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MissleGuidance - Move PARAMS up to top
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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// Bail if guidance is disabled
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// Bail on locality of the projectile, it should be local to us
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if(GVAR(enabled) < 1 || {!local _projectile} ) exitWith { false };
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//Bail if shooter isn't player AND system not enabled for AI:
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if( !isPlayer _shooter && { GVAR(enabled) < 2 } ) exitWith { false };
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private["_config", "_configs", "_enabled", "_target", "_seekerType", "_attackProfile"];
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private["_args", "_canUseLock", "_guidingUnit", "_launchPos", "_lockMode", "_targetPos", "_vanillaTarget"];
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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// Bail on not missile
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if(! (_ammo isKindOf "MissileBase") ) exitWith { false };
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private["_config", "_configs", "_enabled", "_target", "_seekerType", "_attackProfile"];
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private["_args", "_canUseLock", "_guidingUnit", "_launchPos", "_lockMode", "_targetPos", "_vanillaTarget"];
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//Verify ammo has explicity added guidance config (ignore inheritances)
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_configs = configProperties [(configFile >> "CfgAmmo" >> _ammo), QUOTE(configName _x == QUOTE(QUOTE(ADDON))), false];
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if( (count _configs) < 1) exitWith {};
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