Merge branch 'master' into interactMoreOptions

Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
This commit is contained in:
esteldunedain 2015-05-01 00:04:22 -03:00
commit aa4a5539d4
27 changed files with 72 additions and 63 deletions

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@ -88,3 +88,4 @@ Coren <coren4@gmail.com>
OnkelDisMaster <onkeldismaster@gmail.com>
Dimaslg <dimaslg@telecable.e>
VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
Bla1337 <t3hslowpoke@gmail.com>

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@ -1,4 +1,4 @@
["ACE3", QGVAR(ProtractorKey), localize "STR_ACE_AdvancedBallistics_ProtractorKey",
["ACE3 Equipment", QGVAR(ProtractorKey), localize "STR_ACE_AdvancedBallistics_ProtractorKey",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,4 +1,4 @@
["ACE3", QGVAR(ATragMXDialogKey), localize "STR_ACE_ATragMX_ATragMXDialogKey",
["ACE3 Equipment", QGVAR(ATragMXDialogKey), localize "STR_ACE_ATragMX_ATragMXDialogKey",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,6 +1,6 @@
// by commy2
["ACE3", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
["ACE3 Vehicles", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
{
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -30,7 +30,7 @@
},
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
["ACE3 Vehicles", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
{
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -44,7 +44,7 @@
{false},
[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
["ACE3 Vehicles", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
{
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -10,7 +10,7 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds
["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
["ACE3 Weapons", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -92,5 +92,5 @@ class ACE_Settings {
};
class ACE_Extensions {
extensions[] += {"ace_breakLine"};
extensions[] += {"ace_break_line"};
};

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@ -33,7 +33,7 @@ if(_icon == "") then {
_text = if (GVAR(UseListMenu)) then {
format ["<img image='%1' align='left'/><t %2>%3</t>", _icon, _textSettings, _text]
} else {
format ["<img image='%1' align='center'/><br/><t %2 align='center'>%3</t>", _icon, _textSettings, "ace_breakLine" callExtension _text];
format ["<img image='%1' align='center'/><br/><t %2 align='center'>%3</t>", _icon, _textSettings, "ace_break_line" callExtension _text];
};
//_ctrl ctrlSetStructuredText parseText _text;

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@ -1,6 +1,6 @@
// by commy2
["ACE3", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget",
["ACE3 Weapons", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget",
{
if (GETGVAR(isLockKeyDown,false)) exitWith {false};
@ -21,7 +21,7 @@
},
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode",
["ACE3 Weapons", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode",
{ false },
{
[ACE_player] call FUNC(cycleFireMode);

