons/protection/FixHelmets.hpp b/addons/protection/FixHelmets.hpp
deleted file mode 100644
index eb2c515e50..0000000000
--- a/addons/protection/FixHelmets.hpp
+++ /dev/null
@@ -1,230 +0,0 @@
-
-// INTEGER
-#define HELMET_ARMOR_NO_PROTECTION 0
-
-// FLOAT, 0-1
-#define HELMET_PASSTHROUGH_NO_PROTECTION 1
-
-/*class InventoryItem_Base_F;
-class HeadgearItem: InventoryItem_Base_F {
- armor = 0;
- passThrough = 1;
-};
-
-class H_HelmetB: ItemCore {
- class ItemInfo: HeadgearItem {
- //mass = 40;
- armor = 4;
- passThrough = 0.5;
- };
-};
-
-class H_HelmetB_camo: H_HelmetB {
- class ItemInfo: HeadgearItem {
- //mass = 40;
- armor = 4;
- passThrough = 0.5;
- };
-};
-
-class H_HelmetB_light: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 30;
- armor = 3;
- passThrough = 0.5;
- };
-};
-
-class H_Booniehat_khk: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 10;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_HelmetB_plain_mcamo: H_HelmetB {};
-
-class H_HelmetSpecB: H_HelmetB_plain_mcamo {
- class ItemInfo: ItemInfo {
- //mass = 50;
- armor = 5;
- passThrough = 0.5;
- };
-};
-
-class H_HelmetIA: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 40;
- armor = 4;
- passThrough = 0.5;
- };
-};
-
-class H_Cap_red: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 4;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_Cap_headphones: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 8;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_HelmetCrew_B: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 40;
- armor = 4;
- passThrough = 0.5;
- };
-};
-
-class H_PilotHelmetFighter_B: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 50;
- armor = 5;
- passThrough = 0.5;
- };
-};
-
-class H_PilotHelmetHeli_B: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 30;
- armor = 3;
- passThrough = 0.5;
- };
-};
-
-class H_CrewHelmetHeli_B: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 30;
- armor = 3;
- passThrough = 0.5;
- };
-};
-
-class H_HelmetO_ocamo: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 50;
- armor = 5;
- passThrough = 0.5;
- };
-};
-
-class H_HelmetLeaderO_ocamo: H_HelmetO_ocamo {
- class ItemInfo: ItemInfo {
- //mass = 60;
- armor = 6;
- passThrough = 0.5;
- };
-};
-
-class H_MilCap_ocamo: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 6;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_BandMask_blk: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 8;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_HelmetSpecO_ocamo: H_HelmetO_ocamo {
- class ItemInfo: ItemInfo {
- //mass = 40;
- armor = 4;
- passThrough = 0.5;
- };
-};
-
-class H_Bandanna_surfer: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 8;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_Shemag_khk: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 6;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_ShemagOpen_khk: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 6;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_Beret_blk: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 6;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_Beret_02: H_Beret_blk {
- class ItemInfo: ItemInfo {
- //mass = 6;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_Watchcap_blk: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 6;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_TurbanO_blk: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 8;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_StrawHat: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 6;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_Hat_blue: H_HelmetB {
- class ItemInfo: ItemInfo {
- //mass = 6;
- armor = 0;
- passThrough = 1;
- };
-};
-
-class H_RacingHelmet_1_F: H_HelmetB_camo {
- class ItemInfo: ItemInfo {
- //mass = 50;
- armor = 5;
- passThrough = 0.5;
- };
-};*/
diff --git a/addons/protection/FixUniforms.hpp b/addons/protection/FixUniforms.hpp
deleted file mode 100644
index e69de29bb2..0000000000
diff --git a/addons/protection/FixVests.hpp b/addons/protection/FixVests.hpp
deleted file mode 100644
index f3d1ad2b3d..0000000000
--- a/addons/protection/FixVests.hpp
+++ /dev/null
@@ -1,303 +0,0 @@
-
-class ItemCore;
-class VestItem;
-
-class Vest_Camo_Base: ItemCore {
- class ItemInfo: VestItem {
- /*containerClass = "Supply0";
- mass = 0;
- armor = 0;
- passThrough = 1;*/
- };
-};
-class Vest_NoCamo_Base: ItemCore {
- class ItemInfo: VestItem {
- /*containerClass = "Supply0";
- mass = 0;
- armor = 0;
- passThrough = 1;*/
- };
-};
-
-// belts
-class V_Rangemaster_belt: Vest_NoCamo_Base {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply40";
- mass = 10;
- armor = 0;
- passThrough = 1;*/
- };
-};
-
-// bandolliers
-class V_BandollierB_khk: Vest_Camo_Base {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply80";
- mass = 15;
- armor = 0;*/
- passThrough = 0.85; //1;
- };
-};
-/*class V_BandollierB_cbr: V_BandollierB_khk {
- class ItemInfo: ItemInfo {};
-};
-class V_BandollierB_rgr: V_BandollierB_khk {
- class ItemInfo: ItemInfo {};
-};
-class V_BandollierB_blk: V_BandollierB_khk {
- class ItemInfo: ItemInfo {};
-};
-class V_BandollierB_oli: V_BandollierB_khk {
- class ItemInfo: ItemInfo {};
-};*/
-
-// plate carriers
-class V_PlateCarrier1_rgr: Vest_NoCamo_Base { // lite
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply140";
- mass = 80;*/
- armor = 8; //20;
- passThrough = 0.75; //0.5;
- };
-};
-class V_PlateCarrier2_rgr: V_PlateCarrier1_rgr { // heavy
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply140";
- mass = 100;*/
- armor = 12; //30;
- passThrough = 0.75; //0.5;
- };
-};
-class V_PlateCarrier3_rgr: Vest_NoCamo_Base { // heavy (us)
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply140";
- mass = 100;*/
- armor = 12; //30;
- passThrough = 0.75; //0.5;
- };
-};
-class V_PlateCarrierGL_rgr: Vest_NoCamo_Base { // lite (gl)
- class ItemInfo: ItemInfo {
- containerClass = "Supply160"; //"Supply140";
- /*mass = 100;*/
- armor = 8; //100;
- passThrough = 0.75; //0.7;
- };
-};
-class V_PlateCarrier1_blk: Vest_Camo_Base { // heavy (black)
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply140";*/
- mass = 100; //80;
- armor = 12; //20;
- passThrough = 0.75; //0.5;
- };
-};
-class V_PlateCarrierSpec_rgr: Vest_NoCamo_Base { // lite (special)
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply100";
- mass = 120;*/
- armor = 16; //40;
- passThrough = 0.75; //0.1;
- };
-};
-
-// chestrigs
-/*class V_Chestrig_khk: Vest_Camo_Base {
- class ItemInfo: ItemInfo {
- containerClass = "Supply140";
- mass = 20;
- armor = 0;
- passThrough = 1;
- };
-};
-class V_Chestrig_rgr: V_Chestrig_khk {};
-class V_Chestrig_blk: V_Chestrig_khk {};
-class V_Chestrig_oli: Vest_Camo_Base {
- class ItemInfo: ItemInfo {
- containerClass = "Supply140";
- mass = 20;
- armor = 0;
- passThrough = 1;
- };
-};*/
-
-// tactical vests
-class V_TacVest_khk: Vest_Camo_Base {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply100";
- mass = 40;*/
- armor = 8; //20;
- /*passThrough = 1;*/
- };
-};
-class V_TacVest_brn: V_TacVest_khk {};
-class V_TacVest_oli: V_TacVest_khk {};
-class V_TacVest_blk: V_TacVest_khk {};
-class V_TacVest_camo: Vest_Camo_Base {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply100";
- mass = 40;*/
- armor = 8; //20;
- /*passThrough = 1;*/
- };
-};
-class V_TacVest_blk_POLICE: Vest_Camo_Base {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply100";*/
- mass = 40; //60;
- armor = 8; //100;
- passThrough = 1; //0.7;
- };
-};
-class V_TacVestIR_blk: Vest_NoCamo_Base { // raven vest
- class ItemInfo: VestItem {
- /*containerClass = "Supply100";
- mass = 50;*/
- armor = 8; //20;
- passThrough = 0.85; //0.5;
- };
-};
-class V_TacVestCamo_khk: Vest_Camo_Base {
- class ItemInfo: VestItem {
- /*containerClass = "Supply100";
- mass = 40;*/
- armor = 8; //20;
- /*passThrough = 1;*/
- };
-};
-
-// harnesses
-class V_HarnessO_brn: Vest_NoCamo_Base {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply160";
- mass = 30;
- armor = 0;*/
- passThrough = 0.85; //0.5;
- };
-};
-class V_HarnessOGL_brn: Vest_NoCamo_Base { // gl
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply120";
- mass = 20;
- armor = 0;*/
- passThrough = 0.85; //0.5;
- };
-};
-class V_HarnessO_gry: V_HarnessO_brn {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply160";
- mass = 30;
- armor = 0;*/
- passThrough = 0.85; //0.5;
- };
-};
-class V_HarnessOGL_gry: V_HarnessO_gry { // gl
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply120";
- mass = 20;
- armor = 0;*/
- passThrough = 0.85; //0.5;
- };
-};
-class V_HarnessOSpec_brn: V_HarnessO_brn {
- class ItemInfo: VestItem {
- /*containerClass = "Supply160";
- mass = 30;
- armor = 0;*/
- passThrough = 0.85; //0.5;
- };
-};
-class V_HarnessOSpec_gry: V_HarnessO_gry {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply160";
- mass = 30;
- armor = 0;*/
- passThrough = 0.85; //0.5;
- };
-};
-
-// indep plate carriers
-class V_PlateCarrierIA1_dgtl: Vest_NoCamo_Base { // lite
- class ItemInfo: VestItem {
- /*containerClass = "Supply120";
- mass = 60;*/
- armor = 8; //20;
- passThrough = 0.75; //0.5;
- };
-};
-class V_PlateCarrierIA2_dgtl: V_PlateCarrierIA1_dgtl { // heavy
- class ItemInfo: VestItem {
- /*containerClass = "Supply120";
- mass = 80;*/
- armor = 12; //30;
- passThrough = 0.75; //0.5;
- };
-};
-class V_PlateCarrierIAGL_dgtl: V_PlateCarrierIA2_dgtl { // heavy (gl)
- class ItemInfo: VestItem {
- containerClass = "Supply140"; //"Supply120";
- mass = 100; //80;
- armor = 12; //100;
- passThrough = 0.75; //0.7;
- };
-};
-
-// rebreather
-/*class V_RebreatherB: Vest_Camo_Base {
- class ItemInfo: ItemInfo {
- containerClass = "Supply0";
- mass = 80;
- armor = 20;
- passThrough = 1;
- };
-};
-class V_RebreatherIR: V_RebreatherB {};
-class V_RebreatherIA: V_RebreatherB {};*/
-
-// more plate carriers
-class V_PlateCarrier_Kerry: V_PlateCarrier1_rgr { // lighter
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply140";
- mass = 80;*/
- armor = 8; //30;
- passThrough = 0.75; //0.5;
- };
-};
-class V_PlateCarrierL_CTRG: V_PlateCarrier1_rgr { // lite
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply140";
- mass = 80;*/
- armor = 8; //20;
- passThrough = 0.75; //0.5;
- };
-};
-class V_PlateCarrierH_CTRG: V_PlateCarrier2_rgr { // heavy
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply140";
- mass = 100;*/
- armor = 12; //30;
- passThrough = 0.75; //0.5;
- };
-};
-
-// another tactical vest
-class V_I_G_resistanceLeader_F: V_TacVest_camo {
- class ItemInfo: ItemInfo {};
-};
-
-// press vest
-class V_Press_F: Vest_Camo_Base {
- class ItemInfo: ItemInfo {
- /*containerClass = "Supply40";
- mass = 20;*/
- armor = 8; //0; ?
- /*passThrough = 1;*/
- };
-};
-
-// marksman dlc
-/*class V_PlateCarrierGL_blk: V_PlateCarrierGL_rgr {};
-class V_PlateCarrierGL_mtp: V_PlateCarrierGL_rgr {};
-class V_PlateCarrierSpec_blk: V_PlateCarrierSpec_rgr {};
-class V_PlateCarrierSpec_mtp: V_PlateCarrierSpec_rgr {};
-class V_PlateCarrierIAGL_oli: V_PlateCarrierIAGL_dgtl {};*/
diff --git a/addons/protection/README.md b/addons/protection/README.md
deleted file mode 100644
index a6def1a1bc..0000000000
--- a/addons/protection/README.md
+++ /dev/null
@@ -1,12 +0,0 @@
-ace_protection
-==============
-
-Fixes and tweaks the protection values of body armour.
-
-
-## Maintainers
-
-The people responsible for merging changes to this component or answering potential questions.
