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https://github.com/acemod/ACE3.git
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fix setVariable and getVariable capitalization
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parent
d037f00a92
commit
a9ebcf8543
@ -41,7 +41,7 @@ class GVAR(ProgressBar_Dialog) {
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w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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colorFrame[] = {1,1,1,0.5};
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colorBar[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])","(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"};
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colorBar[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.08])","(profilenamespace getVariable ['GUI_BCG_RGB_A',0.8])"};
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texture = "#(argb,8,8,3)color(1,1,1,0.7)";
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};
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class TitleText: TitleBackground {
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@ -115,18 +115,18 @@ class RscDisplayInventory {
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// map
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class RscDisplayMainMap {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Ingame')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Ingame')])] call FUNC(localEvent););
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};
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class RscDisplayGetReady: RscDisplayMainMap {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Briefing')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Briefing')])] call FUNC(localEvent););
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};
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class RscDisplayServerGetReady: RscDisplayGetReady {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ServerBriefing')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ServerBriefing')])] call FUNC(localEvent););
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};
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class RscDisplayClientGetReady: RscDisplayGetReady {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ClientBriefing')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ClientBriefing')])] call FUNC(localEvent););
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};
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@ -88,7 +88,7 @@ class CfgUIGrids {
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// check dll
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class RscStandardDisplay;
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class RscDisplayMain: RscStandardDisplay {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
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};
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*/
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@ -116,9 +116,9 @@ class ACE_gui_editBase
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};
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colorSelection[] =
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{
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"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])",
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"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])",
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"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",
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"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.3843])",
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"(profilenamespace getVariable ['GUI_BCG_RGB_G',0.7019])",
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"(profilenamespace getVariable ['GUI_BCG_RGB_B',0.8862])",
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1
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};
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autocomplete = "";
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@ -249,7 +249,7 @@ class ACE_gui_listBoxBase : RscListBox{
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colorSelect2[] = {0.95, 0.95, 0.95, 1};
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colorSelectBackground[] = {0, 0, 0, 1};
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colorSelectBackground2[] = {0.543, 0.5742, 0.4102, 1.0};
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colorDisabled[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.25};
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colorDisabled[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])", 0.25};
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period = 1.2;
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rowHeight = 0.03;
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colorBackground[] = {0, 0, 0, 1};
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@ -505,7 +505,7 @@ onMouseButtonDblClick = "";
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iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa";
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iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa";
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iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa";
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color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"};
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color[] = {"(profilenamespace getVariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getVariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getVariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getVariable ['IGUI_TEXT_RGB_A',0.8])"};
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colorCreated[] = {1,1,1,1};
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colorCanceled[] = {0.7,0.7,0.7,1};
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colorDone[] = {0.7,1,0.3,1};
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@ -18,6 +18,6 @@ _dlg = ctrlParent _this;
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_dlg displayAddEventHandler ["unload", {
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if (_this select 1 == 1) then {
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[missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
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[missionnamespace getVariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
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};
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}];
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@ -14,5 +14,5 @@
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params ["_entity"];
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GVAR(LOGDISPLAY_LEVEL) = call compile (_entity getvariable ["logDisplayLevel","4"]);
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GVAR(LOGLEVEL) = call compile (_entity getvariable ["logLevel","4"]);
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GVAR(LOGDISPLAY_LEVEL) = call compile (_entity getVariable ["logDisplayLevel","4"]);
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GVAR(LOGLEVEL) = call compile (_entity getVariable ["logLevel","4"]);
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@ -48,10 +48,10 @@ _ctrlHint ctrlSetBackgroundColor GVAR(displayTextColor);
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_ctrlHint ctrlSetTextColor GVAR(displayTextFontColor);
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/*
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// This does not function at the moment. Has been disabled until it fixed.
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_xPos = profilenamespace getvariable ["IGUI_GRID_ACE_displayText_X", ((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40))];
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_yPos = profilenamespace getvariable ["IGUI_GRID_ACE_displayText_Y", safeZoneY + 0.175 * safezoneH];
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_wPos = profilenamespace getvariable ["IGUI_GRID_ACE_displayText_W", (10 *(((safezoneW / safezoneH) min 1.2) / 40))];
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_hPos = profilenamespace getvariable ["IGUI_GRID_ACE_displayText_H", (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))];
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_xPos = profilenamespace getVariable ["IGUI_GRID_ACE_displayText_X", ((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40))];
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_yPos = profilenamespace getVariable ["IGUI_GRID_ACE_displayText_Y", safeZoneY + 0.175 * safezoneH];
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_wPos = profilenamespace getVariable ["IGUI_GRID_ACE_displayText_W", (10 *(((safezoneW / safezoneH) min 1.2) / 40))];
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_hPos = profilenamespace getVariable ["IGUI_GRID_ACE_displayText_H", (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))];
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*/
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_xPos = ((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40));
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@ -27,7 +27,7 @@ private ["_return", "_val"];
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_return = [];
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{
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_val = _object getvariable (_x select 0);
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_val = _object getVariable (_x select 0);
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if (!isNil "_val") then {
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if (_category == "" || _category == _x select 3) then {
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@ -16,7 +16,7 @@
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params ["_unit", "_variable", "_defaultValue"];
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private "_value";
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_value = _unit getvariable _variable;
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_value = _unit getVariable _variable;
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if (isNil "_value") then {
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if (!isNil "_defaultValue") then {
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@ -14,4 +14,4 @@
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params ["_unit"];
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!(_unit getvariable ["ACE_isUnconscious", false]) && alive _unit && !(_unit getvariable ["ACE_isDead", false]) // return
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!(_unit getVariable ["ACE_isUnconscious", false]) && alive _unit && !(_unit getVariable ["ACE_isDead", false]) // return
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@ -16,7 +16,7 @@ params ["_unit", "_id", "_accepted"];
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private ["_requestID", "_info", "_callBack", "_caller", "_replyParams", "_requestMessage", "_target"];
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_info = _unit getvariable _id;
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_info = _unit getVariable _id;
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if (!isNil "_info") then {
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_caller = _info select 0;
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@ -26,7 +26,7 @@ if (!isNil "_info") then {
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_callBack = _info select 4;
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_replyParams = [_info, _accepted];
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[_replyParams, QFUNC(requestCallback), _caller, false] call FUNC(execRemoteFnc);
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_unit setvariable [_id, nil];
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_unit setVariable [_id, nil];
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};
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GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = nil;
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@ -17,7 +17,7 @@
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#include "script_component.hpp"
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//paramsArray is a normal variable not a command
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private _paramsArray = missionnamespace getvariable ["paramsArray", []];
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private _paramsArray = missionnamespace getVariable ["paramsArray", []];
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TRACE_1("Reading missionConfigFile params",_paramsArray);
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@ -14,8 +14,8 @@
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params ["_unit"];
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_unit setvariable ["ACE_isDead", nil, true];
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_unit setvariable ["ACE_isUnconscious", nil, true];
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_unit setVariable ["ACE_isDead", nil, true];
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_unit setVariable ["ACE_isUnconscious", nil, true];
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if (isPlayer _unit) then {
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[true] call FUNC(setVolume);
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@ -36,7 +36,7 @@ if (isPlayer _unit) then {
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{
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if !(_x select 4) then {
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_unit setvariable [_x select 0, nil, _x select 3];
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_unit setVariable [_x select 0, nil, _x select 3];
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};
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false
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} count ([_unit] call FUNC(getAllDefinedSetVariables));
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@ -18,7 +18,7 @@
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params [["_unit", objNull], ["_switch", false], ["_id", ""], ["_side", side _unit]];
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private "_previousGroupsList";
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_previousGroupsList = _unit getvariable [QGVAR(previousGroupSwitchTo), []];
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_previousGroupsList = _unit getVariable [QGVAR(previousGroupSwitchTo), []];
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if (_switch) then {
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// go forward
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@ -95,9 +95,9 @@ _unit action ["Eject", vehicle _unit];
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
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_loaded = _vehicle getVariable [QGVAR(loaded_persons),[]];
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_loaded deleteAt (_loaded find _unit);
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_vehicle setvariable [QGVAR(loaded_persons), _loaded, true];
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_vehicle setVariable [QGVAR(loaded_persons), _loaded, true];
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true
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@ -33,13 +33,13 @@ class GVAR(remoteInventory) {
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fadeout = 0;
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class Colors {
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dragValidBgr[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",0.5};
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dragInvalidBgr[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])",0.5};
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dragValidBar[] = {"(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])","(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])",0.5};
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dragInvalidBar[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])",0.5};
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progressBar[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",1};
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progressBarBgr[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])","(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])","(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])",0.75};
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highlight[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",0.5};
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dragValidBgr[] = {"(profilenamespace getVariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getVariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getVariable ['IGUI_TEXT_RGB_B',1])",0.5};
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dragInvalidBgr[] = {"(profilenamespace getVariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getVariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getVariable ['IGUI_ERROR_RGB_B',0.0])",0.5};
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dragValidBar[] = {"(profilenamespace getVariable ['IGUI_WARNING_RGB_R',0.8])","(profilenamespace getVariable ['IGUI_WARNING_RGB_G',0.5])","(profilenamespace getVariable ['IGUI_WARNING_RGB_B',0.0])",0.5};
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dragInvalidBar[] = {"(profilenamespace getVariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getVariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getVariable ['IGUI_ERROR_RGB_B',0.0])",0.5};
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progressBar[] = {"(profilenamespace getVariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getVariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getVariable ['IGUI_TEXT_RGB_B',1])",1};
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progressBarBgr[] = {"(profilenamespace getVariable ['IGUI_BCG_RGB_R',0])","(profilenamespace getVariable ['IGUI_BCG_RGB_G',1])","(profilenamespace getVariable ['IGUI_BCG_RGB_B',1])",0.75};
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highlight[] = {"(profilenamespace getVariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getVariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getVariable ['IGUI_TEXT_RGB_B',1])",0.5};
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};
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class controlsBackground {};
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@ -21,4 +21,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// a static weapon has to be empty for dragging (ignore UAV AI)
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if (((typeOf _target) isKindOf "StaticWeapon") && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false};
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alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})}