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@ -1,4 +1,4 @@
["ACE3", QGVAR(KestrelDialogKey), localize "STR_ACE_Kestrel4500_KestrelDialogKey",
["ACE3 Equipment", QGVAR(KestrelDialogKey), localize "STR_ACE_Kestrel4500_KestrelDialogKey",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -10,7 +10,7 @@
{false},
[0, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key)
["ACE3", QGVAR(DisplayKestrelKey), localize "STR_ACE_Kestrel4500_DisplayKestrelKey",
["ACE3 Equipment", QGVAR(DisplayKestrelKey), localize "STR_ACE_Kestrel4500_DisplayKestrelKey",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,6 +1,6 @@
// by commy2
["ACE3", QGVAR(switchLaserLightMode), localize "STR_ACE_Laserpointer_switchLaserLight",
["ACE3 Weapons", QGVAR(switchLaserLightMode), localize "STR_ACE_Laserpointer_switchLaserLight",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if (!hasInterface) exitWith {};
//Add Keybinds:
["ACE3", QGVAR(openGPS), (localize "STR_ACE_microdagr_toggleUnit"),
["ACE3 Equipment", QGVAR(openGPS), (localize "STR_ACE_microdagr_toggleUnit"),
{
// canInteractWith (can use on map)
if !([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -17,7 +17,7 @@ if (!hasInterface) exitWith {};
{false},
[0xC7, [false, false, false]], false] call cba_fnc_addKeybind; //Home Key
["ACE3", QGVAR(closeGPS), (localize "STR_ACE_microdagr_closeUnit"),
["ACE3 Equipment", QGVAR(closeGPS), (localize "STR_ACE_microdagr_closeUnit"),
{
// canInteractWith (can use on map)
if !([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -20,7 +20,7 @@ if (!hasInterface) exitWith {};
}] call EFUNC(common,addEventHandler);
["ACE3", QGVAR(climb), localize "STR_ACE_Movement_Climb",
["ACE3 Movement", QGVAR(climb), localize "STR_ACE_Movement_Climb",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -37,7 +37,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
// Add keybinds
["ACE3", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness",
["ACE3 Equipment", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -51,7 +51,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
{false},
[201, [false, false, true]], false] call cba_fnc_addKeybind; //PageUp + ALT
["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
["ACE3 Equipment", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
["ACE3 Weapons", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -17,7 +17,7 @@
if (!hasInterface) exitWith {};
["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
["ACE3 Equipment", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
["ACE3 Weapons", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
{
// Conditions: canInteract
if !([ACE_player, (vehicle ACE_player), ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -96,7 +96,7 @@ class CfgVehicles {
class ACE_Actions: ACE_Actions {
class ACE_Teleport {
displayName = "$STR_ACE_Respawn_TeleportedToRallypoint";
displayName = "$STR_ACE_Respawn_TeleportToRallypoint";
distance = 4;
condition = QUOTE(side group _player == west);
statement = QUOTE([ARR_3(_player,side group _player,'ACE_Rallypoint_West')] call FUNC(teleportToRallypoint));
@ -116,7 +116,7 @@ class CfgVehicles {
class ACE_Actions: ACE_Actions {
class ACE_Teleport {
displayName = "$STR_ACE_Respawn_TeleportedToRallypoint";
displayName = "$STR_ACE_Respawn_TeleportToRallypoint";
distance = 4;
condition = QUOTE(side group _player == east);
statement = QUOTE([ARR_3(_player,side group _player,'ACE_Rallypoint_East')] call FUNC(teleportToRallypoint));
@ -136,7 +136,7 @@ class CfgVehicles {
class ACE_Actions: ACE_Actions {
class ACE_Teleport {
displayName = "$STR_ACE_Respawn_TeleportedToRallypoint";
displayName = "$STR_ACE_Respawn_TeleportToRallypoint";
distance = 4;
condition = QUOTE(side group _player == independent);
statement = QUOTE([ARR_3(_player,side group _player,'ACE_Rallypoint_Independent')] call FUNC(teleportToRallypoint));
@ -157,7 +157,7 @@ class CfgVehicles {
class ACE_Actions: ACE_Actions {
class ACE_Teleport {
displayName = "$STR_ACE_Respawn_TeleportedToBase";
displayName = "$STR_ACE_Respawn_TeleportToBase";
distance = 4;
condition = QUOTE(side group _player == west);
statement = QUOTE([ARR_3(_player,side group _player,'ACE_Rallypoint_West_Base')] call FUNC(teleportToRallypoint));
@ -177,7 +177,7 @@ class CfgVehicles {
class ACE_Actions: ACE_Actions {
class ACE_Teleport {
displayName = "$STR_ACE_Respawn_TeleportedToBase";
displayName = "$STR_ACE_Respawn_TeleportToBase";
distance = 4;
condition = QUOTE(side group _player == east);
statement = QUOTE([ARR_3(_player,side group _player,'ACE_Rallypoint_East_Base')] call FUNC(teleportToRallypoint));
@ -197,7 +197,7 @@ class CfgVehicles {
class ACE_Actions: ACE_Actions {
class ACE_Teleport {
displayName = "$STR_ACE_Respawn_TeleportedToBase";
displayName = "$STR_ACE_Respawn_TeleportToBase";
distance = 4;
condition = QUOTE(side group _player == independent);
statement = QUOTE([ARR_3(_player,side group _player,'ACE_Rallypoint_Independent_Base')] call FUNC(teleportToRallypoint));

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@ -25,6 +25,14 @@
<Italian>Rallypoint dispiegato</Italian>
<Portuguese>Rallypoints posicionado</Portuguese>
</Key>
<Key ID="STR_ACE_Respawn_TeleportToBase">
<English>Teleport to Base</English>
<German>Zur Basis teleportieren</German>
</Key>
<Key ID="STR_ACE_Respawn_TeleportToRallypoint">
<English>Teleport to Rallypoint</English>
<German>Zum Rallypoint teleportieren</German>
</Key>
<Key ID="STR_ACE_Respawn_TeleportedToBase">
<English>Teleported to Base</English>
<French>Téléporté à la base</French>

