mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
This commit is contained in:
commit
ae3dad4f36
@ -65,9 +65,31 @@ if (_currentVersion != _previousVersion) then {
|
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0 spawn COMPILE_FILE(scripts\Version\checkVersionNumber);
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// ACE events
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"ACEg" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
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"ACEc" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
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// Synced ACE events
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// Handle JIP scenario
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if(!isServer) then {
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["PlayerJip", {
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diag_log text format["[ACE] * JIP event synchronization initialized"];
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["SEH_all", [player]] call FUNC(serverEvent);
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}] call FUNC(addEventHandler);
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} else {
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["SEH_all", FUNC(_handleRequestAllSyncedEvents)] call FUNC(addEventHandler);
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};
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["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
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["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler);
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[FUNC(syncedEventPFH), 0.5, []] call cba_fnc_addPerFrameHandler;
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/***************************************************************/
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/***************************************************************/
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/***************************************************************/
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/***************************************************************/
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/***************************************************************/
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// everything that only player controlled machines need, goes below this
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if (!hasInterface) exitWith {};
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@ -87,7 +109,7 @@ enableCamShake true;
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// Set the name for the current player
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["playerChanged", {
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EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
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if (alive _newPlayer) then {
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[_newPlayer] call FUNC(setName)
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};
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@ -107,7 +129,6 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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// PFH to raise varios events
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[{
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// "playerInventoryChanged" event
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_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
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if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
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@ -188,3 +209,18 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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// Players can always interact with passengers of the same vehicle
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{!((_this select 0) isEqualTo (_this select 1)) && {vehicle (_this select 0) == vehicle (_this select 1)}}
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}] call FUNC(addCanInteractWithCondition);
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// Lastly, do JIP events
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// JIP Detection and event trigger. Run this at the very end, just in case anything uses it
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if(isMultiplayer && { time > 0 || isNull player } ) then {
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// We are jipping! Get ready and wait, and throw the event
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[{
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if(!(isNull player)) then {
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["PlayerJip", [player] ] call FUNC(localEvent);
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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};
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|
@ -269,6 +269,21 @@ PREP(hashListSelect);
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PREP(hashListSet);
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PREP(hashListPush);
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// Synchronized Events
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PREP(syncedEventPFH);
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PREP(addSyncedEventHandler);
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PREP(removeSyncedEventHandler);
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PREP(requestSyncedEvent);
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PREP(syncedEvent);
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PREP(_handleSyncedEvent);
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PREP(_handleRequestSyncedEvent);
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PREP(_handleRequestAllSyncedEvents);
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GVAR(syncedEvents) = HASH_CREATE;
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// @TODO: Generic local-managed global-synced objects (createVehicleLocal)
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//Debug
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ACE_COUNTERS = [];
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|
@ -0,0 +1,25 @@
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/*
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* Author: jaynus
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*
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* Handles a server-side request for synchronization ALL events on JIP to a client.
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*
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* Argument:
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* 0: client (object)
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*
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* Return value:
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* Boolean of success
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_1(_client);
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{
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private["_eventName", "_eventEntry", "_eventLog"];
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_eventName = _x;
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_eventEntry = HASH_GET(GVAR(syncedEvents),_eventName);
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_eventLog = _eventEntry select 1;
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["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent);
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} forEach (GVAR(syncedEvents) select 0);
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true
|
45
addons/common/functions/fnc__handleRequestSyncedEvent.sqf
Normal file
45
addons/common/functions/fnc__handleRequestSyncedEvent.sqf
Normal file
@ -0,0 +1,45 @@
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/*
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* Author: jaynus
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*
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* Receives either requests for synchronization from clients, or the synchronization data from the server.
