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Removed obsolete comment
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@ -43,7 +43,6 @@ if (ACE_player != _unit) then {
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if (isPlayer _unit) then {
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[[_unit, _target], QFUNC(startDefuse), _unit] call EFUNC(common,execRemoteFnc);
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} else {
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//[_unit, _target, [[_unit] call EFUNC(Common,isEOD), _target] call _fnc_DefuseTime] spawn {
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_unit playActionNow _actionToPlay;
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_unit disableAI "MOVE";
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_unit disableAI "TARGET";
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