-
-- [KoffeinFlummi](https://github.com/KoffeinFlummi)
-- [commy2](https://github.com/commy2)
diff --git a/addons/protection/config.cpp b/addons/protection/config.cpp
deleted file mode 100644
index bb4ef3f739..0000000000
--- a/addons/protection/config.cpp
+++ /dev/null
@@ -1,16 +0,0 @@
-#include "script_component.hpp"
-
-class CfgPatches {
- class ADDON {
- units[] = {};
- weapons[] = {};
- requiredVersion = REQUIRED_VERSION;
- requiredAddons[] = {"ace_common"};
- author[] = {"commy2"};
- authorUrl = "https://github.com/commy2";
- VERSION_CONFIG;
- };
-};
-
-#include "CfgVehicles.hpp"
-#include "CfgWeapons.hpp"
diff --git a/addons/protection/script_component.hpp b/addons/protection/script_component.hpp
deleted file mode 100644
index 1b2774a8ef..0000000000
--- a/addons/protection/script_component.hpp
+++ /dev/null
@@ -1,12 +0,0 @@
-#define COMPONENT protection
-#include "\z\ace\addons\main\script_mod.hpp"
-
-#ifdef DEBUG_ENABLED_PROTECTION
- #define DEBUG_MODE_FULL
-#endif
-
-#ifdef DEBUG_ENABLED_PROTECTION
- #define DEBUG_SETTINGS DEBUG_ENABLED_PROTECTION
-#endif
-
-#include "\z\ace\addons\main\script_macros.hpp"
\ No newline at end of file
diff --git a/addons/repair/ACE_Settings.hpp b/addons/repair/ACE_Settings.hpp
index 48d3a9c0c6..fc3f063fb1 100644
--- a/addons/repair/ACE_Settings.hpp
+++ b/addons/repair/ACE_Settings.hpp
@@ -57,8 +57,15 @@ class ACE_Settings {
displayName = CSTRING(engineerSetting_fullRepair_name);
description = CSTRING(engineerSetting_fullRepair_description);
typeName = "SCALAR";
- value = 3;
+ value = 2;
values[] = {CSTRING(engineerSetting_anyone), CSTRING(engineerSetting_EngineerOnly), CSTRING(engineerSetting_RepairSpecialistOnly)};
category = ECSTRING(OptionsMenu,CategoryLogistics);
};
+ class GVAR(addSpareParts) {
+ displayName = CSTRING(addSpareParts_name);
+ description = CSTRING(addSpareParts_description);
+ typeName = "BOOL";
+ value = 1;
+ category = ECSTRING(OptionsMenu,CategoryLogistics);
+ };
};
diff --git a/addons/repair/CfgEventHandlers.hpp b/addons/repair/CfgEventHandlers.hpp
index 08ec6bad15..2a4386f5b0 100644
--- a/addons/repair/CfgEventHandlers.hpp
+++ b/addons/repair/CfgEventHandlers.hpp
@@ -13,31 +13,31 @@ class Extended_PostInit_EventHandlers {
class Extended_Init_EventHandlers {
class Car {
class ADDON {
- init = QUOTE(_this call DFUNC(addRepairActions));
+ init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts));
};
};
class Tank {
class ADDON {
- init = QUOTE(_this call DFUNC(addRepairActions));
+ init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts));
};
};
class Helicopter {
class ADDON {
- init = QUOTE(_this call DFUNC(addRepairActions));
+ init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts));
};
};
class Plane {
class ADDON {
- init = QUOTE(_this call DFUNC(addRepairActions));
+ init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts));
};
};
class Ship_F {
class ADDON {
- init = QUOTE(_this call DFUNC(addRepairActions));
+ init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts));
};
};
};
diff --git a/addons/repair/CfgVehicles.hpp b/addons/repair/CfgVehicles.hpp
index 27e8890dbc..e9ca5258ba 100644
--- a/addons/repair/CfgVehicles.hpp
+++ b/addons/repair/CfgVehicles.hpp
@@ -91,6 +91,12 @@ class CfgVehicles {
class Special { name = CSTRING(engineerSetting_RepairSpecialistOnly); value = 2; default = 1;};
};
};
+ class addSpareParts {
+ displayName = CSTRING(addSpareParts_name);
+ description = CSTRING(addSpareParts_description);
+ typeName = "BOOL";
+ defaultValue = 1;
+ };
};
class ModuleDescription {
description = CSTRING(moduleDescription);
@@ -215,19 +221,57 @@ class CfgVehicles {
sync[] = {};
};
};
+ class ACE_moduleAddSpareParts: Module_F {
+ scope = 2;
+ displayName = CSTRING(AddSpareParts_Module_DisplayName);
+ icon = QUOTE(PATHTOF(ui\Icon_Module_Repair_ca.paa));
+ category = "ACE_Logistics";
+ function = QFUNC(moduleAddSpareParts);
+ functionPriority = 10;
+ isGlobal = 0;
+ isTriggerActivated = 0;
+ isDisposable = 0;
+ author = ECSTRING(common,ACETeam);
+ class Arguments {
+ class List {
+ displayName = CSTRING(AddSpareParts_List_DisplayName);
+ description = CSTRING(AddSpareParts_List_Description);
+ defaultValue = "";
+ typeName = "STRING";
+ };
+ class Part {
+ displayName = CSTRING(AddSpareParts_Part_DisplayName);
+ description = CSTRING(AddSpareParts_Part_Description);
+ typeName = "STRING";
+ class values {
+ class Wheel {
+ name = CSTRING(SpareWheel);
+ value = "ACE_Wheel";
+ default = 1;
+ };
+ class Track {
+ name = CSTRING(SpareTrack);
+ value = "ACE_Track";
+ };
+ };
+ };
+ class Amount {
+ displayName = CSTRING(AddSpareParts_Amount_DisplayName);
+ description = CSTRING(AddSpareParts_Amount_Description);
+ typeName = "NUMBER";
+ defaultValue = 1;
+ };
+ };
+ class ModuleDescription {
+ description = CSTRING(AddSpareParts_Module_Description);
+ sync[] = {};
+ };
+ };
class LandVehicle;
class Car: LandVehicle {
MACRO_REPAIRVEHICLE
- class ACE_Cargo {
- class Cargo {
- class ACE_Wheel {
- type = "ACE_Wheel";
- amount = 1;
- };
- };
- };
};
class Tank: LandVehicle {
diff --git a/addons/repair/XEH_preInit.sqf b/addons/repair/XEH_preInit.sqf
index 8d2f1d8497..f94c230f29 100644
--- a/addons/repair/XEH_preInit.sqf
+++ b/addons/repair/XEH_preInit.sqf
@@ -3,6 +3,7 @@
ADDON = false;
PREP(addRepairActions);
+PREP(addSpareParts);
PREP(canMiscRepair);
PREP(canRemove);
PREP(canRepair);
@@ -24,6 +25,7 @@ PREP(isEngineer);
PREP(isInRepairFacility);
PREP(isNearRepairVehicle);
PREP(isRepairVehicle);
+PREP(moduleAddSpareParts);
PREP(moduleAssignEngineer);
PREP(moduleAssignRepairVehicle);
PREP(moduleAssignRepairFacility);
diff --git a/addons/repair/functions/fnc_addSpareParts.sqf b/addons/repair/functions/fnc_addSpareParts.sqf
new file mode 100644
index 0000000000..4d3197c8e8
--- /dev/null
+++ b/addons/repair/functions/fnc_addSpareParts.sqf
@@ -0,0 +1,45 @@
+/*
+ * Author: Jonpas
+ * Adds spare parts to the vehicle. Before SettingsInitialized only collect for later execution.
+ *
+ * Arguments:
+ * 0: Vehicle
+ * 1: Amount (default: 1)
+ * 2: Spare Part Classname (default: "")
+ * 3: Force (add even if setting is disabled) (default: false)
+ *
+ * Return Value:
+ * None
+ *
+ * Example:
+ * [vehicle] call ace_repair_fnc_addSpareParts
+ *
+ * Public: No
+ */
+#include "script_component.hpp"
+
+private ["_part"];
+params ["_vehicle", ["_amount", 1], ["_part", ""], ["_force", false]];
+TRACE_2("params",_vehicle,_amount);
+
+// Exit if ace_cargo is not loaded
+if !(["ace_cargo"] call EFUNC(common,isModLoaded)) exitWith {};
+
+// Collect until SettingsInitialized
+if (!EGVAR(common,settingsInitFinished)) exitWith {
+ EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addSpareParts), _this];
+};
+
+// Exit if not forced and add spare parts is disabled (after settings initted to make sure it really is)
+if (!_force && !GVAR(addSpareParts)) exitWith {};
+
+// Select appropriate part
+if (_part == "") then {
+ if (_vehicle isKindOf "Car") then { _part = "ACE_Wheel" };
+ if (_vehicle isKindOf "Tank") then { _part = "ACE_Track" };
+};
+// Exit if no appropriate part
+if (_part == "") exitWith {};
+
+// Load
+["AddCargoByClass", [_part, _vehicle, _amount]] call EFUNC(common,localEvent);
diff --git a/addons/repair/functions/fnc_moduleAddSpareParts.sqf b/addons/repair/functions/fnc_moduleAddSpareParts.sqf
new file mode 100644
index 0000000000..46689951a7
--- /dev/null
+++ b/addons/repair/functions/fnc_moduleAddSpareParts.sqf
@@ -0,0 +1,61 @@
+/*
+ * Author: Jonpas
+ * Adds spare parts to a vehicle.
+ *
+ * Arguments:
+ * 0: The module logic
+ * 1: Synchronized units
+ * 2: Activated
+ *
+ * Return Value:
+ * None
+ *
+ * Example:
+ * function = "ace_repair_fnc_moduleAssignRepairVehicle"
+ *
+ * Public: No
+ */
+#define DEBUG_MODE_FULL
+#include "script_component.hpp"
+
+params ["_logic"];
+
+if (!isNull _logic) then {
+ private ["_list", "_part", "_amount", "_nilCheckPassedList"];
+ // Module settings
+ _list = _logic getVariable ["List", ""];
+ _part = _logic getVariable ["Part", 0];
+ _amount = _logic getVariable ["Amount", 1];
+
+ // Parse list
+ _nilCheckPassedList = "";
+ {
+ _x = [_x] call EFUNC(common,stringRemoveWhiteSpace);
+ if !(isnil _x) then {
+ if (_nilCheckPassedList == "") then {
+ _nilCheckPassedList = _x;
+ } else {
+ _nilCheckPassedList = _nilCheckPassedList + "," + _x;
+ };
+ };
+ } forEach ([_list, ","] call BIS_fnc_splitString);
+ _list = "[" + _nilCheckPassedList + "]";
+ _list = [] call compile _list;
+
+ // Add synchronized objects to list
+ {
+ _list pushBack _x;
+ } forEach (synchronizedObjects _logic);
+
+ if (_list isEqualTo []) exitWith {};
+
+ TRACE_3("module info parsed",_list,_part,_amount);
+ // Add spare parts
+ {
+ if (!isNil "_x" && {typeName _x == typeName objNull}) then {
+ [_x, _amount, _part, true] call FUNC(addSpareParts);
+ };
+ } forEach _list;
+};
+
+true
diff --git a/addons/repair/functions/fnc_moduleRepairSettings.sqf b/addons/repair/functions/fnc_moduleRepairSettings.sqf
index a0fc93d259..aad1e7a8d1 100644
--- a/addons/repair/functions/fnc_moduleRepairSettings.sqf
+++ b/addons/repair/functions/fnc_moduleRepairSettings.sqf
@@ -31,4 +31,6 @@ if (!isServer) exitWith {};
[_logic, QGVAR(fullRepairLocation), "fullRepairLocation"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(engineerSetting_fullRepair), "engineerSetting_fullRepair"] call EFUNC(common,readSettingFromModule);
+[_logic, QGVAR(addSpareParts), "addSpareParts"] call EFUNC(common,readSettingFromModule);
+
ACE_LOGINFO("Repair Module Initialized.");
diff --git a/addons/repair/stringtable.xml b/addons/repair/stringtable.xml
index 09759344f8..622ef0da6b 100644
--- a/addons/repair/stringtable.xml
+++ b/addons/repair/stringtable.xml
@@ -1,4 +1,4 @@
-
+
@@ -118,6 +118,14 @@
Who can perform a full repair on a vehicle?Kto może przeprowadzić pełną naprawę pojazdu?
+
+ Add Spare Parts
+ Dodaj części zam.
+
+
+ Add spare parts to vehicles (requires Cargo component)?
+ Czy dodać do pojazdów części zamienne? Wymaga włączonego cargo.
+ Repair >>Reparieren >>
@@ -232,12 +240,15 @@
Left Horizontal Stabilizer
+ Lewy statecznik poziomyRight Horizontal Stabilizer
+ Prawy statecznik poziomyVertical Stabilizer
+ Statecznik pionowyFuel Tank
@@ -253,24 +264,31 @@
Transmission
+ Skrzynia biegówGear
+ PodwozieStarter
+ ZapłonTail
+ Ogon
-
- Pilot Tube
+
+ Pitot Tube
+ Rurka PitotaStatic Port
+ Port statycznyAmmo
+ AmunicjaTurret
@@ -298,6 +316,7 @@
Missiles
+ RakietyLeft Track
@@ -656,5 +675,37 @@
Assign one or multiple objects as a repair FacilityPrzydziel klasę budynku naprawczego do jednego lub kilku budynków.
+
+ Add Spare Parts
+ Dodaj części zam.
+
+
+ Add spare parts to one or multiple objects
+ Dodaj części zamienne do jednego lub wielu obiektów.
+
+
+ List
+ Lista
+
+
+ List of objects that will get spare parts added, separated by commas.
+ Lista obiektów, które otrzymają części zamienne, oddzielone przecinkiem.
+
+
+ Part
+ Część
+
+
+ Spare part.
+ Część zamienna.
+
+
+ Amount
+ Ilość
+
+
+ Number of selected spare parts.
+ Ilość wybranych części zamiennych.
+
-
+
\ No newline at end of file
diff --git a/addons/respawn/functions/fnc_restoreGear.sqf b/addons/respawn/functions/fnc_restoreGear.sqf
index 7e55c1d8e2..fd3f03d7aa 100644
--- a/addons/respawn/functions/fnc_restoreGear.sqf
+++ b/addons/respawn/functions/fnc_restoreGear.sqf
@@ -182,15 +182,18 @@ _activeWeapon = _activeWeaponAndMuzzle select 0;
_activeMuzzle = _activeWeaponAndMuzzle select 1;
_activeWeaponMode = _activeWeaponAndMuzzle select 2;
-if (_activeMuzzle != "" and _activeMuzzle != _activeWeapon) then {
+if (!(_activeMuzzle isEqualTo "") and
+ !(_activeMuzzle isEqualTo _activeWeapon) and
+ (_activeMuzzle in getArray (configfile >> "CfgWeapons" >> _activeWeapon >> "muzzles"))) then {
+
_unit selectWeapon _activeMuzzle;
} else {
- if (_activeWeapon != "") then {
+ if (!(_activeWeapon isEqualTo "")) then {
_unit selectWeapon _activeWeapon;
};
};
-if (currentWeapon _unit != "") then {
+if (!(currentWeapon _unit isEqualTo "")) then {
private ["_index"];
_index = 0;
while {
diff --git a/addons/sitting/CfgMoves.hpp b/addons/sitting/CfgMoves.hpp
index fc902032e2..5cef0fbc6d 100644
--- a/addons/sitting/CfgMoves.hpp
+++ b/addons/sitting/CfgMoves.hpp
@@ -1,6 +1,9 @@
// Enable visual head movement while free-looking
#define MACRO_ANIMATION \
- head = "headDefault";
+ head = "headDefault"; \
+ aimingBody = "aimingNo"; \
+ forceAim = 1; \
+ static = 1;
class CfgMovesBasic;
class CfgMovesMaleSdr: CfgMovesBasic {
diff --git a/addons/sitting/functions/fnc_sit.sqf b/addons/sitting/functions/fnc_sit.sqf
index 0c6825ed58..e0692af951 100644
--- a/addons/sitting/functions/fnc_sit.sqf
+++ b/addons/sitting/functions/fnc_sit.sqf
@@ -16,7 +16,7 @@
*/
#include "script_component.hpp"
-private ["_configFile", "_sitDirection", "_sitPosition", "_sitRotation", "_sitDirectionVisual"];
+private ["_actionID", "_configFile", "_sitDirection", "_sitPosition", "_sitRotation", "_sitDirectionVisual"];
params ["_seat", "_player"];
@@ -26,6 +26,26 @@ GVAR(seat) = _seat;
// Overwrite weird position, because Arma decides to set it differently based on current animation/stance...
