Merge branch 'master' into standardize_ui

This commit is contained in:
Glowbal 2015-02-19 21:42:47 +01:00
commit ab6879845c
139 changed files with 1792 additions and 1499 deletions

13
.editorconfig Normal file
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@ -0,0 +1,13 @@
root = true
[*]
end_of_line = lf
insert_final_newline = true
charset = utf-8
indent_style = space
indent_size = 4
trim_trailing_whitespace = true
[*.md]
trim_trailing_whitespace = false

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@ -1,98 +0,0 @@
/**
* fn_moduleAmbianceSoundLoop.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_logic", "_units", "_activated","_ambianceSounds", "_soundFiles", "_minimalDistance","_maximalDistance", "_minimalDistance", "_maxDelayBetweenSounds", "_allUnits", "_newPos", "_targetUnit", "_soundToPlay", "_soundPath", "_unparsedSounds", "_list", "_splittedList", "_nilCheckPassedList"];
_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
_units = [_this,1,[],[[]]] call BIS_fnc_param;
_activated = [_this,2,true,[true]] call BIS_fnc_param;
if (_activated && isServer) then {
_ambianceSounds = [];
_unparsedSounds = _logic getvariable ["soundFiles", ""];
_minimalDistance = (_logic getvariable ["minimalDistance", 400]) max 1;
_maximalDistance = (_logic getvariable ["maximalDistance", 10]) max _minimalDistance;
_minDelayBetweensounds = (_logic getvariable ["minimalDelay", 10]) max 1;
_maxDelayBetweenSounds = (_logic getvariable ["maximalDelay", 170]) max _minDelayBetweensounds;
_volume = (_logic getvariable ["soundVolume", 30]) max 1;
_followPlayers = _logic getvariable ["followPlayers", false];
_splittedList = [_unparsedSounds, ","] call BIS_fnc_splitString;
_nilCheckPassedList = "";
{
_x = [_x] call cse_fnc_string_removeWhiteSpace;
_splittedList set [_foreachIndex, _x];
}foreach _splittedList;
_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString;
{
if (isclass (missionConfigFile >> "CfgSounds" >> _x)) then {
_ambianceSounds pushback (_soundPath + (getArray(missionConfigFile >> "CfgSounds" >> _x >> "sound") select 0));
} else {
if (isclass (configFile >> "CfgSounds" >> _x)) then {
_ambianceSounds pushback ((getArray(configFile >> "CfgSounds" >> _x >> "sound") select 0));
};
};
}foreach _splittedList;
if (count _ambianceSounds == 0) exitwith {
[format["No Ambiance sounds available"]] call cse_fnc_debug;
};
{
if !([".", _x, true] call BIS_fnc_inString) then {
[format["Ambiance soundfile does not contain a file extension %1", _x]] call cse_fnc_debug;
_ambianceSounds set [_foreachIndex, _x + ".wss"];
};
}foreach _ambianceSounds;
[format["Ambiance sounds %1", _ambianceSounds]] call cse_fnc_debug;
while {alive _logic} do {
_allUnits = switch (true) do {
case isMultiplayer: {playableUnits};
case isDedicated: {[_logic]};
default {[player]};
};
if (count _allUnits > 0) then {
_targetUnit = _allUnits select (round(random((count _allUnits)-1)));
_newPos = (getPos _targetUnit);
if (!_followPlayers) then {
_newPos = getPos _logic;
};
if (random(1) >= 0.5) then {
if (random(1) >= 0.5) then {
_newPos set [0, (_newPos select 0) + (_minimalDistance + random(_maximalDistance))];
} else {
_newPos set [0, (_newPos select 0) - (_minimalDistance + random(_maximalDistance))];
};
} else {
if (random(1) >= 0.5) then {
_newPos set [1, (_newPos select 1) + (_minimalDistance + random(_maximalDistance))];
} else {
_newPos set [1, (_newPos select 1) - (_minimalDistance + random(_maximalDistance))];
};
};
if ({(_newPos distance _x < (_minimalDistance / 2))}count _allUnits == 0) then {
_soundToPlay = _ambianceSounds select (round(random((count _ambianceSounds)-1)));
playSound3D [_soundToPlay, _targetUnit, false, _newPos, _volume, 1, 1000];
[format["Played a sound %1", _soundToPlay]] call cse_fnc_debug;
sleep (_minDelayBetweensounds + random(_maxDelayBetweenSounds)) min _maxDelayBetweenSounds;
};
};
};
};
true;

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@ -1,202 +1,15 @@
class CfgMagazines {
// shoot helper object to tripple rof
class VehicleMagazine;
class 24Rnd_PG_missiles;
class 12Rnd_PG_missiles: 24Rnd_PG_missiles {
count = 12;
displayName = "$STR_A3_CfgMagazines_12Rnd_PG_missiles0";
displayNameShort = "$STR_A3_CfgMagazines_12Rnd_PG_missiles_dns";
descriptionShort = "$STR_A3_CfgMagazines_12Rnd_PG_missiles1";
};
class 12Rnd_missiles: VehicleMagazine {
scope = 2;
count = 12;
ammo = "M_AT";
displayName = "$STR_A3_CfgMagazines_24Rnd_PuG_missiles0";
displayNameShort = "$STR_A3_CfgMagazines_24Rnd_PuG_missiles_dns";
descriptionShort = "$STR_A3_CfgMagazines_24Rnd_PuG_missiles0";
initSpeed = 44;
maxLeadSpeed = 800;
nameSound = "rockets";
sound[] = {"A3\sounds_f\weapons\rockets\explosion_missile_01",1,1,1200};
reloadSound[] = {"",0.000316228,1};
};
//minigun magazines, muzzle velocities and tracercounts
class 200Rnd_65x39_Belt: VehicleMagazine {};
class 2000Rnd_65x39_Belt: 200Rnd_65x39_Belt {};
class 2000Rnd_65x39_Belt_Tracer_Red: 2000Rnd_65x39_Belt {
};
class 2000Rnd_65x39_Belt_Green: 2000Rnd_65x39_Belt {};
class 2000Rnd_65x39_Belt_Tracer_Green: 2000Rnd_65x39_Belt_Green {
tracersEvery = 1;
};
class 2000Rnd_65x39_Belt_Yellow: 2000Rnd_65x39_Belt {
tracersEvery = 1;
};
class 2000Rnd_65x39_Belt_Tracer_Yellow: 2000Rnd_65x39_Belt_Yellow {
tracersEvery = 1;
};
class 5000Rnd_762x51_Belt: 2000Rnd_65x39_Belt {
tracersEvery = 1;
count = 5000;
};
class 5000Rnd_762x51_Yellow_Belt: 5000Rnd_762x51_Belt {};
class 4000Rnd_762x51_M134 : 5000Rnd_762x51_Belt {
count = 4000;
tracersEvery = 1;
};
class 2000Rnd_762x51_M134 : 4000Rnd_762x51_M134 {
count = 2000;
tracersEvery = 1;
};
class 2Rnd_AAA_missiles: VehicleMagazine {
scope = 2;
displayName = "$STR_A3_CfgMagazines_2Rnd_AAA_missiles0";
displayNameShort = "$STR_A3_CfgMagazines_2Rnd_AAA_missiles_dns";
ammo = "M_Air_AA";
count = 2;
maxLeadSpeed = 950;
nameSound = "missiles";
};
class 2Rnd_AAA_missiles_MI02: 2Rnd_AAA_missiles {
ammo = "M_Air_AA_MI02";
};
class 4Rnd_AAA_missiles: 2Rnd_AAA_missiles {
displayName = "$STR_A3_CfgMagazines_4Rnd_AAA_missiles0";
displayNameShort = "$STR_A3_CfgMagazines_4Rnd_AAA_missiles_dns";
count = 4;
};
class 4Rnd_AAA_missiles_MI02: 4Rnd_AAA_missiles {
ammo = "M_Air_AA_MI02";
};
class 4Rnd_GAA_missiles: VehicleMagazine {
scope = 2;
displayName = "$STR_A3_CfgMagazines_4Rnd_GAA_missiles0";
displayNameShort = "$STR_A3_CfgMagazines_4Rnd_GAA_missiles_dns";
count = 4;
ammo = "M_Zephyr";
maxLeadSpeed = 950;
nameSound = "missiles";
};
class 300Rnd_20mm_shells: VehicleMagazine {
scope = 2;
displayName = "$STR_A3_CfgMagazines_300Rnd_20mm_shells0";
displayNameShort = "$STR_A3_CfgMagazines_300Rnd_20mm_shells_dns";
ammo = "B_20mm";
count = 300;
deflecting = 3;
maxLeadSpeed = 300;
tracersEvery = 5;
nameSound = "cannon";
};
class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine {
scope = 2;
displayNameShort = "";
ammo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy";
count = 1170;
//count = 390;
//initSpeed = 3852;
maxLeadSpeed = 300;
nameSound = "cannon";
tracersEvery = 1;
};
class 2Rnd_Missile_AA_04_F: VehicleMagazine {
scope = 2;
displayNameShort = "$STR_A3_CFGMAGAZINES_4RND_AAA_MISSILES_DNS";
ammo = "Missile_AA_04_F";
count = 2;
maxLeadSpeed = 220;
nameSound = "missiles";
};
class 6Rnd_Missile_AGM_02_F: VehicleMagazine {
scope = 2;
displayNameShort = "$STR_A3_CFGMAGAZINES_38RND_80MM_ROCKETS_DNS";
ammo = "Missile_AGM_02_F";
count = 6;
maxLeadSpeed = 450;
nameSound = "missiles";
};
class 2Rnd_Missile_AGM_02_F: VehicleMagazine {
scope = 2;
displayNameShort = "$STR_A3_CFGMAGAZINES_38RND_80MM_ROCKETS_DNS";
ammo = "Missile_AGM_02_F";
count = 2;
maxLeadSpeed = 450;
nameSound = "missiles";
};
class 7Rnd_Rocket_04_HE_F: VehicleMagazine {
scope = 2;
displayNameShort = "$STR_A3_CFGMAGAZINES_40RND_20MM_G_BELT_DNS";
ammo = "Rocket_04_HE_F";
count = 7;
maxLeadSpeed = 200;
nameSound = "rockets";
};
class 7Rnd_Rocket_04_AP_F: 7Rnd_Rocket_04_HE_F {
displayNameShort = "$STR_A3_CFGMAGAZINES_TITAN_AP_DNS";
ammo = "Rocket_04_AP_F";
};
class 4Rnd_Bomb_04_F: VehicleMagazine {
scope = 2;
displayNameShort = "$STR_A3_CFGVEHICLES_BOMB0";
ammo = "Bomb_04_F";
count = 4;
maxLeadSpeed = 1000;
nameSound = "cannon";
};
class 500Rnd_Cannon_30mm_Plane_CAS_02_F: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
displayNameShort = "";
ammo = "Cannon_30mm_HE_Plane_CAS_02_F";
count = 500;
};
class 2Rnd_Missile_AA_03_F: 2Rnd_Missile_AA_04_F {
displayNameShort = "$STR_A3_CFGMAGAZINES_4RND_AAA_MISSILES_DNS";
ammo = "Missile_AA_03_F";
count = 2;
};
class 4Rnd_Missile_AGM_01_F: 6Rnd_Missile_AGM_02_F {
displayNameShort = "$STR_A3_CFGMAGAZINES_38RND_80MM_ROCKETS_DNS";
ammo = "Missile_AGM_01_F";
count = 4;
};
class 20Rnd_Rocket_03_HE_F: 7Rnd_Rocket_04_HE_F {
displayNameShort = "$STR_A3_CFGMAGAZINES_40RND_20MM_G_BELT_DNS";
ammo = "Rocket_03_HE_F";
count = 20;
};
class 20Rnd_Rocket_03_AP_F: 7Rnd_Rocket_04_AP_F {
displayNameShort = "$STR_A3_CFGMAGAZINES_TITAN_AP_DNS";
ammo = "Rocket_03_AP_F";
count = 20;
};
class 2Rnd_Bomb_03_F: 4Rnd_Bomb_04_F {
displayNameShort = "$STR_A3_CFGVEHICLES_BOMB0";
ammo = "Bomb_03_F";
count = 2;
};
// an extended magazine for the comanche
class 300Rnd_20mm_shells;
class ACE_500Rnd_20mm_shells_Comanche: 300Rnd_20mm_shells {
displayName = "20mm";
displayNameShort = "20mm";
ammo = "B_20mm";
count = 500;
deflecting = 3;
initSpeed = 1030;
maxLeadSpeed = 300;
tracersEvery = 5;
};
};