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@ -9,7 +9,7 @@ if (!hasInterface) exitWith {};
// Add keybinds
["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
["ACE3 Weapons", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -33,7 +33,7 @@ if !(hasInterface) exitWith {};
// Add keybinds
["ACE3", QGVAR(AdjustUpMinor), localize "STR_ACE_Scopes_AdjustUpMinor",
["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize "STR_ACE_Scopes_AdjustUpMinor",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -46,7 +46,7 @@ if !(hasInterface) exitWith {};
{false},
[201, [false, false, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustDownMinor), localize "STR_ACE_Scopes_AdjustDownMinor",
["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize "STR_ACE_Scopes_AdjustDownMinor",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -59,7 +59,7 @@ if !(hasInterface) exitWith {};
{false},
[209, [false, false, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustLeftMinor), localize "STR_ACE_Scopes_AdjustLeftMinor",
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize "STR_ACE_Scopes_AdjustLeftMinor",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -72,7 +72,7 @@ if !(hasInterface) exitWith {};
{false},
[209, [false, true, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustRightMinor), localize "STR_ACE_Scopes_AdjustRightMinor",
["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize "STR_ACE_Scopes_AdjustRightMinor",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -85,7 +85,7 @@ if !(hasInterface) exitWith {};
{false},
[201, [false, true, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustUpMajor), localize "STR_ACE_Scopes_AdjustUpMajor",
["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize "STR_ACE_Scopes_AdjustUpMajor",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -98,7 +98,7 @@ if !(hasInterface) exitWith {};
{false},
[201, [true, false, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustDownMajor), localize "STR_ACE_Scopes_AdjustDownMajor",
["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize "STR_ACE_Scopes_AdjustDownMajor",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -111,7 +111,7 @@ if !(hasInterface) exitWith {};
{false},
[209, [true, false, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustLeftMajor), localize "STR_ACE_Scopes_AdjustLeftMajor",
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize "STR_ACE_Scopes_AdjustLeftMajor",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -124,7 +124,7 @@ if !(hasInterface) exitWith {};
{false},
[209, [true, true, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustRightMajor), localize "STR_ACE_Scopes_AdjustRightMajor",
["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize "STR_ACE_Scopes_AdjustRightMajor",
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,6 +1,6 @@
// by commy2
["ACE3", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey",
["ACE3 Equipment", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -29,7 +29,7 @@
[15, [false, false, false]], false, 0] call CBA_fnc_addKeybind; //Tab Key
["ACE3", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey",
["ACE3 Equipment", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
["ACE3 Vehicles", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isnotinside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
["ACE3 Weapons", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -18,7 +18,7 @@ if !(hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
["ACE3 Weapons", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -32,7 +32,7 @@ if !(hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
["ACE3 Weapons", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -46,7 +46,7 @@ if !(hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
["ACE3 Weapons", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -60,7 +60,7 @@ if !(hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
["ACE3 Weapons", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -74,7 +74,7 @@ if !(hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
["ACE3 Weapons", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -88,7 +88,7 @@ if !(hasInterface) exitWith {};
{false},
[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
["ACE3 Weapons", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -102,7 +102,7 @@ if !(hasInterface) exitWith {};
{false},
[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
["ACE3 Weapons", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -116,7 +116,7 @@ if !(hasInterface) exitWith {};
{false},
[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
["ACE3 Vehicles", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -130,7 +130,7 @@ if !(hasInterface) exitWith {};
{false},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
["ACE3 Vehicles", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
{false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
["ACE3 Vehicles", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -158,7 +158,7 @@ if !(hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
["ACE3 Vehicles", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -172,7 +172,7 @@ if !(hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
["ACE3 Vehicles", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -186,7 +186,7 @@ if !(hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -55,7 +55,7 @@ set(GLOBAL_SOURCES ${GLOBAL_RC})
# Add extensions to build here
add_subdirectory(fcs)
add_subdirectory(breakLine)
add_subdirectory(break_line)
add_subdirectory(advanced_ballistics)
message("Build Type: ${CMAKE_BUILD_TYPE}")

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@ -1,4 +1,4 @@
set(ACE_EXTENSION_NAME "ace_breakLine")
set(ACE_EXTENSION_NAME "ace_break_line")
file(GLOB SOURCES *.h *.hpp *.c *.cpp)
add_library( ${ACE_EXTENSION_NAME} SHARED ${GLOBAL_SOURCES} ${SOURCES})

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@ -1,5 +1,5 @@
/*
* ace_breakLine.cpp
* ace_break_line.cpp
*
* Takes a string and insert as many line breaks as needed so it fits a given width
*