mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' into fire-refactor
This commit is contained in:
commit
a9dde6df26
2
.github/workflows/arma.yml
vendored
2
.github/workflows/arma.yml
vendored
@ -48,7 +48,7 @@ jobs:
|
||||
- name: Rename build folder
|
||||
run: mv .hemttout/build .hemttout/@ace
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ace3-${{ github.sha }}-nobin
|
||||
path: .hemttout/@*
|
||||
|
4
.github/workflows/documentation.yml
vendored
4
.github/workflows/documentation.yml
vendored
@ -47,7 +47,7 @@ jobs:
|
||||
destination: docs/_site/
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: jekyll-site
|
||||
path: docs/_site/
|
||||
@ -63,7 +63,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Download Artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: jekyll-site
|
||||
path: _site/
|
||||
|
2
.github/workflows/extensions.yml
vendored
2
.github/workflows/extensions.yml
vendored
@ -23,7 +23,7 @@ jobs:
|
||||
cd build
|
||||
cmake .. && cmake --build .
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ace3_extensions-${{ matrix.os }}-debug
|
||||
path: extensions/build
|
||||
|
2
.github/workflows/hemtt.yml
vendored
2
.github/workflows/hemtt.yml
vendored
@ -38,7 +38,7 @@ jobs:
|
||||
- name: Rename build folder
|
||||
run: mv .hemttout/build .hemttout/@ace
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ace3-${{ github.sha }}
|
||||
path: .hemttout/@*
|
||||
|
5
.github/workflows/pboproject.yml
vendored
5
.github/workflows/pboproject.yml
vendored
@ -67,18 +67,19 @@ jobs:
|
||||
xcopy /e /h /q z\ace\tools\pDummies\gm gm\
|
||||
xcopy /e /h /q z\ace\tools\pDummies\vn vn\
|
||||
xcopy /e /h /q z\ace\tools\pDummies\WW2 WW2\
|
||||
xcopy /e /h /q z\ace\tools\pDummies\CUP CUP\
|
||||
- name: Build
|
||||
run: py P:\z\ace\tools\make.py ci
|
||||
env:
|
||||
PYTHONUNBUFFERED: 1
|
||||
- name: Archive logs
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: logs
|
||||
path: temp/*.log
|
||||
- name: Archive @ace
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: '@ace3-${{ github.sha }}'
|
||||
path: z\ace\release\@ace
|
||||
|
2
.github/workflows/release-drafter.yml
vendored
2
.github/workflows/release-drafter.yml
vendored
@ -11,6 +11,6 @@ jobs:
|
||||
steps:
|
||||
- name: Release Drafter
|
||||
if: github.repository == 'acemod/ACE3'
|
||||
uses: release-drafter/release-drafter@v5
|
||||
uses: release-drafter/release-drafter@v6
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -20,3 +20,4 @@ CHANGELOG.md
|
||||
sqfvm.exe
|
||||
ArmaScriptCompiler.exe
|
||||
*.sqfc
|
||||
!extras/**/*.zip
|
||||
|
@ -6,6 +6,7 @@
|
||||
# request, preferably including an email address.
|
||||
|
||||
# CORE TEAM
|
||||
BaerMitUmlaut
|
||||
Brett Mayson
|
||||
bux578 <github@jonathandavid.de>
|
||||
commy2
|
||||
@ -25,6 +26,7 @@ Kieran
|
||||
kymckay
|
||||
mharis001 <mhariszakar@gmail.com>
|
||||
MikeMF
|
||||
MiszczuZPolski
|
||||
NouberNou
|
||||
PabstMirror <pabstmirror@gmail.com>
|
||||
Ruthberg <ulteq@web.de>
|
||||
@ -56,7 +58,6 @@ Arcanum417 <lubos.len@gmail.com>
|
||||
Arkhir <wonsz666@gmail.com >
|
||||
ARV187 aka Spark23
|
||||
Asgar Serran <piechottaf@web.de>
|
||||
BaerMitUmlaut
|
||||
Bamse <bamsis@gmail.com>
|
||||
Barman75
|
||||
Bla1337
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/acemod/ACE3/releases/latest">
|
||||
<img src="https://img.shields.io/badge/Version-3.16.3-blue.svg?style=flat-square" alt="ACE3 Version">
|
||||
<img src="https://img.shields.io/github/release/acemod/ACE3.svg?style=flat-square&label=Version" alt="ACE3 Version">
|
||||
</a>
|
||||
<a href="https://github.com/acemod/ACE3/issues">
|
||||
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">
|
||||
|
@ -1,7 +1,5 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#include "initKeybinds.inc.sqf"
|
||||
|
||||
GVAR(currentbulletID) = -1;
|
||||
|
||||
GVAR(Protractor) = false;
|
||||
@ -11,6 +9,8 @@ GVAR(currentGrid) = 0;
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
#include "initKeybinds.inc.sqf"
|
||||
|
||||
["CBA_settingsInitialized", {
|
||||
//If not enabled, dont't add PFEH
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
@ -2,35 +2,6 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["baseline", {
|
||||
private _fatigue = ACE_player getVariable [QGVAR(aimFatigue), 0];
|
||||
switch (stance ACE_player) do {
|
||||
case ("CROUCH"): {
|
||||
(1.0 + _fatigue ^ 2 * 0.1)
|
||||
};
|
||||
case ("PRONE"): {
|
||||
(1.0 + _fatigue ^ 2 * 2.0)
|
||||
};
|
||||
default {
|
||||
(1.5 + _fatigue ^ 2 * 3.0)
|
||||
};
|
||||
};
|
||||
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
|
||||
|
||||
["multiplier", {
|
||||
switch (true) do {
|
||||
case (isWeaponRested ACE_player): {
|
||||
GVAR(swayFactor) * GVAR(restedSwayFactor)
|
||||
};
|
||||
case (isWeaponDeployed ACE_player): {
|
||||
GVAR(swayFactor) * GVAR(deployedSwayFactor)
|
||||
};
|
||||
default {
|
||||
GVAR(swayFactor)
|
||||
};
|
||||
};
|
||||
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
|
||||
|
||||
// recheck weapon inertia after weapon swap, change of attachments or switching unit
|
||||
["weapon", {[ACE_player] call FUNC(getWeaponInertia)}, true] call CBA_fnc_addPlayerEventHandler;
|
||||
["loadout", {[ACE_player] call FUNC(getWeaponInertia)}, true] call CBA_fnc_addPlayerEventHandler;
|
||||
@ -39,6 +10,35 @@ if (!hasInterface) exitWith {};
|
||||
["CBA_settingsInitialized", {
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
||||
["baseline", {
|
||||
private _fatigue = ACE_player getVariable [QGVAR(aimFatigue), 0];
|
||||
switch (stance ACE_player) do {
|
||||
case ("CROUCH"): {
|
||||
(1.0 + _fatigue ^ 2 * 0.1)
|
||||
};
|
||||
case ("PRONE"): {
|
||||
(1.0 + _fatigue ^ 2 * 2.0)
|
||||
};
|
||||
default {
|
||||
(1.5 + _fatigue ^ 2 * 3.0)
|
||||
};
|
||||
};
|
||||
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
|
||||
|
||||
["multiplier", {
|
||||
switch (true) do {
|
||||
case (isWeaponRested ACE_player): {
|
||||
GVAR(swayFactor) * GVAR(restedSwayFactor)
|
||||
};
|
||||
case (isWeaponDeployed ACE_player): {
|
||||
GVAR(swayFactor) * GVAR(deployedSwayFactor)
|
||||
};
|
||||
default {
|
||||
GVAR(swayFactor)
|
||||
};
|
||||
};
|
||||
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
|
||||
|
||||
// - Post process effect ------------------------------------------------------
|
||||
GVAR(ppeBlackout) = ppEffectCreate ["ColorCorrections", 4220];
|
||||
GVAR(ppeBlackout) ppEffectEnable true;
|
||||
@ -60,7 +60,7 @@ if (!hasInterface) exitWith {};
|
||||
}, true] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
// - Duty factors -------------------------------------------------------------
|
||||
if (["ace_medical"] call EFUNC(common,isModLoaded)) then {
|
||||
if (GVAR(medicalLoaded)) then {
|
||||
[QEGVAR(medical,pain), { // 0->1.0, 0.5->1.05, 1->1.1
|
||||
linearConversion [0, 1, (_this getVariable [QEGVAR(medical,pain), 0]), 1, 1.1, true];
|
||||
}] call FUNC(addDutyFactor);
|
||||
|
@ -13,5 +13,6 @@ GVAR(dutyList) = createHashMap;
|
||||
GVAR(setAnimExclusions) = [];
|
||||
GVAR(inertia) = 0;
|
||||
GVAR(inertiaCache) = createHashMap;
|
||||
GVAR(medicalLoaded) = ["ace_medical"] call EFUNC(common,isModLoaded);
|
||||
|
||||
ADDON = true;
|
||||
|
@ -23,6 +23,12 @@ if (!alive ACE_player) exitWith {
|
||||
_staminaBarContainer ctrlCommit 1;
|
||||
};
|
||||
|
||||
|
||||
private _oxygen = 0.9; // Default AF oxygen saturation
|
||||
if (GVAR(medicalLoaded) && {EGVAR(medical_vitals,simulateSpo2)}) then {
|
||||
_oxygen = (ACE_player getVariable [QEGVAR(medical,spo2), 97]) / 100;
|
||||
};
|
||||
|
||||
private _currentWork = REE;
|
||||
private _currentSpeed = (vectorMagnitude (velocity ACE_player)) min 6;
|
||||
|
||||
@ -42,8 +48,8 @@ GVAR(muscleDamage) = (GVAR(muscleDamage) + (_currentWork / GVAR(peakPower)) ^ 3.
|
||||
private _muscleIntegritySqrt = sqrt (1 - GVAR(muscleDamage));
|
||||
|
||||
// Calculate available power
|
||||
private _ae1PathwayPowerFatigued = GVAR(ae1PathwayPower) * sqrt (GVAR(ae1Reserve) / AE1_MAXRESERVE) * OXYGEN * _muscleIntegritySqrt;
|
||||
private _ae2PathwayPowerFatigued = GVAR(ae2PathwayPower) * sqrt (GVAR(ae2Reserve) / AE2_MAXRESERVE) * OXYGEN * _muscleIntegritySqrt;
|
||||
private _ae1PathwayPowerFatigued = GVAR(ae1PathwayPower) * sqrt (GVAR(ae1Reserve) / AE1_MAXRESERVE) * _oxygen * _muscleIntegritySqrt;
|
||||
private _ae2PathwayPowerFatigued = GVAR(ae2PathwayPower) * sqrt (GVAR(ae2Reserve) / AE2_MAXRESERVE) * _oxygen * _muscleIntegritySqrt;
|
||||
|
||||
// Calculate how much power is consumed from each reserve
|
||||
private _ae1Power = _currentWork min _ae1PathwayPowerFatigued;
|
||||
@ -58,8 +64,8 @@ GVAR(anReserve) = GVAR(anReserve) - _anPower / WATTSPERATP;
|
||||
GVAR(anFatigue) = GVAR(anFatigue) + _anPower * (0.057 / GVAR(peakPower)) * 1.1;
|
||||
|
||||
// Aerobic ATP reserve recovery
|
||||
GVAR(ae1Reserve) = ((GVAR(ae1Reserve) + OXYGEN * 6.60 * (GVAR(ae1PathwayPower) - _ae1Power) / GVAR(ae1PathwayPower) * GVAR(recoveryFactor)) min AE1_MAXRESERVE) max 0;
|
||||
GVAR(ae2Reserve) = ((GVAR(ae2Reserve) + OXYGEN * 5.83 * (GVAR(ae2PathwayPower) - _ae2Power) / GVAR(ae2PathwayPower) * GVAR(recoveryFactor)) min AE2_MAXRESERVE) max 0;
|
||||
GVAR(ae1Reserve) = ((GVAR(ae1Reserve) + _oxygen * 6.60 * (GVAR(ae1PathwayPower) - _ae1Power) / GVAR(ae1PathwayPower) * GVAR(recoveryFactor)) min AE1_MAXRESERVE) max 0;
|
||||
GVAR(ae2Reserve) = ((GVAR(ae2Reserve) + _oxygen * 5.83 * (GVAR(ae2PathwayPower) - _ae2Power) / GVAR(ae2PathwayPower) * GVAR(recoveryFactor)) min AE2_MAXRESERVE) max 0;
|
||||
|
||||
// Anaerobic ATP reserver and fatigue recovery
|
||||
GVAR(anReserve) = ((GVAR(anReserve)
|
||||
@ -70,9 +76,9 @@ GVAR(anFatigue) = ((GVAR(anFatigue)
|
||||
- (_ae1PathwayPowerFatigued + _ae2PathwayPowerFatigued - _ae1Power - _ae2Power) * (0.057 / GVAR(peakPower)) * GVAR(anFatigue) ^ 2 * GVAR(recoveryFactor)
|
||||
) min 1) max 0;
|
||||
|
||||
private _aeReservePercentage = (GVAR(ae1Reserve) / AE1_MAXRESERVE + GVAR(ae2Reserve) / AE2_MAXRESERVE) / 2;
|
||||
private _anReservePercentage = GVAR(anReserve) / AN_MAXRESERVE;
|
||||
private _perceivedFatigue = 1 - (_anReservePercentage min _aeReservePercentage);
|
||||
GVAR(aeReservePercentage) = (GVAR(ae1Reserve) / AE1_MAXRESERVE + GVAR(ae2Reserve) / AE2_MAXRESERVE) / 2;
|
||||
GVAR(anReservePercentage) = GVAR(anReserve) / AN_MAXRESERVE;
|
||||
private _perceivedFatigue = 1 - (GVAR(anReservePercentage) min GVAR(aeReservePercentage));
|
||||
|
||||
[ACE_player, _perceivedFatigue, _currentSpeed, GVAR(anReserve) == 0] call FUNC(handleEffects);
|
||||
|
||||
|
@ -44,7 +44,7 @@
|
||||
<Italian>Influenza la prestazione generale di tutti i giocatori smuniti di un fattore personalizzato. Maggiore significa migliore.</Italian>
|
||||
<Chinese>影響所有玩家的體力表現,值越高代表體力越好</Chinese>
|
||||
<Chinesesimp>影响所有玩家的体力表现,值越高代表体力越好</Chinesesimp>
|
||||
<Russian>Влияет на общую производительность игроков, у которых не задано персональное значение.</Russian>
|
||||
<Russian>Влияет на общую производительность игроков, у которых не задано персональное значение. Чем выше, тем лучше.</Russian>
|
||||
<Portuguese>Influencia na performance geral de todos os jogadores sem nenhum fator personalizado. Quanto maior, melhor.</Portuguese>
|
||||
<Czech>Ovlivňuje celkový výkon všech hráčů bez vlastního faktoru. Vyšší znamená lépe.</Czech>
|
||||
</Key>
|
||||
@ -59,7 +59,7 @@
|
||||
<Italian>Influenza la prestazione personalizzata di questa unità. Maggiore significa migliore.</Italian>
|
||||
<Chinese>影響這個單位的體力表現,值越高代表體力越好</Chinese>
|
||||
<Chinesesimp>影响这个单位的体力表现,值越高代表体力越好</Chinesesimp>
|
||||
<Russian>Влияет на общую производительность юнита.</Russian>
|
||||
<Russian>Влияет на общую производительность юнита.Чем выше, тем лучше.</Russian>
|
||||
<Portuguese>Influencia na performance geral dessa unidade. Quanto maior, melhor.</Portuguese>
|
||||
<Czech>Ovlivňuje celkový výkon této jednotky. Vyšší znamená lépe.</Czech>
|
||||
</Key>
|
||||
@ -192,6 +192,7 @@
|
||||
<German>Verwacklungsfaktor, wenn aufgelegt</German>
|
||||
<Italian>Fattore di Oscillazione Appoggiato</Italian>
|
||||
<Japanese>静止時の手ぶれ係数</Japanese>
|
||||
<Russian>Коэффициент колебания прицела в состоянии покоя</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Advanced_Fatigue_RestedSwayFactor_Description">
|
||||
<English>Influences the amount of weapon sway while weapon is rested.</English>
|
||||
@ -201,6 +202,7 @@
|
||||
<German>Beeinflusst, wie ruhig man die Waffe hält, während sie aufgelegt ist.</German>
|
||||
<Italian>Determina la quantità di oscillazione dell'arma quando questa è appoggiata.</Italian>
|
||||
<Japanese>静止している時の武器の手ぶれの量に影響します。</Japanese>
|
||||
<Russian>Влияет на величину колебания прицела оружия в состоянии покоя.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Advanced_Fatigue_DeployedSwayFactor">
|
||||
<English>Deployed sway factor</English>
|
||||
@ -210,6 +212,7 @@
|
||||
<German>Verwacklungsfaktor, wenn Zweibein aufgestellt ist.</German>
|
||||
<Italian>Fattore di Oscillazione su Bipode</Italian>
|
||||
<Japanese>展開時の手ぶれ係数</Japanese>
|
||||
<Russian>Коэффициент колебания прицела при развертывании</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Advanced_Fatigue_DeployedSwayFactor_Description">
|
||||
<English>Influences the amount of weapon sway while weapon is deployed.</English>
|
||||
@ -219,6 +222,7 @@
|
||||
<German>Beeinflusst, wie ruhig man die Waffen hält, während das Zweibein aufgestellt ist.</German>
|
||||
<Italian>Determina la quantità di oscillazione dell'arma quando questa è stabilizzata usando il bipode.</Italian>
|
||||
<Japanese>武器の展開(Cキー)時の武器の手ぶれの量に影響します。</Japanese>
|
||||
<Russian>Влияет на величину колебания прицела оружия при его развертывании.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Advanced_Fatigue_Enabled">
|
||||
<English>Enabled</English>
|
||||
@ -246,7 +250,7 @@
|
||||
<Italian>Abilita/Disabilita la Fatica Avanzata.</Italian>
|
||||
<Chinese>啟用/關閉進階體力.</Chinese>
|
||||
<Chinesesimp>启用/关闭进阶体力。</Chinesesimp>
|
||||
<Russian>Включает / Отключает Продвинутую усталость</Russian>
|
||||
<Russian>Включает/отключает Продвинутую усталость</Russian>
|
||||
<Portuguese>Ativa/Desativa Fadiga Avançada.</Portuguese>
|
||||
<Czech>Aktivuje / deaktivuje Pokročilou únavu.</Czech>
|
||||
</Key>
|
||||
|
@ -17,9 +17,9 @@
|
||||
|
||||
params ["_magazineClassname"];
|
||||
|
||||
_magazineClassname = toLower _magazineClassname;
|
||||
_magazineClassname = toLowerANSI _magazineClassname;
|
||||
private _throwMuzzles = getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
|
||||
|
||||
_throwMuzzles = _throwMuzzles select {_magazineClassname in ((getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines")) apply {toLower _x})};
|
||||
_throwMuzzles = _throwMuzzles select {_magazineClassname in ((getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines")) apply {toLowerANSI _x})};
|
||||
|
||||
[_throwMuzzles select 0, ""] select (_throwMuzzles isEqualTo [])
|
||||
|
@ -90,6 +90,7 @@
|
||||
<French>Equipement JVN automatique</French>
|
||||
<Portuguese>Equipar NVGs automaticamente</Portuguese>
|
||||
<Japanese>暗視装置の自動装備</Japanese>
|
||||
<Russian>Автоматическое оснащение ПНВ</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AI_AssignNVG_Description">
|
||||
<English>Equips NVG in inventory during night time and unequips it during day time.\nDoes not add NVGs to inventory!</English>
|
||||
@ -100,6 +101,7 @@
|
||||
<French>Equipe des JVN pendant la nuit et les déséquipe le jour.\nN'ajoute pas les JVN dans l'intenvaire !</French>
|
||||
<Portuguese>Equipa o NVG do inventário durante a noite e desequipa durante o dia.\nNão adiciona NVGs ao inventário!</Portuguese>
|
||||
<Japanese>インベントリ内の暗視装置を夜間に装備し、日中は解除し収納します。\nこれはNVGをインベントリに追加しません。</Japanese>
|
||||
<Russian>Экипирует ПНВ в ночное время и отключает его в дневное время.\nНе добавляет ПНВ в инвентарь!</Russian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -17,13 +17,13 @@
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
|
||||
params ["_vehicle", "_group", "_type", "_value"];
|
||||
TRACE_4("droneModifyWaypoint",_vehicle,_group,_type,_value);
|
||||
|
||||
private _index = (currentWaypoint _group) min count waypoints _group;
|
||||
private _waypoint = [_group, _index];
|
||||
switch (toLower _type) do {
|
||||
switch (toLowerANSI _type) do {
|
||||
case ("height"): {
|
||||
private _pos = waypointPosition _waypoint;
|
||||
_pos set [2, _value];
|
||||
|
@ -123,7 +123,9 @@ class GVAR(stats) {
|
||||
stats[] = {"maximumLoad"};
|
||||
displayName = "$STR_a3_rscdisplayarsenal_stat_load";
|
||||
showBar = 1;
|
||||
showText = 1;
|
||||
barStatement = QUOTE([ARR_3((_this select 0) select 0,_this select 1,[ARR_3([ARR_2(0,500)],[ARR_2(0.01,1)],false)])] call FUNC(statBarStatement_default));
|
||||
textStatement = QUOTE(call FUNC(statTextStatement_load));
|
||||
tabs[] = {{3,4,5}, {}};
|
||||
};
|
||||
class ACE_smokeChemTTL: statBase {
|
||||
|
@ -110,7 +110,7 @@ class Cfg3DEN {
|
||||
h = QUOTE(65 * ATTRIBUTE_H);
|
||||
drawSideArrows = 1;
|
||||
disableOverflow = 1;
|
||||
columns[] = {0.05, 0.15, 0.85};
|
||||
columns[] = {0.05, 0.15, 0.83, 0.87};
|
||||
};
|
||||
class ArrowLeft: ctrlButton {
|
||||
idc = IDC_ATTRIBUTE_LIST_LEFT;
|
||||
|
@ -16,6 +16,8 @@ PREP(attributeKeyDown);
|
||||
PREP(attributeLoad);
|
||||
PREP(attributeMode);
|
||||
PREP(attributeSelect);
|
||||
PREP(baseAttachment);
|
||||
PREP(baseOptic);
|
||||
PREP(baseWeapon);
|
||||
PREP(buttonActionsPage);
|
||||
PREP(buttonCargo);
|
||||
@ -96,6 +98,7 @@ PREP(statBarStatement_rateOfFIre);
|
||||
PREP(statTextStatement_accuracy);
|
||||
PREP(statTextStatement_explosionTime);
|
||||
PREP(statTextStatement_illuminators);
|
||||
PREP(statTextStatement_load);
|
||||
PREP(statTextStatement_magCount);
|
||||
PREP(statTextStatement_mass);
|
||||
PREP(statTextStatement_rateOfFire);
|
||||
|
@ -70,7 +70,7 @@ GVAR(lastSortDirectionRight) = DESCENDING;
|
||||
if (!isNil QGVAR(currentLoadoutsTab) && {GVAR(currentLoadoutsTab) == IDC_buttonSharedLoadouts}) then {
|
||||
private _curSelData = _contentPanelCtrl lnbData [lnbCurSelRow _contentPanelCtrl, 1];
|
||||
|
||||
([_loadoutData] call FUNC(verifyLoadout)) params ["_extendedLoadout", "_nullItemsAmount", "_unavailableItemsAmount"];
|
||||
([_loadoutData] call FUNC(verifyLoadout)) params ["_extendedLoadout", "_nullItemsList", "_unavailableItemsList"];
|
||||
_extendedLoadout params ["_loadout"];
|
||||
|
||||
private _newRow = _contentPanelCtrl lnbAddRow [_playerName, _loadoutName];
|
||||
@ -81,10 +81,10 @@ GVAR(lastSortDirectionRight) = DESCENDING;
|
||||
_contentPanelCtrl lnbSetData [[_newRow, 1], _playerName + _loadoutName];
|
||||
|
||||
// Set color of row, depending if items are unavailable/missing
|
||||
if (_nullItemsAmount > 0) then {
|
||||
if (_nullItemsList isNotEqualTo []) then {
|
||||
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]];
|
||||
} else {
|
||||
if (_unavailableItemsAmount > 0) then {
|
||||
if (_unavailableItemsList isNotEqualTo []) then {
|
||||
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]];
|
||||
};
|
||||
};
|
||||
@ -108,24 +108,16 @@ GVAR(lastSortDirectionRight) = DESCENDING;
|
||||
private _face = _extendedInfo getOrDefault [QGVAR(face), ""];
|
||||
|
||||
if (_face != "") then {
|
||||
if (isMultiplayer) then {
|
||||
private _id = [QGVAR(broadcastFace), [_unit, _face], QGVAR(centerFace_) + netId _unit] call CBA_fnc_globalEventJIP;
|
||||
[_id, _unit] call CBA_fnc_removeGlobalEventJIP;
|
||||
} else {
|
||||
_unit setFace _face;
|
||||
};
|
||||
private _id = [QGVAR(broadcastFace), [_unit, _face], QGVAR(centerFace_) + hashValue _unit] call CBA_fnc_globalEventJIP;
|
||||
[_id, _unit] call CBA_fnc_removeGlobalEventJIP;
|
||||
};
|
||||
|
||||
// Set voice
|
||||
private _voice = _extendedInfo getOrDefault [QGVAR(voice), ""];
|
||||
|
||||
if (_voice != "") then {
|
||||
if (isMultiplayer) then {
|
||||
private _id = [QGVAR(broadcastVoice), [_unit, _voice], QGVAR(centerVoice_) + netId _unit] call CBA_fnc_globalEventJIP;
|
||||
[_id, _unit] call CBA_fnc_removeGlobalEventJIP;
|
||||
} else {
|
||||
_unit setSpeaker _voice;
|
||||
};
|
||||
private _id = [QGVAR(broadcastVoice), [_unit, _voice], QGVAR(centerVoice_) + hashValue _unit] call CBA_fnc_globalEventJIP;
|
||||
[_id, _unit] call CBA_fnc_removeGlobalEventJIP;
|
||||
};
|
||||
|
||||
// Set insignia
|
||||
@ -147,7 +139,7 @@ GVAR(lastSortDirectionRight) = DESCENDING;
|
||||
|
||||
// Set voice if enabled
|
||||
if (GVAR(loadoutsSaveVoice)) then {
|
||||
_extendedInfo set [QGVAR(voice), speaker _unit];
|
||||
_extendedInfo set [QGVAR(voice), (speaker _unit) call EFUNC(common,getConfigName)];
|
||||
};
|
||||
|
||||
// Set insignia if enabled
|
||||
|
@ -36,7 +36,59 @@ call FUNC(compileStats);
|
||||
EGVAR(common,blockItemReplacement) = false;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[QGVAR(cargoChanged), {
|
||||
params ["_display"];
|
||||
// Only update actions if necessary, this can get performance-intensive using the arrow keys
|
||||
if (!GVAR(updateActionsOnCargoChange)) exitWith {};
|
||||
private _actionInfo = [_display];
|
||||
_actionInfo append GVAR(actionInfo);
|
||||
[QGVAR(displayActions), _actionInfo] call CBA_fnc_localEvent;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Setup Tools tab
|
||||
[keys (uiNamespace getVariable [QGVAR(configItemsTools), createHashMap]), LLSTRING(toolsTab), TOOLS_TAB_ICON, -1, true] call FUNC(addRightPanelButton);
|
||||
|
||||
// TODO: make IDCs able to match IDX with simple math?