_player switchMove "amovpknlmstpsraswrfldnon";
+// add scrollwheel action to release object
+_actionID = _player getVariable [QGVAR(StandUpActionID), -1];
+
+if (_actionID != -1) then {
+ _player removeAction _actionID;
+};
+
+_actionID = _player addAction [
+ format ["%1", localize LSTRING(Stand)],
+ QUOTE((_this select 0) call FUNC(stand)),
+ nil,
+ 20,
+ false,
+ true,
+ "GetOut",
+ QUOTE(_this call FUNC(canStand))
+];
+
+_player setVariable [QGVAR(StandUpActionID), _actionID];
+
// Read config
_configFile = configFile >> "CfgVehicles" >> typeOf _seat;
_sitDirection = (getDir _seat) + getNumber (_configFile >> QGVAR(sitDirection));
diff --git a/addons/sitting/functions/fnc_stand.sqf b/addons/sitting/functions/fnc_stand.sqf
index 978bcaf279..ef19d5f586 100644
--- a/addons/sitting/functions/fnc_stand.sqf
+++ b/addons/sitting/functions/fnc_stand.sqf
@@ -17,8 +17,19 @@
params ["_player"];
+// remove scroll wheel action
+_player removeAction (_player getVariable [QGVAR(StandUpActionID), -1]);
+
// Restore animation
-[_player, "", 2] call EFUNC(common,doAnimation);
+private "_animation";
+_animation = switch (currentWeapon _player) do {
+ case "": {"amovpercmstpsnonwnondnon"};
+ case (primaryWeapon _player): {"amovpercmstpslowwrfldnon"};
+ case (handgunWeapon _player): {"amovpercmstpslowwpstdnon"};
+ default {"amovpercmstpsnonwnondnon"};
+};
+
+[_player, _animation, 2] call EFUNC(common,doAnimation);
// Set variables to nil
_player setVariable [QGVAR(isSitting), nil];
diff --git a/addons/slideshow/functions/fnc_addSlideActions.sqf b/addons/slideshow/functions/fnc_addSlideActions.sqf
index 1ebba306b4..a18249a4f8 100644
--- a/addons/slideshow/functions/fnc_addSlideActions.sqf
+++ b/addons/slideshow/functions/fnc_addSlideActions.sqf
@@ -20,7 +20,6 @@
#include "script_component.hpp"
private "_actions";
-
params ["_objects", "_images", "_names", "_controller", "_currentSlideshow"];
_actions = [];
diff --git a/addons/slideshow/functions/fnc_autoTransition.sqf b/addons/slideshow/functions/fnc_autoTransition.sqf
index c8b03a707a..4c31c4ff6a 100644
--- a/addons/slideshow/functions/fnc_autoTransition.sqf
+++ b/addons/slideshow/functions/fnc_autoTransition.sqf
@@ -19,7 +19,6 @@
#include "script_component.hpp"
private "_currentSlide";
-
params ["_objects", "_images", "_varString", "_duration"];
// Get current slide number of this slideshow
diff --git a/addons/slideshow/functions/fnc_createSlideshow.sqf b/addons/slideshow/functions/fnc_createSlideshow.sqf
index 9b7209ad60..bed2a2ae7f 100644
--- a/addons/slideshow/functions/fnc_createSlideshow.sqf
+++ b/addons/slideshow/functions/fnc_createSlideshow.sqf
@@ -19,8 +19,7 @@
*/
#include "script_component.hpp"
-private ["_currentSlideshow", "_actionsObject", "_actionsClass", "_mainAction", "_slidesAction", "_varString"];
-
+private ["_currentSlideshow", "_slidesAction", "_varString"];
params ["_objects", "_controllers", "_images", "_names", "_duration"];
// Verify data
diff --git a/addons/slideshow/functions/fnc_makeList.sqf b/addons/slideshow/functions/fnc_makeList.sqf
index 6736fabbdb..e550e462a7 100644
--- a/addons/slideshow/functions/fnc_makeList.sqf
+++ b/addons/slideshow/functions/fnc_makeList.sqf
@@ -17,9 +17,8 @@
*/
#include "script_component.hpp"
-params ["_list", "_trimWhitespace", "_checkNil"];
-
private ["_splittedList", "_listTrimmedWhitespace", "_nilCheckPassedList"];
+params ["_list", "_trimWhitespace", "_checkNil"];
// Split using comma delimiter
_splittedList = [_list, ","] call BIS_fnc_splitString;
diff --git a/addons/slideshow/functions/fnc_moduleInit.sqf b/addons/slideshow/functions/fnc_moduleInit.sqf
index 901d1aa10e..7da64cd3cc 100644
--- a/addons/slideshow/functions/fnc_moduleInit.sqf
+++ b/addons/slideshow/functions/fnc_moduleInit.sqf
@@ -18,7 +18,6 @@
if (!hasInterface && !isDedicated) exitWith {};
private ["_objects", "_controllers", "_images", "_names", "_duration"];
-
params [["_logic", objNull, [objNull]], "_units", "_activated"];
if !(_activated) exitWith {};
diff --git a/addons/winddeflection/config.cpp b/addons/winddeflection/config.cpp
index df2b55d221..a7bedbb9ef 100644
--- a/addons/winddeflection/config.cpp
+++ b/addons/winddeflection/config.cpp
@@ -6,7 +6,6 @@ class CfgPatches {
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_weather"};
- versionDesc = "ACE Wind Deflection";
author[] = {ECSTRING(common,ACETeam), "Glowbal", "Ruthberg"};
authorUrl = "http://ace3mod.com/";
VERSION_CONFIG;
diff --git a/documentation/development/arma-3-issues.md b/documentation/development/arma-3-issues.md
index 16f9988409..c28dc2f118 100644
--- a/documentation/development/arma-3-issues.md
+++ b/documentation/development/arma-3-issues.md
@@ -18,6 +18,7 @@ Keeping track of Arma 3 issues that need to be fixed. If you want to support us
* [bux578: 0022000: Add/Alter script command to add perfectly configured weapons to cargo](http://feedback.arma3.com/view.php?id=22000)
* [commy2: 0021443: Unexpected behavior of += array in configs](http://feedback.arma3.com/view.php?id=21443)
* [commy2: 0022671: setVariable is not always JIP persistent](http://feedback.arma3.com/view.php?id=22671)
+* [commy2: 0025404: splitString scripting command causes game crash] (http://feedback.arma3.com/view.php?id=25404)
* [CorruptedHeart: 0022318: Can no longer use "MenuBack" shortcut in AddAction](http://feedback.arma3.com/view.php?id=22318)
* [James2464: 0023725: All Environment Rocks Should Have PhysX LODs](http://feedback.arma3.com/view.php?id=23725)
* [Jaynus: 0023679: Display event handler return values for mouse buttons should be respected](http://feedback.arma3.com/view.php?id=23679)
diff --git a/documentation/feature/fonts.md b/documentation/feature/fonts.md
index 198e3f8bd0..7661feeaaf 100644
--- a/documentation/feature/fonts.md
+++ b/documentation/feature/fonts.md
@@ -1,6 +1,7 @@
---
layout: wiki
title: Fonts
+description: Custom fonts including fixed-width font.
group: feature
category: general
parent: wiki
diff --git a/documentation/feature/huntIR.md b/documentation/feature/huntIR.md
index bd4841c184..be84c8b02b 100644
--- a/documentation/feature/huntIR.md
+++ b/documentation/feature/huntIR.md
@@ -1,6 +1,7 @@
---
layout: wiki
title: HuntIR
+description: High-altitude Unit Navigated Tactical Imaging Round
group: feature
category: equipment
parent: wiki
@@ -9,27 +10,27 @@ parent: wiki
## 1. Overview
### 1.1 The HuntIR
-The **H**igh altitude **U**nit **N**avigated **T**actical **I**maging **R**ound (HuntIR) is designed to be fired from a grenade launcher. After being fired in the air the in built parachute will be deployed and the IR CMOS camera will activate, providing a video stream until it touches the ground or get shot down.
+The **H**igh-altitude **U**nit **N**avigated **T**actical **I**maging **R**ound (HuntIR) is designed to be fired from a grenade launcher. After being fired in the air the in-built parachute will be deployed and the IR CMOS camera will activate, providing a video stream until it touches the ground or get shot down.
## 2. Usage
-NOTE: the HuntIR round doesn't work with modded weapons without a compatibility fix made either by the ACE3 team or the mod team.
+NOTE: The HuntIR round does not work with modded weapons without a compatibility fix made either by the ACE3 team or the mod team.
### 2.1 Using the HuntIR
-- To be able to connect to the IR CMOS camera you'll need a `HuntIR monitor`.
+- To be able to connect to the IR CMOS camera you will need a `HuntIR monitor`.
- Fire the HuntIR round as high as possible over the area you want to observe.
- Open the `HuntIR monitor`.
- To open the `HuntIR monitor` self interact Ctrl + ⊞ Win (ACE3 default)
- Select `Equipment`.
- Select `Activate HuntIR monitor`.
-- You now have control of the IR CMOS camera to close the monitor press ESC or ⊞ Win
+- You now have control of the IR CMOS camera, to close the monitor press ESC or ⊞ Win
### 2.2 IR CMOS camera controls
Shortcut | Action
------------ | -------------
-A | Lower zoom level
+A | Decrease zoom level
D | Increase zoom level
-N | Toggle NV and TI modes
+N | Toggle NV
S | Next camera
W | Previous camera
← | Rotate camera anticlockwise
diff --git a/documentation/feature/maptools.md b/documentation/feature/maptools.md
index 0e99b9feef..8da9e77207 100644
--- a/documentation/feature/maptools.md
+++ b/documentation/feature/maptools.md
@@ -16,23 +16,23 @@ This adds the possibility to draw accurate lines on the map screen.
This adds map tools that can be used to measure distances between two points or bearings on the map.
### 1.3 GPS on map
-If you are equipped with a vanilla GPS it will be shown on the map. (You don't need the map tools in your inventory for this.)
+If you are equipped with a vanilla GPS it will be shown on the map. (You don't need the `Map Tools` item in your inventory for this.)
## 2. Usage
### 2.1 Using map tools
-- For this you need to have `Map Tools`.
+- To use map tools the `Map Tools` item is required.
- Open the map M (Arma 3 default key bind `Map`).
- Press the self interaction key Ctrl + ⊞ Win (ACE3 default key bind `Self Interaction Key`).
- Select `Map tools`.
- Select the type of tools you want to use.
-- Note that you can drag the Roamer (map tool) around with LMB and rotate it with Ctrl + LMB.
+- Note that you can drag the Roamer (map tool) around with LMB and rotate it with Ctrl + LMB.
### 2.2 Drawing lines
-- To draw lines `Map Tools` are not required.
+- To draw lines the `Map Tools` item is required.
- Press ALT + LMB to start the line, left click again to end it.
- To delete a line press Del around the center of the line.
-- Note that you can change the color of the lines by clicking on one of the coloured column on top of the screen (While the map is opened)
+- Note that you can change the color of the lines by clicking on one of the coloured column on top of the screen (While the map is opened).
## 3. Dependencies
diff --git a/documentation/feature/medical-system.md b/documentation/feature/medical-system.md
index 4bc0ae1557..0a2cef1c8a 100644
--- a/documentation/feature/medical-system.md
+++ b/documentation/feature/medical-system.md
@@ -1,13 +1,13 @@
---
layout: wiki
title: Medical System
-description: ACE provide users with a more realistic medical system and comes in both a basic and advanced version. Both versions have overlap but each have their own unique characteristics.
+description: ACE3 provides users with a more realistic medical system and comes in both a basic and advanced version. Both versions have overlap but each have their own unique characteristics.
group: feature
order: 4
category: realism
parent: wiki
---
-**Disclaimer:** The documentation for the medical system being extremely long it's highly advised to use the table of contents at the top right corner of the page.
+**Disclaimer:** With the documentation for the medical system being extremely long it's highly advised to use the table of contents at the top right corner of the page.
## 1. Overview
ACE3 provides users with a more realistic medical system and comes in both a basic and an advanced version. This page will detail the differences between both systems and what they do as well as how to use them efficiently.
@@ -34,7 +34,7 @@ Besides the 4 elements introduced by basic medical, advanced introduces the foll
- Cardiac Arrest.
- Various treatment methods such as CPR, different kinds of IVs and a working tourniquet.
- A basic medication simulation.
-
+
## 2. Usage
### 2.1 Basic
@@ -84,17 +84,17 @@ Atropine | Serves no use in basic
- **Yes:** Ask him if he has wounds / he is in pain.
- **No:** Go to step 2.
-
+
- **Step 2:** Is the patient wounded?
- **Yes:** Treat the wounds and go to step 3.
- **No:** Skip this step.
-
+
- **Step 3:** Is the patient in pain?
- **Yes:** Give him morphine.
- **No:** Skip this step.
-
+
- **Step 4:** Did the patient lose blood?
- **Yes:** Give blood via IV.
- **No:** Go to step 5.
@@ -102,13 +102,21 @@ Atropine | Serves no use in basic
- **Step 5**
- - If at this point the patient is still not back on its feet it's time to use an epinephrine autoinjector.
+ - If at this point the patient is still not back on its feet it's time to use an epinephrine Autoinjector.
#### 2.1.3 Additional informations
- If the revive system is in place your character will not die until the revive timer is at 0. Even if a tank shoots your ass off an epinephrine shot will bring you back up after your wounds are treated. (The timer is invisible and may vary from mission to mission, it also depends on the amount of lives remaining you have.)
- You can't do an overdose in basic.
+#### 2.1.4 Revive (Basic Medical)
+For the following procedure to work revive need to be enabled.
+
+- A unit in the revive state will be unconscious and will stay unconscious until it is either woken up or the revive timer runs out.
+- A unit in the revive state can't die from any source of damage, only the timer ending can kill it.
+- To wake up a patient treat all of his wounds, make sure he isn't in pain and then use epinephrine.
+- Each successful revive removes a life from the unit, once the lives run out the next time the unit will take fatal damage it will not enter the revive state and will die.