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@ -8,12 +8,9 @@ class CfgVehicles {
class NewTurret {
class Turrets;
};
class CargoTurret;
};
class Air: AllVehicles {
class AnimationSources;
};
class Air: AllVehicles {};
class Helicopter: Air {
class Turrets {
@ -33,6 +30,7 @@ class CfgVehicles {
class Turrets: Turrets {
class CopilotTurret;
};
class AnimationSources;
};
class Helicopter_Base_H: Helicopter_Base_F {
@ -46,7 +44,7 @@ class CfgVehicles {
lockDetectionSystem = 0;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
//class MFD {};
class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
canEject = 1;
@ -60,11 +58,6 @@ class CfgVehicles {
class B_Heli_Light_01_F: Heli_Light_01_unarmed_base_F {
/*class Turrets: Turrets {
class CopilotTurret: CopilotTurret {};
class CargoTurret_01: CargoTurret {};
class CargoTurret_02: CargoTurret_01 {};
class CargoTurret_03: CargoTurret_02 {};
class CargoTurret_04: CargoTurret_01 {};
};*/
};
@ -72,7 +65,7 @@ class CfgVehicles {
lockDetectionSystem = 0;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
//class MFD {};
class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
canEject = 1;
@ -86,7 +79,8 @@ class CfgVehicles {
driverCanEject = 1;
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
magazines[] = {"2000Rnd_762x51_Belt_T_Green", "12Rnd_PG_missiles", "168Rnd_CMFlare_Chaff_Magazine"};
magazines[] = {"2000Rnd_762x51_Belt_T_Green","12Rnd_PG_missiles","168Rnd_CMFlare_Chaff_Magazine"};
class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
canEject = 1;
@ -105,36 +99,7 @@ class CfgVehicles {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
//class MFD {};
class AnimationSources: AnimationSources {
class HitGlass1 {
source = "Hit";
hitpoint = "HitGlass1";
raw = 1;
};
class HitGlass2: HitGlass1 {
hitpoint = "HitGlass2";
};
class HitGlass3: HitGlass1 {
hitpoint = "HitGlass3";
};
class HitGlass4: HitGlass1 {
hitpoint = "HitGlass4";
};
class Gatling {
source = "revolving";
weapon = "ACE_gatling_20mm_Comanche";
};
class Hide {
source = "user";
animPeriod = 0;
initPhase = 0;
};
class Muzzle_flash {
source = "ammorandom";
weapon = "ACE_gatling_20mm_Comanche";
};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
canEject = 1;
@ -143,6 +108,15 @@ class CfgVehicles {
magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"};
};
};
class AnimationSources: AnimationSources {
class Gatling {
weapon = "ACE_gatling_20mm_Comanche";
};
class Muzzle_flash {
weapon = "ACE_gatling_20mm_Comanche";
};
};
};
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {};
@ -151,6 +125,7 @@ class CfgVehicles {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
class Turrets: Turrets {
class MainTurret: MainTurret {
canEject = 1;
@ -162,6 +137,7 @@ class CfgVehicles {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
canEject = 1;
@ -176,6 +152,7 @@ class CfgVehicles {
canEject = 1;
};
};
/*class UserActions {
class DoorL1_Open {
available = 1;
@ -197,16 +174,14 @@ class CfgVehicles {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
//class MFD {};
class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
canEject = 1;
showHMD = 1;
};
class CargoTurret_01: CargoTurret {};
class CargoTurret_02: CargoTurret_01 {};
};
/*class UserActions: UserActions {
class DoorL1_Open {
available = 1;
@ -248,9 +223,9 @@ class CfgVehicles {
lockDetectionSystem = 0;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
//class MFD {};
weapons[] = {"M134_minigun","missiles_DAR","CMFlareLauncher"};
magazines[] = {"5000Rnd_762x51_Yellow_Belt","24Rnd_missiles","168Rnd_CMFlare_Chaff_Magazine"};
class Turrets: Turrets {
class MainTurret: MainTurret {
canEject = 1;
@ -270,36 +245,37 @@ class CfgVehicles {
class I_Heli_light_03_F: I_Heli_light_03_base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {};
class CargoTurret_01: CargoTurret {};
class CargoTurret_02: CargoTurret_01 {};
};
};
class I_Heli_light_03_unarmed_base_F: I_Heli_light_03_base_F {
//class MFD {};
};
class I_Heli_light_03_unarmed_base_F: I_Heli_light_03_base_F {};
class I_Heli_light_03_unarmed_F: I_Heli_light_03_unarmed_base_F {};
class Plane_CAS_01_base_F: Plane_Base_F {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
//class MFD {};
class Turrets;
#include <flightmodel_thunderbolt.hpp>
};
class Plane_CAS_02_base_F: Plane_Base_F {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
class Turrets;
#include <flightmodel_yak.hpp>
};
class Plane_Fighter_03_base_F: Plane_Base_F {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
class Turrets;
#include <flightmodel_alca.hpp>
};
@ -310,34 +286,34 @@ class CfgVehicles {
};
class UAV_02_base_F: UAV {
weapons[] = {};
magazines[] = {};
class Turrets {
class MainTurret;
};
weapons[] = {};
magazines[] = {};
};
class UAV_02_CAS_base_F: UAV_02_base_F {
weapons[] = {};
magazines[] = {};
/*class Turrets: Turrets {
class MainTurret: MainTurret {};
};*/
weapons[] = {};
magazines[] = {};
};
class B_Heli_Transport_03_base_F: Helicopter_Base_H {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
canEject = 1;
};
//class MainTurret: MainTurret {};
class RightDoorGun: MainTurret {};
class CargoTurret_01: CargoTurret {};
class CargoTurret_02: CargoTurret_01 {};
};
};
@ -348,9 +324,6 @@ class CfgVehicles {
};
//class MainTurret: MainTurret {};
//class RightDoorGun: MainTurret {};
//class CargoTurret_01: CargoTurret {};
//class CargoTurret_02: CargoTurret_01 {};
};
};
@ -358,6 +331,7 @@ class CfgVehicles {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
canEject = 1;
@ -376,15 +350,6 @@ class CfgVehicles {
class LoadmasterTurret: LoadmasterTurret {
canEject = 1;
};
class CargoTurret_01: CargoTurret {};
class CargoTurret_02: CargoTurret_01 {};
class CargoTurret_03: CargoTurret_01 {};
class CargoTurret_04: CargoTurret_01 {};
class CargoTurret_05: CargoTurret_01 {};
class CargoTurret_06: CargoTurret_05 {};
class CargoTurret_07: CargoTurret_05 {};
class CargoTurret_08: CargoTurret_05 {};
};
};
@ -396,9 +361,6 @@ class CfgVehicles {
class LoadmasterTurret: LoadmasterTurret {
canEject = 1;
};
class CargoTurret_01: CargoTurret {};
class CargoTurret_02: CargoTurret_01 {};
};
};
};

View File

@ -4,15 +4,10 @@ class Mode_Burst;
class Mode_FullAuto;
class CfgWeapons {
class MGunCore;
class MGun: MGunCore {};
class LMG_RCWS: MGun {};
// Manual Switching Of Flare Mode
class SmokeLauncher;
class CMFlareLauncher: SmokeLauncher {
modes[] = {"Single", "Burst", "AIBurst"};
modes[] = {"Single","Burst","AIBurst"};
class Single: Mode_SemiAuto {
reloadTime = 0.1;
};
@ -21,13 +16,15 @@ class CfgWeapons {
};
};
// bigger mag for comanche
class CannonCore;
class gatling_20mm: CannonCore {
magazines[] = {"2000Rnd_20mm_shells","1000Rnd_20mm_shells","300Rnd_20mm_shells","ACE_500Rnd_20mm_shells_Comanche"};
magazines[] += {"ACE_500Rnd_20mm_shells_Comanche"};
// buff gatling rof
class manual: CannonCore {
reloadTime = 0.023;
dispersion = 0.006;
reloadTime = 0.023; //0.04;
dispersion = 0.006; //0.0022;
};
class close: manual {};
class short: close {};
@ -36,21 +33,14 @@ class CfgWeapons {
};
class ACE_gatling_20mm_Comanche: gatling_20mm {
displayName = "XM301";
class close: close {
reloadTime = 0.04;
dispersion = 0.0022;
};
class far: far {
reloadTime = 0.04;
dispersion = 0.0022;
};
displayName = "$STR_ACE_Aircraft_gatling_20mm_Name";
class manual: manual {
reloadTime = 0.04;
dispersion = 0.0022;
displayName = "XM301";
displayName = "$STR_ACE_Aircraft_gatling_20mm_Name";
};
class medium: medium {
class close: close {
reloadTime = 0.04;
dispersion = 0.0022;
};
@ -58,38 +48,53 @@ class CfgWeapons {
reloadTime = 0.04;
dispersion = 0.0022;
};
class medium: medium {
reloadTime = 0.04;
dispersion = 0.0022;
};
class far: far {
reloadTime = 0.04;
dispersion = 0.0022;
};
};
// buff gatling rof
class MGunCore;
class MGun: MGunCore {};
class LMG_RCWS: MGun {};
class LMG_Minigun: LMG_RCWS {
magazines[] = {"1000Rnd_65x39_Belt","1000Rnd_65x39_Belt_Green","1000Rnd_65x39_Belt_Tracer_Green","1000Rnd_65x39_Belt_Tracer_Red","1000Rnd_65x39_Belt_Tracer_Yellow","1000Rnd_65x39_Belt_Yellow","2000Rnd_65x39_Belt","2000Rnd_65x39_Belt_Green","2000Rnd_65x39_Belt_Tracer_Green","2000Rnd_65x39_Belt_Tracer_Green_Splash","2000Rnd_65x39_Belt_Tracer_Red","2000Rnd_65x39_Belt_Tracer_Yellow","2000Rnd_65x39_Belt_Tracer_Yellow_Splash","2000Rnd_65x39_Belt_Yellow","2000Rnd_762x51_Belt_T_Green","2000Rnd_762x51_Belt_T_Red","2000Rnd_762x51_Belt_T_Yellow","200Rnd_65x39_Belt","200Rnd_65x39_Belt_Tracer_Green","200Rnd_65x39_Belt_Tracer_Red","200Rnd_65x39_Belt_Tracer_Yellow","5000Rnd_762x51_Belt","5000Rnd_762x51_Yellow_Belt"};
class manual: MGun {
reloadTime = 0.015;
dispersion = 0.006;
reloadTime = 0.075; //0.015;
dispersion = 0.00093; //0.006;
};
class close: manual {};
class short: close {};
class medium: close {};
class far: close {};
};
class LMG_Minigun_heli: LMG_Minigun {
showAimCursorInternal = 0;
class manual: manual {
reloadTime = 0.015;
dispersion = 0.006;
reloadTime = 0.015; //0.033; Note: This is a way to fast ROF (requires over 60 FPS) @todo
dispersion = 0.006; //0.0087;
};
class close: manual {};
class short: close {};
class medium: close {};
class far: close {};
};
class M134_minigun: MGunCore {
class LowROF: Mode_FullAuto {
reloadTime = 0.015;
dispersion = 0.006;
reloadTime = 0.015; //0.03; same as above @todo
dispersion = 0.006; //0.0023;
};
class HighROF: LowROF {
reloadTime = 0.015;
dispersion = 0.006;
reloadTime = 0.015; //0.03;
dispersion = 0.006; //0.0023;
};
class close: HighROF {};
class short: close {};
@ -100,19 +105,10 @@ class CfgWeapons {
class Gatling_30mm_Plane_CAS_01_F: CannonCore {
autoFire = 1;
burst = 1;
reloadTime = 0.0154;
class LowROF: Mode_FullAuto {
autoFire = 0;
//burst = 65;
burst = 22;
//reloadTime = 0.0154;
reloadTime = 0.0462;
//sound[] = {"A3\Sounds_F_epc\weapons\cas_02_cannon",1.77828,1,3800};
sound[] = {"A3\Sounds_F_EPC\Weapons\gau_03_burst",2.51189,1,4500,{25704,32159}};
weaponSoundEffect = "DefaultRifle";
dispersion = 0.005;
soundContinuous = 1;
textureType = "burst";
burst = 22; //65;
reloadTime = 0.0462; //0.0154; //0.034;
multiplier = 3;
};
class close: LowROF {};
@ -121,120 +117,4 @@ class CfgWeapons {
class medium: close {};
class far: close {};
};
class RocketPods;
class Missile_AA_04_Plane_CAS_01_F: RocketPods {
holdsterAnimValue = 2;
aiRateOfFire = 5;
aiRateOfFireDistance = 500;
autoFire = 0;
cursor = "EmptyCursor";
cursorAim = "missile";
nameSound = "MissileLauncher";
textureType = "fullAuto";
weaponLockDelay = 3;
minRange = 300;
minRangeProbab = 0.25;
midRange = 2500;
midRangeProbab = 0.9;
maxRange = 9000;
maxRangeProbab = 0.01;
};
class MissileLauncher;
class Missile_AGM_02_Plane_CAS_01_F: MissileLauncher {
holdsterAnimValue = 3;
magazineReloadTime = 30;
reloadTime = 0.001;
textureType = "semi";
weaponLockDelay = 3;
weaponSoundEffect = "DefaultRifle";
};
class Rocket_04_HE_Plane_CAS_01_F: RocketPods {
holdsterAnimValue = 4;
canLock = 1;
modes[] = {"Far_AI","Medium_AI","Close_AI","Burst"};
weaponLockDelay = 0;
class Far_AI: RocketPods {
canLock = 1;
weaponLockDelay = 0;
showToPlayer = 0;
minRange = 800;
minRangeProbab = 0.31;
midRange = 2500;
midRangeProbab = 0.71;
maxRange = 3200;
maxRangeProbab = 0.1;
burst = 1;
reloadTime = 0.001;
autoFire = 0;
aiRateOfFire = 5;
aiRateOfFireDistance = 500;
};
class Medium_AI: Far_AI {};
class Close_AI: Far_AI {};
class Burst: RocketPods {
burst = 1;
reloadTime = 0.002;
minRange = 300;
minRangeProbab = 0.25;
midRange = 400;
midRangeProbab = 0.7;
maxRange = 1300;
maxRangeProbab = 0.1;
aiRateOfFire = 5;
aiRateOfFireDistance = 500;
autoFire = 0;
soundContinuous = 0;
textureType = "fullAuto";
weaponSoundEffect = "DefaultRifle";
};
};
class Rocket_04_AP_Plane_CAS_01_F: Rocket_04_HE_Plane_CAS_01_F {
holdsterAnimValue = 5;
};
class Bomb_04_Plane_CAS_01_F: RocketPods {
holdsterAnimValue = 6;
aiRateOfFire = 5;
aiRateOfFireDistance = 500;
missileLockCone = 180;
nameSound = "";
textureType = "fullAuto";
weaponLockDelay = 1;
};
class Cannon_30mm_Plane_CAS_02_F: CannonCore {
scope = 1;
holdsterAnimValue = 1;
ballisticsComputer = 2;
canLock = 1;
modes[] = {"LowROF","close","near","short","medium","far"};
nameSound = "cannon";
shotFromTurret = 0;
muzzlePos = "Cannon_muzzleflash";
muzzleEnd = "Cannon_barrel_end";
selectionFireAnim = "Cannon_muzzleflash";
autoFire = 1;
burst = 5;
reloadTime = 0.04;
class GunParticles {
class Effect {
effectName = "MachineGun2";
positionName = "Cannon_barrel_start";
directionName = "Cannon_barrel_end";
};
};
class LowROF: Mode_FullAuto {
dispersion = 0.0055;
reloadTime = 0.04;
};
class close: LowROF {};
class near: close {};
class short: close {};
class medium: close {};
class far: close {};
};
};

View File

@ -6,7 +6,7 @@ class CfgPatches {
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"KoffeinFlummi","Crusty"};
author[] = {"KoffeinFlummi","Crusty","commy2"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG;
};

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@ -1,13 +0,0 @@
#include "script_component.hpp"
class CfgPatches {
class DOUBLES(ADDON,heli1) {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {QUOTE(ADDON)};
author[] = {"commy2"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
};

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@ -1 +0,0 @@
#include "\z\ace\addons\aircraft\script_component.hpp"

