mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Explosives - Optimize interactEH function (#6406)
* Optimize explosives interactEH * Use local player variable and distanceSqr
This commit is contained in:
parent
def05b9cf1
commit
a84daca959
@ -1,10 +1,10 @@
|
|||||||
/*
|
/*
|
||||||
* Author: PabstMirror
|
* Author: PabstMirror, mharis001
|
||||||
* When interact_menu starts rendering (from "interact_keyDown" event)
|
* Dynamically adds "Defuse" actions to nearby mines when interact_menu is opened.
|
||||||
* Add defuse helpers to all nearby mines
|
* Called by the "ace_interactMenuOpened" event.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* Interact Menu Type (0 - world, 1 - self) <NUMBER>
|
* Interact Menu Type (0 - World, 1 - Self) <NUMBER>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
@ -12,61 +12,62 @@
|
|||||||
* Example:
|
* Example:
|
||||||
* [0] call ace_explosives_fnc_interactEH
|
* [0] call ace_explosives_fnc_interactEH
|
||||||
*
|
*
|
||||||
* Public: Yes
|
* Public: No
|
||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
params ["_interactionType"];
|
params ["_interactionType"];
|
||||||
TRACE_1("params",_interactionType);
|
TRACE_1("Explosives interactEH",_interactionType);
|
||||||
|
|
||||||
//Ignore self-interaction menu
|
// Ignore self-interaction menu or mounted vehicle interaction
|
||||||
if (_interactionType != 0) exitWith {};
|
// For performance reasons only add PFH if player has a defusal kit
|
||||||
//Ignore while mounted:
|
// If player somehow gets a defusal kit during keyDown, they will just have to reopen menu
|
||||||
if ((vehicle ACE_player) != ACE_player) exitWith {};
|
if (
|
||||||
//Ignore if we don't have defuse kit
|
_interactionType != 0
|
||||||
if (!("ACE_DefusalKit" in (items ACE_player))) exitWith {};
|
|| {vehicle ACE_player != ACE_player}
|
||||||
|
|| {!("ACE_DefusalKit" in ([ACE_player, false, true, true, true, false] call CBA_fnc_uniqueUnitItems))}
|
||||||
|
) exitWith {};
|
||||||
|
|
||||||
[{
|
[{
|
||||||
params ["_args", "_pfID"];
|
BEGIN_COUNTER(interactEH);
|
||||||
_args params ["_setPosition", "_addedDefuseHelpers", "_minesHelped"];
|
params ["_args", "_pfhID"];
|
||||||
|
_args params ["_setPosition", "_addedHelpers", "_minesHelped"];
|
||||||
|
|
||||||
if (!EGVAR(interact_menu,keyDown)) then {
|
if (!EGVAR(interact_menu,keyDown)) then {
|
||||||
TRACE_1("Cleaning Defuse Helpers",(count _addedDefuseHelpers));
|
TRACE_1("Cleaning defuse helpers",count _addedHelpers);
|
||||||
{deleteVehicle _x;} forEach _addedDefuseHelpers;
|
{deleteVehicle _x} forEach _addedHelpers;
|
||||||
[_pfID] call CBA_fnc_removePerFrameHandler;
|
[_pfhID] call CBA_fnc_removePerFrameHandler;
|
||||||
} else {
|
} else {
|
||||||
// Prevent Rare Error when ending mission with interact key down:
|
// Prevent Rare Error when ending mission with interact key down:
|
||||||
if (isNull ace_player) exitWith {};
|
private _player = ACE_player;
|
||||||
|
if (isNull _player) exitWith {};
|
||||||
|
private _playerPos = getPosASL _player;
|
||||||
|
|
||||||
//If player moved >5 meters from last pos, then rescan
|
// Rescan if player has moved more than 5 meters from last position
|
||||||
if (((getPosASL ace_player) distance _setPosition) > 5) then {
|
if (_playerPos distanceSqr _setPosition > 25) then {
|
||||||
|
private _cfgAmmo = configFile >> "CfgAmmo";
|
||||||
{
|
{
|
||||||
if (((_x distance ACE_player) < 15) && {!(_x in _minesHelped)} && {(getModelInfo _x) select 0 != "empty.p3d"}) then {
|
if (_x distanceSqr _player < 225 && {!(_x in _minesHelped)} && {!(getModelInfo _x select 0 isEqualTo "empty.p3d")}) then {
|
||||||
|
private _config = _cfgAmmo >> typeOf _x;
|
||||||
private _config = configFile >> "CfgAmmo" >> typeOf _x;
|
|
||||||
private _size = getNumber (_config >> QGVAR(size));
|
private _size = getNumber (_config >> QGVAR(size));
|
||||||
TRACE_3("Making Defuse Helper",(_x),(typeOf _x),(_size == 1));
|
private _defuseClass = ["ACE_DefuseObject", "ACE_DefuseObject_Large"] select (_size == 1);
|
||||||
private _defuseHelper = objNull;
|
private _defusePos = getArray (_config >> QGVAR(defuseObjectPosition));
|
||||||
if (_size == 1) then {
|
if (_defusePos isEqualTo []) then {
|
||||||
_defuseHelper = "ACE_DefuseObject_Large" createVehicleLocal (getPos _x);
|
_defusePos = [0, 0, 0];
|
||||||
} else {
|
|
||||||
_defuseHelper = "ACE_DefuseObject" createVehicleLocal (getPos _x);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
private _defuseObjectPosition = getArray (_config >> QGVAR(defuseObjectPosition));
|
TRACE_4("Creating defuse helper",_x,typeOf _x,_defuseClass,_defusePos);
|
||||||
if (_defuseObjectPosition isEqualTo []) then {
|
private _helper = _defuseClass createVehicleLocal [0, 0, 0];
|
||||||
_defuseObjectPosition = [0,0,0];
|
|
||||||
};
|
|
||||||
|
|
||||||
TRACE_1("DefuseObjectPosition",(_defuseObjectPosition));
|
_helper attachTo [_x, _defusePos];
|
||||||
|
_helper setVariable [QGVAR(Explosive), _x];
|
||||||
_defuseHelper attachTo [_x, _defuseObjectPosition];
|
_addedHelpers pushBack _helper;
|
||||||
_defuseHelper setVariable [QGVAR(Explosive),_x];
|
|
||||||
_addedDefuseHelpers pushBack _defuseHelper;
|
|
||||||
_minesHelped pushBack _x;
|
_minesHelped pushBack _x;
|
||||||
};
|
};
|
||||||
} forEach allMines;
|
} forEach allMines;
|
||||||
_args set [0, (getPosASL ace_player)];
|
|
||||||
|
_args set [0, _playerPos];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
}, 0.5, [((getPosASL ace_player) vectorAdd [-100,0,0]), [], []]] call CBA_fnc_addPerFrameHandler;
|
END_COUNTER(interactEH);
|
||||||
|
}, 0.5, [getPosASL ACE_player vectorAdd [-100, 0, 0], [], []]] call CBA_fnc_addPerFrameHandler;
|
||||||
|
Loading…
Reference in New Issue
Block a user