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Splinting and treatment and gui
This commit is contained in:
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8da089d310
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@ -19,8 +19,8 @@
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//Status Effect EHs:
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[QGVAR(setStatusEffect), {_this call FUNC(statusEffect_set)}] call CBA_fnc_addEventHandler;
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["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_Trenches"]] call FUNC(statusEffect_addType);
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["blockSprint", false, []] call FUNC(statusEffect_addType);
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["forceWalk", false, ["ace_advanced_fatigue", "ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_Trenches"]] call FUNC(statusEffect_addType);
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["blockSprint", false, ["ace_advanced_fatigue", "ace_medical_fracture"]] call FUNC(statusEffect_addType);
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["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered)]] call FUNC(statusEffect_addType);
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["blockDamage", false, ["fixCollision", "ACE_cargo"]] call FUNC(statusEffect_addType);
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["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType);
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@ -3,7 +3,8 @@
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["medical", {
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// Hide when patient display is up because they might overlap
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if (!isNull EGVAR(medical_gui,displayPatientInformationTarget)) exitWith {""};
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private _display = uiNamespace getVariable [QEGVAR(medical_gui,RscPatientInfo), displayNull];
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if (!isNull _display) exitWith {"Paused"};
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private _unit = cursorTarget;
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if (!(_unit isKindOf "CAManBase")) then {_unit = cursorObject};
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@ -59,6 +60,10 @@
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_return pushBack format ["Hitpoints: [HHed:%1] [HBod: %2]", (_unit getHitPointDamage "HitHead") toFixed 2, (_unit getHitPointDamage "HitBody") toFixed 2];
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_return pushBack format ["[HHnd:%1] [HLeg: %2] %3", (_unit getHitPointDamage "HitHands") toFixed 2, (_unit getHitPointDamage "HitLegs") toFixed 2, _limping];
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private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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private _canSprint = if (isSprintAllowed _unit) then {""} else {"[<t color ='#FFCC22'>Sprint Blocked</t>]"};
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_return pushBack format ["Fractures: %1 %2", _fractures, _canSprint];
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// Tourniquets:
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_return pushBack "------- Tourniquets: -------";
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@ -12,3 +12,23 @@ private _categoryArray = [LELSTRING(medical,Category_DisplayName), "?"];
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{[QGVAR(spontaneousWakeUpChance), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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[
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QEGVAR(medical,limping), "LIST",
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["limping"],//LSTRING(limping_DisplayName), LSTRING(limping_Description)],
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_categoryArray,
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[[0,1,2],["Disabled", "Limp on open wound", "Limp on open or bandaged wound"], 1], // [values, titles, defaultIndex]
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true, // isGlobal
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{[QEGVAR(medical,limping), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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[
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QEGVAR(medical,fractures), "LIST",
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["fractures"],//LSTRING(limping_DisplayName), LSTRING(limping_Description)],
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_categoryArray,
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[[0,1,2],["Disabled", "Splints fully heal", "Splints heal (but cannot sprint)"], 1], // [values, titles, defaultIndex]
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true, // isGlobal
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{[QEGVAR(medical,fractures), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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@ -36,6 +36,7 @@ class ACE_Medical_Injuries {
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pain = 0.8;
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minDamage = 0.1;
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causeLimping = 1;
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causeFracture = 1;
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};
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// Slicing wounds made with a sharp instrument, leaving even edges. They may be as minimal as a paper cut or as significant as a surgical incision.
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class Cut {
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@ -59,6 +60,7 @@ class ACE_Medical_Injuries {
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pain = 0.9;
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minDamage = 0.35;
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causeLimping = 1;
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causeFracture = 1;
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};
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// Deep, narrow wounds produced by sharp objects such as nails, knives, and broken glass.
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class PunctureWound {
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@ -18,7 +18,7 @@
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private _injuriesConfigRoot = configFile >> "ACE_Medical_Injuries";
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// --- parse wounds
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GVAR(woundClassNames) = [];
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GVAR(woundClassNamesComplex) = []; // index = 10 * classID + category; [will contain nils] e.g. ["aMinor", "aMed", "aLarge", nil, nil..."bMinor"]
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GVAR(woundsData) = []; // @todo classTypes are strings currently. Convert them to unqiue IDs instead.