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alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getVariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})}
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@ -24,4 +24,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// a static weapon has to be empty for dragging (ignore UAV AI)
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if ((typeOf _target) isKindOf "StaticWeapon" && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false};
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alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})};
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alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getVariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})};
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@ -22,7 +22,7 @@ params ["_unit", "_target"];
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private "_inBuilding";
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_inBuilding = [_unit] call FUNC(isObjectOnObject);
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if !(_unit getvariable ["ACE_isUnconscious", false]) then {
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if !(_unit getVariable ["ACE_isUnconscious", false]) then {
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// play release animation
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_unit playAction "released";
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};
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@ -63,7 +63,7 @@ if !(_target isKindOf "CAManBase") then {
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["fixFloating", _target, _target] call EFUNC(common,targetEvent);
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};
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if (_unit getvariable ["ACE_isUnconscious", false]) then {
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if (_unit getVariable ["ACE_isUnconscious", false]) then {
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[_unit, "unconscious", 2, true] call EFUNC(common,doAnimation);
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};
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@ -31,7 +31,7 @@ detach _target;
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// fix anim when aborting carrying persons
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if (_target isKindOf "CAManBase" || {animationState _unit in CARRY_ANIMATIONS}) then {
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if (vehicle _unit == _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then {
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if (vehicle _unit == _unit && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
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[_unit, "", 2, true] call EFUNC(common,doAnimation);
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};
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@ -19,9 +19,9 @@ class Rsc_ACE_CallScreen_Edit:RscEdit {
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colorText[] = {0,0,0,1};
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colorDisabled[] = {1,1,1,0.25};
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||||
colorSelection[] = {
|
||||
"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])",
|
||||
"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])",
|
||||
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",
|
||||
"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])",
|
||||
"(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])",
|
||||
"(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])",
|
||||
1
|
||||
};
|
||||
text = "";
|
||||
|
@ -26,7 +26,7 @@ GVAR(time4) = 0;
|
||||
["playerChanged", {
|
||||
GVAR(deafnessDV) = 0;
|
||||
GVAR(deafnessPrior) = 0;
|
||||
ACE_player setvariable [QGVAR(deaf), false];
|
||||
ACE_player setVariable [QGVAR(deaf), false];
|
||||
|
||||
GVAR(beep) = false;
|
||||
GVAR(beep2) = false;
|
||||
|
@ -42,7 +42,7 @@ if (!_justUpdateVolume) then {
|
||||
GVAR(deafnessPrior) = GVAR(deafnessDV);
|
||||
|
||||
if (GVAR(deafnessDV) > 19.75) then {
|
||||
ACE_player setvariable [QGVAR(deaf), true];
|
||||
ACE_player setVariable [QGVAR(deaf), true];
|
||||
if ((!GVAR(DisableEarRinging)) && {ACE_time > GVAR(time4)}) then {
|
||||
playSound "ACE_Combat_Deafness";
|
||||
GVAR(beep2) = true;
|
||||
@ -50,7 +50,7 @@ if (!_justUpdateVolume) then {
|
||||
GVAR(time4) = ACE_time + 30;
|
||||
};
|
||||
} else {
|
||||
ACE_player setvariable [QGVAR(deaf), false];
|
||||
ACE_player setVariable [QGVAR(deaf), false];
|
||||
};
|
||||
|
||||
if (GVAR(deafnessDV) > 10) then {
|
||||
|
@ -497,7 +497,7 @@ class CfgVehicles {
|
||||
class GVAR(loadPatient) {
|
||||
displayName = CSTRING(LoadPatient);
|
||||
distance = 5;
|
||||
condition = QUOTE(_target getvariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target == _target);
|
||||
condition = QUOTE(_target getVariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target == _target);
|
||||
statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionLoadUnit));
|
||||
showDisabled = 0;
|
||||
priority = 2;
|
||||
@ -507,7 +507,7 @@ class CfgVehicles {
|
||||
class GVAR(UnLoadPatient) {
|
||||
displayName = CSTRING(UnloadPatient);
|
||||
distance = 5;
|
||||
condition = QUOTE(_target getvariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target != _target);
|
||||
condition = QUOTE(_target getVariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target != _target);
|
||||
statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionUnloadUnit));
|
||||
showDisabled = 0;
|
||||
priority = 2;
|
||||
|
@ -175,11 +175,11 @@ GVAR(lastHeartBeatSound) = ACE_time;
|
||||
|
||||
// Pain effect, no pain effect in zeus camera
|
||||
if (isNull curatorCamera) then {
|
||||
_strength = ((_pain - (ACE_player getvariable [QGVAR(painSuppress), 0])) max 0) min 1;
|
||||
_strength = ((_pain - (ACE_player getVariable [QGVAR(painSuppress), 0])) max 0) min 1;
|
||||
_strength = _strength * (ACE_player getVariable [QGVAR(painCoefficient), GVAR(painCoefficient)]);
|
||||
if (GVAR(painEffectType) == 1) then {
|
||||
GVAR(effectPainCC) ppEffectEnable false;
|
||||
if (_pain > (ACE_player getvariable [QGVAR(painSuppress), 0]) && {alive ACE_player}) then {
|
||||
if (_pain > (ACE_player getVariable [QGVAR(painSuppress), 0]) && {alive ACE_player}) then {
|
||||
_strength = _strength * 0.15;
|
||||
GVAR(effectPainCA) ppEffectEnable true;
|
||||
GVAR(effectPainCA) ppEffectAdjust [_strength, _strength, false];
|
||||
@ -201,7 +201,7 @@ GVAR(lastHeartBeatSound) = ACE_time;
|
||||
};
|
||||
} else {
|
||||
GVAR(effectPainCA) ppEffectEnable false;
|
||||
if (_pain > (ACE_player getvariable [QGVAR(painSuppress), 0]) && {alive ACE_player}) then {
|
||||
if (_pain > (ACE_player getVariable [QGVAR(painSuppress), 0]) && {alive ACE_player}) then {
|
||||
_strength = _strength * 0.9;
|
||||
GVAR(effectPainCC) ppEffectEnable true;
|
||||
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - _strength,1 - _strength,0,0,0,0.2,2]];
|
||||
@ -248,22 +248,22 @@ GVAR(lastHeartBeatSound) = ACE_time;
|
||||
["SettingsInitialized", {
|
||||
if (GVAR(level) == 2) exitWith {
|
||||
[
|
||||
{(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 65)},
|
||||
{(((_this select 0) getvariable [QGVAR(pain), 0]) - ((_this select 0) getvariable [QGVAR(painSuppress), 0])) > 0.9},
|
||||
{(((_this select 0) getVariable [QGVAR(bloodVolume), 100]) < 65)},
|
||||
{(((_this select 0) getVariable [QGVAR(pain), 0]) - ((_this select 0) getVariable [QGVAR(painSuppress), 0])) > 0.9},
|
||||
{(([_this select 0] call FUNC(getBloodLoss)) > 0.25)},
|
||||
{((_this select 0) getvariable [QGVAR(inReviveState), false])},
|
||||
{((_this select 0) getvariable [QGVAR(inCardiacArrest), false])},
|
||||
{((_this select 0) getvariable ["ACE_isDead", false])},
|
||||
{(((_this select 0) getvariable [QGVAR(airwayStatus), 100]) < 80)}
|
||||
{((_this select 0) getVariable [QGVAR(inReviveState), false])},
|
||||
{((_this select 0) getVariable [QGVAR(inCardiacArrest), false])},
|
||||
{((_this select 0) getVariable ["ACE_isDead", false])},
|
||||
{(((_this select 0) getVariable [QGVAR(airwayStatus), 100]) < 80)}
|
||||
] call FUNC(addUnconsciousCondition);
|
||||
};
|
||||
|
||||
[
|
||||
{(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 40)},
|
||||
{(((_this select 0) getvariable [QGVAR(pain), 0]) - ((_this select 0) getvariable [QGVAR(painSuppress), 0])) > 0.6},
|
||||
{(((_this select 0) getVariable [QGVAR(bloodVolume), 100]) < 40)},
|
||||
{(((_this select 0) getVariable [QGVAR(pain), 0]) - ((_this select 0) getVariable [QGVAR(painSuppress), 0])) > 0.6},
|
||||
{(([_this select 0] call FUNC(getBloodLoss)) > 0.1)},
|
||||
{((_this select 0) getvariable [QGVAR(inReviveState), false])},
|
||||
{((_this select 0) getvariable ["ACE_isDead", false])}
|
||||
{((_this select 0) getVariable [QGVAR(inReviveState), false])},
|
||||
{((_this select 0) getVariable ["ACE_isDead", false])}
|
||||
] call FUNC(addUnconsciousCondition);
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
|
@ -17,7 +17,7 @@
|
||||
private ["_heartRateOutput", "_heartRate", "_logOutPut"];
|
||||
params ["_caller", "_unit", "_selectionName"];
|
||||
|
||||
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
|
||||
_heartRate = _unit getVariable [QGVAR(heartRate), 80];
|
||||
if (!alive _unit) then {
|
||||
_heartRate = 0;
|
||||
};
|
||||
|
@ -25,8 +25,8 @@ if (alive _target) then {
|
||||
} else {
|
||||
_genericMessages pushBack LSTRING(diagnoseDead);
|
||||
};
|
||||
if (_target getvariable[QGVAR(hasLostBlood), 0] > 0) then {
|
||||
if (_target getvariable[QGVAR(hasLostBlood), 0] > 1) then {
|
||||
if (_target getVariable[QGVAR(hasLostBlood), 0] > 0) then {
|
||||
if (_target getVariable[QGVAR(hasLostBlood), 0] > 1) then {
|
||||
_genericMessages pushBack LSTRING(lostBloodALot);
|
||||
} else {
|
||||
_genericMessages pushBack LSTRING(lostBlood);
|
||||
@ -36,7 +36,7 @@ if (_target getvariable[QGVAR(hasLostBlood), 0] > 0) then {
|
||||
};
|
||||
|
||||
if (alive _target) then {
|
||||
if (_target getvariable[QGVAR(hasPain), false]) then {
|
||||
if (_target getVariable[QGVAR(hasPain), false]) then {
|
||||
_genericMessages pushBack LSTRING(inPain);
|
||||
} else {
|
||||
_genericMessages pushBack LSTRING(noPain);
|
||||
|
@ -20,7 +20,7 @@ params ["_caller", "_target", "_selectionName"];
|
||||
|
||||
// grab the required data
|
||||
_part = [_selectionName] call FUNC(selectionNameToNumber);
|
||||
_tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
_tourniquets = _target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
|
||||
// Check if there is a tourniquet on this bodypart
|
||||
if ((_tourniquets select _part) == 0) exitWith {
|
||||
@ -30,7 +30,7 @@ if ((_tourniquets select _part) == 0) exitWith {
|
||||
|
||||
// Removing the tourniquet
|
||||
_tourniquets set[_part, 0];
|
||||
_target setvariable [QGVAR(tourniquets), _tourniquets, true];
|
||||
_target setVariable [QGVAR(tourniquets), _tourniquets, true];
|
||||
|
||||
// Adding the tourniquet item to the caller
|
||||
_caller addItem "ACE_tourniquet";
|
||||
|
@ -19,7 +19,7 @@
|
||||
|
||||
params [["_unit", objNull, [objNull]], ["_value", 0, [0]], ["_time", 1, [0]], ["_callBack", {}, [{}]]];
|
||||
|
||||
_adjustment = _unit getvariable [QGVAR(heartRateAdjustments), []];
|
||||
_adjustment = _unit getVariable [QGVAR(heartRateAdjustments), []];
|
||||
_adjustment pushBack [_value, _time, _callBack];
|
||||
_unit setvariable [QGVAR(heartRateAdjustments), _adjustment ];
|
||||
_unit setVariable [QGVAR(heartRateAdjustments), _adjustment ];
|
||||
["Medical_onHeartRateAdjustmentAdded", [_unit, _value, _time]] call EFUNC(common,localEvent);
|
||||
|
@ -21,8 +21,8 @@ if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
|
||||
[[_unit, _force], QUOTE(DFUNC(addToInjuredCollection)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
|
||||
};
|
||||
|
||||
if ((_unit getvariable[QGVAR(addedToUnitLoop),false] || !alive _unit) && !_force) exitWith{};
|
||||
_unit setvariable [QGVAR(addedToUnitLoop), true, true];
|
||||
if ((_unit getVariable[QGVAR(addedToUnitLoop),false] || !alive _unit) && !_force) exitWith{};
|
||||
_unit setVariable [QGVAR(addedToUnitLoop), true, true];
|
||||
|
||||
[{
|
||||
params ["_args", "_idPFH"];
|
||||
@ -34,17 +34,17 @@ if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
if (!local _unit) then {
|
||||
if (GVAR(level) >= 2) then {
|
||||
_unit setvariable [QGVAR(heartRate), _unit getvariable [QGVAR(heartRate), 80], true];
|
||||
_unit setvariable [QGVAR(bloodPressure), _unit getvariable [QGVAR(bloodPressure), [80, 120]], true];
|
||||
_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true];
|
||||
_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
|
||||
};
|
||||
_unit setvariable [QGVAR(bloodVolume), _unit getvariable [QGVAR(bloodVolume), 100], true];
|
||||
_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), 100], true];
|
||||
};
|
||||
} else {
|
||||
[_unit, _interval] call FUNC(handleUnitVitals);
|
||||
|
||||
private "_pain";
|
||||
_pain = _unit getvariable [QGVAR(pain), 0];
|
||||
if (_pain > (_unit getvariable [QGVAR(painSuppress), 0])) then {
|
||||
_pain = _unit getVariable [QGVAR(pain), 0];
|
||||
if (_pain > (_unit getVariable [QGVAR(painSuppress), 0])) then {
|
||||
// This introduces wierd unconscious behaviour for basic medical and possibly also advanced.
|
||||
// TODO This is disabled as it's considered non critical code.
|
||||
// We will need to decide if we want unconscious triggered on high pain levels or if we can get rid of this entirely.
|
||||
|
@ -29,7 +29,7 @@ _moment = format [ (["%1:%2", "%1:0%2"] select (_minute < 10)), _hour, _minute];
|
||||
|
||||
_logVarName = format[QGVAR(logFile_%1), _type];
|
||||
|
||||
_log = _unit getvariable [_logVarName, []];
|
||||
_log = _unit getVariable [_logVarName, []];
|
||||
if (count _log >= 8) then {
|
||||
_newLog = [];
|
||||
{
|
||||
@ -42,11 +42,11 @@ if (count _log >= 8) then {
|
||||
};
|
||||
_log pushBack [_message, _moment, _type, _arguments];
|
||||
|
||||
_unit setvariable [_logVarName, _log, true];
|
||||
_unit setVariable [_logVarName, _log, true];
|
||||
["medical_onLogEntryAdded", [_unit, _type, _message, _arguments]] call EFUNC(common,localEvent);
|
||||
|
||||
_logs = _unit getvariable [QGVAR(allLogs), []];
|
||||
_logs = _unit getVariable [QGVAR(allLogs), []];
|
||||
if !(_logVarName in _logs) then {
|
||||
_logs pushBack _logVarName;
|
||||
_unit setvariable [QGVAR(allLogs), _logs, true];
|
||||
_unit setVariable [QGVAR(allLogs), _logs, true];
|
||||
};
|
||||
|
@ -21,7 +21,7 @@ if (!local _unit) exitWith {
|
||||
[_this, QUOTE(DFUNC(addToTriageCard)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
|
||||
};
|
||||
|
||||
_log = _unit getvariable [QGVAR(triageCard), []];
|
||||
_log = _unit getVariable [QGVAR(triageCard), []];
|
||||
_inList = false;
|
||||
_amount = 1;
|
||||
{
|
||||
@ -40,5 +40,5 @@ _amount = 1;
|
||||
if (!_inList) then {
|
||||
_log pushBack [_newItem, 1, ACE_gameTime];
|
||||
};
|
||||
_unit setvariable [QGVAR(triageCard), _log, true];
|
||||
_unit setVariable [QGVAR(triageCard), _log, true];
|
||||
["Medical_onItemAddedToTriageCard", [_unit, _newItem, _amount]] call EFUNC(common,localEvent);
|
||||
|
@ -17,7 +17,7 @@
|
||||
private ["_accessLevel", "_return"];
|
||||
params ["_caller", "_target"];
|
||||
|
||||
_accessLevel = _target getvariable [QGVAR(allowSharedEquipmentAccess), -1];
|
||||
_accessLevel = _target getVariable [QGVAR(allowSharedEquipmentAccess), -1];
|
||||
|
||||
_return = false;
|
||||
|
||||
|
@ -37,7 +37,7 @@ _medicRequired = if (isNumber (_config >> "requiredMedic")) then {
|
||||
} else {
|
||||
// Check for required class
|
||||
if (isText (_config >> "requiredMedic")) exitWith {
|
||||
missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0]
|
||||
missionNamespace getVariable [(getText (_config >> "requiredMedic")), 0]
|
||||
};
|
||||
0;
|
||||
};
|
||||
@ -55,7 +55,7 @@ if (getText (_config >> "condition") != "") then {
|
||||
if (isNil _condition) then {
|
||||
_condition = compile _condition;
|
||||
} else {
|
||||
_condition = missionNamespace getvariable _condition;
|
||||
_condition = missionNamespace getVariable _condition;
|
||||
};
|
||||
if (typeName _condition == "BOOL") then {
|
||||
_return = _condition;
|
||||
@ -66,7 +66,7 @@ if (getText (_config >> "condition") != "") then {
|
||||
if (!_return) exitWith { false };
|
||||
|
||||
_patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
|
||||
missionNamespace getvariable [getText(_config >> "patientStateCondition"), 0]
|
||||
missionNamespace getVariable [getText(_config >> "patientStateCondition"), 0]
|
||||
} else {
|
||||
getNumber(_config >> "patientStateCondition")
|
||||
};
|
||||
@ -85,7 +85,7 @@ _medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isI
|
||||
if (_x == "MedicalVehicle" && _medVeh) exitWith {_return = true;};
|
||||
if !(isNil _x) exitWith {
|
||||
private "_val";
|
||||
_val = missionNamespace getvariable _x;
|
||||
_val = missionNamespace getVariable _x;
|
||||
if (typeName _val == "SCALAR") then {
|
||||
_return = switch (_val) do {
|
||||
case 0: {true}; //AdvancedMedicalSettings_anywhere
|
||||
|
@ -19,7 +19,7 @@ params ["_oldBody", "_caller"];
|
||||
|
||||
if (alive _oldBody) exitWith {_oldBody}; // we only want to do this for dead bodies
|
||||
|
||||
_name = _oldBody getvariable ["ACE_name", "unknown"];
|
||||
_name = _oldBody getVariable ["ACE_name", "unknown"];
|
||||
_class = typeOf _oldBody;
|
||||
_side = side _caller;
|
||||
_group = createGroup _side;
|
||||
@ -71,12 +71,12 @@ if (isMultiplayer) then {
|
||||
hideObject _oldBody;
|
||||
};
|
||||
|
||||
_newUnit setvariable [QGVAR(copyOfUnit), _oldBody, true];
|
||||
_oldBody setvariable [QGVAR(hasCopy), _newUnit, true];
|
||||
_newUnit setvariable ["ACE_isDead", true, true];
|
||||
_newUnit setvariable ["ACE_isUnconscious", true, true];
|
||||
_newUnit setvariable [QGVAR(disableInteraction), true, true];
|
||||
_oldBody setvariable [QGVAR(disableInteraction), true, true];
|
||||
_newUnit setVariable [QGVAR(copyOfUnit), _oldBody, true];
|
||||
_oldBody setVariable [QGVAR(hasCopy), _newUnit, true];
|
||||
_newUnit setVariable ["ACE_isDead", true, true];
|
||||
_newUnit setVariable ["ACE_isUnconscious", true, true];
|
||||
_newUnit setVariable [QGVAR(disableInteraction), true, true];
|
||||
_oldBody setVariable [QGVAR(disableInteraction), true, true];
|
||||
|
||||
[_newUnit, 0.89] call FUNC(setStructuralDamage);
|
||||
_newUnit;
|
||||
|
@ -69,7 +69,7 @@ _createdLitter = [];
|
||||
if (isNil _litterCondition) then {
|
||||
_litterCondition = if (_litterCondition != "") then {compile _litterCondition} else {{true}};
|
||||
} else {
|
||||
_litterCondition = missionNamespace getvariable _litterCondition;
|
||||
_litterCondition = missionNamespace getVariable _litterCondition;
|
||||
if (typeName _litterCondition != "CODE") then {_litterCondition = {false}};
|
||||
};
|
||||
if !([_caller, _target, _selectionName, _className, _usersOfItems, _previousDamage] call _litterCondition) exitWith {};
|
||||
|
@ -32,13 +32,13 @@ if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitWith { true };
|
||||
// Find the correct Damage threshold for unit.