View File

@ -14,6 +14,18 @@
<Portuguese>Rajada</Portuguese>
<Italian>Raffica</Italian>
</Key>
<Key ID="STR_ACE_Aircraft_gatling_20mm_Name">
<English>XM301</English>
<German>XM301</German>
<Spanish>XM301</Spanish>
<Polish>XM301</Polish>
<Czech>XM301</Czech>
<French>XM301</French>
<Russian>XM301</Russian>
<Hungarian>XM301</Hungarian>
<Portuguese>XM301</Portuguese>
<Italian>XM301</Italian>
</Key>
<Key ID="STR_ACE_Aircraft_OpenCargoRamp">
<English>Open Cargo Door</English>
<German>Laderampe öffnen</German>
@ -35,4 +47,4 @@
<Russian>Закрыть грузовой отсек</Russian>
</Key>
</Package>
</Project>
</Project>

View File

@ -1,5 +1,6 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
};

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@ -1,10 +1,12 @@
class CfgMagazines {
class CA_Magazine;
class B_IR_Grenade: CA_Magazine {
ACE_Attachable = 1;
};
class SmokeShell;
class Chemlight_green: SmokeShell {
ACE_Attachable = 1;
};
};
};

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@ -1,7 +1,3 @@
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
};
#define MACRO_ATTACHTOVEHICLE \
class ACE_Actions { \
@ -32,16 +28,20 @@ class CfgVehicles {
class Car: LandVehicle {
MACRO_ATTACHTOVEHICLE
};
class Tank: LandVehicle {
MACRO_ATTACHTOVEHICLE
};
class Air;
class Helicopter: Air {
MACRO_ATTACHTOVEHICLE
};
class Plane: Air {
MACRO_ATTACHTOVEHICLE
};
class Ship;
class Ship_F: Ship {
MACRO_ATTACHTOVEHICLE
@ -83,19 +83,22 @@ class CfgVehicles {
simulation = "nvmarker";
class NVGMarker {
diffuse[] = {0,0,0};
ambient[] = {0,0,0};
brightness = 0.004;
diffuse[] = {0.006, 0.006, 0.006, 1};
ambient[] = {0.005, 0.005, 0.005, 1};
brightness = 0.2;
name = "pozicni blik";
drawLight = 1;
drawLightSize = 0.005;
drawLightSize = 0.2;
drawLightCenterSize = 0.003;
activeLight = 0;
blinking=1;
blinkingStartsOn=1;
blinkingPattern[] = {2,2};
blinkingPatternGuarantee = false;
dayLight = 0;
onlyInNvg = 1;
useFlare = 0;
};
side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature
accuracy = 1000;
cost = 0;
@ -111,37 +114,36 @@ class CfgVehicles {
};
class NATO_Box_Base;
class EAST_Box_Base;
class IND_Box_Base;
class FIA_Box_Base_F;
class Box_NATO_Support_F: NATO_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
};
};
class EAST_Box_Base;
class Box_East_Support_F: EAST_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
};
};
class IND_Box_Base;
class Box_IND_Support_F: IND_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
};
};
class FIA_Box_Base_F;
class Box_FIA_Support_F: FIA_Box_Base_F {
class TransportItems {
MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
};
};
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
};
};
};
};

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@ -1,16 +1,19 @@
class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class ACE_IR_Strobe_Item: ACE_ItemCore {
ACE_attachable = 1;
author = "$STR_ACE_Common_ACETeam";
scope = 2;
displayName = "$STR_ACE_IrStrobe_Name";
descriptionShort = "$STR_ACE_IrStrobe_Description";
model = "\A3\weapons_F\ammo\mag_univ.p3d";
picture = PATHTOF(UI\irstrobe_item.paa);
scope = 2;
ACE_attachable = 1;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};
};

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@ -5,17 +5,14 @@ class CfgPatches {
units[] = {};
weapons[] = {"ACE_IR_Strobe_Item"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_interaction"};
author[] = {"KoffeinFlummi", "eRazeri", "CAA-Picard"};
requiredAddons[] = {"ace_interaction"};
author[] = {"KoffeinFlummi","eRazeri","CAA-Picard"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"

View File

@ -20,31 +20,33 @@
PARAMS_3(_unit,_attachToVehicle,_itemName);
//Sanity Check (_unit has item in inventory, not over attach limit)
if (!([_unit,_attachToVehicle,_itemName] call FUNC(canAttach))) exitWith {ERROR("Tried to attach, but check failed");};
if !([_unit, _attachToVehicle, _itemName] call FUNC(canAttach)) exitWith {ERROR("Tried to attach, but check failed");};
private ["_itemVehClass", "_onAtachText", "_selfAttachPosition"];
_selfAttachPosition = [_unit, [-0.05,0,0.12], "rightshoulder"];
_itemVehClass = "";
_onAtachText = "";
_selfAttachPosition = [_unit, [-0.05, 0, 0.12], "rightshoulder"];
switch true do {
case (_itemName == "ACE_IR_Strobe_Item"): {
switch (true) do {
case (_itemName == "ACE_IR_Strobe_Item"): {
_itemVehClass = "ACE_IR_Strobe_Effect";
_onAtachText = localize "STR_ACE_Attach_IrStrobe_Attached";
_selfAttachPosition = [_unit,[0,-0.11,0.16],"pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri
//_selfAttachPosition = [_unit, [0, -0.11, 0.16], "pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri
};
case (_itemName == "B_IR_Grenade"): {
case (_itemName == "B_IR_Grenade"): {
_itemVehClass = "B_IRStrobe";
_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
};
case (_itemName == "O_IR_Grenade"): {
case (_itemName == "O_IR_Grenade"): {
_itemVehClass = "O_IRStrobe";
_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
};
case (_itemName == "I_IR_Grenade"): {
case (_itemName == "I_IR_Grenade"): {
_itemVehClass = "I_IRStrobe";
_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
};
case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}): {
case (toLower _itemName in ["chemlight_blue", "chemlight_green", "chemlight_red", "chemlight_yellow"]): {
_itemVehClass = _itemName;
_onAtachText = localize "STR_ACE_Attach_Chemlight_Attached";
};
@ -57,8 +59,8 @@ if (_unit == _attachToVehicle) then { //Self Attachment
_attachedItem = _itemVehClass createVehicle [0,0,0];
_attachedItem attachTo _selfAttachPosition;
[_onAtachText] call EFUNC(common,displayTextStructured);
_attachToVehicle setVariable ["ACE_AttachedObjects", [_attachedItem], true];
_attachToVehicle setVariable ["ACE_AttachedItemNames", [_itemName], true];
_attachToVehicle setVariable [QGVAR(Objects), [_attachedItem], true];
_attachToVehicle setVariable [QGVAR(ItemNames), [_itemName], true];
} else {
GVAR(setupObject) = _itemVehClass createVehicleLocal [0,0,-10000];
GVAR(setupObject) enableSimulationGlobal false;
@ -72,17 +74,17 @@ if (_unit == _attachToVehicle) then { //Self Attachment
private "_player";
_player = ACE_player;
//Stop if player switch or player gets to far from vehicle
if ((GVAR(placer) != _player) || {(_player distance GVAR(SetupAttachVehicle)) > 7}) exitWith {
if (GVAR(placer) != _player || {_player distance GVAR(SetupAttachVehicle) > 7}) exitWith {
call FUNC(placeCancel);
};
GVAR(pfeh_running) = true;
_pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]);
GVAR(setupObject) setPosATL _pos;
}] call BIS_fnc_addStackedEventHandler;
}] call BIS_fnc_addStackedEventHandler; // @todo replace with CBA PFH
//had to delay the mouseHint, not sure why
[{[localize "STR_ACE_Attach_PlaceAction", localize "STR_ACE_Attach_CancelAction"] call EFUNC(interaction,showMouseHint)}, [], 0, 0] call EFUNC(common,waitAndExecute);
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeApprove);}] call EFUNC(common,AddActionEventHandler)];
_unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeCancel);}] call EFUNC(common,AddActionEventHandler)];
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {GVAR(pfeh_running) && {!isNull (GVAR(setupObject))}}, {call FUNC(placeApprove);}] call EFUNC(common,AddActionEventHandler)];
_unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {GVAR(pfeh_running) && {!isNull (GVAR(setupObject))}}, {call FUNC(placeCancel);}] call EFUNC(common,AddActionEventHandler)];
};

View File

@ -19,7 +19,9 @@
PARAMS_3(_unit,_attachToVehicle,_item);
_attachLimit = if (_unit == _attachToVehicle) then {1} else {10};
_attachedObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []];
private ["_attachLimit", "_attachedObjects"];
canStand _unit && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_item in ((magazines _unit) + (items _unit) + [""])}
_attachLimit = [10, 1] select (_unit == _attachToVehicle);
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
canStand _unit && {alive _attachToVehicle} && {count _attachedObjects < _attachLimit} && {_item in (itemsWithMagazines _unit + [""])}

View File

@ -16,24 +16,25 @@
*/
#include "script_component.hpp"
private ["_attachedObjects", "_inRange", "_unitPos", "_objectPos"];
PARAMS_2(_unit,_attachToVehicle);
_attachedObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []];
private ["_attachedObjects", "_inRange"];
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
_inRange = false;
if (_unit == _attachToVehicle) then {
_inRange = (count _attachedObjects) > 0;
_inRange = count _attachedObjects > 0;
} else {
//Scan if unit is within range (using 2d distance)
private ["_unitPos", "_objectPos"];
_unitPos = getPos _unit;
_unitPos set [2,0];
{
_objectPos = getPos _x;
_objectPos set [2, 0];
if ((_objectPos distance _unitPos) < 4) exitWith {_inRange = true};
if (_objectPos distance _unitPos < 4) exitWith {_inRange = true};
} forEach _attachedObjects;
};
(canStand _unit) && _inRange && {alive _attachToVehicle}
canStand _unit && {_inRange} && {alive _attachToVehicle}

View File

@ -16,12 +16,14 @@
*/
#include "script_component.hpp"
private ["_itemName", "_count", "_attachedItem", "_fnc_detachDelay"];
PARAMS_2(_unit,_attachToVehicle);
_attachedObjectsArray = _attachToVehicle getVariable ["ACE_AttachedObjects", []];
_attachedItemsArray = _attachToVehicle getVariable ["ACE_AttachedItemNames", []];
private ["_attachedObjects", "_attachedItems"];
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
_attachedItems = _attachToVehicle getVariable [QGVAR(ItemNames), []];
private ["_attachedObject", "_attachedIndex", "_itemName", "_minDistance", "_unitPos", "_objectPos"];
_attachedObject = objNull;
_attachedIndex = -1;
@ -34,53 +36,51 @@ _unitPos set [2,0];
{
_objectPos = getPos _x;
_objectPos set [2, 0];
if ((_objectPos distance _unitPos) < _minDistance) then {
_minDistance = (_objectPos distance _unitPos);
if (_objectPos distance _unitPos < _minDistance) then {
_minDistance = _objectPos distance _unitPos;
_attachedObject = _x;
_itemName = _attachedItemsArray select _forEachIndex;
_itemName = _attachedItems select _forEachIndex;
_attachedIndex = _forEachIndex;
};
} forEach _attachedObjectsArray;
} forEach _attachedObjects;
// Check if unit has an attached item
if ((isNull _attachedObject) || {_itemName == ""}) exitWith {ERROR("Could not find attached object")};
if (isNull _attachedObject || {_itemName == ""}) exitWith {ERROR("Could not find attached object")};
// Add item to inventory
_count = (count items _unit) + (count magazines _unit);
_unit addItem _itemName;
if ((count items _unit) + (count magazines _unit) <= _count) exitWith {
// Exit if can't add the item
if !(_unit canAdd _itemName) exitWith {
[localize "STR_ACE_Attach_Inventory_Full"] call EFUNC(common,displayTextStructured);
};
if (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") then {
// Add item to inventory
_unit addItem _itemName;
if (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then {
// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
detach _attachedObject;
_attachedObject setPos [getPos _unit select 0, getPos _unit select 1, ((getPos _unit select 2) - 1000)];
_attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
// Delete attached item after 0.5 seconds
_fnc_detachDelay = {
deleteVehicle (_this select 0);
};
[_fnc_detachDelay, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute);
[{deleteVehicle (_this select 0)}, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute);
} else {
// Delete attached item
deleteVehicle _attachedObject;
};
// Reset unit variables
_attachedObjectsArray deleteAt _attachedIndex;
_attachedItemsArray deleteAt _attachedIndex;
_attachToVehicle setVariable ["ACE_AttachedObjects", _attachedObjectsArray, true];
_attachToVehicle setVariable ["ACE_AttachedItemNames", _attachedItemsArray, true];
_attachedObjects deleteAt _attachedIndex;
_attachedItems deleteAt _attachedIndex;
_attachToVehicle setVariable [QGVAR(Objects), _attachedObjects, true];
_attachToVehicle setVariable [QGVAR(ItemNames), _attachedItems, true];
// Display message
switch true do {
case (_itemName == "ACE_IR_Strobe_Item") : {
switch (true) do {
case (_itemName == "ACE_IR_Strobe_Item") : {
[localize "STR_ACE_Attach_IrStrobe_Detached"] call EFUNC(common,displayTextStructured);
};
case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : {
case (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) : {
[localize "STR_ACE_Attach_IrGrenade_Detached"] call EFUNC(common,displayTextStructured);
};
case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : {
case (toLower _itemName in ["chemlight_blue", "chemlight_green", "chemlight_red", "chemlight_yellow"]) : {
[localize "STR_ACE_Attach_Chemlight_Detached"] call EFUNC(common,displayTextStructured);
};
};

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@ -55,13 +55,13 @@ _attachables = items _unit;
} forEach _attachables;
[
_actions,
{
[ACE_player, GVAR(attachTarget), _this] call FUNC(attach);
call EFUNC(interaction,hideMenu);
},
{
call EFUNC(interaction,hideMenu);
if !(profileNamespace getVariable [QEGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)};
}
_actions,
{
[ACE_player, GVAR(attachTarget), _this] call FUNC(attach);
call EFUNC(interaction,hideMenu);
},
{
call EFUNC(interaction,hideMenu);
if !(profileNamespace getVariable [QEGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)};
}
] call EFUNC(interaction,openSelectMenu);