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private _woundsConfig = _injuriesConfigRoot >> "wounds";
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@ -34,12 +34,15 @@ private _classID = 0;
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private _minDamage = GET_NUMBER(_entry >> "minDamage",0);
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private _maxDamage = GET_NUMBER(_entry >> "maxDamage",-1);
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private _causes = GET_ARRAY(_entry >> "causes",[]);
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private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0);
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private _causeFracture = GET_NUMBER(_entry >> "causeFracture",0);
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private _causeLimping = 1 == GET_NUMBER(_entry >> "causeLimping",0);
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private _causeFracture = 1 == GET_NUMBER(_entry >> "causeFracture",0);
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if !(_causes isEqualTo []) then {
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GVAR(woundClassNames) pushBack _className;
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GVAR(woundsData) pushBack [_classID, _selections, _bleeding, _pain, [_minDamage, _maxDamage], _causes, _className, _causeLimping, _causeFracture];
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{
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GVAR(woundClassNamesComplex) set [10 * _classID + _forEachIndex, format ["%1%2", _className, _x]];
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} forEach ["Minor", "Medium", "Large"];
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_classID = _classID + 1;
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};
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} forEach configProperties [_woundsConfig, "isClass _x"];
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@ -67,16 +67,17 @@ if (_highestPossibleSpot < 0) exitWith { TRACE_2("no wounds possible",_damage,_h
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// Administration for open wounds and ids
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private _openWounds = _unit getVariable [QEGVAR(medical,openWounds), []];
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private _updateLimping = false;
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private _painLevel = 0;
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private _critialDamage = false;
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private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
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private _bodyPartVisParams = [_unit, false, false, false, false]; // params array for EFUNC(medical_engine,updateBodyPartVisuals);
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private _woundsCreated = [];
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{
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_x params ["_thresholdMinDam", "_thresholdWoundCount"];
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if (_thresholdMinDam <= _damage) exitWith {
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private _woundDamage = _damage / (_thresholdWoundCount max 1); // If the damage creates multiple wounds
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for "_i" from 0 to (_thresholdWoundCount-1) do {
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for "_i" from 1 to _thresholdWoundCount do {
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// Find the injury we are going to add. Format [ classID, allowdSelections, bleedingRate, injuryPain]
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private _oldInjury = if (random 1 >= 0.85) then {
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_woundTypes select _highestPossibleSpot
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@ -104,7 +105,7 @@ private _woundsCreated = [];
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// wound category (minor [0..0.5], medium[0.5..1.0], large[1.0+])
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private _category = floor linearConversion [0, 1, _bleedingModifier, 0, 2, true];
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private _classComplex = _woundClassIDToAdd + 0.1 * _category;
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private _classComplex = 10 * _woundClassIDToAdd + _category;
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// Create a new injury. Format [0:classComplex, 1:bodypart, 2:amountOf, 3:bleedingRate, 4:woundDamage]
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private _injury = [_classComplex, _bodyPartNToAdd, 1, _bleeding, _woundDamage];
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@ -112,9 +113,10 @@ private _woundsCreated = [];
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if (_bodyPartNToAdd == 0 || {_bodyPartNToAdd == 1 && {_woundDamage > PENETRATION_THRESHOLD}}) then {
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_critialDamage = true;
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};
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#ifdef DEBUG_MODE_FULL
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#ifdef DEBUG_MODE_FULL
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systemChat format["%1, damage: %2, peneration: %3, bleeding: %4, pain: %5", _bodyPart, _woundDamage toFixed 2, _woundDamage > PENETRATION_THRESHOLD, _bleeding toFixed 3, _pain toFixed 3];
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#endif
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#endif
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// Emulate damage to vital organs
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switch (true) do {
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@ -131,11 +133,17 @@ private _woundsCreated = [];
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[QEGVAR(medical,FatalInjury), _unit] call CBA_fnc_localEvent;
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};
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};
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};
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// todo `forceWalk` based on leg damage
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if (_causeLimping == 1 && {_woundDamage > LIMPING_DAMAGE_THRESHOLD} && {_bodyPartNToAdd > 3}) then {
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[_unit, true] call EFUNC(medical_engine,setLimping);
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case (_causeFracture && {EGVAR(medical,fractures) > 0} && {_bodyPartNToAdd > 3} && {_woundDamage > FRACTURE_DAMAGE_THRESHOLD}): { // ToDo: Arm fractures?
