Cleanup some configs and array spacing
This commit is contained in:
Neviothr 2017-08-30 01:47:01 +03:00 committed by PabstMirror
parent 5ca113d0ba
commit abc91f1564
15 changed files with 80 additions and 87 deletions

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@ -1,7 +1,5 @@
class CfgFontFamilies class CfgFontFamilies {
{ class PixelSplitterBold {
class PixelSplitterBold
{
fonts[] = { QPATHTOF(PixelSplitterBold\PixelSplitterBold6), fonts[] = { QPATHTOF(PixelSplitterBold\PixelSplitterBold6),
QPATHTOF(PixelSplitterBold\PixelSplitterBold7), QPATHTOF(PixelSplitterBold\PixelSplitterBold7),
QPATHTOF(PixelSplitterBold\PixelSplitterBold8), QPATHTOF(PixelSplitterBold\PixelSplitterBold8),

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@ -1,4 +1,3 @@
class CfgMovesBasic { class CfgMovesBasic {
class StandBase; class StandBase;
}; };
@ -7,29 +6,29 @@ class CfgMovesMaleSdr: CfgMovesBasic {
class States { class States {
// rifle // rifle
class AmovPercMstpSlowWrflDnon: StandBase { class AmovPercMstpSlowWrflDnon: StandBase {
variantsPlayer[] = {/*"AidlPercMstpSlowWrflDnon_G01",0.5,"AidlPercMstpSlowWrflDnon_G02",0.125,"AidlPercMstpSlowWrflDnon_G03",0.125,"AidlPercMstpSlowWrflDnon_G04",0.125,"AidlPercMstpSlowWrflDnon_G05",0.125*/}; variantsPlayer[] = {/*"AidlPercMstpSlowWrflDnon_G01", 0.5, "AidlPercMstpSlowWrflDnon_G02", 0.125, "AidlPercMstpSlowWrflDnon_G03", 0.125, "AidlPercMstpSlowWrflDnon_G04", 0.125, "AidlPercMstpSlowWrflDnon_G05", 0.125*/};
}; };
class AmovPknlMstpSlowWrflDnon: AmovPercMstpSlowWrflDnon { class AmovPknlMstpSlowWrflDnon: AmovPercMstpSlowWrflDnon {
variantsPlayer[] = {/*"AidlPknlMstpSlowWrflDnon_G01",0.25,"AidlPknlMstpSlowWrflDnon_G02",0.25,"AidlPknlMstpSlowWrflDnon_G03",0.25*/}; variantsPlayer[] = {/*"AidlPknlMstpSlowWrflDnon_G01", 0.25, "AidlPknlMstpSlowWrflDnon_G02", 0.25, "AidlPknlMstpSlowWrflDnon_G03", 0.25*/};
}; };
// pistol // pistol
class AmovPercMstpSrasWpstDnon; class AmovPercMstpSrasWpstDnon;
class AmovPercMstpSlowWpstDnon: AmovPercMstpSrasWpstDnon { class AmovPercMstpSlowWpstDnon: AmovPercMstpSrasWpstDnon {
variantsPlayer[] = {/*"AidlPercMstpSlowWpstDnon_G01",0.333,"AidlPercMstpSlowWpstDnon_G02",0.333,"AidlPercMstpSlowWpstDnon_G03",0.334*/}; variantsPlayer[] = {/*"AidlPercMstpSlowWpstDnon_G01", 0.333, "AidlPercMstpSlowWpstDnon_G02", 0.333, "AidlPercMstpSlowWpstDnon_G03", 0.334*/};
}; };
class AmovPknlMstpSrasWpstDnon; class AmovPknlMstpSrasWpstDnon;
class AmovPknlMstpSlowWpstDnon: AmovPknlMstpSrasWpstDnon { class AmovPknlMstpSlowWpstDnon: AmovPknlMstpSrasWpstDnon {
variantsPlayer[] = {/*"AidlPknlMstpSlowWpstDnon_G03",0.333,"AidlPknlMstpSlowWpstDnon_G02",0.333,"AidlPknlMstpSlowWpstDnon_G01",0.334*/}; variantsPlayer[] = {/*"AidlPknlMstpSlowWpstDnon_G03", 0.333, "AidlPknlMstpSlowWpstDnon_G02", 0.333, "AidlPknlMstpSlowWpstDnon_G01", 0.334*/};
}; };
// none // none
class AmovPercMstpSnonWnonDnon: StandBase { class AmovPercMstpSnonWnonDnon: StandBase {
variantsPlayer[] = {/*"AidlPercMstpSnonWnonDnon_G01",0.16,"AidlPercMstpSnonWnonDnon_G02",0.16,"AidlPercMstpSnonWnonDnon_G03",0.16,"AidlPercMstpSnonWnonDnon_G04",0.16,"AidlPercMstpSnonWnonDnon_G05",0.16,"AidlPercMstpSnonWnonDnon_G06",0.16*/}; variantsPlayer[] = {/*"AidlPercMstpSnonWnonDnon_G01", 0.16, "AidlPercMstpSnonWnonDnon_G02", 0.16, "AidlPercMstpSnonWnonDnon_G03", 0.16, "AidlPercMstpSnonWnonDnon_G04", 0.16, "AidlPercMstpSnonWnonDnon_G05", 0.16, "AidlPercMstpSnonWnonDnon_G06", 0.16*/};
}; };
class AmovPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon { class AmovPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon {
variantsPlayer[] = {/*"AidlPknlMstpSnonWnonDnon_G01",0.33,"AidlPknlMstpSnonWnonDnon_G02",0.33,"AidlPknlMstpSnonWnonDnon_G03",0.33*/}; variantsPlayer[] = {/*"AidlPknlMstpSnonWnonDnon_G01", 0.33, "AidlPknlMstpSnonWnonDnon_G02", 0.33, "AidlPknlMstpSnonWnonDnon_G03", 0.33*/};
}; };
}; };
}; };