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*
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* Arguments [Client] :
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* 0: eventName (String)
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* 1: eventLog (Array)
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*
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* Arguments [Server] :
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* 0: eventName (String)
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* 1: client (Object)
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*
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* Return value:
|
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* Boolean of success
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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//SEH_s
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if(isServer) then {
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// Find the event name, and shovel out the events to the client
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PARAMS_2(_eventName,_client);
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private["_eventEntry", "_eventLog"];
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if(!HASH_HASKEY(GVAR(syncedEvents),_eventName)) exitWith {
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diag_log text format["[ACE] Error, request for synced event - key not found."];
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false
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};
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_eventEntry = HASH_GET(GVAR(syncedEvents),_eventName);
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_eventLog = _eventEntry select 1;
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["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent);
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} else {
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PARAMS_2(_eventName,_eventLog);
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// This is the client handling the response from the server
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// Start running the events
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{
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_eventArgs = _x select 1;
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[_eventName, _eventArgs, (_x select 2)] call FUNC(_handleSyncedEvent);
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} forEach _eventLog;
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diag_log text format["[ACE] + [%1] synchronized", _eventName];
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};
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true
|
36
addons/common/functions/fnc__handleSyncedEvent.sqf
Normal file
36
addons/common/functions/fnc__handleSyncedEvent.sqf
Normal file
@ -0,0 +1,36 @@
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/*
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* Author: jaynus
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*
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* Handles synced events being received. Server will log them, and server/client will execute them.
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*
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* Arguments [Client] :
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* 0: eventName (String)
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* 1: arguments (Array)
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* 2: ttl (Scalar)
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*
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* Return value:
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* Boolean of success
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_3(_name,_args,_ttl);
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private["_internalData", "_eventLog", "_eventCode"];
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if(!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
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diag_log text format["[ACE] Error, synced event key not found."];
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false
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};
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_internalData = HASH_GET(GVAR(syncedEvents),_name);
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if(isServer) then {
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// Server needs to internally log it for synchronization
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if(_ttl > -1) then {
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_internalData = HASH_GET(GVAR(syncedEvents),_name);
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_eventLog = _internalData select 1;
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_eventLog pushback [diag_tickTime, _args, _ttl];
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};
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};
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_eventCode = _internalData select 0;
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_args call _eventCode;
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32
addons/common/functions/fnc_addSyncedEventHandler.sqf
Normal file
32
addons/common/functions/fnc_addSyncedEventHandler.sqf
Normal file
@ -0,0 +1,32 @@
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/*
|
||||
* Author: jaynus
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*
|
||||
* Register an event handler for an ACE synced event
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*
|
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* Argument:
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||||
* 0: Name (String)
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* 1: Handler (Code)
|
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* 2: TTL (Number or Code) [Optional]
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*
|
||||
* Return value:
|
||||
* Boolean of success
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_2(_name,_handler);
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private["_ttl", "_eventId", "_data"];
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if( (count _this) > 2) then {
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_ttl = _this select 2;
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} else {
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_ttl = 0;
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};
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if(HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
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diag_log text format["[ACE] Error, duplicate synced event creation."];
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false
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};
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_eventId = [_name, FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
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_data = [_handler,[],_ttl,_eventId];
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HASH_SET(GVAR(syncedEvents),_name,_data);
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24
addons/common/functions/fnc_removeSyncedEventHandler.sqf
Normal file
24
addons/common/functions/fnc_removeSyncedEventHandler.sqf
Normal file
@ -0,0 +1,24 @@
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/*
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* Author: jaynus
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*
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* Remove a synced event handler
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*
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* Argument:
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||||
* 0: Name (String)
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*
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* Return value:
|
||||
* Boolean of success
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*/
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#include "script_component.hpp"
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PARAMS_1(_name);
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if(!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
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diag_log text format["[ACE] Error, synced event key not found."];
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false
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};
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_data = HASH_GET(GVAR(syncedEvents),_name);
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_eventId = _data select 3;
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[_eventId] call ace_common_fnc_removeEventHandler;
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HASH_REM(GVAR(syncedEvents),_name);
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19
addons/common/functions/fnc_requestSyncedEvent.sqf
Normal file
19
addons/common/functions/fnc_requestSyncedEvent.sqf
Normal file
@ -0,0 +1,19 @@
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/*
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* Author: jaynus
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*
|
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* Send a request to synchronize an event name from the client->server. Execute on client only.
