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#456 - Fix AI rotating while dead (disableAI func)
Still some small head movements, but I don't know how to fix that.
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@ -1,23 +1,37 @@
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/**
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* fn_disableAI_f.sqf
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* @Descr: N/A
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* @Author: Glowbal
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/*
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* Author: Glowbal, KoffeinFlummi
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* Disables/Enables AI
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Disable AI <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, true] call ace_common_fnc_disableAI;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit","_disable"];
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_unit = [_this, 0,ObjNull,[ObjNull]] call BIS_fnc_Param;
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_disable = [_this, 1,false,[false]] call BIS_fnc_Param;
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if (local _unit && !(IsPlayer _unit)) then {
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PARAMS_2(_unit,_disable);
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if ((local _unit) && {!([_unit] call EFUNC(common,isPlayer))}) then {
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if (_disable) then {
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_unit disableAI "Move";
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_unit disableAI "MOVE";
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_unit disableAI "TARGET";
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_unit disableAI "AUTOTARGET";
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_unit disableAI "FSM";
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_unit disableConversation true;
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} else {
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_unit enableAI "Move";
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//Sanity check to make sure we don't enable unconsious AI
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if (_unit getVariable ["ace_isunconscious", false]) exitWith {ERROR("Enabling AI for unconsious unit");};
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_unit enableAI "MOVE";
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_unit enableAI "TARGET";
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_unit enableAI "AUTOTARGET";
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_unit enableAI "FSM";
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_unit disableConversation false;
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};
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};
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};
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@ -116,7 +116,7 @@ _startingTime = time;
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// Swhich the unit back to its original group
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[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
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[_unit, false] call EFUNC(common,disableAI_F);
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[_unit, false] call EFUNC(common,disableAI);
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_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
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_unit setUnconscious false;
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