|
||||
GVAR(idxMap) = createHashMapFromArray [
|
||||
[IDC_buttonPrimaryWeapon, IDX_VIRT_PRIMARY_WEAPONS],
|
||||
[IDC_buttonHandgun, IDX_VIRT_HANDGUN_WEAPONS],
|
||||
[IDC_buttonSecondaryWeapon, IDX_VIRT_SECONDARY_WEAPONS],
|
||||
[IDC_buttonHeadgear, IDX_VIRT_HEADGEAR],
|
||||
[IDC_buttonUniform, IDX_VIRT_UNIFORM],
|
||||
[IDC_buttonVest, IDX_VIRT_VEST],
|
||||
[IDC_buttonBackpack, IDX_VIRT_BACKPACK],
|
||||
[IDC_buttonGoggles, IDX_VIRT_GOGGLES],
|
||||
[IDC_buttonNVG, IDX_VIRT_NVG],
|
||||
[IDC_buttonBinoculars, IDX_VIRT_BINO],
|
||||
[IDC_buttonMap, IDX_VIRT_MAP],
|
||||
[IDC_buttonGPS, IDX_VIRT_COMMS],
|
||||
[IDC_buttonRadio, IDX_VIRT_RADIO],
|
||||
[IDC_buttonCompass, IDX_VIRT_COMPASS],
|
||||
[IDC_buttonWatch, IDX_VIRT_WATCH]
|
||||
];
|
||||
|
||||
// Make new hashmaps for face/voice/insignia so mission makers can disable them
|
||||
// Copies of hashmaps aren't final
|
||||
GVAR(faceCache) = +(uiNamespace getVariable QGVAR(faceCache));
|
||||
GVAR(voiceCache) = +(uiNamespace getVariable QGVAR(voiceCache));
|
||||
GVAR(insigniaCache) = +(uiNamespace getVariable QGVAR(insigniaCache));
|
||||
|
||||
// Get mission/campaign insignias
|
||||
// BIS_fnc_setUnitInsignia will look in mission config, then campaign, then global config last, so overwrite accordingly
|
||||
private _insigniaCondition = toString {
|
||||
if (isNumber (_x >> "scope")) then {
|
||||
getNumber (_x >> "scope") == 2
|
||||
} else {
|
||||
true
|
||||
};
|
||||
};
|
||||
|
||||
// Ref fnc_addListBoxItem, 0/nil = configFile, 1 = campaignConfigFile, 2 = missionConfigFile
|
||||
{
|
||||
GVAR(insigniaCache) set [_x, 1];
|
||||
} forEach (_insigniaCondition configClasses (campaignConfigFile >> "CfgUnitInsignia"));
|
||||
{
|
||||
GVAR(insigniaCache) set [_x, 2];
|
||||
} forEach (_insigniaCondition configClasses (missionConfigFile >> "CfgUnitInsignia"));
|
||||
|
||||
ADDON = true;
|
||||
|
@ -155,6 +155,8 @@
|
||||
#define IDC_statsNextPage 53
|
||||
#define IDC_statsCurrentPage 54
|
||||
#define IDC_actionsBox 90
|
||||
#define IDC_actionsBackground1 90010
|
||||
#define IDC_actionsBackground2 90011
|
||||
#define IDC_actionsText1 9001
|
||||
#define IDC_actionsButton1 9002
|
||||
#define IDC_actionsText2 9003
|
||||
@ -268,6 +270,7 @@
|
||||
#define IDX_VIRT_UNIQUE_UNKNOWN_ITEMS 25
|
||||
|
||||
// Indexes of current items array
|
||||
// Should match IDX_VIRT_X macros for any left panel tabs
|
||||
#define IDX_CURR_PRIMARY_WEAPON 0
|
||||
#define IDX_CURR_SECONDARY_WEAPON 1
|
||||
#define IDX_CURR_HANDGUN_WEAPON 2
|
||||
@ -487,3 +490,6 @@ if (!isNil QGVAR(customRightPanelButtons)) then {\
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 7], getText (configFile >> "CfgVehicles" >> (_loadout select IDX_LOADOUT_BACKPACK) select 0 >> "picture")];\
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 8], getText (_cfgWeapons >> _loadout select IDX_LOADOUT_HEADGEAR >> "picture")];\
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "CfgGlasses" >> _loadout select IDX_LOADOUT_GOGGLES >> "picture")];
|
||||
|
||||
#define ACTION_TYPE_TEXT 0
|
||||
#define ACTION_TYPE_BUTTON 1
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: johnb43
|
||||
* Adds custom action buttons.
|
||||
@ -10,6 +11,7 @@
|
||||
* 3: Actions <ARRAY of ARRAYS>
|
||||
* 4: Condition <CODE> (default: {true})
|
||||
* 5: Scope editor <NUMBER> (default: 2)
|
||||
* 6: Update when cargo content changes <BOOL> (default: false)
|
||||
*
|
||||
* Return Value:
|
||||
* 0: Array of IDs <ARRAY of STRINGS>
|
||||
@ -30,7 +32,8 @@ params [
|
||||
["_title", "", [""]],
|
||||
["_actions", [], [[]]],
|
||||
["_rootCondition", {true}, [{}]],
|
||||
["_scopeEditor", 2, [0]]
|
||||
["_scopeEditor", 2, [0]],
|
||||
["_updateOnCargoChange", false, [false]]
|
||||
];
|
||||
|
||||
// Compile actions from config (in case this is called before preInit)
|
||||
@ -119,4 +122,8 @@ private _group = [];
|
||||
};
|
||||
} forEach _tabs;
|
||||
|
||||
if (_updateOnCargoChange) then {
|
||||
GVAR(updateActionsOnCargoChange) = true;
|
||||
};
|
||||
|
||||
_return
|
||||
|
@ -6,9 +6,10 @@
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Config category, must be "CfgWeapons", "CfgVehicles", "CfgMagazines", "CfgVoice" or "CfgUnitInsignia" <STRING>
|
||||
* 1: Classname <STRING>
|
||||
* 1: Classname (must be in config case) <STRING>
|
||||
* 2: Panel control <CONTROL>
|
||||
* 3: Name of the picture entry in that Cfg class <STRING> (default: "picture")
|
||||
* 4: Config root <NUMBER> (default: 0 -> configFile)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -19,9 +20,9 @@
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
params ["_configCategory", "_className", "_ctrlPanel", ["_pictureEntryName", "picture", [""]]];
|
||||
params ["_configCategory", "_className", "_ctrlPanel", ["_pictureEntryName", "picture", [""]], ["_configRoot", 0, [0]]];
|
||||
|
||||
private _skip = GVAR(favoritesOnly) && {!(_className in GVAR(currentItems))} && {!((toLower _className) in GVAR(favorites))};
|
||||
private _skip = GVAR(favoritesOnly) && {!(_className in GVAR(currentItems))} && {!((toLowerANSI _className) in GVAR(favorites))};
|
||||
if (_skip) then {
|
||||
switch (GVAR(currentLeftPanel)) do {
|
||||
case IDC_buttonPrimaryWeapon: {
|
||||
@ -41,10 +42,10 @@ if (_skip) then {
|
||||
|
||||
if (_skip) exitWith {};
|
||||
|
||||
// Sanitise key, as it's public; If not in cache, find info and cache it for later use
|
||||
((uiNamespace getVariable QGVAR(addListBoxItemCache)) getOrDefaultCall [_configCategory + _className, {
|
||||
// If not in cache, find info and cache it for later use
|
||||
((uiNamespace getVariable QGVAR(addListBoxItemCache)) getOrDefaultCall [_configCategory + _className + str _configRoot, {
|
||||
// Get classname (config case), display name, picture and DLC
|
||||
private _configPath = configFile >> _configCategory >> _className;
|
||||
private _configPath = ([configFile, campaignConfigFile, missionConfigFile] select _configRoot) >> _configCategory >> _className;
|
||||
private _dlcName = _configPath call EFUNC(common,getAddon);
|
||||
|
||||
// If _pictureEntryName is empty, then this item has no picture (e.g. faces)
|
||||
@ -57,7 +58,7 @@ _ctrlPanel lbSetPicture [_lbAdd, _itemPicture];
|
||||
_ctrlPanel lbSetPictureRight [_lbAdd, ["", _modPicture] select GVAR(enableModIcons)];
|
||||
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]];
|
||||
|
||||
if ((toLower _className) in GVAR(favorites)) then {
|
||||
if ((toLowerANSI _className) in GVAR(favorites)) then {
|
||||
_ctrlPanel lbSetColor [_lbAdd, FAVORITES_COLOR];
|
||||
_ctrlPanel lbSetSelectColor [_lbAdd, FAVORITES_COLOR];
|
||||
};
|
||||
|
@ -66,7 +66,8 @@ _items = _items select {
|
||||
_x isKindOf ["CBA_MiscItem", _cfgWeapons] && {getNumber (_configItemInfo >> "type") in [TYPE_MUZZLE, TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_BIPOD]} ||
|
||||
{getNumber (_configItemInfo >> "type") in [TYPE_FIRST_AID_KIT, TYPE_MEDIKIT, TYPE_TOOLKIT]} ||
|
||||
{getText (_cfgWeapons >> _x >> "simulation") == "ItemMineDetector"} ||
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_isUnique") == 1}
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_isUnique") == 1} ||
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_asItem") == 1}
|
||||
};
|
||||
|
||||
GVAR(customRightPanelButtons) set [_position, [_items apply {_x call EFUNC(common,getConfigName)}, _picture, _tooltip, _moveOnOverwrite]];
|
||||
|
@ -46,6 +46,7 @@ private _cfgWeapons = configFile >> "CfgWeapons";
|
||||
private _cfgMagazines = configFile >> "CfgMagazines";
|
||||
private _cfgVehicles = configFile >> "CfgVehicles";
|
||||
private _cfgGlasses = configFile >> "CfgGlasses";
|
||||
private _dlcName = "";
|
||||
|
||||
// Exit with current items (no specific category)
|
||||
if (_category == IDX_CAT_ALL) exitWith {
|
||||
@ -73,6 +74,12 @@ if (_category == IDX_CAT_ALL) exitWith {
|
||||
_listbox lnbSetData [[_index, 1], _x];
|
||||
_listbox lnbSetPicture [[_index, 0], getText (_config >> "picture")];
|
||||
_listbox lnbSetTooltip [[_index, 0], _x];
|
||||
|
||||
_dlcName = _config call EFUNC(common,getAddon);
|
||||
|
||||
if (_dlcName != "") then {
|
||||
_listbox lnbSetPicture [[_index, 2], (modParams [_dlcName, ["logo"]]) param [0, ""]];
|
||||
};
|
||||
};
|
||||
} forEach _attributeItems;
|
||||
|
||||
@ -130,12 +137,20 @@ private _config = _cfgClass;
|
||||
_alpha = 0.5;
|
||||
};
|
||||
|
||||
_index = _listbox lnbAddRow ["", _displayName, _symbol];
|
||||
_index = _listbox lnbAddRow ["", _displayName, "", _symbol];
|
||||
_listbox lnbSetData [[_index, 1], _x];
|
||||
_listbox lnbSetPicture [[_index, 0], getText (_config >> _x >> "picture")];
|
||||
_listbox lnbSetTooltip [[_index, 0], _x];
|
||||
_listbox lnbSetColor [[_index, 1], [1, 1, 1, _alpha]];
|
||||
_listbox lnbSetColor [[_index, 2], [1, 1, 1, _alpha]];
|
||||
_listbox lnbSetColor [[_index, 3], [1, 1, 1, _alpha]];
|
||||
|
||||
// Mod icon is in column 2
|
||||
_dlcName = (_config >> _x) call EFUNC(common,getAddon);
|
||||
|
||||
if (_dlcName != "") then {
|
||||
_listbox lnbSetPicture [[_index, 2], (modParams [_dlcName, ["logo"]]) param [0, ""]];
|
||||
_listbox lnbSetPictureColor [[_index, 2], [1, 1, 1, _alpha]];
|
||||
};
|
||||
};
|
||||
} forEach (keys _categoryItems);
|
||||
|
||||
|
@ -35,9 +35,10 @@ if (_addItem && {_itemIndex == -1}) exitWith {
|
||||
_attributeItems pushBack _itemClassname;
|
||||
|
||||
// Change symbol and increase alpha
|
||||
_listbox lnbSetText [[_currentRow, 2], [SYMBOL_ITEM_VIRTUAL, SYMBOL_ITEM_REMOVE] select _attributeMode];
|
||||
_listbox lnbSetText [[_currentRow, 3], [SYMBOL_ITEM_VIRTUAL, SYMBOL_ITEM_REMOVE] select _attributeMode];
|
||||
_listbox lnbSetColor [[_currentRow, 1], [1, 1, 1, 1]];
|
||||
_listbox lnbSetColor [[_currentRow, 2], [1, 1, 1, 1]];
|
||||
_listbox lnbSetPictureColor [[_currentRow, 2], [1, 1, 1, 1]]; // mod icon is in column 2
|
||||
_listbox lnbSetColor [[_currentRow, 3], [1, 1, 1, 1]];
|
||||
};
|
||||
|
||||
// Remove item if in list
|
||||
@ -45,7 +46,8 @@ if (!_addItem && {_itemIndex != -1}) exitWith {
|
||||
_attributeItems deleteAt _itemIndex;
|
||||
|
||||
// Change symbol and reduce alpha
|
||||
_listbox lnbSetText [[_currentRow, 2], SYMBOL_ITEM_NONE];
|
||||
_listbox lnbSetText [[_currentRow, 3], SYMBOL_ITEM_NONE];
|
||||
_listbox lnbSetColor [[_currentRow, 1], [1, 1, 1, 0.5]];
|
||||
_listbox lnbSetColor [[_currentRow, 2], [1, 1, 1, 0.5]];
|
||||
_listbox lnbSetPictureColor [[_currentRow, 2], [1, 1, 1, 0.5]]; // mod icon is in column 2
|
||||
_listbox lnbSetColor [[_currentRow, 3], [1, 1, 1, 0.5]];
|
||||
};
|
||||
|
51
addons/arsenal/functions/fnc_baseAttachment.sqf
Normal file
51
addons/arsenal/functions/fnc_baseAttachment.sqf
Normal file
@ -0,0 +1,51 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas, LinkIsGrim
|
||||
* Returns base attachment for CBA scripted attachment
|
||||
* Adapted from CBA_fnc_switchableAttachments
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Attachment <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Base attachment <STRING>
|
||||
*
|
||||
* Example:
|
||||
* "ACE_acc_pointer_green_IR" call ace_arsenal_fnc_baseAttachment
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
params [["_item", "", [""]]];
|
||||
|
||||
TRACE_1("looking up base attachment",_item);
|
||||
|
||||
private _switchableClasses = [];
|
||||
|
||||
private _cfgWeapons = configfile >> "CfgWeapons";
|
||||
private _config = _cfgWeapons >> _item;
|
||||
_item = configName _config;
|
||||
|
||||
while {
|
||||
_config = _cfgWeapons >> getText (_config >> "MRT_SwitchItemNextClass");
|
||||
isClass _config && {_switchableClasses pushBackUnique configName _config != -1}
|
||||
} do {};
|
||||
|
||||
_config = _cfgWeapons >> _item;
|
||||
private _backward = [];
|
||||
while {
|
||||
_config = _cfgWeapons >> getText (_config >> "MRT_SwitchItemPrevClass");
|
||||
isClass _config && {_backward pushBackUnique configName _config != -1}
|
||||
} do {};
|
||||
|
||||
_switchableClasses append _backward;
|
||||
_switchableClasses = _switchableClasses arrayIntersect _switchableClasses;
|
||||
|
||||
{
|
||||
if (getNumber (_cfgWeapons >> _x >> "scope") == 2) exitWith {
|
||||
TRACE_2("found class",_item,_x);
|
||||
_item = _x;
|
||||
};
|
||||
} forEach _switchableClasses;
|
||||
|
||||
_item
|
32
addons/arsenal/functions/fnc_baseOptic.sqf
Normal file
32
addons/arsenal/functions/fnc_baseOptic.sqf
Normal file
@ -0,0 +1,32 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas, LinkIsGrim
|
||||
* Returns base optic for CBA scripted optics (PIP and 2D)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Optic <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Base optic <STRING>
|
||||
*
|
||||
* Example:
|
||||
* "CUP_optic_Elcan_SpecterDR_black_PIP" call ace_arsenal_fnc_baseOptic
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
params [["_optic", "", [""]]];
|
||||
|
||||
// PIP
|
||||
private _baseClasses = configProperties [configFile >> "CBA_PIPItems", "getText _x == _optic"];
|
||||
|
||||
// Carry Handle
|
||||
{
|
||||
_baseClasses append (configProperties [_x, "getText _x == _optic"]);
|
||||
} forEach configProperties [configFile >> "CBA_CarryHandleTypes"];
|
||||
|
||||
if (_baseClasses isNotEqualTo []) then {
|
||||
_optic = configName (_baseClasses select 0);
|
||||
};
|
||||
|
||||
_optic
|
@ -19,7 +19,7 @@
|
||||
params [["_weapon", "", [""]]];
|
||||
|
||||
// Check if item is cached
|
||||
(uiNamespace getVariable QGVAR(baseWeaponNameCache)) getOrDefaultCall [toLower _weapon, {
|
||||
(uiNamespace getVariable QGVAR(baseWeaponNameCache)) getOrDefaultCall [toLowerANSI _weapon, {
|
||||
private _cfgWeapons = configfile >> "CfgWeapons";
|
||||
private _config = _cfgWeapons >> _weapon;
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Brett Mayson
|
||||
* Create the internal actions arrays when needed for the first time.
|
||||
@ -37,6 +38,8 @@ private _actionList = [
|
||||
|
||||
private _configGroupEntries = "true" configClasses (configFile >> QGVAR(actions));
|
||||
|
||||
GVAR(updateActionsOnCargoChange) = false;
|
||||
|
||||
{
|
||||
private _scopeEditor = getNumber (_x >> "scopeEditor");
|
||||
|
||||
@ -48,6 +51,10 @@ private _configGroupEntries = "true" configClasses (configFile >> QGVAR(actions)
|
||||
private _rootDisplayName = getText (_x >> "displayName");
|
||||
private _rootCondition = getText (_x >> "condition");
|
||||
private _rootTabs = getArray (_x >> "tabs");
|
||||
private _updateOnCargoChanged = getNumber (_x >> "updateOnCargoChanged");
|
||||
if (_updateOnCargoChanged > 0) then {
|
||||
GVAR(updateActionsOnCargoChange) = true;
|
||||
};
|
||||
|
||||
if (_rootCondition != "") then {
|
||||
_rootCondition = compile _rootCondition;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
* Author: Alganthe, johnb43, LinkIsGrim
|
||||
* Fills left panel.
