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https://github.com/acemod/ACE3.git
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weapon select keys are optional
This commit is contained in:
parent
43707342a8
commit
ae3c8e3d88
@ -4,7 +4,7 @@
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if !(hasInterface) exitWith {};
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if !(hasInterface) exitWith {};
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// Add keybinds
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// Add keybinds
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/*["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
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["ACE3", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -13,12 +13,12 @@ if !(hasInterface) exitWith {};
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// Statement
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// Statement
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[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
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[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
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true
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false
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},
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},
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{false},
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{false},
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
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["ACE3", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -27,12 +27,12 @@ if !(hasInterface) exitWith {};
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// Statement
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// Statement
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[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
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[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
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true
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false
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},
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},
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{false},
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{false},
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[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
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["ACE3", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -41,12 +41,12 @@ if !(hasInterface) exitWith {};
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// Statement
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// Statement
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[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
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[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
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true
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false
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},
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},
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{false},
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{false},
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[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
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["ACE3", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -55,12 +55,12 @@ if !(hasInterface) exitWith {};
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// Statement
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// Statement
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[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
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[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
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true
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false
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},
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},
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{false},
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{false},
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[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
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["ACE3", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -69,10 +69,10 @@ if !(hasInterface) exitWith {};
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// Statement
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// Statement
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[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
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[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
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true
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false
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},
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},
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{false},
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{false},
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key*/
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
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["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
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{
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{
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@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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/*["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
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["ACE3", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -153,12 +153,12 @@ if !(hasInterface) exitWith {};
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// Statement
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// Statement
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[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
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[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
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true
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false
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},
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},
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{false},
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{false},
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[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
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["ACE3", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -167,12 +167,12 @@ if !(hasInterface) exitWith {};
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// Statement
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// Statement
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[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
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[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
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true
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false
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},
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},
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{false},
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{false},
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[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
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["ACE3", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -181,10 +181,10 @@ if !(hasInterface) exitWith {};
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// Statement
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// Statement
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[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
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[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
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true
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false
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},
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},
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{false},
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{false},
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key*/
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
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["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
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{
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{
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