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Mk 1 eyeballs integration
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@ -39,7 +39,7 @@ class ACE_Settings {
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typeName = "SCALAR";
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typeName = "SCALAR";
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isClientSettable = 1;
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isClientSettable = 1;
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value = 0; // index. Actual coefficient is given by functions/fnc_returnObjectCoeff.sqf
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value = 0; // index. Actual coefficient is given by functions/fnc_returnObjectCoeff.sqf
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values[] = {CSTRING(object_off),CSTRING(object_verylow),CSTRING(object_low),CSTRING(object_medium),CSTRING(object_high),CSTRING(object_veryhigh)};
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values[] = {CSTRING(object_off),CSTRING(object_verylow),CSTRING(object_low),CSTRING(object_medium),CSTRING(object_high),CSTRING(object_veryhigh),CSTRING(object_fovBased)};
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displayName = CSTRING(object_DisplayName);
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displayName = CSTRING(object_DisplayName);
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description = CSTRING(object_Description);
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description = CSTRING(object_Description);
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};
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};
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@ -2,10 +2,11 @@
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ADDON = false;
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ADDON = false;
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PREP(initModule);
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PREP(returnValue);
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PREP(returnObjectCoeff);
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PREP(changeViewDistance);
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PREP(adaptViewDistance);
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PREP(adaptViewDistance);
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PREP(changeViewDistance);
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PREP(initModule);
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PREP(returnObjectCoeff);
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PREP(returnValue);
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PREP(setFovBasedOvdPFH);
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ADDON = true;
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ADDON = true;
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@ -6,7 +6,7 @@ class CfgPatches {
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weapons[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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requiredAddons[] = {"ace_common"};
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author[] = {"Winter"};
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author[] = {"Winter", "Jonpas", "Arkhir"};
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authorUrl = "https://github.com/Winter259";
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authorUrl = "https://github.com/Winter259";
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VERSION_CONFIG;
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VERSION_CONFIG;
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};
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};
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@ -14,10 +14,9 @@
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_text","_new_view_distance","_view_distance_limit","_object_view_distance_coeff"];
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private ["_text", "_new_view_distance", "_view_distance_limit", "_object_view_distance_coeff"];
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params ["_index_requested", "_show_prompt"];
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params ["_index_requested", "_show_prompt"];
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@ -27,19 +26,34 @@ _view_distance_limit = GVAR(limitViewDistance); // Grab the limit
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setViewDistance (_new_view_distance min _view_distance_limit);
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setViewDistance (_new_view_distance min _view_distance_limit);
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if (_object_view_distance_coeff > 0) then {
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if (typeName _object_view_distance_coeff == "SCALAR") then {
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if (_object_view_distance_coeff > 0) then {
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setObjectViewDistance (_object_view_distance_coeff * viewDistance);
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setObjectViewDistance (_object_view_distance_coeff * viewDistance);
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} else {
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// Restore correct view distance when changing from FoV Based to Off
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// Restoring directly inside PFH's self-exit resulted in the need of selecting another option to take effect
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setObjectViewDistance GVAR(fovBasedPFHminimalViewDistance);
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};
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} else {
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if (isNil QGVAR(fovBasedPFHminimalViewDistance)) then {
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GVAR(fovBasedPFHminimalViewDistance) = getObjectViewDistance select 0; // Minimal view distance holder and PFH isRunning variable
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[FUNC(setFovBasedOvdPFH), 0, []] call CBA_fnc_addPerFrameHandler;
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};
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};
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};
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if (_show_prompt) then {
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if (_show_prompt) then {
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_text = if (_new_view_distance <= _view_distance_limit) then {
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format ["<t align='center'>%1 %2m", (localize "STR_ACE_ViewDistance_infotext"), str(viewDistance)];
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} else {
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format ["<t align='center'>%1 %2m", (localize "STR_ACE_ViewDistance_invalid"), str(viewDistance)];
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};
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if (GVAR(objectViewDistanceCoeff) > 0) then {
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if (GVAR(objectViewDistanceCoeff) > 0) then {
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_text = _text + format ["<br/><t align='center'>%1 %2%3</t>", (localize "STR_ACE_ViewDistance_objectinfotext"), str(_object_view_distance_coeff * 100),"%"];
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// FoV Based or %
