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Headers - Fix function names in examples (#7663)
This commit is contained in:
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commit
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@ -10,7 +10,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* call ace_atragmx_fnc_cycle_scope_unit
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* call ace_atragmx_fnc_cycle_gun_list
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* call ace_atragmx_fnc_cycle_target_direction
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* call ace_atragmx_fnc_cycle_target_speed_direction
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -12,7 +12,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [1000, 45, 1] call ace_microdagr_fnc_recieveRangefinderData
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* [1000, 45, 1] call ace_atragmx_fnc_sord
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* call ace_atragmx_fnc_store_user_data
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* call ace_atragmx_fnc_store_gun_list
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* call ace_atragmx_fnc_update_target
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* call ace_atragmx_fnc_update_target_data
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -12,7 +12,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* function = "ace_cargo_fnc_loadItem"
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* [] call ace_cargo_fnc_moduleSettings
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -15,7 +15,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* ["myID", true, QPATHTOF(data\icon_group.paa), [1,1,1,1], 0] call ace_gui_fnc_displayIcon;
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* ["myID", true, QPATHTOF(data\icon_group.paa), [1,1,1,1], 0] call ace_common_fnc_displayIcon;
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*
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*
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* Public: Yes
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* Public: Yes
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*/
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*/
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@ -12,7 +12,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [] call ace_map_fnc_getMapGridData
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* [] call ace_common_fnc_getMapGridData
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* Marker Type <STRING>
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* Marker Type <STRING>
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*
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*
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* Example:
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* Example:
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* ["GROUP"] call ace_common_fnc_getmarkerType
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* ["GROUP"] call ace_common_fnc_getMarkerType
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -14,7 +14,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [bob, kevin, "ID", "Message", {Callback}] call ace_common_fnc_recieveRequest
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* [bob, kevin, "ID", "Message", {Callback}] call ace_common_fnc_receiveRequest
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -12,7 +12,7 @@
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* Succesfully unloaded person <BOOL>
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* Succesfully unloaded person <BOOL>
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*
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*
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* Example:
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* Example:
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* [bob, car, bob] call ace_common_fnc_unloadpersonLocal
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* [bob, car, bob] call ace_common_fnc_unloadPersonLocal
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* Can deploy <BOOL>
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* Can deploy <BOOL>
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*
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*
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* Example:
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* Example:
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* [player] call ace_csw_fnc_canDeployTripod
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* [player] call ace_csw_fnc_assemble_canDeployTripod
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -11,7 +11,7 @@
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* true <BOOL>
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* true <BOOL>
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*
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*
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* Example:
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* Example:
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* [_group, [6560, 12390, 0]] call ace_fastroping_fnc_deployAIWayoint
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* [_group, [6560, 12390, 0]] call ace_fastroping_fnc_deployAIWaypoint
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* Amount of time to wait before cutting ropes <NUMBER>
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* Amount of time to wait before cutting ropes <NUMBER>
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*
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*
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* Example:
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* Example:
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* [_vehicle] call ace_fastroping_fnc_onCutRopesCommon
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* [_vehicle] call ace_fastroping_fnc_onCutCommon
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* Amount of time to wait before deploying ropes <NUMBER>
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* Amount of time to wait before deploying ropes <NUMBER>
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*
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*
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* Example:
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* Example:
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* [_vehicle] call ace_fastroping_fnc_onDeployRopesCommon
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* [_vehicle] call ace_fastroping_fnc_onPrepareCommon
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [[array]] call ace_fcs_fnc_handleAirBurstAummunitionPFH
