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don't overwrite helicopter sub class self actions
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c76d1cb368
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@ -35,8 +35,8 @@ class CfgVehicles {
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};
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};
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class Helicopter;
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class Helicopter_Base_F: Helicopter {
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class Air;
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class Helicopter: Air {
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class ACE_SelfActions {
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class ACE_prepareFRIES {
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displayName = CSTRING(Interaction_prepareFRIES);
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@ -68,6 +68,8 @@ class CfgVehicles {
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};
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};
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};
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class Helicopter_Base_F;
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class ACE_friesBase: Helicopter_Base_F {
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destrType = "";
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class Turrets {};
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