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Merge pull request #3129 from acemod/frag-cacheIfWillFrag
Frag - only run addPfhRound on ammo that will frag (for master)
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commit
abb01e0653
16
addons/common/CfgLocationTypes.hpp
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16
addons/common/CfgLocationTypes.hpp
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@ -0,0 +1,16 @@
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//Create a location type that won't be drawn on the map
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//Ref: https://community.bistudio.com/wiki/Location
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class CfgLocationTypes {
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class ACE_HashLocation {
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color[] = {0,0,0,0};
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drawStyle = "bananas";
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font = "PuristaMedium";
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importance = 5;
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name = "HashLocation";
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shadow = 0;
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size = 0;
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textSize = 0.0;
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texture = "";
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};
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};
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@ -14,6 +14,7 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgLocationTypes.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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@ -10,3 +10,7 @@ if(isServer) then {
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};
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[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
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//Cache for ammo type configs
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GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
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GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack);
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@ -1,8 +1,56 @@
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/*
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* Author: nou, jaynus, PabstMirror
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* Called from FiredBIS event on AllVehicles
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* If spall is not enabled (default), then cache and only track those that will actually trigger fragmentation.
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*
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* Arguments:
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* 0: gun - Object the event handler is assigned to <OBJECT>
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* 4: type - Ammo used <STRING>
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* 6: round - Object of the projectile that was shot <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [clientFiredBIS-XEH] call ace_frag_fnc_fired
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*
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* Public: No
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*/
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// #define DEBUG_ENABLED_FRAG
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#include "script_component.hpp"
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private["_gun", "_type", "_round"];
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_gun = _this select 0;
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_type = _this select 4;
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_round = _this select 6;
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params ["_gun", "", "", "", "_type", "", "_round"];
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private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _type;
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if (isNil "_shouldAdd") then {
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TRACE_1("no cache for round",_type);
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if (!EGVAR(common,settingsInitFinished)) exitWith {
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//Just incase fired event happens before settings init, don't want to set cache wrong if spall setting changes
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TRACE_1("Settings not init yet - exit without setting cache",_type);
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_shouldAdd = false;
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};
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if (GVAR(SpallEnabled)) exitWith {
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//Always want to run whenever spall is enabled?
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_shouldAdd = true;
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TRACE_2("SettingCache[spallEnabled]",_type,_shouldAdd);
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GVAR(cacheRoundsTypesToTrack) setVariable [_type, _shouldAdd];
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};
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//Read configs and test if it would actually cause a frag, using same logic as FUNC(pfhRound)
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private _skip = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip));
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private _explosive = getNumber (configFile >> "CfgAmmo" >> _type >> "explosive");
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private _indirectRange = getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange");
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private _force = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force));
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private _fragPower = getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"))));
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_shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}};
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TRACE_6("SettingCache[willFrag?]",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd);
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GVAR(cacheRoundsTypesToTrack) setVariable [_type, _shouldAdd];
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};
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if (_shouldAdd) then {
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TRACE_3("Running Frag Tracking",_gun,_type,_round);
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[_gun, _type, _round] call FUNC(addPfhRound);
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};
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