This commit is contained in:
ulteq 2015-04-18 22:12:45 +02:00
commit ae3dad4f36
16 changed files with 401 additions and 43 deletions

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@ -65,9 +65,31 @@ if (_currentVersion != _previousVersion) then {
0 spawn COMPILE_FILE(scripts\Version\checkVersionNumber);
// ACE events
"ACEg" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
"ACEc" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
// Synced ACE events
// Handle JIP scenario
if(!isServer) then {
["PlayerJip", {
diag_log text format["[ACE] * JIP event synchronization initialized"];
["SEH_all", [player]] call FUNC(serverEvent);
}] call FUNC(addEventHandler);
} else {
["SEH_all", FUNC(_handleRequestAllSyncedEvents)] call FUNC(addEventHandler);
};
["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler);
[FUNC(syncedEventPFH), 0.5, []] call cba_fnc_addPerFrameHandler;
/***************************************************************/
/***************************************************************/
/***************************************************************/
/***************************************************************/
/***************************************************************/
// everything that only player controlled machines need, goes below this
if (!hasInterface) exitWith {};
@ -87,7 +109,7 @@ enableCamShake true;
// Set the name for the current player
["playerChanged", {
EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
if (alive _newPlayer) then {
[_newPlayer] call FUNC(setName)
};
@ -107,7 +129,6 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
// PFH to raise varios events
[{
// "playerInventoryChanged" event
_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
@ -188,3 +209,18 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
// Players can always interact with passengers of the same vehicle
{!((_this select 0) isEqualTo (_this select 1)) && {vehicle (_this select 0) == vehicle (_this select 1)}}
}] call FUNC(addCanInteractWithCondition);
// Lastly, do JIP events
// JIP Detection and event trigger. Run this at the very end, just in case anything uses it
if(isMultiplayer && { time > 0 || isNull player } ) then {
// We are jipping! Get ready and wait, and throw the event
[{
if(!(isNull player)) then {
["PlayerJip", [player] ] call FUNC(localEvent);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
}, 0, []] call cba_fnc_addPerFrameHandler;
};

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@ -269,6 +269,21 @@ PREP(hashListSelect);
PREP(hashListSet);
PREP(hashListPush);
// Synchronized Events
PREP(syncedEventPFH);
PREP(addSyncedEventHandler);
PREP(removeSyncedEventHandler);
PREP(requestSyncedEvent);
PREP(syncedEvent);
PREP(_handleSyncedEvent);
PREP(_handleRequestSyncedEvent);
PREP(_handleRequestAllSyncedEvents);
GVAR(syncedEvents) = HASH_CREATE;
// @TODO: Generic local-managed global-synced objects (createVehicleLocal)
//Debug
ACE_COUNTERS = [];

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@ -0,0 +1,25 @@
/*
* Author: jaynus
*
* Handles a server-side request for synchronization ALL events on JIP to a client.
*
* Argument:
* 0: client (object)
*
* Return value:
* Boolean of success
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_1(_client);
{
private["_eventName", "_eventEntry", "_eventLog"];
_eventName = _x;
_eventEntry = HASH_GET(GVAR(syncedEvents),_eventName);
_eventLog = _eventEntry select 1;
["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent);
} forEach (GVAR(syncedEvents) select 0);
true

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@ -0,0 +1,45 @@
/*
* Author: jaynus
*
* Receives either requests for synchronization from clients, or the synchronization data from the server.
*
* Arguments [Client] :
* 0: eventName (String)
* 1: eventLog (Array)
*
* Arguments [Server] :
* 0: eventName (String)
* 1: client (Object)
*
* Return value:
* Boolean of success
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//SEH_s
if(isServer) then {
// Find the event name, and shovel out the events to the client
PARAMS_2(_eventName,_client);
private["_eventEntry", "_eventLog"];
if(!HASH_HASKEY(GVAR(syncedEvents),_eventName)) exitWith {
diag_log text format["[ACE] Error, request for synced event - key not found."];
false
};
_eventEntry = HASH_GET(GVAR(syncedEvents),_eventName);
_eventLog = _eventEntry select 1;
["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent);
} else {
PARAMS_2(_eventName,_eventLog);
// This is the client handling the response from the server
// Start running the events
{
_eventArgs = _x select 1;
[_eventName, _eventArgs, (_x select 2)] call FUNC(_handleSyncedEvent);
} forEach _eventLog;
diag_log text format["[ACE] + [%1] synchronized", _eventName];
};
true

