fix wrong class inheritance in laser selfdesignate

This commit is contained in:
commy2 2015-02-14 09:47:03 +01:00
parent 20f161a9da
commit b1a1c855d9

View File

@ -1,35 +1,29 @@
class CfgVehicles {
class AllVehicles;
class Air: AllVehicles {
class Turrets;
};
class Helicopter: Air
{
class Turrets: Turrets {
class MainTurret;
};
// TODO: move these to a different HUD addon
// commanderCanSee = 2+32;
// gunnerCanSee = 2+32;
// driverCanSee = 2+32;
class AllVehicles;
class Air: AllVehicles {
class Turrets;
};
};
class Helicopter_Base_F: Helicopter {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
};
class Heli_Attack_01_base_F: Helicopter_Base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
};
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {
stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation
};
};
};
};
class Helicopter: Air {
class Turrets {
class MainTurret;
};
// TODO: move these to a different HUD addon
// commanderCanSee = 2+32;
// gunnerCanSee = 2+32;
// driverCanSee = 2+32;
};
class Helicopter_Base_F: Helicopter {};
class Heli_Attack_01_base_F: Helicopter_Base_F {};
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {
stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation
};
};
};
};