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@ -1,4 +1,3 @@
class Extended_PostInit_EventHandlers { class Extended_PostInit_EventHandlers {
class ADDON { class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_postInit)); init = QUOTE(call COMPILE_FILE(XEH_postInit));

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@ -1,7 +1,7 @@
// by commy2 // By commy2
#include "script_component.hpp" #include "script_component.hpp"
// unmute unit if that player disconnects // Unmute unit if that player disconnects
if (isServer) then { if (isServer) then {
addMissionEventHandler ["HandleDisconnect", { addMissionEventHandler ["HandleDisconnect", {
[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit); [_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit);
@ -15,14 +15,14 @@ if (!isNull ace_player) then {
[ace_player, "isPlayer"] call EFUNC(common,muteUnit); [ace_player, "isPlayer"] call EFUNC(common,muteUnit);
}; };
// mutes/unmutes units when the player changes // Mutes/unmutes units when the player changes
["unit", { ["unit", {
params ["_newPlayer", "_oldPlayer"]; params ["_newPlayer", "_oldPlayer"];
// mute the new player // Mute the new player
[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit); [_newPlayer, "isPlayer"] call EFUNC(common,muteUnit);
// unmute the old player // Unmute the old player
if (alive _oldPlayer) then { if (alive _oldPlayer) then {
[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit); [_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
}; };

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@ -1,4 +1,3 @@
class CfgActions { class CfgActions {
class None; class None;
class Rearm: None { class Rearm: None {

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@ -1,4 +1,3 @@
class Extended_PreStart_EventHandlers { class Extended_PreStart_EventHandlers {
class ADDON { class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preStart)); init = QUOTE(call COMPILE_FILE(XEH_preStart));

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@ -1,7 +1,7 @@
class CfgOpticsEffect { class CfgOpticsEffect {
class ACE_OpticsRadBlur1 { class ACE_OpticsRadBlur1 {
type = "radialblur"; type = "radialblur";
params[] = {0.015,0,0.14,0.2}; params[] = {0.015, 0, 0.14, 0.2};
priority = 950; priority = 950;
}; };
}; };