+
### 2.2 Advanced
Same as with basic, when hit an injury is sustained. Different though is that the type of injury and the severity of it are based upon how the damage was done and what caused it. This affects both blood loss and immediate consequences, such as being knocked out or being killed right away. When a player has sustained an injury, this will be indicated by flashing red on the screen; this means the player is bleeding.
@@ -140,7 +148,7 @@ Same as with basic, when hit an injury is sustained. Different though is that th
- Sources: falling, vehicle crashes, punches.
- Effects: pain - light, bleeding - extremely slowly.
-##### 2.2.1.5 Cut wounds**
+##### 2.2.1.5 Cut wounds
- Slicing wounds made with a sharp instrument, leaving even edges. They may be as minimal as a paper cut or as significant as a surgical incision.
- Sources: vehicle crashes, grenades, explosions, artillery shells, backblast, stabs.
@@ -216,7 +224,7 @@ Atropine | lower the heart rate of the patient
#### 2.2.2 Vitals
-##### 2.2.2.1 Blood pressure
+##### 2.2.2.1 Blood pressure
NOTE:the `systolic` blood pressure is the number on the left, the `diastolic` blood pressure is the number on the right.
@@ -232,7 +240,7 @@ Atropine | lower the heart rate of the patient
- **Low:** 45 and below
- **Normal:** between 46 and 119
- **High:** 120 and above
-
+
##### 2.2.2.3 Cardiac arrest
@@ -256,12 +264,12 @@ This is a step by step guide, follow the steps from 1 to 6 in order unless state
- **Step 2:** Does the patient have a pulse?
- **Yes:** Go to step 3.
- **No:** If you are alone provide CPR, if you have someone else get him to do CPR while you treat the patient's wounds. skip to step 3 or 4 depending on the situation.
-
+
- **Step 3:** Is the patient wounded?
- **Yes**: Treat the wounds.
- **No:** Skip this step.
-
+
- **Step 4:** Did the patient lose blood?
- **Yes:** Use IVs to restore the volume of liquid in the blood stream of the patient.
@@ -288,5 +296,76 @@ Note that keeping the patient's vitals stable is very important while treating h
- You don't have to take epinephrine after you take morphine, just wait until your pulse stabilizes by itself (Provided that you are in a stable condition).
- Giving too much morphine to a patient (more than one every 10 minutes) will put him in cardiac arrest because of a blood pressure / heart rate too low.
-## 3. Dependencies
-`ace_interaction`, `ace_modules`, `ace_apl`
\ No newline at end of file
+#### 2.2.5 Revive (Advanced Medical)
+For the following procedure to work revive needs to be enabled.
+
+- A unit in the revive state will be unconscious and will stay unconscious until it is either woken up or the revive timer runs out.
+- A unit in the revive state can't die from any source of damage, only the timer ending can kill it.
+- To wake up a patient the use of a PAK is required.
+- Each successful revive removes a life from the unit, once the lives run out the next time the unit will take fatal damage it will not enter the revive state and will die.
+- Each successful round of CPR (filled up completion bar) increases the time left in the revive state.
+
+## 3. Guides
+### 3.1 Example loadouts
+
+#### 3.1.1 Basic
+- Soldier:
+ - 10 × Bandage (Basic)
+ - 3 × Morphine Autoinjector
+ - 1 × Epinephrine Autoinjector
+
+- Medic:
+ - 15-25 × Bandage (Basic)
+ - 10 × Morphine Autoinjector
+ - 10 × Epinephrine Autoinjector
+ - 6 × Blood IV (500ml)
+
+#### 3.1.2 Advanced
+
+- Soldier :
+ - 3-6 × Bandage (Basic)
+ - 3-6 × Bandage (Elastic)
+ - 3-6 × Packing Bandage
+ - 3-6 × Basic Field Dressing (QuikClot)
+ - 1 × Morphine Autoinjector
+ - 1 × Epinephrine Autoinjector
+ - 1 × Tourniquet (CAT)
+ - **Optional**: 1 × Saline IV (500ml) - used only by a qualified medic
+
+
+- Combat First Responder (CFR):
+ - 10-15 × Bandage (Basic)
+ - 10-15 × Bandage (Elastic)
+ - 10-15 × Packing Bandage
+ - 10-15 × Basic Field Dressing (QuikClot)
+ - 8 × Atropine Autoinjector
+ - 5 × Morphine Autoinjector
+ - 5 × Epinephrine Autoinjector
+ - 3 × Tourniquet (CAT)
+ - 4 × Saline IV (500ml)
+
+
+- Medic:
+ - 10-15 × Bandage (Basic)
+ - 15-20 × Bandage (Elastic)
+ - 15-20 × Packing Bandage
+ - 10-15 × Basic Field Dressing (QuikClot)
+ - 12 × Atropine Autoinjector
+ - 8 × Morphine Autoinjector
+ - 8 × Epinephrine Autoinjector
+ - 5 × Tourniquet (CAT)
+ - 6 × Saline IV (500ml)
+ - 1-3 × *Surgical Kit*
+ - 1-3 × *Personal Aid Kit*
+
+
+- Paramedic:
+ - 10-15 × Bandage (Basic)
+ - 15-20 × Bandage (Elastic)
+ - 15-20 × Packing Bandage
+ - 10-15 × Basic Field Dressing (QuikClot)
+ - 5 × Tourniquet (CAT)
+ - 2 × Saline IV (500ml)
+
+## 4. Dependencies
+`ace_interaction`, `ace_modules`, `ace_apl`
diff --git a/documentation/feature/mk6mortar.md b/documentation/feature/mk6mortar.md
index 691a6bc8ef..58462f0e2f 100644
--- a/documentation/feature/mk6mortar.md
+++ b/documentation/feature/mk6mortar.md
@@ -1,7 +1,7 @@
---
layout: wiki
title: Mk6 Mortar
-description: Improve the existing mk6 mortar.
+description: Improve the existing Mk6 Mortar.
group: feature
category: equipment
parent: wiki
@@ -9,57 +9,38 @@ parent: wiki
## 1. Overview
-### 1.1 mk6 mortar overhaul
+### 1.1 Mk6 Mortar overhaul
ACE3 adds wind deflection for shells as well as a rangetable to accurately take out your target without the artillery computer.
+
## 2. Usage
### 2.1 Switching charge
- Press F (Arma 3 default key bind `Fire Mode Switch`) to switch between charges
-### 2.2 Working with the rangetable
-- To open the table:
- - Self interact Ctrl + ⊞ Win
- - Select `equipment`.
- - Select `Open 82mm Rangetable`.
+### 2.2 Opening the table
+- Self interact Ctrl + ⊞ Win
+- Select `Equipment`.
+- Select `Open 82mm Rangetable`.
-- Using the table:
- - Get the distance and elevation difference between you and the target for this you can use map tools. For this example we'll say we're 2 000m away and 50m below (we're at 20m they are at 70m, 70-20=50).
-
- - Select the charge you want to use (0 = close / 1 = medium / 2 = far). For this case we're using charge 2.
-
- - Check the range column on the table, we're at 2 000 then look at the corresponding entry in the column on the right (ELEV = elevation) For this example it's 1339.
-
- - After that's done move by one column on the right that's the elevation for 100m heigh so in our case we're subtracting 2 (4:2 = 2) if our target was 300m above us we would have to subtract 12 from our elevation (3x4 = 12).
-
- - Once you finished your maths, it's time to aim, get the cross of the mortar on target, if you don't see it use a waypoint if possible. In our case ELEV is 1339-2 = 1337.
-
- - On the right side of the screen, while looking through the mk6 scope you should see ELV, we need to match this number with the one we found.
- - To adjust the ELV use Page Up and page Down.
- - Once the number you found and ELV are the same FIRE !
- - On top of that you can calculate the time the shell will take to land by using the third row from the left, in our case the shell need to travel 2000m that's 20xthe number indicated. so 20x0,5 = 10s.
+### 2.2 Getting your shells to land where you want.
+For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also recommended.
-### 2.3 Working with the rangetable (Crosswinds enabled)
-- Same as above there's just an extra step, I'll provide an other example in case you forgot.
-
- - Get the distance and elevation difference between you and the target for this you can use map tools. For this example we'll say we're 2 400m away and 223m below (we're at 2m they are at 225, 225-2=223)
- - Select the charge you want to use (0 = close / 1 = medium / 2 = far). For this case we're using charge 2.
-
- - Check the range column on the table, we're 2 400m a then look at the corresponding entry in the column on the right (ELEV = elevation) For this example it's 1145.
- - After that's done move by one column on the right that's the elevation for 100m heigh so in our case we're subtracting 22 (2,2 x 10 (2,2 because we're around 220m below)).
- - Extra step needed here, a kestrel 4500 IS NEEDED.
- - Pick the crosswind on your kestrel (for this refer to the kestrel documentation).
-
- - For this example the crosswind is of 2 MPS on my table I can see under Azimuth correction that for each 1MPS I need to correct by 2.5 mill.
- - So in this case i'm subtracting 5 mill from the ELV.
-
- - It's MATH TIME the ELV given by the table is 1 145, we subtract 22 because of the heigh, we also subtract 5 for the crosswind ( 1 145-22-5 = 1 118 ).
- - After you finished your maths, it's time to aim, get the cross of the mortar on target, if you don't see it use a waypoint if possible. In our case ELEV is 1 118.
-
- - On the right side of the screen, while looking through the mk6 scope you should see ELV, we need to match this number with the one we found.
- - FIREEEE !!!!
- - Little advantage of having crosswind enabled is that you don't have to calculate the flight time, it's marked on the table in this case it's 33,8s.
+- Get the distance and elevation difference between you and the target (you can use map tools).
+- Select the charge you want to use (0 = close / 1 = medium / 2 = far).
+- Open the `82mm Rangetable`
+- Calculate the correct ELEV (elevation):
+ - Open the `82mm Rangetable` and click on the charge you are using.
+ - Find your range under the `RANGE` column
+ - Under the `ELEV` column find the number that matches your range, that's the base elevation you are going to work with.
+ - Under the `D ELEV for 100m DR` find the number that matches your ELEV and compensate:
+ - _Example_, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
+ - If you're 200m below the target multiply the number by 2 and substract it to your ELEV.
+ - The lower the elevation the closer to you it will land.
+ - Once you finished calculating the ELEV align the barrel of the mortar with your target (directly looking at it) and set your ELEV to what you calculated by using Page Up and Page Down.
+ - Once the ELEV is correctly set and the barrel is facing the right direction, shoot and enjoy your bananas while watching hell rain on your enemies.
+
## 3. Dependencies
diff --git a/documentation/framework/advanced-missile-guidance.md b/documentation/framework/advanced-missile-guidance.md
deleted file mode 100644
index 14f1d1feae..0000000000
--- a/documentation/framework/advanced-missile-guidance.md
+++ /dev/null
@@ -1,108 +0,0 @@
----
-layout: wiki
-title: Advanced Missile Guidance
-description: The ACE3 Advanced Missile Guidance Framework provides a setup of configuration settings, functions and a execution framework for addon makers to integrate with the missile guidance and targeting mechanisms of ACE3.
-group: framework
-order: 5
-parent: wiki
----
-
-## 1. Overview
-
-The ACE3 Advanced Missile Guidance Framework provides a setup of configuration settings, functions and a execution framework for addon makers to integrate with the missile guidance and targeting mechanisms of ACE3. It also provides for mod makers to create their own custom guidance methods within the framework.
-
-The framework provides all the functionality needed for guidance; from laser locking, target specification and selection, to handling the fired events and tracking and steering the vehicle based on provided parameters. This way, all that needs to be defined in addons is the appropriate CfgAmmo entries for the missile.
-
-The framework also provides addon makers and scripters with the ability to configure custom seeker types and attack profiles, which are defined below. This allows for complete control of the guidance, locking and flight of a missile at the discretion of the addon maker.
-
-ACE3 provides a full suite of base concepts and guidance for the majority of modern missile weaponry avialable today; these includes all basic types of seekers (SALH/SACLOS/Optic/Thermal/etc) - as well as the different common attack profiles utilized with guided munitions (such as top-down attacks).
-
-Finally, flight profiles and mechanics for realistic missile simulations are also implemented; allowing for lock-steering bump guidance flight such as with the M47 Dragon or GBU steering fins, or finely tuned direct flight guidance which is currently avialable with other missile types.
-
-## 2. Details
-
-The framework is broken up into 3 major components: Locking Types, Seeker Types and Attack Profiles. In combination, these components build out the entire process of launching, locking and going terminal flight against targets.
-
-### 2.1 Components
-
-#### 2.1.1 Locking Types
-Locking types provide the basic functionality of targeting which will be based to a seeker type, providing target aquisition for seekers. This provides the basic functionality for providing pre-determined targets for a seeker, or allowing the seeker to perform its own target aquisition and locking. Additionally, the seeker may reference back into the locking type in order to re-perform target aquisition.
-
-#### 2.1.2 Seeker Types
-Each seeker is generally assumed to be the logic for the seeker head unit within any given munition. Seekers within this framework provide the basic targeting functionality for the entire framework. The locking type will provide a generic target to the seeker, or the seeker may aquire a target on its own. The seeker then provides a target, either an object or a ASL position, which is then passed further into the framework. This target (or position) should be the actual current target position for the missiles flight. Seekers are required to perform all limitations and checks within their systems, although various limitations have been provided in this framework such as LOS FOV, laser guidance, etc.
-
-#### 2.1.3 Attack Profiles
-
-An attack profile adjusts the current target flight location to create the actual flight path of the missile. The attack profile is provided with all parameters of the system, including the returned target of the seeker. Using this information, the attack profile then will adjust the *direct flight target position* to specifically direct where and how the missile shall flight.
-
-## 3. How it all ties together
-
-The system is executed in a linear series of calls to each step of the process, and feeding back the return from that step to the next step. Execution is conducted using Locking->Seeker->Profile, iteratively every frame of execution. Flight times are adjusted to accTime values and FPS lag, giving consistent flight.
-
-On each step of execution, a target specification array [targetObj, targetPos] is passed to the locking type, which then will return a possible modified target array. Next, this modified data is passed to the seeker type - which then, in turn, returns a position vector to the current "seeked" target position (ASL). Last, this target position is passed to the attack profile, who then returns an "adjusted attack position (ASL)", which is the location the missile should *currently* be homing on for flight.
-
-In the simplest sense, the entire system provides the flight trajectory of the missile homing directly on the "adjusted attack position"; thus, an attack profile would ajust this position to direct the missile. For example, Top down attacks return the adjusted attack position high above the target, until entering their terminal stages, which then changes the position to be directly ontop of the target - thus "walking the missile" along its flight path and to the kill.