|
||||
_damageThreshold = [1,1,1];
|
||||
if ([_unit] call EFUNC(common,IsPlayer)) then {
|
||||
_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(playerDamageThreshold), GVAR(playerDamageThreshold), GVAR(playerDamageThreshold) * 1.7]];
|
||||
_damageThreshold =_unit getVariable[QGVAR(unitDamageThreshold), [GVAR(playerDamageThreshold), GVAR(playerDamageThreshold), GVAR(playerDamageThreshold) * 1.7]];
|
||||
} else {
|
||||
_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(AIDamageThreshold), GVAR(AIDamageThreshold), GVAR(AIDamageThreshold) * 1.7]];
|
||||
_damageThreshold =_unit getVariable[QGVAR(unitDamageThreshold), [GVAR(AIDamageThreshold), GVAR(AIDamageThreshold), GVAR(AIDamageThreshold) * 1.7]];
|
||||
};
|
||||
_damageThreshold params ["_thresholdHead", "_thresholdTorso", "_thresholdLimbs"];
|
||||
|
||||
_damageBodyPart = ((_unit getvariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage;
|
||||
_damageBodyPart = ((_unit getVariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage;
|
||||
|
||||
// Check if damage to body part is higher as damage head
|
||||
if (_part == 0) exitWith {
|
||||
|
@ -46,7 +46,7 @@ if (_show) then {
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
_display = uiNamespace getvariable QGVAR(DisplayInformation);
|
||||
_display = uiNamespace getVariable QGVAR(DisplayInformation);
|
||||
if (isNil "_display") exitWith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
@ -59,26 +59,26 @@ if (_show) then {
|
||||
_genericMessages pushBack [localize _partText, [1, 1, 1, 1]];
|
||||
};
|
||||
|
||||
if (_target getvariable[QGVAR(isBleeding), false]) then {
|
||||
if (_target getVariable[QGVAR(isBleeding), false]) then {
|
||||
_genericMessages pushBack [localize LSTRING(Status_Bleeding), [1, 0.1, 0.1, 1]];
|
||||
};
|
||||
if (_target getvariable[QGVAR(hasLostBlood), 0] > 1) then {
|
||||
if (_target getVariable[QGVAR(hasLostBlood), 0] > 1) then {
|
||||
_genericMessages pushBack [localize LSTRING(Status_Lost_Blood), [1, 0.1, 0.1, 1]];
|
||||
};
|
||||
|
||||
if (((_target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]) select _selectionN) > 0) then {
|
||||
if (((_target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]]) select _selectionN) > 0) then {
|
||||
_genericMessages pushBack [localize LSTRING(Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
|
||||
};
|
||||
if (_target getvariable[QGVAR(hasPain), false]) then {
|
||||
if (_target getVariable[QGVAR(hasPain), false]) then {
|
||||
_genericMessages pushBack [localize LSTRING(Status_Pain), [1, 1, 1, 1]];
|
||||
};
|
||||
|
||||
_totalIvVolume = 0;
|
||||
{
|
||||
private "_value";
|
||||
_value = _target getvariable _x;
|
||||
_value = _target getVariable _x;
|
||||
if !(isNil "_value") then {
|
||||
_totalIvVolume = _totalIvVolume + (_target getvariable [_x, 0]);
|
||||
_totalIvVolume = _totalIvVolume + (_target getVariable [_x, 0]);
|
||||
};
|
||||
} forEach GVAR(IVBags);
|
||||
if (_totalIvVolume >= 1) then {
|
||||
@ -88,7 +88,7 @@ if (_show) then {
|
||||
_damaged = [false, false, false, false, false, false];
|
||||
_selectionBloodLoss = [0,0,0,0,0,0];
|
||||
if (GVAR(level) >= 2 && {([_target] call FUNC(hasMedicalEnabled))}) then {
|
||||
_openWounds = _target getvariable [QGVAR(openWounds), []];
|
||||
_openWounds = _target getVariable [QGVAR(openWounds), []];
|
||||
private "_amountOf";
|
||||
{
|
||||
_x params ["", "_x1", "_selectionX", "_amountOf", "_x4"];
|
||||
@ -110,7 +110,7 @@ if (_show) then {
|
||||
};
|
||||
} forEach _openWounds;
|
||||
|
||||
_bandagedwounds = _target getvariable [QGVAR(bandagedWounds), []];
|
||||
_bandagedwounds = _target getVariable [QGVAR(bandagedWounds), []];
|
||||
{
|
||||
_x params ["", "", "_selectionX", "_amountOf", "_x4"];
|
||||
// Find how much this bodypart is bleeding
|
||||
@ -200,7 +200,7 @@ if (_show) then {
|
||||
lbClear _logCtrl;
|
||||
|
||||
private ["_logs", "_message", "_moment", "_arguments", "_lbCtrl"];
|
||||
_logs = _target getvariable [QGVAR(logFile_Activity), []];
|
||||
_logs = _target getVariable [QGVAR(logFile_Activity), []];
|
||||
{
|
||||
// [_message,_moment,_type, _arguments]
|
||||
_x params ["_message", "_moment", "_type", "_arguments"];
|
||||
|
@ -32,7 +32,7 @@ if (_show) then {
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
_display = uiNamespace getvariable QGVAR(triageCard);
|
||||
_display = uiNamespace getVariable QGVAR(triageCard);
|
||||
if (isNil "_display") exitWith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
@ -43,7 +43,7 @@ if (_show) then {
|
||||
_lbCtrl = (_display displayCtrl 200);
|
||||
lbClear _lbCtrl;
|
||||
|
||||
_log = _target getvariable [QGVAR(triageCard), []];
|
||||
_log = _target getVariable [QGVAR(triageCard), []];
|
||||
{
|
||||
_x params ["_item", "_amount"];
|
||||
_message = _item;
|
||||
|
@ -17,7 +17,7 @@ private ["_ctrl", "_display", "_idc", "_pos"];
|
||||
params ["_show"];
|
||||
disableSerialization;
|
||||
|
||||
_display = uiNamespace getvariable QGVAR(triageCard);
|
||||
_display = uiNamespace getVariable QGVAR(triageCard);
|
||||
if (isNil "_display") exitWith {};
|
||||
|
||||
_pos = [0,0,0,0];
|
||||
|
@ -22,8 +22,8 @@ _totalBloodLoss = 0;
|
||||
|
||||
// Advanced medical bloodloss handling
|
||||
if (GVAR(level) >= 2) then {
|
||||
_tourniquets = _unit getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
_openWounds = _unit getvariable [QGVAR(openWounds), []];
|
||||
_tourniquets = _unit getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
_openWounds = _unit getVariable [QGVAR(openWounds), []];
|
||||
//_cardiacOutput = [_unit] call FUNC(getCardiacOutput);
|
||||
|
||||
{
|
||||
@ -35,7 +35,7 @@ if (GVAR(level) >= 2) then {
|
||||
};
|
||||
} forEach _openWounds;
|
||||
|
||||
_internalWounds = _unit getvariable [QGVAR(internalWounds), []];
|
||||
_internalWounds = _unit getVariable [QGVAR(internalWounds), []];
|
||||
{
|
||||
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
|
||||
} forEach _internalWounds;
|
||||
@ -43,7 +43,7 @@ if (GVAR(level) >= 2) then {
|
||||
// cap the blood loss to be no greater as the current cardiac output
|
||||
//(_totalBloodLoss min _cardiacOutput);
|
||||
} else {
|
||||
{ _totalBloodLoss = _totalBloodLoss + _x } forEach (_unit getvariable [QGVAR(bodyPartStatus), []]);
|
||||
{ _totalBloodLoss = _totalBloodLoss + _x } forEach (_unit getVariable [QGVAR(bodyPartStatus), []]);
|
||||
_totalBloodLoss = (_totalBloodLoss / 6) * BLOODLOSSRATE_BASIC;
|
||||
};
|
||||
_totalBloodLoss * ((_unit getVariable [QGVAR(bleedingCoefficient), GVAR(bleedingCoefficient)]) max 0);
|
||||
|
@ -25,7 +25,7 @@ private ["_bloodPressureLow", "_bloodPressureHigh", "_cardiacOutput", "_resistan
|
||||
params ["_unit"];
|
||||
|
||||
_cardiacOutput = [_unit] call FUNC(getCardiacOutput);
|
||||
_resistance = _unit getvariable [QGVAR(peripheralResistance), 100];
|
||||
_resistance = _unit getVariable [QGVAR(peripheralResistance), 100];
|
||||
|
||||
_bloodPressureHigh = (_cardiacOutput * MODIFIER_BP_HIGH) * _resistance;
|
||||
_bloodPressureLow = (_cardiacOutput * MODIFIER_BP_LOW) * _resistance;
|
||||
|
@ -31,21 +31,21 @@
|
||||
private ["_bloodVolume", "_bloodVolumeChange", "_ivVolume"];
|
||||
params ["_unit"];
|
||||
|
||||
_bloodVolume = _unit getvariable [QGVAR(bloodVolume), 100];
|
||||
_bloodVolume = _unit getVariable [QGVAR(bloodVolume), 100];
|
||||
_bloodVolumeChange = -([_unit] call FUNC(getBloodLoss));
|
||||
|
||||
if (_bloodVolume < 100.0) then {
|
||||
{
|
||||
if ((_unit getvariable [_x, 0]) > 0) then {
|
||||
if ((_unit getVariable [_x, 0]) > 0) then {
|
||||
_bloodVolumeChange = _bloodVolumeChange + BLOOD_CHANGE_PER_SECOND;
|
||||
_ivVolume = (_unit getvariable [_x, 0]) + IV_CHANGE_PER_SECOND;
|
||||
_unit setvariable [_x,_ivVolume];
|
||||
_ivVolume = (_unit getVariable [_x, 0]) + IV_CHANGE_PER_SECOND;
|
||||
_unit setVariable [_x,_ivVolume];
|
||||
};
|
||||
} forEach GVAR(IVBags);
|
||||
} else {
|
||||
{
|
||||
if ((_unit getvariable [_x, 0]) > 0) then {
|
||||
_unit setvariable [_x, 0]; // lets get rid of exessive IV volume
|
||||
if ((_unit getVariable [_x, 0]) > 0) then {
|
||||
_unit setVariable [_x, 0]; // lets get rid of exessive IV volume
|
||||
};
|
||||
} forEach GVAR(IVBags);
|
||||
};
|
||||
|
@ -24,4 +24,4 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
((_unit getvariable [QGVAR(bloodVolume), 100])/MODIFIER_CARDIAC_OUTPUT) + ((_unit getvariable [QGVAR(heartRate), 80])/80-1);
|
||||
((_unit getVariable [QGVAR(bloodVolume), 100])/MODIFIER_CARDIAC_OUTPUT) + ((_unit getVariable [QGVAR(heartRate), 80])/80-1);
|
||||
|
@ -19,11 +19,11 @@ private ["_heartRate", "_hrIncrease", "_bloodLoss", "_time", "_values", "_adjust
|
||||
params ["_unit"];
|
||||
|
||||
_hrIncrease = 0;
|
||||
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
|
||||
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
|
||||
if (!(_unit getVariable [QGVAR(inCardiacArrest),false])) then {
|
||||
_heartRate = _unit getVariable [QGVAR(heartRate), 80];
|
||||
_bloodLoss = [_unit] call FUNC(getBloodLoss);
|
||||
|
||||
_adjustment = _unit getvariable [QGVAR(heartRateAdjustments), []];
|
||||
_adjustment = _unit getVariable [QGVAR(heartRateAdjustments), []];
|
||||
{
|
||||
_x params ["_values", "_time", "_callBack"];
|
||||
if (abs _values > 0) then {
|
||||
@ -48,9 +48,9 @@ if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
|
||||
|
||||
} forEach _adjustment;
|
||||
_adjustment = _adjustment - [ObjNull];
|
||||
_unit setvariable [QGVAR(heartRateAdjustments), _adjustment];
|
||||
_unit setVariable [QGVAR(heartRateAdjustments), _adjustment];
|
||||
|
||||
_bloodVolume = _unit getvariable [QGVAR(bloodVolume), 100];
|
||||
_bloodVolume = _unit getVariable [QGVAR(bloodVolume), 100];
|
||||
if (_bloodVolume > 75) then {
|
||||
if (_bloodLoss >0.0) then {
|
||||
if (_bloodLoss <0.5) then {
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
private ["_unit","_return","_status"];
|
||||
params ["_unit"];
|
||||
_status = _unit getvariable [QGVAR(triageLevel), -1];
|
||||
_status = _unit getVariable [QGVAR(triageLevel), -1];
|
||||
_return = switch (_status) do {
|
||||
case 1: {[localize LSTRING(Triage_Status_Minor), 1, [0, 0.5, 0, 0.9]]};
|
||||
case 2: {[localize LSTRING(Triage_Status_Delayed), 2, [0.7, 0.5, 0, 0.9]]};
|
||||
|
@ -51,7 +51,7 @@ if (isClass (_config >> _className)) then {
|
||||
};
|
||||
};
|
||||
|
||||
_bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []];
|
||||
_bandagedWounds = _target getVariable [QGVAR(bandagedWounds), []];
|
||||
_injuryType = _injury select 1;
|
||||
_exist = false;
|
||||
_bandagedInjury = [];
|
||||
@ -72,7 +72,7 @@ if !(_exist) then {
|
||||
_bandagedWounds pushBack _bandagedInjury;
|
||||
};
|
||||
|
||||
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
|
||||
_target setVariable [QGVAR(bandagedWounds), _bandagedWounds, true];
|
||||
|
||||
// Check if we are ever going to reopen this
|
||||
if (random(1) <= _reopeningChance) then {
|
||||
@ -82,14 +82,14 @@ if (random(1) <= _reopeningChance) then {
|
||||
params ["_target", "_impact", "_part", "_injuryIndex", "_injury"];
|
||||
|
||||
//if (alive _target) then {
|
||||
_openWounds = _target getvariable [QGVAR(openWounds), []];
|
||||
_openWounds = _target getVariable [QGVAR(openWounds), []];
|
||||
if ((count _openWounds)-1 < _injuryIndex) exitWith {};
|
||||
_selectedInjury = _openWounds select _injuryIndex;
|
||||
if (_selectedInjury select 1 == _injury select 1 && (_selectedInjury select 2) == (_injury select 2)) then { // matching the IDs
|
||||
_selectedInjury set [3, (_selectedInjury select 3) + _impact];
|
||||
_openWounds set [_injuryIndex, _selectedInjury];
|
||||
|
||||
_bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []];
|
||||
_bandagedWounds = _target getVariable [QGVAR(bandagedWounds), []];
|
||||
_exist = false;
|
||||
_injuryId = _injury select 1;
|
||||
{
|
||||
@ -102,8 +102,8 @@ if (random(1) <= _reopeningChance) then {
|
||||
} forEach _bandagedWounds;
|
||||
|
||||
if (_exist) then {
|
||||
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
|
||||
_target setvariable [QGVAR(openWounds), _openWounds, true];
|
||||
_target setVariable [QGVAR(bandagedWounds), _bandagedWounds, true];
|
||||
_target setVariable [QGVAR(openWounds), _openWounds, true];
|
||||
};
|
||||
};
|
||||
// Otherwise something went wrong, we we don't reopen them..
|
||||
|
@ -109,7 +109,7 @@ if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitW
|
||||
};
|
||||
|
||||
if (_damageReturn >= 0.9 && {_selection in ["", "head", "body"]}) exitWith {
|
||||
if (_unit getvariable ["ACE_isUnconscious", false]) exitWith {
|
||||
if (_unit getVariable ["ACE_isUnconscious", false]) exitWith {
|
||||
[_unit] call FUNC(setDead);
|
||||
0.89;
|
||||
};
|
||||
|
@ -27,10 +27,10 @@ if (_part < 0) exitWith {};
|
||||
|
||||
_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
|
||||
// Sorting out the damage
|
||||
_damageBodyParts = _unit getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
|
||||
_damageBodyParts = _unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
|
||||
|
||||
_damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
|
||||
_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
|
||||
_unit setVariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
|
||||
|
||||
_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
|
||||
|
||||
@ -47,7 +47,7 @@ _typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
|
||||
// [_unit,_selectionName,_newDamage,_sourceOfDamage, _typeOfDamage] call FUNC(handleDamage_internalInjuries);
|
||||
//};
|
||||
|
||||
if (alive _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then {
|
||||
if (alive _unit && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
|
||||
// If it reaches this, we can assume that the hit did not kill this unit, as this function is called 3 frames after the damage has been passed.