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@ -9,12 +9,12 @@ class RscInGameUI {
}; };
class ACE_RscWeaponZeroing: RscWeaponZeroing { class ACE_RscWeaponZeroing: RscWeaponZeroing {
controls[] = {"CA_Zeroing","CA_FOVMode","ACE_DrawReticleHelper","ACE_ScriptedReticle"}; controls[] = {"CA_Zeroing", "CA_FOVMode", "ACE_DrawReticleHelper", "ACE_ScriptedReticle"};
class CA_FOVMode: RscOpticsValue { // idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used class CA_FOVMode: RscOpticsValue { // Idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used
idc = 154; idc = 154;
style = 2; style = 2;
colorText[] = {0,0,0,0}; colorText[] = {0, 0, 0, 0};
x = 0; x = 0;
y = 0; y = 0;
w = 0; w = 0;
@ -40,12 +40,12 @@ class RscInGameUI {
}; };
class ACE_RscWeapon_base: RscWeaponZeroing { class ACE_RscWeapon_base: RscWeaponZeroing {
controls[] = {"CA_Zeroing","CA_FOVMode","ACE_DrawReticleHelper","ReticleDay","ReticleNight","BodyNight","BodyDay", "trippleHeadLeft", "trippleHeadRight"}; // don't change this order controls[] = {"CA_Zeroing", "CA_FOVMode", "ACE_DrawReticleHelper", "ReticleDay", "ReticleNight", "BodyNight", "BodyDay", "trippleHeadLeft", "trippleHeadRight"}; // Don't change this order
class CA_FOVMode: RscOpticsValue { // idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used class CA_FOVMode: RscOpticsValue { // Idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used
idc = 154; idc = 154;
style = 2; style = 2;
colorText[] = {0,0,0,0}; colorText[] = {0, 0, 0, 0};
x = 0; x = 0;
y = 0; y = 0;
w = 0; w = 0;
@ -66,12 +66,12 @@ class RscInGameUI {
size = 0; size = 0;
sizeEx = 1; sizeEx = 1;
text = ""; text = "";
colorText[] = {1,1,1,0}; colorText[] = {1, 1, 1, 0};
colorBackground[] = {0,0,0,0}; colorBackground[] = {0, 0, 0, 0};
x = safezoneX+0.5*safezoneW-0.5*SIZEX; x = safezoneX + 0.5 * safezoneW - 0.5 * SIZEX;
y = safezoneY+0.5*safezoneH-0.5*SIZEX*(4/3); y = safezoneY + 0.5 * safezoneH - 0.5 * SIZEX * (4 / 3);
w = SIZEX; w = SIZEX;
h = SIZEX*(4/3); h = SIZEX * (4 / 3);
}; };
class ReticleNight: ReticleDay { class ReticleNight: ReticleDay {
@ -84,10 +84,10 @@ class RscInGameUI {
class BodyDay: ReticleDay { class BodyDay: ReticleDay {