-
-## 4. Adding AMG to a missile
-
-### 4.1 Enabling guidance on Ammo Types
-```
-class CfgAmmo {
- class MissileBase;
- class MyMissileType : MissileBase {
- // Turn off arma crosshair-guidance
- manualControl = 0;
-
- // Begin ACE guidance Configs
- class ace_missileguidance {
- enabled = 1;
-
- minDeflection = 0.00025; // Minium flap deflection for guidance
- maxDeflection = 0.001; // Maximum flap deflection for guidance
- incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
-
- canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet modes. All 'recruit' games use vanilla locking
-
- // Seeker type and settings for munitions
- defaultSeekerType = "SALH";
- seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" };
-
- defaultSeekerLockMode = "LOAL";
- seekerLockModes[] = { "LOAL", "LOBL" };
-
- seekerAngle = 90; // Angle in front of the missile which can be searched
- seekerAccuracy = 1; // seeker accuracy multiplier
-
- seekerMinRange = 1;
- seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
-
- // Attack profile type selection
- defaultAttackProfile = "LIN";
- attackProfiles[] = { "LIN", "DIR", "MID", "HI" };
- };
-```
-
-## 5. Creating your own custom seekers and attack profiles
-
-### 5.1 Adding seeker types and attack profiles
-
-```
-class ace_missileguidance_attackProfiles{
- class MyAttackProfile {
- name = "";
- visualName = "";
- description = "";
-
- functionName = "my_fnc_doAttackProfile";
- };
-};
-class ace_missileguidance_seekerTypes {
- class MySeekerType {
- name = "";
- visualName = "";
- description = "";
-
- functionName = "my_fnc_doSeekerType";
- };
-};
-```
diff --git a/documentation/framework/carry-drag.md b/documentation/framework/carry-drag.md
deleted file mode 100644
index cfa4eb13af..0000000000
--- a/documentation/framework/carry-drag.md
+++ /dev/null
@@ -1,96 +0,0 @@
----
-layout: wiki
-title: Carry and Drag System
-description:
-group: framework
-order: 5
-parent: wiki
----
-
-## 1. Config Values
-
-```
-class CfgVehicles {
- class MyVehicle {
-
-
- ace_dragging_canDrag = 1; // can this object be dragged?; 1 yes, 0 no (0 default)
- ace_dragging_dragPosition[] = {0,1.2,0} // Offset of the model from the body while dragging, comparable to the offset in attachTo (It's the same actually)
- ace_dragging_dragDirection = 0; // how much degrees is the model rotatated after dragging it (a global setDir after attachTo)
-
- ace_dragging_canCarry = 1; // can this object be carried?; 1 yes, 0 no (0 default)
- ace_dragging_carryPosition[] = {0,1.2,0}; // Same as drag, but for carrying objects
- ace_dragging_carryDirection = 0; // Same as drag, but for carrying objects
-
- };
-};
-```
-
-## 2. Functions
-
-**NOTE THAT THE FOLLOWING FUNCTIONS ARE NOT PUBLIC AND THUS MAY CHANGE IN THE FUTURE.**
-
-
-Also note that if the item is too heavy you won't be able to carry / drag it, the mass is also affected by what's inside it.
-To bypass this empty the object and / or use setMass.
-
-### 2.1 Enabling / disabling dragging
-
-`ace_dragging_fnc_setDraggable.`
-Enable the object to be dragged.
-
-| Arguments | |
---------------| -------- |
-0 | Any object (Object)
-1: | true to enable dragging, false to disable (Bool)
-2:| Position offset for attachTo command (Array, optional; default: [0,0,0])
-3: | Direction in degree to rotate the object after attachTo (Number, optional; default: 0)
-Return value: NONE
-
-#### 2.1.1 example 1:
-```
-[foo,true,[0,2,0],45] call ace_dragging_fnc_setDraggable
-```
-| Arguments | |
---------------| -------- |
-0:| foo (my object)
-1:| true (dragging is enabled)
-2:| `[0,2,0]` (0 meters sideways, 2 meters forward, 0 meters upwards)
-3:| 45 (the object is rotated by 45°)
-
-#### 2.1.2 example 2
-```
-[bar,false,[3,-2,2],20] call ace_dragging_fnc_setDraggable
-```
-
-| Arguments | |
---------------| -------- |
-0:| bar (object)
-1:| false (dragging is disabled)
-2:| 3 meters sideways, -2 meters backwards, 2 meters upwards
-3:| the object is rotated by 20°
-
-### 2.2 Enabling / disabling carrying
-`ace_dragging_fnc_setCarryable.`
-Enable the object to be carried.
-
-| Arguments | |
---------------| -------- |
-0 | Any object (Object)
-1:| true to enable carrying, false to disable (Bool)
-2:| Position offset for attachTo command (Array, optional; default: [0,1,1])
-3:| Direction in degree to rotate the object after attachTo (Number, optional; default: 0)
-Return value: NONE
-
-
-#### 2.1.1 example 1:
-```
-[foo,true,[0,3,1],10] call ace_dragging_fnc_setCarryable
-```
-| Arguments | |
---------------| -------- |
-0:| foo (my object)
-1:| true (carrying is enabled)
-2:| `[0,2,0]` (0 meters sideways, 3 meters forward, 1 meters upwards)
-3:| 10 (the object is rotated by 10°)
-
diff --git a/documentation/framework/disposables-framework.md b/documentation/framework/disposables-framework.md
new file mode 100644
index 0000000000..22887ea2b0
--- /dev/null
+++ b/documentation/framework/disposables-framework.md
@@ -0,0 +1,38 @@
+---
+layout: wiki
+title: Disposables Framework
+description: Explains how to set-up custom disposable launchers with the ACE3 disposables system.
+group: framework
+order: 5
+parent: wiki
+---
+
+
+
Note:
+
This is just the necessary to make a launcher disposable, this is not a guide to make your own launcher.
+
+
+## 1. Making a launcher disposable
+
+### 1.1 CfgWeapons
+
+```c++
+class CfgWeapons {
+ class Launcher_Base_F;
+ class launch_banana: Launcher_Base_F {
+ ACE_UsedTube = "launch_banana_Used_F"; // The class name of the used tube
+ magazines[] = {"ACE_PreloadedMissileDummy"}; // The dummy magazine
+ };
+ class launch_banana_Used_F: launch_banana { // The used tube should be a sub class of the disposable launcher
+ scope = 1;
+ ACE_isUsedLauncher = 1;
+ author = "grandBanana";
+ displayName = "Used banana launcher";
+ descriptionShort = "A used banana launcher";
+ magazines[] = {"ACE_FiredMissileDummy"}; // This will disable the used launcher class from being fired again
+ //picture = ""; // Not supported yet
+ //model = ""; // Not supported yet
+ weaponPoolAvailable = 0;
+ };
+};
+```
diff --git a/documentation/framework/dragging-framework.md b/documentation/framework/dragging-framework.md
new file mode 100644
index 0000000000..14352182b7
--- /dev/null
+++ b/documentation/framework/dragging-framework.md
@@ -0,0 +1,94 @@
+---
+layout: wiki
+title: Dragging/Carrying Framework
+description: Explains how to set-up dragging and carrying of objects with the ACE3 dragging and carrying system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Config Values
+
+```c++
+class CfgVehicles {
+ class MyVehicle {
+ // Dragging
+ ace_dragging_canDrag = 1; // Can be dragged (0-no, 1-yes)
+ ace_dragging_dragPosition[] = {0, 1.2, 0}; // Offset of the model from the body while dragging (same as attachTo)
+ ace_dragging_dragDirection = 0; // Model direction while dragging (same as setDir after attachTo)
+
+ // Carrying
+ ace_dragging_canCarry = 1; // Can be carried (0-no, 1-yes)
+ ace_dragging_carryPosition[] = {0, 1.2, 0}; // Offset of the model from the body while dragging (same as attachTo)
+ ace_dragging_carryDirection = 0; // Model direction while dragging (same as setDir after attachTo)
+ };
+};
+```
+
+
+## 2. Functions
+
+
+
Note:
+
The following functions are NOT public and are likely to change in the future!
+
+
+You will **not** be able to carry / drag objects that are too heavy, the mass is also affected by what is inside the object. To bypass this empty the object and/or use `setMass`.
+
+### 2.1 Enabling / disabling dragging
+
+`ace_dragging_fnc_setDraggable`
+
+ | Arguments | Type | Optional (default value)
+---| --------- | ---- | ------------------------
+0 | Any object | Object | Required
+1 | Enable dragging, true to enable, false to disable | Boolean | Required
+2 | Position to offset the object from player | Array | Optional (default: `[0, 0, 0]`)
+3 | Direction in degree to rotate the object | Number | Optional (default: `0`)
+**R** | None | None | Return value
+
+#### 2.1.1 Example 1
+
+`[foo, true, [0, 2, 0], 45] call ace_dragging_fnc_setDraggable;`
+
+ | Arguments | Explanation
+---| --------- | -----------
+0 | `foo` | My object
+1 | `true` | Dragging is enabled
+2 | `[0,2,0]` | 0 meters sideways, 2 meters forward, 0 meters upwards
+3 | `45` | Rotated by 45°
+
+#### 2.1.2 Example 2
+
+`[bar, false, [3, -2, 2], 20] call ace_dragging_fnc_setDraggable;`
+
+ | Arguments | Explanation
+---| --------- | -----------
+0 | `bar` | My object
+1 | `false` | Dragging is disabled
+2 | `[3, -2, 2]` | 3 meters sideways, 2 meters backwards, 2 meters upwards
+3 | `20` | Rotated by 20°
+
+
+### 2.2 Enabling / disabling carrying
+
+`ace_dragging_fnc_setCarryable`
+
+ | Arguments | Type | Optional (default value)
+---| --------- | ---- | ------------------------
+0 | Any object | Object | Required
+1 | Enable carrying, true to enable, false to disable | Boolean | Required
+2 | Position to offset the object from player | Array | Optional (default: `[0, 1, 1]`)
+3 | Direction in degree to rotate the object | Number | Optional (default: `0`)
+**R** | None | None | Return value
+
+#### 2.2.1 Example
+
+`[foo, true, [0, 3, 1], 10] call ace_dragging_fnc_setCarryable;`
+
+ | Arguments | Explanation
+---| --------- | -----------
+0 | `foo` | My object
+1 | `true`| Carrying is enabled
+2 | `[0,2,0]` | 0 meters sideways, 3 meters forward, 1 meter upwards
+3 | `10` | Rotated by 10°
diff --git a/documentation/framework/explosives-framework.md b/documentation/framework/explosives-framework.md
new file mode 100644
index 0000000000..abe6e016af
--- /dev/null
+++ b/documentation/framework/explosives-framework.md
@@ -0,0 +1,123 @@
+---
+layout: wiki
+title: Explosives Framework
+description: Explains how to set-up custom explosives with the ACE3 explosives system.
+group: framework
+order: 5
+parent: wiki
+---
+
+
+
Note:
+
This is just the necessary to make explosives using the framework, this is not a guide to make your own explosives.
+
+
+## 1. Explosives
+
+### 1.1 Setting the magazine
+
+```c++
+class CfgMagazines {
+ class CA_Magazine;
+ class banana_satchel_remote_mag: CA_Magazine {
+ ACE_Placeable = 1; // Can be placed
+ useAction = 0; // Disable the vanilla interaction
+ ACE_SetupObject = "banana_satchel_place"; // The object placed before the explosive is armed
+ class ACE_Triggers { // Trigger configurations
+ SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter", "DeadmanSwitch"}; // Triggers that can be used
+ class Timer {
+ FuseTime = 0.5; // Time for the fuse to burn
+ };
+ class Command {
+ FuseTime = 0.5;
+ };
+ class MK16_Transmitter: Command {};
+ class DeadmanSwitch: Command {};
+ };
+ };
+};
+```
+
+### 1.2 Setting the ammo
+
+```c++
+class CfgAmmo {
+ class PipeBombBase;
+ class SatchelCharge_Remote_Ammo: PipeBombBase {
+ soundActivation[] = {"", 0, 0, 0}; // No sound on activation
+ soundDeactivation[] = {"", 0, 0, 0}; // No sound on deactivation
+ triggerWhenDestroyed = 1; // (Optional) Explode when the object is shot and destroyed (after being placed) (0-disabled, 1-enabled).
+ ACE_explodeOnDefuse = 0.02; // (Optional) Add a chance for the explosive to detonate after being disarmed (in percent)
+ };
+};
+```
+
+### 1.3 Adding the place item
+
+```c++
+class CfgVehicles {
+ class ACE_Explosives_Place;
+ class banana_satchel_place: ACE_Explosives_Place {
+ displayName = "Banana satchel"; // Name of the item
+ model = ""; // Path to your model
+ ACE_offset[] = {0, 0, 0}; // Offset of the interaction point from the model in meters on the X,Y,Z axis.
+ };
+};
+```
+
+
+## 2. Mines
+
+### 2.1 Setting the magazine
+
+_Pretty much the same as Explosives except that we inherit from_ `ATMine_Range_Mag` _instead of_ `CA_Magazine`.
+
+```c++
+class CfgMagazines {
+ class ATMine_Range_Mag;
+ class BananaMine_Range_Mag: ATMine_Range_Mag {
+ ACE_SetupObject = "BananaMine_Place"; // The object placed before the mine is armed
+ class ACE_Triggers { // Triggers
+ SupportedTriggers[] = {"PressurePlate"}; // This mine only support pressure plate activation
+ class PressurePlate {
+ digDistance = 0.05;
+ };
+ };
+ };
+};
+```
+
+### 2.2 Setting up the Ammo
+
+The class you inherit from depends of what type of trigger you are using, for `PressurePlate` and `Tripwire` you can skip this step, for timers and clackers refer to the Explosives entry.
+
+Directional mines inherit from `DirectionalBombBase`.
+
+
+## 3. Adding your own detonators
+
+```c++
+class CfgWeapons {
+ class ACE_ItemCore; // ACE3 base item class
+ class ACE_Clacker; // Clacker base class
+ class banana_clacker: ACE_Clacker {
+ displayName = "banana clacker"; // Name of the item
+ picture = ""; // Path to the item's picture
+ ACE_Range = 9000; // Explosives activation range in meters
+ };
+};
+```
+
+
+## 4. Trigger list
+
+Name | Use
+---- | -----
+`Command` | Explode when activated via clacker.
+`MK16_Transmitter` | Explode when activated via M26 clacker.
