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Spall - Don't throw script errors in doSpall if input is bad (#6322)
- Fix #5614 - Don't run tracking siumlation on small calibre ammo that won't ever spall
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@ -22,7 +22,10 @@ private _initialData = GVAR(spallHPData) select (_hitData select 0);
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_initialData params ["_hpId", "_object", "_roundType", "_round", "_curPos", "_velocity"];
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private _hpData = (_hitData select 1) select _hitPartDataIndex;
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(_hpData select 0) removeEventHandler ["hitPart", _hpId];
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private _objectHit = _hpData param [0, objNull];
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TRACE_1("",_objectHit);
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if ((isNil "_objectHit") || {isNull _objectHit}) exitWith {WARNING_1("Problem with hitPart data - bad object [%1]",_objectHit);};
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_objectHit removeEventHandler ["hitPart", _hpId];
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private _caliber = getNumber (configFile >> "CfgAmmo" >> _roundType >> "caliber");
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private _explosive = getNumber (configFile >> "CfgAmmo" >> _roundType >> "explosive");
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@ -54,6 +57,7 @@ if (_exit) exitWith {};
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private _unitDir = vectorNormalized _velocity;
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private _pos = _hpData select 3;
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private _spallPos = [];
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if ((isNil "_pos") || {!(_pos isEqualTypeArray [0,0,0])}) exitWith {WARNING_1("Problem with hitPart data - bad pos [%1]",_pos);};
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for "_i" from 0 to 100 do {
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private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i));
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private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1)));
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@ -80,9 +84,9 @@ if (_explosive > 0) then {
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private _gC = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C));
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if (_gC == 0) then {_gC = 2440; _warn = true;};
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if (_warn) then {
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WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release
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};
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// if (_warn) then {
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// WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release
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// };
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private _fragPower = (((_m / _c) + _k) ^ - (1 / 2)) * _gC;
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_spallPolar set [0, _fragPower * 0.66];
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@ -91,6 +95,7 @@ if (_explosive > 0) then {
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// diag_log text format ["SPALL POWER: %1", _spallPolar select 0];
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private _spread = 15 + (random 25);
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private _spallCount = 5 + (random 10);
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TRACE_1("",_spallCount);
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for "_i" from 1 to _spallCount do {
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private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2));
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private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2));
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@ -24,19 +24,6 @@ private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _ammo;
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if (isNil "_shouldAdd") then {
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TRACE_1("no cache for round",_ammo);
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if (!EGVAR(common,settingsInitFinished)) exitWith {
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//Just incase fired event happens before settings init, don't want to set cache wrong if spall setting changes
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TRACE_1("Settings not init yet - exit without setting cache",_ammo);
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_shouldAdd = false;
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};
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if (GVAR(spallEnabled)) exitWith {
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//Always want to run whenever spall is enabled?
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_shouldAdd = true;
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TRACE_2("SettingCache[spallEnabled]",_ammo,_shouldAdd);
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GVAR(cacheRoundsTypesToTrack) setVariable [_ammo, _shouldAdd];
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};
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//Read configs and test if it would actually cause a frag, using same logic as FUNC(pfhRound)
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private _skip = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(skip));
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private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive");
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@ -45,7 +32,15 @@ if (isNil "_shouldAdd") then {
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private _fragPower = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirecthit") * (sqrt (getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange")));
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_shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}};
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TRACE_6("SettingCache[willFrag?]",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd);
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if (GVAR(spallEnabled) && {!_shouldAdd}) then {
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private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "caliber");
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if !(_caliber >= 2.5 || {(_explosive > 0 && {_indirectRange >= 1})}) exitWith {}; // from check in doSpall: line 34
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TRACE_1("Won't frag, but will spall",_caliber);
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_shouldAdd = true;
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};
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TRACE_6("Setting Cache",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd);
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GVAR(cacheRoundsTypesToTrack) setVariable [_ammo, _shouldAdd];
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};
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@ -1,6 +1,6 @@
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/*
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* Author: ACE-Team
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*
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* Handles the HitPart event
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*
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* Arguments:
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* None
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@ -1,6 +1,6 @@
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/*
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* Author: ACE-Team
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*
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* Add HitPart EventHandler to objects in the projectile's path
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*
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* Arguments:
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* None
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