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@ -100,11 +100,11 @@ _attachedObject attachTo [_attachToVehicle, _endPosTestOffset];
_placer removeItem _itemClassname;
//Add Object to ACE_AttachedObjects and ACE_AttachedItemNames
_currentObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []];
_currentObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
_currentObjects pushBack _attachedObject;
_attachToVehicle setVariable ["ACE_AttachedObjects", _currentObjects, true];
_currentItemNames = _attachToVehicle getVariable ["ACE_AttachedItemNames", []];
_attachToVehicle setVariable [QGVAR(Objects), _currentObjects, true];
_currentItemNames = _attachToVehicle getVariable [QGVAR(ItemNames), []];
_currentItemNames pushBack _itemClassname;
_attachToVehicle setVariable ["ACE_AttachedItemNames", _currentItemNames, true];
_attachToVehicle setVariable [QGVAR(ItemNames), _currentItemNames, true];
[_placementText] call EFUNC(common,displayTextStructured);

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@ -176,4 +176,4 @@
<Spanish>Error en Acoplar</Spanish>
</Key>
</Package>
</Project>
</Project>

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@ -1 +0,0 @@
z\ace\addons\backblast

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@ -1,17 +0,0 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit) );
};
};
class Extended_FiredNear_EventHandlers {
class CAManBase {
class GVAR(LauncherBackblast) {
FiredNear = QUOTE( if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'ACE_Backblast_Damage') > 0}) then {_this call FUNC(launcherBackblast)} );
};
class GVAR(TankDangerZone) {
FiredNear = QUOTE( if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'ACE_DangerZone_Damage') > 0}) then {_this call FUNC(tankDangerZone)} );
};
};
};

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@ -1,44 +0,0 @@
class CfgWeapons {
class LauncherCore;
class Launcher: LauncherCore {
ACE_Backblast_Angle = 60;
ACE_Backblast_Range = 10;
ACE_Backblast_Damage = 0.7;
};
class Launcher_Base_F: Launcher {};
class launch_Titan_base: Launcher_Base_F {
ACE_Backblast_Angle = 40;
ACE_Backblast_Range = 8;
ACE_Backblast_Damage = 0.5;
};
class launch_Titan_short_base: launch_Titan_base {
ACE_Backblast_Angle = 40;
ACE_Backblast_Range = 8;
ACE_Backblast_Damage = 0.5;
};
class launch_NLAW_F: Launcher_Base_F {
ACE_Backblast_Angle = 40;
ACE_Backblast_Range = 5;
ACE_Backblast_Damage = 0.6;
};
class launch_RPG32_F: Launcher_Base_F {
ACE_Backblast_Angle = 60;
ACE_Backblast_Range = 15;
ACE_Backblast_Damage = 0.7;
};
class CannonCore;
class cannon_120mm: CannonCore {
ACE_DangerZone_Angle = 90;
ACE_DangerZone_Range = 50;
ACE_DangerZone_Damage = 0.85;
};
class mortar_155mm_AMOS: CannonCore {
ACE_DangerZone_Angle = 90;
ACE_DangerZone_Range = 60;
ACE_DangerZone_Damage = 1;
};
};

View File

@ -1,31 +0,0 @@
// by commy2
#include "script_component.hpp"
private ["_position", "_direction", "_maxDistance", "_distance", "_iteration", "_laser", "_line"];
_position = + _this select 0;
_direction = + _this select 1;
_maxDistance = _this select 2;
_distance = _maxDistance;
_iteration = _distance;
_laser = [];
_line = [_position, _laser];
while {
_iteration > 0.1
} do {
_iteration = _iteration / 2;
_laser set [0, (_position select 0) - _distance * (_direction select 0)];
_laser set [1, (_position select 1) - _distance * (_direction select 1)];
_laser set [2, (_position select 2) - _distance * (_direction select 2)];
_intersections = {
_x isKindOf "Static" || {_x isKindOf "AllVehicles"}
} count (lineIntersectsWith _line);
_distance = _distance + ([1, -1] select (_intersections > 0)) * _iteration;
};
if (_distance > _maxDistance) then {999} else {_distance}

View File

@ -1,72 +0,0 @@
// by commy2
#include "script_component.hpp"
_unit = _this select 0;
_firer = _this select 1;
_distance = _this select 2;
_weapon = _this select 3;
if (vehicle _unit != _unit || {!([_firer] call EFUNC(common,isPlayer))}) exitWith {};
_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Angle") / 2;
_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Range");
_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Damage");
_position = eyePos _firer;
_direction = _firer weaponDirection currentWeapon _firer;
if (_unit == _firer) then {
_distance = [_position, _direction, _backblastRange] call FUNC(getDistance);
hint format ["%1", _distance];
if (_distance < _backblastRange) then {
_alpha = sqrt (1 - _distance / _backblastRange);
_beta = sqrt 0.5;
_damage = 2 * _alpha * _beta * _backblastDamage;
[_damage * 100] call BIS_fnc_bloodEffect;
// TODO: Sort this interaction with medical
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
} else {
_unit setDamage (damage _unit + _damage);
};
};
} else {
_direction = [0, 0, 0] vectorDiff _direction;
_azimuth = (_direction select 0) atan2 (_direction select 1);
_inclination = asin (_direction select 2);
_relativePosition = eyePos _unit;
_relativeDirection = _relativePosition vectorDiff _position;
_relativeAzimuth = (_relativeDirection select 0) atan2 (_relativeDirection select 1);
_relativeInclination = asin (_relativeDirection select 2);
_angle = sqrt ((_relativeAzimuth - _azimuth) ^ 2 + (_relativeInclination - _inclination) ^ 2);
_distance = vectorMagnitude _relativeDirection;
_line = [_position, _relativePosition];
if (_angle < _backblastAngle && {_distance < _backblastRange} && {!lineIntersects _line} && {!terrainIntersectASL _line}) then {
_alpha = sqrt (1 - _distance / _backblastRange);
_beta = sqrt (1 - _angle / _backblastAngle);
_damage = 2 * _alpha * _beta * _backblastDamage;
if (_unit == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
// TODO: Sort this interaction with medical
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
_unit spawn {
sleep 0.5;
[_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage);
};
} else {
_unit setDamage (damage _unit + _damage);
};
};
};

View File

@ -1,54 +0,0 @@
// by commy2
#include "script_component.hpp"
#define BARREL_MUZZLE "usti hlavne"
_unit = _this select 0;
_vehicle = vehicle (_this select 1);
_distance = _this select 2;
_weapon = _this select 3;
if (vehicle _unit != _unit || {!([gunner _firer] call EFUNC(common,isPlayer))}) exitWith {};
_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Angle") / 2;
_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Range");
_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Damage");
_position = ATLToASL (_vehicle modelToWorld (_vehicle selectionPosition BARREL_MUZZLE));
_direction = _vehicle weaponDirection _weapon;
if (_unit != _vehicle) then {
_azimuth = (_direction select 0) atan2 (_direction select 1);
_inclination = asin (_direction select 2);
_relativePosition = eyePos _unit;
_relativeDirection = _relativePosition vectorDiff _position;
_relativeAzimuth = (_relativeDirection select 0) atan2 (_relativeDirection select 1);
_relativeInclination = asin (_relativeDirection select 2);
_angle = sqrt ((_relativeAzimuth - _azimuth) ^ 2 + (_relativeInclination - _inclination) ^ 2);
_distance = vectorMagnitude _relativeDirection;
_line = [_position, _relativePosition];
if (_angle < _dangerZoneAngle && {_distance < _dangerZoneRange} && {!lineIntersects (_line + [_vehicle])} && {!terrainIntersectASL _line}) then {
_alpha = sqrt (1 - _distance / _dangerZoneRange);
_beta = sqrt (1 - _angle / _dangerZoneAngle);
_damage = 2 * _alpha * _beta * _dangerZoneDamage;
if (_unit == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
// TODO: Sort this interaction with medical
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
_unit spawn {
sleep 0.5;
[_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage);
};
} else {
_unit setDamage (damage _unit + _damage);
};
};
};

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@ -1 +0,0 @@
#include "\z\ace\addons\backblast\script_component.hpp"

View File

@ -1,12 +0,0 @@
#define COMPONENT backblast
#include "\z\ace\Addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_BACKBLAST
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_BACKBLAST
#define DEBUG_SETTINGS DEBUG_SETTINGS_BACKBLAST
#endif
#include "\z\ace\Addons\main\script_macros.hpp"

View File

@ -19,22 +19,10 @@
PARAMS_1(_unit);
DEFAULT_PARAM(1,_target,objNull);
private ["_isAttached"];
if (isNull _target) then {
_target = _unit getVariable [QGVAR(escortedUnit), objNull];
};
if (isNull _target) exitWith {
ERROR("Null Target (no ACE_escortedUnit)");
false
};
if (isNull _target) exitWith {false};
_isAttached = _target in (attachedObjects _unit);
if (_isAttached && (!(_target getVariable [QGVAR(isHandcuffed), false]))) exitWith {
ERROR("Attached But Not Captive");
false
};
_isAttached
(_target in (attachedObjects _unit)) && {_target getVariable [QGVAR(isHandcuffed), false]}

View File

@ -38,7 +38,7 @@ class Extended_Respawn_EventHandlers {
respawn = QUOTE(_this call FUNC(setName));
};
class GVAR(RESETDefaults) {
respawn = QUOTE(_this call FUNC(resetAllDefaults_F));
respawn = QUOTE(_this call FUNC(resetAllDefaults));
};
};
};

View File

@ -15,13 +15,17 @@ PREP(addSetting);
PREP(adminKick);
PREP(ambientBrightness);
PREP(applyForceWalkStatus);
PREP(beingCarried);
PREP(binarizeNumber);
PREP(blurScreen);
PREP(callCustomEventHandlers);
PREP(callCustomEventHandlersGlobal);
PREP(canGetInPosition);
PREP(canInteract);
PREP(canInteractWith);
PREP(canUseWeapon);
PREP(carriedByObj);
PREP(carryObj);
PREP(changeProjectileDirection);
PREP(checkPBOs);
PREP(claim);
@ -31,6 +35,10 @@ PREP(codeToString);
PREP(convertKeyCode);
PREP(createOrthonormalReference);
PREP(currentChannel);
PREP(debug);
PREP(debugModule);
PREP(defineVariable);
PREP(disableAI);
PREP(disableUserInput);
PREP(displayIcon);
PREP(displayText);
@ -44,12 +52,21 @@ PREP(execRemoteFnc);
PREP(executePersistent);
PREP(filter);
PREP(fixLoweredRifleAnimation);
PREP(getAllDefinedSetVariables);
PREP(getAllGear);
PREP(getCaptivityStatus);
PREP(getCarriedBy);
PREP(getCarriedObj);
PREP(getConfigCommander);
PREP(getConfigGunner);
PREP(getDeathAnim);
PREP(getDefaultAnim);
PREP(getDefinedVariable);
PREP(getDefinedVariableDefault);
PREP(getDefinedVariableInfo);
PREP(getDoorTurrets);
PREP(getFirstObjectIntersection);
PREP(getFirstTerrainIntersection);
PREP(getForceWalkStatus);
PREP(getGunner);
PREP(getHitPoints);
@ -58,6 +75,7 @@ PREP(getInPosition);
PREP(getMarkerType);
PREP(getName);
PREP(getNumberFromMissionSQM);
PREP(getNumberMagazinesIn);
PREP(getPitchBankYaw);
PREP(getSettingData);
PREP(getStringFromMissionSQM);
@ -76,29 +94,43 @@ PREP(getUavControlPosition);
PREP(getVehicleCargo);
PREP(getVehicleCodriver);
PREP(getVehicleCrew);
PREP(getVersion);
PREP(getWeaponAzimuthAndInclination);
PREP(getWeaponIndex);
PREP(getWeaponType);
PREP(getWindDirection);
PREP(goKneeling);
PREP(hadamardProduct);
PREP(hasItem);
PREP(hasMagazine);
PREP(inheritsFrom);
PREP(insertionSort);
PREP(interpolateFromArray);
PREP(inTransitionAnim);
PREP(inWater);
PREP(isArrested);
PREP(isAutoWind);
PREP(isAwake);
PREP(isEngineer);
PREP(isEOD);
PREP(isInBuilding);
PREP(isModLoaded);
PREP(isPlayer);
PREP(isTurnedOut);
PREP(letterToCode);
PREP(limitMovementSpeed);
PREP(loadPerson);
PREP(loadPersonLocal);
PREP(loadSettingsFromProfile);
PREP(loadSettingsOnServer);
PREP(map);
PREP(moduleCheckPBOs);
PREP(moduleLSDVehicles);
PREP(moveToTempGroup);
PREP(muteUnit);
PREP(numberToDigits);
PREP(numberToDigitsString);
PREP(onAnswerRequest);
PREP(onLoadRscDisplayChannel);
PREP(owned);
PREP(player);
@ -106,33 +138,53 @@ PREP(playerSide);
PREP(progressBar);
PREP(queueAnimation);
PREP(readSettingFromModule);
PREP(receiveRequest);
PREP(removeActionEventHandler);
PREP(removeActionMenuEventHandler);
PREP(removeCameraEventHandler);
PREP(removeCustomEventHandler);
PREP(removeMapMarkerCreatedEventHandler);
PREP(removeScrollWheelEventHandler);
PREP(requestCallback);
PREP(resetAllDefaults);
PREP(restoreVariablesJIP);
PREP(revertKeyCodeLocalized);
PREP(sanitizeString);
PREP(sendRequest);
PREP(serverLog);
PREP(setArrestState);
PREP(setCanInteract);
PREP(setCaptivityStatus);
PREP(setCarriedBy);
PREP(setDefinedVariable);
PREP(setDisableUserInputStatus);
PREP(setForceWalkStatus);
PREP(setHearingCapability);
PREP(setName);
PREP(setParameter);
PREP(setPitchBankYaw);
PREP(setVariableJIP);
PREP(setVariablePublic);
PREP(setProne);
PREP(setSetting);
PREP(setSettingFromConfig);
PREP(setVariableJIP);
PREP(setVariablePublic);
PREP(setVolume);
PREP(sortAlphabeticallyBy);
PREP(stringCompare);
PREP(stringToColoredText);
PREP(stringRemoveWhiteSpace);
PREP(subString);
PREP(switchToGroupSide);
PREP(throttledPublicVariable);
PREP(toBin);
PREP(toBitmask);
PREP(toHex);
PREP(toNumber);
PREP(throttledPublicVariable);
PREP(uniqueElementsOnly);
PREP(unloadPerson);
PREP(unmuteUnit);
PREP(useItem);
PREP(useMagazine);
PREP(waitAndExecute);
// ACE_Debug
@ -197,74 +249,6 @@ if (hasInterface) then {
}, 0, []] call cba_fnc_addPerFrameHandler;
};
PREP(stringCompare);
PREP(string_removeWhiteSpace);
PREP(isHC);
PREP(sendRequest_f);
PREP(requestCallback);
PREP(receiveRequest);
PREP(onAnswerRequest);
PREP(debug);
PREP(debugModule);
PREP(defineVariable);
PREP(setDefinedVariable);
PREP(getDefinedVariable);
PREP(getAllDefinedSetVariables);
PREP(getDefinedVariableInfo);
PREP(getDefinedVariableDefault);
PREP(getDeathAnim);
PREP(insertionSort);
PREP(uniqueElementsOnly);
PREP(sortAlphabeticallyBy);
PREP(hasMagazine);
PREP(useMagazine);
PREP(findMagazine);
PREP(hasItem);
PREP(useItem);
PREP(findItem);
PREP(getNumberMagazinesIn);
PREP(setCanInteract);
PREP(getCanInteract);
PREP(canInteract);
PREP(resetAllDefaults_f);
PREP(broadcastSound3D_f);
PREP(isAwake);
PREP(setProne);
PREP(setDisableUserInputStatus);
PREP(dropWeapon_f);
PREP(inWater_f);
PREP(setVolume_f);
PREP(closeAllDialogs_f);
PREP(disableAI_f);
PREP(switchToGroupSide_f);
PREP(getFirstObjectIntersection);
PREP(getFirstTerrainIntersection);
PREP(setHearingCapability);
PREP(revealObject_f);
PREP(getWeaponItems_f);
PREP(isModLoaded_f);
PREP(inheritsFrom);
PREP(getVersion);
PREP(carryObj);
PREP(carriedByObj);
PREP(getCarriedObj);
PREP(getCarriedBy);
PREP(beingCarried);
PREP(setCarriedBy);
PREP(moveToTempGroup);
PREP(limitMovementSpeed);
PREP(setArrestState);
PREP(isArrested);
PREP(loadPerson_F);
PREP(loadPersonLocal_F);
PREP(unloadPerson_F);
ADDON = true;
isHC = !(hasInterface || isDedicated);