|
||||
if ([_unit, _part, if (_part > 1) then {_newDamage * 1.3} else {_newDamage * 2}] call FUNC(determineIfFatal)) then {
|
||||
[_unit] call FUNC(setUnconscious);
|
||||
|
@ -25,8 +25,8 @@ if (_bodyPartn > 1) exitWith {};
|
||||
|
||||
if (_amountOfDamage > 0.5) then {
|
||||
if (random(1) >= 0.8) then {
|
||||
if !(_unit getvariable[QGVAR(airwayCollapsed), false]) then {
|
||||
_unit setvariable [QGVAR(airwayCollapsed), true, true];
|
||||
if !(_unit getVariable[QGVAR(airwayCollapsed), false]) then {
|
||||
_unit setVariable [QGVAR(airwayCollapsed), true, true];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -16,7 +16,7 @@ private ["_damageBodyParts", "_cache_params", "_cache_damages"];
|
||||
params ["_target"];
|
||||
TRACE_1("ACE_DEBUG: HandleDamage_BASIC Called",_target);
|
||||
|
||||
_damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
|
||||
_damageBodyParts = _target getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
|
||||
_cache_params = _target getVariable [QGVAR(cachedHandleDamageParams), []];
|
||||
_cache_damages = _target getVariable QGVAR(cachedDamages);
|
||||
|
||||
@ -31,9 +31,9 @@ TRACE_4("ACE_DEBUG: HandleDamage BASIC",_unit, _damageBodyParts,_cache_params,_c
|
||||
private ["_newDamage", "_pain"];
|
||||
_newDamage = (_cache_damages select _forEachIndex);
|
||||
_damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
|
||||
_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts];
|
||||
_unit setVariable [QGVAR(bodyPartStatus), _damageBodyParts];
|
||||
|
||||
if (alive _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then {
|
||||
if (alive _unit && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
|
||||
// If it reaches this, we can assume that the hit did not kill this unit, as this function is called 3 frames after the damage has been passed.
|
||||
if ([_unit, _part, if (_part > 1) then {_newDamage * 1.3} else {_newDamage * 2}] call FUNC(determineIfFatal)) then {
|
||||
[_unit, true, 0.5+random(10)] call FUNC(setUnconscious);
|
||||
@ -46,8 +46,8 @@ TRACE_4("ACE_DEBUG: HandleDamage BASIC",_unit, _damageBodyParts,_cache_params,_c
|
||||
}forEach _cache_params;
|
||||
|
||||
// We broadcast the value across the net here, in order to avoid broadcasting it multiple times earlier in the above code block
|
||||
_target setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
|
||||
TRACE_2("ACE_DEBUG: HandleDamage BASIC Broadcast value here",_unit, _target getvariable QGVAR(bodyPartStatus));
|
||||
_target setVariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
|
||||
TRACE_2("ACE_DEBUG: HandleDamage BASIC Broadcast value here",_unit, _target getVariable QGVAR(bodyPartStatus));
|
||||
|
||||
EXPLODE_6_PVT(_damageBodyParts,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
|
||||
_target setHitPointDamage ["hitHead", _headDamage min 0.95];
|
||||
|
@ -59,12 +59,12 @@ if (_amountOfDamage > 0.05) then {
|
||||
};
|
||||
|
||||
private ["_fractures", "_fractureID", "_amountOf"];
|
||||
_fractures = _unit getvariable[QGVAR(fractures), []];
|
||||
_fractures = _unit getVariable[QGVAR(fractures), []];
|
||||
_fractureID = 1;
|
||||
_amountOf = count _fractures;
|
||||
if (_amountOf > 0) then {
|
||||
_fractureID = (_fractures select (_amountOf - 1) select 0) + 1;
|
||||
};
|
||||
_fractures pushBack [_fractureID, _fractureType, _bodyPartn, 1 /* percentage treated */];
|
||||
_unit setvariable [QGVAR(fractures), _fractures, true];
|
||||
_unit setVariable [QGVAR(fractures), _fractures, true];
|
||||
};
|
||||
|
@ -22,8 +22,8 @@ params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamag
|
||||
TRACE_6("ACE_DEBUG: HandleDamage Called",_unit, _selectionName, _damage, _shooter, _typeOfProjectile,_typeOfDamage);
|
||||
|
||||
// Administration for open wounds and ids
|
||||
_openWounds = _unit getvariable[QGVAR(openWounds), []];
|
||||
_woundID = _unit getvariable[QGVAR(lastUniqueWoundID), 1];
|
||||
_openWounds = _unit getVariable[QGVAR(openWounds), []];
|
||||
_woundID = _unit getVariable[QGVAR(lastUniqueWoundID), 1];
|
||||
|
||||
_extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _selectionName, _damage, _typeOfDamage, _woundID];
|
||||
|
||||
@ -52,13 +52,13 @@ _foundIndex = -1;
|
||||
};
|
||||
} forEach _woundsCreated;
|
||||
|
||||
_unit setvariable [QGVAR(openWounds), _openWounds, true];
|
||||
_unit setVariable [QGVAR(openWounds), _openWounds, true];
|
||||
|
||||
// Only update if new wounds have been created
|
||||
if (count _woundsCreated > 0) then {
|
||||
_unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true];
|
||||
_unit setVariable [QGVAR(lastUniqueWoundID), _woundID, true];
|
||||
};
|
||||
|
||||
_painLevel = _unit getvariable [QGVAR(pain), 0];
|
||||
_unit setvariable [QGVAR(pain), _painLevel + _painToAdd];
|
||||
TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getvariable QGVAR(pain), _unit getvariable QGVAR(openWounds),_woundsCreated);
|
||||
_painLevel = _unit getVariable [QGVAR(pain), 0];
|
||||
_unit setVariable [QGVAR(pain), _painLevel + _painToAdd];
|
||||
TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getVariable QGVAR(pain), _unit getVariable QGVAR(openWounds),_woundsCreated);
|
||||
|
@ -26,7 +26,7 @@ _bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
|
||||
if (_bodyPartn < 0) exitWith {};
|
||||
|
||||
// Get the injury type information. Format: [typeDamage thresholds, selectionSpecific, woundTypes]
|
||||
_injuryTypeInfo = missionNamespace getvariable [format[QGVAR(woundInjuryType_%1), _typeOfDamage],[[], false, []]];
|
||||
_injuryTypeInfo = missionNamespace getVariable [format[QGVAR(woundInjuryType_%1), _typeOfDamage],[[], false, []]];
|
||||
|
||||
// This are the available injuries for this damage type. Format [[classtype, selections, bloodloss, minimalDamage, pain], ..]
|
||||
_allInjuriesForDamageType = _injuryTypeInfo select 2;
|
||||
@ -34,7 +34,7 @@ _allInjuriesForDamageType = _injuryTypeInfo select 2;
|
||||
|
||||
if (count _allInjuriesForDamageType == 0) then {
|
||||
// grabbing the configuration for unknown damage type
|
||||
_injuryTypeInfo = missionNamespace getvariable [QGVAR(woundInjuryType_unknown),[[], false, []]];
|
||||
_injuryTypeInfo = missionNamespace getVariable [QGVAR(woundInjuryType_unknown),[[], false, []]];
|
||||
_allInjuriesForDamageType = _injuryTypeInfo select 2;
|
||||
};
|
||||
|
||||
@ -73,8 +73,8 @@ _allPossibleInjuries = [];
|
||||
if (_highestPossibleSpot < 0) exitWith {};
|
||||
|
||||
// Administration for open wounds and ids
|
||||
_openWounds = _unit getvariable[QGVAR(openWounds), []];
|
||||
_woundID = _unit getvariable[QGVAR(lastUniqueWoundID), 1];
|
||||
_openWounds = _unit getVariable[QGVAR(openWounds), []];
|
||||
_woundID = _unit getVariable[QGVAR(lastUniqueWoundID), 1];
|
||||
|
||||
_painToAdd = 0;
|
||||
_woundsCreated = [];
|
||||
@ -122,13 +122,13 @@ _woundsCreated = [];
|
||||
};
|
||||
} forEach (_injuryTypeInfo select 0); // forEach damage thresholds
|
||||
|
||||
_unit setvariable [QGVAR(openWounds), _openWounds, true];
|
||||
_unit setVariable [QGVAR(openWounds), _openWounds, true];
|
||||
|
||||
// Only update if new wounds have been created
|
||||
if (count _woundsCreated > 0) then {
|
||||
_unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true];
|
||||
_unit setVariable [QGVAR(lastUniqueWoundID), _woundID, true];
|
||||
};
|
||||
|
||||
_painLevel = _unit getvariable [QGVAR(pain), 0];
|
||||
_unit setvariable [QGVAR(pain), _painLevel + _painToAdd];
|
||||
TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getvariable QGVAR(pain), _unit getvariable QGVAR(openWounds),_woundsCreated);
|
||||
_painLevel = _unit getVariable [QGVAR(pain), 0];
|
||||
_unit setVariable [QGVAR(pain), _painLevel + _painToAdd];
|
||||
TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getVariable QGVAR(pain), _unit getVariable QGVAR(openWounds),_woundsCreated);
|
||||
|
@ -17,9 +17,9 @@ private "_openWounds";
|
||||
params ["_unit"];
|
||||
if (!local _unit) exitWith {};
|
||||
|
||||
_unit setvariable [QGVAR(pain), 0];
|
||||
_unit setVariable [QGVAR(pain), 0];
|
||||
if (GVAR(level) >= 2) then {
|
||||
_unit setvariable [QGVAR(heartRate), 0];
|
||||
_unit setvariable [QGVAR(bloodPressure), [0, 0]];
|
||||
_unit setvariable [QGVAR(airwayStatus), 0];
|
||||
_unit setVariable [QGVAR(heartRate), 0];
|
||||
_unit setVariable [QGVAR(bloodPressure), [0, 0]];
|
||||
_unit setVariable [QGVAR(airwayStatus), 0];
|
||||
};
|
||||
|
@ -17,17 +17,17 @@
|
||||
|
||||
params ["_unit", "_local"];
|
||||
if (_local) then {
|
||||
if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then {
|
||||
if (_unit getVariable[QGVAR(addedToUnitLoop),false]) then {
|
||||
[_unit, true] call FUNC(addToInjuredCollection);
|
||||
};
|
||||
|
||||
if ((_unit getvariable ["ACE_isUnconscious",false]) && {count (_unit getvariable [QGVAR(unconsciousArguments), []]) >= 6}) then {
|
||||
if ((_unit getVariable ["ACE_isUnconscious",false]) && {count (_unit getVariable [QGVAR(unconsciousArguments), []]) >= 6}) then {
|
||||
private "_arguments";
|
||||
_arguments = (_unit getvariable [QGVAR(unconsciousArguments), []]);
|
||||
_arguments = (_unit getVariable [QGVAR(unconsciousArguments), []]);
|
||||
_arguments set [2, ACE_time];
|
||||
|
||||
[DFUNC(unconsciousPFH), 0.1, _arguments ] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
_unit setvariable [QGVAR(unconsciousArguments), nil, true];
|
||||
_unit setVariable [QGVAR(unconsciousArguments), nil, true];
|
||||
};
|
||||
};
|
||||
|
@ -18,58 +18,58 @@ params ["_unit", "_interval"];
|
||||
TRACE_3("ACE_DEBUG",_unit,_interval,_unit);
|
||||
if (_interval == 0) exitWith {};
|
||||
|
||||
_lastTimeValuesSynced = _unit getvariable [QGVAR(lastMomentValuesSynced), 0];
|
||||
_lastTimeValuesSynced = _unit getVariable [QGVAR(lastMomentValuesSynced), 0];
|
||||
_syncValues = (ACE_time - _lastTimeValuesSynced >= (10 + floor(random(10))) && GVAR(keepLocalSettingsSynced));
|
||||
if (_syncValues) then {
|
||||
_unit setvariable [QGVAR(lastMomentValuesSynced), ACE_time];
|
||||
_unit setVariable [QGVAR(lastMomentValuesSynced), ACE_time];
|
||||
};
|
||||
|
||||
_bloodVolume = (_unit getvariable [QGVAR(bloodVolume), 100]) + ([_unit] call FUNC(getBloodVolumeChange));
|
||||
_bloodVolume = (_unit getVariable [QGVAR(bloodVolume), 100]) + ([_unit] call FUNC(getBloodVolumeChange));
|
||||
_bloodVolume = _bloodVolume max 0;
|
||||
|
||||
_unit setvariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
|
||||
_unit setVariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
|
||||
|
||||
TRACE_3("ACE_DEBUG",_bloodVolume,_syncValues,_unit);
|
||||
// Set variables for synchronizing information across the net
|
||||
if (_bloodVolume < 100) then {
|
||||
if ((_bloodVolume < 90 && (GVAR(level) == 2)) || _bloodVolume <= 45) then {
|
||||
TRACE_4("ACE_DEBUG_ADVANCED",_bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
|
||||
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 2) then {
|
||||
_unit setvariable [QGVAR(hasLostBlood), 2, true];
|
||||
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 2) then {
|
||||
_unit setVariable [QGVAR(hasLostBlood), 2, true];
|
||||
};
|
||||
} else {
|
||||
TRACE_4("ACE_DEBUG", _bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
|
||||
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 1) then {
|
||||
_unit setvariable [QGVAR(hasLostBlood), 1, true];
|
||||
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 1) then {
|
||||
_unit setVariable [QGVAR(hasLostBlood), 1, true];
|
||||
};
|
||||
}
|
||||
} else {
|
||||
TRACE_4("ACE_DEBUG",_bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
|
||||
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 0) then {
|
||||
_unit setvariable [QGVAR(hasLostBlood), 0, true];
|
||||
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 0) then {
|
||||
_unit setVariable [QGVAR(hasLostBlood), 0, true];
|
||||
};
|
||||
};
|
||||
|
||||
TRACE_3("ACE_DEBUG",[_unit] call FUNC(getBloodLoss),_unit getVariable QGVAR(isBleeding),_unit);
|
||||
if (([_unit] call FUNC(getBloodLoss)) > 0) then {
|
||||
if !(_unit getvariable [QGVAR(isBleeding), false]) then {
|
||||
_unit setvariable [QGVAR(isBleeding), true, true];
|
||||
if !(_unit getVariable [QGVAR(isBleeding), false]) then {
|
||||
_unit setVariable [QGVAR(isBleeding), true, true];
|
||||
};
|
||||
} else {
|
||||
if (_unit getvariable [QGVAR(isBleeding), false]) then {
|
||||
_unit setvariable [QGVAR(isBleeding), false, true];
|
||||
if (_unit getVariable [QGVAR(isBleeding), false]) then {
|
||||
_unit setVariable [QGVAR(isBleeding), false, true];
|
||||
};
|
||||
};
|
||||
|
||||
_painStatus = _unit getvariable [QGVAR(pain), 0];
|
||||
_painStatus = _unit getVariable [QGVAR(pain), 0];
|
||||
TRACE_4("ACE_DEBUG",_painStatus,_unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(painSuppress),_unit);
|
||||
if (_painStatus > (_unit getvariable [QGVAR(painSuppress), 0])) then {
|
||||
if !(_unit getvariable [QGVAR(hasPain), false]) then {
|
||||
_unit setvariable [QGVAR(hasPain), true, true];
|
||||
if (_painStatus > (_unit getVariable [QGVAR(painSuppress), 0])) then {
|
||||
if !(_unit getVariable [QGVAR(hasPain), false]) then {
|
||||
_unit setVariable [QGVAR(hasPain), true, true];
|
||||
};
|
||||
} else {
|
||||
if (_unit getvariable [QGVAR(hasPain), false]) then {
|
||||
_unit setvariable [QGVAR(hasPain), false, true];
|
||||
if (_unit getVariable [QGVAR(hasPain), false]) then {
|
||||
_unit setVariable [QGVAR(hasPain), false, true];
|
||||
};
|
||||
};
|
||||
|
||||
@ -111,11 +111,11 @@ if (GVAR(level) >= 2) then {
|
||||
};
|
||||
|
||||
// Set the vitals
|
||||
_heartRate = (_unit getvariable [QGVAR(heartRate), 80]) + (([_unit] call FUNC(getHeartRateChange)) * _interval);
|
||||
_unit setvariable [QGVAR(heartRate), _heartRate max 0, _syncValues];
|
||||
_heartRate = (_unit getVariable [QGVAR(heartRate), 80]) + (([_unit] call FUNC(getHeartRateChange)) * _interval);
|
||||
_unit setVariable [QGVAR(heartRate), _heartRate max 0, _syncValues];
|
||||
|
||||
_bloodPressure = [_unit] call FUNC(getBloodPressure);
|
||||
_unit setvariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
|
||||
_unit setVariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
|
||||
|
||||
if (_painStatus > 0 && {_painStatus < 10}) then {
|
||||
