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fix typo
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@ -30,7 +30,7 @@ Finally, flight profiles and mechanics for realistic missile simulations are als
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The framework is broken up into 3 major components: Navigation Types, Seeker Types and Attack Profiles. In combination, these components build out the entire process of launching, locking and going terminal flight against targets.
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#### 2.1 Navigation Types
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Navigation types define how the missile flies to the designated target. ACE 3 implements the most common ones in use, Proportional Navigation, Augmented Proportional Navigation, and Zero-Effor Miss. These navigation types give an acceleration command to the missile who attempts to satisfy the command by adjusting its pitch and yaw to fly to the target.
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Navigation types define how the missile flies to the designated target. ACE 3 implements the most common ones in use, Proportional Navigation, Augmented Proportional Navigation, and Zero-Effort Miss. These navigation types give an acceleration command to the missile who attempts to satisfy the command by adjusting its pitch and yaw to fly to the target.
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#### 2.2 Seeker Types
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Each seeker is generally assumed to be the logic for the seeker head unit within any given munition. Seekers within this framework provide the basic targeting functionality for the entire framework. The locking type will provide a generic target to the seeker, or the seeker may aquire a target on its own. The seeker then provides a target, either an object or a ASL position, which is then passed further into the framework. This target (or position) should be the actual current target position for the missiles flight. Seekers are required to perform all limitations and checks within their systems, although various limitations have been provided in this framework such as LOS FOV, laser guidance, etc.
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