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TRACE_1("fracture",_bodyPartNToAdd);
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// todo: play sound?
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private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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_fractures set [_bodyPartNToAdd, 1];
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_unit setVariable [QEGVAR(medical,fractures), _fractures, true];
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_updateLimping = true;
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};
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case (_causeLimping && {EGVAR(medical,limping) > 0} && {_bodyPartNToAdd > 3} && {_woundDamage > LIMPING_DAMAGE_THRESHOLD}): {
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_updateLimping = true;
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};
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};
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// if possible merge into existing wounds
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@ -145,9 +153,10 @@ private _woundsCreated = [];
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if (
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(_classComplex == _classID) &&
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{_bodyPartNToAdd == _bodyPartN} &&
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{(_bodyPartNToAdd != 1) || {(_woundDamage < PENETRATION_THRESHOLD) isEqualTo (_oldDamage < PENETRATION_THRESHOLD)}} // penetrating body damage is handled differently
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{(_bodyPartNToAdd != 1) || {(_woundDamage < PENETRATION_THRESHOLD) isEqualTo (_oldDamage < PENETRATION_THRESHOLD)}} && // penetrating body damage is handled differently
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{(_bodyPartNToAdd > 3) || {!_causeLimping} || {(_woundDamage <= LIMPING_DAMAGE_THRESHOLD) isEqualTo (_oldDamage <= LIMPING_DAMAGE_THRESHOLD)}} // ensure limping damage is stacked correctly
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) exitWith {
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TRACE_2("merging with existing wound",_forEachIndex,_x);
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TRACE_2("merging with existing wound",_injury,_x);
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private _newAmountOf = _oldAmountOf + 1;
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_x set [2, _newAmountOf];
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private _newBleeding = (_oldAmountOf * _oldBleeding + _bleeding) / _newAmountOf;
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@ -162,13 +171,14 @@ private _woundsCreated = [];
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TRACE_1("adding new wound",_injury);
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_openWounds pushBack _injury;
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};
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// Store the injury so we can process it later correctly.
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_woundsCreated pushBack _injury;
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};
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};
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} forEach _thresholds;
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if (_updateLimping) then {
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[_unit] call EFUNC(medical_engine,setLimping);
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};
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_unit setVariable [QEGVAR(medical,openWounds), _openWounds, true];
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_unit setVariable [QEGVAR(medical,bodyPartDamage), _bodyPartDamage, true];
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@ -182,4 +192,4 @@ if (_critialDamage || {_painLevel > PAIN_UNCONSCIOUS}) then {
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[_unit] call FUNC(handleIncapacitation);
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};
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TRACE_5("exit",_unit,_painLevel,GET_PAIN(_unit),_unit getVariable QEGVAR(medical,openWounds),_woundsCreated);
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TRACE_4("exit",_unit,_painLevel,GET_PAIN(_unit),_unit getVariable QEGVAR(medical,openWounds));
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@ -11,17 +11,47 @@
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* None
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*
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* Example:
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* [player, true] call ace_medical_engine_fnc_setLimping
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* [player] call ace_medical_engine_fnc_setLimping
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_isLimping", true, [false]]];
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params [["_unit", objNull, [objNull]]];
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if (!local _unit) exitWith {
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ERROR("Unit not local or null");
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if (!local _unit) exitWith { ERROR("Unit not local or null"); };
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private _isLimping = false;
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if (EGVAR(medical,fractures) > 0) then {
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private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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if (((_fractures select 4) == 1) || {(_fractures select 5) == 1}) then {
