From a7ba540b97e48f84b627fd4ebfb1f9d012b335a3 Mon Sep 17 00:00:00 2001 From: jonpas Date: Tue, 25 Aug 2015 03:35:58 +0200 Subject: [PATCH] Updated NVG-framework --- .../framework/nightvision-framework.md | 21 ++++++++----------- 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/documentation/framework/nightvision-framework.md b/documentation/framework/nightvision-framework.md index b0861edb7e..73d78a222a 100644 --- a/documentation/framework/nightvision-framework.md +++ b/documentation/framework/nightvision-framework.md @@ -1,24 +1,21 @@ --- layout: wiki -title: nightvision framework -description: +title: Night Vision Framework +description: Explains how to set-up night vision goggles with ACE3 night vision system. group: framework order: 5 parent: wiki --- -## 1. Configuring your NVGs + +## 1. Config Values ```c++ class CfgWeapons { - class Binocular; - class your_nvgs: Binocular { - displayName = "your nvg"; // name displayed in the inventory - ACE_NightVision_grain = 0.75; // amount of grain (dots) on the screen (0= less) - ACE_NightVision_blur = 0.055; // blur amount, (0= less) keep low - ACE_NightVision_radBlur = 0.001; // radial blur amount (0=less) keep low + class MyNightVision { + displayName = "Banana NVGs"; // Name displayed in the inventory + ace_nightVision_grain = 0.75; // Amount of grain (dots) on the screen (more means more grain) - can be higher than 1 + ace_nightVision_blur = 0.055; // Blur amount (more means more blur) - keep low values! + ace_nightVision_radBlur = 0.001; // Radial blur amount (more means more blur) - keep low values! }; }; ``` - -- There's no escape here, you'll have to fiddle with the values to find the value that please you. -- `ACE_NightVision_grain` can be higher than 1, it's on 2.25 for gen1 goggles for example.