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Increased specular of the Kestrel texture
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@ -5,8 +5,8 @@ ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {1,1,1,1};
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specularPower = 0;
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specular[] = {0.3,0.3,0.3,1};
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specularPower = 50;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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@ -50,7 +50,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(0,0,0,0,0)";
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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