|
||||
*
|
||||
* Argument:
|
||||
* 0: eventName (String)
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*
|
||||
* Return value:
|
||||
* Boolean of success
|
||||
*/
|
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//#define DEBUG_MODE_FULL
|
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#include "script_component.hpp"
|
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PARAMS_1(_eventName);
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|
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// Only JIP machines on initialization send this off, requesting sync on events with the serverCommand
|
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if(isServer) exitWith { false };
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["SEH_s", [_eventName, ACE_player] ] call ace_common_fnc_serverEvent;
|
31
addons/common/functions/fnc_syncedEvent.sqf
Normal file
31
addons/common/functions/fnc_syncedEvent.sqf
Normal file
@ -0,0 +1,31 @@
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/*
|
||||
* Author: jaynus
|
||||
*
|
||||
* Call and propegate a synced event
|
||||
*
|
||||
* Argument:
|
||||
* 0: Name (String)
|
||||
* 1: Arguments (Array)
|
||||
* 2: TTL (Number or Code) [Optional] for this specific event call
|
||||
*
|
||||
* Return value:
|
||||
* Boolean of success
|
||||
*/
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
PARAMS_2(_name,_args);
|
||||
private["_ttl", "_eventData", "_internalData", "_eventLog"];
|
||||
|
||||
if( (count _this) > 2) then {
|
||||
_ttl = _this select 2;
|
||||
} else {
|
||||
_ttl = 0;
|
||||
};
|
||||
|
||||
if(!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
|
||||
diag_log text format["[ACE] Error, synced event key not found."];
|
||||
false
|
||||
};
|
||||
|
||||
_eventData = [_name, _args,_ttl];
|
||||
["SEH", _eventData] call FUNC(globalEvent);
|
52
addons/common/functions/fnc_syncedEventPFH.sqf
Normal file
52
addons/common/functions/fnc_syncedEventPFH.sqf
Normal file
@ -0,0 +1,52 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
if(!isServer) exitWith { false };
|
||||
|
||||
// Walk through the local synced events and clean up anything thats already EOL
|
||||
// @TODO: This should be iteration limited to prevent FPS lag
|
||||
private["_data"];
|
||||
{
|
||||
private["_data", "_ttl", "_eventLog", "_newEventLog", "_name"];
|
||||
_name = _x;
|
||||
|
||||
_data = HASH_GET(GVAR(syncedEvents),_name);
|
||||
_eventLog = _data select 1;
|
||||
_globalEventTTL = _data select 2;
|
||||
_newEventLog = [];
|
||||
|
||||
// @TODO: This should be iteration limited to prevent FPS lag
|
||||
{
|
||||
private["_eventEntry", "_ttlReturn"];
|
||||
_eventEntry = _x;
|
||||
|
||||
_ttlReturn = true;
|
||||
if(typeName _globalEventTTL == "CODE") then {
|
||||
_ttlReturn = [(_data select 0),_eventEntry] call _globalEventTTL;
|
||||
} else {
|
||||
_ttlReturn = call { _globalEventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _globalEventTTL} };
|
||||
};
|
||||
|
||||
if(_ttlReturn) then {
|
||||
// Do event based TTL check
|
||||
private["_eventTTL"];
|
||||
_eventTTL = _eventEntry select 2;
|
||||
|
||||
if(typeName _eventTTL == "CODE") then {
|
||||
_ttlReturn = [(_data select 0),_eventEntry] call _eventTTL;
|
||||
} else {
|
||||
_ttlReturn = call { _eventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _eventTTL} };
|
||||
};
|
||||
};
|
||||
|
||||
// Finally drop it if the TTL check fails
|
||||
if(_ttlReturn) then {
|
||||
_newEventLog pushBack _x;
|
||||
};
|
||||