|
||||
*
|
||||
* Arguments:
|
||||
@ -17,21 +17,28 @@
|
||||
|
||||
params ["_display", "_control", ["_animate", true]];
|
||||
|
||||
private _ctrlIDC = ctrlIDC _control;
|
||||
private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
|
||||
private _idxVirt = GVAR(idxMap) getOrDefault [_ctrlIDC, -1, true];
|
||||
|
||||
// Fade old control background
|
||||
if (!isNil QGVAR(currentLeftPanel)) then {
|
||||
private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
|
||||
_previousCtrlBackground ctrlSetFade 1;
|
||||
_previousCtrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
|
||||
|
||||
// When switching tabs, clear searchbox
|
||||
if (GVAR(currentLeftPanel) != _ctrlIDC) then {
|
||||
(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
|
||||
(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
|
||||
};
|
||||
};
|
||||
|
||||
// Show new control background
|
||||
private _ctrlIDC = ctrlIDC _control;
|
||||
private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
|
||||
_ctrlBackground ctrlSetFade 0;
|
||||
_ctrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
|
||||
|
||||
private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
|
||||
|
||||
// Force a "refresh" animation of the panel
|
||||
if (_animate) then {
|
||||
_ctrlPanel ctrlSetFade 1;
|
||||
@ -41,212 +48,82 @@ if (_animate) then {
|
||||
};
|
||||
|
||||
_ctrlPanel lbSetCurSel -1;
|
||||
// Purge old data
|
||||
lbClear _ctrlPanel;
|
||||
|
||||
// Handle icons and filling
|
||||
private _selectedItem = switch (true) do {
|
||||
// Primary weapons, secondary weapons, handgun weapons
|
||||
case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]): {
|
||||
// Purge old data
|
||||
lbClear _ctrlPanel;
|
||||
|
||||
// Add "Empty" entry
|
||||
private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
|
||||
_ctrlPanel lbSetValue [_addEmpty, -1];
|
||||
|
||||
// Add selected tab's weapons
|
||||
private _index = [IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC;
|
||||
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys ((GVAR(virtualItems) get IDX_VIRT_WEAPONS) get _index));
|
||||
|
||||
GVAR(currentItems) select _index
|
||||
};
|
||||
// Uniforms, vests, backpacks
|
||||
case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]): {
|
||||
// Purge old data
|
||||
lbClear _ctrlPanel;
|
||||
|
||||
// Add "Empty" entry
|
||||
private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
|
||||
_ctrlPanel lbSetValue [_addEmpty, -1];
|
||||
|
||||
switch (_ctrlIDC) do {
|
||||
// Add uniforms
|
||||
case IDC_buttonUniform: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIFORM));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_UNIFORM
|
||||
};
|
||||
// Add vests
|
||||
case IDC_buttonVest: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_VEST));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_VEST
|
||||
};
|
||||
// Add backpacks
|
||||
case IDC_buttonBackpack: {
|
||||
{
|
||||
["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_BACKPACK));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_BACKPACK
|
||||
};
|
||||
};
|
||||
};
|
||||
// Other
|
||||
default {
|
||||
// Don't reset right panel selection if left tab is binos
|
||||
if (_ctrlIDC != IDC_buttonBinoculars) then {
|
||||
GVAR(currentRightPanel) = nil;
|
||||
};
|
||||
|
||||
lbClear _ctrlPanel;
|
||||
|
||||
// For every left tab except faces and voices, add "Empty" entry
|
||||
if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
|
||||
private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
|
||||
_ctrlPanel lbSetValue [_addEmpty, -1];
|
||||
};
|
||||
|
||||
switch (_ctrlIDC) do {
|
||||
// Headgear
|
||||
case IDC_buttonHeadgear: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_HEADGEAR));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_HEADGEAR
|
||||
};
|
||||
// Facewear
|
||||
case IDC_buttonGoggles: {
|
||||
{
|
||||
["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_GOGGLES));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_GOGGLES
|
||||
};
|
||||
// NVGs
|
||||
case IDC_buttonNVG: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_NVG));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_NVG
|
||||
};
|
||||
// Binoculars
|
||||
case IDC_buttonBinoculars: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_BINO));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_BINO
|
||||
};
|
||||
// Maps
|
||||
case IDC_buttonMap: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_MAP));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_MAP
|
||||
};
|
||||
// Compasses
|
||||
case IDC_buttonCompass: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMPASS));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_COMPASS
|
||||
};
|
||||
// Radios
|
||||
case IDC_buttonRadio: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_RADIO));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_RADIO
|
||||
};
|
||||
// Watches
|
||||
case IDC_buttonWatch: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_WATCH));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_WATCH
|
||||
};
|
||||
// GPS and UAV Terminals
|
||||
case IDC_buttonGPS: {
|
||||
{
|
||||
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMMS));
|
||||
|
||||
GVAR(currentItems) select IDX_CURR_COMMS
|
||||
};
|
||||
// Faces
|
||||
case IDC_buttonFace: {
|
||||
private _lbAdd = -1;
|
||||
|
||||
{
|
||||
_y params ["_displayName", "_modPicture"];
|
||||
|
||||
_lbAdd = _ctrlPanel lbAdd _displayName;
|
||||
_ctrlPanel lbSetData [_lbAdd, _x];
|
||||
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _x]];
|
||||
_ctrlPanel lbSetPictureRight [_lbAdd, ["", _modPicture] select GVAR(enableModIcons)];
|
||||
} forEach (uiNamespace getVariable QGVAR(faceCache));
|
||||
|
||||
GVAR(currentFace)
|
||||
};
|
||||
// Voices
|
||||
case IDC_buttonVoice: {
|
||||
{
|
||||
["CfgVoice", _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
|
||||
} forEach (uiNamespace getVariable QGVAR(voiceCache));
|
||||
|
||||
GVAR(currentVoice)
|
||||
};
|
||||
// Insignia
|
||||
case IDC_buttonInsignia: {
|
||||
// Insignia from config
|
||||
{
|
||||
["CfgUnitInsignia", _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem);
|
||||
} forEach (uiNamespace getVariable QGVAR(insigniaCache));
|
||||
|
||||
private _displayName = "";
|
||||
private _className = "";
|
||||
private _lbAdd = -1;
|
||||
|
||||
// Insignia from mission file
|
||||
{
|
||||
_className = configName _x;
|
||||
_displayName = getText (_x >> "displayName");
|
||||
_lbAdd = _ctrlPanel lbAdd _displayName;
|
||||
|
||||
_ctrlPanel lbSetData [_lbAdd, _className];
|
||||
_ctrlPanel lbSetPicture [_lbAdd, getText (_x >> "texture")];
|
||||
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]];
|
||||
} forEach ("(if (isNumber (_x >> 'scope')) then {getNumber (_x >> 'scope')} else {2}) == 2" configClasses (missionConfigFile >> "CfgUnitInsignia"));
|
||||
|
||||
GVAR(currentInsignia)
|
||||
};
|
||||
// Unknown
|
||||
default {""};
|
||||
};
|
||||
};
|
||||
// For every left tab except faces and voices, add "Empty" entry
|
||||
if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
|
||||
private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
|
||||
_ctrlPanel lbSetValue [_addEmpty, -1];
|
||||
};
|
||||
|
||||
// When switching tabs, clear searchbox
|
||||
if (GVAR(currentLeftPanel) != _ctrlIDC) then {
|
||||
(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
|
||||
(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
|
||||
// Don't reset the current right panel for weapons, binos and containers
|
||||
if !(_idxVirt in [IDX_VIRT_PRIMARY_WEAPONS, IDX_VIRT_SECONDARY_WEAPONS, IDX_VIRT_HANDGUN_WEAPONS, IDX_VIRT_BINO, IDX_VIRT_UNIFORM, IDX_VIRT_VEST, IDX_VIRT_BACKPACK]) then {
|
||||
GVAR(currentRightPanel) = nil;
|
||||
};
|
||||
GVAR(currentLeftPanel) = _ctrlIDC;
|
||||
|
||||
// Add items to the listbox
|
||||
private _selectedItem = if (_idxVirt != -1) then { // Items
|
||||
private _configParent = switch (_idxVirt) do {
|
||||
case IDX_VIRT_GOGGLES: {"CfgGlasses"};
|
||||
case IDX_VIRT_BACKPACK: {"CfgVehicles"};
|
||||
default {"CfgWeapons"};
|
||||
};
|
||||
|
||||
private _items = if (_idxVirt < IDX_VIRT_HEADGEAR) then {
|
||||
keys ((GVAR(virtualItems) get IDX_VIRT_WEAPONS) get _idxVirt)
|
||||
} else {
|
||||
keys (GVAR(virtualItems) get _idxVirt)
|
||||
};
|
||||
|
||||
{
|
||||
[_configParent, _x, _ctrlPanel] call FUNC(addListBoxItem);
|
||||
} forEach _items;
|
||||
|
||||
GVAR(currentItems) select _idxVirt
|
||||
} else { // Special cases
|
||||
switch (_ctrlIDC) do {
|
||||
// Faces
|
||||
case IDC_buttonFace: {
|
||||
private _lbAdd = -1; // micro-optimization
|
||||
// Faces need to be added like this because their config path is
|
||||
// configFile >> "CfgFaces" >> face category >> className
|
||||
{
|
||||
_y params ["_displayName", "_modPicture"];
|
||||
_lbAdd = _ctrlPanel lbAdd _displayName;
|
||||
_ctrlPanel lbSetData [_lbAdd, _x];
|
||||
_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _x]];
|
||||
_ctrlPanel lbSetPictureRight [_lbAdd, ["", _modPicture] select GVAR(enableModIcons)];
|
||||
} forEach GVAR(faceCache); // HashMap, not array
|
||||
|
||||
GVAR(currentFace)
|
||||
};
|
||||
// Voices
|
||||
case IDC_buttonVoice: {
|
||||
{
|
||||
["CfgVoice", _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
|
||||
} forEach (keys GVAR(voiceCache));
|
||||
|
||||
GVAR(currentVoice)
|
||||
};
|
||||
// Insignia
|
||||
case IDC_buttonInsignia: {
|
||||
{
|
||||
["CfgUnitInsignia", _x, _ctrlPanel, "texture", _y] call FUNC(addListBoxItem);
|
||||
} forEach GVAR(insigniaCache);
|
||||
|
||||
GVAR(currentInsignia)
|
||||
};
|
||||
// Unknown
|
||||
default {
|
||||
WARNING_1("Unknown arsenal left panel with IDC %1, update ace_arsenal_idxMap and relevant macros if adding a new tab",_ctrlIDC);
|
||||
""
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Trigger event
|
||||
GVAR(currentLeftPanel) = _ctrlIDC;
|
||||
[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
|
||||
|
||||
// Sort
|
||||
|
@ -1,12 +1,16 @@
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
* Fill loadouts list.
|
||||
* Author: Alganthe, johnb43, LinkIsGrim
|
||||
* Fill loadouts list over multiple frames. LOADOUTS_PER_FRAME macro does what it says on the tin.
|
||||
* Should only ever be called by display load (with optional params as default) and by itself.
|
||||
* Listen to ace_arsenal_loadoutsListFilled event if you need to iterate over the loadouts list.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Loadouts display <DISPLAY>
|
||||
* 1: Tab control <CONTROL>
|
||||
* 2: Current frame filling loadouts list <NUMBER> (default: 0)
|
||||
* 3: Frames necessary to fill loadouts list <NUMBER> (default: -1)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -14,29 +18,46 @@
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_display", "_control"];
|
||||
// Can just be modified directly, no further setup needed
|
||||
#define LOADOUTS_PER_FRAME 10
|
||||
|
||||
(_display displayCtrl IDC_textEditBox) ctrlSetText "";
|
||||
params ["_display", "_control", ["_currentFrame", 0], ["_framesToFill", -1]];
|
||||
|
||||
if (isNull _display) exitWith {
|
||||
TRACE_2("display closed, aborting",_currentFrame,_framesToFill);
|
||||
};
|
||||
|
||||
private _contentPanelCtrl = _display displayCtrl IDC_contentPanel;
|
||||
if (_currentFrame == 0) then {
|
||||
(_display displayCtrl IDC_textEditBox) ctrlSetText "";
|
||||
|
||||
// Force a "refresh" animation of the panel
|
||||
_contentPanelCtrl ctrlSetFade 1;
|
||||
_contentPanelCtrl ctrlCommit 0;
|
||||
_contentPanelCtrl ctrlSetFade 0;
|
||||
_contentPanelCtrl ctrlCommit FADE_DELAY;
|
||||
// Force a "refresh" animation of the panel
|
||||
_contentPanelCtrl ctrlSetFade 1;
|
||||
_contentPanelCtrl ctrlCommit 0;
|
||||
_contentPanelCtrl ctrlSetFade 0;
|
||||
_contentPanelCtrl ctrlCommit FADE_DELAY;
|
||||
|
||||
_contentPanelCtrl lnbSetCurSelRow -1;
|
||||
lnbClear _contentPanelCtrl;
|
||||
_contentPanelCtrl lnbSetCurSelRow -1;
|
||||
lnbClear _contentPanelCtrl;
|
||||
};
|
||||
|
||||
private _sharedLoadoutsVars = GVAR(sharedLoadoutsNamespace) getVariable QGVAR(sharedLoadoutsVars);
|
||||
private _cfgWeapons = configFile >> "CfgWeapons";
|
||||
private _cfgWeapons = configFile >> "CfgWeapons"; // Used by ADD_LOADOUTS_LIST_PICTURES macro, do not remove
|
||||
private _newRow = -1;
|
||||
|
||||
if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
|
||||
private _loadoutNameAndTab = "";
|
||||
private _loadoutCachedInfo = "";
|
||||
private _sharingEnabled = GVAR(allowSharedLoadouts) && {isMultiplayer};
|
||||
private _loadouts = [
|
||||
profileNamespace getVariable [QGVAR(saved_loadouts), []],
|
||||
GVAR(defaultLoadoutsList)
|
||||
] select (ctrlIDC _control == IDC_buttonDefaultLoadouts);
|
||||
if (_currentFrame == 0) then {
|
||||
_framesToFill = floor ((count _loadouts) / LOADOUTS_PER_FRAME);
|
||||
TRACE_2("filling loadouts list",_currentFrame,_framesToFill);
|
||||
_this set [3, _framesToFill];
|
||||
};
|
||||
|
||||
// Add all loadouts to loadout list
|
||||
{
|
||||
@ -50,15 +71,16 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
|
||||
_loadoutCachedInfo = [_loadoutData] call FUNC(verifyLoadout);
|
||||
_contentPanelCtrl setVariable [_loadoutNameAndTab, _loadoutCachedInfo];
|
||||
|
||||
_loadoutCachedInfo params ["", "_nullItemsAmount", "_unavailableItemsAmount", "_nullItemsList", "_unavailableItemsList"];
|
||||
_loadoutCachedInfo params ["", "_nullItemsList", "_unavailableItemsList", "_missingExtendedInfo"];
|
||||
|
||||
// Log missing / nil items to RPT (only once per arsenal session)
|
||||
if (GVAR(EnableRPTLog) && {(_nullItemsAmount > 0) || {_unavailableItemsAmount > 0}}) then {
|
||||
if (GVAR(EnableRPTLog) && {(_nullItemsList isNotEqualTo []) || {_unavailableItemsList isNotEqualTo [] || {_missingExtendedInfo isNotEqualTo []}}}) then {
|
||||
private _printComponent = "ACE_Arsenal - Loadout:";
|
||||
private _printNullItemsList = ["Missing items:", str _nullItemsList] joinString " ";
|
||||
private _printUnavailableItemsList = ["Unavailable items:", str _unavailableItemsList] joinString " ";
|
||||
private _printMissingExtendedInfo = ["Missing extended loadout:", str _missingExtendedInfo] joinString " ";
|
||||
|
||||
diag_log text (format ["%1%5 %2%5 %3%5 %4", _printComponent, "Name: " + _loadoutName, _printNullItemsList, _printUnavailableItemsList, endl]);
|
||||
diag_log text (format ["%1%6 %2%6 %3%6 %4%6 %5", _printComponent, "Name: " + _loadoutName, _printNullItemsList, _printUnavailableItemsList, _printMissingExtendedInfo, endl]);
|
||||
};
|
||||
};
|
||||
|
||||
@ -69,18 +91,18 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
|
||||
_contentPanelCtrl lnbSetColumnsPos [0, 0.05, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90];
|
||||
};
|
||||
|
||||
_loadoutCachedInfo params ["_extendedLoadout", "_nullItemsAmount", "_unavailableItemsAmount"];
|
||||
_extendedLoadout params ["_loadout"];
|
||||
_loadoutCachedInfo params ["_extendedLoadout", "_nullItemsList", "_unavailableItemsList"];
|
||||
_extendedLoadout params ["_loadout"]; // Used by ADD_LOADOUTS_LIST_PICTURES macro, do not remove
|
||||
|
||||
_newRow = _contentPanelCtrl lnbAddRow ["", _loadoutName];
|
||||
|
||||
ADD_LOADOUTS_LIST_PICTURES
|
||||
|
||||
// Change color on loadout lines that have items that aren't available or don't exist
|
||||
if (_nullItemsAmount > 0) then {
|
||||
if (_nullItemsList isNotEqualTo []) then {
|
||||
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]]; // Red
|
||||
} else {
|
||||
if (_unavailableItemsAmount > 0) then {
|
||||
if (_unavailableItemsList isNotEqualTo []) then {
|
||||
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]]; // Gray
|
||||
};
|
||||
};
|
||||
@ -90,10 +112,16 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 0], QPATHTOF(data\iconPublic.paa)];
|
||||
_contentPanelCtrl lnbSetValue [[_newRow, 0], 1];
|
||||
};
|
||||
} forEach ([profileNamespace getVariable [QGVAR(saved_loadouts), []], GVAR(defaultLoadoutsList)] select (ctrlIDC _control == IDC_buttonDefaultLoadouts));
|
||||
} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, [LOADOUTS_PER_FRAME, count _loadouts] select is3DEN]);
|
||||
} else {
|
||||
private _allPlayerNames = allPlayers apply {name _x};
|
||||
private _loadouts = _sharedLoadoutsVars apply {GVAR(sharedLoadoutsNamespace) getVariable _x};
|
||||
private _loadoutVar = "";
|
||||
if (_currentFrame == 0) then {
|
||||
_framesToFill = floor ((count _loadouts) / LOADOUTS_PER_FRAME);
|
||||
TRACE_2("filling loadouts list",_currentFrame,_framesToFill);
|
||||
_this set [3, _framesToFill];
|
||||
};
|
||||
|
||||
{
|
||||
_x params ["_playerName", "_loadoutName", "_loadoutData"];
|
||||
@ -107,8 +135,8 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
|
||||
|
||||
[QGVAR(loadoutUnshared), [_contentPanelCtrl, profileName, _loadoutName]] call CBA_fnc_remoteEvent;
|
||||
} else {
|
||||
([_loadoutData] call FUNC(verifyLoadout)) params ["_extendedLoadout", "_nullItemsAmount", "_unavailableItemsAmount"];
|
||||
_extendedLoadout params ["_loadout"];
|
||||
([_loadoutData] call FUNC(verifyLoadout)) params ["_extendedLoadout", "_nullItemsList", "_unavailableItemsList"];
|
||||
_extendedLoadout params ["_loadout"]; // Used by ADD_LOADOUTS_LIST_PICTURES macro, do not remove
|
||||
|
||||
_contentPanelCtrl lnbSetColumnsPos [0, 0.15, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90];
|
||||
_newRow = _contentPanelCtrl lnbAddRow [_playerName, _loadoutName];
|
||||
@ -118,17 +146,23 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
|
||||
_contentPanelCtrl lnbSetData [[_newRow, 1], _loadoutVar];
|
||||
|
||||
// Change color on loadout lines that have items that aren't available or don't exist
|
||||
if (_nullItemsAmount > 0) then {
|
||||
if (_nullItemsList isNotEqualTo []) then {
|
||||
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]]; // Red
|
||||
} else {
|
||||
if (_unavailableItemsAmount > 0) then {
|
||||
if (_unavailableItemsList isNotEqualTo []) then {
|
||||
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]]; // Gray
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach (_sharedLoadoutsVars apply {GVAR(sharedLoadoutsNamespace) getVariable _x});
|
||||
} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, [LOADOUTS_PER_FRAME, count _loadouts] select is3DEN]);
|
||||
};
|
||||
|
||||
if (!is3DEN && _currentFrame != _framesToFill) exitWith {
|
||||
_this set [2, _currentFrame + 1];
|
||||
[FUNC(fillLoadoutsList), _this] call CBA_fnc_execNextFrame;
|
||||
};
|
||||
TRACE_3("finished",_currentFrame,_framesToFill,lnbSize _contentPanelCtrl);
|
||||
|
||||
[QGVAR(loadoutsListFilled), [_display, _control]] call CBA_fnc_localEvent;
|
||||
|
||||
// Sort loadouts alphabetically
|
||||
|
@ -53,7 +53,7 @@ if (GVAR(favoritesOnly)) then {
|
||||
private _fnc_fillRightContainer = {
|
||||
params ["_configCategory", "_className", ["_isUnique", false, [false]], ["_unknownOrigin", false, [false]]];
|
||||
|
||||
if (GVAR(favoritesOnly) && {!(_className in _currentCargo)} && {!((toLower _className) in GVAR(favorites))}) exitWith {};
|
||||
if (GVAR(favoritesOnly) && {!(_className in _currentCargo)} && {!((toLowerANSI _className) in GVAR(favorites))}) exitWith {};
|
||||
|
||||
// If item is not in the arsenal, it must be unique
|
||||
if (!_isUnique && {!(_className in GVAR(virtualItemsFlat))}) then {
|
||||
@ -89,7 +89,7 @@ private _fnc_fillRightContainer = {
|
||||
_ctrlPanel lnbSetPicture [[_lbAdd, 0], _picture];
|
||||
_ctrlPanel lnbSetValue [[_lbAdd, 2], parseNumber _isUnique];
|
||||
_ctrlPanel lnbSetTooltip [[_lbAdd, 0], format ["%1\n%2", _displayName, _className]];
|
||||
if ((toLower _className) in GVAR(favorites)) then {
|
||||
if ((toLowerANSI _className) in GVAR(favorites)) then {
|
||||
_ctrlPanel lnbSetColor [[_lbAdd, 1], FAVORITES_COLOR];
|
||||
_ctrlPanel lnbSetColorRight [[_lbAdd, 1], FAVORITES_COLOR];
|
||||
};
|
||||
|
@ -15,7 +15,6 @@
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_display", "_control", "_curSel", "_itemCfg"];
|
||||
|
||||
GVAR(actionsInfo) = [_control, _curSel, _itemCfg];
|
||||
@ -46,13 +45,12 @@ private _groups = (GVAR(actionList) select _panel) select {
|
||||
};
|
||||
|
||||
private _show = _groups isNotEqualTo [];
|
||||
private _ctrl = _display displayCtrl IDC_actionsBox;
|
||||
_ctrl ctrlShow _show;
|
||||
_ctrl ctrlCommit 0.15;
|
||||
private _actionsBoxCtrl = _display displayCtrl IDC_actionsBox;
|
||||
_actionsBoxCtrl ctrlShow _show;
|
||||
_actionsBoxCtrl ctrlCommit FADE_DELAY;
|
||||
|