idc = 1713005; idc = 1713005;
text = ""; text = "";
x = safezoneX+0.5*safezoneW-0.5*SIZEX; x = safezoneX + 0.5 * safezoneW - 0.5 * SIZEX;
y = safezoneY+0.5*safezoneH-0.5*SIZEX*(4/3); y = safezoneY + 0.5 * safezoneH - 0.5 * SIZEX * (4 / 3);
w = SIZEX; w = SIZEX;
h = SIZEX*(4/3); h = SIZEX * (4 / 3);
}; };
class BodyNight: BodyDay { class BodyNight: BodyDay {
@ -95,21 +95,21 @@ class RscInGameUI {
text = ""; text = "";
}; };
//These are just black side panels to cover the areas that the optics p3d doesn't cover // These are just black side panels to cover the areas that the optics p3d doesn't cover
//It will ONLY effect tripple head users as (safezoneX == safeZoneXAbs) for everyone else // It will ONLY effect tripple head users as (safezoneX == safeZoneXAbs) for everyone else
//Reference PR #1156: // Reference PR #1156:
class trippleHeadLeft: RscText { class trippleHeadLeft: RscText {
idc = 1713010; idc = 1713010;
x = "safeZoneXAbs"; x = "safeZoneXAbs";
Y = "safezoneY"; Y = "safezoneY";
W = "(safezoneX - safeZoneXAbs) * ((getResolution select 4)/(16/3))"; W = "(safezoneX - safeZoneXAbs) * ((getResolution select 4) / (16 / 3))";
H = "safeZoneH"; H = "safeZoneH";
colorBackground[] = {0,0,0,1}; colorBackground[] = {0, 0, 0, 1};
}; };
class trippleHeadRight: trippleHeadLeft { class trippleHeadRight: trippleHeadLeft {
idc = 1713011; idc = 1713011;
x = "safeZoneXAbs + safeZoneWAbs - (safezoneX - safeZoneXABS) * ((getResolution select 4)/(16/3))"; x = "safeZoneXAbs + safeZoneWAbs - (safezoneX - safeZoneXABS) * ((getResolution select 4) / (16 / 3))";
colorBackground[] = {0,0,0,1}; colorBackground[] = {0, 0, 0, 1};
}; };
}; };
@ -190,12 +190,12 @@ class RscInGameUI {
_ctrl = (D displayCtrl 1713006); _ctrl = (D displayCtrl 1713006);
_sizeX = 1.54/(getResolution select 5); _sizeX = 1.54 / (getResolution select 5);
_sizeY = _sizeX*safezoneW/safezoneH; _sizeY = _sizeX * safezoneW / safezoneH;
_ctrl ctrlSetPosition [ _ctrl ctrlSetPosition [
safezoneX+0.5*safezoneW-0.5*_sizeX, safezoneX + 0.5 * safezoneW - 0.5 * _sizeX,
safezoneY+0.5*safezoneH-0.5*_sizeY, safezoneY + 0.5 * safezoneH - 0.5 * _sizeY,
_sizeX, _sizeX,
_sizeY _sizeY
]; ];

