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Clarified a comment.
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@ -123,7 +123,7 @@ if (GVAR(healHitPointAfterAdvBandage)) then
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if (_bodyPart == 5 && {_numOpenWounds > 0}) then { _legsWounds = _legsWounds + 1; }; // Right Leg
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} foreach _currentWounds;
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// Any body part that has no wounds is healed to full health
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// Any body part that has no unbandaged ACE wounds it is healed to full Arma health
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if (_headWounds == 0) then { _target setHitPointDamage ["hitHead", 0.0]; };
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if (_bodyWounds == 0) then { _target setHitPointDamage ["hitBody", 0.0]; };
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if (_armWounds == 0) then { _target setHitPointDamage ["hitHands", 0.0]; };
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