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@ -0,0 +1,36 @@
/*
* Author: jaynus
*
* Handles synced events being received. Server will log them, and server/client will execute them.
*
* Arguments [Client] :
* 0: eventName (String)
* 1: arguments (Array)
* 2: ttl (Scalar)
*
* Return value:
* Boolean of success
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_3(_name,_args,_ttl);
private["_internalData", "_eventLog", "_eventCode"];
if(!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
diag_log text format["[ACE] Error, synced event key not found."];
false
};
_internalData = HASH_GET(GVAR(syncedEvents),_name);
if(isServer) then {
// Server needs to internally log it for synchronization
if(_ttl > -1) then {
_internalData = HASH_GET(GVAR(syncedEvents),_name);
_eventLog = _internalData select 1;
_eventLog pushback [diag_tickTime, _args, _ttl];
};
};
_eventCode = _internalData select 0;
_args call _eventCode;

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@ -0,0 +1,32 @@
/*
* Author: jaynus
*
* Register an event handler for an ACE synced event
*
* Argument:
* 0: Name (String)
* 1: Handler (Code)
* 2: TTL (Number or Code) [Optional]
*
* Return value:
* Boolean of success
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_2(_name,_handler);
private["_ttl", "_eventId", "_data"];
if( (count _this) > 2) then {
_ttl = _this select 2;
} else {
_ttl = 0;
};
if(HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
diag_log text format["[ACE] Error, duplicate synced event creation."];
false
};
_eventId = [_name, FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
_data = [_handler,[],_ttl,_eventId];
HASH_SET(GVAR(syncedEvents),_name,_data);

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@ -0,0 +1,24 @@
/*
* Author: jaynus
*
* Remove a synced event handler
*
* Argument:
* 0: Name (String)
*
* Return value:
* Boolean of success
*/
#include "script_component.hpp"
PARAMS_1(_name);
if(!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
diag_log text format["[ACE] Error, synced event key not found."];
false
};
_data = HASH_GET(GVAR(syncedEvents),_name);
_eventId = _data select 3;
[_eventId] call ace_common_fnc_removeEventHandler;
HASH_REM(GVAR(syncedEvents),_name);

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@ -0,0 +1,19 @@
/*
* Author: jaynus
*
* Send a request to synchronize an event name from the client->server. Execute on client only.
*
* Argument:
* 0: eventName (String)
*
* Return value:
* Boolean of success
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_1(_eventName);
// Only JIP machines on initialization send this off, requesting sync on events with the serverCommand
if(isServer) exitWith { false };
["SEH_s", [_eventName, ACE_player] ] call ace_common_fnc_serverEvent;

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@ -0,0 +1,31 @@
/*
* Author: jaynus
*
* Call and propegate a synced event
*
* Argument:
* 0: Name (String)
* 1: Arguments (Array)
* 2: TTL (Number or Code) [Optional] for this specific event call
*
* Return value:
* Boolean of success
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_2(_name,_args);
private["_ttl", "_eventData", "_internalData", "_eventLog"];
if( (count _this) > 2) then {
_ttl = _this select 2;
} else {
_ttl = 0;
};
if(!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
diag_log text format["[ACE] Error, synced event key not found."];
false
};
_eventData = [_name, _args,_ttl];
["SEH", _eventData] call FUNC(globalEvent);