} forEach _eventLog;
|
||||
|
||||
_data set[1, _newEventLog];
|
||||
} forEach (GVAR(syncedEvents) select 0);
|
||||
|
||||
|
||||
// @TODO: Next, detect if we had a new request from a JIP player, and we need to continue syncing events
|
@ -73,11 +73,18 @@ class ACE_Settings {
|
||||
};
|
||||
class GVAR(allowLitterCreation) {
|
||||
typeName = "BOOL";
|
||||
value = true;
|
||||
value = 1;
|
||||
};
|
||||
class GVAR(litterSimulationDetail) {
|
||||
displayName = "$STR_ACE_Medical_litterSimulationDetail";
|
||||
description = "$STR_ACE_Medical_litterSimulationDetail_Desc";
|
||||
typeName = "SCALAR";
|
||||
value = 500;
|
||||
isClientSettable = 1;
|
||||
};
|
||||
class GVAR(litterCleanUpDelay) {
|
||||
typeName = "SCALAR";
|
||||
value = 1800;
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(medicSetting_PAK) {
|
||||
typeName = "SCALAR";
|
||||
|
@ -265,3 +265,7 @@ if (USE_WOUND_EVENT_SYNC) then {
|
||||
["playerInventoryChanged", {
|
||||
[ACE_player] call FUNC(itemCheck);
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
|
||||
// Networked litter
|
||||
[QGVAR(createLitter), FUNC(handleCreateLitter), GVAR(litterCleanUpDelay)] call EFUNC(common,addSyncedEventHandler);
|
||||
|
@ -21,7 +21,6 @@ PREP(adjustPainLevel);
|
||||
PREP(canAccessMedicalEquipment);
|
||||
PREP(canTreat);
|
||||
PREP(canTreatCached);
|
||||
PREP(createLitter);
|
||||
PREP(determineIfFatal);
|
||||
PREP(getBloodLoss);
|
||||
PREP(getBloodPressure);
|
||||
@ -98,6 +97,10 @@ PREP(moduleTreatmentConfiguration);
|
||||
PREP(copyDeadBody);
|
||||
PREP(requestWoundSync);
|
||||
|
||||
// Networked litter
|
||||
PREP(createLitter);
|
||||
PREP(handleCreateLitter);
|
||||
|
||||
GVAR(injuredUnitCollection) = [];
|
||||
GVAR(IVBags) = [];
|
||||
|
||||
|
@ -37,21 +37,21 @@ if !(isArray (_config >> "litter")) exitwith {};
|
||||
_litter = getArray (_config >> "litter");
|
||||
|
||||
_createLitter = {
|
||||
private["_position", "_litterClass", "_direction"];
|
||||
_position = getPos (_this select 0);
|
||||
_litterClass = _this select 1;
|
||||
_litterObject = createVehicle [_litterClass, _position, [], 0, "NONE"];
|
||||
if (random(1) >= 0.5) then {
|
||||
_litterObject setPos [(_position select 0) + random 2, (_position select 1) + random 2, _position select 2];
|
||||
_position = [(_position select 0) + random 2, (_position select 1) + random 2, _position select 2];
|
||||
} else {
|
||||
_litterObject setPos [(_position select 0) - random 2, (_position select 1) - random 2, _position select 2];
|
||||
_position = [(_position select 0) - random 2, (_position select 1) - random 2, _position select 2];
|
||||
};
|
||||
_litterObject setDir (random 360);
|
||||
_litterObject;
|
||||
};
|
||||
|
||||
if (isnil QGVAR(allCreatedLitter)) then {
|
||||
GVAR(allCreatedLitter) = [];
|
||||
GVAR(litterPFHRunning) = false;
|
||||
_direction = (random 360);
|
||||
|
||||
// Create the litter, and timeout the event based on the cleanup delay
|
||||
// The cleanup delay for events in MP is handled by the server side
|
||||
[QGVAR(createLitter), [_litterClass,_position,_direction], 0] call EFUNC(common,syncedEvent);
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
_createdLitter = [];
|
||||
@ -75,37 +75,13 @@ _createdLitter = [];
|
||||
// Loop through through the litter options and place the litter
|
||||
{
|
||||
if (typeName _x == "ARRAY" && {(count _x > 0)}) then {
|
||||
_createdLitter pushback ([_target, _x select (floor(random(count _x)))] call _createLitter);
|
||||