_painReduce = if (_painStatus > 5) then {0.002} else {0.001};
|
||||
@ -125,15 +125,15 @@ if (GVAR(level) >= 2) then {
|
||||
// TODO Disabled until implemented fully
|
||||
// Handle airway
|
||||
/*if (GVAR(setting_allowAirwayInjuries)) then {
|
||||
_airwayStatus = _unit getvariable [QGVAR(airwayStatus), 100];
|
||||
if (((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) && !((_unit getvariable [QGVAR(airwaySecured), false]))) then {
|
||||
_airwayStatus = _unit getVariable [QGVAR(airwayStatus), 100];
|
||||
if (((_unit getVariable [QGVAR(airwayOccluded), false]) || (_unit getVariable [QGVAR(airwayCollapsed), false])) && !((_unit getVariable [QGVAR(airwaySecured), false]))) then {
|
||||
if (_airwayStatus >= 0.5) then {
|
||||
_unit setvariable [QGVAR(airwayStatus), _airwayStatus - 0.5 * _interval, _syncValues];
|
||||
_unit setVariable [QGVAR(airwayStatus), _airwayStatus - 0.5 * _interval, _syncValues];
|
||||
};
|
||||
} else {
|
||||
if !((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) then {
|
||||
if !((_unit getVariable [QGVAR(airwayOccluded), false]) || (_unit getVariable [QGVAR(airwayCollapsed), false])) then {
|
||||
if (_airwayStatus < 100) then {
|
||||
_unit setvariable [QGVAR(airwayStatus), (_airwayStatus + 1.5 * _interval) min 100, _syncValues];
|
||||
_unit setVariable [QGVAR(airwayStatus), (_airwayStatus + 1.5 * _interval) min 100, _syncValues];
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -149,7 +149,7 @@ if (GVAR(level) >= 2) then {
|
||||
// TODO check for in revive state instead of variable
|
||||
_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
|
||||
|
||||
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
|
||||
if (!(_unit getVariable [QGVAR(inCardiacArrest),false])) then {
|
||||
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
|
||||
[_unit, true, 10+ random(20)] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
|
||||
};
|
||||
@ -183,9 +183,9 @@ if (GVAR(level) >= 2) then {
|
||||
TRACE_3("ACE_DEBUG_IVBAGS_SYNC",GVAR(IVBags),_syncValues,_unit);
|
||||
{
|
||||
private "_value";
|
||||
_value = _unit getvariable _x;
|
||||
_value = _unit getVariable _x;
|
||||
if !(isNil "_value") then {
|
||||
_unit setvariable [_x,(_unit getvariable [_x, 0]), true];
|
||||
_unit setVariable [_x,(_unit getVariable [_x, 0]), true];
|
||||
};
|
||||
} forEach GVAR(IVBags);
|
||||
};
|
||||
|
@ -19,9 +19,9 @@
|
||||
private "_medicalEnabled";
|
||||
params ["_unit"];
|
||||
|
||||
_medicalEnabled = _unit getvariable QGVAR(enableMedical);
|
||||
_medicalEnabled = _unit getVariable QGVAR(enableMedical);
|
||||
if (isNil "_medicalEnabled") exitWith {
|
||||
(((GVAR(enableFor) == 0 && (isPlayer _unit || (_unit getvariable [QEGVAR(common,isDeadPlayer), false])))) || (GVAR(enableFor) == 1) || GVAR(level) == 1)
|
||||
(((GVAR(enableFor) == 0 && (isPlayer _unit || (_unit getVariable [QEGVAR(common,isDeadPlayer), false])))) || (GVAR(enableFor) == 1) || GVAR(level) == 1)
|
||||
};
|
||||
|
||||
_medicalEnabled
|
||||
|
@ -16,4 +16,4 @@
|
||||
|
||||
params ["_target", "_selectionName"];
|
||||
|
||||
(((_target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]) select ([_selectionName] call FUNC(selectionNameToNumber))) > 0);
|
||||
(((_target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]]) select ([_selectionName] call FUNC(selectionNameToNumber))) > 0);
|
||||
|
@ -22,26 +22,26 @@ _unit setVariable ["ACE_isUnconscious", false, true];
|
||||
|
||||
// advanced
|
||||
// tourniquets
|
||||
_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
|
||||
_unit setVariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
|
||||
|
||||
// wounds and injuries
|
||||
_unit setvariable [QGVAR(openWounds), [], true];
|
||||
_unit setvariable [QGVAR(bandagedWounds), [], true];
|
||||
_unit setVariable [QGVAR(openWounds), [], true];
|
||||
_unit setVariable [QGVAR(bandagedWounds), [], true];
|
||||
_unit setVariable [QGVAR(internalWounds), [], true];
|
||||
_unit setvariable [QGVAR(lastUniqueWoundID), 1, true];
|
||||
_unit setVariable [QGVAR(lastUniqueWoundID), 1, true];
|
||||
|
||||
// vitals
|
||||
_unit setVariable [QGVAR(heartRate), 80];
|
||||
_unit setvariable [QGVAR(heartRateAdjustments), []];
|
||||
_unit setvariable [QGVAR(bloodPressure), [80, 120]];
|
||||
_unit setVariable [QGVAR(heartRateAdjustments), []];
|
||||
_unit setVariable [QGVAR(bloodPressure), [80, 120]];
|
||||
_unit setVariable [QGVAR(peripheralResistance), 100];
|
||||
|
||||
// fractures
|
||||
_unit setVariable [QGVAR(fractures), [], true];
|
||||
|
||||
// triage card and logs
|
||||
_unit setvariable [QGVAR(triageLevel), 0, true];
|
||||
_unit setvariable [QGVAR(triageCard), [], true];
|
||||
_unit setVariable [QGVAR(triageLevel), 0, true];
|
||||
_unit setVariable [QGVAR(triageCard), [], true];
|
||||
|
||||
// IVs
|
||||
_unit setVariable [QGVAR(salineIVVolume), 0, true];
|
||||
@ -49,36 +49,36 @@ _unit setVariable [QGVAR(plasmaIVVolume), 0, true];
|
||||
_unit setVariable [QGVAR(bloodIVVolume), 0, true];
|
||||
|
||||
// damage storage
|
||||
_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
|
||||
_unit setVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
|
||||
|
||||
// airway
|
||||
_unit setvariable [QGVAR(airwayStatus), 100];
|
||||
_unit setVariable [QGVAR(airwayStatus), 100];
|
||||
_unit setVariable [QGVAR(airwayOccluded), false];
|
||||
_unit setvariable [QGVAR(airwayCollapsed), false];
|
||||
_unit setVariable [QGVAR(airwayCollapsed), false];
|
||||
|
||||
// generic medical admin
|
||||
_unit setvariable [QGVAR(addedToUnitLoop), false, true];
|
||||
_unit setvariable [QGVAR(inCardiacArrest), false, true];
|
||||
_unit setvariable [QGVAR(hasLostBlood), 0, true];
|
||||
_unit setvariable [QGVAR(isBleeding), false, true];
|
||||
_unit setvariable [QGVAR(hasPain), false, true];
|
||||
_unit setvariable [QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives), true];
|
||||
_unit setvariable [QGVAR(painSuppress), 0, true];
|
||||
_unit setVariable [QGVAR(addedToUnitLoop), false, true];
|
||||
_unit setVariable [QGVAR(inCardiacArrest), false, true];
|
||||
_unit setVariable [QGVAR(hasLostBlood), 0, true];
|
||||
_unit setVariable [QGVAR(isBleeding), false, true];
|
||||
_unit setVariable [QGVAR(hasPain), false, true];
|
||||
_unit setVariable [QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives), true];
|
||||
_unit setVariable [QGVAR(painSuppress), 0, true];
|
||||
|
||||
private ["_allUsedMedication", "_logs"];
|
||||
|
||||
// medication
|
||||
_allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
|
||||
{
|
||||
_unit setvariable [_x select 0, nil];
|
||||
_unit setVariable [_x select 0, nil];
|
||||
} forEach _allUsedMedication;
|
||||
_unit setVariable [QGVAR(allUsedMedication), [], true];
|
||||
|
||||
_logs = _unit getvariable [QGVAR(allLogs), []];
|
||||
_logs = _unit getVariable [QGVAR(allLogs), []];
|
||||
{
|
||||
_unit setvariable [_x, nil];
|
||||
_unit setVariable [_x, nil];
|
||||
} forEach _logs;
|
||||
_unit setvariable [QGVAR(allLogs), [], true];
|
||||
_unit setVariable [QGVAR(allLogs), [], true];
|
||||
|
||||
// items
|
||||
[{
|
||||
|
@ -21,7 +21,7 @@ if (GVAR(level) <= 1) exitWith {
|
||||
};
|
||||
|
||||
_totalBloodLoss = 0;
|
||||
_openWounds = _unit getvariable [QGVAR(openWounds), []];
|
||||
_openWounds = _unit getVariable [QGVAR(openWounds), []];
|
||||
{
|
||||
// total bleeding ratio * percentage of injury left
|
||||
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
|
||||
|
@ -21,7 +21,7 @@ params ["_target", "_player", "_selectionN", "_actionData"];
|
||||
|
||||
if (GVAR(level) < 2 || {!([_target] call FUNC(hasMedicalEnabled))}) exitWith {
|
||||
private ["_pointDamage"];
|
||||
_pointDamage = (_target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _selectionN;
|
||||
_pointDamage = (_target getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _selectionN;
|
||||
|
||||
if (_pointDamage >= 0.8) exitWith {
|
||||
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
|
||||
@ -32,7 +32,7 @@ if (GVAR(level) < 2 || {!([_target] call FUNC(hasMedicalEnabled))}) exitWith {
|
||||
};
|
||||
|
||||
private ["_openWounds", "_amountOf"];
|
||||
_openWounds = _target getvariable [QGVAR(openWounds), []];
|
||||
_openWounds = _target getVariable [QGVAR(openWounds), []];
|
||||
{
|
||||
_x params ["", "", "_selectionX", "_amountOf", "_x4"];
|
||||
if (_amountOf > 0 && {(_selectionN == _selectionX)} && {_x4 > 0}) exitWith {
|
||||
|
@ -18,11 +18,11 @@
|
||||
private ["_setting", "_objects"];
|
||||
params [["_logic", objNull, [objNull]]];
|
||||
if (!isNull _logic) then {
|
||||
_setting = _logic getvariable ["class",0];
|
||||
_setting = _logic getVariable ["class",0];
|
||||
_objects = synchronizedObjects _logic;
|
||||
{
|
||||
if (local _x) then {
|
||||
_x setvariable[QGVAR(isMedicalFacility), true, true];
|
||||
_x setVariable[QGVAR(isMedicalFacility), true, true];
|
||||
};
|
||||
} forEach _objects;
|
||||
};
|
||||
|
@ -22,7 +22,7 @@ private ["_foundEntry", "_allUsedMedication","_allMedsFromClassname", "_usedMeds
|
||||
params ["_target", "_className", "_variable", "_maxDosage", "_timeInSystem", "_incompatabileMeds", "_viscosityChange", "_painReduce"];
|
||||
|
||||
_foundEntry = false;
|
||||
_allUsedMedication = _target getvariable [QGVAR(allUsedMedication), []];
|
||||
_allUsedMedication = _target getVariable [QGVAR(allUsedMedication), []];
|
||||
{
|
||||
_x params ["_variableX", "_allMedsFromClassname"];
|
||||
if (_variableX== _variable) exitWith {
|
||||
@ -30,7 +30,7 @@ _allUsedMedication = _target getvariable [QGVAR(allUsedMedication), []];
|
||||
_allMedsFromClassname pushBack _className;
|
||||
_x set [1, _allMedsFromClassname];
|
||||
_allUsedMedication set [_forEachIndex, _x];
|
||||
_target setvariable [QGVAR(allUsedMedication), _allUsedMedication];
|
||||
_target setVariable [QGVAR(allUsedMedication), _allUsedMedication];
|
||||
};
|
||||
_foundEntry = true;
|
||||
};
|
||||
@ -38,11 +38,11 @@ _allUsedMedication = _target getvariable [QGVAR(allUsedMedication), []];
|
||||
|
||||
if (!_foundEntry) then {
|
||||
_allUsedMedication pushBack [_variable, [_className]];
|
||||
_target setvariable [QGVAR(allUsedMedication), _allUsedMedication];
|
||||
_target setVariable [QGVAR(allUsedMedication), _allUsedMedication];
|
||||
};
|
||||
|
||||
|
||||
_usedMeds = _target getvariable [_variable, 0];
|
||||
_usedMeds = _target getVariable [_variable, 0];
|
||||
if (_usedMeds >= floor (_maxDosage + round(random(2))) && _maxDosage >= 1 && GVAR(enableOverdosing)) then {
|
||||
[_target] call FUNC(setDead);
|
||||
};
|
||||
@ -68,7 +68,7 @@ if (_hasOverDosed > 0 && GVAR(enableOverdosing)) then {
|
||||
if (isNil _onOverDose) then {
|
||||
_onOverDose = compile _onOverDose;
|
||||
} else {
|
||||
_onOverDose = missionNamespace getvariable _onOverDose;
|
||||
_onOverDose = missionNamespace getVariable _onOverDose;
|
||||
};
|
||||
[_target, _className] call _onOverDose;
|
||||
};
|
||||
@ -80,15 +80,15 @@ _viscosityAdjustment = _viscosityChange / _timeInSystem;
|
||||
params ["_args", "_idPFH"];
|
||||
_args params ["_target", "_timeInSystem", "_variable", "_amountDecreased","_decreaseAmount", "_viscosityAdjustment", "_painReduce"];
|
||||
private "_usedMeds";
|
||||
_usedMeds = _target getvariable [_variable, 0];
|
||||
_usedMeds = _target getVariable [_variable, 0];
|
||||
_usedMeds = _usedMeds - _decreaseAmount;
|
||||
_target setvariable [_variable, _usedMeds];
|
||||
_target setVariable [_variable, _usedMeds];
|
||||
|
||||
_amountDecreased = _amountDecreased + _decreaseAmount;
|
||||
|
||||
// Restoring the viscosity while the medication is leaving the system
|
||||
_target setvariable [QGVAR(peripheralResistance), ((_target getvariable [QGVAR(peripheralResistance), 100]) - _viscosityAdjustment) max 0];
|
||||
_target setvariable [QGVAR(painSuppress), ((_target getvariable [QGVAR(painSuppress), 0]) - _painReduce) max 0];
|
||||
_target setVariable [QGVAR(peripheralResistance), ((_target getVariable [QGVAR(peripheralResistance), 100]) - _viscosityAdjustment) max 0];
|
||||
_target setVariable [QGVAR(painSuppress), ((_target getVariable [QGVAR(painSuppress), 0]) - _painReduce) max 0];
|
||||
|
||||
if (_amountDecreased >= 1 || (_usedMeds <= 0) || !alive _target) then {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
|
@ -18,7 +18,7 @@ private ["_unit", "_injury", "_openWounds", "_injuryID", "_exists"];
|
||||
params ["_unit", "_injury"];
|
||||
|
||||
if (!local _unit) then {
|
||||
_openWounds = _unit getvariable[QGVAR(openWounds), []];
|
||||
_openWounds = _unit getVariable[QGVAR(openWounds), []];
|
||||
_injuryID = _injury select 0;
|
||||
|
||||
_exists = false;
|
||||
@ -32,5 +32,5 @@ if (!local _unit) then {
|
||||
if (!_exists) then {
|
||||
_openWounds pushBack _injury;
|
||||
};
|
||||
_unit setvariable [QGVAR(openWounds), _openWounds];
|
||||
_unit setVariable [QGVAR(openWounds), _openWounds];
|
||||
};
|
||||
|
@ -17,7 +17,7 @@ private ["_unit", "_openWounds", "_originOfrequest"];
|
||||
params ["_unit", "_originOfrequest"];
|
||||
|
||||
if (local _unit && !(local _originOfrequest)) then {
|
||||
_openWounds = _unit getvariable [QGVAR(openWounds), []];
|
||||
_openWounds = _unit getVariable [QGVAR(openWounds), []];
|
||||
{
|
||||
["medical_propagateWound", [_originOfrequest], [_unit, _x]] call EFUNC(common,targetEvent);
|
||||
} forEach _openWounds;
|
||||
|
@ -116,7 +116,7 @@ _selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
|
||||
if (isArray(_damageTypesConfig >> _x >> "thresholds")) then { _typeThresholds = getArray(_damageTypesConfig >> _x >> "thresholds");};
|
||||
if (isNumber(_damageTypesConfig >> _x >> "selectionSpecific")) then { _selectionSpecificType = getNumber(_damageTypesConfig >> _x >> "selectionSpecific");};
|
||||
};
|
||||
missionNamespace setvariable [_varName, [_typeThresholds, _selectionSpecificType > 0, _woundTypes]];
|
||||
missionNamespace setVariable [_varName, [_typeThresholds, _selectionSpecificType > 0, _woundTypes]];
|
||||
|
||||
private ["_minDamageThresholds", "_amountThresholds"];
|
||||
// extension loading
|
||||
|
@ -21,8 +21,8 @@ params ["_unit", "_pain"];
|
||||
if (!local _unit || !GVAR(enableScreams)) exitWith{};
|
||||
|
||||
// Lock if the unit is already playing a sound.
