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Add uiNamespace variable to spectator display (#5520)
* Add uiNamespace variable to spectator UI * Update spectator keys to match docs branch
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@ -147,20 +147,20 @@ if (_key == DIK_F1) exitWith {
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};
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};
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// Handle toggle focus info widget
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// Handle toggle focus info widget
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if (_key == DIK_P) exitWith {
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if (_key == DIK_I) exitWith {
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GVAR(uiWidgetVisible) = !GVAR(uiWidgetVisible);
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GVAR(uiWidgetVisible) = !GVAR(uiWidgetVisible);
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[] call FUNC(ui_updateWidget);
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[] call FUNC(ui_updateWidget);
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true
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true
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};
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};
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// Handle toggling projectile drawing
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// Handle toggling projectile drawing
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if (_key == DIK_O) exitWith {
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if (_key == DIK_P) exitWith {
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GVAR(drawProjectiles) = !GVAR(drawProjectiles);
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GVAR(drawProjectiles) = !GVAR(drawProjectiles);
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true
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true
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};
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};
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// Handle toggling unit drawing
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// Handle toggling unit drawing
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if (_key == DIK_I) exitWith {
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if (_key == DIK_O) exitWith {
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GVAR(drawUnits) = !GVAR(drawUnits);
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GVAR(drawUnits) = !GVAR(drawUnits);
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true
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true
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};
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};
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@ -17,6 +17,8 @@ class GVAR(display) {
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enableSimulation = 1;
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enableSimulation = 1;
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movingEnable = 0;
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movingEnable = 0;
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closeOnMissionEnd = 1;
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closeOnMissionEnd = 1;
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onLoad = QUOTE(SETUVAR(GVAR(display),_this select 0));
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onKeyDown = QUOTE(_this call FUNC(ui_handleKeyDown));
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onKeyDown = QUOTE(_this call FUNC(ui_handleKeyDown));
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onKeyUp = QUOTE(_this call FUNC(ui_handleKeyUp));
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onKeyUp = QUOTE(_this call FUNC(ui_handleKeyUp));
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