mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Documentation pass 10 typos
This commit is contained in:
parent
ef3f0b43ec
commit
a7e915c8a4
@ -10,12 +10,12 @@ parent: wiki
|
||||
Adds the ability to sit on chairs.
|
||||
|
||||
## 2. Usage
|
||||
Please note that to be able to use this function the sitting module need to be placed down (Or set to 1 in the server config)
|
||||
Please note that to be able to use this function the sitting module need to be placed down (or set to 1 in the server config)
|
||||
|
||||
### 2.1 How to sit / stand up
|
||||
- Look at the chair / potty and press the interaction key <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||
- Look at the chair and press the interaction key <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||
- Select `Sit Down`.
|
||||
- To stand up press the self interaction key <kbd>⊞ Win</kbd> (ACE3 default). and select `Stand Up`.
|
||||
- To stand up press the self interaction key <kbd>⊞ Win</kbd> (ACE3 default) and select `Stand Up`.
|
||||
|
||||
## 3. Dependencies
|
||||
`ace_interaction`
|
@ -7,10 +7,11 @@ parent: wiki
|
||||
|
||||
## 1. Overview
|
||||
This adds the ability to have images shown on some objects and have other objects being used as remotes.
|
||||
Please note that only objects with hiddenslection 0 can be used to render images (the whiteboard the TV or the pc set screen being the most notable examples).
|
||||
Please note that only objects with hiddenSelection 0 can be used to render images (whiteboard, TV, PC Screen being the most notable examples).
|
||||
|
||||
## 2. Usage
|
||||
Note that this sections is for users, for mission makers refer to [the entry in mission-tools](http://ace3mod.com/wiki/missionmaker/mission-tools.html)
|
||||
Also if no remotes are defined the "screen" object itself becomes the remote.
|
||||
|
||||
### 2.1 Switching between images
|
||||
- Look at the object used as a remote and use the interaction menu <kbd>⊞ Win</kbd> (ACE3 default).
|
||||
|
@ -10,7 +10,7 @@ parent: wiki
|
||||
## 1. ACE Rallypoints
|
||||
*Part of: ace_respawn*
|
||||
|
||||
"ACE rally points" is a two way teleport system between two positions. Usually this is used to transport units that have died during a mission back to the front line. The rally points are portrayed by flagpoles (West, East and Independant flagpoles are available) that have a "Base" and an "Exit" version.
|
||||
"ACE Rallypoints" is a two way teleport system between two positions. Usually this is used to transport units that have died during a mission back to the front line. The rally points are portrayed by flagpoles (West, East and Independant flagpoles are available) that have a "Base" and an "Exit" version.
|
||||
|
||||
They can be found in the editor under: "Empty" >> "ACE Respawn"
|
||||
|
||||
@ -62,38 +62,38 @@ The [module settings](./modules.html#1.16-switchunits-system) define which side
|
||||
## 3. ACE Slideshow
|
||||
*Part of: ace_slideshow*
|
||||
|
||||
Ace slideshow is a very powerful tool for mission makers and platoon leaders giving them the power to project images on some objects.
|
||||
"ACE Slideshow" is a very powerful tool for mission makers and platoon leaders giving them the power to project images on some objects.
|
||||
You will now learn how to set up everything for it to work properly.
|
||||
|
||||
### 3.1 The module explained
|
||||
Name | Explanation
|
||||
---- | -----
|
||||
objects | Name of the objects used as screens
|
||||
Objects | Name of the objects used as screens
|
||||
Controllers | Name of the objects used as controllers
|
||||
images | Full path of the image from the mission
|
||||
Images | Full path of the image from the mission folder/file or from an other mod (even BI PBOs work)
|
||||
Interaction names | Name of your interactions
|
||||
Slide duration | 0 (0 = disabled number is in seconds)
|
||||
Slide duration | 0 (0 = disabled, number is in seconds)
|
||||
|
||||
- Only objects with hiddenselection 0 can be used as "screens".
|
||||
- If you set a duration the remotes will be disabled.
|
||||
- Only objects with hiddenSelection 0 can be used as "screens".
|
||||
- If you set a duration the remotes will be disabled. (If the remotes are disabled `ace_interaction` is not needed)
|
||||
- You can have multiple sets of images on different screens, see the advanced slideshow below.
|
||||
|
||||
### 3.2 Basic slideshow
|
||||
*A set of 4 images that are swapped via a remote*
|
||||
|
||||
note that all names and interaction names work, I use foo1, bar1 for example purposes.
|
||||
Note that all names and interaction names are examples.
|
||||
|
||||
- First place the slideshow module down.
|
||||
- Place the object that will be used as a "screen" and give it the name `foo1`
|
||||
- Place the object you want to use as a remote and name it`bar1`
|
||||
- Place the object you want to use as a remote and name it `bar1`
|
||||
- In your mission folder create a new folder called images and drop your banana images there.
|
||||
- Place down the module and fill it as follows:
|
||||
|
||||
Name | Written
|
||||
---- | -----
|
||||
objects | foo1
|
||||
Objects | foo1
|
||||
Controllers | bar1
|
||||
images | images\banana1.jpg,images\banana2.jpg,images\banana3.jpg,images\banana4.jpg
|
||||
Images | images\banana1.jpg,images\banana2.jpg,images\banana3.jpg,images\banana4.jpg
|
||||
Interaction names | banana1,banana2,banana3,banana4
|
||||
Slide duration | 0
|
||||
|
||||
@ -112,9 +112,9 @@ Slide duration | 0
|
||||
|
||||
Name | Written
|
||||
---- | -----
|
||||
objects | foo1
|
||||
Objects | foo1
|
||||
Controllers | bar1
|
||||
images | images\banana1.jpg,images\banana2.jpg
|
||||
Images | images\banana1.jpg,images\banana2.jpg
|
||||
Interaction names | banana1,banana2
|
||||
Slide duration | 0
|
||||
|
||||
@ -128,9 +128,4 @@ images | images\banana3.jpg,images\banana4.jpg
|
||||
Interaction names | banana3,banana4
|
||||
Slide duration | 0
|
||||
|
||||
- You now have two set of "screens" with a remote each.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
- You now have two set of "screens" with a remote each.
|
@ -156,7 +156,7 @@ Enable Team Management | Boolean | Should players be allowed to use the Team Man
|
||||
### 1.11 LSD Vehicles
|
||||
*part of ace_common*
|
||||
|
||||
Any vehicle linked to this module will become a seizure inducing machine of doom, no really.
|
||||
Any vehicle linked to this module will become a seizure inducing machine of doom, no, really.
|
||||
|
||||
### 1.12 Make Unit Surrender
|
||||
*Part of: ace_captives*
|
||||
|
Loading…
Reference in New Issue
Block a user