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@ -86,9 +86,9 @@ class CfgWeapons {
opticsZoomInit = 0.0872664626; opticsZoomInit = 0.0872664626;
opticsZoomMax = 0.0872664626; opticsZoomMax = 0.0872664626;
opticsZoomMin = 0.0872664626; opticsZoomMin = 0.0872664626;
opticsPPEffects[] = {"OpticsCHAbera5","OpticsBlur5","ACE_OpticsRadBlur1"}; opticsPPEffects[] = {"OpticsCHAbera5", "OpticsBlur5", "ACE_OpticsRadBlur1"};
opticsDisablePeripherialVision = 0; opticsDisablePeripherialVision = 0;
visionMode[] = {"Normal","NVG"}; visionMode[] = {"Normal", "NVG"};
}; };
}; };
}; };
@ -135,7 +135,7 @@ class CfgWeapons {
opticsZoomInit = 0.0872664626; opticsZoomInit = 0.0872664626;
opticsZoomMax = 0.0872664626; opticsZoomMax = 0.0872664626;
opticsZoomMin = 0.0872664626; opticsZoomMin = 0.0872664626;
opticsPPEffects[] = {"OpticsCHAbera5","OpticsBlur5","ACE_OpticsRadBlur1"}; opticsPPEffects[] = {"OpticsCHAbera5", "OpticsBlur5", "ACE_OpticsRadBlur1"};
opticsDisablePeripherialVision = 0; opticsDisablePeripherialVision = 0;
visionMode[] = {"Normal"}; visionMode[] = {"Normal"};
}; };
@ -184,7 +184,7 @@ class CfgWeapons {
opticsZoomInit = 0.0872664626; opticsZoomInit = 0.0872664626;
opticsZoomMax = 0.0872664626; opticsZoomMax = 0.0872664626;
opticsZoomMin = 0.0872664626; opticsZoomMin = 0.0872664626;
opticsPPEffects[] = {"OpticsCHAbera5","OpticsBlur5","ACE_OpticsRadBlur1"}; opticsPPEffects[] = {"OpticsCHAbera5", "OpticsBlur5", "ACE_OpticsRadBlur1"};
opticsDisablePeripherialVision = 0; opticsDisablePeripherialVision = 0;
visionMode[] = {"Normal"}; visionMode[] = {"Normal"};
}; };
@ -227,13 +227,13 @@ class CfgWeapons {
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
class OpticsModes: OpticsModes { class OpticsModes: OpticsModes {
class Snip: Snip { class Snip: Snip {
modelOptics[] = {QPATHTOF(models\ace_optics_reticle90.p3d),QPATHTOF(models\ace_optics_reticle90.p3d)}; modelOptics[] = {QPATHTOF(models\ace_optics_reticle90.p3d), QPATHTOF(models\ace_optics_reticle90.p3d)};
useModelOptics = 1; useModelOptics = 1;
opticsZoomInit = 0.0116; opticsZoomInit = 0.0116;
opticsZoomMax = 0.0464; opticsZoomMax = 0.0464;
opticsZoomMin = 0.0116; opticsZoomMin = 0.0116;
discreteFOV[] = {0.0464, 0.0116}; discreteFOV[] = {0.0464, 0.0116};
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1","ACE_OpticsRadBlur1"}; opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur1", "ACE_OpticsRadBlur1"};
opticsDisablePeripherialVision = 0; opticsDisablePeripherialVision = 0;
}; };
class Iron: Iron {}; class Iron: Iron {};
@ -250,7 +250,7 @@ class CfgWeapons {
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
class OpticsModes: OpticsModes { class OpticsModes: OpticsModes {
class Snip: Snip { class Snip: Snip {
modelOptics[] = {QPATHTOF(models\ace_optics_pip.p3d),QPATHTOF(models\ace_optics_pip.p3d)}; modelOptics[] = {QPATHTOF(models\ace_optics_pip.p3d), QPATHTOF(models\ace_optics_pip.p3d)};
}; };
class Iron: Iron {}; class Iron: Iron {};
}; };
@ -279,13 +279,13 @@ class CfgWeapons {
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
class OpticsModes: OpticsModes { class OpticsModes: OpticsModes {
class Snip: Snip { class Snip: Snip {
modelOptics[] = {QPATHTOF(models\ace_optics_reticle90.p3d),QPATHTOF(models\ace_optics_reticle90.p3d)}; modelOptics[] = {QPATHTOF(models\ace_optics_reticle90.p3d), QPATHTOF(models\ace_optics_reticle90.p3d)};
useModelOptics = 1; useModelOptics = 1;
opticsZoomInit = 0.0116; opticsZoomInit = 0.0116;
opticsZoomMax = 0.0464; opticsZoomMax = 0.0464;
opticsZoomMin = 0.0116; opticsZoomMin = 0.0116;
discreteFOV[] = {}; discreteFOV[] = {};
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1","ACE_OpticsRadBlur1"}; opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur1", "ACE_OpticsRadBlur1"};
opticsDisablePeripherialVision = 0; opticsDisablePeripherialVision = 0;
}; };
}; };
@ -301,7 +301,7 @@ class CfgWeapons {
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
class OpticsModes: OpticsModes { class OpticsModes: OpticsModes {
class Snip: Snip { class Snip: Snip {
modelOptics[] = {QPATHTOF(models\ace_optics_pip.p3d),QPATHTOF(models\ace_optics_pip.p3d)}; modelOptics[] = {QPATHTOF(models\ace_optics_pip.p3d), QPATHTOF(models\ace_optics_pip.p3d)};
}; };
}; };
}; };