View File

@ -1,16 +0,0 @@
/**
* fn_broadcastSound3D_f.sqf
* @Descr: Plays a sound in 3D
* @Author: Glowbal
*
* @Arguments: [unit OBJECT, sound STRING]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
if (isDedicated) exitwith{};
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
_sound = [_this, 1, "",[""]] call BIS_fnc_Param;
_unit say3D _sound;

View File

@ -1,14 +0,0 @@
/**
* fn_closeAllDialogs_f.sqf
* @Descr: Close all dialogs
* @Author: Glowbal
*
* @Arguments: []
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
while {dialog} do {
closeDialog 0;
};

View File

@ -1,39 +0,0 @@
/**
* fn_dropWeapon_f.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit","_currentWeapon","_currentAnimation", "_WeaponHolder"];
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
_currentWeapon = currentWeapon _unit;
_currentAnimation = animationState _unit;
_WeaponHolder = "GroundWeaponHolder" createVehicle position _unit;
_unit removeWeapon _currentWeapon;
_weaponHolder addWeaponCargoGlobal [_currentWeapon, 1];
//_unit action [ "DropWeapon", _WeaponHolder, _currentWeapon ];
_WeaponHolder setPos (getPos _unit);
//_unit switchMove _currentAnimation;
_primairyWeapon = primaryWeapon _unit;
_secondairyWeapon = secondaryWeapon _unit;
_handGunWeapon = handgunWeapon _unit;
switch (_currentWeapon) do {
case _primairyWeapon: {
};
case _secondairyWeapon: {
};
case _handGunWeapon: {
};
default {};
};

View File

@ -14,17 +14,17 @@
// ACRE
if (isClass (configFile >> "CfgPatches" >> "acre_main")) then {
[-1] call acre_core_fnc_handleMultiPttKeyPressUp;
[0] call acre_core_fnc_handleMultiPttKeyPressUp;
[1] call acre_core_fnc_handleMultiPttKeyPressUp;
[2] call acre_core_fnc_handleMultiPttKeyPressUp;
[-1] call acre_core_fnc_handleMultiPttKeyPressUp;
[0] call acre_core_fnc_handleMultiPttKeyPressUp;
[1] call acre_core_fnc_handleMultiPttKeyPressUp;
[2] call acre_core_fnc_handleMultiPttKeyPressUp;
};
// TFAR
if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then {
call TFAR_fnc_onSwTangentReleased;
call TFAR_fnc_onAdditionalSwTangentReleased;
call TFAR_fnc_onLRTangentReleased;
call TFAR_fnc_onAdditionalLRTangentReleased;
call TFAR_fnc_onDDTangentReleased;
call TFAR_fnc_onSwTangentReleased;
call TFAR_fnc_onAdditionalSwTangentReleased;
call TFAR_fnc_onLRTangentReleased;
call TFAR_fnc_onAdditionalLRTangentReleased;
call TFAR_fnc_onDDTangentReleased;
};

View File

@ -1,8 +1,8 @@
// by commy2
/*
usage:
usage:
(configFile >> "CfgAmmo") call FUNC(exportConfig);
(configFile >> "CfgAmmo") call FUNC(exportConfig);
*/
#include "script_component.hpp"

View File

@ -1,25 +0,0 @@
/**
* fn_findItem.sqf
* @Descr:
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_magazine","_return"];
_unit = _this select 0;
_item = _this select 1;
if (_item in (uniformItems _unit)) exitwith {1};
if (_item in (vestItems _unit)) exitwith {2};
if (_item in (backpackItems _unit)) exitwith {3};
if (_item in (assignedItems _unit)) exitwith {4};
if (_item in (primaryWeaponItems _unit)) exitwith {5};
if (_item in (secondaryWeaponItems _unit)) exitwith {6};
if (_item in (handgunItems _unit)) exitwith {7};
if (_item in (items _unit)) exitwith {8}; // in case it is in items but cannot be found in any other container (should never reach this)
// If we cannot find the item, return 0.
0;

View File

@ -1,21 +0,0 @@
/**
* fn_findMagazine.sqf
* @Descr: Find where the current magazines are. Order: uniform, vest, backpack, any.
* @Author: Glowbal
*
* @Arguments: [unit OBJECT, magazine STRING (Classname of magazine)]
* @Return: NUMBER 0 = none, 1 = in uniform, 2 = in vest, 3 = in backpack, 4 = found outside container
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_magazine"];
_unit = _this select 0;
_magazine = _this select 1;
if (_magazine in (getMagazineCargo uniformContainer _unit)) exitwith {1};
if (_magazine in (getMagazineCargo vestContainer _unit)) exitwith {2};
if (_magazine in (getMagazineCargo backpackContainer _unit)) exitwith {3};
if (_magazine in (magazines _unit)) exitwith {4}; // in case it cannot be found in any other container. Most likely loaded in a weapon.
// If we cannot find the item, return 0.
0;

View File

@ -1,12 +0,0 @@
/**
* fn_getCanInteract.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
((_this select 0) getvariable [QGVAR(canInteract),0])

View File

@ -1,45 +0,0 @@
/**
* fn_getCustomResults_f.sqf
* @Descr: Executes custom results eventhandlers, collects their output and returns this.
* @Author: Glowbal
*
* @Arguments: [arguments ANY, handle STRING]
* @Return: ARRAY Collection of all return values of all executed CustomResult handlers
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_arguments","_handle","_ehCfg","_eventHandlerCollection","_eventHandlerName","_cfg","_code","_classType", "_return"];
_arguments = _this select 0;
_handle = _this select 1;
_eventHandlerName = ("ace_f_custom_results_eventhandler_" + _handle);
_eventHandlerCollection = missionNamespace getvariable _eventHandlerName;
if (isnil "_eventHandlerCollection") then {
_eventHandlerCollection = [];
// TODO Get a replacement for this
_cfg = (ConfigFile >> "Advanced_Combat_Environment" >> "CustomResults" >> _handle);
if (isClass _cfg) then {
_numberOfEH = count _cfg;
for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
_ehCfg = _cfg select _EHiterator;
if (isClass _ehCfg) then {
_classType = (ConfigName _ehCfg);
_code = (compile getText(_ehCfg >> "onCall"));
_eventHandlerCollection pushback [_classType, _code];
true;
};
};
};
missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
};
_return = [];
{
_return pushback (_arguments call (_x select 1));
false;
}count _eventHandlerCollection;
_return

View File

@ -20,9 +20,9 @@ private "_gunner";
_gunner = objNull;
{
if (_weapon in (_vehicle weaponsTurret _x)) exitWith {
_gunner = _vehicle turretUnit _x;
};
if (_weapon in (_vehicle weaponsTurret _x)) exitWith {
_gunner = _vehicle turretUnit _x;
};
} forEach allTurrets _vehicle;
_gunner

View File

@ -23,33 +23,33 @@ _hitpoints = [];
private "_hitpointClasses";
_hitpointClasses = [_config >> "HitPoints"];
{
private "_class";
_class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints";
private "_class";
_class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints";
if (isClass _class) then {
_hitpointClasses pushBack _class;
};
if (isClass _class) then {
_hitpointClasses pushBack _class;
};
} forEach allTurrets _vehicle;
// iterate through all classes with hitpoints and their parents
{
private "_class";
_class = _x;
private "_class";
_class = _x;
while {isClass _class} do {
while {isClass _class} do {
for "_i" from 0 to (count _class - 1) do {
private "_entry";
_entry = configName (_class select _i);
for "_i" from 0 to (count _class - 1) do {
private "_entry";
_entry = configName (_class select _i);
if (!(_entry in _hitpoints) && {!isNil {_vehicle getHitPointDamage _entry}}) then {
_hitpoints pushBack _entry;
};
};
if (!(_entry in _hitpoints) && {!isNil {_vehicle getHitPointDamage _entry}}) then {
_hitpoints pushBack _entry;
};
};
_class = inheritsFrom _class;
};
_class = inheritsFrom _class;
};
} forEach _hitpointClasses;

View File

@ -24,36 +24,36 @@ _selections = [];
private "_hitpointClasses";
_hitpointClasses = [_config >> "HitPoints"];
{
private "_class";
_class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints";
private "_class";
_class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints";
if (isClass _class) then {
_hitpointClasses pushBack _class;
};
if (isClass _class) then {
_hitpointClasses pushBack _class;
};
} forEach allTurrets _vehicle;
// iterate through all classes with hitpoints and their parents
{
private "_class";
_class = _x;
private "_class";
_class = _x;
while {isClass _class} do {
while {isClass _class} do {
for "_i" from 0 to (count _class - 1) do {
private ["_entry", "_selection"];
for "_i" from 0 to (count _class - 1) do {
private ["_entry", "_selection"];
_entry = configName (_class select _i);
_selection = getText (_class select _i >> "name");
_entry = configName (_class select _i);
_selection = getText (_class select _i >> "name");
if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
_hitpoints pushBack _entry;
_selections pushBack _selection;
};
};
if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
_hitpoints pushBack _entry;
_selections pushBack _selection;
};
};
_class = inheritsFrom _class;
};
_class = inheritsFrom _class;
};
} forEach _hitpointClasses;

View File

@ -1,14 +0,0 @@
/**
* fn_getWeaponItems_f.sqf
* @Descr: Get the weapon items from the unit.
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private "_unit";
_unit = _this select 0;
[primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit];

View File

@ -9,18 +9,18 @@ _key = _this select 1;
ERRORDATA(2);
_val = nil;
try {
if(VALIDHASH(_hash)) then {
_index = (_hash select 0) find _key;
if(_index != -1) then {
_val = (_hash select 1) select _index;
if(IS_STRING(_val) && {_val == "ACREHASHREMOVEDONOTUSETHISVAL"}) then {
_val = nil;
};
};
} else {
ERROR("Input hash is not valid");
};
if(VALIDHASH(_hash)) then {
_index = (_hash select 0) find _key;
if(_index != -1) then {
_val = (_hash select 1) select _index;
if(IS_STRING(_val) && {_val == "ACREHASHREMOVEDONOTUSETHISVAL"}) then {
_val = nil;
};
};
} else {
ERROR("Input hash is not valid");
};
} catch {
HANDLECATCH;
HANDLECATCH;
};
_val

View File

@ -9,15 +9,15 @@ _key = _this select 1;
ERRORDATA(2);
_val = false;
try {
if(VALIDHASH(_hash)) then {
_index = (_hash select 0) find _key;
if(_index != -1) then {
_val = true;
};
} else {
ERROR("Input hash is not valid");
};
if(VALIDHASH(_hash)) then {
_index = (_hash select 0) find _key;
if(_index != -1) then {
_val = true;
};
} else {
ERROR("Input hash is not valid");
};
} catch {
HANDLECATCH;
HANDLECATCH;
};
_val

View File

@ -7,12 +7,12 @@ _hashList = _this select 0;
ERRORDATA(1);
_hashKeys = [];
try {
if(VALIDHASH(_hashList)) then {
_hashKeys = (_hashList select 0);
} else {
ERROR("Input hashlist is not valid");
};
if(VALIDHASH(_hashList)) then {
_hashKeys = (_hashList select 0);
} else {
ERROR("Input hashlist is not valid");
};
} catch {
HANDLECATCH;
HANDLECATCH;
};
[_hashKeys, []];

View File

@ -7,11 +7,11 @@ _hashList = _this select 0;
_value = _this select 1;
ERRORDATA(2);
try {
if(VALIDHASH(_hashList)) then {
[_hashList, (count (_hashList select 1)), _value] call FUNC(hashListSet);
} else {
ERROR("Input hashlist in push not valid");
};
if(VALIDHASH(_hashList)) then {
[_hashList, (count (_hashList select 1)), _value] call FUNC(hashListSet);
} else {
ERROR("Input hashlist in push not valid");
};
} catch {
HANDLECATCH;
HANDLECATCH;
};

View File

@ -8,20 +8,20 @@ _index = _this select 1;
ERRORDATA(2);
_hash = nil;
try {
if(VALIDHASH(_hashList)) then {
_keys = _hashList select 0;
_hashes = _hashList select 1;
if(_index < (count _hashes)) then {
_values = _hashes select _index;
if(VALIDHASH(_hashList)) then {
_keys = _hashList select 0;
_hashes = _hashList select 1;
if(_index < (count _hashes)) then {
_values = _hashes select _index;
_hash = [_keys, _values, 1];
} else {
ERROR("Index of hashlist is out of range");
};
} else {
ERROR("Input hashlist is not valid");
};
_hash = [_keys, _values, 1];
} else {
ERROR("Index of hashlist is out of range");
};
} else {
ERROR("Input hashlist is not valid");
};
} catch {
HANDLECATCH;
HANDLECATCH;
};
_hash;