|
||||
if ((_unit getvariable [QGVAR(playingInjuredSound),false])) exitWith {};
|
||||
_unit setvariable [QGVAR(playingInjuredSound),true];
|
||||
if ((_unit getVariable [QGVAR(playingInjuredSound),false])) exitWith {};
|
||||
_unit setVariable [QGVAR(playingInjuredSound),true];
|
||||
|
||||
// Play the sound if there is any damage present.
|
||||
if (_pain > 0 && {[_unit] call EFUNC(common,isAwake)}) exitWith {
|
||||
@ -75,9 +75,9 @@ if (_pain > 0 && {[_unit] call EFUNC(common,isAwake)}) exitWith {
|
||||
|
||||
// Clean up the lock
|
||||
[{
|
||||
(_this select 0) setvariable [QGVAR(playingInjuredSound),nil];
|
||||
(_this select 0) setVariable [QGVAR(playingInjuredSound),nil];
|
||||
}, [_unit], _delay, _delay] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
|
||||
// Clean up in case there has not been played any sounds.
|
||||
_unit setvariable [QGVAR(playingInjuredSound),nil];
|
||||
_unit setVariable [QGVAR(playingInjuredSound),nil];
|
||||
|
@ -17,6 +17,6 @@
|
||||
params [ "_target", "_caller"];
|
||||
|
||||
if (local _target || GVAR(level) < 2) exitWith {}; // if the target is local, we already got the most update to date information
|
||||
if (_target getvariable [QGVAR(isWoundSynced), false]) exitWith {};
|
||||
_target setvariable [QGVAR(isWoundSynced), true];
|
||||
if (_target getVariable [QGVAR(isWoundSynced), false]) exitWith {};
|
||||
_target setVariable [QGVAR(isWoundSynced), true];
|
||||
["medical_woundUpdateRequest", [_target], [_target, _caller]] call EFUNC(common,targetEvent);
|
||||
|
@ -17,9 +17,9 @@
|
||||
private "_timeInCardiacArrest";
|
||||
params ["_unit"];
|
||||
|
||||
if (_unit getvariable [QGVAR(inCardiacArrest),false]) exitWith {};
|
||||
_unit setvariable [QGVAR(inCardiacArrest), true,true];
|
||||
_unit setvariable [QGVAR(heartRate), 0];
|
||||
if (_unit getVariable [QGVAR(inCardiacArrest),false]) exitWith {};
|
||||
_unit setVariable [QGVAR(inCardiacArrest), true,true];
|
||||
_unit setVariable [QGVAR(heartRate), 0];
|
||||
|
||||
["Medical_onEnteredCardiacArrest", [_unit]] call EFUNC(common,localEvent);
|
||||
|
||||
@ -31,14 +31,14 @@ _timeInCardiacArrest = 120 + round(random(600));
|
||||
params ["_args", "_idPFH"];
|
||||
_args params ["_unit", "_startTime", "_timeInCardiacArrest"];
|
||||
|
||||
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
|
||||
_heartRate = _unit getVariable [QGVAR(heartRate), 80];
|
||||
if (_heartRate > 0 || !alive _unit) exitWith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
_unit setvariable [QGVAR(inCardiacArrest), nil,true];
|
||||
_unit setVariable [QGVAR(inCardiacArrest), nil,true];
|
||||
};
|
||||
if (ACE_time - _startTime >= _timeInCardiacArrest) exitWith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
_unit setvariable [QGVAR(inCardiacArrest), nil,true];
|
||||
_unit setVariable [QGVAR(inCardiacArrest), nil,true];
|
||||
[_unit] call FUNC(setDead);
|
||||
};
|
||||
}, 1, [_unit, ACE_time, _timeInCardiacArrest] ] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -24,9 +24,9 @@ if (!local _unit) exitWith {
|
||||
|
||||
_reviveVal = _unit getVariable [QGVAR(enableRevive), GVAR(enableRevive)];
|
||||
if (((_reviveVal == 1 && {[_unit] call EFUNC(common,isPlayer)} || _reviveVal == 2)) && !_force) exitWith {
|
||||
if (_unit getvariable [QGVAR(inReviveState), false]) exitWith {
|
||||
if (_unit getVariable [QGVAR(inReviveState), false]) exitWith {
|
||||
if (GVAR(amountOfReviveLives) > 0) then {
|
||||
_lifesLeft = _unit getvariable[QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
|
||||
_lifesLeft = _unit getVariable[QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
|
||||
if (_lifesLeft == 0) then {
|
||||
[_unit, true] call FUNC(setDead);
|
||||
};
|
||||
@ -35,45 +35,45 @@ if (((_reviveVal == 1 && {[_unit] call EFUNC(common,isPlayer)} || _reviveVal ==
|
||||
false;
|
||||
};
|
||||
|
||||
_unit setvariable [QGVAR(inReviveState), true, true];
|
||||
_unit setvariable [QGVAR(reviveStartTime), ACE_time];
|
||||
_unit setVariable [QGVAR(inReviveState), true, true];
|
||||
_unit setVariable [QGVAR(reviveStartTime), ACE_time];
|
||||
[_unit, true] call FUNC(setUnconscious);
|
||||
|
||||
[{
|
||||
private "_startTime";
|
||||
params ["_args", "_idPFH"];
|
||||
_args params ["_unit"];
|
||||
_startTime = _unit getvariable [QGVAR(reviveStartTime), 0];
|
||||
_startTime = _unit getVariable [QGVAR(reviveStartTime), 0];
|
||||
|
||||
if (GVAR(maxReviveTime) > 0 && {ACE_time - _startTime > GVAR(maxReviveTime)}) exitWith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
_unit setvariable [QGVAR(inReviveState), nil, true];
|
||||
_unit setvariable [QGVAR(reviveStartTime), nil];
|
||||
_unit setVariable [QGVAR(inReviveState), nil, true];
|
||||
_unit setVariable [QGVAR(reviveStartTime), nil];
|
||||
[_unit, true] call FUNC(setDead);
|
||||
};
|
||||
|
||||
if !(_unit getvariable [QGVAR(inReviveState), false]) exitWith {
|
||||
if !(_unit getVariable [QGVAR(inReviveState), false]) exitWith {
|
||||
// revived without dieing, so in case we have lifes, remove one.
|
||||
if (GVAR(amountOfReviveLives) > 0) then {
|
||||
_lifesLeft = _unit getvariable[QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
|
||||
_unit setvariable [QGVAR(amountOfReviveLives), _lifesLeft - 1, true];
|
||||
_lifesLeft = _unit getVariable[QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
|
||||
_unit setVariable [QGVAR(amountOfReviveLives), _lifesLeft - 1, true];
|
||||
};
|
||||
|
||||
_unit setvariable [QGVAR(reviveStartTime), nil];
|
||||
_unit setVariable [QGVAR(reviveStartTime), nil];
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
if (GVAR(level) >= 2) then {
|
||||
if (_unit getvariable [QGVAR(heartRate), 60] > 0) then {
|
||||
_unit setvariable [QGVAR(heartRate), 0];
|
||||
if (_unit getVariable [QGVAR(heartRate), 60] > 0) then {
|
||||
_unit setVariable [QGVAR(heartRate), 0];
|
||||
};
|
||||
};
|
||||
}, 1, [_unit] ] call CBA_fnc_addPerFrameHandler;
|
||||
false;
|
||||
};
|
||||
|
||||
_unit setvariable ["ACE_isDead", true, true];
|
||||
_unit setVariable ["ACE_isDead", true, true];
|
||||
if (isPLayer _unit) then {
|
||||
_unit setvariable ["isDeadPlayer", true, true];
|
||||
_unit setVariable ["isDeadPlayer", true, true];
|
||||
};
|
||||
|
||||
["medical_onSetDead", [_unit]] call EFUNC(common,localEvent);
|
||||
|
@ -33,7 +33,7 @@ params ["_unit", ["_set", true], ["_minWaitingTime", DEFAULT_DELAY], ["_force",
|
||||
if (_set isEqualTo (_unit getVariable ["ACE_isUnconscious", false])) exitWith {};
|
||||
|
||||
if !(_set) exitWith {
|
||||
_unit setvariable ["ACE_isUnconscious", false, true];
|
||||
_unit setVariable ["ACE_isUnconscious", false, true];
|
||||
};
|
||||
|
||||
if !(!(isNull _unit) && {(_unit isKindOf "CAManBase") && ([_unit] call EFUNC(common,isAwake))}) exitWith{};
|
||||
@ -42,7 +42,7 @@ if (!local _unit) exitWith {
|
||||
[[_unit, _set, _minWaitingTime, _force], QUOTE(DFUNC(setUnconscious)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
|
||||
};
|
||||
|
||||
_unit setvariable ["ACE_isUnconscious", true, true];
|
||||
_unit setVariable ["ACE_isUnconscious", true, true];
|
||||
_unit setUnconscious true;
|
||||
|
||||
if (_unit == ACE_player) then {
|
||||
|
@ -42,7 +42,7 @@ _medicRequired = if (isNumber (_config >> "requiredMedic")) then {
|
||||
} else {
|
||||
// Check for required class
|
||||
if (isText (_config >> "requiredMedic")) exitWith {
|
||||
missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0];
|
||||
missionNamespace getVariable [(getText (_config >> "requiredMedic")), 0];
|
||||
};
|
||||
0;
|
||||
};
|
||||
@ -63,7 +63,7 @@ if (isText (_config >> "Condition")) then {
|
||||
if (isNil _condition) then {
|
||||
_condition = compile _condition;
|
||||
} else {
|
||||
_condition = missionNamespace getvariable _condition;
|
||||
_condition = missionNamespace getVariable _condition;
|
||||
};
|
||||
if (typeName _condition == "BOOL") then {
|
||||
_return = _condition;
|
||||
@ -75,7 +75,7 @@ if (isText (_config >> "Condition")) then {
|
||||
if (!_return) exitWith {false};
|
||||
|
||||
_patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
|
||||
missionNamespace getvariable [getText(_config >> "patientStateCondition"), 0]
|
||||
missionNamespace getVariable [getText(_config >> "patientStateCondition"), 0]
|
||||
} else {
|
||||
getNumber(_config >> "patientStateCondition")
|
||||
};
|
||||
@ -97,7 +97,7 @@ if ("All" in _locations) then {
|
||||
if (_x == "MedicalVehicle" && _medVeh) exitWith {_return = true;};
|
||||
if !(isNil _x) exitWith {
|
||||
private "_val";
|
||||
_val = missionNamespace getvariable _x;
|
||||
_val = missionNamespace getVariable _x;
|
||||
if (typeName _val == "SCALAR") then {
|
||||
_return = switch (_val) do {
|
||||
case 0: {true}; //AdvancedMedicalSettings_anywhere
|
||||
@ -119,7 +119,7 @@ _consumeItems = if (isNumber (_config >> "itemConsumed")) then {
|
||||
} else {
|
||||
// Check for required class
|
||||
if (isText (_config >> "itemConsumed")) exitWith {
|
||||
missionNamespace getvariable [(getText (_config >> "itemConsumed")), 0];
|
||||
missionNamespace getVariable [(getText (_config >> "itemConsumed")), 0];
|
||||
};
|
||||
0;
|
||||
};
|
||||
@ -135,19 +135,19 @@ if (_callbackProgress == "") then {
|
||||
if (isNil _callbackProgress) then {
|
||||
_callbackProgress = compile _callbackProgress;
|
||||
} else {
|
||||
_callbackProgress = missionNamespace getvariable _callbackProgress;
|
||||
_callbackProgress = missionNamespace getVariable _callbackProgress;
|
||||
};
|
||||
|
||||
// Patient Animation
|
||||
_patientAnim = getText (_config >> "animationPatient");
|
||||
if (_target getvariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then {
|
||||
if (_target getVariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then {
|
||||
if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then {
|
||||
_patientAnim = getText (_config >> "animationPatientUnconscious");
|
||||
};
|
||||
};
|
||||
|
||||
if (_caller != _target && {vehicle _target == _target} && {_patientAnim != ""}) then {
|
||||
if (_target getvariable ["ACE_isUnconscious", false]) then {
|
||||
if (_target getVariable ["ACE_isUnconscious", false]) then {
|
||||
[_target, _patientAnim, 2, true] call EFUNC(common,doAnimation);
|
||||
} else {
|
||||
[_target, _patientAnim, 1, true] call EFUNC(common,doAnimation);
|
||||
@ -160,7 +160,7 @@ if (_caller == _target) then {
|
||||
_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
|
||||
};
|
||||
|
||||
_caller setvariable [QGVAR(selectedWeaponOnTreatment), (weaponState _caller)];
|
||||
_caller setVariable [QGVAR(selectedWeaponOnTreatment), (weaponState _caller)];
|
||||
|
||||
// Cannot use secondairy weapon for animation
|
||||
if (currentWeapon _caller == secondaryWeapon _caller) then {
|
||||
@ -184,12 +184,12 @@ if (vehicle _caller == _caller && {_callerAnim != ""}) then {
|
||||
|
||||
if ((stance _caller) == "STAND") then {
|
||||
switch (_wpn) do {//If standing, end in a crouched animation based on their current weapon
|
||||
case ("rfl"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWrflDnon"];};
|
||||
case ("pst"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWpstDnon"];};
|
||||
case ("non"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSnonWnonDnon"];};
|
||||
case ("rfl"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWrflDnon"];};
|
||||
case ("pst"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWpstDnon"];};
|
||||
case ("non"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSnonWnonDnon"];};
|
||||
};
|
||||
} else {
|
||||
_caller setvariable [QGVAR(treatmentPrevAnimCaller), animationState _caller];
|
||||
_caller setVariable [QGVAR(treatmentPrevAnimCaller), animationState _caller];
|
||||
};
|
||||
[_caller, _callerAnim] call EFUNC(common,doAnimation);
|
||||
};
|
||||
@ -203,7 +203,7 @@ _treatmentTime = if (isNumber (_config >> "treatmentTime")) then {
|
||||
if (isNil _treatmentTimeConfig) then {
|
||||
_treatmentTimeConfig = compile _treatmentTimeConfig;
|
||||
} else {
|
||||
_treatmentTimeConfig = missionNamespace getvariable _treatmentTimeConfig;
|
||||
_treatmentTimeConfig = missionNamespace getVariable _treatmentTimeConfig;
|
||||
};
|
||||
if (typeName _treatmentTimeConfig == "SCALAR") exitWith {
|
||||
_treatmentTimeConfig;
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
params ["_caller", "_target", "_selectionName", "_className", "_items"];
|
||||
|
||||
if (alive _target && {(_target getvariable [QGVAR(inCardiacArrest), false] || _target getvariable [QGVAR(inReviveState), false])}) then {
|
||||
if (alive _target && {(_target getVariable [QGVAR(inCardiacArrest), false] || _target getVariable [QGVAR(inReviveState), false])}) then {
|
||||
[[_caller, _target], QUOTE(DFUNC(treatmentAdvanced_CPRLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
|
||||
};
|
||||
true;
|
||||
|
@ -17,17 +17,17 @@
|
||||
private "_reviveStartTime";
|
||||
params ["_caller","_target"];
|
||||
|
||||
if (_target getvariable [QGVAR(inReviveState), false]) then {
|
||||
_reviveStartTime = _target getvariable [QGVAR(reviveStartTime),0];
|
||||
if (_target getVariable [QGVAR(inReviveState), false]) then {
|
||||
_reviveStartTime = _target getVariable [QGVAR(reviveStartTime),0];
|
||||
if (_reviveStartTime > 0) then {
|
||||
_target setvariable [QGVAR(reviveStartTime), (_reviveStartTime + random(20)) min ACE_time];
|
||||
_target setVariable [QGVAR(reviveStartTime), (_reviveStartTime + random(20)) min ACE_time];
|
||||
};
|
||||
};
|
||||
|
||||
if (GVAR(level) > 1 && {(random 1) >= 0.6}) then {
|
||||
_target setvariable [QGVAR(inCardiacArrest), nil,true];
|
||||
_target setvariable [QGVAR(heartRate), 40];
|
||||
_target setvariable [QGVAR(bloodPressure), [50,70]];
|
||||
_target setVariable [QGVAR(inCardiacArrest), nil,true];
|
||||
_target setVariable [QGVAR(heartRate), 40];
|
||||
_target setVariable [QGVAR(bloodPressure), [50,70]];
|
||||
};
|
||||
|
||||
[_target, "activity", LSTRING(Activity_CPR), [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog);
|
||||
|
@ -23,7 +23,7 @@ _part = [_selectionName] call FUNC(selectionNameToNumber);
|
||||
if (_part < 0) exitWith {false};
|
||||
|
||||
// Get the open wounds for this unit
|
||||
_openWounds = _target getvariable [QGVAR(openWounds), []];
|
||||
_openWounds = _target getVariable [QGVAR(openWounds), []];
|
||||
if (count _openWounds == 0) exitWith {false}; // nothing to do here!
