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Fixed animations for carry/drag
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parent
7020a8ef30
commit
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@ -56,7 +56,7 @@ _caller selectWeapon (primaryWeapon _caller);
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_unit attachTo [_caller, [0.1, -0.1, -1.25], "LeftShoulder"];
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[_unit,"AinjPfalMstpSnonWnonDf_carried_dead", 1, true] call EFUNC(common,doAnimation);
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[_unit,"AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation);
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[_caller,"acinpercmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
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_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller];
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@ -43,7 +43,6 @@ if (!alive _unit) exitwith {
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}, [_caller, ([_unit,_caller] call EFUNC(common,makeCopyOfBody_F)), _killOnDrop], 0.2, 0.2] call EFUNC(common,waitAndExecute);
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};
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if (primaryWeapon _caller == "") then {
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_caller addWeapon "ACE_FakePrimaryWeapon";
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};
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@ -58,7 +57,7 @@ if !([_caller,_unit,[0.125, 1.007, 0]] call EFUNC(common,carryObj)) exitwith {
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};
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[_unit,"AinjPpneMstpSnonWrflDb", 1, true] call EFUNC(common,doAnimation);
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[_unit, "AinjPpneMstpSnonWrflDb", 2, true] call EFUNC(common,doAnimation);
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_caller selectWeapon (primaryWeapon _caller); // if no primairy weapon, add a fake one first
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if (currentWeapon _caller == primaryWeapon _caller) then {
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@ -48,16 +48,16 @@ if ((isNull ([_caller] call EFUNC(common,getCarriedObj))) || !([_caller] call EF
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if (vehicle _target == _target) then {
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if (_dragging) then {
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[_target,"AinjPpneMstpSnonWrflDb_release", 1, true] call EFUNC(common,doAnimation);
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[_target,"AinjPpneMstpSnonWrflDb_release", 2, true] call EFUNC(common,doAnimation);
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} else {
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[_target,"AinjPfalMstpSnonWrflDnon_carried_Down", 1, true] call EFUNC(common,doAnimation);
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[_target,"AinjPfalMstpSnonWrflDnon_carried_Down", 2, true] call EFUNC(common,doAnimation);
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};
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} else {
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if ([_target] call EFUNC(common,isAwake)) then {
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[_target,"", 1] call EFUNC(common,doAnimation); // TODO play animation for the current seat instead
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[_target,"", 2] call EFUNC(common,doAnimation); // TODO play animation for the current seat instead
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} else {
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// this might not work properly
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[_target,([_target] call EFUNC(common,getDeathAnim)), 0] call EFUNC(common,doAnimation);
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[_target,([_target] call EFUNC(common,getDeathAnim)), 1] call EFUNC(common,doAnimation);
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};
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};
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