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improvements to displayPatientInformation. Bandaged wounds should be more clear now
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526e24f133
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ac3bda3135
@ -14,11 +14,12 @@
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#include "script_component.hpp"
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private ["_target", "_show"];
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private ["_target", "_show", "_selectionN"];
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_target = _this select 0;
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_show = if (count _this > 1) then {_this select 1} else {true};
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GVAR(currentSelectedSelectionN) = if (count _this > 2) then {_this select 2} else {0};
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_selectionN = if (count _this > 2) then {_this select 2} else {0};
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GVAR(currentSelectedSelectionN) = if (typeName _selectionN == "SCALAR") then {_selectionN} else {0};
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GVAR(displayPatientInformationTarget) = if (_show) then {_target} else {ObjNull};
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if (USE_WOUND_EVENT_SYNC) then {
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@ -75,6 +76,7 @@ if (_show) then {
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_genericMessages pushback [format[localize "STR_ACE_MEDICAL_receivingIvVolume", floor _totalIvVolume], [1, 1, 1, 1]];
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};
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_damaged = [false, false, false, false, false, false];
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_selectionBloodLoss = [0,0,0,0,0,0];
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if (GVAR(level) >= 2) then {
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_openWounds = _target getvariable [QGVAR(openWounds), []];
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@ -82,10 +84,12 @@ if (_show) then {
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{
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_amountOf = _x select 3;
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// Find how much this bodypart is bleeding
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_selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (15 * ((_x select 4) * _amountOf))];
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if (GVAR(currentSelectedSelectionN) == (_x select 2)) then {
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// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
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if (_amountOf > 0) then {
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_damaged set[_x select 2, true];
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_selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
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if (_selectionN == (_x select 2)) then {
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// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
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if (_amountOf >= 1) then {
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// TODO localization
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_allInjuryTexts pushback [format["%2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [1,1,1,1]];
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@ -101,27 +105,28 @@ if (_show) then {
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{
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_amountOf = _x select 3;
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// Find how much this bodypart is bleeding
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//if (_selectionBloodLoss select (_x select 2) == 0) then {
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// _selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (15 * ((_x select 4) * _amountOf))];
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//};
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if (GVAR(currentSelectedSelectionN) == (_x select 2)) then {
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if !(_damaged select (_x select 2)) then {
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_selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
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};
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if (_selectionN == (_x select 2)) then {
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// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
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if (_amountOf > 0) then {
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if (_amountOf >= 1) then {
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// TODO localization
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_allInjuryTexts pushback [format["[B] %2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [1,0.5,0.5,1]];
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_allInjuryTexts pushback [format["[B] %2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [0.88,0.7,0.65,1]];
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} else {
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// TODO localization
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_allInjuryTexts pushback [format["[B] Partial %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6], [1,0.5,0.5,1]];
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_allInjuryTexts pushback [format["[B] Partial %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6], [0.88,0.7,0.65,1]];
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};
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};
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};
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}foreach _bandagedwounds;
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} else {
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_damaged = [true, true, true, true, true, true];
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{
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_selectionBloodLoss set [_forEachIndex, _target getHitPointDamage _x];
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if (_target getHitPointDamage _x > 0.1) then {
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if (_target getHitPointDamage _x > 0.1 && {_forEachIndex == _selectionN}) then {
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// @todo localize
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_allInjuryTexts pushBack [format ["%1 %2",
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["Lightly wounded", "Heavily wounded"] select (_target getHitPointDamage _x > 0.5),
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@ -132,7 +137,7 @@ if (_show) then {
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};
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// Handle the body image coloring
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_damaged = [false, false, false, false, false, false];
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_availableSelections = [50,51,52,53,54,55];
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{
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private ["_red", "_green", "_blue"];
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@ -141,27 +146,30 @@ if (_show) then {
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_red = 1;
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_green = 1;
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_blue = 1;
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if (_total >0) then {
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_green = 0.9 - _total;
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if (_green < 0.0) then {
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_green = 0.0;
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};
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if (_total > 0) then {
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if (_damaged select _forEachIndex) then {
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_green = (0.9 - _total) max 0;
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_blue = _green;
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_damaged set[_foreachIndex, true];
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} else {
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_green = (0.9 - _total) max 0;
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_red = _green;
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//_blue = _green;
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};
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};
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(_display displayCtrl (_availableSelections select _foreachIndex)) ctrlSetTextColor [_red, _green, _blue, 1.0];
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}foreach _selectionBloodLoss;
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// TODO fill the lb with the appropiate information for the patient
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_lbCtrl = (_display displayCtrl 200);
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lbClear _lbCtrl;
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{
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_lbCtrl lbAdd (_x select 0);
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_lbCtrl lbSetColor [_foreachIndex, _x select 1];
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}foreach _genericMessages;
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_amountOfGeneric = count _genericMessages;
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{
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_lbCtrl lbAdd (_x select 0);
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_lbCtrl lbSetColor [_foreachIndex, _x select 1];
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_lbCtrl lbSetColor [_foreachIndex + _amountOfGeneric, _x select 1];
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}foreach _allInjuryTexts;
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if (count _allInjuryTexts == 0) then {
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_lbCtrl lbAdd "No injuries on this bodypart..";
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