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@ -1,4 +1,3 @@
PREP(handleFired); PREP(handleFired);
PREP(onDrawScope); PREP(onDrawScope);
PREP(onDrawScope2D); PREP(onDrawScope2D);

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@ -18,7 +18,7 @@ GVAR(camera) = objNull;
params ["", "_isfeatureCameraActive"]; params ["", "_isfeatureCameraActive"];
TRACE_1("ace_activeCameraChanged",_isfeatureCameraActive); TRACE_1("ace_activeCameraChanged",_isfeatureCameraActive);
if (!_isfeatureCameraActive) then { if (!_isfeatureCameraActive) then {
//Destroy the camera, and it will be re-created in the onDrawScope2d helper // Destroy the camera, and it will be re-created in the onDrawScope2d helper
if (!isNull GVAR(camera)) then { if (!isNull GVAR(camera)) then {
GVAR(camera) cameraEffect ["TERMINATE", "BACK"]; GVAR(camera) cameraEffect ["TERMINATE", "BACK"];
camDestroy GVAR(camera); camDestroy GVAR(camera);

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@ -18,12 +18,12 @@
#include "script_component.hpp" #include "script_component.hpp"
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; // IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret); TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
disableSerialization; disableSerialization;
// check if compatible scope is used // Check if compatible scope is used
private _display = uiNamespace getVariable [QGVAR(RscWeaponInfo2D), displayNull]; private _display = uiNamespace getVariable [QGVAR(RscWeaponInfo2D), displayNull];
if (isNull _display) exitWith {}; if (isNull _display) exitWith {};
@ -49,12 +49,12 @@ _scopeShiftY = _recoilCoef * linearConversion [0, 1, random 1, SCOPE_SHIFT_Y_MIN
// Create and commit recoil effect // Create and commit recoil effect
private ["_sizeX", "_sizeY"]; private ["_sizeX", "_sizeY"];
_sizeX = (0.75 + _recoilScope)/(getResolution select 5); _sizeX = (0.75 + _recoilScope) / (getResolution select 5);
_sizeY = _sizeX*(4/3); _sizeY = _sizeX * (4 / 3);
private _positionReticle = [ private _positionReticle = [
safezoneX + 0.5 * safezoneW - 0.5*(_sizeX + _reticleShiftX), safezoneX + 0.5 * safezoneW - 0.5 * (_sizeX + _reticleShiftX),
safezoneY + 0.5 * safezoneH - 0.5*(_sizeY + _reticleShiftY), safezoneY + 0.5 * safezoneH - 0.5 * (_sizeY + _reticleShiftY),
_sizeX, _sizeX,
_sizeY _sizeY
]; ];
@ -63,8 +63,8 @@ private _positionReticle = [
(_display displayCtrl 1713002) ctrlSetPosition _positionReticle; (_display displayCtrl 1713002) ctrlSetPosition _positionReticle;
private _positionBody = [ private _positionBody = [
safezoneX + 0.5 * safezoneW - 0.5*(2 * _sizeX + _scopeShiftX), safezoneX + 0.5 * safezoneW - 0.5 * (2 * _sizeX + _scopeShiftX),
safezoneY + 0.5 * safezoneH - 0.5*(2 * _sizeY + _scopeShiftY), safezoneY + 0.5 * safezoneH - 0.5 * (2 * _sizeY + _scopeShiftY),
2 * _sizeX, 2 * _sizeX,
2 * _sizeY 2 * _sizeY
]; ];
@ -78,8 +78,8 @@ private _positionBody = [
(_display displayCtrl 1713006) ctrlCommit 0; (_display displayCtrl 1713006) ctrlCommit 0;
// Bring them all back // Bring them all back
_sizeX = 0.75/(getResolution select 5); _sizeX = 0.75 / (getResolution select 5);
_sizeY = _sizeX*(4/3); _sizeY = _sizeX * (4 / 3);
_positionReticle = [ _positionReticle = [
safezoneX + 0.5 * safezoneW - 0.5 * _sizeX, safezoneX + 0.5 * safezoneW - 0.5 * _sizeX,

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@ -26,12 +26,12 @@ if (!ctrlShown (_display displayCtrl 154)) exitWith {
_control ctrlShow false; _control ctrlShow false;
}; };
private _sizeX = (call EFUNC(common,getZoom))/4; private _sizeX = (call EFUNC(common,getZoom)) / 4;
private _sizeY = _sizeX*safezoneW/safezoneH; private _sizeY = _sizeX * safezoneW / safezoneH;
_control ctrlSetPosition [ _control ctrlSetPosition [
safezoneX+0.5*safezoneW-0.5*_sizeX, safezoneX + 0.5 * safezoneW - 0.5 * _sizeX,
safezoneY+0.5*safezoneH-0.5*_sizeY, safezoneY + 0.5 * safezoneH - 0.5 * _sizeY,
_sizeX, _sizeX,
_sizeY _sizeY
]; ];

