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fnc_switchLamp cleanup
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@ -17,42 +17,35 @@
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#define DISABLED_LAMP_DMG 0.95
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params ["_object"];
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params ["_lamp"];
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private ["_objectClass", "_class"];
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_objectClass = typeof _object;
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_class = getText (configFile >> "CfgVehicles" >> _objectClass >> QGVAR(switchLampClass));
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private _objectClass = typeof _lamp;
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private _class = getText (configFile >> "CfgVehicles" >> _objectClass >> QGVAR(switchLampClass));
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if (_class == "") exitWith {};
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private ["_vectors", "_pos", "_reflectors", "_hitpointsdmg"];
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private _vectors = [vectorDir _lamp, vectorUp _lamp];
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private _posATL = getPosATL _lamp;
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_vectors = [vectorDir _object, vectorUp _object];
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_pos = getPosATL _object;
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_reflectors = "true" configClasses (configfile >> "CfgVehicles" >> _objectClass >> "Reflectors");
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_hitpointsdmg = [];
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private _reflectors = "true" configClasses (configfile >> "CfgVehicles" >> _objectClass >> "Reflectors");
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private _hitPointsDamage = [];
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{
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private "_hitpoint";
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_hitpoint = getText (_x >> "hitpoint");
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_hitpointsdmg pushback [_hitpoint, _object getHit _hitpoint];
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nil
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private _hitPoint = getText (_x >> "hitpoint");
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_hitPointsDamage pushback [_hitPoint, _lamp getHit _hitPoint];
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nil
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} count _reflectors;
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deleteVehicle _object;
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deleteVehicle _lamp;
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private ["_newobject", "_isOff"];
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_newobject = createVehicle [_class, _pos, [], 0, "CAN_COLLIDE"];
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_newobject setVectorDirAndUp _vectors;
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_newobject setPosATL _pos;
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_isOff = getNumber (configFile >> "CfgVehicles" >> _class >> QGVAR(switchLampOff)) == 1;
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private _newLamp = createVehicle [_class, _posATL, [], 0, "CAN_COLLIDE"];
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_newLamp setVectorDirAndUp _vectors;
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_newLamp setPosATL _posATL;
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private _isOff = getNumber (configFile >> "CfgVehicles" >> _class >> QGVAR(switchLampOff)) == 1;
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if(_isOff) then {
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//this lamp is off
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{_newobject sethit [_x select 0, (_x select 1) max DISABLED_LAMP_DMG];nil} count _hitpointsdmg;
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//this version of lamp is off
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{_newLamp sethit [_x select 0, (_x select 1) max DISABLED_LAMP_DMG];nil} count _hitPointsDamage;
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} else {
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//this lamp is on
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{if((_x select 1) > DISABLED_LAMP_DMG) then {_newobject sethit _x;};nil} count _hitpointsdmg;
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};
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//this version of lamp is on
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{if((_x select 1) > DISABLED_LAMP_DMG) then {_newLamp sethit _x;};nil} count _hitPointsDamage;
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};
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