View File

@ -8,17 +8,17 @@ _index = _this select 1;
_value = _this select 2;
ERRORDATA(3);
try {
if(VALIDHASH(_hashList)) then {
if(VALIDHASH(_value)) then {
_vals = _value select 1;
(_hashList select 1) set[_index, _vals];
} else {
ERROR("Set hash in hashlist is not valid");
};
} else {
ERROR("Input hashlist is not valid");
};
if(VALIDHASH(_hashList)) then {
if(VALIDHASH(_value)) then {
_vals = _value select 1;
(_hashList select 1) set[_index, _vals];
} else {
ERROR("Set hash in hashlist is not valid");
};
} else {
ERROR("Input hashlist is not valid");
};
} catch {
HANDLECATCH;
HANDLECATCH;
};

View File

@ -8,23 +8,23 @@ _key = _this select 1;
ERRORDATA(2);
_val = nil;
try {
if(VALIDHASH(_hash)) then {
_index = (_hash select 0) find _key;
if(_index != -1) then {
(_hash select 1) set[_index, "ACREHASHREMOVEDONOTUSETHISVAL"];
// is this hash is not part of a hash list?
// if it is we need to leave the keys intact.
if((count _hash) == 2) then {
// if this is a standalone hash then we can clean it up
(_hash select 0) set[_index, "ACREHASHREMOVEDONOTUSETHISVAL"];
_hash set[0, ((_hash select 0) - ["ACREHASHREMOVEDONOTUSETHISVAL"])];
_hash set[1, ((_hash select 1) - ["ACREHASHREMOVEDONOTUSETHISVAL"])];
};
};
} else {
ERROR("Input hash is not valid");
};
if(VALIDHASH(_hash)) then {
_index = (_hash select 0) find _key;
if(_index != -1) then {
(_hash select 1) set[_index, "ACREHASHREMOVEDONOTUSETHISVAL"];
// is this hash is not part of a hash list?
// if it is we need to leave the keys intact.
if((count _hash) == 2) then {
// if this is a standalone hash then we can clean it up
(_hash select 0) set[_index, "ACREHASHREMOVEDONOTUSETHISVAL"];
_hash set[0, ((_hash select 0) - ["ACREHASHREMOVEDONOTUSETHISVAL"])];
_hash set[1, ((_hash select 1) - ["ACREHASHREMOVEDONOTUSETHISVAL"])];
};
};
} else {
ERROR("Input hash is not valid");
};
} catch {
HANDLECATCH;
HANDLECATCH;
};
true

View File

@ -9,19 +9,19 @@ _key = _this select 1;
_val = _this select 2;
ERRORDATA(3);
try {
if(VALIDHASH(_hash)) then {
_index = (_hash select 0) find _key;
if(_index == -1) then {
_index = (_hash select 0) find "ACREHASHREMOVEDONOTUSETHISVAL";
if(_index == -1) then {
_index = (count (_hash select 0));
};
(_hash select 0) set[_index, _key];
};
(_hash select 1) set[_index, _val];
} else {
ERROR("Input hash is not valid");
};
if(VALIDHASH(_hash)) then {
_index = (_hash select 0) find _key;
if(_index == -1) then {
_index = (_hash select 0) find "ACREHASHREMOVEDONOTUSETHISVAL";
if(_index == -1) then {
_index = (count (_hash select 0));
};
(_hash select 0) set[_index, _key];
};
(_hash select 1) set[_index, _val];
} else {
ERROR("Input hash is not valid");
};
} catch {
HANDLECATCH;
HANDLECATCH;
};

View File

@ -1,24 +0,0 @@
/**
* fn_isHC.sqf
* @Descr: Check if current locality is a headless client
* @Author: Glowbal
*
* @Arguments: []
* @Return: BOOL True if locality is headless client OR is not in multiplayer
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_return"];
if (!isMultiplayer) then {
_return = true;
} else {
if (isServer && !isDedicated) then {
_return = true;
} else {
_return = !(hasInterface || isDedicated);
};
};
_return

View File

@ -10,7 +10,7 @@
#include "script_component.hpp"
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson_F))
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
private ["_caller", "_unit","_vehicle", "_loadcar", "_loadhelicopter", "_loadtank"];
_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
@ -34,9 +34,9 @@ if (_unit distance _loadcar <= 10) then {
};
};
if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide_f);
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
[_caller,objNull] call FUNC(carryObj);
[_unit,objNull] call FUNC(carryObj);
[[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal_F)), _unit, false] call EFUNC(common,execRemoteFnc);
[[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc);
};
_vehicle

View File

@ -16,13 +16,13 @@ _vehicle = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
_caller = [_this, 2, ObjNull,[ObjNull]] call BIS_fnc_Param;
if (!alive _unit) then {
_unit = [_unit,_caller] call FUNC(makeCopyOfBody_F);
_unit = [_unit,_caller] call FUNC(makeCopyOfBody);
};
_unit moveInCargo _vehicle;
_loaded = _vehicle getvariable [QGVAR(loaded_persons_F),[]];
_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
_loaded pushback _unit;
_vehicle setvariable [QGVAR(loaded_persons_F),_loaded,true];
_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
if (!([_unit] call FUNC(isAwake))) then {
_handle = [_unit,_vehicle] spawn {
private ["_unit","_vehicle"];

View File

@ -18,12 +18,12 @@ if (_moveTo) then {
_previousGroup = group _unit;
_newGroup = createGroup (side _previousGroup);
[_unit] joinSilent _newGroup;
_unit setvariable [QGVAR(previousGroup_F),_previousGroup];
_unit setvariable [QGVAR(previousGroup),_previousGroup];
} else {
_previousGroup = _unit getvariable QGVAR(previousGroup_F);
_previousGroup = _unit getvariable QGVAR(previousGroup);
if (!isnil "_previousGroup") then {
_currentGroup = group _unit;
_unit setvariable [QGVAR(previousGroup_F),nil];
_unit setvariable [QGVAR(previousGroup),nil];
[_unit] joinSilent _previousGroup;
if (count units _currentGroup == 0) then {
deleteGroup _currentGroup;

View File

@ -4,7 +4,7 @@
terminate (missionNamespace getVariable [QGVAR(waitForAnimationHandle), scriptNull]);
GVAR(waitForAnimationHandle) = _this spawn {
waitUntil {!([_this select 0] call FUNC(inTransitionAnim))};
waitUntil {!([_this select 0] call FUNC(inTransitionAnim))};
_this call FUNC(doAnimation);
_this call FUNC(doAnimation);
};

View File

@ -17,17 +17,17 @@ _unit setvariable ["ACE_isDead",nil,true];
_unit setvariable ["ACE_isUnconscious", nil, true];
if (isPlayer _unit) then {
[true] call FUNC(setVolume_f);
[false] call FUNC(disableKeyInput_f);
if (["ace_medical"] call FUNC(isModLoader_f)) then {
[true] call FUNC(setVolume);
[false] call FUNC(disableKeyInput);
if (["ace_medical"] call FUNC(isModLoader)) then {
[false] call EFUNC(medical,effectBlackOut);
};
if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then {
if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then {
// clear all disable user input
{
[_X, false] call FUNC(setDisableUserInputStatus);
}foreach GVAR(DISABLE_USER_INPUT_COLLECTION_F);
}foreach GVAR(DISABLE_USER_INPUT_COLLECTION);
};
};

View File

@ -1,15 +0,0 @@
/**
* fnc_revealObject_f.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
if (hasInterface) then {
player reveal (_this select 0);
};

View File

@ -13,16 +13,16 @@ _id = _this select 0;
_disable = _this select 1;
if (isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then {
GVAR(DISABLE_USER_INPUT_COLLECTION_F) = [];
if (isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then {
GVAR(DISABLE_USER_INPUT_COLLECTION) = [];
};
if (_disable) then {
GVAR(DISABLE_USER_INPUT_COLLECTION_F) pushback _id;
GVAR(DISABLE_USER_INPUT_COLLECTION) pushback _id;
[true] call FUNC(disableUserInput);
} else {
GVAR(DISABLE_USER_INPUT_COLLECTION_F) = GVAR(DISABLE_USER_INPUT_COLLECTION_F) - [_id];
if (GVAR(DISABLE_USER_INPUT_COLLECTION_F) isEqualTo []) then {
GVAR(DISABLE_USER_INPUT_COLLECTION) = GVAR(DISABLE_USER_INPUT_COLLECTION) - [_id];
if (GVAR(DISABLE_USER_INPUT_COLLECTION) isEqualTo []) then {
[false] call FUNC(disableUserInput);
};
};

View File

@ -16,7 +16,7 @@ _switch = [_this, 1, false,[false]] call BIS_fnc_Param;
_id = [_this, 2, "", [""]] call BIS_fnc_Param;
_side = [_this, 3, side _unit,[west]] call BIS_fnc_Param;
_previousGroupsList = _unit getvariable [QGVAR(previousGroupSwitchTo_F),[]];
_previousGroupsList = _unit getvariable [QGVAR(previousGroupSwitchTo),[]];
if (_switch) then {
// go forward
_previousGroup = group _unit;
@ -30,7 +30,7 @@ if (_switch) then {
[_unit] joinSilent _newGroup;
_previousGroupsList pushback [_previousGroup, _originalSide, _id, true];
_unit setvariable [QGVAR(previousGroupSwitchTo_F), _previousGroupsList, true];
_unit setvariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true];
} else {
// go one back
{
@ -60,5 +60,5 @@ if (_switch) then {
}foreach _previousGroupsList;
_previousGroupsList = _previousGroupsList - [objNull];
reverse _previousGroupsList; // we have to reverse again, to ensure the list is in the right order.
_unit setvariable [QGVAR(previousGroupSwitchTo_F), _previousGroupsList, true];
_unit setvariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true];
};

View File

@ -10,7 +10,7 @@
#include "script_component.hpp"
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson_F))
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
private ["_caller", "_unit","_vehicle", "_loaded"];
_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
@ -27,11 +27,11 @@ if (!alive _unit) then {
_unit action ["Eject", vehicle _unit];
};
[_unit, false, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide_f);
[_unit, false, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
_loaded = _vehicle getvariable [QGVAR(loaded_persons_F),[]];
_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
_loaded = _loaded - [_unit];
_vehicle setvariable [QGVAR(loaded_persons_F),_loaded,true];
_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
if (!([_unit] call FUNC(isAwake))) then {
_handle = [_unit,_vehicle] spawn {

View File

@ -24,6 +24,12 @@ class CfgACE_Triggers {
picture = PATHTOF(Data\UI\DeadmanSwitch.paa);
requires[] = {"ACE_DeadManSwitch"};
};
class Cellphone:Command {
displayName = $STR_ACE_Explosives_cellphone_displayName;
picture = PATHTOF(Data\UI\Cellphone_UI.paa);
onPlace = QUOTE(_this call FUNC(addCellphoneIED);false);
requires[] = {"ACE_Cellphone"};
};
class PressurePlate {
displayName = $STR_ACE_Explosives_PressurePlate;
picture = PATHTOF(Data\UI\PressurePlate.paa);

View File

@ -95,4 +95,33 @@ class CfgMagazines {
};
};
};
class IEDUrbanBig_Remote_Mag: DemoCharge_Remote_Mag {
ACE_SetupObject = "ACE_Explosives_Place_IEDUrbanBig";
class ACE_Triggers {
SupportedTriggers[] = {"Command","DeadmanSwitch", "Cellphone"};
class Command {
FuseTime = 0.5;
};
class DeadmanSwitch:Command{};
class Cellphone:Command{};
};
};
class IEDLandBig_Remote_Mag: IEDUrbanBig_Remote_Mag{
ACE_SetupObject = "ACE_Explosives_Place_IEDLandBig";
};
class IEDUrbanSmall_Remote_Mag: DemoCharge_Remote_Mag {
ACE_SetupObject = "ACE_Explosives_Place_IEDUrbanSmall";
class ACE_Triggers {
SupportedTriggers[] = {"Command","DeadmanSwitch", "Cellphone"};
class Command {
FuseTime = 0.5;
};
class DeadmanSwitch:Command{};
class Cellphone:Command{};
};
};
class IEDLandSmall_Remote_Mag: IEDUrbanSmall_Remote_Mag {
ACE_SetupObject = "ACE_Explosives_Place_IEDLandSmall";
};
};

View File

@ -49,6 +49,15 @@ class CfgVehicles {
priority = 0.8;
hotkey = "F";
};
class ACE_Cellphone {
displayName = $STR_ACE_Explosives_cellphone_displayName;
condition = "('ACE_Cellphone' in (items ace_player))";
statement = "closeDialog 0;createDialog 'Rsc_ACE_PhoneInterface';";
exceptions[] = {"ACE_Interaction_isNotSwimming"};
showDisabled = 0;
icon = PATHTOF(Data\UI\Cellphone_UI.paa);
priority = 0.8;
};
};
};
};
@ -105,6 +114,27 @@ class CfgVehicles {
model = "\A3\Weapons_F\Explosives\mine_SLAM_directional";
};
// IEDs
class ACE_Explosives_Place_IEDUrbanBig:ACE_Explosives_Place {
displayName = "IED Urban Big";
model = "\A3\Weapons_F\Explosives\IED_urban_big";
};
class ACE_Explosives_Place_IEDLandBig:ACE_Explosives_Place {
displayName = "IED Land Big";
model = "\A3\Weapons_F\Explosives\IED_land_big";
};
class ACE_Explosives_Place_IEDUrbanSmall:ACE_Explosives_Place {
displayName = "IED Urban Small";
model = "\A3\Weapons_F\Explosives\IED_urban_small";
};
class ACE_Explosives_Place_IEDLandSmall:ACE_Explosives_Place {
displayName = "IED Land Small";
model = "\A3\Weapons_F\Explosives\IED_land_small";
};
class NATO_Box_Base;
class EAST_Box_Base;
class IND_Box_Base;
@ -133,6 +163,7 @@ class CfgVehicles {
MACRO_ADDITEM(ACE_M26_Clacker,6)
MACRO_ADDITEM(ACE_DefusalKit,12)
MACRO_ADDITEM(ACE_Deadmanswitch,2)
MACRO_ADDITEM(ACE_Cellphone,3)
};
};
@ -142,6 +173,7 @@ class CfgVehicles {
MACRO_ADDITEM(ACE_M26_Clacker,2)
MACRO_ADDITEM(ACE_DefusalKit,2)
MACRO_ADDITEM(ACE_Deadmanswitch,1)
MACRO_ADDITEM(ACE_Cellphone,2)
};
};
@ -151,6 +183,7 @@ class CfgVehicles {
MACRO_ADDITEM(ACE_M26_Clacker,6)
MACRO_ADDITEM(ACE_DefusalKit,12)
MACRO_ADDITEM(ACE_Deadmanswitch,6)
MACRO_ADDITEM(ACE_Cellphone,10)
};
};

