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Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
* Handle unique items that are also weapon attachments * only flatten once
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@ -45,6 +45,10 @@ private _fnc_fill_right_Container = {
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private _cacheNamespace = _ctrlPanel;
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private _cachedItemInfo = _cacheNamespace getVariable [_configCategory+_className, []];
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if (!(_className in GVAR(virtualItemsFlat))) then {
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_isUnique = true;
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};
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// Not in cache. So get info and put into cache
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if (_cachedItemInfo isEqualTo []) then {
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private _configPath = configFile >> _configCategory >> _className;
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@ -107,6 +107,7 @@ GVAR(rightTabLnBFocus) = nil;
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GVAR(selectedWeaponType) = nil;
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GVAR(virtualItems) = nil;
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GVAR(virtualItemsFlat) = nil;
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GVAR(currentItems) = nil;
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GVAR(currentFace) = nil;
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GVAR(currentVoice) = nil;
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@ -45,10 +45,12 @@ GVAR(currentBox) = _object;
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if (_mode) then {
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GVAR(virtualItems) = +(uiNamespace getVariable QGVAR(configItems));
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GVAR(virtualItemsFlat) = +(uiNamespace getVariable QGVAR(configItemsFlat));
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} else {
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GVAR(virtualItems) = +(_object getVariable [QGVAR(virtualItems), [
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[[], [], []], [[], [], [], []], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
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]]);
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GVAR(virtualItemsFlat) = flatten GVAR(virtualItems);
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};
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GVAR(center) = _center;
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@ -186,4 +186,5 @@ private _cfgMagazines = configFile >> "CfgMagazines";
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} foreach configProperties [(configFile >> "CfgMagazineWells"), "isClass _x", true];
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uiNamespace setVariable [QGVAR(configItems), _cargo];
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uiNamespace setVariable [QGVAR(configItemsFlat), flatten _cargo];
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uiNamespace setVariable [QGVAR(magazineGroups), _magazineGroups];
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