Apply the ufeh to ACE_Goggles

This commit is contained in:
esteldunedain
2016-02-06 17:16:10 -03:00
parent b70ae9207c
commit ac3f75c8b4
3 changed files with 6 additions and 12 deletions

View File

@ -19,14 +19,6 @@ class Extended_Killed_EventHandlers {
}; };
}; };
class Extended_FiredBIS_EventHandlers {
class CAManBase {
class ADDON {
clientFiredBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(handleFired)});
};
};
};
class Extended_Explosion_EventHandlers { class Extended_Explosion_EventHandlers {
class CAManBase { class CAManBase {
class ADDON { class ADDON {

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@ -131,3 +131,6 @@ private _fnc_checkGoggles = {
END_COUNTER(goggles); END_COUNTER(goggles);
}, 0.5, []] call CBA_fnc_addPerFrameHandler; }, 0.5, []] call CBA_fnc_addPerFrameHandler;
// Register fire event handler
["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler);

View File

@ -1,6 +1,6 @@
/* /*
* Author: Garth 'L-H' de Wet, commy2 * Author: Garth 'L-H' de Wet, commy2
* Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements. * Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements. Called from the unified fired EH only for the local player.
* *
* Arguments: * Arguments:
* 0: Unit <OBJECT> * 0: Unit <OBJECT>
@ -13,9 +13,8 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
params ["_unit", "_weapon"]; //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
if (_unit != ACE_player) exitWith {true};
// no dust in rain // no dust in rain
if (rain > 0.1) exitWith {true}; if (rain > 0.1) exitWith {true};