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Advanced Ballistics - Fix _maxRange
in handleFired
(#8552)
* AdvBallistics - Fix _maxRange in `handleFired` * Adding 30% more to range just to be safe
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@ -31,12 +31,14 @@ if (_abort) then {
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private _maxRange = uiNamespace getVariable format[QGVAR(maxRange_%1), _ammo];
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if (isNil "_maxRange") then {
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private _airFriction = getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction");
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private _maxRange = if (_airFriction < 0) then {
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private _vanillaInitialSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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_maxRange = if (_airFriction < 0) then {
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private _maxTime = ((_vanillaInitialSpeed - BULLET_TRACE_MIN_VELOCITY) / (BULLET_TRACE_MIN_VELOCITY * -_airFriction * _vanillaInitialSpeed)) max getNumber(configFile >> "CfgAmmo" >> _ammo >> "tracerEndTime");
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-ln(1 - _airFriction * _vanillaInitialSpeed * _maxTime) / _airFriction
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} else {
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_vanillaInitialSpeed * getNumber(configFile >> "CfgAmmo" >> _ammo >> "tracerEndTime")
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};
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_maxRange = _maxRange * 1.3; // Adding 30% more to range just to be safe
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uiNamespace setVariable [format[QGVAR(maxRange_%1), _ammo], _maxRange];
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};
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if (ACE_player distance _unit > _maxRange && {ACE_player distance ((getPosASL _unit) vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply _maxRange)) > _maxRange}) exitWith {};
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