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Artillery Tables - Support for ammo that has native airFriction
(#10059)
* Artillery Tables - Support for ammo that has native `airFriction` * fix comment Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/artillerytables/functions/fnc_rangeTableOpen.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * replace if block with select const Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
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@ -35,7 +35,7 @@ if (isNumber (configFile >> "CfgMagazines" >> _magazine >> QGVAR(airFriction)))
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_airFriction = getNumber (configFile >> "CfgMagazines" >> _magazine >> QGVAR(airFriction));
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};
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TRACE_1("",_airFriction);
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if (_airFriction >= 0) exitWith {}; // 0 disables everything, >0 makes no sense
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if (_airFriction == 0) exitWith {}; // 0 disables everything
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BEGIN_COUNTER(adjustmentsCalc);
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@ -60,6 +60,7 @@ if (_newMuzzleVelocityCoefficent != 1) then {
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_projectile setVelocity _bulletVelocity;
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};
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if (_airFriction > 0) exitWith {}; // positive value indicates it has vanilla airFriction, so we can just exit
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[{
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params ["_projectile", "_kFactor", "_time"];
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@ -41,8 +41,15 @@ _mags = _mags apply {
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private _initSpeed = getNumber (_magCfg >> _x >> "initSpeed");
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_magParamsArray pushBackUnique _initSpeed;
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private _airFriction = 0;
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if (_advCorrection) then {
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_airFriction = if (isNumber (_magCfg >> _x >> QGVAR(airFriction))) then { getNumber (_magCfg >> _x >> QGVAR(airFriction)) } else { DEFAULT_AIR_FRICTION };
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private _magAirFriction = getNumber (_magCfg >> _x >> QGVAR(airFriction));
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if (_magAirFriction <= 0) then {
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if (_advCorrection) then {
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_airFriction = [DEFAULT_AIR_FRICTION, _magAirFriction] select (isNumber (_magCfg >> _x >> QGVAR(airFriction)));
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};
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} else {
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// positive value, use ammo's airFriction (regardless of setting)
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private _ammo = getText (_magCfg >> _x >> "ammo");
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_airFriction = getNumber (configFile >> "CfgAmmo" >> _ammo >> "airFriction");
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};
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_magParamsArray pushBackUnique _airFriction;
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[getText (_magCfg >> _x >> "displayNameShort"), getText (_magCfg >> _x >> "displayName"), _initSpeed, _airFriction]
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38
docs/wiki/framework/artillery-tables-framework.md
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38
docs/wiki/framework/artillery-tables-framework.md
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@ -0,0 +1,38 @@
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---
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layout: wiki
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title: Artillery Tables
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description: Explains the configs for artillery tables.
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group: framework
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 13
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patch: 0
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---
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## 1. Magazine Configs
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```cpp
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class CfgMagazines {
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class yourMag {
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ace_artillerytables_airFriction = -0.00006; // default value
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// drag coefficent (when Air Resistance setting is enabled)
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// can set to 0 to disable all muzzle effects and airFriction
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// can set to +1 to use the ammo's native airFriction (not common, as most artillery ammo will have none)
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```
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## 2. Vehicle Configs
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```cpp
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class CfgVehicles {
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class yourVic {
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ace_artillerytables_showRangetable = 1; // [0 disabled, 1 enabled] falls back to artilleryScanner
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// Show rangetable for this vehicle
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ace_artillerytables_showGunLaying = 1; // [0 disabled, 1 enabled, 2 enabled w/ alt elevationMode] falls back to artilleryScanner
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// Shows gun laying info (elev/azimuth)
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ace_artillerytables_applyCorrections = 1; // [0 disabled, 1 enabled] falls back to artilleryScanner
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// Apply advanced corrections (when setting enabled)
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```
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