View File

@ -47,6 +47,20 @@ class CfgWeapons {
ACE_Range = 100;
ACE_Detonator = 1;
class ItemInfo: ACE_ExplosiveItem {
mass = 2;
uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";
};
};
class ACE_Cellphone: ACE_ItemCore {
scope = 2;
displayName = $STR_ACE_Explosives_cellphone_displayName;
descriptionShort = $STR_ACE_Explosives_cellphone_description;
picture = PATHTOF(Data\UI\Cellphone_UI.paa);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
ACE_Range = 15000;
ACE_Detonator = 1;
class ItemInfo: ACE_ExplosiveItem {
mass = 2;
uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";

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@ -4,16 +4,49 @@
#define GUI_GRID_H (0.04)
#define ST_CENTER 0x02
#define X_OFFSET 0.25
class RscText;
class RscButton;
#define X_OFFSET 0.25
class RscXSliderH;
class IGUIBack;
class RscPicture;
class RscEdit;
class Rsc_ACE_Timer_Slider:RscXSliderH{
class Rsc_ACE_CallScreen_Edit:RscEdit {
canModify = 1;
colorBackground[] = {0,0,0,1};
colorText[] = {0,0,0,1};
colorDisabled[] = {1,1,1,0.25};
colorSelection[] = {
"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])",
"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])",
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",
1
};
text = "";
style = "0x00 + 0x40 + 0x200";
shadow = 1;
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) * 1)";
x = 0.288594 * safezoneW + safezoneX;
w = 0.0825 * safezoneW;
h = 0.044 * safezoneH;
};
class Rsc_ACE_HiddenButton:RscButton {
colorText[] = {0, 0, 0, 0};
colorDisabled[] = {0, 0, 0, 0};
colorBackground[] = {0, 0, 0, 0};
colorBackgroundDisabled[] = {0, 0, 0, 0};
colorBackgroundActive[] = {0, 0, 0, 0};
colorFocused[] = {0, 0, 0, 0};
colorShadow[] = {0, 0, 0, 0};
colorBorder[] = {0, 0, 0, 0};
w = 0.095589;
h = 0.039216;
shadow = 0;
};
class Rsc_ACE_Timer_Slider:RscXSliderH {
x = 0.4;
y = 0.2;
w = 0.3;
@ -21,8 +54,7 @@ class Rsc_ACE_Timer_Slider:RscXSliderH{
colorBackground[] = {0,0,0,0.5};
};
class RscACE_SelectTimeUI
{
class RscACE_SelectTimeUI {
idd = 8854;
movingEnable = 0;
class controls {
@ -72,3 +104,185 @@ class RscACE_SelectTimeUI
};
};
};
class Rsc_ACE_NumKeyButton: Rsc_ACE_HiddenButton{};
class Rsc_ACE_PhoneInterface {
idd = 8855;
movingEnable = 1;
onLoad = QUOTE(GVAR(IED_CurrentSpeedDial) = -1);
class controls {
class RscPicture_1200: RscPicture {
idc = 1200;
text = PATHTOF(Data\UI\Cellphone_Background.paa);
x = 0.231875 * safezoneW + safezoneX;
y = 0.104 * safezoneH + safezoneY;
w = 0.195937 * safezoneW;
h = 0.704 * safezoneH;
};
class numkey_1: Rsc_ACE_NumKeyButton {
idc = 1600;
x = 0.278281 * safezoneW + safezoneX;
y = 0.533 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "1";
action = "ctrlSetText [1400,((ctrlText 1400) + '1')];";
};
class numkey_2: Rsc_ACE_NumKeyButton {
idc = 1601;
x = 0.314375 * safezoneW + safezoneX;
y = 0.533 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "2";
action = "ctrlSetText [1400,((ctrlText 1400) + '2')];";
};
class numkey_3: Rsc_ACE_NumKeyButton {
idc = 1602;
x = 0.350469 * safezoneW + safezoneX;
y = 0.533 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "3";
action = "ctrlSetText [1400,((ctrlText 1400) + '3')];";
};
class numkey_4: Rsc_ACE_NumKeyButton {
idc = 1603;
x = 0.278281 * safezoneW + safezoneX;
y = 0.577 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "4";
action = "ctrlSetText [1400,((ctrlText 1400) + '4')];";
};
class numkey_5: Rsc_ACE_NumKeyButton {
idc = 1604;
x = 0.314375 * safezoneW + safezoneX;
y = 0.577 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "5";
action = "ctrlSetText [1400,((ctrlText 1400) + '5')];";
};
class numkey_6: Rsc_ACE_NumKeyButton {
idc = 1605;
x = 0.350469 * safezoneW + safezoneX;
y = 0.577 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "6";
action = "ctrlSetText [1400,((ctrlText 1400) + '6')];";
};
class numkey_7: Rsc_ACE_NumKeyButton {
idc = 1606;
x = 0.278281 * safezoneW + safezoneX;
y = 0.621 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "7";
action = "ctrlSetText [1400,((ctrlText 1400) + '7')];";
};
class numkey_8: Rsc_ACE_NumKeyButton {
idc = 1607;
x = 0.314375 * safezoneW + safezoneX;
y = 0.621 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "8";
action = "ctrlSetText [1400,((ctrlText 1400) + '8')];";
};
class numkey_9: Rsc_ACE_NumKeyButton {
idc = 1608;
x = 0.350469 * safezoneW + safezoneX;
y = 0.621 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "9";
action = "ctrlSetText [1400,((ctrlText 1400) + '9')];";
};
class numkey_0: Rsc_ACE_NumKeyButton {
idc = 1609;
x = 0.314375 * safezoneW + safezoneX;
y = 0.676 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "0";
action = "ctrlSetText [1400,((ctrlText 1400) + '0')];";
};
class speedDialAdd: Rsc_ACE_NumKeyButton {
idc = 1610;
x = 0.278281 * safezoneW + safezoneX;
y = 0.676 * safezoneH + safezoneY;
w = 0.0309375 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "$STR_ACE_Explosives_Phone_AddToSpeedDial";
action = QUOTE([ARR_2(ctrlText 1401,ctrlText 1400)] call FUNC(addToSpeedDial););
};
class clear: Rsc_ACE_HiddenButton {
idc = 1610;
x = 0.278281 * safezoneW + safezoneX;
y = 0.445 * safezoneH + safezoneY;
w = 0.020625 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "$STR_ACE_Explosives_Clear";
action = QUOTE(ctrlSetText [ARR_2(1400,'')];[ctrlText 1401] call FUNC(removeFromSpeedDial);ctrlSetText [ARR_2(1401,'')];);
};
class dial: Rsc_ACE_HiddenButton {
idc = 1611;
x = 0.309219 * safezoneW + safezoneX;
y = 0.445 * safezoneH + safezoneY;
w = 0.04125 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "$STR_ACE_Explosives_Phone_Dial";
action = QUOTE([ARR_2(ace_player,ctrlText 1400)] call FUNC(dialPhone););
};
class up: Rsc_ACE_HiddenButton {
idc = 1612;
x = 0.360781 * safezoneW + safezoneX;
y = 0.445 * safezoneH + safezoneY;
w = 0.020625 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "$STR_ACE_Explosives_Phone_Up";
action = QUOTE([true] call FUNC(setSpeedDial));
};
class down: Rsc_ACE_HiddenButton {
idc = 1613;
x = 0.345312 * safezoneW + safezoneX;
y = 0.485 * safezoneH + safezoneY;
w = 0.020625 * safezoneW;
h = 0.033 * safezoneH;
tooltip = "$STR_ACE_Explosives_Phone_Down";
action = QUOTE([false] call FUNC(setSpeedDial));
};
class speedDial_Text: RscText {
idc = 1405;
y = 0.302 * safezoneH + safezoneY;
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 22) * 1)";
x = 0.288594 * safezoneW + safezoneX;
w = 0.0825 * safezoneW;
h = 0.044 * safezoneH;
text = "Name";
};
class speedDial_edit: Rsc_ACE_CallScreen_Edit {
idc = 1401;
y = 0.302 * safezoneH + safezoneY;
x = 0.318 * safezoneW + safezoneX;
w = 0.1;
};
class numberEdit_Text: RscText {
idc = 1406;
y = 0.348 * safezoneH + safezoneY;
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 22) * 1)";
x = 0.288594 * safezoneW + safezoneX;
w = 0.0825 * safezoneW;
h = 0.044 * safezoneH;
text = "#";
};
class number_edit: Rsc_ACE_CallScreen_Edit {
canModify = 0;
idc = 1400;
y = 0.348 * safezoneH + safezoneY;
x = 0.3 * safezoneW + safezoneX;
};
};
};

View File

@ -18,6 +18,7 @@ if !(hasInterface) exitWith {};
GVAR(PlacedCount) = 0;
GVAR(Setup) = objNull;
GVAR(pfeh_running) = false;
GVAR(CurrentSpeedDial) = 0;
[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler);
player addEventHandler ["Killed", {

View File

@ -17,11 +17,15 @@
ADDON = false;
PREP(addCellphoneIED);
PREP(addClacker);
PREP(addToSpeedDial);
PREP(canDefuse);
PREP(canDetonate);
PREP(defuseExplosive);
PREP(detonateExplosive);
PREP(dialPhone);
PREP(dialingPhone);
PREP(handleScrollWheel);
@ -30,6 +34,7 @@ PREP(hasPlacedExplosives);
PREP(getDetonators);
PREP(getPlacedExplosives);
PREP(getSpeedDialExplosive);
PREP(openDetonateUI);
PREP(openPlaceUI);
@ -41,10 +46,12 @@ PREP(place_Approve);
PREP(place_Cancel);
PREP(placeExplosive);
PREP(removeFromSpeedDial);
PREP(selectTrigger);
PREP(setupExplosive);
PREP(setPosition);
PREP(setSpeedDial);
PREP(startDefuse);
PREP(startTimer);
PREP(triggerType);

View File

@ -3,7 +3,7 @@
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch"};
weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch", "ACE_Cellphone"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_interaction"};
author[] = {"Garth 'L-H' de Wet"};

View File

@ -0,0 +1,51 @@
/*
* Author: Garth 'L-H' de Wet
* Adds an IED to the cellphone list
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Explosive <OBJECT>
* 2: Magazine classname <STRING>
* 3: Extra variables <ARRAY>
*
* Return Value:
* None
*
* Example:
* Handled by PlaceExplosive.
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_4_PVT(_this,_unit,_explosive,_magazineClass,_extra);
// Config is the last item in the list of passed in items.
_config = (_this select 3) select (count (_this select 3) - 1);
_requiredItems = getArray(_config >> "requires");
_hasRequired = true;
_detonators = [_unit] call FUNC(getDetonators);
{
if !(_x in _detonators) exitWith{
_hasRequired = false;
};
} count _requiredItems;
private ["_code", "_count", "_codeSet"];
_codeSet = false;
while {!_codeSet} do {
_code = str(round (random 9999));
_count = 4 - count (toArray _code);
while {_count > 0} do {
_code = "0" + _code;
_count = _count - 1;
};
_codeSet = (count ([_code] call FUNC(getSpeedDialExplosive))) == 0;
};
if (isNil QGVAR(CellphoneIEDs)) then {
GVAR(CellphoneIEDs) = [];
};
_count = GVAR(CellphoneIEDs) pushBack [_explosive,_code,GetNumber(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> "Cellphone" >> "FuseTime")];
_count = _count + 1;
publicVariable QGVAR(CellphoneIEDs);
_unit sideChat format ["IED %1 code: %2", _count,_code];
if !(_hasRequired) exitWith {};
[format ["IED %1", _count],_code] call FUNC(addToSpeedDial);

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@ -0,0 +1,37 @@
/*
* Author: Garth 'L-H' de Wet
* Sets the speed dial for the UI.
*
* Arguments:
* 0: Name of speed dial <STRING>
* 1: Code to add to speed dial <STRING>
*
* Return Value:
* None
*
* Example:
* ["My Speed Dial","2131"] call ACE_explosives_fnc_addToSpeedDial;
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_speedDial", "_found"];
_speedDial = ace_player getVariable [QGVAR(SpeedDial), []];
_found = false;
EXPLODE_2_PVT(_this,_name,_code);
if ((_code) == "") ExitWith {
[_name] call FUNC(removeFromSpeedDial);
};
{
if ((_x select 0) == _name) exitWith {
_speedDial set [_foreachindex, _this];
_found = true;
};
} foreach _speedDial;
if (!_found) then {
_speedDial pushBack _this;
};
ace_player setVariable [QGVAR(SpeedDial), _speedDial];

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@ -0,0 +1,42 @@
/*
* Author: Garth 'L-H' de Wet
* Dials the number passed and detonates the explosive.
*
* Arguments:
* 0: Unit to do dialing <OBJECT>
* 1: Code to dial <STRING>
*
* Return Value:
* None
*
* Example:
* [ace_player,"2131"] call ACE_explosives_fnc_dialPhone;
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_arr", "_ran", "_i","_speedDial"];
EXPLODE_2_PVT(_this,_unit,_code);
if (_unit getVariable [QGVAR(Dialing),false]) exitWith {};
if !(alive _unit) exitWith {};
_unit setVariable [QGVAR(Dialing), true, true];
_ran = (ceil(random 8)) + 1;
_arr = [];
for [{_i=0}, {_i<_ran}, {_i=_i+1}] do {
_arr = _arr + ['.','..','...',''];
};
if (_unit == ace_player) then {
ctrlSetText [1400,"Calling"];
[FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
} else {
private ["_explosive"];
_explosive = [_code] call FUNC(getSpeedDialExplosive);
if ((count _explosive) > 0) then {
[{
playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_this select 1),3.16228,1,75];
(_this select 0) setVariable [QGVAR(Dialing), false, true];
}, [_unit,_explosive select 0], 0.25 * (count _arr - 4), 0] call EFUNC(common,waitAndExecute);
[_explosive select 0,(0.25 * (count _arr - 1)) + (_explosive select 2)] call FUNC(startTimer);
};
};

