mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
parent
5ca113d0ba
commit
abc91f1564
@ -1,7 +1,5 @@
|
|||||||
class CfgFontFamilies
|
class CfgFontFamilies {
|
||||||
{
|
class PixelSplitterBold {
|
||||||
class PixelSplitterBold
|
|
||||||
{
|
|
||||||
fonts[] = { QPATHTOF(PixelSplitterBold\PixelSplitterBold6),
|
fonts[] = { QPATHTOF(PixelSplitterBold\PixelSplitterBold6),
|
||||||
QPATHTOF(PixelSplitterBold\PixelSplitterBold7),
|
QPATHTOF(PixelSplitterBold\PixelSplitterBold7),
|
||||||
QPATHTOF(PixelSplitterBold\PixelSplitterBold8),
|
QPATHTOF(PixelSplitterBold\PixelSplitterBold8),
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
class CfgMovesBasic {
|
class CfgMovesBasic {
|
||||||
class StandBase;
|
class StandBase;
|
||||||
};
|
};
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
class Extended_PostInit_EventHandlers {
|
class Extended_PostInit_EventHandlers {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// by commy2
|
// By commy2
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
// unmute unit if that player disconnects
|
// Unmute unit if that player disconnects
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
addMissionEventHandler ["HandleDisconnect", {
|
addMissionEventHandler ["HandleDisconnect", {
|
||||||
[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit);
|
[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit);
|
||||||
@ -15,14 +15,14 @@ if (!isNull ace_player) then {
|
|||||||
[ace_player, "isPlayer"] call EFUNC(common,muteUnit);
|
[ace_player, "isPlayer"] call EFUNC(common,muteUnit);
|
||||||
};
|
};
|
||||||
|
|
||||||
// mutes/unmutes units when the player changes
|
// Mutes/unmutes units when the player changes
|
||||||
["unit", {
|
["unit", {
|
||||||
params ["_newPlayer", "_oldPlayer"];
|
params ["_newPlayer", "_oldPlayer"];
|
||||||
|
|
||||||
// mute the new player
|
// Mute the new player
|
||||||
[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit);
|
[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit);
|
||||||
|
|
||||||
// unmute the old player
|
// Unmute the old player
|
||||||
if (alive _oldPlayer) then {
|
if (alive _oldPlayer) then {
|
||||||
[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
|
[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
|
||||||
};
|
};
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
class CfgActions {
|
class CfgActions {
|
||||||
class None;
|
class None;
|
||||||
class Rearm: None {
|
class Rearm: None {
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
class Extended_PreStart_EventHandlers {
|
class Extended_PreStart_EventHandlers {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
init = QUOTE(call COMPILE_FILE(XEH_preStart));
|
init = QUOTE(call COMPILE_FILE(XEH_preStart));
|
||||||
|
@ -11,7 +11,7 @@ class RscInGameUI {
|
|||||||
class ACE_RscWeaponZeroing: RscWeaponZeroing {
|
class ACE_RscWeaponZeroing: RscWeaponZeroing {
|
||||||
controls[] = {"CA_Zeroing", "CA_FOVMode", "ACE_DrawReticleHelper", "ACE_ScriptedReticle"};
|
controls[] = {"CA_Zeroing", "CA_FOVMode", "ACE_DrawReticleHelper", "ACE_ScriptedReticle"};
|
||||||
|
|
||||||
class CA_FOVMode: RscOpticsValue { // idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used
|
class CA_FOVMode: RscOpticsValue { // Idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used
|
||||||
idc = 154;
|
idc = 154;
|
||||||
style = 2;
|
style = 2;
|
||||||
colorText[] = {0, 0, 0, 0};
|
colorText[] = {0, 0, 0, 0};
|
||||||
@ -40,9 +40,9 @@ class RscInGameUI {
|
|||||||
};
|
};
|
||||||
|
|
||||||
class ACE_RscWeapon_base: RscWeaponZeroing {
|
class ACE_RscWeapon_base: RscWeaponZeroing {
|
||||||
controls[] = {"CA_Zeroing","CA_FOVMode","ACE_DrawReticleHelper","ReticleDay","ReticleNight","BodyNight","BodyDay", "trippleHeadLeft", "trippleHeadRight"}; // don't change this order
|
controls[] = {"CA_Zeroing", "CA_FOVMode", "ACE_DrawReticleHelper", "ReticleDay", "ReticleNight", "BodyNight", "BodyDay", "trippleHeadLeft", "trippleHeadRight"}; // Don't change this order
|
||||||
|
|
||||||
class CA_FOVMode: RscOpticsValue { // idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used
|
class CA_FOVMode: RscOpticsValue { // Idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used
|
||||||
idc = 154;
|
idc = 154;
|
||||||
style = 2;
|
style = 2;
|
||||||
colorText[] = {0, 0, 0, 0};
|
colorText[] = {0, 0, 0, 0};
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
PREP(handleFired);
|
PREP(handleFired);
|
||||||
PREP(onDrawScope);
|
PREP(onDrawScope);
|
||||||
PREP(onDrawScope2D);
|
PREP(onDrawScope2D);
|
||||||
|
@ -23,7 +23,7 @@ TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectil
|
|||||||
|
|
||||||
disableSerialization;
|
disableSerialization;
|
||||||
|
|
||||||
// check if compatible scope is used
|
// Check if compatible scope is used
|
||||||
private _display = uiNamespace getVariable [QGVAR(RscWeaponInfo2D), displayNull];
|
private _display = uiNamespace getVariable [QGVAR(RscWeaponInfo2D), displayNull];
|
||||||
|
|
||||||
if (isNull _display) exitWith {};
|
if (isNull _display) exitWith {};
|
||||||
|
@ -78,7 +78,7 @@ if (_isPIP) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// calculate lighting
|
// Calculate lighting
|
||||||
private _dayOpacity = call EFUNC(common,ambientBrightness);
|
private _dayOpacity = call EFUNC(common,ambientBrightness);
|
||||||
private _nightOpacity = [1, 0] select (_dayOpacity == 1);
|
private _nightOpacity = [1, 0] select (_dayOpacity == 1);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user