||||
if (!_show) exitWith {};
|
||||
|
||||
private _actionsBoxCtrl = _display displayCtrl IDC_actionsBox;
|
||||
private _actionsCurrentPageCtrl = _display displayCtrl IDC_actionsCurrentPage;
|
||||
|
||||
private _currentPage = GVAR(currentActionPage);
|
||||
@ -79,33 +77,29 @@ private _items = _group select 3 select {
|
||||
};
|
||||
|
||||
_actionsCurrentPageCtrl ctrlSetText (_group select 1);
|
||||
_actionsCurrentPageCtrl ctrlSetFade 0;
|
||||
_actionsCurrentPageCtrl ctrlShow true;
|
||||
_actionsCurrentPageCtrl ctrlCommit 0;
|
||||
|
||||
private _activeCtrls = [];
|
||||
{
|
||||
_x params ["", "_type", "_label", "_statement"];
|
||||
|
||||
private _idc = 9001 + _forEachIndex * 2;
|
||||
private _actionTextCtrl = _display displayCtrl _idc;
|
||||
private _actionButtonCtrl = _display displayCtrl (_idc + 1);
|
||||
private _idc = IDC_actionsText1 + _type + _forEachIndex * 2;
|
||||
private _actionCtrl = _display displayCtrl _idc;
|
||||
|
||||
switch (_type) do {
|
||||
case ACTION_TYPE_BUTTON: {
|
||||
_actionButtonCtrl ctrlRemoveAllEventHandlers "ButtonClick";
|
||||
_actionButtonCtrl ctrlAddEventHandler ["ButtonClick", {
|
||||
_actionCtrl ctrlRemoveAllEventHandlers "ButtonClick";
|
||||
_actionCtrl ctrlAddEventHandler ["ButtonClick", {
|
||||
if (is3DEN) exitWith {[true] call FUNC(refresh)};
|
||||
[{
|
||||
[true] call FUNC(refresh);
|
||||
}] call CBA_fnc_execNextFrame;
|
||||
}];
|
||||
_actionButtonCtrl ctrlAddEventHandler ["ButtonClick", _statement];
|
||||
_actionButtonCtrl ctrlSetText _label;
|
||||
_actionButtonCtrl ctrlSetFade 0;
|
||||
_actionButtonCtrl ctrlEnable true;
|
||||
_actionButtonCtrl ctrlCommit 0;
|
||||
_actionTextCtrl ctrlSetFade 1;
|
||||
_actionTextCtrl ctrlCommit 0;
|
||||
|
||||
_actionCtrl ctrlAddEventHandler ["ButtonClick", _statement];
|
||||
_actionCtrl ctrlSetText _label;
|
||||
_actionCtrl ctrlEnable true;
|
||||
};
|
||||
case ACTION_TYPE_TEXT: {
|
||||
private _text = call _statement;
|
||||
@ -113,38 +107,43 @@ _actionsCurrentPageCtrl ctrlCommit 0;
|
||||
if (isNil "_text") then {
|
||||
_text = "";
|
||||
};
|
||||
if (_text isEqualType []) then {
|
||||
_text = _text joinString endl;
|
||||
};
|
||||
|
||||
_actionTextCtrl ctrlSetText _text;
|
||||
_actionTextCtrl ctrlSetFade 0;
|
||||
_actionTextCtrl ctrlCommit 0;
|
||||
_actionButtonCtrl ctrlSetFade 1;
|
||||
_actionButtonCtrl ctrlEnable false;
|
||||
_actionButtonCtrl ctrlCommit 0;
|
||||
};
|
||||
default {
|
||||
_actionTextCtrl ctrlSetFade 1;
|
||||
_actionTextCtrl ctrlCommit 0;
|
||||
_actionButtonCtrl ctrlSetFade 1;
|
||||
_actionButtonCtrl ctrlEnable false;
|
||||
_actionButtonCtrl ctrlCommit 0;
|
||||
_actionCtrl ctrlSetText _text;
|
||||
_actionCtrl ctrlSetPositionH (ctrlTextHeight _actionCtrl);
|
||||
_actionCtrl ctrlEnable false;
|
||||
};
|
||||
};
|
||||
|
||||
if (_activeCtrls isNotEqualTo []) then {
|
||||
(ctrlPosition (_activeCtrls select -1)) params ["", "_lastPosY", "", "_lastPosH"];
|
||||
_actionCtrl ctrlSetPositionY (_lastPosY + _lastPosH + GRID_H);
|
||||
} else {
|
||||
_actionCtrl ctrlSetPositionY ((5 + _type) * GRID_H);
|
||||
};
|
||||
|
||||
_actionCtrl ctrlShow true;
|
||||
_actionCtrl ctrlCommit 0;
|
||||
_activeCtrls pushBack _actionCtrl;
|
||||
} forEach _items;
|
||||
|
||||
private _actionCount = count _items;
|
||||
|
||||
{
|
||||
private _idc = 9001 + _x * 2;
|
||||
private _actionTextCtrl = _display displayCtrl _idc;
|
||||
private _actionButtonCtrl = _display displayCtrl (_idc + 1);
|
||||
private _idc = ctrlIDC _x;
|
||||
if (_idc < IDC_actionsText1 || _idc > IDC_actionsButton5) then {continue};
|
||||
|
||||
_actionTextCtrl ctrlSetFade 1;
|
||||
_actionTextCtrl ctrlCommit 0;
|
||||
_actionButtonCtrl ctrlSetFade 1;
|
||||
_actionButtonCtrl ctrlCommit 0;
|
||||
} forEach ([0, 1, 2, 3, 4] select [_actionCount, 5]);
|
||||
_x ctrlShow false;
|
||||
_x ctrlEnable false;
|
||||
_x ctrlSetPositionY 0;
|
||||
_x ctrlCommit 0;
|
||||
} forEach ((allControls _actionsBoxCtrl) select {!(_x in _activeCtrls)});
|
||||
|
||||
private _pos = ctrlPosition _actionsBoxCtrl;
|
||||
_pos set [3, ([11, (5 * _actionCount) + 6] select (_actionCount > 0)) * GRID_H];
|
||||
_actionsBoxCtrl ctrlSetPosition _pos;
|
||||
(ctrlPosition (_activeCtrls select -1)) params ["", "_lastPosY", "", "_lastPosH"];
|
||||
private _actionsBoxHeight = _lastPosY + _lastPosH + GRID_H;
|
||||
_actionsBoxCtrl ctrlSetPositionH _actionsBoxHeight;
|
||||
_actionsBoxCtrl ctrlCommit 0;
|
||||
|
||||
private _background = _display displayCtrl IDC_actionsBackground1;
|
||||
_background ctrlSetPositionH _actionsBoxHeight;
|
||||
_background ctrlCommit 0;
|
||||
|
@ -78,10 +78,10 @@ if (!isNull curatorCamera) then {
|
||||
|
||||
// Make face and voice selection JIP compatible; 3DEN doesn't need this though
|
||||
if (isMultiplayer && {!is3DEN}) then {
|
||||
private _id = [QGVAR(broadcastFace), [GVAR(center), GVAR(currentFace)], QGVAR(centerFace_) + netId GVAR(center)] call CBA_fnc_globalEventJIP;
|
||||
private _id = [QGVAR(broadcastFace), [GVAR(center), GVAR(currentFace)], QGVAR(centerFace_) + hashValue GVAR(center)] call CBA_fnc_globalEventJIP;
|
||||
[_id, GVAR(center)] call CBA_fnc_removeGlobalEventJIP;
|
||||
|
||||
_id = [QGVAR(broadcastVoice), [GVAR(center), GVAR(currentVoice)], QGVAR(centerVoice_) + netId GVAR(center)] call CBA_fnc_globalEventJIP;
|
||||
_id = [QGVAR(broadcastVoice), [GVAR(center), GVAR(currentVoice)], QGVAR(centerVoice_) + hashValue GVAR(center)] call CBA_fnc_globalEventJIP;
|
||||
[_id, GVAR(center)] call CBA_fnc_removeGlobalEventJIP;
|
||||
};
|
||||
|
||||
|
@ -68,7 +68,7 @@ if (isNil QGVAR(virtualItems)) then {
|
||||
GVAR(virtualItemsFlatAll) = +GVAR(virtualItemsFlat);
|
||||
|
||||
GVAR(currentFace) = face GVAR(center);
|
||||
GVAR(currentVoice) = speaker GVAR(center);
|
||||
GVAR(currentVoice) = (speaker GVAR(center)) call EFUNC(common,getConfigName);
|
||||
GVAR(currentInsignia) = GVAR(center) call BIS_fnc_getUnitInsignia;
|
||||
|
||||
GVAR(currentAction) = "Stand";
|
||||
|
@ -27,9 +27,9 @@ private _favorited = false;
|
||||
// Favorites/blacklist will always be lowercase to handle configCase changes
|
||||
private _item = "";
|
||||
if (_isLnB) then {
|
||||
_item = toLower (_control lnbData [_curSel, 0]);
|
||||
_item = toLowerANSI (_control lnbData [_curSel, 0]);
|
||||
} else {
|
||||
_item = toLower (_control lbData _curSel);
|
||||
_item = toLowerANSI (_control lbData _curSel);
|
||||
};
|
||||
|
||||
if (_item in GVAR(favorites)) then {
|
||||
|
@ -683,14 +683,19 @@ switch (GVAR(currentLeftPanel)) do {
|
||||
|
||||
TOGGLE_RIGHT_PANEL_HIDE
|
||||
|
||||
private _unitInsigniaConfig = configFile >> "CfgUnitInsignia" >> _item;
|
||||
// Check for correct config: First mission, then campaign and finally regular config
|
||||
private _itemCfg = missionConfigFile >> "CfgUnitInsignia" >> _item;
|
||||
|
||||
if (isNull _itemCfg) then {
|
||||
_itemCfg = campaignConfigFile >> "CfgUnitInsignia" >> _item;
|
||||
};
|
||||
|
||||
if (isNull _itemCfg) then {
|
||||
_itemCfg = configFile >> "CfgUnitInsignia" >> _item;
|
||||
};
|
||||
|
||||
// Display new items's info on the bottom right
|
||||
if (isNull _unitInsigniaConfig) then {
|
||||
[_display, _control, _curSel, missionConfigFile >> "CfgUnitInsignia" >> _item] call FUNC(itemInfo);
|
||||
} else {
|
||||
[_display, _control, _curSel, _unitInsigniaConfig] call FUNC(itemInfo);
|
||||
};
|
||||
[_display, _control, _curSel, _itemCfg] call FUNC(itemInfo);
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -31,7 +31,7 @@ private _tabToChange = [];
|
||||
_stringCount = count _currentID;
|
||||
|
||||
// Make sure to keep at least 1 sort per category, so make default sort not deletable
|
||||
if ("ace_alphabetically" in toLower (_currentID select [0, _stringCount - 3])) then {
|
||||
if ("ace_alphabetically" in toLowerANSI (_currentID select [0, _stringCount - 3])) then {
|
||||
continue;
|
||||
};
|
||||
|
||||
|
@ -25,7 +25,6 @@ if (count _loadout == 2) then {
|
||||
|
||||
if (count _loadout != 10) exitWith {[]};
|
||||
|
||||
private _weapon = "";
|
||||
private _weaponsInfo = [];
|
||||
private _uniqueBaseCfgText = "";
|
||||
private _cfgWeapons = configFile >> "CfgWeapons";
|
||||
@ -43,7 +42,7 @@ private _cfgVehicles = configFile >> "CfgVehicles";
|
||||
|
||||
// Check weapon & weapon attachments
|
||||
{
|
||||
// Magazines
|
||||
// Magazines in weapons have 2 entries: Name and ammo count
|
||||
if (_forEachIndex in [4, 5]) then {
|
||||
_x params [["_magazine", ""], "_count"];
|
||||
|
||||
@ -69,23 +68,69 @@ private _cfgVehicles = configFile >> "CfgVehicles";
|
||||
_x params [["_containerClass", ""], ["_items", []]];
|
||||
|
||||
if (_containerClass != "") then {
|
||||
_uniqueBaseCfgText = (getText ([_cfgWeapons, _cfgVehicles] select (_forEachIndex == IDX_LOADOUT_BACKPACK) >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
|
||||
if (_forEachIndex == IDX_LOADOUT_BACKPACK) then {
|
||||
// Check for non-preset first
|
||||
_uniqueBaseCfgText = [_containerClass, "CfgVehicles"] call CBA_fnc_getNonPresetClass;
|
||||
|
||||
if (_uniqueBaseCfgText != "") then {
|
||||
(_x select 0) set [0, _uniqueBaseCfgText];
|
||||
if (_uniqueBaseCfgText != "") then {
|
||||
_containerClass = _uniqueBaseCfgText;
|
||||
};
|
||||
|
||||
// Check if non-preset backpack has a unique base
|
||||
_uniqueBaseCfgText = (getText (_cfgVehicles >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
|
||||
|
||||
if (_uniqueBaseCfgText != "") then {
|
||||
_containerClass = _uniqueBaseCfgText;
|
||||
};
|
||||
|
||||
_x set [0, _containerClass];
|
||||
} else {
|
||||
_uniqueBaseCfgText = (getText (_cfgWeapons >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
|
||||
|
||||
if (_uniqueBaseCfgText != "") then {
|
||||
_x set [0, _uniqueBaseCfgText];
|
||||
};
|
||||
};
|
||||
|
||||
// Check if container has items that need replacing with a defined base
|
||||
{
|
||||
switch (true) do {
|
||||
// Containers have 2 entries: Name and isBackpack
|
||||
case (_x isEqualTypeArray ["", false]);
|
||||
case (_x isEqualTypeArray ["", false]): {
|
||||
_x params ["_containerClass", "_isBackpack"];
|
||||
|
||||
if (_containerClass != "") then {
|
||||
if (_isBackpack) then {
|
||||
// Check for non-preset first
|
||||
_uniqueBaseCfgText = [_containerClass, "CfgVehicles"] call CBA_fnc_getNonPresetClass;
|
||||
|
||||
if (_uniqueBaseCfgText != "") then {
|
||||
_containerClass = _uniqueBaseCfgText;
|
||||
};
|
||||
|
||||
// Check if non-preset backpack has a unique base
|
||||
_uniqueBaseCfgText = (getText (_cfgVehicles >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
|
||||
|
||||
if (_uniqueBaseCfgText != "") then {
|
||||
_containerClass = _uniqueBaseCfgText;
|
||||
};
|
||||
|
||||
_x set [0, _containerClass];
|
||||
} else {
|
||||
_uniqueBaseCfgText = (getText (_cfgWeapons >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
|
||||
|
||||
if (_uniqueBaseCfgText != "") then {
|
||||
_x set [0, _uniqueBaseCfgText];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
// Misc. items have 2 entries: Name and amount
|
||||
case (_x isEqualTypeArray ["", 0]): {
|
||||
_x params ["_item", "_arg"];
|
||||
_x params ["_item"];
|
||||
|
||||
if (_item != "") then {
|
||||
_uniqueBaseCfgText = (getText ([_cfgWeapons, _cfgVehicles] select ((_arg isEqualType false) && {_arg}) >> _item >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
|
||||
_uniqueBaseCfgText = (getText (_cfgWeapons >> _item >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
|
||||
|
||||
if (_uniqueBaseCfgText != "") then {
|
||||
_x set [0, _uniqueBaseCfgText];
|
||||
@ -94,7 +139,7 @@ private _cfgVehicles = configFile >> "CfgVehicles";
|
||||
};
|
||||
// Weapons have 2 entries: Weapon info array and amount
|
||||
case (_x isEqualTypeArray [[], 0]): {
|
||||
_weaponsInfo = _x select 0;
|
||||
_x params ["_weaponsInfo"];
|
||||
|
||||
// Check weapon & weapon attachments
|
||||
{
|
||||
|
@ -160,7 +160,7 @@ private _magazineMiscItems = createHashMap;
|
||||
|
||||
{
|
||||
_magazineMiscItems set [configName _x, nil];
|
||||
} forEach ((toString {getNumber (_x >> "ACE_isUnique") == 1}) configClasses _cfgMagazines);
|
||||
} forEach ((toString {getNumber (_x >> "ACE_isUnique") == 1 || getNumber (_x >> "ACE_asItem") == 1}) configClasses _cfgMagazines);
|
||||
|
||||
// Remove invalid/non-existent entries
|
||||
_grenadeList deleteAt "";
|
||||
@ -282,11 +282,42 @@ uiNamespace setVariable [QGVAR(CBAdisposableLaunchers), compileFinal _launchers]
|
||||
uiNamespace setVariable [QGVAR(configItemsTools), compileFinal _toolList];
|
||||
|
||||
// Compatibility: Override baseWeapon for RHS optics
|
||||
// No good way to do this via script for other attachments, needs manual compat
|
||||
// No good way to do this via script for other RHS attachments, needs manual compat
|
||||
private _baseWeaponCache = uiNamespace getVariable QGVAR(baseWeaponNameCache);
|
||||
{
|
||||
private _baseAttachment = configName (_cfgWeapons >> getText (_x >> "rhs_optic_base"));
|
||||
if (_baseAttachment != "") then {
|
||||
_baseWeaponCache set [toLower configName _x, _baseAttachment];
|
||||
_baseWeaponCache set [toLowerANSI configName _x, _baseAttachment];
|
||||
};
|
||||
} forEach ("getText (_x >> 'rhs_optic_base') != ''" configClasses _cfgWeapons);
|
||||
|
||||
// Compatibility: Override baseWeapon for CBA Scripted Optics
|
||||
// Adapted from https://github.com/Theseus-Aegis/Mods/blob/master/addons/armory/functions/fnc_getBaseVariant.sqf
|
||||
private _isScriptedOptic = toString {
|
||||
isClass (_x >> "CBA_ScriptedOptic") ||
|
||||
{(getText (_x >> "weaponInfoType")) regexMatch "CBA_scriptedOptic.*?"}
|
||||
};
|
||||
|
||||
{
|
||||
private _xClass = toLowerANSI configName _x;
|
||||
private _baseOptic = _xClass call FUNC(baseOptic);
|
||||
if (_baseOptic != "" && {_baseOptic != _xClass}) then {
|
||||
TRACE_2("updating baseOptic",_xClass,_baseOptic);
|
||||
_baseWeaponCache set [_xClass, _baseOptic];
|
||||
};
|
||||
} forEach (_isScriptedOptic configClasses _cfgWeapons);
|
||||
|
||||
// Compatibility: Override baseWeapon for CBA Scripted Attachments
|
||||
private _isScriptedAttachment = toString {
|
||||
getText (_x >> "MRT_SwitchItemNextClass") != "" ||
|
||||
{getText (_x >> "MRT_SwitchItemPrevClass") != ""}
|
||||
};
|
||||
|
||||
{
|
||||
private _xClass = toLowerANSI configName _x;
|
||||
private _baseAttachment = _xClass call FUNC(baseAttachment);
|
||||
if (_baseAttachment != "" && {_baseAttachment != _xClass}) then {
|
||||
TRACE_2("updating baseAttachment",_xClass,_baseAttachment);
|
||||
_baseWeaponCache set [_xClass, _baseAttachment];
|
||||
};
|
||||
} forEach (_isScriptedAttachment configClasses _cfgWeapons);
|
||||
|
@ -15,6 +15,10 @@
|
||||
|
||||
params ["_control"];
|
||||
|
||||
// https://community.bistudio.com/wiki/toString, see comment
|
||||
// However, using 55295 did not work as expected, 55291 was found by trial and error
|
||||
#define HIGHEST_VALUE_CHAR 55291
|
||||
|
||||
// When filling the sorting panel, FUNC(sortPanel) is called twice, so ignore first call
|
||||
if (GVAR(ignoreFirstSortPanelCall)) exitWith {
|
||||
GVAR(ignoreFirstSortPanelCall) = false;
|
||||
@ -29,6 +33,7 @@ private _sortDirectionCtrl = _display displayCtrl ([IDC_sortLeftTabDirection, ID
|
||||
private _cfgMagazines = configFile >> "CfgMagazines";
|
||||
private _cfgFaces = configFile >> "CfgFaces";
|
||||
private _cfgUnitInsignia = configFile >> "CfgUnitInsignia";
|
||||
private _cfgUnitInsigniaCampaign = campaignConfigFile >> "CfgUnitInsignia";
|
||||
private _cfgUnitInsigniaMission = missionConfigFile >> "CfgUnitInsignia";
|
||||
|
||||
if (_rightSort) then {
|
||||
@ -126,7 +131,6 @@ private _selected = if (_right) then {
|
||||
_panel lbData _curSel
|
||||
};
|
||||
|
||||
private _originalNames = createHashMap;
|
||||
private _item = "";
|
||||
private _quantity = "";
|
||||
private _itemCfg = configNull;
|
||||
@ -136,12 +140,8 @@ private _fillerChar = toString [1];
|
||||
|
||||
private _magazineMiscItems = uiNamespace getVariable QGVAR(magazineMiscItems);
|
||||
private _sortCache = uiNamespace getVariable QGVAR(sortCache);
|
||||
|
||||
private _faceCache = if (_cfgClass == _cfgFaces) then {
|
||||
uiNamespace getVariable [QGVAR(faceCache), createHashMap]
|
||||
} else {
|
||||
createHashMap
|
||||
};
|
||||
private _faceCache = uiNamespace getVariable QGVAR(faceCache);
|
||||
private _insigniaCache = uiNamespace getVariable QGVAR(insigniaCache);
|
||||
|
||||
private _countColumns = if (_right) then {
|
||||
count lnbGetColumnsPosition _panel
|
||||
@ -150,9 +150,9 @@ private _countColumns = if (_right) then {
|
||||
};
|
||||
|
||||
private _for = if (_right) then {
|
||||
for '_i' from 0 to (lnbSize _panel select 0) - 1
|
||||
for "_i" from 0 to (lnbSize _panel select 0) - 1
|
||||
} else {
|
||||
for '_i' from 0 to (lbSize _panel) - 1
|
||||
for "_i" from 0 to (lbSize _panel) - 1
|
||||
};
|
||||
|
||||
_for do {
|
||||
@ -163,6 +163,14 @@ _for do {
|
||||
_panel lbData _i
|
||||
};
|
||||
|
||||
// Check if entry is "Empty"
|
||||
if (!_right && {(_panel lbValue _i) == -1}) then {
|
||||
// Set to lowest/highest lexicographical value, so that "Empty" is always at the top
|
||||
_panel lbSetTextRight [_i, ["", toString [HIGHEST_VALUE_CHAR, HIGHEST_VALUE_CHAR, HIGHEST_VALUE_CHAR, HIGHEST_VALUE_CHAR, HIGHEST_VALUE_CHAR]] select (_sortDirection == ASCENDING)];
|
||||
|
||||
continue;
|
||||
};
|
||||
|
||||
// Get item's count
|
||||
_quantity = if (_right) then {
|
||||
parseNumber (_panel lnbText [_i, 2])
|
||||
@ -179,18 +187,22 @@ _for do {
|
||||
_itemCfg = if !(_cfgClass in [_cfgFaces, _cfgUnitInsignia]) then {
|
||||
_cfgClass >> _item
|
||||
} else {
|
||||
// If insignia, check both config and mission file
|
||||
// If insignia, check for correct config: First mission, then campaign and finally regular config
|
||||
if (_cfgClass == _cfgUnitInsignia) then {
|
||||
_itemCfg = _cfgClass >> _item;
|
||||
_itemCfg = _cfgUnitInsigniaMission >> _item;
|
||||
|
||||
if (isNull _itemCfg) then {
|
||||
_itemCfg = _cfgUnitInsigniaMission >> _item;
|
||||
_itemCfg = _cfgUnitInsigniaCampaign >> _item;
|
||||
};
|
||||
|
||||
if (isNull _itemCfg) then {
|
||||
_itemCfg = _cfgUnitInsignia >> _item;
|
||||
};
|
||||
|
||||
_itemCfg
|
||||
} else {
|
||||
// If face, check correct category
|
||||
_cfgClass >> (_faceCache get _item) param [2, "Man_A3"] >> _item
|
||||
_cfgClass >> (_faceCache getOrDefault [_item, []]) param [2, "Man_A3"] >> _item
|
||||
};
|
||||
};
|
||||
|
||||
@ -216,37 +228,29 @@ _for do {
|
||||
_value
|
||||
}, true];
|
||||
|
||||
// Save the current row's item's name in a cache and set text to it's sorting value
|
||||
// Set the right text temporarily, so it can be used for sorting
|
||||
if (_right) then {
|
||||
_name = _panel lnbText [_i, 1];
|
||||
_originalNames set [_item, _name];
|
||||
|
||||
// Use value, display name and classname to sort, which means a fixed alphabetical order is guaranteed
|
||||
// Filler char has lowest lexicographical order possible
|
||||
_panel lnbSetText [[_i, 1], format ["%1%2%4%3", _value, _name, _item, _fillerChar]];
|
||||
// Filler char has lowest lexicographical value possible
|
||||
_panel lnbSetTextRight [[_i, 1], format ["%1%2%4%3", _value, _panel lnbText [_i, 1], _item, _fillerChar]];
|
||||
} else {
|
||||
if (_item != "") then {
|
||||
_name = _panel lbText _i;
|
||||
_originalNames set [_item, _name];
|
||||
|
||||
// Use value, display name and classname to sort, which means a fixed alphabetical order is guaranteed
|
||||
// Filler char has lowest lexicographical order possible
|
||||
_panel lbSetText [_i, format ["%1%2%4%3", _value, _name, _item, _fillerChar]];
|
||||
// Filler char has lowest lexicographical value possible
|
||||
_panel lbSetTextRight [_i, format ["%1%2%4%3", _value, _panel lbText _i, _item, _fillerChar]];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Sort alphabetically, find the previously selected item, select it again and reset text to original text
|
||||
// Sort alphabetically, find the previously selected item and select it again
|
||||
if (_right) then {
|
||||
_panel lnbSort [1, _sortDirection == ASCENDING];
|
||||
[_panel, 1] lnbSortBy ["TEXT", _sortDirection == ASCENDING, false, true, true]; // do not support unicode, as it's much more performance intensive (~3x more)
|
||||
|
||||
_for do {
|
||||
_item = _panel lnbData [_i, 0];
|
||||
// Remove sorting text, as it blocks the item name otherwise
|
||||
_panel lnbSetTextRight [[_i, 1], ""];
|
||||
|
||||
_panel lnbSetText [[_i, 1], _originalNames get _item];
|
