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Apply the ufeh to ACE_FCS
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6d9068e306
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@ -76,36 +76,3 @@ class Extended_Respawn_EventHandlers {
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};
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class Tank {
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class ADDON {
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firedBIS = QUOTE(_this call FUNC(firedEH));
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};
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};
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class Car {
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class ADDON {
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firedBIS = QUOTE(_this call FUNC(firedEH));
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};
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};
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class Helicopter {
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class ADDON {
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firedBIS = QUOTE(_this call FUNC(firedEH));
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};
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};
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class Plane {
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class ADDON {
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firedBIS = QUOTE(_this call FUNC(firedEH));
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};
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};
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class Ship_F {
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class ADDON {
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firedBIS = QUOTE(_this call FUNC(firedEH));
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};
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};
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class StaticWeapon {
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class ADDON {
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firedBIS = QUOTE(_this call FUNC(firedEH));
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};
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};
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};
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@ -15,5 +15,9 @@ if (!hasInterface) exitWith {};
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};
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}] call EFUNC(common,addEventHandler);
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// Register fire event handler
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["firedPlayerVehicle", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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["firedPlayerVehicleNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
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// Register event for global updates
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[QGVAR(forceUpdate), {[ACE_player] call FUNC(onForceUpdate)}] call EFUNC(common,addEventHandler);
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@ -1,9 +1,9 @@
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/*
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* Author: KoffeinFlummi
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* Adjusts the direction of a shell.
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* Adjusts the direction of a shell. Only gets called if the gunner is a player
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*
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* Arguments:
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* -> arguments of the FiredBIS EH
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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@ -12,9 +12,6 @@
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*/
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#include "script_component.hpp"
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params ["_vehicle", "_weapon", "", "", "_ammo", "_magazine", "_projectile"];
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private _gunner = [_vehicle, _weapon] call EFUNC(common,getGunner);
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private _turret = _gunner call EFUNC(common,getTurretIndex);
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// Exit if the unit isn't a player
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@ -36,7 +33,7 @@ private _offset = 0;
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[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection);
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// Remove the platform velocity
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// Remove the platform velocity
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if (vectorMagnitude velocity _vehicle > 2) then {
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private _sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle);
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