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Made larger spalls less lethal
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parent
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@ -37,14 +37,14 @@ class GVAR(spall_medium) : GVAR(spallBase)
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class GVAR(spall_large) : GVAR(spallBase)
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class GVAR(spall_large) : GVAR(spallBase)
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{
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{
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submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5, QGVAR(large), 2, QGVAR(large_HD), 2, QGVAR(huge),1};
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submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5, QGVAR(large), 1, QGVAR(large_HD), 2};
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submunitionConeType[] = {"poissondisccenter", 15};
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submunitionConeType[] = {"poissondisccenter", 15};
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submunitionConeAngle = 40;
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submunitionConeAngle = 40;
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};
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};
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class GVAR(spall_huge) : GVAR(spallBase)
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class GVAR(spall_huge) : GVAR(spallBase)
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{
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{
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submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5, QGVAR(large), 2, QGVAR(large_HD), 2, QGVAR(huge),1};
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submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium), 5, QGVAR(large), 1, QGVAR(large_HD), 2};
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submunitionConeType[] = {"poissondisccenter", 20};
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submunitionConeType[] = {"poissondisccenter", 20};
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submunitionConeAngle = 40;
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submunitionConeAngle = 40;
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};
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};
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