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TRACE_1("limping because of fracture",_fractures);
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_isLimping = true;
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};
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if (EGVAR(medical,fractures) == 2) then { // block sprinting if we have a leg splint on
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private _isSprintBlocked = ((_fractures select 4) == -1) || {(_fractures select 5) == -1};
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TRACE_2("",_isSprintBlocked,_fractures);
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if (_isSprintBlocked || {!isSprintAllowed _unit}) then { // only update status effect if we need to
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[_unit, "blockSprint", QEGVAR(medical,fracture), _isSprintBlocked] call EFUNC(common,statusEffect_set);
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};
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};
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};
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if (!_isLimping && {EGVAR(medical,limping) > 0}) then {
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private _woundsToCheck = _unit getVariable [QEGVAR(medical,openWounds), []];
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if (EGVAR(medical,limping) == 2) then {
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_woundsToCheck = _woundsToCheck + (_unit getVariable [QEGVAR(medical,bandagedWounds), []]); // append will break things
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};
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{
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "", "_xDamage"];
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if ((_xBodyPartN > 3) && {_xAmountOf > 0} && {_xDamage > LIMPING_DAMAGE_THRESHOLD} && {
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(EGVAR(medical_damage,woundsData) select (_xClassID / 10)) select 7}) exitWith { // select _causeLimping from woundsData
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TRACE_1("limping because of wound",_x);
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_isLimping = true;
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};
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} forEach _woundsToCheck;
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};
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_unit setVariable [QEGVAR(medical,isLimping), _isLimping, true];
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// refresh
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@ -1,6 +1,6 @@
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#define DEBUG_MODE_FULL
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#define DISABLE_COMPILE_CACHE
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#define ENABLE_PERFORMANCE_COUNTERS
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#define ALL_BODY_PARTS ["head", "body", "leftarm", "rightarm", "leftleg", "rightleg"]
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@ -74,6 +74,9 @@
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// Minimum leg damage required for limping
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#define LIMPING_DAMAGE_THRESHOLD 0.30
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// Minimum limb damage required for fracture
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#define FRACTURE_DAMAGE_THRESHOLD 0.50
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// Minimum body part damage required for blood effect on uniform
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#define VISUAL_BODY_DAMAGE_THRESHOLD 0.35
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BIN
addons/medical_gui/data/body_image/leg_left_bonel.paa
Normal file
BIN
addons/medical_gui/data/body_image/leg_left_bonel.paa
Normal file
Binary file not shown.
BIN
addons/medical_gui/data/body_image/leg_right_boner.paa
Normal file
BIN
addons/medical_gui/data/body_image/leg_right_boner.paa
Normal file
Binary file not shown.
@ -20,6 +20,7 @@ params ["_ctrlGroup", "_target"];
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// Get tourniquets, damage, and blood loss for target
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private _tourniquets = GET_TOURNIQUETS(_target);
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private _fractures = _target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0, 0, 0, 0, 0, 0]];
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private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
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@ -29,7 +30,7 @@ private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
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} forEach (_target getVariable [QEGVAR(medical,openWounds), []]);
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{
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_x params ["_bodyPartIDC", ["_tourniquetIDC", -1]];
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_x params ["_bodyPartIDC", ["_tourniquetIDC", -1], ["_fractureIDC", -1]];
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// Show or hide the tourniquet icon
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if (_tourniquetIDC != -1) then {
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@ -37,6 +38,21 @@ private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
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private _ctrlTourniquet = _ctrlGroup controlsGroupCtrl _tourniquetIDC;
