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Unblacklist vanilla medical items from arsenal (#7017)
- The replacement setting may be disabled so we shouldn't prevent their addition - If it isn't, they will be replaced with suitable items which is fine (and someone may want to design a mission that works either way)
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@ -8,14 +8,12 @@ class CfgWeapons {
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class FirstAidKit: ItemCore {
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type = 0;
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EGVAR(arsenal,hide) = 1;
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class ItemInfo: InventoryFirstAidKitItem_Base_F {
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mass = 4;
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};
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};
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class Medikit: ItemCore {
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type = 0;
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EGVAR(arsenal,hide) = 1;
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class ItemInfo: MedikitItem {
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mass = 60;
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};
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