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compiling, still need to test
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@ -1,14 +1,14 @@
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class CfgSounds {
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class ACE_EarRinging_Weak {
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sound[] = {QUOTE(PATHOF(sounds\ACE_earringing_weak.wav),8,1.7};
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sound[] = {QUOTE(PATHOF(sounds\ACE_earringing_weak.wav),8,1.7)};
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titles[] = {};
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};
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class ACE_EarRinging_Medium {
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sound[] = {QUOTE(PATHOF(sounds\ACE_earringing_medium.wav),8,1.7};
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sound[] = {QUOTE(PATHOF(sounds\ACE_earringing_medium.wav),8,1.7)};
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titles[] = {};
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};
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class ACE_EarRinging_Heavy {
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sound[] = {QUOTE(PATHOF(sounds\ACE_earringing_heavy.wav),8,1.7};
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sound[] = {QUOTE(PATHOF(sounds\ACE_earringing_heavy.wav),8,1.7)};
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titles[] = {};
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};
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};
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@ -5,8 +5,8 @@ class CfgWeapons {
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class ACE_EarBuds: ACE_ItemCore {
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displayName = "$STR_ACE_Hearing_Earbuds_Name";
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descriptionShort = "$STR_ACE_Hearing_Earbuds_Description";
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model = QUOTE(PATHOF(ACE_earplugs.p3d);
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picture = QUOTE(PATHOF(UI\ACE_earplugs_x_ca.paa);
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model = QUOTE(PATHOF(ACE_earplugs.p3d));
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picture = QUOTE(PATHOF(UI\ACE_earplugs_x_ca.paa));
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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mass = 1;
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12
addons/hearing/script_component.hpp
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12
addons/hearing/script_component.hpp
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@ -0,0 +1,12 @@
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#define COMPONENT hearing
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#include "\z\ace\Addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_ATTACH
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_ATTACH
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#define DEBUG_SETTINGS DEBUG_SETTINGS_ATTACH
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#endif
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#include "\z\ace\Addons\main\script_macros.hpp"
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