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Fix filling loadouts list during preInit (#9794)
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@ -111,7 +111,7 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
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_contentPanelCtrl lnbSetPicture [[_newRow, 0], QPATHTOF(data\iconPublic.paa)];
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_contentPanelCtrl lnbSetValue [[_newRow, 0], 1];
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};
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} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, LOADOUTS_PER_FRAME]);
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} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, [LOADOUTS_PER_FRAME, count _loadouts] select is3DEN]);
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} else {
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private _allPlayerNames = allPlayers apply {name _x};
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private _loadouts = _sharedLoadoutsVars apply {GVAR(sharedLoadoutsNamespace) getVariable _x};
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@ -153,10 +153,10 @@ if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
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};
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};
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};
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} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, LOADOUTS_PER_FRAME]);
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} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, [LOADOUTS_PER_FRAME, count _loadouts] select is3DEN]);
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};
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if (_currentFrame != _framesToFill) exitWith {
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if (!is3DEN && _currentFrame != _framesToFill) exitWith {
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_this set [2, _currentFrame + 1];
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[FUNC(fillLoadoutsList), _this] call CBA_fnc_execNextFrame;
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};
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