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fix wrong class inheritance in laser selfdesignate
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20f161a9da
commit
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@ -1,35 +1,29 @@
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class CfgVehicles {
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class AllVehicles;
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class Air: AllVehicles {
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class Turrets;
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};
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class Helicopter: Air
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{
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class Turrets: Turrets {
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class MainTurret;
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};
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// TODO: move these to a different HUD addon
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// commanderCanSee = 2+32;
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// gunnerCanSee = 2+32;
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// driverCanSee = 2+32;
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class AllVehicles;
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class Air: AllVehicles {
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class Turrets;
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};
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};
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class Helicopter_Base_F: Helicopter {
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class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
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};
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class Heli_Attack_01_base_F: Helicopter_Base_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
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};
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class B_Heli_Attack_01_F: Heli_Attack_01_base_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation
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};
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};
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};
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};
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class Helicopter: Air {
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class Turrets {
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class MainTurret;
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};
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// TODO: move these to a different HUD addon
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// commanderCanSee = 2+32;
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// gunnerCanSee = 2+32;
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// driverCanSee = 2+32;
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};
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class Helicopter_Base_F: Helicopter {};
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class Heli_Attack_01_base_F: Helicopter_Base_F {};
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class B_Heli_Attack_01_F: Heli_Attack_01_base_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation
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};
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};
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};
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};
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