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@ -32,7 +32,7 @@ if (_isPIP) then {
}; };
// PiP technique by BadBenson // PiP technique by BadBenson
GVAR(camera) = "camera" camCreate positionCameraToWorld [0,0,0]; GVAR(camera) = "camera" camCreate positionCameraToWorld [0, 0, 0];
GVAR(camera) camSetFov 0.7; GVAR(camera) camSetFov 0.7;
GVAR(camera) camSetTarget ACE_player; GVAR(camera) camSetTarget ACE_player;
GVAR(camera) camCommit 1; GVAR(camera) camCommit 1;
@ -42,7 +42,7 @@ if (_isPIP) then {
TRACE_2("created new pip camera",GVAR(camera),isNull GVAR(camera)); TRACE_2("created new pip camera",GVAR(camera),isNull GVAR(camera));
//Start a waitUntil to handle destruction after GVAR(pipLastFrame) is no longer updated // Start a waitUntil to handle destruction after GVAR(pipLastFrame) is no longer updated
[{ [{
(abs (diag_frameno - GVAR(pipLastFrame))) > 1 (abs (diag_frameno - GVAR(pipLastFrame))) > 1
}, { }, {
@ -64,8 +64,8 @@ if (!ctrlShown (_display displayCtrl 154)) exitWith {
}; };
if (_isPIP) then { if (_isPIP) then {
GVAR(camera) setPosATL positionCameraToWorld [0,0,0.4]; GVAR(camera) setPosATL positionCameraToWorld [0, 0, 0.4];
GVAR(camera) camPrepareTarget positionCameraToWorld [0,0,50]; GVAR(camera) camPrepareTarget positionCameraToWorld [0, 0, 50];
GVAR(camera) camCommitPrepared 0; GVAR(camera) camCommitPrepared 0;
// @todo, check if that needs to be done at all // @todo, check if that needs to be done at all
@ -78,15 +78,15 @@ if (_isPIP) then {
}; };
}; };
// calculate lighting // Calculate lighting
private _dayOpacity = call EFUNC(common,ambientBrightness); private _dayOpacity = call EFUNC(common,ambientBrightness);
private _nightOpacity = [1,0] select (_dayOpacity == 1); private _nightOpacity = [1, 0] select (_dayOpacity == 1);
// Apply lighting and make layers visible // Apply lighting and make layers visible
(_display displayCtrl 1713001) ctrlSetTextColor [1,1,1,1]; (_display displayCtrl 1713001) ctrlSetTextColor [1, 1, 1, 1];
(_display displayCtrl 1713002) ctrlSetTextColor [1,1,1,[0,1] select (_dayOpacity < 0.5)]; (_display displayCtrl 1713002) ctrlSetTextColor [1, 1, 1, [0, 1] select (_dayOpacity < 0.5)];
(_display displayCtrl 1713005) ctrlSetTextColor [1,1,1,_dayOpacity]; (_display displayCtrl 1713005) ctrlSetTextColor [1, 1, 1, _dayOpacity];
(_display displayCtrl 1713006) ctrlSetTextColor [1,1,1,_nightOpacity]; (_display displayCtrl 1713006) ctrlSetTextColor [1, 1, 1, _nightOpacity];
/* /*
(_display displayCtrl 1713001) ctrlCommit 0; (_display displayCtrl 1713001) ctrlCommit 0;

View File

@ -26,12 +26,12 @@ class CfgVehicles {
// so if a vehicle's engine starts, the entire model will begin to warm up at the rate of htMax up to a temperature of afMax, // so if a vehicle's engine starts, the entire model will begin to warm up at the rate of htMax up to a temperature of afMax,
// likewise if it begins driving, the entire model will heat up at the rate specified by htMax to a maximum temperature of mfMax. // likewise if it begins driving, the entire model will heat up at the rate specified by htMax to a maximum temperature of mfMax.
class AllVehicles: All { class AllVehicles: All {
htMin=60; // Minimum half-cooling time (in seconds) htMin = 60; // Minimum half-cooling time (in seconds)
htMax=1800; // Maximum half-cooling time (in seconds) htMax = 1800; // Maximum half-cooling time (in seconds)
afMax=70; // Maximum temperature in case the model is alive (in celsius) afMax = 70; // Maximum temperature in case the model is alive (in celsius)
mfMax=50; // Maximum temperature when the model is moving (in celsius) mfMax = 50; // Maximum temperature when the model is moving (in celsius)
mFact=0.0; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)) mFact = 0.0; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered))
tBody=0; // Metabolism temperature of the model (in celsius) tBody = 0; // Metabolism temperature of the model (in celsius)
}; };
class Animal; class Animal;