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_ctrlTourniquet ctrlShow _hasTourniquet;
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};
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// Show or hide fractrue/bones
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if (_fractureIDC != -1) then {
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private _ctrlBone = _ctrlGroup controlsGroupCtrl _fractureIDC;
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switch (_fractures select _forEachIndex) do {
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case (0): {_ctrlBone ctrlShow false;};
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case (1): {
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_ctrlBone ctrlShow true;
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_ctrlBone ctrlSetTextColor [1, 0, 0, 1];
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};
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case (-1): {
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_ctrlBone ctrlShow true;
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_ctrlBone ctrlSetTextColor [0, 0, 1, 1];
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};
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};
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};
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// Update body part color based on blood loss and damage
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private _bloodLoss = _bodyPartBloodLoss select _forEachIndex;
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@ -54,6 +70,6 @@ private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
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[IDC_BODY_TORSO],
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[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_T],
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[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_T],
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[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_T],
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[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_T]
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[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_T, IDC_BODY_LEGLEFT_B],
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[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_T, IDC_BODY_LEGRIGHT_B]
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];
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@ -58,6 +58,10 @@ switch (GET_HEMORRHAGE(_target)) do {
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if (HAS_TOURNIQUET_APPLIED_ON(_target,_selectionN)) then {
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_entries pushBack [localize LSTRING(Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
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};
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switch ((_target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]]) select _selectionN) do {
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case (1): {_entries pushBack ["fracture!", [1, 0, 0, 1]];};
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case (-1): {_entries pushBack ["splinted", [1, 1, 1, 1]];};
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};
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// Indicate the amount of pain the unit is in
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if ([_target] call EFUNC(common,isAwake)) then {
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@ -93,8 +97,8 @@ if (_totalIvVolume >= 1) then {
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private _woundEntries = [];
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private _fnc_getWoundDescription = {
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private _classIndex = floor _woundClassID;
|
||||
private _category = round (10 * (_woundClassID % 1));
|
||||
private _classIndex = _woundClassID / 10;
|
||||
private _category = _woundClassID % 10;
|
||||
private _className = EGVAR(medical_damage,woundsData) select _classIndex select 6;
|
||||
private _suffix = ["Minor", "Medium", "Large"] select _category;
|
||||
private _woundName = localize format [ELSTRING(medical_damage,%1_%2), _className, _suffix];
|
||||
|
@ -55,6 +55,14 @@ class GVAR(BodyImage): RscControlsGroupNoScrollbars {
|
||||
idc = IDC_BODY_ARMRIGHT_T;
|
||||
text = QPATHTOF(data\body_image\arm_right_t.paa);
|
||||
};
|
||||
class LegLeftB: ArmLeftT {
|
||||
idc = IDC_BODY_LEGLEFT_B;
|
||||
text = QPATHTOF(data\body_image\leg_left_bonel.paa);
|
||||
};
|
||||
class LegRightB: ArmLeftT {
|
||||
idc = IDC_BODY_LEGRIGHT_B;
|
||||
text = QPATHTOF(data\body_image\leg_right_boner.paa);
|
||||
};
|
||||
class LegLeftT: ArmLeftT {
|
||||
idc = IDC_BODY_LEGLEFT_T;
|
||||
text = QPATHTOF(data\body_image\leg_left_t.paa);
|
||||
@ -557,6 +565,14 @@ class RscTitles {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
};
|
||||
class LegLeftB: LegLeftB {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
};
|
||||
class LegRightB: LegRightB {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
};
|
||||
class LegLeftT: LegLeftT {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
|
@ -67,6 +67,8 @@
|
||||
#define IDC_BODY_ARMRIGHT_T 6040
|
||||
#define IDC_BODY_LEGLEFT_T 6045
|
||||
#define IDC_BODY_LEGRIGHT_T 6050
|
||||
#define IDC_BODY_LEGRIGHT_B 6055
|
||||
#define IDC_BODY_LEGLEFT_B 6060
|
||||
|
||||
#define IDC_TRIAGE_STATUS 7000
|
||||
#define IDC_TRIAGE_SELECT 7100
|
||||
|
BIN
addons/medical_gui/ui/splint.paa
Normal file
BIN
addons/medical_gui/ui/splint.paa
Normal file
Binary file not shown.
