Fix filling loadouts list during preInit (#9794)

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Grim 2024-02-11 20:21:29 -03:00 committed by GitHub
parent f3f9d18f55
commit b2849aaa29
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@ -111,7 +111,7 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
_contentPanelCtrl lnbSetPicture [[_newRow, 0], QPATHTOF(data\iconPublic.paa)];
_contentPanelCtrl lnbSetValue [[_newRow, 0], 1];
};
} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, LOADOUTS_PER_FRAME]);
} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, [LOADOUTS_PER_FRAME, count _loadouts] select is3DEN]);
} else {
private _allPlayerNames = allPlayers apply {name _x};
private _loadouts = _sharedLoadoutsVars apply {GVAR(sharedLoadoutsNamespace) getVariable _x};
@ -153,10 +153,10 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
};
};
};
} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, LOADOUTS_PER_FRAME]);
} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, [LOADOUTS_PER_FRAME, count _loadouts] select is3DEN]);
};
if (_currentFrame != _framesToFill) exitWith {
if (!is3DEN && _currentFrame != _framesToFill) exitWith {
_this set [2, _currentFrame + 1];
[FUNC(fillLoadoutsList), _this] call CBA_fnc_execNextFrame;
};