|
||||
|
||||
// Get the default effectiveness for the used bandage
|
||||
@ -84,7 +84,7 @@ _impact = if ((_mostEffectiveInjury select 3) >= _effectivenessFound) then {_eff
|
||||
_mostEffectiveInjury set [ 3, ((_mostEffectiveInjury select 3) - _impact) max 0];
|
||||
_openWounds set [_mostEffectiveSpot, _mostEffectiveInjury];
|
||||
|
||||
_target setvariable [QGVAR(openWounds), _openWounds, !USE_WOUND_EVENT_SYNC];
|
||||
_target setVariable [QGVAR(openWounds), _openWounds, !USE_WOUND_EVENT_SYNC];
|
||||
|
||||
if (USE_WOUND_EVENT_SYNC) then {
|
||||
["medical_propagateWound", [_target, _mostEffectiveInjury]] call EFUNC(common,globalEvent);
|
||||
|
@ -20,17 +20,17 @@ if (alive _target) exitWith {
|
||||
_target setVariable [QGVAR(bloodVolume), 100, true];
|
||||
|
||||
// tourniquets
|
||||
_target setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
|
||||
_target setVariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
|
||||
|
||||
// wounds and injuries
|
||||
_target setvariable [QGVAR(openWounds), [], true];
|
||||
_target setvariable [QGVAR(bandagedWounds), [], true];
|
||||
_target setVariable [QGVAR(openWounds), [], true];
|
||||
_target setVariable [QGVAR(bandagedWounds), [], true];
|
||||
_target setVariable [QGVAR(internalWounds), [], true];
|
||||
|
||||
// vitals
|
||||
_target setVariable [QGVAR(heartRate), 80];
|
||||
_target setvariable [QGVAR(heartRateAdjustments), []];
|
||||
_target setvariable [QGVAR(bloodPressure), [80, 120]];
|
||||
_target setVariable [QGVAR(heartRateAdjustments), []];
|
||||
_target setVariable [QGVAR(bloodPressure), [80, 120]];
|
||||
_target setVariable [QGVAR(peripheralResistance), 100];
|
||||
|
||||
// fractures
|
||||
@ -42,27 +42,27 @@ if (alive _target) exitWith {
|
||||
_target setVariable [QGVAR(bloodIVVolume), 0];
|
||||
|
||||
// damage storage
|
||||
_target setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
|
||||
_target setVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
|
||||
|
||||
// airway
|
||||
_target setvariable [QGVAR(airwayStatus), 100, true];
|
||||
_target setVariable [QGVAR(airwayStatus), 100, true];
|
||||
_target setVariable [QGVAR(airwayOccluded), false, true];
|
||||
_target setvariable [QGVAR(airwayCollapsed), false, true];
|
||||
_target setVariable [QGVAR(airwayCollapsed), false, true];
|
||||
|
||||
// generic medical admin
|
||||
_target setvariable [QGVAR(addedToUnitLoop), false, true];
|
||||
_target setvariable [QGVAR(inCardiacArrest), false, true];
|
||||
_target setvariable [QGVAR(inReviveState), false, true];
|
||||
_target setVariable [QGVAR(addedToUnitLoop), false, true];
|
||||
_target setVariable [QGVAR(inCardiacArrest), false, true];
|
||||
_target setVariable [QGVAR(inReviveState), false, true];
|
||||
_target setVariable ["ACE_isUnconscious", false, true];
|
||||
_target setvariable [QGVAR(hasLostBlood), 0, true];
|
||||
_target setvariable [QGVAR(isBleeding), false, true];
|
||||
_target setvariable [QGVAR(hasPain), false, true];
|
||||
_target setvariable [QGVAR(painSuppress), 0, true];
|
||||
_target setVariable [QGVAR(hasLostBlood), 0, true];
|
||||
_target setVariable [QGVAR(isBleeding), false, true];
|
||||
_target setVariable [QGVAR(hasPain), false, true];
|
||||
_target setVariable [QGVAR(painSuppress), 0, true];
|
||||
|
||||
// medication
|
||||
_allUsedMedication = _target getVariable [QGVAR(allUsedMedication), []];
|
||||
{
|
||||
_target setvariable [_x select 0, nil];
|
||||
_target setVariable [_x select 0, nil];
|
||||
} forEach _allUsedMedication;
|
||||
|
||||
// Resetting damage
|
||||
|
@ -20,9 +20,9 @@ params ["_target", "_className"];
|
||||
|
||||
// We have added a new dose of this medication to our system, so let's increase it
|
||||
_varName = format[QGVAR(%1_inSystem), _className];
|
||||
_currentInSystem = _target getvariable [_varName, 0];
|
||||
_currentInSystem = _target getVariable [_varName, 0];
|
||||
_currentInSystem = _currentInSystem + 1;
|
||||
_target setvariable [_varName, _currentInSystem];
|
||||
_target setVariable [_varName, _currentInSystem];
|
||||
|
||||
// Find the proper attributes for the used medication
|
||||
_medicationConfig = (configFile >> "ACE_Medical_Advanced" >> "Treatment" >> "Medication");
|
||||
@ -51,11 +51,11 @@ if (isClass (_medicationConfig >> _className)) then {
|
||||
if (isNil _hrCallback) then {
|
||||
_hrCallback = compile _hrCallback;
|
||||
} else {
|
||||
_hrCallback = missionNamespace getvariable _hrCallback;
|
||||
_hrCallback = missionNamespace getVariable _hrCallback;
|
||||
};
|
||||
|
||||
// Adjust the heart rate based upon config entry
|
||||
_heartRate = _target getvariable [QGVAR(heartRate), 70];
|
||||
_heartRate = _target getVariable [QGVAR(heartRate), 70];
|
||||
if (alive _target) then {
|
||||
if (_heartRate > 0) then {
|
||||
if (_heartRate <= 45) then {
|
||||
@ -72,17 +72,17 @@ if (alive _target) then {
|
||||
|
||||
if (_painReduce > 0) then {
|
||||
// Reduce pain
|
||||
_painSuppress = _target getvariable [QGVAR(painSuppress), 0];
|
||||
_target setvariable [QGVAR(painSuppress), (_painSuppress + _painReduce) max 0];
|
||||
_painSuppress = _target getVariable [QGVAR(painSuppress), 0];
|
||||
_target setVariable [QGVAR(painSuppress), (_painSuppress + _painReduce) max 0];
|
||||
if (!GVAR(painIsOnlySuppressed)) then {
|
||||
_pain = _target getvariable [QGVAR(pain), 0];
|
||||
_target setvariable [QGVAR(pain), (_pain - _painReduce) max 0, true];
|
||||
_pain = _target getVariable [QGVAR(pain), 0];
|
||||
_target setVariable [QGVAR(pain), (_pain - _painReduce) max 0, true];
|
||||
};
|
||||
};
|
||||
|
||||
_resistance = _target getvariable [QGVAR(peripheralResistance), 100];
|
||||
_resistance = _target getVariable [QGVAR(peripheralResistance), 100];
|
||||
_resistance = _resistance + _viscosityChange;
|
||||
_target setvariable [QGVAR(peripheralResistance), _resistance max 0];
|
||||
_target setVariable [QGVAR(peripheralResistance), _resistance max 0];
|
||||
|
||||
// Call back to ensure that the medication is decreased over time
|
||||
[_target, _classname, _varName, _maxDose, _timeInSystem, _inCompatableMedication, _viscosityChange, _painReduce] call FUNC(onMedicationUsage);
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
params ["_target", "_selectionName"];
|
||||
|
||||
_damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
|
||||
_damageBodyParts = _target getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
|
||||
|
||||
// Ensure it is a valid bodypart
|
||||
_part = [_selectionName] call FUNC(selectionNameToNumber);
|
||||
@ -33,8 +33,8 @@ if ((_damageBodyParts select _part) > 0) then {
|
||||
_damageOnPart = _damageOnPart - BANDAGEHEAL;
|
||||
};
|
||||
_damageBodyParts set [_part, _damageOnPart max 0];
|
||||
_target setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
|
||||
TRACE_2("ACE_DEBUG: Treatment BASIC Bandage Broadcast value here",_unit, _target getvariable QGVAR(bodyPartStatus));
|
||||
_target setVariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
|
||||
TRACE_2("ACE_DEBUG: Treatment BASIC Bandage Broadcast value here",_unit, _target getVariable QGVAR(bodyPartStatus));
|
||||
};
|
||||
|
||||
EXPLODE_6_PVT(_damageBodyParts,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
|
||||
|
@ -19,6 +19,6 @@ params ["_caller", "_target","_className"];
|
||||
|
||||
[_target, false] call FUNC(setUnconscious);
|
||||
|
||||
if (_target getvariable [QGVAR(inReviveState), false]) then {
|
||||
_target setvariable [QGVAR(inReviveState), nil, true];
|
||||
if (_target getVariable [QGVAR(inReviveState), false]) then {
|
||||
_target setVariable [QGVAR(inReviveState), nil, true];
|
||||
};
|
||||
|
@ -18,7 +18,7 @@
|
||||
private ["_config", "_volumeAdded", "_typeOf", "_varName", "_bloodVolume"];
|
||||
params ["_target", "_treatmentClassname"];
|
||||
|
||||
_bloodVolume = _target getvariable [QGVAR(bloodVolume), 100];
|
||||
_bloodVolume = _target getVariable [QGVAR(bloodVolume), 100];
|
||||
if (_bloodVolume >= 100) exitWith {};
|
||||
|
||||
// Find the proper attributes for the used IV
|
||||
@ -35,7 +35,7 @@ if (isClass (_config >> _treatmentClassname)) then {
|
||||
};
|
||||
|
||||
_varName = format["ACE_Medical_IVVolume_%1",_typeOf];
|
||||
_target setvariable [_varName, (_target getvariable [_varName, 0]) + _volumeAdded, true];
|
||||
_target setVariable [_varName, (_target getVariable [_varName, 0]) + _volumeAdded, true];
|
||||
|
||||
if !(_varName in GVAR(IVBags)) then {
|
||||
GVAR(IVBags) pushBack _varName;
|
||||
|
@ -32,7 +32,7 @@ if (_part == 0 || _part == 1) exitWith {
|
||||
false;
|
||||
};
|
||||
|
||||
_tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
_tourniquets = _target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
if ((_tourniquets select _part) > 0) exitWith {
|
||||
_output = "There is already a tourniquet on this body part!"; // TODO localization
|
||||
["displayTextStructured", [_caller], [_output, 1.5, _caller]] call EFUNC(common,targetEvent);
|
||||
|
@ -21,10 +21,10 @@ params ["_target", "_tourniquetItem", "_selectionName"];
|
||||
_part = [_selectionName] call FUNC(selectionNameToNumber);
|
||||
|
||||
// Place a tourniquet on the bodypart
|
||||
_tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
_tourniquets = _target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
_applyingTo = (_tourniquets select _part) + 1 + round(random(100));
|
||||
_tourniquets set[_part, _applyingTo];
|
||||
_target setvariable [QGVAR(tourniquets), _tourniquets, true];
|
||||
_target setVariable [QGVAR(tourniquets), _tourniquets, true];
|
||||
|
||||
[{
|
||||
params ["_args", "_idPFH"];
|
||||
@ -34,13 +34,13 @@ _target setvariable [QGVAR(tourniquets), _tourniquets, true];
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
_tourniquets = _target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
if !((_tourniquets select _part) == _applyingTo) exitWith {
|
||||
// Tourniquet has been removed
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
if (ACE_time - _time > 120) then {
|
||||
_target setvariable [QGVAR(pain), (_target getvariable [QGVAR(pain), 0]) + 0.005];
|
||||
_target setVariable [QGVAR(pain), (_target getVariable [QGVAR(pain), 0]) + 0.005];
|
||||
};
|
||||
}, 5, [_target, _applyingTo, _part, ACE_time] ] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
|
@ -25,7 +25,7 @@ if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
|
||||
_caller removeWeapon "ACE_FakePrimaryWeapon";
|
||||
};
|
||||
if (vehicle _caller == _caller) then {
|
||||
_lastAnim = _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""];
|
||||
_lastAnim = _caller getVariable [QGVAR(treatmentPrevAnimCaller), ""];
|
||||
//Don't play another medic animation (when player is rapidily treating)
|
||||
TRACE_2("Reseting to old animation", animationState player, _lastAnim);
|
||||
switch (toLower _lastAnim) do {
|
||||
@ -38,9 +38,9 @@ if (vehicle _caller == _caller) then {
|
||||
|
||||
[_caller, _lastAnim, 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
|
||||
_caller setVariable [QGVAR(treatmentPrevAnimCaller), nil];
|
||||
|
||||
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), []]);
|
||||
_weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnTreatment), []]);
|
||||
if ((_weaponSelect params [["_previousWeapon", ""]]) && {(_previousWeapon != "") && {_previousWeapon in (weapons _caller)}}) then {
|
||||
for "_index" from 0 to 99 do {
|
||||
_caller action ["SwitchWeapon", _caller, _caller, _index];
|
||||
@ -67,7 +67,7 @@ _callback = getText (_config >> "callbackFailure");
|
||||
_callback = if (isNil _callback) then {
|
||||
compile _callback
|
||||
} else {
|
||||
missionNamespace getvariable _callback
|
||||
missionNamespace getVariable _callback
|
||||
};
|
||||
|
||||
_args call _callback;
|
||||
|
@ -25,7 +25,7 @@ if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
|
||||
_caller removeWeapon "ACE_FakePrimaryWeapon";
|
||||
};
|
||||
if (vehicle _caller == _caller) then {
|
||||
_lastAnim = _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""];
|
||||
_lastAnim = _caller getVariable [QGVAR(treatmentPrevAnimCaller), ""];
|
||||
//Don't play another medic animation (when player is rapidily treating)
|
||||
TRACE_2("Reseting to old animation", animationState player, _lastAnim);
|
||||
switch (toLower _lastAnim) do {
|
||||
@ -38,9 +38,9 @@ if (vehicle _caller == _caller) then {
|
||||
|
||||
[_caller, _lastAnim, 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
|
||||
_caller setVariable [QGVAR(treatmentPrevAnimCaller), nil];
|
||||
|
||||
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), []]);
|
||||
_weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnTreatment), []]);
|
||||
if ((_weaponSelect params [["_previousWeapon", ""]]) && {(_previousWeapon != "") && {_previousWeapon in (weapons _caller)}}) then {
|
||||
for "_index" from 0 to 99 do {
|
||||
_caller action ["SwitchWeapon", _caller, _caller, _index];
|
||||
@ -62,7 +62,7 @@ _callback = getText (_config >> "callbackSuccess");
|
||||
if (isNil _callback) then {
|
||||
_callback = compile _callback;
|
||||
} else {
|
||||
_callback = missionNamespace getvariable _callback;
|
||||
_callback = missionNamespace getVariable _callback;
|
||||
};
|
||||
|
||||
//Get current damage before treatment (for litter)
|
||||
@ -81,7 +81,7 @@ _args pushBack _previousDamage;
|
||||
_args call FUNC(createLitter);
|
||||
|
||||
//If we're not already tracking vitals, start:
|
||||
if (!(_target getvariable [QGVAR(addedToUnitLoop),false])) then {
|
||||
if (!(_target getVariable [QGVAR(addedToUnitLoop),false])) then {
|
||||
[_target] call FUNC(addToInjuredCollection);
|
||||
};
|
||||
|
||||
|
@ -47,8 +47,8 @@ if (!alive _unit) exitWith {
|
||||
};
|
||||
|
||||
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
|
||||
if !(_unit getvariable ["ACE_isUnconscious",false]) exitWith {
|
||||
TRACE_7("ACE_DEBUG_Unconscious_PFH",_unit, _args, [_unit] call FUNC(isBeingCarried), [_unit] call FUNC(isBeingDragged), _idPFH, _unit getvariable QGVAR(unconsciousArguments),animationState _unit);
|
||||
if !(_unit getVariable ["ACE_isUnconscious",false]) exitWith {
|
||||
TRACE_7("ACE_DEBUG_Unconscious_PFH",_unit, _args, [_unit] call FUNC(isBeingCarried), [_unit] call FUNC(isBeingDragged), _idPFH, _unit getVariable QGVAR(unconsciousArguments),animationState _unit);
|
||||
// TODO, handle this with carry instead, so we can remove the PFH here.