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* [[array]] call ace_fcs_fnc_handleAirBurstAmmunitionPFH
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -11,7 +11,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [player, target] call ace_gunbag_fnc_toGunbag
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* [player, target] call ace_gunbag_fnc_offGunbag
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -12,7 +12,7 @@
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* Children actions <ARRAY>
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* Children actions <ARRAY>
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*
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*
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* Example:
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* Example:
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* array = [target, player, [params]] call ace_interaction_fnc_addPassengerAction
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* array = [target, player, [params]] call ace_interaction_fnc_addPassengerActions
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -14,7 +14,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [] call ace_javelin_fnc_mapHelperDraw
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* [] call ace_javelin_fnc_onOpticDraw
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -12,7 +12,7 @@
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* Day of The Week <NUMBER>
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* Day of The Week <NUMBER>
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*
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*
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* Example:
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* Example:
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* [1995, 10, 21] call ace_kestrel4500_fnc_buttonPressed
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* [1995, 10, 21] call ace_kestrel4500_fnc_dayOfWeek
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* wind speed <NUMBER>
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* wind speed <NUMBER>
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*
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*
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* Example:
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* Example:
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* call ace_kestrel4500_fnc_canShow
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* call ace_kestrel4500_fnc_measureWindSpeed
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* call ace_kestrel4500_fnc_restore_user_data
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* call ace_kestrel4500_fnc_restoreUserData
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* call ace_kestrel4500_fnc_store_user_data
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* call ace_kestrel4500_fnc_storeUserData
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -10,7 +10,7 @@
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* None
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* None
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*
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*
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* Example:
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* Example:
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* call ace_laser_fnc_rotateVectline
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* call ace_laser_fnc_rotateVectLine
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [findDisplay 12 displayCtrl 51] call ace_map_gesutres_fnc_drawMapGestures
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* [findDisplay 12 displayCtrl 51] call ace_map_gestures_fnc_drawMapGestures
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [module, [player], true] call ace_map_gestures_fnc_moduleGroupSettings
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* [module, [player], true] call ace_map_gestures_fnc_moduleSettings
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [onUnloadEvent] call ace_markers_fnc_sendMarkerJIP;
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* [onUnloadEvent] call ace_markers_fnc_sendMarkersJIP;
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [[],[],dummyLogic] call ace_markers_fnc_setMarkerJIP;
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* [[],[],dummyLogic] call ace_markers_fnc_setMarkerNetwork;
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [] call ace_medical_gui_fnc_collectAction
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* [] call ace_medical_gui_fnc_collectActions
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [CONTROL, _target] call ace_medical_menu_fnc_updateBodyImage
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* [CONTROL, _target] call ace_medical_gui_fnc_updateBodyImage
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [player, cursorObject, "Head", "BasicBandage"] call ace_medical_fnc_createLitter
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* [player, cursorObject, "Head", "BasicBandage"] call ace_medical_treatment_fnc_createLitter
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* ["Litter_1", [100, 100, 0], 90] call ace_medical_fnc_createLitterServer
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* ["Litter_1", [100, 100, 0], 90] call ace_medical_treatment_fnc_createLitterServer
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* Has Item <BOOL>
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* Has Item <BOOL>
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*
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*
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* Example:
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* Example:
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* [player, cursorObject, ["ACE_fieldDressing"]] call ace_medical_treatment_fnc_hasItems
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* [player, cursorObject, ["ACE_fieldDressing"]] call ace_medical_treatment_fnc_hasItem
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* User and Item <ARRAY>
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* User and Item <ARRAY>
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*
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*
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* Example:
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* Example:
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* [player, cursorObject, ["bandage"]] call ace_medical_treatment_fnc_useItems
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* [player, cursorObject, ["bandage"]] call ace_medical_treatment_fnc_useItem
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* Waypoints <ARRAY>
