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Cookoff - Improve destroying vehicle post cookoff (#9029)
* Have vehicle explode when cookoff completes * Adjust strings --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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@ -75,7 +75,7 @@ if (_smokeDelayEnabled) then {
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[_pfh] call CBA_fnc_removePerFrameHandler;
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if (GVAR(destroyVehicleAfterCookoff) || _detonateAfterCookoff) then {
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_vehicle setDamage [1, _detonateAfterCookoff];
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_vehicle setDamage [1, true];
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};
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};
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@ -174,11 +174,7 @@
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<Spanish>Destruir vehículos tras la detonación inducida por calor</Spanish>
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</Key>
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<Key ID="STR_ACE_CookOff_destroyVehicleAfterCookoff_tooltip">
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<English>Controls whether vehicles will always be destroyed after cooking off. Depending on the cookoff, the vehicle may explode or may simply be killed without effects.</English>
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<Korean>차량이 쿡오프된 후 파괴할 지에 대한 여부를 제어합니다. 쿡오프에 따라 차량이 폭발하거나 아무런 효과 없이 파괴될 수 있습니다.</Korean>
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<Chinesesimp>控制载具是否总是会在殉爆结束后被摧毁。根据殉爆的剧烈程度,载具可能会爆炸,也可能只是被没有效果地摧毁。</Chinesesimp>
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<Russian>Всегда ли техника будет уничтожена после детонации. В зависимости от детонации, она может быть взорвана или просто уничтожена без эффектов.</Russian>
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<Spanish>Controla si los vehículos serán siempre destruidos despues de la detonación inducida por calor. Dependiendo de esta, el vehículo puede explotar o simplemente puede ser destruido sin efectos.</Spanish>
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<English>Controls whether vehicles will always be destroyed after cooking off.</English>
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</Key>
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<Key ID="STR_ACE_CookOff_enableFire_name">
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<English>Enable Cook-Off Vehicle Fire</English>
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