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bouncing flashbangs, fix #1907
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@ -5,28 +5,28 @@ class CfgAmmo {
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flareSize = 12;
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timeToLive = 60;
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};
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class F_40mm_White: FlareBase {
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intensity = 40000;
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flareSize = 12;
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};
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class F_20mm_White: FlareBase {
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intensity = 20000;
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flareSize = 6;
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};
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class F_Signal_Green: FlareBase {
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intensity = 20000;
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flareSize = 12;
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};
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class Flare_82mm_AMOS_White: FlareCore {
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intensity = 80000;
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flareSize = 12;
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timeToLive = 60;
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};
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class F_20mm_Red: F_20mm_White {};
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class F_20mm_Green: F_20mm_White {};
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class F_20mm_Yellow: F_20mm_White {};
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class ACE_F_Hand_White: F_20mm_White {
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grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
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grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
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@ -38,6 +38,8 @@ class CfgAmmo {
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SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
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timeToLive = 60;
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};
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class F_20mm_Red;
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class ACE_F_Hand_Red: F_20mm_Red {
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grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
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grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
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@ -49,6 +51,8 @@ class CfgAmmo {
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SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
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timeToLive = 60;
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};
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class F_20mm_Green;
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class ACE_F_Hand_Green: F_20mm_Green {
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grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
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grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
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@ -60,6 +64,8 @@ class CfgAmmo {
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SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
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timeToLive = 60;
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};
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class F_20mm_Yellow;
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class ACE_F_Hand_Yellow: F_20mm_Yellow {
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grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
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grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
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@ -72,20 +78,21 @@ class CfgAmmo {
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timeToLive = 60;
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};
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class ACE_G_M84: F_20mm_Yellow {
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useFlare = 0;
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flareSize = 0;
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intensity = 0;
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grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
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grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
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soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
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SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
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SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
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SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
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SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
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SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
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class SmokeShell;
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class ACE_G_M84: SmokeShell {
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model = PATHTOF(models\ACE_m84_thrown.p3d);
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dangerRadiusHit = -1;
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suppressionRadiusHit = 20;
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typicalSpeed = 22;
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cost = 40;
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deflecting = 15;
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timeToLive = 6;
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fuseDistance = 2.3;
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model = PATHTOF(models\ACE_m84_thrown.p3d);
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grenadeFireSound[] = {};
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grenadeBurningSound[] = {};
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aiAmmoUsageFlags = "0";
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smokeColor[] = {0,0,0,0};
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effectsSmoke = "ACE_M84FlashbangEffect";
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whistleDist = 0;
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};
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};
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4
addons/grenades/Effects.hpp
Normal file
4
addons/grenades/Effects.hpp
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@ -0,0 +1,4 @@
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class ACE_M84FlashbangEffect {
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// empty
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};
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@ -17,3 +17,5 @@ class CfgPatches {
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#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgVehicles.hpp"
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#include "Effects.hpp"
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