@ -50,9 +50,6 @@ _unit setVariable [VAR_TOURNIQUET, DEFAULT_TOURNIQUET_VALUES, true];
|
||||
_unit setVariable [QEGVAR(medical,occludedMedications), nil, true]; //Delayed Medications (from tourniquets)
|
||||
_unit setVariable [QEGVAR(medical,ivBags), nil, true];
|
||||
|
||||
// - Update wound bleeding
|
||||
[_unit] call EFUNC(medical_status,updateWoundBloodLoss);
|
||||
|
||||
// triage card and logs
|
||||
_unit setVariable [QEGVAR(medical,triageLevel), 0, true];
|
||||
_unit setVariable [QEGVAR(medical,triageCard), [], true];
|
||||
|
@ -83,6 +83,19 @@ class GVAR(Actions) {
|
||||
callbackSuccess = QFUNC(treatmentTourniquetRemove);
|
||||
condition = QUOTE([ARR_2(_target,_bodyPart)] call FUNC(hasTourniquetAppliedTo));
|
||||
};
|
||||
// --- splint
|
||||
class Splint: BasicBandage {
|
||||
displayName = "Splint"; // CSTRING(Apply_Tourniquet);
|
||||
displayNameProgress = "Splinting"; // CSTRING(Applying_Tourniquet);
|
||||
category = "bandage";
|
||||
icon = QPATHTOEF(medical_gui,ui\splint.paa);
|
||||
allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
|
||||
items[] = {"ACE_splint"};
|
||||
treatmentTime = 7;
|
||||
callbackSuccess = QFUNC(splint);
|
||||
condition = QUOTE(call FUNC(splintCondition));
|
||||
litter[] = {};
|
||||
};
|
||||
|
||||
// --- syringes
|
||||
class Morphine: FieldDressing {
|
||||
|
@ -70,6 +70,18 @@ class CfgWeapons {
|
||||
mass = 2;
|
||||
};
|
||||
};
|
||||
class ACE_splint: ACE_ItemCore {
|
||||
scope = 2;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
displayName = "splint";
|
||||
picture = QPATHTOF(ui\items\tourniquet_x_ca.paa);
|
||||
model = QPATHTOF(data\tourniquet.p3d);
|
||||
// descriptionShort = CSTRING(Tourniquet_Desc_Short);
|
||||
// descriptionUse = CSTRING(Tourniquet_Desc_Use);
|
||||
class ItemInfo: CBA_MiscItem_ItemInfo {
|
||||
mass = 2;
|
||||
};
|
||||
};
|
||||
class ACE_morphine: ACE_ItemCore {
|
||||
scope = 2;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
@ -36,6 +36,10 @@ PREP(treatmentTourniquet);
|
||||
PREP(treatmentTourniquetLocal);
|
||||
PREP(treatmentTourniquetRemove);
|
||||
|
||||
PREP(splint);
|
||||
PREP(splintCondition);
|
||||
PREP(splintLocal);
|
||||
|
||||
// misc
|
||||
PREP(addToLog);
|
||||
PREP(addToTriageCard);
|
||||
|
@ -17,6 +17,8 @@ if (isServer) then {
|
||||
[QGVAR(treatmentCPRLocal), FUNC(treatmentCPRLocal)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(treatmentFullHealLocal), FUNC(treatmentFullHealLocal)] call CBA_fnc_addEventHandler;
|
||||
|
||||
[QGVAR(treatmentSplintLocal), FUNC(splintLocal)] call CBA_fnc_addEventHandler;
|
||||
|
||||
// action events
|
||||
[QGVAR(actionCheckPulseLocal), FUNC(actionCheckPulseLocal)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(actionCheckBloodPressureLocal), FUNC(actionCheckBloodPressureLocal)] call CBA_fnc_addEventHandler;
|
||||
|
@ -39,16 +39,12 @@ private _effectivenessFound = -1;
|
||||
{
|
||||
_x params ["_classID", "_partIndexN", "_amountOf", "_bleeding", "_damage"];
|
||||
|
||||
private _classIndex = floor _classID;
|
||||
private _category = round (10 * (_classID % 1));
|
||||
|
||||
// Ignore wounds on other bodyparts
|
||||
if (_partIndexN == _partIndex) then {
|
||||
private _woundEffectiveness = _effectiveness;
|
||||
|
||||
// Select the classname from the wound classname storage
|
||||
private _suffix = ["Minor", "Medium", "Large"] select _category;
|
||||
private _className = format ["%1%2", EGVAR(medical_damage,woundClassNames) select _classIndex, _suffix];
|
||||
private _className = EGVAR(medical_damage,woundClassNamesComplex) select _classID;