+`DeadManSwitch` | Explode after activated via the switch or the person dies.
+`Cellphone` | Explode when the number is called.
+`PressurePlate` | Explode upon being stepped upon.
+`IRSensor` | Explode after movement is detected in front of the mine.
+`Timer` | Explode after timer drop to 0.
+`Tripwire` | Explode when something touch the tripwire.
diff --git a/documentation/framework/frag-framework.md b/documentation/framework/frag-framework.md
new file mode 100644
index 0000000000..2800d78f52
--- /dev/null
+++ b/documentation/framework/frag-framework.md
@@ -0,0 +1,119 @@
+---
+layout: wiki
+title: Fragmentation Framework
+description: Explains how to set-up fragmentation system for explosives using ACE3 fragmentation system.
+group: framework
+parent: wiki
+order: 7
+---
+
+## 1. Overview
+
+The fragmentation system in ACE3 is a significant improvement over the fragmentation system in ACE2. Previously the system relied on fuzzy math from the values of `indirectHit` and `indirectHitRange` in `CfgAmmo` to calculate roughly the velocity and range of fragmentation. This had some serious drawbacks, especially in the case of smaller explosives such as hand grenades and 40mm grenades where casualty production was lower than desired.
+
+In ACE3 the system has moved away from what "feels" right to actual explosive engineering equations, primarily the [Gurney equations](http://en.wikipedia.org/wiki/Gurney_equations). This allows us to get close to the actual fragmentation velocities that would be produced by an explosive configuration similar to type of ammo we are simulating.
+
+The system for the end-developer is easy to use, and only requires minimal research into the type of ammo being represented.
+
+
+## 2. Config Values
+
+```c++
+class CfgAmmo {
+ class MyGrenade {
+ ace_frag_enabled = 1; // Enable fragmentation (0-disabled, 1-enabled)
+ ace_frag_metal = 210; // Amount of metal being fragmented (grams) - information below
+ ace_frag_charge = 185; // Amount of explosive filler (grams) - information below
+ ace_frag_gurney_c = 2843; // Gurney velocity constant for explosive type - information below
+ ace_frag_gurney_k = 3/5; // Gurney shape factor - information below
+ ace_frag_classes[] = {"ACE_frag_large"}; // Type of fragments - information below
+ ace_frag_skip = 0; // (Optional) Skip fragmentation for this ammo type (0-disabled, 1-enabled) - information below
+ ace_frag_force = 1; // (Optional) Force fragmentation system (0-disabled, 1-enabled) - information below
+ };
+};
+```
+
+### 1.1 Metal amount
+
+`ace_frag_metal`
+
+Amount of metal being fragmented (generally taken as the entire weight of the warhead, though in some cases you might want to only include the fragmentation jacket or body.
+
+Dimensionless value, as long as same unit as `ace_frag_charge` (for example `kg/kg` or `g/g` or `lbs/lbs`).
+
+### 1.2 Explosives filler amount
+
+`ace_frag_charge`
+
+Amount of explosive filler in the warhead. `ace_frag_metal` and `ace_frag_charge` are dimensionless values, as long as they are both in the same unit (for example kg/kg g/g lbs/lbs).
+
+Dimensionless value, as long as same unit as `ace_frag_metal` (for example `kg/kg` or `g/g` or `lbs/lbs`).
+
+### 1.3 Gurney velocity constant
+
+`ace_frag_gurney_c`
+
+Gurney constant for explosive force. You can find a list of common explosive types below. If you can not find it here, or want more accurate numbers, just google the type of explosive and Gurney constant and you can find substantial information. This is **not** the detonation velocity of the explosive, do not confuse them!
+
+Type | Speed
+--------------- | --------
+Composition B | 2700 m/s
+Composition C-3 | 2680 m/s
+Cyclotol 75/25 | 2790 m/s
+HMX | 2800 m/s
+LX-14 | 2970 m/s
+Octol 75/25 | 2800 m/s
+PBX 9404 | 2900 m/s
+PBX 9502 | 2377 m/s
+PETN | 2930 m/s
+RDX | 2830 m/s
+Tetryl | 2500 m/s
+TNT | 2440 m/s
+Tritonal | 2320 m/s
+
+### 1.4 Gurney shape factor
+
+`ace_frag_gurney_k`
+
+Shape factor for the explosive configuration. You should choose it based on the general configuration of explosives/metal in the warhead. Most grenades for example are a sphere. Artillery and aircraft bombs are a cylinder. Mines generally a flat plate. Below is a list of the three common shapes and their factors.
+
+Shape | Factor
+-------- | ------
+Sphere | 3/5
+Cylinder | 1/2
+Plate | 3/5
+
+There are other configurations but these are the most common. If you are interested in others check out the wikipedia link given above. Most of these will not correctly function in ACE3 though due to additional variables for the equation.
+
+### 1.5 Fragments type
+
+`ace_frag_classes[]`
+
+There are different types of fragmentation fragments to choose from, and they can be defined in this config value.
+
+| Type
+| ----
+| ACE_frag_tiny
+| ACE_frag_tiny_HD
+| ACE_frag_small
+| ACE_frag_small_HD
+| ACE_frag_medium
+| ACE_frag_medium_HD
+| ACE_frag_large
+| ACE_frag_large_HD
+| ACE_frag_huge
+| ACE_frag_huge_HD
+
+The tinier the piece of fragmentation the shorter the distance of travel. The `_HD` variants are all even higher drag versions. Grenades generally should use the `_HD` variants. Experimentation here is important.
+
+### 1.6 Ignore fragmentation
+
+`ace_frag_skip`
+
+Setting this to `1` will skip fragmentation for ammo of this type. This is useful for things that might cause high network load, such as FFAR rockets, or possibly even 40mm grenades from AGLs. Experimentation under network conditions is required.
+
+### 1.7 Force fragmentation
+
+`ace_frag_force`
+
+Settings this to `1` will force the fragmentation system to use frag on this ammo, ignoring internal qualifications based on hit values.
diff --git a/documentation/framework/fragmentation-configuration.md b/documentation/framework/fragmentation-configuration.md
deleted file mode 100644
index 876074e6f4..0000000000
--- a/documentation/framework/fragmentation-configuration.md
+++ /dev/null
@@ -1,77 +0,0 @@
----
-layout: wiki
-title: Fragmentation Configuration
-description: The fragmentation system (ace_frag) in ACE3 is a significant improvement over the fragmentation system in ACE2.
-group: framework
-parent: wiki
-order: 7
----
-
-The fragmentation system (ace_frag) in ACE3 is a significant improvement over the fragmentation system in ACE2. Previously the system relied on fuzzy math from the values of `indirectHit` and `indirectHitRange` in CfgAmmo to calculate roughly the velocity and range of fragmentation. This had some serious drawbacks, especially in the case of smaller explosives such as hand grenades and 40mm grenades where casualty production was lower than desired.
-
-In ACE3 the system has moved away from what "feels" right to actual explosive engineering equations, primarily the [Gurney equations](http://en.wikipedia.org/wiki/Gurney_equations). This allows us to get close to the actual fragmentation velocities that would be produced by an explosive configuration similar to type of ammo we are simulating.
-
-The system for the end-developer is easy to use, and only requires minimal research into the type of ammo being represented. I will describe how to do this in this ticket.
-
-Below is an example set of explosives configuration properties for sys_frag (in this case an M67 hand grenade):
-
-```c++
-ace_frag_metal = 210; // metal in grams
-ace_frag_charge = 185; // explosive in grams
-ace_frag_gurney_c = 2843; // Gurney velocity constant for explosive type. See: http://en.wikipedia.org/wiki/Gurney_equations
-ace_frag_gurney_k = 3/5; // Gurney shape factor, in this case a sphere. See: http://en.wikipedia.org/wiki/Gurney_equations
-```
-
-`ace_frag_metal` is the amount of metal being fragmented (generally taken as the entire weight of the warhead, though in some cases you might want to only include the fragmentation jacket or body. `ace_frag_charge` is the amount of explosive filler in the warhead. `ace_frag_metal` and `ace_frag_charge` are dimensionless values, as long as they are both in the same unit (for example kg/kg g/g lbs/lbs).
-
-`ace_frag_gurney_c` is the Gurney constant for explosive force. You can find a list of common explosive types below. If you can not find it here, or want more accurate numbers, just google the type of explosive and Gurney constant and you can find substantial information. This is *NOT* the detonation velocity of the explosive, do not confuse them!
-
-| Type | Speed |
-|------------------|----------|
-|Composition B | 2700 m/s |
-|Composition C-3 | 2680 m/s |
-|Cyclotol 75/25 | 2790 m/s |
-|HMX | 2800 m/s |
-|LX-14 | 2970 m/s |
-|Octol 75/25 | 2800 m/s |
-|PBX 9404 | 2900 m/s |
-|PBX 9502 | 2377 m/s |
-|PETN | 2930 m/s |
-|RDX | 2830 m/s |
-|Tetryl | 2500 m/s |
-|TNT | 2440 m/s |
-|Tritonal | 2320 m/s |
-
-
-`ace_frag_gurney_k` is the shape factor for the explosive configuration. You should choose it based on the general configuration of explosives/metal in the warhead. Most grenades for example are a sphere. Artillery and aircraft bombs are a cylinder. Mines generally a flat plate. Below is a list of the three common shapes and their factors.
-
-```
-Sphere = 3/5
-Cylinder = 1/2
-Plate = 3/5
-```
-
-There are other configurations but these are the most common. If you are interested in others check out the wikipedia link given above. Most of these will not correctly function in sys_frag though due to additional variables for the equation.
-
-In addition to these variables there are different types of fragmentation fragments to choose from, and they can be defined in the config value `ace_frag_classes[]`. Below are a list of the types.
-
-```
-ACE_frag_tiny
-ACE_frag_tiny_HD
-ACE_frag_small
-ACE_frag_small_HD
-ACE_frag_medium
-ACE_frag_medium_HD
-ACE_frag_large
-ACE_frag_large_HD
-ACE_frag_huge
-ACE_frag_huge_HD
-```
-
-The tinier the piece of fragmentation the shorter the distance of travel. The `_HD` variants are all even higher drag versions. Grenades generally should use the `_HD` variants. Experimentation here is important.
-
-The final information needed is a couple of entries for forcing or ignoring fragmentation for this ammo.
-
-If you set `ace_frag_skip` to 1 then you will skip fragmentation for ammo of this type. This is useful for things that might cause high network load, such as FFAR rockets, or possibly even 40mm grenades from AGLs. Experimentation under network conditions is required.
-
-If you set `ace_frag_force` to 1 it will force the fragmentation system to use frag on this ammo, ignoring sys_frags internal qualifications based on hit values.
diff --git a/documentation/framework/goggles-framework.md b/documentation/framework/goggles-framework.md
new file mode 100644
index 0000000000..3dea205af9
--- /dev/null
+++ b/documentation/framework/goggles-framework.md
@@ -0,0 +1,35 @@
+---
+layout: wiki
+title: Goggles Framework
+description: Explains how to set-up goggles with ACE3 goggles system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Config Values
+
+```c++
+class CfgGlasses {
+ class MyGoggles {
+ ace_color[] = {0, 0, -1}; // Post-proccess color
+ ace_tintAmount = 8; // Amount of tint applied to the color
+ ace_resistance = 1; // Resistance to breaking (0 or 1 or 2)
+ ace_protection = 0; // Provides protection (0-no, 1-yes)
+ ace_overlay = ""; // (Optional) Default overlay image path ("" for none)
+ ace_overlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; // (Optional) Dirt overlay image path
+ ace_overlayCracked = "mod\textures\HUD\Cracked.paa"; // (Optional) Cracked overlay image path
+ ace_dustPath = "mod\textures\fx\dust\dust1.paa"; // (Optional) Dust overlay image path
+ };
+};
+```
+
+
+## 2. Events
+
+### 2.1 Listenable
+
+Event Name | Description | Passed Parameter(s) | Locality
+---------- | ----------- | ------------------- | --------
+`"GlassesChanged"` | Glasses Changed | `[_glassesClass]` | Local
+`"GlassesCracked"` | Glasses Cracked | `[_unit]` | Local
diff --git a/documentation/framework/hearing-framework.md b/documentation/framework/hearing-framework.md
new file mode 100644
index 0000000000..6d83665916
--- /dev/null
+++ b/documentation/framework/hearing-framework.md
@@ -0,0 +1,21 @@
+---
+layout: wiki
+title: Hearing Framework
+description: Explains how to set-up headgear with ACE3 hearing system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Config Values
+
+```c++
+class CfgWeapons {
+ class MyHelmet {
+ ace_hearing_protection = 0.80; // Protection against deafening (0 to 1, higher means more protection)
+ ace_hearing_lowerVolume = 0.60; // Muffling of the sound (0 to 1, higher means more muffling)
+ };
+};
+```
+
+The protection/muffling is a multiplier and not an absolute value, you can still be deafened/muffled with a value of 1.
diff --git a/documentation/framework/huntIR-framework.md b/documentation/framework/huntIR-framework.md
new file mode 100644
index 0000000000..542515d6cb
--- /dev/null
+++ b/documentation/framework/huntIR-framework.md
@@ -0,0 +1,27 @@
+---
+layout: wiki
+title: HuntIR Framework
+description: Explains how to add HuntIR support to a weapon.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Config Values
+
+```c++
+class CfgWeapons {
+ class MyRifle {
+ class MyGL: UGL_F {
+ magazines[] = {
+ // All default UGL magazines
+ "MyFirstMag",
+ "MySecondMag",
+ "MyLastMag",
+ // HuntIR magazine
+ "ACE_HuntIR_M203"
+ };
+ };
+ };
+};
+```
diff --git a/documentation/framework/javelin-framework.md b/documentation/framework/javelin-framework.md
new file mode 100644
index 0000000000..dd384fd282
--- /dev/null
+++ b/documentation/framework/javelin-framework.md
@@ -0,0 +1,23 @@
+---
+layout: wiki
+title: Javelin Framework
+description: Explains how to set-up Javelin-style locking system to a launcher.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Config Values
+
+```c++
+class CfgWeapons {
+ class MyLauncher {
+ ace_javelin_enabled = 1; // Enable Javelin-style locking (0-disabled, 1-enabled)
+ weaponInfoType = "ACE_RscOptics_javelin"; // Inteface
+ modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d"; // Optics model
+ canLock = 0; // Disable vanilla locking (0-disabled, 1-enabled)
+ lockingTargetSound[] = {"", 0, 1}; // Locking sound
+ lockedTargetSound[] = {"", 0, 1}; // Target acquired sound
+ };
+};
+```
diff --git a/documentation/framework/missile-guidance-framework.md b/documentation/framework/missile-guidance-framework.md
new file mode 100644
index 0000000000..f09a5c0bc3
--- /dev/null
+++ b/documentation/framework/missile-guidance-framework.md
@@ -0,0 +1,117 @@
+---
+layout: wiki
+title: Advanced Missile Guidance Framework
+description: The ACE3 Advanced Missile Guidance Framework provides a setup of configuration settings, functions and a execution framework for mod makers to integrate with the missile guidance and targeting mechanisms of ACE3.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Overview
+
+The ACE3 Advanced Missile Guidance Framework provides a setup of configuration settings, functions and an execution framework for mod makers to integrate with the missile guidance and targeting mechanisms of ACE3. It also provides the mod makers to create their own custom guidance methods within the framework.