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if (GVAR(objectViewDistanceCoeff) == 6) then {
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_text = format ["<t align='center'>%1 %2<br/>Min. %3<br/>Max. %4</t>", localize LSTRING(objectinfotext), localize LSTRING(object_fovBased), GVAR(fovBasedPFHminimalViewDistance), viewDistance];
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} else {
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_text = if (_new_view_distance <= _view_distance_limit) then {
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format ["<t align='center'>%1 %2m", localize LSTRING(infotext), viewDistance];
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} else {
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format ["<t align='center'>%1 %2m", localize LSTRING(invalid), viewDistance];
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};
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_text = _text + format ["<br/><t align='center'>%1 %2%3</t>", localize LSTRING(objectinfotext), _object_view_distance_coeff * 100, "%"];
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};
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[parseText _text, 2] call EFUNC(common,displayTextStructured);
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};
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};
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[parseText _text,2] call EFUNC(common,displayTextStructured);
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};
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};
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@ -27,6 +27,7 @@ _return = switch (_index) do {
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case 3: {0.60}; // Medium
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case 3: {0.60}; // Medium
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case 4: {0.80}; // High
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case 4: {0.80}; // High
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case 5: {1.00}; // Very High
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case 5: {1.00}; // Very High
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case 6: {"fov"}; // FoV Based
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default {0.50}; // something broke if this returns
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default {0.50}; // something broke if this returns
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};
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};
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36
addons/viewdistance/functions/fnc_setFovBasedOvdPFH.sqf
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36
addons/viewdistance/functions/fnc_setFovBasedOvdPFH.sqf
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@ -0,0 +1,36 @@
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/*
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* Author: Jonpas
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* Sets Object View Distance dynamically based on current Field of View, between Object View Distance (minimal value) and View Distance (maximum value) set before this PFH starts.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_viewdistance_fnc_setFovBasedObjectViewDistance
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_args", "_idPFH"];
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// Remove PFH and set Object View Distance back to what it was before
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if (GVAR(objectViewDistanceCoeff) < 6) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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GVAR(fovBasedPFHminimalViewDistance) = nil;
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};
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private ["_zoom"];
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_zoom = (call CBA_fnc_getFov) select 1;
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if (_zoom > 0.94) then {
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// Dynamically set Object View Distance based on player's Zoom Level and View Distance
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setObjectViewDistance ((_zoom/34.98 * (viewDistance - GVAR(fovBasedPFHminimalViewDistance))) + GVAR(fovBasedPFHminimalViewDistance));
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} else {
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setObjectViewDistance GVAR(fovBasedPFHminimalViewDistance);
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};
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TRACE_2("FoV Based",getObjectViewDistance select 0,_zoom);
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@ -114,7 +114,7 @@
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<Portuguese>Distância de visão dinâmica dos objetos</Portuguese>
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<Portuguese>Distância de visão dinâmica dos objetos</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_Description">
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<Key ID="STR_ACE_ViewDistance_object_Description">
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<English>Sets the object view distance as a coefficient of the view distance.</English>
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<English>Sets the object view distance as a coefficient of the view distance or based on field of view. FoV Based's lowest and highest value is the value which is set when enabling the option.</English>
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<Polish>Zmienia zasięg rysowania obiektów jako mnożnik zasięgu widzenia.</Polish>
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<Polish>Zmienia zasięg rysowania obiektów jako mnożnik zasięgu widzenia.</Polish>
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<Spanish>Establece la distancia de visión de objetos como un coeficiente de la distancia de visión.</Spanish>
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<Spanish>Establece la distancia de visión de objetos como un coeficiente de la distancia de visión.</Spanish>
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<Czech>Nastaví objekt dohlednosti jako koeficient dohlednosti.</Czech>
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<Czech>Nastaví objekt dohlednosti jako koeficient dohlednosti.</Czech>
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@ -169,6 +169,9 @@
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<German>Sehr hoch</German>
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<German>Sehr hoch</German>
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<Portuguese>Muito alto</Portuguese>
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<Portuguese>Muito alto</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_fovBased">
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<English>FoV Based</English>
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</Key>
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<Key ID="STR_ACE_ViewDistance_infotext">
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<Key ID="STR_ACE_ViewDistance_infotext">
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<English>View Distance:</English>
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<English>View Distance:</English>
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<Polish>Zasięg widzenia:</Polish>
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<Polish>Zasięg widzenia:</Polish>
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