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dealt with cases were projectile is deleted before fragmentation
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@ -23,20 +23,20 @@ params ["_args", ["_isSubMunit", false, [false]]];
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_args params [
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["_proj", objNull, [objNull]],
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["_posASL", [0,0,0], [[]], [3]],
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["_vel", [0,0,0] , [[]], [3]]
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["_vel", [0,0,0] , [[]], [3]],
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["_ammo", "", [""]],
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["_shotParents", [objNull, objNull], [[]]]
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];
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TRACE_3("",_proj,_posASL,_vel);
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private _shotParents = getShotParents _proj;
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private _ammo = typeOf _proj;
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private _shotParentVic = _shotParents#0;
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if (_shotParentVic getVariable [QGVAR(nextFragTime), -1] > CBA_missionTime) exitWith {
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TRACE_1("vehicleTimeExit",_shotParentVic);
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};
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_shotParentVic setVariable [QGVAR(nextFragTime), CBA_missionTime + ACE_FRAG_HOLDOFF];
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_shotParentVic setVariable [QGVAR(nextFragTime), CBA_missionTime + ACE_FRAG_HOLDOFF_VEHICLE];
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private _timeSince = CBA_missionTime - GVAR(lastFragTime);
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if (_ammo isEqualTo "" || {_posASL isEqualTo [0,0,0] || _timeSince < 0.2}) exitWith {
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if (_ammo isEqualTo "" || {_posASL isEqualTo [0,0,0] || _timeSince < ACE_FRAG_HOLDOFF}) exitWith {
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TRACE_3("timeExit",_timeSince,CBA_missionTime,GVAR(lastFragTime));
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};
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GVAR(lastFragTime) = CBA_missionTime;
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