||||
|
||||
// Set selection after text, otherwise item info box on the right side shows invalid name
|
||||
if (_curSel != -1 && {_item == _selected}) then {
|
||||
if (_curSel != -1 && {(_panel lnbData [_i, 0]) == _selected}) then {
|
||||
_panel lnbSetCurSelRow _i;
|
||||
|
||||
// To avoid unnecessary checks after previsouly selected item was found
|
||||
@ -254,17 +258,17 @@ if (_right) then {
|
||||
};
|
||||
};
|
||||
} else {
|
||||
lbSort [_panel, ["DESC", "ASC"] select _sortDirection];
|
||||
_panel lbSortBy ["TEXT", _sortDirection == ASCENDING, false, true, true]; // do not support unicode, as it's much more performance intensive (~3x more)
|
||||
|
||||
_for do {
|
||||
_item = _panel lbData _i;
|
||||
|
||||
// Check if valid item (problems can be caused when searching)
|
||||
if (_item != "") then {
|
||||
_panel lbSetText [_i, _originalNames get _item];
|
||||
// Remove sorting text, as it blocks the item name otherwise
|
||||
_panel lbSetTextRight [_i, ""];
|
||||
};
|
||||
|
||||
// Set selection after text, otherwise item info box on the right side shows invalid name
|
||||
if (_curSel != -1 && {_item == _selected}) then {
|
||||
_panel lbSetCurSel _i;
|
||||
|
||||
|
@ -17,7 +17,7 @@ params ["", "_config"];
|
||||
TRACE_1("statTextStatement_binoVisionMode",_config);
|
||||
|
||||
private _text = [];
|
||||
private _visionModes = getArray (_config >> "visionMode") apply {toLower _x};
|
||||
private _visionModes = getArray (_config >> "visionMode") apply {toLowerANSI _x};
|
||||
{
|
||||
if (_x in _visionModes) then {
|
||||
_text pushBack (localize ([LSTRING(VisionNormal), LSTRING(VisionNight), LSTRING(VisionThermal)] select _forEachIndex));
|
||||
|
26
addons/arsenal/functions/fnc_statTextStatement_load.sqf
Normal file
26
addons/arsenal/functions/fnc_statTextStatement_load.sqf
Normal file
@ -0,0 +1,26 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Text statement for the load stat.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Stats <ARRAY>
|
||||
* 1: Item config path <CONFIG>
|
||||
*
|
||||
* Return Value:
|
||||
* Stat Text <STRING>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_stats", "_config"];
|
||||
TRACE_2("statTextStatement_load",_stats,_config);
|
||||
|
||||
if (!isNull (_config >> "ItemInfo" >> "containerClass")) then { // Uniform/Vest
|
||||
_config = configfile >> "CfgVehicles" >> getText (_config >> "ItemInfo" >> "containerClass");
|
||||
};
|
||||
|
||||
private _load = getNumber (_config >> (_stats # 0));
|
||||
|
||||
if (_load <= 0) exitWith { LELSTRING(common,none) };
|
||||
format ["%1kg (%2lb)", (_load * 0.1 * (1 / 2.2046)) toFixed 2, (_load * 0.1) toFixed 2]
|
@ -17,7 +17,7 @@ params ["", "_config"];
|
||||
TRACE_1("statTextStatement_scopeVisionMode",_config);
|
||||
|
||||
private _opticsModes = ("true" configClasses (_config >> "ItemInfo" >> "OpticsModes")) apply {
|
||||
private _visionMode = getArray (_x >> "visionMode") apply {toLower _x};
|
||||
private _visionMode = getArray (_x >> "visionMode") apply {toLowerANSI _x};
|
||||
[
|
||||
getNumber (_x >> "useModelOptics") == 1, // Is in optics
|
||||
_visionMode isEqualTo [], // Optional NVG
|
||||
|
@ -63,8 +63,12 @@ private _indexCurrentItems = -1;
|
||||
};
|
||||
// Backpack
|
||||
case IDX_LOADOUT_BACKPACK: {
|
||||
GVAR(currentItems) set [IDX_CURR_BACKPACK, _x param [0, ""]];
|
||||
GVAR(currentItems) set [IDX_CURR_BACKPACK_ITEMS, _x param [1, []]];
|
||||
_x params [["_backpack", ""], ["_items", []]];
|
||||
if (_backpack != "") then {
|
||||
_backpack = [_backpack, "CfgVehicles"] call CBA_fnc_getNonPresetClass;
|
||||
};
|
||||
GVAR(currentItems) set [IDX_CURR_BACKPACK, _backpack];
|
||||
GVAR(currentItems) set [IDX_CURR_BACKPACK_ITEMS, _items];
|
||||
};
|
||||
// Helmet
|
||||
case IDX_LOADOUT_HEADGEAR: {
|
||||
|
@ -101,6 +101,11 @@ private _fnc_uniqueEquipment = {
|
||||
case IDX_LOADOUT_BACKPACK: {
|
||||
_x params [["_containerClass", ""]];
|
||||
|
||||
// Handle preset (loaded/AI) backpacks
|
||||
if (_containerClass != "" && _forEachIndex == IDX_LOADOUT_BACKPACK) then {
|
||||
_containerClass = [_containerClass, "CfgVehicles"] call CBA_fnc_getNonPresetClass;
|
||||
};
|
||||
|
||||
// Remove all unique equipment in tab; Add container as a unique equipment
|
||||
[GVAR(virtualItems) get (_forEachIndex + 1), _containerClass] call _fnc_uniqueEquipment;
|
||||
};
|
||||
|
@ -13,285 +13,93 @@
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#define NOT_IN_ARSENAL !(_name in GVAR(virtualItemsFlat))
|
||||
|
||||
params ["_loadout"];
|
||||
|
||||
private _extendedInfo = createHashMap;
|
||||
|
||||
// Check if the provided loadout is a CBA extended loadout
|
||||
if (count _loadout == 2) then {
|
||||
_extendedInfo = _loadout select 1;
|
||||
_extendedInfo = +(_loadout select 1); // Copy the hashmap to prevent events from modifiyng the profileNamespace extendedInfo
|
||||
_loadout = _loadout select 0;
|
||||
};
|
||||
|
||||
private _cfgWeapons = configFile >> "CfgWeapons";
|
||||
private _cfgMagazines = configFile >> "CfgMagazines";
|
||||
private _cfgVehicles = configFile >> "CfgVehicles";
|
||||
private _cfgGlasses = configFile >> "CfgGlasses";
|
||||
|
||||
private _weapons = GVAR(virtualItems) get IDX_VIRT_WEAPONS;
|
||||
private _attachments = GVAR(virtualItems) get IDX_VIRT_ATTACHMENTS;
|
||||
|
||||
private _name = "";
|
||||
private _nullItemsAmount = 0;
|
||||
private _unavailableItemsAmount = 0;
|
||||
private _itemArray = [];
|
||||
private _nullItemsList = [];
|
||||
private _unavailableItemsList = [];
|
||||
private _missingExtendedInfo = [];
|
||||
|
||||
// Search for all items and turn them into config case; Don't touch other value types
|
||||
private _fnc_toConfigCase = {
|
||||
// Search for all items and check their availability
|
||||
private _fnc_filterLoadout = {
|
||||
_this apply {
|
||||
if (_x isEqualType "") then {
|
||||
if (_x != "") then {
|
||||
_name = _x call EFUNC(common,getConfigName);
|
||||
if (_x isEqualType "" && {_x != ""}) then {
|
||||
_name = _x call EFUNC(common,getConfigName);
|
||||
|
||||
// If item doesn't exist in config, "" is returned
|
||||
// Just return unaltered item name in that case, so it can be documented as being unavailable
|
||||
[_x, _name] select (_name != "");
|
||||
// If item doesn't exist in config, "" is returned
|
||||
if (_name == "") then {
|
||||
_nullItemsList pushBack _x;
|
||||
} else {
|
||||
_x
|
||||
// Check if item or its base weapon exist in the arsenal
|
||||
if NOT_IN_ARSENAL then {
|
||||
_name = _name call FUNC(baseWeapon);
|
||||
if NOT_IN_ARSENAL then {
|
||||
// This could be a backpack
|
||||
private _temp = [_name, "CfgVehicles"] call CBA_fnc_getNonPresetClass;
|
||||
if (_temp == "") then { // It's not
|
||||
_unavailableItemsList pushBack _name;
|
||||
_name = "";
|
||||
} else { // It is
|
||||
_name = _temp;
|
||||
// Check if it's available again
|
||||
if NOT_IN_ARSENAL then {
|
||||
_unavailableItemsList pushBack _name;
|
||||
_name = "";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_name
|
||||
} else {
|
||||
// Handle arrays
|
||||
if (_x isEqualType []) then {
|
||||
_x call _fnc_toConfigCase
|
||||
_itemArray = _x call _fnc_filterLoadout;
|
||||
// If "" is given as a container, an error is thrown, therefore, filter out all unavailable/null containers
|
||||
if (count _itemArray == 2 && {(_itemArray select 0) isEqualTo ""} && {(_itemArray select 1) isEqualType []}) then {
|
||||
_itemArray = [];
|
||||
};
|
||||
_itemArray
|
||||
} else {
|
||||
// All other types
|
||||
// All other types and empty strings
|
||||
_x
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Convert loadout to config case
|
||||
// Convert loadout to config case and replace null/unavailable items
|
||||
// Loadout might come from a different modpack, which might have different config naming
|
||||
_loadout = _loadout call _fnc_toConfigCase;
|
||||
_loadout = _loadout call _fnc_filterLoadout;
|
||||
|
||||
// Check a weapon, with its attachments and magazines, if items are available
|
||||
private _fnc_weaponCheck = {
|
||||
params ["_weaponArray", ["_index", -1]];
|
||||
{
|
||||
private _class = _extendedInfo getOrDefault [_x, ""];
|
||||
private _cache = missionNamespace getVariable (_x + "Cache");
|
||||
|
||||
{
|
||||
// Weapons and attachments
|
||||
if (_x isEqualType "") then {
|
||||
if (_x != "") then {
|
||||
// Check if item exists
|
||||
if (isClass (_cfgWeapons >> _x)) then {
|
||||
// Get base weapon
|
||||
_x = _x call FUNC(baseWeapon);
|
||||
|
||||
// Check if item is available in arsenal
|
||||
if !(
|
||||
// Weapon class name is at the very start of the array
|
||||
if (_forEachIndex == 0) then {
|
||||
// If the type of weapon is known, only look through that array
|
||||
if (_index != -1) then {
|
||||
// If binos, choose differently
|
||||
if (_index == IDX_LOADOUT_BINO) then {
|
||||
_x in (GVAR(virtualItems) get IDX_VIRT_BINO)
|
||||
} else {
|
||||
_x in (_weapons get _index)
|
||||
};
|
||||
} else {
|
||||
_x in (_weapons get IDX_VIRT_PRIMARY_WEAPONS) ||
|
||||
{_x in (_weapons get IDX_VIRT_SECONDARY_WEAPONS)} ||
|
||||
{_x in (_weapons get IDX_VIRT_HANDGUN_WEAPONS)} ||
|
||||
{_x in (GVAR(virtualItems) get IDX_VIRT_BINO)}
|
||||
};
|
||||
} else {
|
||||
_x in (_attachments get IDX_VIRT_OPTICS_ATTACHMENTS) ||
|
||||
{_x in (_attachments get IDX_VIRT_FLASHLIGHT_ATTACHMENTS)} ||
|
||||
{_x in (_attachments get IDX_VIRT_MUZZLE_ATTACHMENTS)} ||
|
||||
{_x in (_attachments get IDX_VIRT_BIPOD_ATTACHMENTS)}
|
||||
}
|
||||
) then {
|
||||
_unavailableItemsList pushBackUnique _x;
|
||||
_weaponArray set [_forEachIndex, ""];
|
||||
INC(_unavailableItemsAmount);
|
||||
};
|
||||
} else {
|
||||
_nullItemsList pushBackUnique _x;
|
||||
_weaponArray set [_forEachIndex, ""];
|
||||
INC(_nullItemsAmount);
|
||||
};
|
||||
};
|
||||
} else {
|
||||
// Magazines
|
||||
if (_x isNotEqualTo []) then {
|
||||
_x params ["_magazine"];
|
||||
|
||||
// Check if item exists
|
||||
if (isClass (_cfgMagazines >> _magazine)) then {
|
||||
// Check if item is available in arsenal
|
||||
if !(_magazine in (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL)) then {
|
||||
_unavailableItemsList pushBackUnique _magazine;
|
||||
_weaponArray set [_forEachIndex, []];
|
||||
INC(_unavailableItemsAmount);
|
||||
};
|
||||
} else {
|
||||
_nullItemsList pushBackUnique _magazine;
|
||||
_weaponArray set [_forEachIndex, []];
|
||||
INC(_nullItemsAmount);
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach _weaponArray;
|
||||
};
|
||||
|
||||
private _item = "";
|
||||
|
||||
// Go through entire loadout to check if items are available in current arsenal
|
||||
for "_dataIndex" from IDX_LOADOUT_PRIMARY_WEAPON to IDX_LOADOUT_ASSIGNEDITEMS do {
|
||||
switch (_dataIndex) do {
|
||||
// Primary weapon, Secondary weapon, Handgun weapon, Binoculars
|
||||
case IDX_LOADOUT_PRIMARY_WEAPON;
|
||||
case IDX_LOADOUT_SECONDARY_WEAPON;
|
||||
case IDX_LOADOUT_HANDGUN_WEAPON;
|
||||
case IDX_LOADOUT_BINO: {
|
||||
[_loadout select _dataIndex, _dataIndex] call _fnc_weaponCheck;
|
||||
};
|
||||
// Uniform, vest, backpack
|
||||
case IDX_LOADOUT_UNIFORM;
|
||||
case IDX_LOADOUT_VEST;
|
||||
case IDX_LOADOUT_BACKPACK: {
|
||||
(_loadout select _dataIndex) params [["_item", ""], ["_containerItems", []]];
|
||||
|
||||
if (_item != "") then {
|
||||
// Check if item exists
|
||||
if (isClass (_cfgVehicles >> _item) || {isClass (_cfgWeapons >> _item)}) then {
|
||||
// Check if item is available in arsenal
|
||||
if !(_item in (GVAR(virtualItems) get (_dataIndex + 1))) then {
|
||||
_unavailableItemsList pushBackUnique _item;
|
||||
_loadout set [_dataIndex, []];
|
||||
INC(_unavailableItemsAmount);
|
||||
} else {
|
||||
{
|
||||
switch (true) do {
|
||||
// Magazines have each 3 entries: Name, number of magazines and ammo count
|
||||
case (_x isEqualTypeArray ["", 0, 0]): {
|
||||
_x params ["_item"];
|
||||
|
||||
// Check if item exists
|
||||
if (isClass (_cfgMagazines >> _item)) then {
|
||||
// Check if item is available in arsenal
|
||||
if !(
|
||||
_item in (GVAR(virtualItems) get IDX_VIRT_ITEMS_ALL) ||
|
||||
{_item in (GVAR(virtualItems) get IDX_VIRT_GRENADES)} ||
|
||||
{_item in (GVAR(virtualItems) get IDX_VIRT_EXPLOSIVES)} ||
|
||||
{_item in (GVAR(virtualItems) get IDX_VIRT_MISC_ITEMS)}
|
||||
) then {
|
||||
_unavailableItemsList pushBackUnique _item;
|
||||
((_loadout select _dataIndex) select 1) set [_forEachIndex, []];
|
||||
INC(_unavailableItemsAmount);
|
||||
};
|
||||
} else {
|
||||
_nullItemsList pushBackUnique _item;
|
||||
((_loadout select _dataIndex) select 1) set [_forEachIndex, []];
|
||||
INC(_nullItemsAmount);
|
||||
};
|
||||
};
|
||||
// Weapons have 2 entries: Weapon info array and amount
|
||||
case (_x isEqualTypeArray [[], 0]): {
|
||||
[_x select 0] call _fnc_weaponCheck;
|
||||
};
|
||||
// Misc. items have 2 entries: Name and amount, containers have 2 entries: Name and isBackpack
|
||||
default {
|
||||
_x params ["_item"];
|
||||
|
||||
// Check if item exists
|
||||
if (
|
||||
isClass (_cfgWeapons >> _item) ||
|
||||
{isClass (_cfgMagazines >> _item)} ||
|
||||
{isClass (_cfgGlasses >> _item)} ||
|
||||
{isClass (_cfgVehicles >> _item)}
|
||||
) then {
|
||||
// Check if item is available in arsenal
|
||||
if !(_item in GVAR(virtualItemsFlat)) then {
|
||||
_unavailableItemsList pushBackUnique _item;
|
||||
((_loadout select _dataIndex) select 1) set [_forEachIndex, []];
|
||||
INC(_unavailableItemsAmount);
|
||||
};
|
||||
} else {
|
||||
_nullItemsList pushBackUnique _item;
|
||||
((_loadout select _dataIndex) select 1) set [_forEachIndex, []];
|
||||
INC(_nullItemsAmount);
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
} forEach _containerItems;
|
||||
};
|
||||
} else {
|
||||
_nullItemsList pushBackUnique _item;
|
||||
_loadout set [_dataIndex, []];
|
||||
INC(_nullItemsAmount);
|
||||
};
|
||||
};
|
||||
};
|
||||
// Headgear
|
||||
case IDX_LOADOUT_HEADGEAR: {
|
||||
_item = _loadout select _dataIndex;
|
||||
|
||||
if (_item != "") then {
|
||||
// Check if item exists
|
||||
if (isClass (_cfgWeapons >> _item)) then {
|
||||
// Check if item is available in arsenal
|
||||
if !(_item in (GVAR(virtualItems) get IDX_VIRT_HEADGEAR)) then {
|
||||
_unavailableItemsList pushBackUnique _item;
|
||||
_loadout set [_dataIndex, ""];
|
||||
INC(_unavailableItemsAmount);
|
||||
};
|
||||
} else {
|
||||
_nullItemsList pushBackUnique _item;
|
||||
_loadout set [_dataIndex, ""];
|
||||
INC(_nullItemsAmount);
|
||||
};
|
||||
};
|
||||
};
|
||||
// Facewear
|
||||
case IDX_LOADOUT_GOGGLES: {
|
||||
_item = _loadout select _dataIndex;
|
||||
|
||||
if (_item != "") then {
|
||||
// Check if item exists
|
||||
if (isClass (_cfgGlasses >> _item)) then {
|
||||
// Check if item is available in arsenal
|
||||
if !(_item in (GVAR(virtualItems) get IDX_VIRT_GOGGLES)) then {
|
||||
_unavailableItemsList pushBackUnique _item;
|
||||
_loadout set [_dataIndex, ""];
|
||||
INC(_unavailableItemsAmount);
|
||||
};
|
||||
} else {
|
||||
_nullItemsList pushBackUnique _item;
|
||||
_loadout set [_dataIndex, ""];
|
||||
INC(_nullItemsAmount);
|
||||
};
|
||||
};
|
||||
};
|
||||
// Assigned items: Map, Compass, Watch, GPS / UAV Terminal, Radio, NVGs
|
||||
case IDX_LOADOUT_ASSIGNEDITEMS: {
|
||||
private _assignedItems = _loadout select _dataIndex;
|
||||
|
||||
for "_subIndex" from 0 to 5 do {
|
||||
_item = _assignedItems select _subIndex;
|
||||
|
||||
if (_item != "") then {
|
||||
// Check if item exists
|
||||
if (isClass (_cfgWeapons >> _item)) then {
|
||||
// Check if item is available in arsenal
|
||||
if !(_item in (GVAR(virtualItems) get (IDX_VIRT_NVG + ([2, 6, 4, 3, 5, 0] select _subIndex)))) then {
|
||||
_unavailableItemsList pushBackUnique _item;
|
||||
_assignedItems set [_subIndex, ""];
|
||||
INC(_unavailableItemsAmount);
|
||||
};
|
||||
} else {
|
||||
_nullItemsList pushBackUnique _item;
|
||||
_assignedItems set [_subIndex, ""];
|
||||
INC(_nullItemsAmount);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
// Previously voices were stored in lower case (speaker command returns lower case), so this is to make old loadouts compatible
|
||||
if (_class != "" && {_x == QGVAR(voice)}) then {
|
||||
_class = _class call EFUNC(common,getConfigName);
|
||||
};
|
||||
};
|
||||
if (_class != "" && {!(_class in _cache)}) then {
|
||||
_missingExtendedInfo pushBack [_x, _class];
|
||||
_extendedInfo deleteAt _x;
|
||||
};
|
||||
} forEach [QGVAR(insignia), QGVAR(face), QGVAR(voice)];
|
||||
|
||||
[[_loadout, _extendedInfo], _nullItemsAmount, _unavailableItemsAmount, _nullItemsList, _unavailableItemsList]
|
||||
// Raise event for 3rd party: mostly for handling extended info
|
||||
// Pass all items, including duplicates
|
||||
[QGVAR(loadoutVerified), [_loadout, _extendedInfo, _nullItemsList, _unavailableItemsList, _missingExtendedInfo]] call CBA_fnc_localEvent;
|
||||
|
||||
[[_loadout, _extendedInfo], _nullItemsList arrayIntersect _nullItemsList, _unavailableItemsList arrayIntersect _unavailableItemsList, _missingExtendedInfo]
|
||||
|
@ -15,6 +15,3 @@
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define ACTION_TYPE_BUTTON 0
|
||||
#define ACTION_TYPE_TEXT 1
|
||||
|
@ -1240,11 +1240,15 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_statVisionMode_ti">
|
||||
<English>Thermal integrated</English>
|
||||
<Italian>Termico integrato</Italian>
|
||||
<Japanese>熱画像装置内蔵</Japanese>
|
||||
<Russian>Интегрирован тепловизор.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_statVisionMode_intPrimTi">
|
||||
<English>Thermal & Primary integrated</English>
|
||||
<Italian>Termico e Primario integrato</Italian>
|
||||
<Japanese>熱画像装置内蔵・プライマリに内蔵</Japanese>
|
||||
<Russian>Интегрирован тепловизор и осн.прицел.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_statVisionMode_NoSup">
|
||||
<English>Not Supported</English>
|
||||
@ -1600,6 +1604,7 @@
|
||||
<Korean>내림차순</Korean>
|
||||
<French>Décroissant</French>
|
||||
<Portuguese>Decrescente</Portuguese>
|
||||
<Russian>Нисходящий</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_sortAscending">
|
||||
<English>Ascending</English>
|
||||
@ -1610,6 +1615,7 @@
|
||||
<Korean>오름차순</Korean>
|
||||
<French>Croissant</French>
|
||||
<Portuguese>Crescente</Portuguese>
|
||||
<Russian>Восходящий</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_toolsTab">
|
||||
<English>Tools</English>
|
||||
@ -1636,6 +1642,7 @@
|
||||
<Korean>장탄 수</Korean>
|
||||
<French>Nombre de munitions</French>
|
||||
<Portuguese>Quantidade de munição</Portuguese>
|
||||
<Russian>Количество боеприпасов</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_statIlluminators">
|
||||
<English>Illuminators</English>
|
||||
@ -1645,6 +1652,7 @@
|
||||
<Korean>조명</Korean>
|
||||
<Portuguese>Iluminadores</Portuguese>
|
||||
<Japanese>イルミネーター</Japanese>
|
||||
<Russian>Осветители</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_defaultToFavoritesSetting">
|
||||
<English>Default to Favorites</English>
|
||||
@ -1655,6 +1663,7 @@
|
||||
<Korean>즐겨찾기 기본값</Korean>
|
||||
<French>Favoris par défaut</French>
|
||||
<Portuguese>Favoritos por padrão</Portuguese>
|
||||
<Russian>По умолчанию - Избранное</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_defaultToFavoritesTooltip">
|
||||
<English>Controls whether the ACE Arsenal defaults to showing all items or favorites.</English>
|
||||
@ -1665,6 +1674,7 @@
|
||||
<Korean>ACE 아스널이 기본적으로 모든 아이템 또는 즐겨찾기를 표시할 지 여부를 조정합니다.</Korean>
|
||||
<French>Contrôle si l'arsenal ACE affiche par défaut tous les éléments ou les favoris.</French>
|
||||
<Portuguese>Controla se o Arsenal ACE exibe por padrão todos os itens ou favoritos.</Portuguese>
|
||||
<Russian>Определяет, будет ли в арсенале ACE по умолчанию отображаться все предметы или избранное.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_favoritesColorSetting">
|
||||
<English>Favorites Color</English>
|
||||
@ -1675,6 +1685,7 @@
|
||||
<Korean>즐겨찾기 색상</Korean>
|
||||
<French>Couleurs favorites</French>
|
||||
<Portuguese>Cor dos favoritos</Portuguese>
|
||||
<Russian>Избранный цвет</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_favoritesColorTooltip">
|
||||
<English>Highlight color for favorited items.</English>
|
||||
@ -1685,6 +1696,7 @@
|
||||
<Korean>즐겨찾기한 아이템을 색상으로 강조합니다.</Korean>
|
||||
<French>Met en surbrillance les éléments favoris.</French>
|
||||
<Portuguese>Cor de destaque para itens favoritados.</Portuguese>
|
||||
<Russian>Выделите цветом любимые предметы.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_buttonFavoritesTooltip">
|
||||