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@ -0,0 +1,52 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
if(!isServer) exitWith { false };
// Walk through the local synced events and clean up anything thats already EOL
// @TODO: This should be iteration limited to prevent FPS lag
private["_data"];
{
private["_data", "_ttl", "_eventLog", "_newEventLog", "_name"];
_name = _x;
_data = HASH_GET(GVAR(syncedEvents),_name);
_eventLog = _data select 1;
_globalEventTTL = _data select 2;
_newEventLog = [];
// @TODO: This should be iteration limited to prevent FPS lag
{
private["_eventEntry", "_ttlReturn"];
_eventEntry = _x;
_ttlReturn = true;
if(typeName _globalEventTTL == "CODE") then {
_ttlReturn = [(_data select 0),_eventEntry] call _globalEventTTL;
} else {
_ttlReturn = call { _globalEventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _globalEventTTL} };
};
if(_ttlReturn) then {
// Do event based TTL check
private["_eventTTL"];
_eventTTL = _eventEntry select 2;
if(typeName _eventTTL == "CODE") then {
_ttlReturn = [(_data select 0),_eventEntry] call _eventTTL;
} else {
_ttlReturn = call { _eventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _eventTTL} };
};
};
// Finally drop it if the TTL check fails
if(_ttlReturn) then {
_newEventLog pushBack _x;
};
} forEach _eventLog;
_data set[1, _newEventLog];
} forEach (GVAR(syncedEvents) select 0);
// @TODO: Next, detect if we had a new request from a JIP player, and we need to continue syncing events

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@ -73,11 +73,18 @@ class ACE_Settings {
};
class GVAR(allowLitterCreation) {
typeName = "BOOL";
value = true;
value = 1;
};
class GVAR(litterSimulationDetail) {
displayName = "$STR_ACE_Medical_litterSimulationDetail";
description = "$STR_ACE_Medical_litterSimulationDetail_Desc";
typeName = "SCALAR";
value = 500;
isClientSettable = 1;
};
class GVAR(litterCleanUpDelay) {
typeName = "SCALAR";
value = 1800;
value = 0;
};
class GVAR(medicSetting_PAK) {
typeName = "SCALAR";

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@ -265,3 +265,7 @@ if (USE_WOUND_EVENT_SYNC) then {
["playerInventoryChanged", {
[ACE_player] call FUNC(itemCheck);
}] call EFUNC(common,addEventHandler);
// Networked litter
[QGVAR(createLitter), FUNC(handleCreateLitter), GVAR(litterCleanUpDelay)] call EFUNC(common,addSyncedEventHandler);

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@ -21,7 +21,6 @@ PREP(adjustPainLevel);
PREP(canAccessMedicalEquipment);
PREP(canTreat);
PREP(canTreatCached);
PREP(createLitter);
PREP(determineIfFatal);
PREP(getBloodLoss);
PREP(getBloodPressure);
@ -98,6 +97,10 @@ PREP(moduleTreatmentConfiguration);
PREP(copyDeadBody);
PREP(requestWoundSync);
// Networked litter
PREP(createLitter);
PREP(handleCreateLitter);
GVAR(injuredUnitCollection) = [];
GVAR(IVBags) = [];