|
||||
|
||||
// Get the effectiveness of the bandage on this wound type
|
||||
if (isClass (_config >> _className)) then {
|
||||
|
@ -28,7 +28,7 @@ TRACE_3("findMostEffectiveWound",_wound,_woundIndex,_effectiveness);
|
||||
if (_wound isEqualTo EMPTY_WOUND) exitWith { 0 };
|
||||
|
||||
_wound params ["_classID", "", "_amountOf", "_bloodloss", "_damage"];
|
||||
private _category = round (10 * (_classID % 1));
|
||||
private _category = (_classID % 10);
|
||||
|
||||
// Base bandage time is based on wound size and remaining percentage
|
||||
private _bandageTime = ([
|
||||
|
@ -21,12 +21,8 @@ params ["_target", "_impact", "_part", "_injuryIndex", "_injury", "_bandage"];
|
||||
TRACE_6("handleBandageOpening",_target,_impact,_part,_injuryIndex,_injury,_bandage);
|
||||
|
||||
_injury params ["_classID", "_bodyPartN"];
|
||||
private _classIndex = floor _classID;
|
||||
private _category = round (10 * (_classID % 1));
|
||||
|
||||
private _postfix = ["Minor", "Medium", "Large"] select _category;
|
||||
private _className = format ["%1%2", EGVAR(medical_damage,woundClassNames) select _classIndex, _postfix];
|
||||
|
||||
private _className = EGVAR(medical_damage,woundClassNamesComplex) select _classID;
|
||||
private _reopeningChance = DEFAULT_BANDAGE_REOPENING_CHANCE;
|
||||
private _reopeningMinDelay = DEFAULT_BANDAGE_REOPENING_MIN_DELAY;
|
||||
private _reopeningMaxDelay = DEFAULT_BANDAGE_REOPENING_MAX_DELAY;
|
||||
@ -121,6 +117,11 @@ if (random 1 <= _reopeningChance) then {
|
||||
_target setVariable [QEGVAR(medical,openWounds), _openWounds, true];
|
||||
|
||||
[_target] call EFUNC(medical_status,updateWoundBloodLoss);
|
||||
|
||||
// Check if we gained limping from this wound re-opening
|
||||
if ((EGVAR(medical,limping) == 1) && {_bodyPartN > 3}) then {
|
||||
[_target] call EFUNC(medical_engine,setLimping);
|
||||
};
|
||||
};
|
||||
} else {
|
||||
TRACE_3("no match",_selectedInjury,_classID,_bodyPartN);
|
||||
|
25
addons/medical_treatment/functions/fnc_splint.sqf
Normal file
25
addons/medical_treatment/functions/fnc_splint.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Apply a splint to the patient
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The medic <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
* 2: Body part <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, cursorObject, "LeftLeg"] call ace_medical_treatment_fnc_splint
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_caller", "_target", "_bodyPart"];
|
||||
TRACE_3("splint",_caller,_target,_bodyPart);
|
||||
|
||||
private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
|
||||
|
||||
[QGVAR(treatmentSplintLocal), [_caller, _target, _partIndex], _target] call CBA_fnc_targetEvent;
|
25
addons/medical_treatment/functions/fnc_splintCondition.sqf
Normal file
25
addons/medical_treatment/functions/fnc_splintCondition.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Can apply a splint to the patient
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The medic <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
* 2: Body part <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, cursorObject, "LeftLeg"] call ace_medical_treatment_fnc_splintCondition
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["", "_target", "_bodyPart"];
|
||||
|
||||
private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
|
||||
private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
|
||||
|
||||
(_fractures select _partIndex) == 1
|
31
addons/medical_treatment/functions/fnc_splintLocal.sqf
Normal file
31