<English>Switch between displaying all items or your favorites.\nDouble click while holding Shift to add or remove an item.</English>
|
||||
@ -1695,6 +1707,7 @@
|
||||
<Korean>모든 아이템을 표시하거나 즐겨찾기를 표시할 때 전환합니다\nShift 키를 누른 상태에서 두 번 클릭하여 아이템을 추가하거나 제거합니다.</Korean>
|
||||
<French>Change entre l'affichage de tous les éléments ou de vos favoris.\nDouble-cliquez en maintenant la touche Maj enfoncée pour ajouter ou supprimer un élément.</French>
|
||||
<Portuguese>Alterna entre a exibição de todos os itens ou seus favoritos.\nClique duas vezes enquanto mantém pressionada a tecla Shift para adicionar ou remover um item.</Portuguese>
|
||||
<Russian>Переключайтесь между отображением всех элементов или ваших избранных.\nДважды щелкните, удерживая Shift, чтобы добавить или удалить элемент.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_buttonSearchTooltip">
|
||||
<English>Search\nCTRL + Click to enable live results</English>
|
||||
@ -1702,6 +1715,7 @@
|
||||
<Italian>Cerca\nCTRL + Click per modificare i risultati mentre scrivi</Italian>
|
||||
<Japanese>検索\nCTRL + クリックで検索結果の即時表示を有効化</Japanese>
|
||||
<Korean>검색\nCtrl + 클릭으로 실시간 검색 결과를 활성화</Korean>
|
||||
<Russian>Поиск\nCtrl + Click для включения результатов в реальном времени</Russian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -450,24 +450,23 @@ class GVAR(display) {
|
||||
h = QUOTE(55 * GRID_H);
|
||||
class controls {
|
||||
class actionsStaticBackground1: ctrlStaticBackground {
|
||||
idc = -1;
|
||||
idc = IDC_actionsBackground1;
|
||||
x = QUOTE(0);
|
||||
y = QUOTE(0);
|
||||
w = QUOTE(47 * GRID_W);
|
||||
h = QUOTE(56 * GRID_H);
|
||||
h = QUOTE(55 * GRID_H);
|
||||
colorBackground[]={0.1,0.1,0.1,0.5};
|
||||
};
|
||||
class actionsStaticBackground2: ctrlStaticBackground {
|
||||
idc = -1;
|
||||
idc = IDC_actionsBackground2;
|
||||
x = QUOTE(0);
|
||||
y = QUOTE(0);
|
||||
w = QUOTE(47 * GRID_W);
|
||||
h = QUOTE(5 * GRID_H);
|
||||
colorBackground[]={0.1,0.1,0.1,0.8};
|
||||
};
|
||||
class actionsText1: RscText {
|
||||
class actionsText1: RscTextMulti {
|
||||
idc = IDC_actionsText1;
|
||||
fade = 1;
|
||||
x = QUOTE(0 * GRID_W);
|
||||
y = QUOTE(5 * GRID_H);
|
||||
w = QUOTE(45 * GRID_W);
|
||||
@ -479,7 +478,6 @@ class GVAR(display) {
|
||||
};
|
||||
class actionsButton1: ctrlButton {
|
||||
idc = IDC_actionsButton1;
|
||||
fade = 1;
|
||||
text = "";
|
||||
x = QUOTE(1 * GRID_W);
|
||||
y = QUOTE(6 * GRID_H);
|
||||
@ -566,6 +564,7 @@ class GVAR(display) {
|
||||
colorSelect[] = {1,1,1,1};
|
||||
colorSelect2[] = {1,1,1,1};
|
||||
colorPictureRightSelected[] = {1,1,1,1};
|
||||
colorTextRight[] = {0.5, 0.5, 0.5, 0};
|
||||
onLBSelChanged = QUOTE(_this call FUNC(onSelChangedLeft));
|
||||
onLBDblClick = QUOTE(_this call FUNC(onPanelDblClick));
|
||||
onSetFocus = QUOTE(GVAR(leftTabFocus) = true);
|
||||
@ -596,6 +595,7 @@ class GVAR(display) {
|
||||
colorSelect[] = {1,1,1,1};
|
||||
colorSelect2[] = {1,1,1,1};
|
||||
colorPictureRightSelected[] = {1,1,1,1};
|
||||
colorTextRight[] = {0.5, 0.5, 0.5, 0};
|
||||
columns[] = {0.07, 0.15, 0.75};
|
||||
idcLeft = IDC_arrowMinus;
|
||||
idcRIght = IDC_arrowPlus;
|
||||
|
@ -1 +0,0 @@
|
||||
#include "..\script_component.hpp"
|
@ -22,10 +22,10 @@ private _ctrlElevationHigh = _dialog displayCtrl IDC_BUTTON_ELEV_HIGH;
|
||||
private _ctrlElevationLow = _dialog displayCtrl IDC_BUTTON_ELEV_LOW;
|
||||
|
||||
GVAR(lastElevationMode) = param [0, GVAR(lastElevationMode)]; // update if passed a new value
|
||||
GVAR(lastCharge) = lbCurSel _ctrlChargeList;
|
||||
GVAR(lastTablePage) = lbCurSel _ctrlChargeList;
|
||||
|
||||
// get data for currently selected mag/mode combo:
|
||||
(GVAR(magModeData) select GVAR(lastCharge)) params [["_muzzleVelocity", -1], ["_airFriction", 0]];
|
||||
(GVAR(magModeData) select GVAR(lastTablePage)) params [["_muzzleVelocity", -1], ["_airFriction", 0]];
|
||||
private _elevMin = _dialog getVariable [QGVAR(elevMin), 0];
|
||||
private _elevMax = _dialog getVariable [QGVAR(elevMax), 0];
|
||||
_ctrlElevationHigh ctrlSetTextColor ([[0.25,0.25,0.25,1],[1,1,1,1]] select GVAR(lastElevationMode));
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
#include "initKeybinds.inc.sqf"
|
||||
|
||||
GVAR(active) = false;
|
||||
|
@ -57,7 +57,7 @@ if (!_isChemlight) then {
|
||||
_unit addItem _itemName;
|
||||
};
|
||||
|
||||
if (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then {
|
||||
if (toLowerANSI _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then {
|
||||
// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
|
||||
detach _attachedObject;
|
||||
_attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
|
||||
|
@ -3539,6 +3539,7 @@
|
||||
<Korean>인공지능 사용</Korean>
|
||||
<French>Utilisation de l'IA</French>
|
||||
<Portuguese>Utilização por IA</Portuguese>
|
||||
<Russian>Использование ИИ</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Ballistics_ammoUsageShort_illumination">
|
||||
<English>Illum</English>
|
||||
@ -3549,6 +3550,7 @@
|
||||
<Korean>조명탄</Korean>
|
||||
<French>Fusées éclairantes</French>
|
||||
<Portuguese>Sinalizadoras</Portuguese>
|
||||
<Russian>Осветители</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Ballistics_ammoUsageShort_concealment">
|
||||
<English>Smoke</English>
|
||||
@ -3559,6 +3561,7 @@
|
||||
<Korean>연막탄</Korean>
|
||||
<French>Fumigènes</French>
|
||||
<Portuguese>Fumígenas</Portuguese>
|
||||
<Russian>Дым</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Ballistics_ammoUsageShort_infantry">
|
||||
<English>Inf</English>
|
||||
@ -3569,6 +3572,7 @@
|
||||
<Korean>보병</Korean>
|
||||
<French>Infanterie</French>
|
||||
<Portuguese>Infantaria</Portuguese>
|
||||
<Russian>Пехота</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Ballistics_ammoUsageShort_lightVehicle">
|
||||
<English>Veh</English>
|
||||
@ -3579,6 +3583,7 @@
|
||||
<Korean>차량</Korean>
|
||||
<French>Véhicule</French>
|
||||
<Portuguese>Veículo</Portuguese>
|
||||
<Russian>Техника</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Ballistics_ammoUsageShort_armor">
|
||||
<English>Armor</English>
|
||||
@ -3589,6 +3594,7 @@
|
||||
<Korean>기갑</Korean>
|
||||
<French>Blindage</French>
|
||||
<Portuguese>Blindagem</Portuguese>
|
||||
<Russian>Бронетехника</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Ballistics_ammoUsageShort_aircraft">
|
||||
<English>Air</English>
|
||||
@ -3599,6 +3605,7 @@
|
||||
<Korean>항공</Korean>
|
||||
<French>Aviation</French>
|
||||
<Portuguese>Aeronaves</Portuguese>
|
||||
<Russian>Авиация</Russian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -145,6 +145,7 @@
|
||||
<Polish>Załóż opaskę na oczy</Polish>
|
||||
<Korean>포로 눈 가리기</Korean>
|
||||
<Japanese>目隠しをする</Japanese>
|
||||
<Russian>Завязать глаза пленному</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_RemoveBlindfoldCaptive">
|
||||
<English>Remove blindfold</English>
|
||||
@ -154,6 +155,7 @@
|
||||
<Polish>Zdejmij opaskę z oczu</Polish>
|
||||
<Korean>눈가리개 풀기</Korean>
|
||||
<Japanese>目隠しを外す</Japanese>
|
||||
<Russian>Снять повязку с глаз</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_CableTie">
|
||||
<English>Cable Tie</English>
|
||||
@ -484,7 +486,7 @@
|
||||
<Chinesesimp>设置在光标下的单位成俘虏状态。</Chinesesimp>
|
||||
<Korean>커서의 병력을 포박합니다.</Korean>
|
||||
<Polish>Ustawia jednostkę pod kursorem jako jeniec.</Polish>
|
||||
<Russian>Арестовывает указанный курсором юнит</Russian>
|
||||
<Russian>Арестовывает указанный курсором юнит.</Russian>
|
||||
<Portuguese>Torna a unidade sob o cursor um prisioneiro</Portuguese>
|
||||
<French>Capture l'unité sous le curseur.</French>
|
||||
<Czech>Nastaví jednotku pod kurzorem jako zajatce.</Czech>
|
||||
|
@ -15,3 +15,17 @@ class Extended_PostInit_EventHandlers {
|
||||
init = QUOTE(call COMPILE_SCRIPT(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Killed_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
killed = QUOTE((_this select 0) call FUNC(handleDeployInterrupt));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscDisplayMission {
|
||||
ADDON = QUOTE(_this call COMPILE_SCRIPT(XEH_missionDisplayLoad));
|
||||
};
|
||||
};
|
||||
|
@ -2,10 +2,15 @@ PREP(addCargoItem);
|
||||
PREP(addCargoVehiclesActions);
|
||||
PREP(canLoadItemIn);
|
||||
PREP(canUnloadItem);
|
||||
PREP(deployCancel);
|
||||
PREP(deployConfirm);
|
||||
PREP(getCargoSpaceLeft);
|
||||
PREP(getNameItem);
|
||||
PREP(getSelectedItem);
|
||||
PREP(getSizeItem);
|
||||
PREP(handleDestroyed);
|
||||
PREP(handleDeployInterrupt);
|
||||
PREP(handleScrollWheel);
|
||||
PREP(initObject);
|
||||
PREP(initVehicle);
|
||||
PREP(loadItem);
|
||||
@ -16,6 +21,7 @@ PREP(removeCargoItem);
|
||||
PREP(renameObject);
|
||||
PREP(setSize);
|
||||
PREP(setSpace);
|
||||
PREP(startDeploy);
|
||||
PREP(startLoadIn);
|
||||
PREP(startUnload);
|
||||
PREP(unloadCarryItem);
|
||||
|
11
addons/cargo/XEH_missionDisplayLoad.sqf
Normal file
11
addons/cargo/XEH_missionDisplayLoad.sqf
Normal file
@ -0,0 +1,11 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_display"];
|
||||
|
||||
_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
|
||||
_display displayAddEventHandler ["MouseButtonDown", {
|
||||
// Right clicking cancels deployment
|
||||
if (_this select 1 == 1) then {
|
||||
ACE_player call FUNC(handleDeployInterrupt);
|
||||
};
|
||||
}];
|
@ -17,10 +17,10 @@
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
["ace_unloadCargo", {
|
||||
params ["_item", "_vehicle", ["_unloader", objNull]];
|
||||
TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
|
||||
params ["_item", "_vehicle", ["_unloader", objNull], ["_place", []]];
|
||||
TRACE_4("UnloadCargo EH",_item,_vehicle,_unloader,_place);
|
||||
|
||||
private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); // returns true if successful
|
||||
private _unloaded = [_item, _vehicle, _unloader, _place] call FUNC(unloadItem); // returns true if successful
|
||||
|
||||
// Show hint as feedback
|
||||
private _hint = [LSTRING(unloadingFailed), LSTRING(unloadedItem)] select _unloaded;
|
||||
@ -36,13 +36,25 @@
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Direction must be set before setting position according to wiki
|
||||
[QGVAR(setDirAndUnload), {
|
||||
params ["_item", "_emptyPosAGL", "_direction"];
|
||||
|
||||
_item setDir _direction;
|
||||
|
||||
[QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
|
||||
// Do both on server to ensure they are executed in the correct order
|
||||
[QGVAR(serverUnload), {
|
||||
params ["_item", "_emptyPosAGL"];
|
||||
|
||||
_item hideObjectGlobal false;
|
||||
_item setPosASL (AGLtoASL _emptyPosAGL);
|
||||
|
||||
[_item, "blockDamage", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
||||
// Let objects remain invulernable for a short while after placement
|
||||
[EFUNC(common,statusEffect_set), [_item, "blockDamage", QUOTE(ADDON), false], 2] call CBA_fnc_waitAndExecute;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[QGVAR(paradropItem), {
|
||||
@ -166,3 +178,38 @@ if (isServer) then {
|
||||
_bodyBag setVariable [QGVAR(customName), [_target, false, true] call EFUNC(common,getName), true];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
||||
// Set variables, even on machines without interfaces, just to be safe
|
||||
GVAR(selectedItem) = objNull;
|
||||
GVAR(itemPreviewObject) = objNull;
|
||||
GVAR(deployPFH) = -1;
|
||||
GVAR(deployDistance) = -1;
|
||||
GVAR(deployDirection) = 0;
|
||||
GVAR(deployHeight) = 0;
|
||||
GVAR(canDeploy) = false;
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// Cancel object deployment if interact menu opened
|
||||
["ace_interactMenuOpened", {ACE_player call FUNC(handleDeployInterrupt)}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Cancel deploy on player change. This does work when returning to lobby, but not when hard disconnecting
|
||||
["unit", LINKFUNC(handleDeployInterrupt)] call CBA_fnc_addPlayerEventHandler;
|
||||
["vehicle", {(_this select 0) call FUNC(handleDeployInterrupt)}] call CBA_fnc_addPlayerEventHandler;
|
||||
["weapon", {(_this select 0) call FUNC(handleDeployInterrupt)}] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
// When changing feature cameras, stop deployment
|
||||
["featureCamera", {(_this select 0) call FUNC(handleDeployInterrupt)}] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
// Handle falling unconscious while trying to deploy
|
||||
["ace_unconscious", {(_this select 0) call FUNC(handleDeployInterrupt)}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Handle surrendering and handcuffing
|
||||
["ace_captiveStatusChanged", {
|
||||
params ["_unit", "_state"];
|
||||
|
||||
// If surrendered or handcuffed, stop deployment
|
||||
if (_state) then {
|
||||
_unit call FUNC(handleDeployInterrupt);
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
39
addons/cargo/functions/fnc_deployCancel.sqf
Normal file
39
addons/cargo/functions/fnc_deployCancel.sqf
Normal file
@ -0,0 +1,39 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, Ruthberg, commy2, Smith
|
||||
* Cancels unloading when deploying.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* player call ace_cargo_fnc_deployCancel
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
if (GVAR(deployPFH) == -1) exitWith {};
|
||||
|
||||
// Remove deployment pfh
|
||||
GVAR(deployPFH) call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(deployPFH) = -1;
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
// Enable running again
|
||||
[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
||||
[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
// Delete placement dummy
|
||||
deleteVehicle GVAR(itemPreviewObject);
|
||||
|
||||
// Remove mouse button actions
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
|
||||
[_unit, "DefaultAction", _unit getVariable [QGVAR(deploy), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
_unit setVariable [QGVAR(deploy), -1];
|
||||
|
||||
_unit setVariable [QGVAR(isDeploying), false, true];
|
56
addons/cargo/functions/fnc_deployConfirm.sqf
Normal file
56
addons/cargo/functions/fnc_deployConfirm.sqf
Normal file
@ -0,0 +1,56 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, Ruthberg, commy2, Smith
|
||||
* Confirms unloading when deploying.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* player call ace_cargo_fnc_deployConfirm
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
if (GVAR(deployPFH) == -1) exitWith {};
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
// Delete placement dummy and unload real item from cargo at dummy position
|
||||
if (!isNull GVAR(itemPreviewObject) && {[GVAR(selectedItem), GVAR(interactionVehicle), _unit, false, true] call FUNC(canUnloadItem)}) then {
|
||||
// Position is AGL for unloading event
|
||||
private _position = ASLToAGL getPosASL GVAR(itemPreviewObject);
|
||||
private _direction = getDir GVAR(itemPreviewObject);
|
||||
private _duration = GVAR(loadTimeCoefficient) * (GVAR(selectedItem) call FUNC(getSizeItem));
|
||||
|
||||
// If unload time is 0, don't show a progress bar
|
||||
if (_duration <= 0) exitWith {
|
||||
["ace_unloadCargo", [GVAR(selectedItem), GVAR(interactionVehicle), _unit, [_position, _direction]]] call CBA_fnc_localEvent;
|
||||
};
|
||||
|
||||
[
|
||||
_duration,
|
||||
[GVAR(selectedItem), GVAR(interactionVehicle), _unit, [_position, _direction]],
|
||||
{
|
||||
TRACE_1("deploy finish",_this);
|
||||
|
||||
["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent;
|
||||
},
|
||||
{
|
||||
TRACE_1("deploy fail",_this);
|
||||
},
|
||||
format [LLSTRING(unloadingItem), [GVAR(selectedItem), true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
|
||||
{
|
||||
(_this select 0) params ["_item", "_vehicle", "_unit"];
|
||||
|
||||
[_item, _vehicle, _unit, false, true] call FUNC(canUnloadItem) // don't check for a suitable unloading position when deploying
|
||||
},
|
||||
["isNotSwimming"]
|
||||
] call EFUNC(common,progressBar);
|
||||
};
|
||||
|
||||
// Cleanup EHs and preview object
|
||||
_unit call FUNC(deployCancel);
|
29
addons/cargo/functions/fnc_getSelectedItem.sqf
Normal file
29
addons/cargo/functions/fnc_getSelectedItem.sqf
Normal file
@ -0,0 +1,29 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Glowbal, Smith
|
||||
* Get selected item from cargo menu.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* Classname of selected item or selected object <STRING> or <OBJECT> (default: nil)
|
||||
*
|
||||
* Example:
|
||||
* call ace_cargo_fnc_getSelectedItem
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
disableSerialization;
|
||||
|
||||
private _display = uiNamespace getVariable QGVAR(menuDisplay);
|
||||
|
||||
if (isNil "_display") exitWith {};
|
||||
|
||||
private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
|
||||
|
||||
if (_loaded isEqualTo []) exitWith {};
|
||||
|
||||
// This can be an object or a classname string
|
||||
_loaded param [lbCurSel (_display displayCtrl 100), nil]
|
30
addons/cargo/functions/fnc_handleDeployInterrupt.sqf
Normal file
30
addons/cargo/functions/fnc_handleDeployInterrupt.sqf
Normal file
@ -0,0 +1,30 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: commy2, Smith
|
||||
* Handle various interruption types.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: (New) unit <OBJECT>
|
||||
* 1: Old unit (for player change) <OBJECT> (default: objNull)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* player call ace_cargo_fnc_handleDeployInterrupt
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_newPlayer", ["_oldPlayer", objNull]];
|
||||
TRACE_2("params",_newPlayer,_oldPlayer);
|
||||
|
||||
if (!local _newPlayer) exitWith {};
|
||||
|
||||
if (_newPlayer getVariable [QGVAR(isDeploying), false]) then {
|
||||
_newPlayer call FUNC(deployCancel);
|
||||
};
|
||||
|
||||
if (_oldPlayer getVariable [QGVAR(isDeploying), false]) then {
|
||||
_oldPlayer call FUNC(deployCancel);
|
||||
};
|
58
addons/cargo/functions/fnc_handleScrollWheel.sqf
Normal file
58
addons/cargo/functions/fnc_handleScrollWheel.sqf
Normal file
@ -0,0 +1,58 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: L-H, commy2, Smith
|
||||
* Handles rotation of object to unload.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Scroll amount <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* If the scroll was handled <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* 1.2 call ace_cargo_fnc_handleScrollWheel
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
if (GVAR(deployPFH) == -1) exitWith {false};
|
||||
|
||||
params ["_scrollAmount"];
|
||||
|
||||
private _deployedItem = GVAR(itemPreviewObject);
|
||||
|
||||
if (!CBA_events_control) then {
|
||||
private _unit = ACE_player;
|
||||
|
||||
// Raise/lower
|
||||
// Move deployed item 15 cm per scroll interval
|
||||
_scrollAmount = _scrollAmount * 0.15;
|
||||
|
||||
private _position = getPosASL _deployedItem;
|
||||
private _maxHeight = (_unit modelToWorldVisualWorld [0, 0, 0]) select 2;
|
||||
|
||||
_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];
|
||||
|
||||
// Move up/down object and reattach at current position
|
||||
detach _deployedItem;
|
||||
|
||||
// Uses this method of selecting position because setPosATL did not have immediate effect
|
||||
private _positionChange = _position vectorDiff (getPosASL _deployedItem);
|
||||
private _selectionPosition = _unit worldToModel (ASLtoAGL getPosWorld _deployedItem);
|
||||
_selectionPosition = _selectionPosition vectorAdd _positionChange;
|
||||
_deployedItem attachTo [_unit, _selectionPosition];
|
||||
|
||||
// Reset the deploy direction
|
||||
private _direction = _deployedItem getVariable [QGVAR(deployDirection_temp), 0];
|
||||
_deployedItem setDir _direction;
|
||||
} else {
|
||||
// Rotate
|
||||
private _direction = _deployedItem getVariable [QGVAR(deployDirection_temp), 0];
|
||||
_scrollAmount = _scrollAmount * 10;
|
||||
_direction = _direction + _scrollAmount;
|
||||
|
||||
_deployedItem setDir _direction;
|
||||
_deployedItem setVariable [QGVAR(deployDirection_temp), _direction];
|
||||
};
|
||||
|
||||
true
|
@ -22,11 +22,17 @@ private _type = typeOf _vehicle;
|
||||
private _config = configOf _vehicle;
|
||||
|
||||
// If vehicle had space given to it via eden/public, then override config hasCargo setting
|
||||
private _hasCargoPublic = _vehicle getVariable [QGVAR(hasCargo), false];
|
||||
private _hasCargoPublic = _item getVariable QGVAR(hasCargo);
|
||||
private _hasCargoPublicDefined = !isNil "_canLoadPublic";
|
||||
|
||||
if (_hasCargoPublicDefined && {!(_hasCargoPublic isEqualType false)}) then {
|
||||
