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Merge pull request #3873 from voiperr/nvgthrowfix
Fix NVG overbright when player throws grenades
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@ -21,8 +21,8 @@ TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectil
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private "_player";
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private "_player";
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_player = ACE_player;
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_player = ACE_player;
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//If our vehicle didn't shoot, or we're not in NVG mode, exit
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//If we're not in NVG mode, or it's a grenade, exit
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if ((currentVisionMode _player) != 1) exitWith {};
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if (((currentVisionMode _player) != 1) || {_weapon == "Throw"}) exitWith {};
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private["_darkness", "_nvgBrightnessCoef", "_silencer", "_visibleFire", "_visibleFireCoef", "_visibleFireTime", "_visibleFireTimeCoef"];
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private["_darkness", "_nvgBrightnessCoef", "_silencer", "_visibleFire", "_visibleFireCoef", "_visibleFireTime", "_visibleFireTimeCoef"];
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