+
+The framework provides all the functionality needed for guidance; from laser locking, target specification and selection, to handling the fired events and tracking and steering the vehicle based on provided parameters. This way, all that needs to be defined in mods is the appropriate `CfgAmmo` entries for the missile.
+
+The framework also provides mod makers and scripters with the ability to configure custom seeker types and attack profiles, which are defined below. This allows for complete control of the guidance, locking and flight of a missile at the discretion of the mod maker.
+
+ACE3 provides a full suite of base concepts and guidance for the majority of modern missile weaponry avialable today; these includes all basic types of seekers (SALH, SACLOS, Optic, Thermal ...) as well as the different common attack profiles utilized with guided munitions (such as top-down attack).
+
+Finally, flight profiles and mechanics for realistic missile simulations are also implemented; allowing for lock-steering bump guidance flight such as with the M47 Dragon or GBU steering fins, or finely tuned direct flight guidance which is currently available with other missile types.
+
+
+## 2. Components
+
+The framework is broken up into 3 major components: Locking Types, Seeker Types and Attack Profiles. In combination, these components build out the entire process of launching, locking and going terminal flight against targets.
+
+#### 2.1 Locking Types
+Locking types provide the basic functionality of targeting which will be based to a seeker type, providing target acquisition for seekers. This provides the basic functionality for providing pre-determined targets for a seeker, or allowing the seeker to perform its own target acquisition and locking. Additionally, the seeker may reference back into the locking type in order to re-perform target acquisition.
+
+#### 2.2 Seeker Types
+Each seeker is generally assumed to be the logic for the seeker head unit within any given munition. Seekers within this framework provide the basic targeting functionality for the entire framework. The locking type will provide a generic target to the seeker, or the seeker may aquire a target on its own. The seeker then provides a target, either an object or a ASL position, which is then passed further into the framework. This target (or position) should be the actual current target position for the missiles flight. Seekers are required to perform all limitations and checks within their systems, although various limitations have been provided in this framework such as LOS FOV, laser guidance, etc.
+
+#### 2.3 Attack Profiles
+
+An attack profile adjusts the current target flight location to create the actual flight path of the missile. The attack profile is provided with all parameters of the system, including the returned target of the seeker. Using this information, the attack profile then will adjust the *direct flight target position* to specifically direct where and how the missile shall flight.
+
+
+## 3. How it all ties together
+
+The system is executed in a linear series of calls to each step of the process, and feeding back the return from that step to the next step. Execution is conducted using Locking -> Seeker -> Profile, iteratively every frame of execution. Flight times are adjusted to `accTime` values and FPS lag, giving consistent flight.
+
+On each step of execution, a target specification array `[targetObj, targetPos]` is passed to the locking type, which then will return a possible modified target array. Next, this modified data is passed to the seeker type - which then, in turn, returns a position vector to the current "seeked" target position (ASL). Last, this target position is passed to the attack profile, which then returns an "adjusted attack position" (ASL), which is the location the missile should *currently* be homing on for flight.
+
+In the simplest sense, the entire system provides the flight trajectory of the missile homing directly on the "adjusted attack position"; thus, an attack profile would ajust this position to direct the missile. For example, top down attacks return the adjusted attack position high above the target, until entering their terminal stages, which then changes the position to be directly on top of the target - thus "walking the missile" along its flight path and to the impact.
+
+
+## 4. Config Values
+
+### 4.1 Enabling guidance on Ammo Types
+
+```c++
+class CfgAmmo {
+ class MyMissile {
+ manualControl = 0; // Turn off vanilla crosshair guidance
+
+ // Begin ACE guidance Configs
+ class ace_missileguidance {
+ enabled = 1; // Enable missile guidance (0-disabled, 1-enabled)
+
+ minDeflection = 0.00025; // Minimum flap deflection for guidance
+ maxDeflection = 0.001; // Maximum flap deflection for guidance
+ incDeflection = 0.0005; // The increment in which deflection adjusts
+
+ canVanillaLock = 0; // Enable vanilla lock, only applicable to non-cadet modes, 'recruit' always uses vanilla locking (0-disabled, 1-enabled)
+
+ defaultSeekerType = "SALH"; // Default seeker type
+ seekerTypes[] = {"SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS"}; // Seeker types available
+
+ defaultSeekerLockMode = "LOAL"; // Default seeker lock mode
+ seekerLockModes[] = {"LOAL", "LOBL"}; // Seeker lock modes available
+
+ seekerAngle = 90; // Angle in front of the missile which can be searched
+ seekerAccuracy = 1; // Seeker accuracy multiplier
+
+ seekerMinRange = 1; // Minimum range from the missile which the seeker can visually search
+ seekerMaxRange = 2500; // Maximum from the missile which the seeker can visually search
+
+ defaultAttackProfile = "LIN"; // Default attack profile
+ attackProfiles[] = {"LIN", "DIR", "MID", "HI"}; // Attack profiles available
+ };
+```
+
+### 4.2 Custom Seeker Types
+
+```c++
+class ace_missileguidance_attackProfiles {
+ class MyAttackProfile {
+ name = ""; // Name
+ visualName = ""; // Visual name
+ description = ""; // Description
+
+ functionName = "my_fnc_doSeekerType"; // Function that handles the seeker type
+ };
+};
+```
+
+### 4.3 Custom Attack Profiles
+
+```c++
+class ace_missileguidance_seekerTypes {
+ class MySeekerType {
+ name = ""; // Name
+ visualName = ""; // Visual name
+ description = ""; // Description
+
+ functionName = "my_fnc_doAttackProfile"; // Function that handles the attack profile
+ };
+};
+```
+
+## 5. Events
+
+### 5.1 Listenable
+
+Event Name | Description | Passed Parameter(s) | Locality
+---------- | ----------- | ------------------- | --------
+`"ace_missileguidance_handoff"` | Missile handed off | `[_target, _args]` | Global
diff --git a/documentation/framework/nightvision-framework.md b/documentation/framework/nightvision-framework.md
new file mode 100644
index 0000000000..73d78a222a
--- /dev/null
+++ b/documentation/framework/nightvision-framework.md
@@ -0,0 +1,21 @@
+---
+layout: wiki
+title: Night Vision Framework
+description: Explains how to set-up night vision goggles with ACE3 night vision system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Config Values
+
+```c++
+class CfgWeapons {
+ class MyNightVision {
+ displayName = "Banana NVGs"; // Name displayed in the inventory
+ ace_nightVision_grain = 0.75; // Amount of grain (dots) on the screen (more means more grain) - can be higher than 1
+ ace_nightVision_blur = 0.055; // Blur amount (more means more blur) - keep low values!
+ ace_nightVision_radBlur = 0.001; // Radial blur amount (more means more blur) - keep low values!
+ };
+};
+```
diff --git a/documentation/framework/overheating-framework.md b/documentation/framework/overheating-framework.md
new file mode 100644
index 0000000000..21cca53516
--- /dev/null
+++ b/documentation/framework/overheating-framework.md
@@ -0,0 +1,78 @@
+---
+layout: wiki
+title: Overheating Framework
+description: Explains how to set-up weapon overheating with ACE3 overheating system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Config Values
+
+### 1.1 Barrel Switching
+
+```c++
+class CfgWeapons {
+ class MyMG {
+ ace_overheating_allowSwapBarrel = 1; // Enable barrel swap (0-disabled, 1-enabled) - information below
+ ace_overheating_dispersion[] = {0, -0.001, 0.001, 0.004}; // Bullet dispersion (in radians) - information below
+ ace_overheating_slowdownFactor[] = {1, 1, 1, 0.9}; // Slowdown factor inside the barrel - information below
+ ace_overheating_jamChance[] = {0, 0.0003, 0.0015, 0.0075}; // Jam chance - information below
+ };
+};
+```
+
+#### 1.1.1 Temperatures
+
+`ace_overheating_dispersion[]`
+`ace_overheating_slowdownFactor[]`
+`ace_overheating_jamChance[]`
+
+Above arrays have 4 values for different temperatures, which are interpolated between. These values correspond to temperatures converted to real life values from.
+
+Config | Real Life
+------ | ---------
+0 | 0°C
+1 | 333°C
+2 | 666°C
+3 | 1000°C
+
+### 1.1.2 Barrel Swapping
+
+`ace_overheating_allowSwapBarrel`
+
+Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
+
+### 1.1.3 Dispersion
+
+`ace_overheating_dispersion[]`
+
+Dispersion in radians. First value is for temperature 0, second for temperature 1 and so on. Values in-between get interpolated. Negative values are ignored and can be used to move the starting point to hotter temperatures.
+
+### 1.1.4 Slowdown Factor
+
+`ace_overheating_slowdownFactor[]`
+
+How much the projectile gets slowed down before leaving the barrel. `0.9` means the bullet will lose 10% velocity. Values in-between get interpolated. Numbers greater than `1` increase the velocity, smaller decrease it.
+
+### 1.1.5 Jam Chance
+
+`ace_overheating_jamChance[]`
+
+Chance to jam the weapon. `0.0003` means 3 malfunctions on 10,000 rounds fired at this temperature. Values in-between get interpolated. Negative values are ignored and can be used to move the starting point to hotter temperatures.
+
+When no reliable data exists for temperature versus jam chance except MRBS, the following uniform criteria was adopted.
+`[0, 1/MRBS, 5/MRBS, 25/MRBS]`
+
+
+### 1.2 Custom Animations
+
+```c++
+class CfgWeapons {
+ class MyMG {
+ ace_clearJamAction = "GestureReload"; // Custom jam clearing action, default uses reload animation
+ ace_checkTemperatureAction = "Gear"; // Custom check temperature action, default uses gear animation
+ ace_clearJamAction = ""; // Custom jam clearing action, use empty string to undefine
+ };
+};
+```
diff --git a/documentation/framework/overpressure-framework.md b/documentation/framework/overpressure-framework.md
new file mode 100644
index 0000000000..229200cb46
--- /dev/null
+++ b/documentation/framework/overpressure-framework.md
@@ -0,0 +1,45 @@
+---
+layout: wiki
+title: Overpressure Framework
+description: Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Config Values
+
+### 1.1 Launchers
+
+```c++
+class CfgWeapons {
+ class MyLauncher {
+ ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
+ ace_overpressure_range = 15; // Range in meters in which the damage is applied
+ ace_overpressure_damage = 0.7; // Damage multiplier
+ };
+};
+```
+
+### 1.2 Cannons
+
+```c++
+class CfgWeapons {
+ class MyBananaCannon {
+ ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
+ ace_overpressure_range = 50; // Range in meters in which the damage is applied
+ ace_overpressure_damage = 0.85; // Damage multiplier
+ };
+};
+```
+
+- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger.
+
+
+## 2. Events
+
+### 2.1 Listenable
+
+Event Name | Description | Passed Parameter(s) | Locality
+---------- | ----------- | ------------------- | --------
+`"overpressure"` | Overpressure damage inflicted | `[_firer, _position, _direction, _weapon]` | Target
diff --git a/documentation/framework/parachute-framework.md b/documentation/framework/parachute-framework.md
new file mode 100644
index 0000000000..2548a3ab4d
--- /dev/null
+++ b/documentation/framework/parachute-framework.md
@@ -0,0 +1,19 @@
+---
+layout: wiki
+title: Parachute Framework
+description: Explains how to set-up a parachute with ACE3 parachute system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Adding reserve parachute to existing parachute
+
+```c++
+class CfgVehicles {
+ class BananaParachute {
+ ace_hasReserveParachute = 1; // Add reserve parachute (1-enabled, 0-disabled)
+ ace_reserveParachute = "ACE_ReserveParachute"; // Classname of the reserve parachute
+ };
+};
+```
diff --git a/documentation/framework/reloadlaunchers-framework.md b/documentation/framework/reloadlaunchers-framework.md
new file mode 100644
index 0000000000..d58c91666a
--- /dev/null
+++ b/documentation/framework/reloadlaunchers-framework.md
@@ -0,0 +1,26 @@
+---
+layout: wiki
+title: Reload Launchers Framework
+description: Explains how to set-up launchers with ACE3 reload launchers system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Adding third party reload
+
+```c++
+class CfgWeapons {
+ class MyLauncher {
+ ace_reloadlaunchers_enabled = 1; // Allow your buddies to reload your launcher (0-disabled, 1-enabled)
+ };
+};
+```
+
+## 2. Events
+
+### 2.1 Listenable
+
+Event Name | Description | Passed Parameter(s) | Locality
+---------- | ----------- | ------------------- | --------
+`"reloadLauncher"` | Launcher reloaded | `[_unit, _target, _weapon, _magazine]` | Target
diff --git a/documentation/framework/scopes-framework.md b/documentation/framework/scopes-framework.md
new file mode 100644
index 0000000000..fc318a13f6
--- /dev/null
+++ b/documentation/framework/scopes-framework.md
@@ -0,0 +1,31 @@
+---
+layout: wiki
+title: Scopes Framework
+description: Explains how to set-up scopes with ACE3 scope adjustment system.
+group: framework
+order: 5
+parent: wiki
+---
+
+## 1. Adding scope adjustment support
+
+```c++
+class CfgWeapons {
+ class InventoryOpticsItem_Base_F; // ItemInfo base class
+
+ class YourScope {
+ ace_scopeAdjust_vertical[] = {-4, 30}; // Maxmimum vertical adjustment limits
+ ace_scopeAdjust_horizontal[] = {-6, 6}; // Maximum horizontal adjustment limits
+ ace_scopeAdjust_verticalIncrement = 0.1; // Vertical increment
+ ace_scopeAdjust_horizontalIncrement = 0.1; // Horizontal increment
+ class ItemInfo: InventoryOpticsItem_Base_F {
+ class OpticsModes {
+ class Snip {
+ discreteDistance[] = {100};
+ discreteDistanceInitIndex = 0;
+ };
+ };
+ };
+ };
+};
+```
diff --git a/documentation/framework/settings-framework.md b/documentation/framework/settings-framework.md
new file mode 100644
index 0000000000..b809e19a61
--- /dev/null
+++ b/documentation/framework/settings-framework.md
@@ -0,0 +1,105 @@
+---
+layout: wiki
+title: Settings Framework
+description: ACE3 contains an extensive settings framework that allows you to tweak the modification without having to mess around with deleting PBOs.