|
||||
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
|
||||
if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
|
||||
@ -129,9 +129,9 @@ if (_parachuteCheck) then {
|
||||
};
|
||||
|
||||
if (!local _unit) exitWith {
|
||||
TRACE_6("ACE_DEBUG_Unconscious_PFH",_unit, _args, _startingTime, _minWaitingTime, _idPFH, _unit getvariable QGVAR(unconsciousArguments));
|
||||
TRACE_6("ACE_DEBUG_Unconscious_PFH",_unit, _args, _startingTime, _minWaitingTime, _idPFH, _unit getVariable QGVAR(unconsciousArguments));
|
||||
_args set [3, _minWaitingTime - (ACE_time - _startingTime)];
|
||||
_unit setvariable [QGVAR(unconsciousArguments), _args, true];
|
||||
_unit setVariable [QGVAR(unconsciousArguments), _args, true];
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
@ -139,6 +139,6 @@ if (!local _unit) exitWith {
|
||||
if ((ACE_time - _startingTime) >= _minWaitingTime) exitWith {
|
||||
TRACE_2("ACE_DEBUG_Unconscious_Temp knock outs",_unit, [_unit] call FUNC(getUnconsciousCondition));
|
||||
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
|
||||
_unit setvariable ["ACE_isUnconscious", false, true];
|
||||
_unit setVariable ["ACE_isUnconscious", false, true];
|
||||
};
|
||||
};
|
||||
|
@ -59,7 +59,7 @@ class Rsctitles {
|
||||
style = 0x00 + 0x100; // ST_LEFT + ST_SHADOW
|
||||
font = "PuristaMedium";
|
||||
colorText[] = {0.95, 0.95, 0.95, 0.75};
|
||||
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
colorBackground[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
text = CSTRING(Injuries);
|
||||
};
|
||||
class InjuryList: ACE_gui_listBoxBase {
|
||||
|
@ -113,7 +113,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel',0,true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setVariable [ARR_3('ACE_medical_triageLevel',0,true)];);
|
||||
};
|
||||
class selectTriageStatusMinor: selectTriageStatus {
|
||||
idc = 2003;
|
||||
@ -131,7 +131,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(0,0.5,0,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(0,0.5,0,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(0,0.5,0,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel',1,true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setVariable [ARR_3('ACE_medical_triageLevel',1,true)];);
|
||||
};
|
||||
class selectTriageStatusDelayed: selectTriageStatus {
|
||||
idc = 2004;
|
||||
@ -149,7 +149,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel',2,true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setVariable [ARR_3('ACE_medical_triageLevel',2,true)];);
|
||||
};
|
||||
class selectTriageStatusImmediate: selectTriageStatus {
|
||||
idc = 2005;
|
||||
@ -167,7 +167,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel', 3, true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setVariable [ARR_3('ACE_medical_triageLevel', 3, true)];);
|
||||
};
|
||||
class selectTriageStatusDeceased: selectTriageStatus {
|
||||
idc = 2006;
|
||||
@ -185,7 +185,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel', 4, true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setVariable [ARR_3('ACE_medical_triageLevel', 4, true)];);
|
||||
};
|
||||
};
|
||||
};
|
@ -65,7 +65,7 @@ if (_name isEqualTo "triage") exitWith {
|
||||
|
||||
ctrlEnable [212, true];
|
||||
private ["_log", "_triageCardTexts", "_message"];
|
||||
_log = GVAR(INTERACTION_TARGET) getvariable [QEGVAR(medical,triageCard), []];
|
||||
_log = GVAR(INTERACTION_TARGET) getVariable [QEGVAR(medical,triageCard), []];
|
||||
_triageCardTexts = [];
|
||||
{
|
||||
_x params ["_item", "_amount", "_time"];
|
||||
|
@ -15,4 +15,4 @@
|
||||
|
||||
params ["_target", "_status"];
|
||||
|
||||
_target setvariable [QEGVAR(medical,triageLevel), _status, true];
|
||||
_target setVariable [QEGVAR(medical,triageLevel), _status, true];
|
||||
|
@ -128,7 +128,7 @@ if ((EGVAR(medical,level) >= 2) && {([_target] call EFUNC(medical,hasMedicalEnab
|
||||
] select _forEachIndex);
|
||||
_allInjuryTexts pushBack [format ["%1 %2", _severity, toLower _part], [1,1,1,1]];
|
||||
};
|
||||
} forEach (_target getvariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0]]);
|
||||
} forEach (_target getVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0]]);
|
||||
};
|
||||
|
||||
[_selectionBloodLoss, _damaged, _display] call FUNC(updateBodyImage);
|
||||
|
@ -19,8 +19,8 @@ class GVAR(medicalMenu) {
|
||||
y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
h = "16 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
text = "#(argb,8,8,3)color(0,0,0,0.8)";
|
||||
colorText[] = {0, 0, 0, "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
colorBackground[] = {0,0,0,"(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
colorText[] = {0, 0, 0, "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
colorBackground[] = {0,0,0,"(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
};
|
||||
class BottomBackground: CenterBackground {
|
||||
y = "(18.6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))";
|
||||
@ -40,7 +40,7 @@ class GVAR(medicalMenu) {
|
||||
font = "PuristaMedium";
|
||||
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
||||
colorText[] = {0.95, 0.95, 0.95, 0.75};
|
||||
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
colorBackground[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
text = "";
|
||||
};
|
||||
|
||||
|
@ -59,10 +59,10 @@ class GVAR(TheDialog) {
|
||||
|
||||
|
||||
//Redfine Scaling for the RscTitle
|
||||
#define PROFILE_X (profilenamespace getvariable ['IGUI_GRID_GPS_X', 0])
|
||||
#define PROFILE_Y (profilenamespace getvariable ['IGUI_GRID_GPS_Y', 0])
|
||||
#define PROFILE_W (profilenamespace getvariable ['IGUI_GRID_GPS_W', 1])
|
||||
#define PROFILE_H ((16/9) * (profilenamespace getvariable ['IGUI_GRID_GPS_W', 1]))
|
||||
#define PROFILE_X (profilenamespace getVariable ['IGUI_GRID_GPS_X', 0])
|
||||
#define PROFILE_Y (profilenamespace getVariable ['IGUI_GRID_GPS_Y', 0])
|
||||
#define PROFILE_W (profilenamespace getVariable ['IGUI_GRID_GPS_W', 1])
|
||||
#define PROFILE_H ((16/9) * (profilenamespace getVariable ['IGUI_GRID_GPS_W', 1]))
|
||||
|
||||
#define X_PART(num) QUOTE((num) / 25 * PROFILE_W + PROFILE_X)
|
||||
#define Y_PART(num) QUOTE((num) / 25 * PROFILE_H + PROFILE_Y)
|
||||
|
@ -9,8 +9,8 @@ class RscInGameUI {
|
||||
idc = 80085;
|
||||
colorText[] = {1, 1, 1, 1};
|
||||
colorBackground[] = {0, 0, 0, 0.1};
|
||||
x = "(profilenamespace getvariable ['IGUI_GRID_WEAPON_X', ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))])";
|
||||
y = "2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ['IGUI_GRID_WEAPON_Y', (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))])";
|
||||
x = "(profilenamespace getVariable ['IGUI_GRID_WEAPON_X', ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))])";
|
||||
y = "2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getVariable ['IGUI_GRID_WEAPON_Y', (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))])";
|
||||
w = "10 * (((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};
|
||||
|
@ -12,7 +12,7 @@
|
||||
private _logicType = typeOf _logic;
|
||||
_logic hideobject true;
|
||||
|
||||
if (_logic getvariable [QGVAR(initalized), false]) exitWith {};
|
||||
if (_logic getVariable [QGVAR(initalized), false]) exitWith {};
|
||||
private _config = (configFile >> "CfgVehicles" >> _logicType);
|
||||
if !(isClass _config) exitWith {};
|
||||
|
||||
@ -24,7 +24,7 @@
|
||||
if (isNil _function) then {
|
||||
_function = compile _function;
|
||||
} else {
|
||||
_function = missionNamespace getvariable _function;
|
||||
_function = missionNamespace getVariable _function;
|
||||
};
|
||||
if (_isSingular && {_logicType in _uniqueModulesHandled}) then { //ToDo: should this be an exit?
|
||||
ACE_LOGWARNING_1("Module [%1] - More than 1 singular module placed", _logicType);
|
||||
@ -36,7 +36,7 @@
|
||||
};
|
||||
|
||||
if !(_isPersistent) then {
|
||||
_logic setvariable [QGVAR(initalized), true];
|
||||
_logic setVariable [QGVAR(initalized), true];
|
||||
};
|
||||
|
||||
if (_isDisposable) then {
|
||||
|
@ -27,10 +27,10 @@ class RscTitles {
|
||||
size = 0.018;
|
||||
colorBackground[] = { 0, 0, 0, 0 };
|
||||
colortext[] = {
|
||||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])",
|
||||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])",
|
||||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",
|
||||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"
|
||||
"(profilenamespace getVariable ['IGUI_TEXT_RGB_R',0])",
|
||||
"(profilenamespace getVariable ['IGUI_TEXT_RGB_G',1])",
|
||||
"(profilenamespace getVariable ['IGUI_TEXT_RGB_B',1])",
|
||||
"(profilenamespace getVariable ['IGUI_TEXT_RGB_A',0.8])"
|
||||
};
|
||||
text = "";
|
||||
class Attributes {
|
||||
|
@ -39,7 +39,7 @@ private ["_compiledConfig", "_name", "_typeName", "_isClientSetable", "_localize
|
||||
_defaultValue = _x select 6;
|
||||
|
||||
if (GVAR(ClientSettingsExportIncluded) || !_isClientSetable) then {
|
||||
_value = missionNamespace getvariable [_name, _defaultValue];
|
||||
_value = missionNamespace getVariable [_name, _defaultValue];
|
||||
_formatedValue = switch (toLower _typeName) do {
|
||||
case ("scalar"): {
|
||||
format['value = %1;', _value];
|
||||
|
@ -18,7 +18,7 @@ _logic = _this select 0;
|
||||
|
||||
if (isMultiplayer) exitWith {};
|
||||
|
||||
if (_logic getvariable ["allowconfigurationExport", false]) then {
|
||||
if (_logic getVariable ["allowconfigurationExport", false]) then {
|
||||
GVAR(serverConfigGeneration) = 1;
|
||||
} else {
|
||||
GVAR(serverConfigGeneration) = 0;
|
||||
|
@ -57,7 +57,7 @@ GVAR(serverSideValues) = [];
|
||||
[{ [MENU_TAB_SERVER_OPTIONS] call FUNC(onServerListBoxShowSelectionChanged) }, []] call EFUNC(common,execNextFrame);
|
||||
|
||||
disableSerialization;
|
||||
_menu = uiNamespace getvariable "ACE_serverSettingsMenu";
|
||||
_menu = uiNamespace getVariable "ACE_serverSettingsMenu";
|
||||
(_menu displayCtrl 1003) ctrlEnable false;
|
||||
|
||||
if (GVAR(ClientSettingsExportIncluded)) then {
|
||||
|
@ -44,7 +44,7 @@ GVAR(clientSideColors) = [];
|
||||
[{ [MENU_TAB_OPTIONS] call FUNC(onListBoxShowSelectionChanged) }, []] call EFUNC(common,execNextFrame);
|
||||
|
||||
disableSerialization;
|
||||
_menu = uiNamespace getvariable "ACE_settingsMenu";
|
||||
_menu = uiNamespace getVariable "ACE_settingsMenu";
|
||||
(_menu displayCtrl 1002) ctrlEnable false;
|
||||
(_menu displayCtrl 1003) ctrlEnable false;
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user