[_target, _x select (floor(random(count _x)))] call _createLitter;
|
||||
};
|
||||
if (typeName _x == "STRING") then {
|
||||
_createdLitter pushback ([_target, _x] call _createLitter);
|
||||
[_target, _x] call _createLitter;
|
||||
};
|
||||
}foreach _litterOptions;
|
||||
};
|
||||
};
|
||||
};
|
||||
}foreach _litter;
|
||||
|
||||
if (GVAR(litterCleanUpDelay) >= 0) then {
|
||||
GVAR(allCreatedLitter) pushback [time, GVAR(litterCleanUpDelay), _createdLitter];
|
||||
};
|
||||
|
||||
if !(GVAR(litterPFHRunning)) then {
|
||||
GVAR(litterPFHRunning) = true;
|
||||
[{
|
||||
{
|
||||
if (time - (_x select 0) >= (_x select 1)) then {
|
||||
{
|
||||
deleteVehicle _x;
|
||||
}foreach (_this select 2);
|
||||
GVAR(allCreatedLitter) set[_foreachIndex, objNull];
|
||||
};
|
||||
}foreach GVAR(allCreatedLitter);
|
||||
GVAR(allCreatedLitter) = GVAR(allCreatedLitter) - [objNull];
|
||||
|
||||
if (count GVAR(allCreatedLitter) == 0) exitwith {
|
||||
GVAR(litterPFHRunning) = false;
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
}, 30, []] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
}foreach _litter;
|
47
addons/medical/functions/fnc_handleCreateLitter.sqf
Normal file
47
addons/medical/functions/fnc_handleCreateLitter.sqf
Normal file
@ -0,0 +1,47 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
if(!hasInterface) exitWith { false };
|
||||
|
||||
PARAMS_3(_litterClass,_position,_direction);
|
||||
private["_litterObject"];
|
||||
|
||||
if (isNil QGVAR(allCreatedLitter)) then {
|
||||
GVAR(allCreatedLitter) = [];
|
||||
GVAR(litterPFHRunning) = false;
|
||||
};
|
||||
|
||||
_litterObject = _litterClass createVehicleLocal _position;
|
||||
_litterObject setDir _direction;
|
||||
|
||||
if((count GVAR(allCreatedLitter)) > GVAR(litterSimulationDetail) ) then {
|
||||
// gank the first litter object, and spawn ours.
|
||||
private["_oldLitter"];
|
||||
_oldLitter = GVAR(allCreatedLitter) deleteAt 0;
|
||||
{
|
||||
deleteVehicle _x;
|
||||
} forEach (_oldLitter select 1);
|
||||
};
|
||||
|
||||
GVAR(allCreatedLitter) pushBack [time, [_litterObject]];
|
||||
|
||||
if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
|
||||
[{
|
||||
{
|
||||
if (time - (_x select 0) >= GVAR(litterCleanUpDelay)) then {
|
||||
{
|
||||
deleteVehicle _x;
|
||||
} forEach (_x select 1);
|
||||
GVAR(allCreatedLitter) set[_foreachIndex, objNull];
|
||||
};
|
||||
} forEach GVAR(allCreatedLitter);
|
||||
GVAR(allCreatedLitter) = GVAR(allCreatedLitter) - [objNull];
|
||||
|
||||
if ( (count GVAR(allCreatedLitter)) == 0) exitwith {
|
||||
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(litterPFHRunning) = false;
|
||||
};
|
||||
}, 30, []] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
true
|
@ -2,6 +2,12 @@
|
||||
<!-- Edited with tabler. -->
|
||||
<Project name="ACE">
|
||||
<Package name="Medical">
|
||||
<Key ID="TR_ACE_Medical_litterSimulationDetail">
|
||||
<English>Litter Simulation Detail</English>
|
||||
</Key>
|
||||
<Key ID="TR_ACE_Medical_litterSimulationDetail_Desc">
|
||||
<English>Litter simulation detail level sets the number of litter items which will be locally spawned in the client. Excessive amounts in local areas could cause FPS lag, so this is a client only setting.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Inject_Atropine">
|
||||
<English>Inject Atropine</English>
|
||||
<German>Atropin injizieren</German>
|
||||
@ -1627,4 +1633,4 @@
|
||||
<French>Aberration chromatique</French>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user