+group: framework
+order: 5
+parent: wiki
+---
+
+ACE3 contains an extensive settings framework that allows you to tweak the modification without having to mess around with deleting PBOs. These settings are all handled server side and broadcasted to the clients connecting to that server. This ensures that everyone playing on the server will have a uniform experience.
+
+Part of this settings framework are global settings and client settings. Both use the same underlaying framework, with the difference that client settings can be adjusted by clients, where global settings can not.
+
+
+## 1. How do they work
+
+Settings are entries in the config that get translated to `missionNamespace` global variables. An example settings entry looks like this:
+
+```c++
+class ACE_Settings {
+ class ACE_module_sampleSetting {
+ // Following 2 entries are redundant if isClientSettable = 0
+ displayName = "$STR_ACE_Common_SettingName"; // Stringtable entry with the setting name
+ description = "$STR_ACE_Common_SettingDescription"; // Stringtable entry with the setting description
+
+ isClientSettable = 1; // Show in client options menu (0-no, 1-yes)
+ typeName = "SCALAR"; // Type (BOOL/SCALAR/STRING/ARRAY/COLOR)
+ value = 1; // Value
+
+ // Following entry is redundant if typeName is NOT "SCALAR"
+ values[] = {"Disabled", "Enabled", "Only Cursor", "Only On Keypress", "Only Cursor and KeyPress"}; // (Optional) Stringtable entries that describe the options
+
+ // Following entry is present only in export
+ force = 0; // Force the setting (0-no, 1-yes), exported settings are forced by default
+ };
+};
+```
+
+Settings are defined from the mod's config but can be adjusted through the following methods:
+
+- Optional config entries
+- Mission modules
+
+
+## 2. Load order
+
+The load order for the settings are:
+
+1. Mod Config
+2. Server Config
+3. Mission Config
+4. Placed Mission Modules
+
+What this means is that at any the 3 points after the Mod Config it is possible to insert your adjusted settings and force those (optionally). This is a powerful tool for server admins, whom can ensure that everyone is using uniform settings across the board on their server. And it provides mission makers the ability to easily set settings for their mission, without creating a large dependency on ACE3; you do not have to place down mission modules.
+
+
+## 3. How do I use them?
+
+In the 'how do they work' chapter an example of settings was shown. This is the same for any settings config. The only difference is the location. For ACE3 modules, the settings are placed in the class `ACE_Settings`. The same goes for the mission config.
+
+The server config setting entries are done through our optional `ace_server.pbo`, which can be found in the optionals folder of `@ace`. It also contains a `userconfig` folder, which inside contains the file `ace\serverconfig.hpp`. This is the location where ACE3 settings are placed. There is no need for a sub-class.
+
+### 3.1 Exporting the settings
+
+ACE3 contains a lot of settings, for that reason tweaking everything to your liking manually can be quite a task. We have provided the option to export all settings in the editor (single-player). For this, follow these simple steps:
+
+- Open the editor (single-player).
+- Under modules (F7), find ACE, `Allow Config Export [ACE]`.
+- Place down the module, ensure that the `Allow` parameter is set to `Yes`.
+- Press preview, once in the game, press Esc and open the ACE3 Options dialog (top left)
+- This is the dialog where you can modify client side settings. On the bottom left of it, you will now see a button called `Config Export`. Press it and a new dialog opens.
+- You are now in the dialog that allows you to adjust all settings from ACE3. Tweak this to your liking.
+- Once you are done tweaking, press the `Export` button and all settings will be copied to your clipboard.
+- Paste the settings in your `serverconfig.hpp` file and you're done.
+
+Note that the format copied to your clipboard by this can also be used in the mission config (`description.ext`), as long as they are in the class `ACE_Settings`.
+
+```c++
+class ACE_Settings {
+ // Add exported settings here
+};
+```
+
+#### 3.1.1 Notes
+
+- If a setting is forced it cannot be changed further down the line, see `2. Load order` for the hierarchy.
+- Client settings can be forced, include while exporting (the button is next to export on the UI)
+- You can use `ACE_common_forceAllSettings` to force settings in a mission, it will lock **all** the settings (which are not already forced) to the values they are set in either modules or server config
+
+Example of `ACE_common_forceAllSettings`:
+```c++
+class ACE_Settings {
+ class ACE_common_forceAllSettings {
+ value = 1;
+ typeName = "BOOL";
+ };
+};
+```
+
+
+### 3.2 Loading up the server config
+
+As stated before, the server config gets loaded through the optional `ace_server.pbo`. This PBO is only required (and should only be used) on the server - clients do not need to have this! It is for this reason we have not signed this PBO.
+
+Load the `ace_server.pbo` like any other addon on your server. It is advised to create an `@aceServer` mod folder with an `addons` sub folder where you would paste the `ace_server.pbo` and load that through `-serverMod=@aceServer`.
diff --git a/documentation/framework/settings.md b/documentation/framework/settings.md
deleted file mode 100644
index 58208a873d..0000000000
--- a/documentation/framework/settings.md
+++ /dev/null
@@ -1,95 +0,0 @@
----
-layout: wiki
-title: Settings Framework
-description: ACE3 contains an extensive settings framework that allows you to tweak the modification without having to mess around with deleting pbos.
-group: framework
-order: 5
-parent: wiki
----
-
-ACE3 contains an extensive settings framework that allows you to tweak the modification without having to mess around with deleting pbos. These settings are all handled server side and broadcasted to the clients connecting to that server. This ensures that everyone playing on the server will have a uniform experience.
-
-Part of this settings framework are global settings and client settings. Both use the same underlaying framework, with the difference that client settings can be adjusted by clients, where global settings can not.
-
-
-## 1. How do they work
-
-Settings are entries in the config that get translated to `missionnamespace` global variables. An example settings entry looks like this:
-
-```c++
-class ACE_module_sampleSetting {
- // Value
- value = 1;
-
- // Type (SCALAR, BOOL, STRING, ARRAY, COLOR)
- typeName = "SCALAR";
-
- // Force the setting?
- force = 0;
-
- // Does it appear on the options menu?
- isClientSettable = 1;
-
- // The following settings only apply when isClientSettable == 1
- // Stringtable entry with the setting name
- displayName = "$STR_ACE_Common_SettingName";
-
- // Stringtable entry with the setting description
- description = "$STR_ACE_Common_SettingDescription";
-
- // Stringtable entries that describe the options
- // Only applies if typeName == "SCALAR"; and is optional
- values[] = {"Disabled", "Enabled", "Only Cursor", "Only On Keypress", "Only Cursor and KeyPress"};
-};
-```
-
-Settings are defined from the mods config but can be adjusted through the following methods:
-
-* Optional config entries
-* Mission side modules
-
-## 2. Load order
-
-The load order for the settings are:
-
-* 1. Mod config
-* 2. Server config
-* 3. Mission config
-* 4. Placed down mission modules
-
-What this means is that at any the 3 points after the mod config it is possible to insert your adjusted settings and force those (optionally). This is a powerful tool for server admins, whom can ensure that everyone is using uniform settings across the board on their server. And it provides mission makers the ability to easily set settings for their mission, without creating a large dependency on ACE3; you do not have to place down mission modules.
-
-## 3. How do I use them?
-
-In the 'how do they work' chapter an example of settings was shown. This is the same for any settings config. The only difference is the location. For ACE3 modules, the settings are placed in the class `ACE_settings`. The same goes for the mission config.
-
-The server config setting entries are done through our optional ACE_server.pbo, which can be found in the optionals folder of @ace. It also contains a `userconfig` folder, which inside contains the file `ace\serverconfig.hpp`. This is the location ACE3 settings are placed. There is no need for a sub class.
-
-### 3.1 Getting all the settings!
-
-ACE3 contains a lot of settings; for that reason tweaking everything to your liking manually can be quite a task. We have provided the option to export all settings in the editor (single-player). For this, follow these simple steps:
-
-* Open the editor (single-player).
-* Under modules (F7), find ACE, `Config Export [ACE]`.
-* Place down the module, ensure that the allow parameter is set to yes.
-* Press preview, once in game, press Esc and open the ACE3 Options dialog (top left)
-* This is the dialog where you can modify client side settings. On the bottom left of it, you will now see a button called `Config Export`. Press it and a new dialog opens.
-* You are now in the dialog that allows you to adjust all settings from ACE3. Tweak this to your liking.
-* Once you are done tweaking, press the `Export` button and all settings will be copied to your clipboard.
-* Paste the settings in your `serverconfig.hpp` file and you're done.
-
-Note that the format copied to your clipboard by this can also be used in the mission config (`description.ext`), as long as they are in the class `ACE_Settings`.
-
-```c++
-class ACE_Settings {
- // add exported settings here
-};
-```
-
-
-### 3.2 Loading up the server config
-
-As stated before, the server config gets loaded through the optional `ACE_server.pbo`. This PBO is only required (and should only be used) on the server - clients do not need to have this! It is for this reason we have not signed this PBO.
-
-Load the `ACE_server.pbo` like any other addon on your server. It is advised to create an `@aceServer` mod folder with an `addons` sub folder where you would paste the `ACE_server.pbo` and load that through `-serverMod=@aceServer`.
-
diff --git a/documentation/user/how-to-report-an-issue.md b/documentation/user/how-to-report-an-issue.md
index 96f2dd76c3..2c6b4c02ad 100644
--- a/documentation/user/how-to-report-an-issue.md
+++ b/documentation/user/how-to-report-an-issue.md
@@ -1,7 +1,7 @@
---
layout: wiki
title: How to report an issue
-description: If you've found an issue with ACE3 please read this entry before reporting it.
+description: If you have found an issue with ACE3 please read this entry before reporting it.
group: user
order: 10
parent: wiki
@@ -9,13 +9,13 @@ parent: wiki
### Before reporting
-If you've found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@cba_a3` and `@ACE3` on a newly created mission.
+If you have found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@CBA_A3` and `@ace` on a newly created mission.
Indicate if the issue appears on stable or development version. In case it is the development version, please also include the commit SHA-1 hash.
Please note:
-
It's not a valid to simply remove @ACE3 from the mod list to confirm that ACE3 is the culprit.
+
It's not a valid to simply remove @ace from the mod list to confirm that ACE3 is the culprit.
If the error happens when using a third-party mod contact the author of the appropriate mod and report the issue there.
@@ -28,23 +28,23 @@ ACE3 Version: 3.x.x
(indicate if stable or dev, if dev indicate the commit the version is based on)
**Mods:**
-* @cba_a3
-* @ace3
+* `@CBA_A3`
+* `@ace`
**Placed ACE3 Modules:**
* *Add the list of modules you have placed on the map. Use 'None' if the error occurs without using any modules.*
**Description:**
-*Add a detailed description of the error. This makes it easier for us to fix the issue.*
+* Add a detailed description of the error. This makes it easier for us to fix the issue.*
**Steps to reproduce:**
* *Add the steps needed to reproduce the issue.*
**Where did the issue occur?**
-*A possible answer might be "Multiplayer", "Singleplayer"*
+* A possible answer might be "Multiplayer", "Editor" or "Singleplayer"*
**RPT log file:**
-*Add a link (pastebin.com) to the client or server RPT file.*
+* Add a link (pastebin.com) to the client or server RPT file.*
```
A video of the issue might be helpful in resolving it faster.
diff --git a/documentation/user/information-center.md b/documentation/user/information-center.md
index b1a1e8e9f0..2299ab0df8 100644
--- a/documentation/user/information-center.md
+++ b/documentation/user/information-center.md
@@ -20,7 +20,7 @@ Downloaded ACE3 and have no idea where to start? This page serves as a starting
## 1. FAQ
-### 1.1 Features
+### 1.1 Features
**Q:** Where is X feature?
**A:** When it's done.
@@ -38,16 +38,17 @@ Downloaded ACE3 and have no idea where to start? This page serves as a starting
**Q:** Laser locking is broken, when are you going to fix it?
**A:** Fun fact, it isn't, you need to come from the direction of the laser, (laser is pointing to the east, you come from the west) and you drop the GBU, it will then guide itself to the target. The reasoning behind that is that the vehicle or building laser designated would obstruct the laser and the GBU would then be unable to lock on it.
-**Q:** I take vanilla damage with ACE 3.1.1
-**A:** This has been fixed on ACE3 master and will be fixed in the next release, in the meantime Basic medical doesn't have that issue.
+**Q:** I am having dll errors.
+**A:** Start the game once with the Arma 3 Launcher, close it, then start the game with your usual launcher (ArmA3Sync, Play withSix, etc …).
+The simple explanation is that the BattlEye process wasn't ended properly and is unable to start again properly, launching it with the Arma 3 Launcher is the only known solution to fix it.
-**Q:** I'm having dll errors.
-**A:** Remove ACE3 from your Arma 3 folder and repeat the installation process (don't forget to re-download).
+**Q:** ACE3 fonts is outdated.
+**A:** This happens because you have file patching enabled, restart your game without the `-FilePatching` param.
### 1.3 Compatibility
-**Q:**(mod) doesn't have some ACE3 features.
-**A:**ACE3 isn't and can't be responsible for compatibility with every (mod), due it's size other (mod) authors are strongly encouraged to provide that from their side. Compatibility PBOs currently in ACE3 are there to kick-start and provide examples for (mod) authors.
+**Q:** (mod) doesn't have some ACE3 features.
+**A:** ACE3 isn't and can't be responsible for compatibility with every (mod), due it's size other (mod) authors are strongly encouraged to provide that from their side. Compatibility PBO's currently in ACE3 are there to kick-start and provide examples for (mod) authors.
**Q:** ACE3 causes issues in (mod).
-**A:**If you've found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only @cba_a3 and @ACE3 on a newly created mission. ACE3 isn't and can't be responsible for all mod conflicts, due it's size other mod authors are strongly encouraged to provide that from their side.
\ No newline at end of file
+**A:** If you've found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@CBA_A3` and `@ace` on a newly created mission. ACE3 isn't and can't be responsible for all mod conflicts, due it's size other mod authors are strongly encouraged to provide that from their side.