addons/medical_treatment/functions/fnc_splintLocal.sqf
Normal file
@ -0,0 +1,31 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Apply a splint to the patient
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The medic <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
* 2: Body part index <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, cursorObject, 4] call ace_medical_treatment_fnc_splintLocal
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_caller", "_target", "_bodyPartNum"];
|
||||
TRACE_3("splintLocal",_caller,_target,_bodyPart);
|
||||
|
||||
// Place a tourniquet on the bodypart
|
||||
private _fractures = _target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
|
||||
_fractures set [_bodyPartNum, -1];
|
||||
_target setVariable [QEGVAR(medical,fractures), _fractures, true];
|
||||
|
||||
// Check if we fixed limping from this treatment
|
||||
[_target] call EFUNC(medical_engine,setLimping);
|
||||
|
||||
// toDo: AddToLog:
|
@ -33,7 +33,8 @@ if (_effectiveness == -1) exitWith {};
|
||||
// Find the impact this bandage has and reduce the amount this injury is present
|
||||
private _amountOf = _wound select 2;
|
||||
private _impact = _effectiveness min _amountOf;
|
||||
_wound set [2, _amountOf - _impact];
|
||||
_amountOf = _amountOf - _impact;
|
||||
_wound set [2, _amountOf];
|
||||
_openWounds set [_woundIndex, _wound];
|
||||
|
||||
_target setVariable [QEGVAR(medical,openWounds), _openWounds, true];
|
||||
@ -45,4 +46,9 @@ if (_impact > 0 && {GVAR(advancedBandages) && {GVAR(woundReopening)}}) then {
|
||||
[_target, _impact, _partIndex, _woundIndex, _wound, _bandage] call FUNC(handleBandageOpening);
|
||||
};
|
||||
|
||||
// Check if we fixed limping from this treatment
|
||||
if ((EGVAR(medical,limping) == 1) && {_amountOf <= 0} && {_target getVariable [QEGVAR(medical,isLimping), false]}) then {
|
||||
[_target] call EFUNC(medical_engine,setLimping);
|
||||
};
|
||||
|
||||
true
|
||||
|
@ -39,6 +39,7 @@ _target setVariable [QEGVAR(medical,openWounds), [], true];
|
||||
_target setVariable [QEGVAR(medical,bandagedWounds), [], true];
|
||||
_target setVariable [QEGVAR(medical,stitchedWounds), [], true];
|
||||
_target setVariable [QEGVAR(medical,isLimping), false, true];
|
||||
_target setVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0], true];
|
||||
|
||||
// - Update wound bleeding
|
||||
[_target] call EFUNC(medical_status,updateWoundBloodLoss);
|
||||
@ -70,7 +71,7 @@ _target setVariable [VAR_MEDICATIONS, [], true];
|
||||
// Reset triage card since medication is all reset
|
||||
_target setVariable [QEGVAR(medical,triageCard), [], true];
|
||||
|
||||
[_target, false] call EFUNC(medical_engine,setLimping);
|
||||
[_target] call EFUNC(medical_engine,setLimping);
|
||||
|
||||
// Resetting damage
|
||||
_target setDamage 0;
|
||||
|
@ -35,6 +35,13 @@ if (_totalTime - _elapsedTime <= (count _bandagedWounds - 1) * 5) then {
|
||||
_target setVariable [QEGVAR(medical,bandagedWounds), _bandagedWounds, true];
|
||||
_target setVariable [QEGVAR(medical,stitchedWounds), _stitchedWounds, true];
|
||||
TRACE_3("stitched",_treatedWound,count _bandagedWounds,count _stitchedWounds);
|
||||
|
||||
// Check if we fixed limping from this treatment
|
||||
if ((EGVAR(medical,limping) == 2) && {_target getVariable [QEGVAR(medical,isLimping), false]}) then {
|
||||
_treatedWound params ["", "_partN"];
|
||||
if (_partN < 4) exitWith {};
|
||||
[_target] call EFUNC(medical_engine,setLimping);
|
||||
};
|
||||
};
|
||||
|
||||
true
|
||||
|
Loading…
Reference in New Issue
Block a user