Increased specular of the Kestrel texture

This commit is contained in:
ulteq 2015-06-09 23:01:48 +02:00
parent b61bd1fb75
commit b16d341c0d

View File

@ -5,8 +5,8 @@ ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 0;
specular[] = {0.3,0.3,0.3,1};
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
@ -50,7 +50,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "#(argb,8,8,3)color(0,0,0,0,0)";
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};