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@ -37,21 +37,21 @@ if !(isArray (_config >> "litter")) exitwith {};
_litter = getArray (_config >> "litter");
_createLitter = {
private["_position", "_litterClass", "_direction"];
_position = getPos (_this select 0);
_litterClass = _this select 1;
_litterObject = createVehicle [_litterClass, _position, [], 0, "NONE"];
if (random(1) >= 0.5) then {
_litterObject setPos [(_position select 0) + random 2, (_position select 1) + random 2, _position select 2];
_position = [(_position select 0) + random 2, (_position select 1) + random 2, _position select 2];
} else {
_litterObject setPos [(_position select 0) - random 2, (_position select 1) - random 2, _position select 2];
_position = [(_position select 0) - random 2, (_position select 1) - random 2, _position select 2];
};
_litterObject setDir (random 360);
_litterObject;
};
if (isnil QGVAR(allCreatedLitter)) then {
GVAR(allCreatedLitter) = [];
GVAR(litterPFHRunning) = false;
_direction = (random 360);
// Create the litter, and timeout the event based on the cleanup delay
// The cleanup delay for events in MP is handled by the server side
[QGVAR(createLitter), [_litterClass,_position,_direction], 0] call EFUNC(common,syncedEvent);
true
};
_createdLitter = [];
@ -75,37 +75,13 @@ _createdLitter = [];
// Loop through through the litter options and place the litter
{
if (typeName _x == "ARRAY" && {(count _x > 0)}) then {
_createdLitter pushback ([_target, _x select (floor(random(count _x)))] call _createLitter);
[_target, _x select (floor(random(count _x)))] call _createLitter;
};
if (typeName _x == "STRING") then {
_createdLitter pushback ([_target, _x] call _createLitter);
[_target, _x] call _createLitter;
};
}foreach _litterOptions;
};
};
};
}foreach _litter;
if (GVAR(litterCleanUpDelay) >= 0) then {
GVAR(allCreatedLitter) pushback [time, GVAR(litterCleanUpDelay), _createdLitter];
};
if !(GVAR(litterPFHRunning)) then {
GVAR(litterPFHRunning) = true;
[{
{
if (time - (_x select 0) >= (_x select 1)) then {
{
deleteVehicle _x;
}foreach (_this select 2);
GVAR(allCreatedLitter) set[_foreachIndex, objNull];
};
}foreach GVAR(allCreatedLitter);
GVAR(allCreatedLitter) = GVAR(allCreatedLitter) - [objNull];
if (count GVAR(allCreatedLitter) == 0) exitwith {
GVAR(litterPFHRunning) = false;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
}, 30, []] call CBA_fnc_addPerFrameHandler;
};
}foreach _litter;

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@ -0,0 +1,47 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
if(!hasInterface) exitWith { false };
PARAMS_3(_litterClass,_position,_direction);
private["_litterObject"];
if (isNil QGVAR(allCreatedLitter)) then {
GVAR(allCreatedLitter) = [];
GVAR(litterPFHRunning) = false;
};
_litterObject = _litterClass createVehicleLocal _position;
_litterObject setDir _direction;
if((count GVAR(allCreatedLitter)) > GVAR(litterSimulationDetail) ) then {
// gank the first litter object, and spawn ours.
private["_oldLitter"];
_oldLitter = GVAR(allCreatedLitter) deleteAt 0;
{
deleteVehicle _x;
} forEach (_oldLitter select 1);
};
GVAR(allCreatedLitter) pushBack [time, [_litterObject]];
if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
[{
{
if (time - (_x select 0) >= GVAR(litterCleanUpDelay)) then {
{
deleteVehicle _x;
} forEach (_x select 1);
GVAR(allCreatedLitter) set[_foreachIndex, objNull];
};
} forEach GVAR(allCreatedLitter);
GVAR(allCreatedLitter) = GVAR(allCreatedLitter) - [objNull];
if ( (count GVAR(allCreatedLitter)) == 0) exitwith {
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
GVAR(litterPFHRunning) = false;
};
}, 30, []] call cba_fnc_addPerFrameHandler;
};
true

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@ -2,6 +2,12 @@
<!-- Edited with tabler. -->
<Project name="ACE">
<Package name="Medical">
<Key ID="TR_ACE_Medical_litterSimulationDetail">
<English>Litter Simulation Detail</English>
</Key>
<Key ID="TR_ACE_Medical_litterSimulationDetail_Desc">
<English>Litter simulation detail level sets the number of litter items which will be locally spawned in the client. Excessive amounts in local areas could cause FPS lag, so this is a client only setting.</English>
</Key>
<Key ID="STR_ACE_Medical_Inject_Atropine">
<English>Inject Atropine</English>
<German>Atropin injizieren</German>
@ -1627,4 +1633,4 @@
<French>Aberration chromatique</French>
</Key>
</Package>
</Project>
</Project>