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@ -0,0 +1,44 @@
/*
* Author: Garth 'L-H' de Wet
* Performs the dial tones and detonation of explosive.
*
* Arguments:
* 0: Unit to do dialing <OBJECT>
* 1: Index <NUMBER>
* 2: Dialing points <ARRAY>
* 3: IED code <STRING>
*
* Return Value:
* None
*
* Example:
* [FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_4_PVT(_this select 0,_unit,_i,_arr,_code);
if ((_i mod 4) == 0) then {
playSound3D [QUOTE(PATHTO_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5];
};
ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]];
private "_explosive";
_explosive = [_code] call FUNC(getSpeedDialExplosive);
if (_i >= (count _arr + 2)) then {
[_this select 1] call CALLSTACK(cba_fnc_removePerFrameHandler);
if ((count _explosive) > 0) then {
[_unit, -1, [_explosive select 0, _explosive select 2]] call FUNC(detonateExplosive);
};
_unit setVariable [QGVAR(Dialing), false, true];
if (_unit == ace_player) then {
ctrlSetText [1400,"Call Ended!"];
};
};
if (_i == (count _arr)) then {
if ((count _explosive) > 0) then {
playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_explosive select 0),3.16228,1,75];
};
};
(_this select 0) set [1, _i + 1];

View File

@ -0,0 +1,27 @@
/*
* Author: Garth 'L-H' de Wet
* Gets the explosive from the speed dial entry.
*
* Arguments:
* 0: Speed dial entry <STRING>
*
* Return Value:
* Associated explosive (or ObjNull) <OBJECT>
*
* Example:
* ["2113"] call ace_explosives_fnc_getSpeedDialExplosive;
*
* Public: Yes
*/
#include "script_component.hpp"
EXPLODE_1_PVT(_this,_code);
private ["_explosive"];
if (isNil QGVAR(CellphoneIEDs)) exitWith {[]};
_explosive = [];
{
if ((_x select 1) == _code) exitWith {
_explosive = _x;
};
false
} count GVAR(CellphoneIEDs);
_explosive

View File

@ -51,7 +51,7 @@ _actions = [localize "STR_ACE_Explosives_PlaceMenu", localize "STR_ACE_Explosive
},
{
call EFUNC(interaction,hideMenu);
if !(profileNamespace getVariable [EGVAR(interaction,AutoCloseMenu), false]) then {
if !(profileNamespace getVariable [QUOTE(EGVAR(interaction,AutoCloseMenu)), false]) then {
"ACE_Explosives" call EFUNC(interaction,openMenuSelf);
};
}

View File

@ -28,79 +28,78 @@ _player = ACE_player;
[_player, "DefaultAction", _player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
[_player, "MenuBack", _player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
call EFUNC(interaction,hideMouseHint);
if ((_setup getVariable [QGVAR(Class), ""]) != "") then {
_dir = (getDir _setup);
if (_dir > 180) then {
_dir = _dir - 180;
} else {
_dir = 180 + _dir;
};
_setup setVariable [QGVAR(Direction), _dir];
_player setVariable [QGVAR(PlantingExplosive), true];
_setup addEventHandler ["EpeContactStart", {
if (!((_this select 0) getVariable [QGVAR(Handled), false])) then {
private ["_player", "_pos", "_attachTo"];
if ((_setup getVariable [QGVAR(Class), ""]) == "") exitWith {
deleteVehicle _setup;
};
_dir = (getDir _setup);
if (_dir > 180) then {
_dir = _dir - 180;
} else {
_dir = 180 + _dir;
};
_setup setVariable [QGVAR(Direction), _dir];
_player setVariable [QGVAR(PlantingExplosive), true];
_setup addEventHandler ["EpeContactStart", {
if (!((_this select 0) getVariable [QGVAR(Handled), false])) then {
private ["_player", "_pos", "_attachTo"];
_player = ACE_player;
_player setVariable [QGVAR(PlantingExplosive), false];
_pos = getPosATL (_this select 0);
(_this select 0) enableSimulationGlobal false;
if (surfaceIsWater _pos) then {
_pos = getPosASL (_this select 0);
(_this select 0) setPosASL _pos;
}else{
(_this select 0) setPosATL _pos;
};
(_this select 0) setVariable [QGVAR(Handled), true];
_attachTo = objNull;
if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then {
_attachTo = (_this select 1);
};
[(_this select 0),_attachTo, _pos] spawn { // TODO: Change to scheduled delay execution
private ["_mag", "_setup", "_dir", "_player"];
_setup = _this select 0;
_player = ACE_player;
_pos = getPosATL (_this select 0);
(_this select 0) enableSimulationGlobal false;
if (surfaceIsWater _pos) then {
_pos = getPosASL (_this select 0);
(_this select 0) setPosASL _pos;
}else{
(_this select 0) setPosATL _pos;
};
(_this select 0) setVariable [QGVAR(Handled), true];
_player setVariable [QGVAR(PlantingExplosive), false];
_attachTo = objNull;
if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then {
_attachTo = (_this select 1);
};
[(_this select 0),_attachTo, _pos] spawn { // TODO: Change to scheduled delay execution
private ["_mag", "_setup", "_dir", "_player"];
_setup = _this select 0;
_player = ACE_player;
_mag = _setup getVariable [QGVAR(Class), ""];
_dir = _setup getVariable [QGVAR(Direction), 0];
_mag = _setup getVariable [QGVAR(Class), ""];
_dir = _setup getVariable [QGVAR(Direction), 0];
sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime");
_explosive = [_player, _this select 2, _dir, _mag, _setup getVariable QGVAR(Trigger),
[_setup getVariable QGVAR(Timer)], isNull (_this select 1)] call FUNC(placeExplosive);
deleteVehicle _setup;
if (!isNull(_explosive)) then {
_player RemoveMagazine _mag;
if (!isNull (_this select 1)) then {
_explosive attachTo [(_this select 1)];
_dir = _dir - (getDir (_this select 1));
[[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
};
sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime");
_explosive = [_player, _this select 2, _dir, _mag, _setup getVariable QGVAR(Trigger),
[_setup getVariable QGVAR(Timer)], isNull (_this select 1)] call FUNC(placeExplosive);
deleteVehicle _setup;
if (!isNull(_explosive)) then {
_player RemoveMagazine _mag;
if (!isNull (_this select 1)) then {
_explosive attachTo [(_this select 1)];
_dir = _dir - (getDir (_this select 1));
[[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
};
};
};
}];
_setup enableSimulationGlobal true;
_player playActionNow "MedicOther";
[_setup] spawn { // TODO: Change to scheduled delay execution
private ["_setup", "_player"];
_setup = _this select 0;
_player = ACE_player;
sleep 5;
};
}];
_setup enableSimulationGlobal true;
_player playActionNow "MedicOther";
[_setup] spawn { // TODO: Change to scheduled delay execution
private ["_setup", "_player"];
_setup = _this select 0;
_player = ACE_player;
sleep 5;
_player setVariable [QGVAR(PlantingExplosive), false];
if (!isNull _setup) then {
private ["_mag", "_dir", "_delayTime"];
_mag = _setup getVariable [QGVAR(Class), ""];
_dir = _setup getVariable [QGVAR(Direction), 0];
_delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5;
if (_delayTime > 0) then {
sleep _delayTime;
};
if (!isNull _setup) then {
private ["_mag", "_dir", "_delayTime"];
_mag = _setup getVariable [QGVAR(Class), ""];
_dir = _setup getVariable [QGVAR(Direction), 0];
_delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5;
if (_delayTime > 0) then {
sleep _delayTime;
};
if (!isNull _setup) then {
[_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger),
[_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive);
deleteVehicle _setup;
_player RemoveMagazine _mag;
_player setVariable [QGVAR(PlantingExplosive), false];
};
[_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger),
[_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive);
deleteVehicle _setup;
_player RemoveMagazine _mag;
};
};
}else{
deleteVehicle _setup;
};

View File

@ -0,0 +1,26 @@
/*
* Author: Garth 'L-H' de Wet
* Removes the specified speed dial from unit's speed dial.
*
* Arguments:
* 0: Speed dial name <STRING>
*
* Return Value:
* None
*
* Example:
* ["IED 1"] call ACE_explosives_fnc_removeFromSpeedDial;
*
* Public: Yes
*/
#include "script_component.hpp"
private "_speedDial";
_speedDial = ace_player getVariable [QGVAR(SpeedDial), []];
if (count _speedDial == 0) exitWith {};
{
if ((_x select 0) == (_this select 0)) exitWith {
_speedDial set [_foreachIndex, "x"];
_speedDial = _speedDial - ["x"];
ace_player setVariable [QGVAR(SpeedDial),_speedDial];
};
} foreach _speedDial;

View File

@ -0,0 +1,26 @@
/*
* Author: Garth 'L-H' de Wet
* Sets the speed dial for the UI.
*
* Arguments:
* 0: Whether to increase or decrease speed dial index <BOOL>
*
* Return Value:
* None
*
* Example:
* [true] call ACE_explosives_fnc_setSpeedDial; // increase
* [false] call ACE_explosives_fnc_setSpeedDial; // decrease
*
* Public: No
*/
#include "script_component.hpp"
private ["_speedDial", "_amount"];
_speedDial = ace_player getVariable [QGVAR(SpeedDial), []];
if (count _speedDial == 0) exitWith {};
_amount = if((_this select 0))then{1}else{-1};
GVAR(CurrentSpeedDial) = (GVAR(CurrentSpeedDial) + _amount + count _speedDial) mod (count _speedDial);
ctrlSetText [1400,(_speedDial select GVAR(CurrentSpeedDial)) select 1];
ctrlSetText [1401,(_speedDial select GVAR(CurrentSpeedDial)) select 0];

View File

@ -25,7 +25,8 @@ private ["_gunner", "_turret"];
_gunner = [_vehicle, _weapon] call EFUNC(common,getGunner);
_turret = [_gunner] call EFUNC(common,getTurretIndex);
//if (ACE_player != _gunner) exitWith {}; // global
// Exit if the unit isn't a player
if !([_gunner] call EFUNC(common,isPlayer)) exitWith {};
private ["_FCSMagazines", "_FCSElevation", "_offset"];

View File

@ -0,0 +1,7 @@
class CfgSounds {
class ACE_replaceUAVBattery {
name = "ACE_replaceUAVBattery";
sound[]={QUOTE(PATHTOF(sounds\exchange_battery.ogg)),1,1};
titles[]={};
};
};

View File

@ -15,3 +15,4 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgSounds.hpp"

View File

@ -1,17 +1,19 @@
/* fnc_refuel.sqf
*
* Author: marc_book (modified by PabstMirror)
*
* Tests if unit can refuel the target UAV
*
* Argument:
* 0: OBJECT - Player unit
* 1: OBJECT - UAV to test
*
* Return value:
* BOOL
*/
/*
* Author: marc_book
* Tests if unit can refuel the target UAV
*
* Arguments:
* 0: Player <OBJECT>
* 1: UAV <OBJECT>
*
* Return Value:
* Can the player rechange the UAV <BOOL>
*
* Example:
* [player, theUAV] call ace_logistics_uavbattery_fnc_canRefuelUAV
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_caller,_target);

View File

@ -1,17 +1,19 @@
/* fnc_refuel.sqf
*
* Author: marc_book (modified by PabstMirror)
*
* Starts refueling/recharging the 'Dartar' UAVs
*
* Argument:
* 0: OBJECT - Player unit
* 1: OBJECT - UAV
*
* Return value:
* NOTHING
*/
/*
* Author: marc_book
* Starts refueling/recharging the 'Dartar' UAVs
*
* Arguments:
* 0: Player <OBJECT>
* 1: UAV <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [player, theUAV] call ace_logistics_uavbattery_fnc_refuelUAV
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_caller,_target);
@ -21,6 +23,7 @@ if (!(_this call FUNC(canRefuelUAV))) exitWith {};
_onFinish = {
EXPLODE_2_PVT((_this select 0),_caller,_target);
_caller removeItem "ACE_UAVBattery";
playSound3D [QUOTE(PATHTO_R(sounds\exchange_battery.ogg)), objNull, false, getPosASL _caller, 1, 1, 10];
["VehicleSetFuel", [_target], [_target, 1]] call EFUNC(common,targetEvent); //setFuel is local
};

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@ -50,8 +50,8 @@ call FUNC(handleDisplayEffects);
["onUnconscious", FUNC(onUnconscious)] call ace_common_fnc_addEventHandler;
["carryObjectDropped", FUNC(onCarryObjectDropped)] call ace_common_fnc_addEventHandler;
if (isNil QGVAR(ENABLE_REVIVE_F)) then {
GVAR(ENABLE_REVIVE_F) = 0;
if (isNil QGVAR(ENABLE_REVIVE)) then {
GVAR(ENABLE_REVIVE) = 0;
};

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@ -141,8 +141,8 @@ PREP(setUnconsciousState);
PREP(isUnconscious);
PREP(getUnconsciousCondition);
PREP(registerUnconsciousCondition);
PREP(cleanUpCopyOfBody_F);
PREP(makeCopyOfBody_F);
PREP(cleanUpCopyOfBody);
PREP(makeCopyOfBody);
PREP(canGoUnconsciousState);
PREP(setDead);
PREP(moduleBasicRevive);

View File

@ -42,7 +42,7 @@ if (!alive _unit) exitwith {
[_caller, false] call FUNC(treatmentMutex);
[{
_this call FUNC(actionCarryUnit);
}, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody_F)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute);
}, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute);
};
if !([_caller,_unit] call EFUNC(common,carryObj)) exitwith {
@ -92,4 +92,4 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller];
[(_this select 0), objNull,[0, 0, 0]] call EFUNC(common,carryObj);
}, // on failure
[_caller, _unit, _killOnDrop] // arguments
] call EFUNC(common,loadingBar);
] call EFUNC(common,loadingBar);

View File

@ -40,7 +40,7 @@ if (!alive _unit) exitwith {
[_caller, false] call FUNC(treatmentMutex);
[{
_this call FUNC(actionDragUnit);
}, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody_F)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute);
}, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute);
};
if (primaryWeapon _caller == "") then {

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