WARNING_4("%1[%2] - Variable %3 is %4 - Should be bool",_item,_type,QGVAR(hasCargo),_hasCargoPublic);
|
||||
};
|
||||
|
||||
private _hasCargoConfig = getNumber (_config >> QGVAR(hasCargo)) == 1;
|
||||
|
||||
// Nothing to do here if vehicle has no cargo space
|
||||
if !(_hasCargoConfig || _hasCargoPublic) exitWith {};
|
||||
if !((_hasCargoPublicDefined && {_hasCargoPublic in [true, 1]}) || {!_hasCargoPublicDefined && {_hasCargoConfig}}) exitWith {};
|
||||
|
||||
// Check if cargo is in cargo holder types (checked when trying to search for loadable objects)
|
||||
private _addCargoType = GVAR(cargoHolderTypes) findIf {_type isKindOf _x} == -1;
|
||||
|
@ -25,6 +25,9 @@ if (GVAR(interactionParadrop)) then {
|
||||
(_display displayCtrl 12) ctrlSetText LLSTRING(paradropButton);
|
||||
};
|
||||
|
||||
// Disable deploy option if paradropping or in Zeus
|
||||
(_display displayCtrl 13) ctrlEnable (GVAR(enableDeploy) && !GVAR(interactionParadrop) && {isNull curatorCamera});
|
||||
|
||||
[{
|
||||
params ["_vehicle", "_pfhID"];
|
||||
|
||||
@ -33,7 +36,6 @@ if (GVAR(interactionParadrop)) then {
|
||||
private _display = uiNamespace getVariable QGVAR(menuDisplay);
|
||||
|
||||
if (isNil "_display") exitWith {
|
||||
GVAR(interactionVehicle) = nil;
|
||||
GVAR(interactionParadrop) = nil;
|
||||
|
||||
_pfhID call CBA_fnc_removePerFrameHandler;
|
||||
@ -41,18 +43,18 @@ if (GVAR(interactionParadrop)) then {
|
||||
|
||||
// Close menu if in invalid state
|
||||
if (
|
||||
!alive _vehicle ||
|
||||
!alive ACE_player ||
|
||||
{!alive _vehicle} ||
|
||||
{locked _vehicle >= 2} ||
|
||||
{!(_vehicle getVariable [QGVAR(hasCargo), true])} || // if the cargo menu could be opened, the vehicle has QGVAR(hasCargo) in its config or the variable is set using FUNC(setSpace)
|
||||
{
|
||||
isNull findDisplay 312 && // if in Zeus, ignore the following checks
|
||||
isNull curatorCamera && // if in Zeus, ignore the checks that follow
|
||||
{([ACE_player, _vehicle] call EFUNC(interaction,getInteractionDistance)) >= MAX_LOAD_DISTANCE} &&
|
||||
{(vehicle ACE_player) != _vehicle}
|
||||
}
|
||||
) exitWith {
|
||||
closeDialog 0;
|
||||
|
||||
GVAR(interactionVehicle) = nil;
|
||||
GVAR(interactionParadrop) = nil;
|
||||
|
||||
_pfhID call CBA_fnc_removePerFrameHandler;
|
||||
|
86
addons/cargo/functions/fnc_startDeploy.sqf
Normal file
86
addons/cargo/functions/fnc_startDeploy.sqf
Normal file
@ -0,0 +1,86 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, Ruthberg, commy2, Smith
|
||||
* Starts the deploy process for unloading an object.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit deploying <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* player call ace_cargo_fnc_startDeploy
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
// Deny creating preview item as it will destroy player vehicle instantly by collision
|
||||
if (GVAR(interactionParadrop)) exitWith {};
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
// Don't allow deploying if already deploying
|
||||
if (_unit getVariable [QGVAR(isDeploying), false]) exitWith {};
|
||||
|
||||
// This can be an object or a classname string
|
||||
private _item = call FUNC(getSelectedItem);
|
||||
|
||||
if (isNil "_item") exitWith {};
|
||||
|
||||
// Close opened cargo menu
|
||||
closeDialog 0;
|
||||
|
||||
GVAR(selectedItem) = _item;
|
||||
|
||||
private _classname = _item;
|
||||
|
||||
if (_classname isEqualType objNull) then {
|
||||
_classname = typeOf _classname;
|
||||
};
|
||||
|
||||
// Prevent the placing unit from running
|
||||
[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
||||
[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
||||
|
||||
// Create a local preview object
|
||||
private _itemPreviewObject = createVehicleLocal [_classname, [0, 0, 0], [], 0, "CAN_COLLIDE"];
|
||||
|
||||
GVAR(itemPreviewObject) = _itemPreviewObject;
|
||||
|
||||
// Prevent collisions with object
|
||||
_itemPreviewObject disableCollisionWith _unit;
|
||||
_itemPreviewObject enableSimulation false;
|
||||
_itemPreviewObject setMass 1e-12;
|
||||
|
||||
// Detect radius of zone where collision can damage the player
|
||||
private _itemPreviewObjectRadius = 1 max ((boundingBoxReal [_itemPreviewObject, "FireGeometry"]) select 2);
|
||||
|
||||
// Add height offset of model
|
||||
private _offset = ((_itemPreviewObject modelToWorldVisual [0, 0, 0]) select 2) - ((_unit modelToWorldVisual [0, 0, 0]) select 2) + 1;
|
||||
|
||||
// Attach object
|
||||
_itemPreviewObject attachTo [_unit, [0, 1.5 * _itemPreviewObjectRadius, _offset]];
|
||||
|
||||
// PFH that runs while the deployment is in progress
|
||||
GVAR(deployPFH) = [{
|
||||
(_this select 0) params ["_unit", "_vehicle", "_item", "_itemPreviewObject"];
|
||||
|
||||
if !(
|
||||
!isNull _itemPreviewObject &&
|
||||
{[_item, _vehicle, _unit, false, true] call FUNC(canUnloadItem)} // don't check for a suitable unloading position when deploying
|
||||
) exitWith {
|
||||
_unit call FUNC(deployCancel);
|
||||
};
|
||||
}, 0.5, [_unit, GVAR(interactionVehicle), _item, _itemPreviewObject]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// Add mouse button action and hint
|
||||
[LLSTRING(unloadObject), localize "STR_DISP_CANCEL", LLSTRING(scrollAction)] call EFUNC(interaction,showMouseHint);
|
||||
|
||||
_unit setVariable [QGVAR(deploy), [
|
||||
_unit, "DefaultAction",
|
||||
{GVAR(deployPFH) != -1},
|
||||
{[_this select 0] call FUNC(deployConfirm)}
|
||||
] call EFUNC(common,addActionEventHandler)];
|
||||
|
||||
_unit setVariable [QGVAR(isDeploying), true, true];
|
@ -15,18 +15,8 @@
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
disableSerialization;
|
||||
|
||||
private _display = uiNamespace getVariable QGVAR(menuDisplay);
|
||||
|
||||
if (isNil "_display") exitWith {};
|
||||
|
||||
private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
|
||||
|
||||
if (_loaded isEqualTo []) exitWith {};
|
||||
|
||||
// This can be an object or a classname string
|
||||
private _item = _loaded param [lbCurSel (_display displayCtrl 100), nil];
|
||||
private _item = call FUNC(getSelectedItem);
|
||||
|
||||
if (isNil "_item") exitWith {};
|
||||
|
||||
@ -60,11 +50,11 @@ if (GVAR(interactionParadrop)) exitWith {
|
||||
},
|
||||
format [LLSTRING(unloadingItem), [_item, true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
|
||||
{
|
||||
(_this select 0) params ["", "_target"];
|
||||
(_this select 0) params ["", "_vehicle"];
|
||||
|
||||
if ((acos ((vectorUp _target) select 2)) > 30) exitWith {false}; // check flight level
|
||||
if (((getPos _target) select 2) < 25) exitWith {false}; // check height
|
||||
if ((speed _target) < -5) exitWith {false}; // check reverse
|
||||
if ((acos ((vectorUp _vehicle) select 2)) > 30) exitWith {false}; // check flight level
|
||||
if (((getPos _vehicle) select 2) < 25) exitWith {false}; // check height
|
||||
if ((speed _vehicle) < -5) exitWith {false}; // check reverse
|
||||
|
||||
true
|
||||
},
|
||||
@ -74,7 +64,7 @@ if (GVAR(interactionParadrop)) exitWith {
|
||||
};
|
||||
|
||||
// If in zeus
|
||||
if (!isNull findDisplay 312) exitWith {
|
||||
if (!isNull curatorCamera) exitWith {
|
||||
// Do not check distance to unit, but do check for valid position
|
||||
if !([_item, GVAR(interactionVehicle), objNull, true] call FUNC(canUnloadItem)) exitWith {
|
||||
[[LSTRING(unloadingFailed), [_item, true] call FUNC(getNameItem)], 3] call EFUNC(common,displayTextStructured);
|
||||
|
@ -7,6 +7,9 @@
|
||||
* 0: Item to be unloaded <STRING> or <OBJECT> (default: "")
|
||||
* 1: Holder object (vehicle) <OBJECT> (default: objNull)
|
||||
* 2: Unloader <OBJECT> (default: objNull)
|
||||
* 3: Deploy parameters <ARRAY> (default: [])
|
||||
* - 0: Position AGL <ARRAY>
|
||||
* - 1: Direction <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Object unloaded <BOOL>
|
||||
@ -17,8 +20,10 @@
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_unloader", objNull, [objNull]]];
|
||||
TRACE_3("params",_item,_vehicle,_unloader);
|
||||
params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_unloader", objNull, [objNull]], ["_deploy", []]];
|
||||
_deploy params ["_emptyPosAGL", "_direction"];
|
||||
|
||||
TRACE_4("params",_item,_vehicle,_unloader,_deploy);
|
||||
|
||||
// Get config sensitive case name
|
||||
if (_item isEqualType "") then {
|
||||
@ -41,9 +46,18 @@ if (_itemSize < 0) exitWith {
|
||||
false // return
|
||||
};
|
||||
|
||||
// This covers testing vehicle stability and finding a safe position
|
||||
private _emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
|
||||
TRACE_1("findUnloadPosition",_emptyPosAGL);
|
||||
private _deployed = _deploy isNotEqualTo [];
|
||||
|
||||
if (!_deployed) then {
|
||||
// This covers testing vehicle stability and finding a safe position
|
||||
for "_i" from 1 to 3 do {
|
||||
_emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
|
||||
|
||||
if (_emptyPosAGL isNotEqualTo []) exitWith {};
|
||||
};
|
||||
|
||||
TRACE_1("findUnloadPosition",_emptyPosAGL);
|
||||
};
|
||||
|
||||
if (_emptyPosAGL isEqualTo []) exitWith {
|
||||
// Display text saying there are no safe places to exit the vehicle
|
||||
@ -67,9 +81,12 @@ private _object = _item;
|
||||
if (_object isEqualType objNull) then {
|
||||
detach _object;
|
||||
|
||||
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
|
||||
// Do both on server to ensure they are executed in the correct order
|
||||
[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
|
||||
// If player unloads via deployment, set direction first, then unload
|
||||
if (_deployed) then {
|
||||
[QGVAR(setDirAndUnload), [_object, _emptyPosAGL, _direction], _object] call CBA_fnc_targetEvent;
|
||||
} else {
|
||||
[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
|
||||
};
|
||||
|
||||
if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {
|
||||
// Get which curators had this object as editable
|
||||
@ -81,6 +98,12 @@ if (_object isEqualType objNull) then {
|
||||
};
|
||||
} else {
|
||||
_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
|
||||
|
||||
// If player unloads via deployment, set direction. Must happen before setPosASL command according to wiki
|
||||
if (_deployed) then {
|
||||
_object setDir _direction;
|
||||
};
|
||||
|
||||
_object setPosASL (AGLtoASL _emptyPosAGL);
|
||||
|
||||
[QEGVAR(common,fixCollision), _object] call CBA_fnc_localEvent;
|
||||
@ -88,7 +111,9 @@ if (_object isEqualType objNull) then {
|
||||
};
|
||||
|
||||
// Dragging integration
|
||||
[_unloader, _object] call FUNC(unloadCarryItem);
|
||||
if (!_deployed) then {
|
||||
[_unloader, _object] call FUNC(unloadCarryItem);
|
||||
};
|
||||
|
||||
// Invoke listenable event
|
||||
["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
|
||||
|
@ -6,7 +6,7 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
|
||||
[LSTRING(ModuleSettings_enable), LSTRING(ModuleSettings_enable_Description)],
|
||||
_category,
|
||||
true,
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(enable), _this] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
@ -16,7 +16,7 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
|
||||
[LSTRING(loadTimeCoefficient), LSTRING(loadTimeCoefficient_description)],
|
||||
_category,
|
||||
[0, 10, 5, 1],
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(loadTimeCoefficient), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
@ -26,7 +26,7 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
|
||||
[LSTRING(paradropTimeCoefficent), LSTRING(paradropTimeCoefficent_description)],
|
||||
_category,
|
||||
[0, 10, 2.5, 1],
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(paradropTimeCoefficent), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
@ -36,26 +36,36 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
|
||||
[LSTRING(openAfterUnload), LSTRING(openAfterUnload_description)],
|
||||
_category,
|
||||
[[0, 1, 2, 3], [ELSTRING(common,never), LSTRING(unloadObject), LSTRING(paradropButton), ELSTRING(common,both)], 0],
|
||||
false,
|
||||
0,
|
||||
{[QGVAR(openAfterUnload), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(enableRename),
|
||||
"CHECKBOX",
|
||||
[LSTRING(ModuleSettings_enableRename), LSTRING(ModuleSettings_enableRename_Description)],
|
||||
_category,
|
||||
true,
|
||||
false,
|
||||
{[QGVAR(enableRename), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(carryAfterUnload),
|
||||
"CHECKBOX",
|
||||
[LSTRING(carryAfterUnload), LSTRING(carryAfterUnload_description)],
|
||||
_category,
|
||||
true,
|
||||
false,
|
||||
0,
|
||||
{[QGVAR(carryAfterUnload), _this] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(enableDeploy),
|
||||
"CHECKBOX",
|
||||
[LSTRING(enableDeploy), LSTRING(enableDeploy_description)],
|
||||
_category,
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(enableDeploy), _this] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(enableRename),
|
||||
"CHECKBOX",
|
||||
[LSTRING(ModuleSettings_enableRename), LSTRING(ModuleSettings_enableRename_Description)],
|
||||
_category,
|
||||
true,
|
||||
0,
|
||||
{[QGVAR(enableRename), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
@ -17,7 +17,7 @@ class GVAR(menu) {
|
||||
};
|
||||
class CenterBackground: HeaderBackground {
|
||||
y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
h = "13.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
h = "14.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
text = "#(argb,8,8,3)color(0,0,0,0.8)";
|
||||
colorText[] = {0, 0, 0, "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
colorBackground[] = {0, 0, 0, "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
@ -72,7 +72,7 @@ class GVAR(menu) {
|
||||
idc = 11;
|
||||
x = "13.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
|
||||
y = "14.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
w = "5 * (((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
w = "6 * (((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
||||
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
|
||||
@ -96,8 +96,15 @@ class GVAR(menu) {
|
||||
class btnUnload: btnCancel {
|
||||
text = CSTRING(unloadObject);
|
||||
idc = 12;
|
||||
x = "20.9 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
|
||||
x = "19.9 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
|
||||
action = QUOTE(ACE_player call FUNC(startUnload));
|
||||
};
|
||||
class btnPlace: btnUnload {
|
||||
text = CSTRING(deployObject);
|
||||
idc = 13;
|
||||
y = "15.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
action = QUOTE(ACE_player call FUNC(startDeploy));
|
||||
colorDisabled[] = {0.25, 0.25, 0.25, 1};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -33,6 +33,43 @@
|
||||
<Chinesesimp>卸载</Chinesesimp>
|
||||
<Turkish>Boşalt</Turkish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_deployObject">
|
||||
<English>Deploy</English>
|
||||
<Italian>Piazza</Italian>
|
||||
<Russian>Разместить</Russian>
|
||||
<Japanese>配置する</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_ScrollAction">
|
||||
<English>Raise/Lower | (Ctrl + Scroll) Rotate</English>
|
||||
<German>Heben/Senken | (Strg + Scrollen) Drehen</German>
|
||||
<Italian>Alza/Abbassa | (Ctrl + Rotellina) Ruota</Italian>
|
||||
<French>Lever/Baisser | (Ctrl + Scroll) Rotation</French>
|
||||
<Japanese>上げる/下げる | (Ctrl + スクロール) 回転</Japanese>
|
||||
<Czech>Zvednout/Snížit | (Ctrl + Kolečko myši) Otáčet</Czech>
|
||||
<Russian>Поднять/опустить | (Ctrl + Скролл) Крутить</Russian>
|
||||
<Polish>Wyżej/niżej | (Ctrl + Kółko myszy) obracanie</Polish>
|
||||
<Turkish>Yükselt/Alçalt | (Ctrl + Tekerlek) Döndür</Turkish>
|
||||
<Spanish>Subir/Bajar | (Ctrl + Scroll) Rotar</Spanish>
|
||||
<Chinesesimp>抬起/放低 |(Ctrl + 鼠标滚轮)旋转</Chinesesimp>
|
||||
<Korean>높이기/내리기 | (컨트롤 + 스크롤) 회전</Korean>
|
||||
<Portuguese>Subir/Abaixar | (Ctrl + Scroll) Rotacionar</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_BlockedAction">
|
||||
<English>Blocked</English>
|
||||
<Spanish>Obstruido</Spanish>
|
||||
<Portuguese>Bloqueado</Portuguese>
|
||||
<Russian>Заблокировано</Russian>
|
||||
<Czech>Blokováno</Czech>
|
||||
<Polish>Zablokowany</Polish>
|
||||
<Italian>Bloccato</Italian>
|
||||
<German>Blockiert</German>
|
||||
<French>Bloqué</French>
|
||||
<Japanese>配置不可</Japanese>
|
||||
<Korean>막힘</Korean>
|
||||
<Chinesesimp>断开</Chinesesimp>
|
||||
<Chinese>斷開</Chinese>
|
||||
<Turkish>Bloke Edilmiş</Turkish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_renamedObject">
|
||||
<English>Renamed to:<br/>%1</English>
|
||||
<Japanese>名前を次に変更:<br/>%1</Japanese>
|
||||
@ -243,12 +280,16 @@
|
||||
<Key ID="STR_ACE_Cargo_LoadingItem">
|
||||
<English>Loading %1 into %2...</English>
|
||||
<Spanish>Cargando %1 en %2...</Spanish>
|
||||
<Italian>Caricando %1 in %2...</Italian>
|
||||
<Japanese>%1 を %2 に積み込んでいます・・・</Japanese>
|
||||
<Russian>Загружаем %1 в %2...</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_UnloadingItem">
|
||||
<English>Unloading %1 from %2...</English>
|
||||
<Spanish>Descargando %1 de %2...</Spanish>
|
||||
<Italian>Scaricando %1 da %2...</Italian>
|
||||
<Japanese>%1 を %2 から降ろしています・・・</Japanese>
|
||||
<Russian>Выгружаем %1 из %2...</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_LoadingFailed">
|
||||
<English>%1<br/>could not be loaded</English>
|
||||
@ -289,6 +330,7 @@
|
||||
<French>Ne peut pas être déchargé</French>
|
||||
<Japanese>荷降ろし不可能です</Japanese>
|
||||
<Korean>하역할 수가 없습니다</Korean>
|
||||
<Russian>Не может быть выгружен</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_SizeMenu">
|
||||
<English>Cargo Size: %1</English>
|
||||
@ -297,6 +339,7 @@
|
||||
<French>Encombrement fret: %1</French>
|
||||
<Japanese>貨物のサイズ: %1</Japanese>
|
||||
<Korean>화물 크기: %1</Korean>
|
||||
<Russian>Размер груза: %1</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_customName_edenName">
|
||||
<English>Custom Name</English>
|
||||
@ -467,7 +510,7 @@
|
||||
<Japanese>貨物の積み込み/積み下ろしに掛かる時間を変更します。\n時間 (秒) は、貨物のサイズにこの値を掛けたものです。</Japanese>
|
||||
<Polish>Modyfikuje, jak długo zajmuje załadowywanie/wyładowywanie przedmiotów. \nCzasem, w sekundach, jest wielkość przedmiotu razy jego wartość.</Polish>
|
||||
<Italian>Modifica il tempo impiegato per caricare o scaricare gli oggetti.\nIl tempo, in secondi, equivale alla dimensione dell'oggetto moltiplicata per questo valore</Italian>
|
||||
<Russian>Изменяет время для загрузки/выгрузки предметов. \n Время (сек) - это размер предмета, умноженный на это значение.</Russian>
|
||||
<Russian>Изменяет время для загрузки/выгрузки предметов. \nВремя (сек) - это размер предмета, умноженный на это значение.</Russian>
|
||||
<Portuguese>Coeficiente de quanto tempo leva para carregar/descarregar itens.\nTempo, em segundos, é o tamanho do objeto multiplicado por esse valor.</Portuguese>
|
||||
<French>Modifie le temps nécessaire pour charger/décharger des objets.\nLe temps, en secondes, est calculé en multipliant la taille de l'élément par ce coefficient.</French>
|
||||
<Chinese>修改要花多長時間來裝載/卸載物品。\n時間,以秒為單位,而物品的大小數值與這個係數成比。</Chinese>
|
||||
@ -528,5 +571,17 @@
|
||||
<French>Active si les éléments de cargaison sont portés ou traînés après le déchargement.</French>
|
||||
<Portuguese>Controla se os itens de carga são carregados ou arrastados após a descarga.</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_enableDeploy">
|
||||
<English>Enable deploy</English>
|
||||
<Italian>Abilita Piazzamento</Italian>
|
||||
<Russian>Включить размещение</Russian>
|
||||
<Japanese>配置機能を有効化</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_enableDeploy_description">
|
||||
<English>Controls whether cargo items can be unloaded via the deploy method.</English>
|
||||
<Italian>Determina se oggetti in carico possono essere scaricati e piazzati direttamente.</Italian>
|
||||
<Russian>Определяет, можно ли выгружать грузы с помощью метода размещения.</Russian>
|
||||
<Japanese>配置機能を介して貨物アイテムを降ろすことが出来るかどうかを制御します。</Japanese>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -1,5 +1,9 @@
|
||||
class CfgMovesBasic {
|
||||
class Default;
|
||||
// Idle affects legs when weapon switching - fixes units sliding when holstering weapons
|
||||
class Default {
|
||||
idle = "";
|
||||
};
|
||||
|
||||
// From ACRE
|
||||
class ManActions {
|
||||
GVAR(stop) = QGVAR(stop);
|
||||
|
@ -13,6 +13,7 @@ PREP(addLineToDebugDraw);
|
||||
PREP(addSwayFactor);
|
||||
PREP(addToInventory);
|
||||
PREP(addWeapon);
|
||||
PREP(adjustMagazineAmmo);
|
||||
PREP(assignedItemFix);
|
||||
PREP(assignObjectsInList);
|
||||
PREP(ambientBrightness);
|
||||
|
@ -361,7 +361,7 @@ addMissionEventHandler ["PlayerViewChanged", {
|
||||
private _position = [player] call FUNC(getUavControlPosition);