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* Waypoints <ARRAY>
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*
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*
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* Example:
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* Example:
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* [["Hill 55", [41,324, 12]]] = [] call ace_microdagr_fnc_deviceGetWaypoint
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* [["Hill 55", [41,324, 12]]] = [] call ace_microdagr_fnc_deviceGetWaypoints
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* ["example"] call ace_minedetector_fnc_[functionName]
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* ["example"] call ace_minedetector_fnc_isDetectorEnabled
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* Has LOS <BOOL>
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* Has LOS <BOOL>
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*
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*
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* Example:
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* Example:
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* [player, cursorTarget] call ace_missileguidance_fnc_checkLOS;
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* [player, cursorTarget] call ace_missileguidance_fnc_checkLos;
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* Missile Aim PosASL <ARRAY>
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* Missile Aim PosASL <ARRAY>
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*
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*
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* Example:
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* Example:
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* [[], [], []] call ace_missileguidance_fnc_seekerType_Optic;
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* [[], [], []] call ace_missileguidance_fnc_doSeekerSearch;
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [cursorTarget, "x", player] call ace_missileguidance_fnc_changeMissileDirection;
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* [cursorTarget, "x", player] call ace_missileguidance_fnc_onIncomingMissile;
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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* 1: Categorized vehicle's turrets <ARRAY>
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* 1: Categorized vehicle's turrets <ARRAY>
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*
|
*
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* Example:
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* Example:
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* call ace_nametags_fnc_updateSettings
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* call ace_nametags_fnc_getVehicleData
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*
|
*
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* Public: No
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* Public: No
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*/
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*/
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* None
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* None
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||||||
*
|
*
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* Example:
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* Example:
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* [player] call ace_nightvision_fnc_onLoadoutChange
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* [player] call ace_nightvision_fnc_onLoadoutChanged
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [bob] call ace_overheating_fnc_checkSpareBarrelsTemperature
|
* [bob] call ace_overheating_fnc_checkSpareBarrelsTemperatures
|
||||||
*
|
*
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [bob, "bob"] call ace_overheating_fnc_sendSpareBarrelsIsTemperaturesHint
|
* [bob, "bob"] call ace_overheating_fnc_sendSpareBarrelsTemperaturesHint
|
||||||
*
|
*
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [1, 2, "ammo", "magazine", "weapon"] call ace_rangecard_fnc_openRangeCard
|
* [1, 2, "ammo", "magazine", "weapon"] call ace_rangecard_fnc_updateRangeCard
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [player, (currentWeapon player), (currentMuzzle player)] call ace_recoil_fnc_camShake;
|
* [player, (currentWeapon player), (currentMuzzle player)] call ace_recoil_fnc_camshake;
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [bob, kevin, "weapon", "missile"] call ace_reloadlaunchers_fnc_realoadLauncher
|
* [bob, kevin, "weapon", "missile"] call ace_reloadlaunchers_fnc_reloadLauncher
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [ACE_Player, killer] call ace_module_fnc_functionName
|
* [ACE_Player, killer] call ace_respawn_fnc_showFriendlyFireMessage
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [bob, "weapon"] call ace_trenches_fnc_handlePlayerInverntoryChanged
|
* [bob, "weapon"] call ace_trenches_fnc_handlePlayerInventoryChanged
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* handled <BOOL>
|
* handled <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [1.2] call ace_sandbag_fnc_handleScrollWheel
|
* [1.2] call ace_trenches_fnc_handleScrollWheel
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [ACE_player] call ace_sandbag_fnc_placeCancel
|
* [ACE_player] call ace_trenches_fnc_placeCancel
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [5] call ace_vector_fnc_adjustBrigthness
|
* [5] call ace_vector_fnc_adjustBrightness
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [vehicle player, false] call ace_vehicle_fnc_startEngine
|
* [vehicle player, false] call ace_vehicles_fnc_startEngine
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* View Distance <NUMBER>
|
* View Distance <NUMBER>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [2] call ace_viewdistance_fnc_returnViewDistanceValue
|
* [2] call ace_viewdistance_fnc_returnValue
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [clientFiredBIS-XEH] call ace_advanced_ballistics_fnc_handleFired
|
* [clientFiredBIS-XEH] call ace_winddeflection_fnc_handleFired
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* None <NIL>
|
* None <NIL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [LOGIC, [bob, kevin], true] call ace_winddeflection_fnc_initModuelSettings
|
* [LOGIC, [bob, kevin], true] call ace_winddeflection_fnc_initModuleSettings
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [LOGIC] call ace_zeus_fnc_moduleUngarrison
|
* [LOGIC] call ace_zeus_fnc_moduleUnGarrison
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
Loading…
Reference in New Issue
Block a user