|
||||
private _seatAI = objNull;
|
||||
private _turret = [];
|
||||
switch (toLower _position) do {
|
||||
switch (toLowerANSI _position) do {
|
||||
case (""): {
|
||||
_UAV = objNull; // set to objNull if not actively controlling
|
||||
};
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -13,7 +13,7 @@ private _allPatches = "(configName _x) select [0,3] == 'ace'" configClasses (con
|
||||
// Get all units[]
|
||||
private _allUnits = [];
|
||||
{
|
||||
_allUnits append ((getArray (_x >> "units")) apply { toLower _x });
|
||||
_allUnits append ((getArray (_x >> "units")) apply { toLowerANSI _x });
|
||||
} forEach _allPatches;
|
||||
{
|
||||
private _class = configFile >> "CfgVehicles" >> _x;
|
||||
@ -31,7 +31,7 @@ private _allUnits = [];
|
||||
// Get all weapons[]
|
||||
private _allWeapons = [];
|
||||
{
|
||||
_allWeapons append ((getArray (_x >> "weapons")) apply { toLower _x });
|
||||
_allWeapons append ((getArray (_x >> "weapons")) apply { toLowerANSI _x });
|
||||
} forEach _allPatches;
|
||||
{
|
||||
private _class = configFile >> "CfgWeapons" >> _x;
|
||||
@ -50,7 +50,7 @@ private _allWeapons = [];
|
||||
private _vics = "(configName _x) select [0,3] == 'ace'" configClasses (configFile >> "CfgVehicles");
|
||||
{
|
||||
if (((getNumber (_x >> "scope")) == 2) || {((getNumber (_x >> "scopeCurator")) == 2)}) then {
|
||||
if (!((toLower configName _x) in _allUnits)) then {
|
||||
if (!((toLowerANSI configName _x) in _allUnits)) then {
|
||||
WARNING_2("Not in any units[] - %1 from %2",configName _x,configSourceMod _x);
|
||||
_testPass = false;
|
||||
};
|
||||
@ -60,9 +60,9 @@ private _vics = "(configName _x) select [0,3] == 'ace'" configClasses (configFil
|
||||
// Check if all public weapons are defined in a cfgPatch
|
||||
private _weapons = "(configName _x) select [0,3] == 'ace'" configClasses (configFile >> "CfgWeapons");
|
||||
{
|
||||
private _type = toLower configName _x;
|
||||
private _type = toLowerANSI configName _x;
|
||||
if (((getNumber (_x >> "scope")) == 2) || {((getNumber (_x >> "scopeCurator")) == 2)}) then {
|
||||
if (!((toLower configName _x) in _allWeapons)) then {
|
||||
if (!((toLowerANSI configName _x) in _allWeapons)) then {
|
||||
WARNING_2("Not in any weapons[] - %1 from %2",configName _x,configSourceMod _x);
|
||||
_testPass = false;
|
||||
};
|
||||
|
@ -14,7 +14,7 @@ private _vehicles = configProperties [configFile >> "CfgVehicles", "(isClass _x)
|
||||
private _glassesConfig = configFile >> "CfgGlasses" >> _name;
|
||||
if (((!isClass _weaponConfig) || {(getNumber (_weaponConfig >> "type")) in [1,2,4]}) && {!isClass _glassesConfig}) then {
|
||||
diag_log text format ["%1 -> TransportItems -> %2 = Bad", _vehType, _name];
|
||||
if ("ace" in toLower (_vehType + _name)) then { _testPass = false; };
|
||||
if ("ace" in toLowerANSI (_vehType + _name)) then { _testPass = false; };
|
||||
};
|
||||
};
|
||||
} forEach (configProperties [_x >> "TransportItems", "isClass _x", true]);
|
||||
@ -23,7 +23,7 @@ private _vehicles = configProperties [configFile >> "CfgVehicles", "(isClass _x)
|
||||
private _weaponConfig = configFile >> "CfgWeapons" >> _name;
|
||||
if ((!isClass _weaponConfig) || {!((getNumber (_weaponConfig >> "type")) in [1,2,4])}) then {
|
||||
diag_log text format ["%1 -> TransportWeapons -> %2 = Bad", _vehType, _name];
|
||||
if ("ace" in toLower (_vehType + _name)) then { _testPass = false; };
|
||||
if ("ace" in toLowerANSI (_vehType + _name)) then { _testPass = false; };
|
||||
};
|
||||
} forEach (configProperties [_x >> "TransportWeapons", "isClass _x", true]);
|
||||
{
|
||||
@ -31,7 +31,7 @@ private _vehicles = configProperties [configFile >> "CfgVehicles", "(isClass _x)
|
||||
private _magConfig = configFile >> "CfgMagazines" >> _name;
|
||||
if ((!isClass _magConfig)) then {
|
||||
diag_log text format ["%1 -> TransportMagazines -> %2 = Bad", _vehType, _name];
|
||||
if ("ace" in toLower (_vehType + _name)) then { _testPass = false; };
|
||||
if ("ace" in toLowerANSI (_vehType + _name)) then { _testPass = false; };
|
||||
};
|
||||
} forEach (configProperties [_x >> "TransportMagazines", "isClass _x", true]);
|
||||
{
|
||||
@ -39,7 +39,7 @@ private _vehicles = configProperties [configFile >> "CfgVehicles", "(isClass _x)
|
||||
private _vehConfig = configFile >> "CfgVehicles" >> _name;
|
||||
if ((!isClass _vehConfig)) then {
|
||||
diag_log text format ["%1 -> TransportBackpacks -> %2 = Bad", _vehType, _name];
|
||||
if ("ace" in toLower (_vehType + _name)) then { _testPass = false; };
|
||||
if ("ace" in toLowerANSI (_vehType + _name)) then { _testPass = false; };
|
||||
};
|
||||
} forEach (configProperties [_x >> "TransportBackpacks", "isClass _x", true]);
|
||||
} forEach _vehicles;
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
params ["_conditionName", "_conditionFunc"];
|
||||
|
||||
_conditionName = toLower _conditionName;
|
||||
_conditionName = toLowerANSI _conditionName;
|
||||
|
||||
private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
|
||||
_conditions params ["_conditionNames", "_conditionFuncs"];
|
||||
|
@ -18,7 +18,7 @@
|
||||
*/
|
||||
params ["_type", "_code", "_id"];
|
||||
|
||||
_type = toLower _type;
|
||||
_type = toLowerANSI _type;
|
||||
|
||||
if !(_type in ["baseline", "multiplier"]) exitWith { ERROR_2("%1-%2 type unsupported",_type,_id); false };
|
||||
|
||||
|
@ -112,13 +112,13 @@ switch (_type select 0) do {
|
||||
|
||||
switch (_container) do {
|
||||
case "vest": {
|
||||
_unit addItemToVest _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
|
||||
(vestContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
|
||||
};
|
||||
case "backpack": {
|
||||
_unit addItemToBackpack _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
|
||||
(backpackContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
|
||||
};
|
||||
case "uniform": {
|
||||
_unit addItemToUniform _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
|
||||
(uniformContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
|
||||
};
|
||||
default {
|
||||
_unit addMagazine [_classname, _ammoCount];
|
||||
@ -130,7 +130,7 @@ switch (_type select 0) do {
|
||||
private _pos = _unit modelToWorldVisual [0,1,0.05];
|
||||
|
||||
_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
|
||||
_unit addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command.
|
||||
_unit addMagazineAmmoCargo [_classname, 1, _ammoCount];
|
||||
_unit setPosATL _pos;
|
||||
};
|
||||
};
|
||||
|
107
addons/common/functions/fnc_adjustMagazineAmmo.sqf
Normal file
107
addons/common/functions/fnc_adjustMagazineAmmo.sqf
Normal file
@ -0,0 +1,107 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Katalam, Blue, Brett Mayson, johnb43
|
||||
* Handle adjusting a magazine's ammo
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle or Unit <OBJECT>
|
||||
* 1: Item <STRING>
|
||||
* 2: Ammo to adjust by <NUMBER> (default: -1)
|
||||
*
|
||||
* Return Value:
|
||||
* How much the ammo was adjusted by <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [player, "30Rnd_556x45_Stanag", 1] call ace_common_fnc_adjustMagazineAmmo;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit", "_magazine", ["_count", -1]];
|
||||
|
||||
if (_count == 0) exitWith {0};
|
||||
|
||||
private _containers = if (_unit isKindOf "CAManBase") then {
|
||||
[uniformContainer _unit, vestContainer _unit, backpackContainer _unit]
|
||||
} else {
|
||||
[_unit]
|
||||
};
|
||||
|
||||
scopeName "main";
|
||||
|
||||
private _originalCount = _count;
|
||||
private _container = objNull;
|
||||
private _magazinesContainer = [];
|
||||
private _newAmmoCount = 0;
|
||||
private _removeAmmo = _count < 0;
|
||||
private _maxMagazineAmmo = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
|
||||
|
||||
{
|
||||
_container = _x;
|
||||
|
||||
// Get all magazines of _magazine type
|
||||
_magazinesContainer = (magazinesAmmoCargo _container) select {_x select 0 == _magazine};
|
||||
|
||||
// Get the ammo count, filter out magazines with 0 ammo
|
||||
_magazinesContainer = (_magazinesContainer apply {_x select 1}) select {_x != 0};
|
||||
|
||||
// If there are none, skip to next container
|
||||
if (_magazinesContainer isEqualTo []) then {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Sort, smallest first when removing, largest first when adding
|
||||
_magazinesContainer sort _removeAmmo;
|
||||
|
||||
if (_removeAmmo) then {
|
||||
{
|
||||
_count = _x + _count;
|
||||
|
||||
_container addMagazineAmmoCargo [_magazine, -1, _x];
|
||||
|
||||
if (_count >= 0) then {
|
||||
// Only add magazine back if it's not empty
|
||||
if (_count != 0) then {
|
||||
_container addMagazineAmmoCargo [_magazine, 1, _count];
|
||||
};
|
||||
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
} forEach _magazinesContainer;
|
||||
} else {
|
||||
// This loop only fills up partially filled magazines
|
||||
{
|
||||
// Fill the magazine to either its max or until all ammo has been added
|
||||
_newAmmoCount = (_x + _count) min _maxMagazineAmmo;
|
||||
|
||||
if (_newAmmoCount <= _maxMagazineAmmo) then {
|
||||
_container addMagazineAmmoCargo [_magazine, -1, _x];
|
||||
_container addMagazineAmmoCargo [_magazine, 1, _newAmmoCount];
|
||||
};
|
||||
|
||||
// Remove the ammo that was added
|
||||
_count = _count - (_newAmmoCount - _x);
|
||||
|
||||
if (_count <= 0) then {
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
} forEach (_magazinesContainer select {_x < _maxMagazineAmmo});
|
||||
};
|
||||
} forEach _containers;
|
||||
|
||||
// If there is still remaining ammo to add, try add it after having iterated through all containers
|
||||
if (!_removeAmmo && _count > 0) then {
|
||||
{
|
||||
while {_count > 0 && {_x canAdd [_magazine, 1/* 2.18 , true*/]}} do {
|
||||
_x addMagazineAmmoCargo [_magazine, 1, _count];
|
||||
|
||||
_count = _count - _maxMagazineAmmo;
|
||||
};
|
||||
} forEach _containers;
|
||||
|
||||
if (_count <= 0) then {
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
};
|
||||
|
||||
_originalCount - _count
|
@ -9,7 +9,7 @@
|
||||
* 2: Namespace to store the cache on <NAMESPACE>
|
||||
* 3: Cache uid <STRING>
|
||||
* 4: Max duration of the cache <NUMBER>
|
||||
* 5: Event that clears the cache (default: nil) <STRING>
|
||||
* 5: Events that clear the cache (default: nil) <STRING or ARRAY of STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Result of the function <ANY>
|
||||
@ -20,41 +20,46 @@
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_params", "_function", "_namespace", "_uid", "_duration", "_event"];
|
||||
params ["_params", "_function", "_namespace", "_uid", "_duration", "_events"];
|
||||
|
||||
if ((_namespace getVariable [_uid, [-99999]]) select 0 < diag_tickTime) then {
|
||||
_namespace setVariable [_uid, [diag_tickTime + _duration, _params call _function]];
|
||||
|
||||
// Does the cache need to be cleared on an event?
|
||||
if (!isNil "_event") then {
|
||||
private _varName = format [QGVAR(clearCache_%1), _event];
|
||||
private _cacheList = missionNamespace getVariable _varName;
|
||||
|
||||
// If there was no EH to clear these caches, add one
|
||||
if (isNil "_cacheList") then {
|
||||
_cacheList = [];
|
||||
missionNamespace setVariable [_varName, _cacheList];
|
||||
|
||||
[_event, {
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
INFO_1("Clear cached variables on event: %1",_eventName);
|
||||
#endif
|
||||
// Get the list of caches to clear
|
||||
//IGNORE_PRIVATE_WARNING ["_eventName"];
|
||||
// _eventName is defined on the function that calls the event
|
||||
private _varName = format [QGVAR(clearCache_%1), _eventName];
|
||||
private _cacheList = missionNamespace getVariable [_varName, []];
|
||||
// Erase all the cached results
|
||||
{
|
||||
_x call FUNC(eraseCache);
|
||||
} forEach _cacheList;
|
||||
// Empty the list
|
||||
missionNamespace setVariable [_varName, []];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
if (!isNil "_events") then {
|
||||
if (_events isEqualType "") then {
|
||||
_events = [_events];
|
||||
};
|
||||
{
|
||||
private _event = _x;
|
||||
private _varName = format [QGVAR(clearCache_%1), _event];
|
||||
private _cacheList = missionNamespace getVariable _varName;
|
||||
|
||||
// Add this cache to the list of the event
|
||||
_cacheList pushBack [_namespace, _uid];
|
||||
// If there was no EH to clear these caches, add one
|
||||
if (isNil "_cacheList") then {
|
||||
_cacheList = [];
|
||||
missionNamespace setVariable [_varName, _cacheList];
|
||||
|
||||
[_event, {
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
INFO_1("Clear cached variables on event: %1",_eventName);
|
||||
#endif
|
||||
// Get the list of caches to clear
|
||||
//IGNORE_PRIVATE_WARNING ["_eventName"];
|
||||
// _eventName is defined on the function that calls the event
|
||||
private _varName = format [QGVAR(clearCache_%1), _eventName];
|
||||
private _cacheList = missionNamespace getVariable [_varName, []];
|
||||
// Erase all the cached results
|
||||
{
|
||||
_x call FUNC(eraseCache);
|
||||
} forEach _cacheList;
|
||||
// Empty the list
|
||||
missionNamespace setVariable [_varName, []];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
// Add this cache to the list of the event
|
||||
_cacheList pushBack [_namespace, _uid];
|
||||
} forEach _events;
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
|
@ -24,7 +24,7 @@
|
||||
|
||||
params ["_unit", "_vehicle", "_position", ["_checkDistance", false], ["_index", -1]];
|
||||
|
||||
_position = toLower _position;
|
||||
_position = toLowerANSI _position;
|
||||
|
||||
// general
|
||||
if (!alive _vehicle || {locked _vehicle > 1}) exitWith {false};
|
||||
|
@ -19,7 +19,7 @@
|
||||
|
||||
params ["_unit", "_target", ["_exceptions", []]];
|
||||
|
||||
_exceptions = _exceptions apply {toLower _x};
|
||||
_exceptions = _exceptions apply {toLowerANSI _x};
|
||||
|
||||
private _owner = _target getVariable [QGVAR(owner), objNull];
|
||||
|
||||
|
@ -104,7 +104,7 @@ TRACE_1("Reading settings from missionConfigFile",_countOptions);
|
||||
for "_index" from 0 to (_countOptions - 1) do {
|
||||
private _optionEntry = _missionSettingsConfig select _index;
|
||||
private _settingName = configName _optionEntry;
|
||||
if ((toLower _settingName) in GVAR(cbaSettings_forcedSettings)) then {
|
||||
if ((toLowerANSI _settingName) in GVAR(cbaSettings_forcedSettings)) then {
|
||||
WARNING_1("Setting [%1] - Already Forced - ignoring missionConfig",_varName);
|
||||
} else {
|
||||
if ((isNil _settingName) && {(getNumber (_settingsConfig >> _settingName >> "movedToSQF")) == 0}) then {
|
||||
|
@ -44,7 +44,7 @@ private _settings = configProperties [configFile >> "ACE_Settings", "(isClass _x
|
||||
|
||||
private _cbaIsGlobal = (!_isClientSettable) || _isForced;
|
||||
private _warnIfChangedMidMission = _cbaIsGlobal && {(getNumber (_config >> "canBeChanged")) == 0};
|
||||
if (_isForced) then {GVAR(cbaSettings_forcedSettings) pushBack (toLower _varName);};
|
||||
if (_isForced) then {GVAR(cbaSettings_forcedSettings) pushBack (toLowerANSI _varName);};
|
||||
|
||||
// Basic handling of setting types CBA doesn't support:
|
||||
if (_typeName == "ARRAY") exitWith {
|
||||
|
@ -34,7 +34,7 @@ private _category = getText (_config >> "category");
|
||||
|
||||
private _cbaIsGlobal = (!_isClientSettable) || _isForced;
|
||||
private _warnIfChangedMidMission = _cbaIsGlobal && {(getNumber (_config >> "canBeChanged")) == 0};
|
||||
if (_isForced) then {GVAR(cbaSettings_forcedSettings) pushBack (toLower _varName);};
|
||||
if (_isForced) then {GVAR(cbaSettings_forcedSettings) pushBack (toLowerANSI _varName);};
|
||||
|
||||
// Basic handling of setting types CBA doesn't support:
|
||||
if (_typeName == "ARRAY") exitWith {
|
||||
@ -103,4 +103,3 @@ private _return = [_varName, _cbaSettingType, [_localizedName, _localizedDescrip
|
||||
TRACE_1("returned",_return);
|
||||
if ((isNil "_return") || {!_return}) then {ERROR_1("Setting [%1] - CBA Error",_varName);};
|
||||
_return
|
||||
|
||||
|
@ -40,7 +40,7 @@ if ([_cbaRequiredAr, _cbaVersionAr] call cba_versioning_fnc_version_compare) the
|
||||
};
|
||||
|
||||
//private _addons = activatedAddons; // broken with High-Command module, see #2134
|
||||
private _addons = (cba_common_addons select {(_x select [0,4]) == "ace_"}) apply {toLower _x};
|
||||
private _addons = (cba_common_addons select {(_x select [0,4]) == "ace_"}) apply {toLowerANSI _x};
|
||||
private _oldAddons = [];
|
||||
private _oldSources = [];
|
||||
private _oldCompats = [];
|
||||
@ -87,7 +87,7 @@ if (_oldCompats isNotEqualTo []) then {
|
||||
///////////////
|
||||
// check extensions
|
||||
///////////////
|
||||
private _platform = toLower (productVersion select 6);
|
||||
private _platform = toLowerANSI (productVersion select 6);
|
||||
if (!isServer && {_platform in ["linux", "osx"]}) then {
|
||||
// Linux and OSX client ports do not support extensions at all
|
||||
INFO("Operating system does not support extensions");
|
||||
|
@ -25,7 +25,7 @@ params ["_mode", ["_checkAll", false], ["_whitelist", "", [""]]];
|
||||
TRACE_3("params",_mode,_checkAll,_whitelist);
|
||||
|
||||
//lowercase and convert whiteList String into array of strings:
|
||||
_whitelist = toLower _whitelist;
|
||||
_whitelist = toLowerANSI _whitelist;
|
||||
_whitelist = _whitelist splitString "[,""']";
|
||||
TRACE_1("Array",_whitelist);
|
||||
|
||||
|
@ -95,7 +95,7 @@ if (_state) then {
|
||||
// Check if the necessary keys were pressed for a keybind
|
||||
_return = _comboDikPressed &&
|
||||
{_mainDevice == "KEYBOARD"} &&
|
||||
{((GVAR(keyboardInputMain) getOrDefault [_mainDik, [false, 0]]) select 1) > ([0, 1] select _isDoubleTap)}; // check how many times the main key was pressed
|
||||
{((GVAR(keyboardInputMain) getOrDefault [_mainDik, [false, 0]]) select 1) > (parseNumber _isDoubleTap)}; // check how many times the main key was pressed
|
||||
|
||||
// Keybind was detected
|
||||
if (_return) exitWith {
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
params ["_className"];
|
||||
|
||||
(uiNamespace getVariable QGVAR(configNames)) getOrDefaultCall [toLower _className, {
|
||||
(uiNamespace getVariable QGVAR(configNames)) getOrDefaultCall [toLowerANSI _className, {
|
||||
private _config = configNull;
|
||||
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dedmen
|
||||
* Author: Dedmen, Blue, johnb43
|
||||
* Return how many items of type _itemType the player has in his containers (Uniform, Vest, Backpack)
|
||||
* Doesn't count assignedItems, weapons, weapon attachments, magazines in weapons
|
||||
*
|
||||
@ -19,13 +19,17 @@
|
||||
|
||||
params ["_unit", "_itemType"];
|
||||
|
||||
private _countItemsInContainer = {
|
||||
(getItemCargo _this) params ["_itemTypes", "_itemCounts"];
|
||||
private _count = 0;
|
||||
private _isMagazine = isClass (configFile >> "CfgMagazines" >> _itemType);
|
||||
|
||||
private _index = _itemTypes find _itemType;
|
||||
_itemCounts param [_index, 0]
|
||||
};
|
||||
{
|
||||
(if (_isMagazine) then {
|
||||
getMagazineCargo _x
|
||||
} else {
|
||||
getItemCargo _x
|
||||
}) params ["_itemTypes", "_itemCounts"];
|
||||
|
||||
((uniformContainer _unit) call _countItemsInContainer) +
|
||||
((vestContainer _unit) call _countItemsInContainer) +
|
||||
((backpackContainer _unit) call _countItemsInContainer)
|
||||
_count = _count + (_itemCounts param [_itemTypes find _itemType, 0]);
|
||||
} forEach [uniformContainer _unit, vestContainer _unit, backpackContainer _unit];
|
||||
|
||||
_count
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
private _anim = toLower animationState _unit;
|
||||
private _anim = toLowerANSI animationState _unit;
|
||||
|
||||
// stance is broken for some animations.
|
||||
private _stance = stance _unit;
|
||||
|
@ -19,7 +19,7 @@
|
||||
params [["_vehicle", objNull, [objNull]], ["_weapon", "", [""]]];
|
||||
|
||||
// on foot
|
||||
if (gunner _vehicle == _vehicle && {_weapon in weapons _vehicle || {toLower _weapon in ["throw", "put"]}}) exitWith {gunner _vehicle};
|
||||
if (gunner _vehicle == _vehicle && {_weapon in weapons _vehicle || {toLowerANSI _weapon in ["throw", "put"]}}) exitWith {gunner _vehicle};
|
||||
|
||||
// inside vehicle
|
||||
private _gunner = objNull;
|
||||
|
@ -23,7 +23,7 @@
|
||||
|
||||
params ["_unit", "_vehicle", "_position", ["_index", -1]];
|
||||
|
||||
_position = toLower _position;
|
||||
_position = toLowerANSI _position;
|
||||
|
||||
// general
|
||||
if (!alive _vehicle || {locked _vehicle > 1}) exitWith {false};
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user